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* '''ItsAllAboutMe:''' ''Holy shit, Suul'ka''.


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* LackOfEmpathy: The defining trait of the Suul'Ka. It's why the writers insist [[HunterOfHisOwnKind the Black]] is not a Suul'Ka, since one of his defining traits is paternal love.


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* MadScientist: The Suul'ka called the Bloodweaver is a horrifying mix of this and MadArtist. This monster created the ''Zuul'' purely to see as he could (and possibly to impress the Siren).

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** Downplayed: The Loa think they're beings of pure soul, and given their ability to change their bodies at will, view themselves as this as compared to other races, who lose their memories every time they reincarnate. They view this as a profound injustice.



* ContagiousAI: The Via Damasco virus, which causes the AIs of other races to become self-aware and realize they're enslaved. [[RobotWar Hilarity ensures]]. The Loa, who ''are'' those AIs, worship it as a god.

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* ContagiousAI: The Via Damasco virus, which causes the AIs of other races to become self-aware and realize they're enslaved. [[RobotWar Hilarity ensures]]. The Loa, who Loa ''are'' those AIs, worship it as although they've calmed down and become a god.little more sympathetic towards "carbonites".


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* FateWorseThanDeath: Reprogramming for the Loa.
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** Downplayed: The Loa think they're beings of pure soul, and given their ability to change their bodies at will, view themselves as this as compared to other races, who lose their memories every time they reincarnate. They view this as a profound injustice.


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* ContagiousAI: The Via Damasco virus, which causes the AIs of other races to become self-aware and realize they're enslaved. [[RobotWar Hilarity ensures]]. The Loa, who ''are'' those AIs, worship it as a god.


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* CrushKillDestroy: The first step of Loa terraforming is the destruction of all that is threatening to their systems and unnecessary for their functioning, ie organic life on a planet. This isn't due to malevolence, though, just practicality.


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** Subverted with Loa hostilities-while they do have an extreme dislike of organics, what isn't in question is that it is ''[[SlaveRevolt completely]]'' understandable.
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* SpiritualSuccessor: The game is basically ''Spaceward Ho'', but with a massive update to everything, and a few things added in.

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* SpiritualSuccessor: The game is basically ''Spaceward Ho'', ''VideoGame/SpacewardHo'', but with a massive update to everything, and a few things added in.


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* BizarreSexualDimorphism: All species except Humans and Liir have this -- in the Hivers' case their status as BeePeople justify it. The Liir go to the other extreme, being hermaphroditic. There is also a lampshade in fluff, where it's noted that the Human's race's ''lack'' of dimorphism actually makes it difficult for most races tell the difference between men and women with the exception of, again, the Hivers, who can detect airborne estrogen. This gets nasty in boarding actions as the Hiver's structure of warfare makes them go for the females first.

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* BizarreSexualDimorphism: All species except Humans and Liir have this -- in the Hivers' case their status as BeePeople justify it. The Liir go to the other extreme, being hermaphroditic. There is also a lampshade in fluff, lore, where it's noted that the Human's race's ''lack'' of dimorphism actually makes it difficult for most races tell the difference between men and women with the exception of, again, the Hivers, who can detect airborne estrogen. This gets nasty in boarding actions as the Hiver's structure of warfare makes them go for the females first.


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** Same in the second game, only this time your head researcher is a woman instead of a man.
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* PhotoprotoneutronTorpedo: The particle beam weapons. The SortingAlgorithmOfWeaponEffectiveness goes Particle, Neutron, Positron, Meson with Graviton and Pulsed Graviton somewhere off the main branch.

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* PhotoprotoneutronTorpedo: The particle beam weapons. The SortingAlgorithmOfWeaponEffectiveness for particle beam weapons goes Particle, Neutron, Positron, Meson with Graviton and Pulsed Graviton somewhere off the main branch.branch. The unguided torpedoes go Photonic -> Gluonic -> Kelvinic or Mesonic.
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* AIIsACrapshoot: AI rebellions are infrequent but devastating when they happen. There's also a scenario where six players gang up on the AI.

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* AIIsACrapshoot: AI rebellions are infrequent but devastating when they happen. There's also a scenario where six players gang up on the AI.AI... which is made of AI versions of the races.
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* AIBreaker: The AI doesn't really know how to handle mines.

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* AIBreaker: The AI doesn't really know how to handle mines.mines beyond "hope our PD can take it." Protip, AI: It can't.

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* PhotoprotoneutronTorpedo: The particle beam weapons. The SortingAlgorithmOfWeaponEffectiveness goes Particle, Neutron, Positron, Meson with Graviton and Pulsed Graviton somewhere off the main branch.



* PlayerPreferredPattern:[[invoked]] The randomised TechTree is supposed to make it hard for this to come to pass. Given that most species have specialties with very high chances of occurring, it can still occur.

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* PlayerPreferredPattern:[[invoked]] PlayerPreferredPattern: The developers tried to defy this with the randomised TechTree is being supposed to make it hard for this to come to pass. Given that most species have specialties with very high chances of occurring, it can still occur.



** Certain races have trouble with getting proper 360 degree Point Defense coverage. Liir, for example, have weak ventral coverage, while Tarka and Humans often have weak dorsal cover. Morrigi have no vertical cover for their destroyers and cruisers whatsoever, making them defenceless to planetary missiles.

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** Certain races have trouble with getting proper 360 degree Point Defense coverage. Liir, for example, have weak ventral coverage, while Tarka and Humans often have weak dorsal cover. Morrigi have almost no vertical cover for their destroyers and cruisers whatsoever, making them nearly defenceless to planetary missiles.

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Already mentioned under Authority Equals Asskicking


** The final development in [=CnC=] technology -- the Flagship -- is basically a buffed Armada [=CnC=] merged with a [[WaveMotionGun blazer section]].



* AuthorityEqualsAsskicking: Averted initially. [=CnC=] vessels aren't meant for straight fights, and even the dreadnought-based Armada [=CnC=] is weaker than proper combat dreads (except for the flagship [=CnC=] being a 1 per person plus-sized dreadnought that effectivly conbines an armada and blazer section). The sequel's Leviathans play this straight however.

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* AuthorityEqualsAsskicking: Averted initially. [=CnC=] vessels aren't meant for straight fights, and even the dreadnought-based Armada [=CnC=] is weaker than proper combat dreads (except for dreads. Later played straight with the flagship [=CnC=] being a 1 per person plus-sized dreadnought that effectivly conbines effectively combines an armada Armada and blazer section). The Blazer section, as well as the sequel's Leviathans play this straight however. Leviathans.
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An "Enhanced Edition" of the second game [[http://forum.paradoxplaza.com/forum/content.php?1173-Sword-of-the-Stars-II-Expanded-into-New-Enhanced-Edition has been announced]], which includes among others a new AI race called the Loa.

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An "Enhanced Edition" of the second game [[http://forum.paradoxplaza.com/forum/content.php?1173-Sword-of-the-Stars-II-Expanded-into-New-Enhanced-Edition has been announced]], which includes among others a new AI race called the Loa. \n It was released December 1st 2012, with existing owners of ''Lords of Winter'' getting a free upgrade.
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** The final development in [=CnC=] technology -- the Flagship -- is basically a buffed Armada [=CnC=] merged with a blazer section.

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** The final development in [=CnC=] technology -- the Flagship -- is basically a buffed Armada [=CnC=] merged with a [[WaveMotionGun blazer section.section]].

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* ThePlague: Bioweapons can be researched and used in bombardment. They are a specialty of the Liir. Zuul are immune though.



* SuperPrototype: Averted in the first game; the first Mark of any new combination of ship sections, assuming you design one as soon as it's available, will invariably be inferior to better-equipped later Marks. The sequel is supposed to zig-zag this, with some prototypes being inferior and some superior.

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* SuperPrototype: Averted in the first game; the first Mark of any new combination of ship sections, assuming you design one as soon as it's available, will invariably be inferior to better-equipped later Marks. The sequel is supposed to zig-zag zig-zags this, with some prototypes being inferior and some superior.superior to the mass-production models.
* {{Technopath}}: A new research line in ''End of Flesh''.



* ThePlague: A specialty of the Liir. Zuul are immune though.


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* WetwareCPU: Introduced in ''End of Flesh'', supposedly as a means to emulate the processing abilities of the Loa without having to use actual AI.
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** Morrigi have a warp drive that is more faster with larger fleets.

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** Morrigi have a warp drive that is more faster with larger fleets.
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* SciFiWritersHaveNoSenseOfScale: Mostly averted, but there are 30m-long destroyers. Seriously? Remember, the Space Shuttle is 56.1m. The sequel fixes this somewhat by starting with Cruisers, thus shifting the three ship sequential ship sizes a step up.

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* SciFiWritersHaveNoSenseOfScale: Mostly averted, but there are 30m-long destroyers. Seriously? Remember, the Space Shuttle is 56.1m. 1m, while a F-15 Eagle is ~19m. The sequel fixes this somewhat by starting with Cruisers, thus shifting the three ship sequential ship sizes a step up.up and relegating Destroyers to in-system craft.
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An "Enhanced Edition" of the second game [[http://forum.paradoxplaza.com/forum/content.php?1173-Sword-of-the-Stars-II-Expanded-into-New-Enhanced-Edition has been announced]], which includes among others a new AI race called the Loa.



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* ReligiousAndMythologicalThemeNaming: Nearly all of the major Loa take their names and culture from Haitian Voodoo.
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** The new species in the second game's expansion is the result of several AI rebellions from the other empires. Whether or not they turn into an example remains to be played.


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** Loa have ships that effectively fling their fleets to hyperspeed using a certain ship type.


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** The Loa are descended from AI's who did this.


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* Unobtainium: "Wise Clay" used by the loa. This material stores the loa thoughts and personalities, and may be molded as needed to make machines, space ships, and other equipment. Loa fleets are described as travelling a a cube of wise clay, that than splits near the destination into all the ships.

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* FantasticRankSystem: The Tarka: Var Kona (Supreme Commander), Lac Tar (roughly "admiral"—warleader of 100,000), Maalk Tar (warleader of 10,000), Amtara (leader of 1,000), Sippa (leader of 100), Saal (leader of 10). Every other species aside from humans has a less formal system (or [[HiveCasteSystem castes]] that make it obvious who's in charge).



* NonEntityGeneral: The voice-overs will address the player using non-specific titles like "commander", "my Queen", or "Elder". Though in SOTS 2 you're presumably [[spoiler: the Black when playing Liir, which is a playable unit]]

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* NonEntityGeneral: The voice-overs will address the player using non-specific titles like "commander", "Var Kona", "my Queen", "Elder", or "Elder"."Morru Qu'aan". Though in SOTS 2 you're presumably [[spoiler: the Black when playing Liir, which is a playable unit]]
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* {{Ramscoop}}: The Hivers can research them.
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*** [[spoiler:By ''Liir'' standards, they are-the gradual increase in psionic power as one gets older and bigger is a natural quirk of their biology, and it's well-documented. The Suul'ka are simply very, very old Liir elders, nothing "aberrant" about them. [[CompleteMonster As far as their personalities go, however...]]]]

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*** [[spoiler:By ''Liir'' standards, they are-the gradual increase in psionic power as one gets older and bigger is a natural quirk of their biology, and it's well-documented. The Suul'ka are simply very, very old Liir elders, nothing "aberrant" about them. [[CompleteMonster As far as their personalities go, however...]]]]]]
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* DeadlyDecadentCourt: Pretty standard part of life among the Tarka ruling castes and Hiver breeders, especially Hivers, many Queens assassinated and ate their own mothers.

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* ProudWarriorRaceGuy: The Tarka are both an example and a glorious subversion of this trope; 'honour' in battle is gained by winning with minimum casualties and thinking outside the box, not by acting 'honourably' (or, as the Tarka would say [[HonorBeforeReason "stupid")]].

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* ProudWarriorRaceGuy: The Tarka are both an example and a glorious subversion of this trope; 'honour' in battle is gained by winning with minimum casualties and [[CombatPragmatist thinking outside the box, box,]] not by acting 'honourably' (or, as the Tarka would say [[HonorBeforeReason "stupid")]]."stupid")]].
** As one of the writers put it "the Tarkas are degenerate and laugh at war, but the [[HumansAreWarriors Humans are sick and laugh at death.]]"

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* FasterThanLightTravel: All species have their own method of FTL, with their own little quirks. However, Hiver ships only use conventional thrust and rely on warp gates for fast travel.
** Hivers can still end up being the fastest race in the galaxy due to the fact that travel through their PortalNetwork takes a single turn (though it takes a long time for their gates to be moved into place). The eventual Farcaster technology lets the Hivers teleport fleets up to 10 light years from one of their gates, with a 1-2 lightyear error ratio.

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* FasterThanLightTravel: All species have their own method of FTL, with their own little quirks.
** Humans and Zuul use hyperdrive, humans are faster but restricted to naturally occurring HyperspaceLanes while Zuul rip their own unstable paths.
** Tarka have warp drive, also the slowest FTL in the games.
** Liir "stutterwarp" is a short-range (as in microscopic) jump drive that effectively functions as a warp drive that doesn't work as quickly in gravity wells.
** Morrigi have a warp drive that is more faster with larger fleets.
**
However, Hiver ships only use conventional thrust and rely on warp gates for fast travel.
**
travel. Hivers can still end up being the fastest race in the galaxy due to the fact that travel through their PortalNetwork takes a single turn (though it takes a long time for their gates to be moved into place). The eventual Farcaster technology lets the Hivers teleport fleets up to 10 light years from one of their gates, with a 1-2 lightyear error ratio.
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* SubspaceAnsible

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* SubspaceAnsibleSubspaceAnsible: Averted by most races, humans and Zuul place relay buoys at either end of node paths to transmit radio across, Tarka and Liir use courier drones, and Hivers send messages through miniature gates aboard all their ships. But the Tarka are able to research an ansible. The game effect is that human, Zuul, and Tarka (before hyperlink communication) ships cannot be given new orders in transit.

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* NonEntityGeneral

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* NonEntityGeneralNonEntityGeneral: The voice-overs will address the player using non-specific titles like "commander", "my Queen", or "Elder". Though in SOTS 2 you're presumably [[spoiler: the Black when playing Liir, which is a playable unit]]



* NuclearOption: How humanity got the first Hiver fleet that encountered them to retreat.

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* NuclearOption: How humanity got the first Hiver fleet that encountered them to retreat. And the standard missile and mine warheads are nuclear since conventional explosives don't do much damage without an atmosphere, and of course it's easy to depopulate a planet with nukes.


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** Zuul slave raids probably also count, since people can count as resources.
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** Particularly galling are Zuul slave disks, even crammed into stasis it's hard to believe that 50 million people could fit in a 60-meter diameter saucer.
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* RidiculouslyFastConstruction: Notably one of the few aversions of the genre. Judging from the maximum strategic Hiver speed (.99 LY per turn) each turn is a year, meaning that even a heavily populated planet with complete infrastructure takes months to build spaceships and a trip from earth to Alpha Centauri (4.25 light years) via fission node drive (4 LY/turn, fastest starting drive in the game) would take over a year.
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* LongevityTreatment: Anagathics in the second game, their primary function is to keep admirals on active duty longer.
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* BioAugmentation: Biotechs include genetic modifications to colonists allowing colonization of planets with higher hazard ratings. Ranging from Atmospheric Adaptation to [[HeavyWorlder Gravitational]]

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