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''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of ''VideoGame/AdvancedVariableGeo'' fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, CharacterLevel, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the ''VideoGame/TeenageMutantNinjaTurtles1989''.

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''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of ''VideoGame/AdvancedVariableGeo'' fame) for the UsefulNotes/PC98 Platform/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, CharacterLevel, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the ''VideoGame/TeenageMutantNinjaTurtles1989''.
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''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of ''VideoGame/AdvancedVariableGeo'' fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the ''VideoGame/TeenageMutantNinjaTurtles1989''.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of ''VideoGame/AdvancedVariableGeo'' fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, CharacterLevel, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the ''VideoGame/TeenageMutantNinjaTurtles1989''.
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''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of ''VideoGame/AdvancedVariableGeo'' fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of ''VideoGame/AdvancedVariableGeo'' fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.
''VideoGame/TeenageMutantNinjaTurtles1989''.
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Up To Eleven is a defunct trope


* EarlyGameHell: Upon starting your adventure, your stats are very weak and the monsters have a penchant for attacking from the distance and/or stunlocking to death. Even worse in Hard difficuty, which cranks UpToEleven the encounters and increases damage dealt from them. Better start spamming the Special Techniques and to switch "leaders" ''a lot''.

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* EarlyGameHell: Upon starting your adventure, your stats are very weak and the monsters have a penchant for attacking from the distance and/or stunlocking to death. Even worse in Hard difficuty, which cranks UpToEleven up to eleven the encounters and increases damage dealt from them. Better start spamming the Special Techniques and to switch "leaders" ''a lot''.
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* BatmanGambit: [[spoiler:In a villainous example, the BigBad brainwashes Setsuna into the assassin Agadil instead of sacrificing her outright so she can get stronger and use her later. Also, to deprive the heroes of her strength at a critical moment (see DwindlingParty below).]]
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* ''Sword Dancer: Kyoujin no Megami'': the sequel of the first game, released in 1994.

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* ''Sword Dancer: Kyoujin no Megami'': Goddess of the Evil Blade'': the sequel of the first game, released in 1994.

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Added more info about the story and Big Bads of the sequel (not confirmed much details, don't know enough Japanese).


* DefeatMeansFriendship: Agadil joins your party after defeating her, hoping to remember who she is.

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* DefeatMeansFriendship: Agadil joins your party after defeating her, hoping to remember who she is. [[spoiler:The BigBad reveals rather sadistically at the final dungeon that she was a [[BrainwashedAndCrazy brainwashed]] Setsuna the whole time]].
* DemotedToExtra: Both Tetta and Zizel in ''Goddess of the Evil Blade''. Both times justified because Tetta gets caught and put out of commission after beginning the game. Zizel, after being rescued (again) by Hien, was injured in the first dungeon and returns to her home to recover.
* DwindlingParty: At the Final Boss' lair, [[spoiler:First, after you fight Temujin a second time, he tries to [[TakingYouWithMe self-destruct]] and take out the heroes, so Tetta sacrifices himself to save them. Then, in the next floor, Zizel gets [[MindControl mind-controlled]] and you're forced to [[FightingYourFriend fight and defeat her]]. ''Finally'', the BigBad attacks Agadil, revealing her identity as Setsuna before kidnapping her again. This leaves Hien alone to brave the final dungeon, killing the switch leaders strategy.]] And this counts as a PointOfNoReturn everytime this happens. Hope you saved enough money to purchase everything you need at the last magician shopkeeper! [[spoiler:They get better in the ending, though]].


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* TheFourGods: In ''Goddess of the Evil Blade'', the BigBad and his dragons are the incarnations of the legendary beasts:
** Suzaku is the leader, a berserker that [[DualWielding dual wield]] swords and is the fiercest of all.
** Genbu is the strongest of all, [[DumbMuscle he's not very smart]], but his grapples are deadly.
** Seiryu is the smartest of the group, and is very proficient in the staff, but his real strength is his mind.
** Byakko is the youngest, at only 12 (human) years old, is still a master strategist that earned a position on the group by skill alone.

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Added info about the maximum EXP cap.


* AbsurdlyLowLevelCap: The maximum level cap in this game is 21, so the only way for most of the characters to get white life bars is to use an item (and only for a single battle).

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* AbsurdlyLowLevelCap: The maximum level cap in this game is 21, 21 (the maximum EXP that the player can get is [[UsefulNotes/PowersOfTwoMinusOne 65535]]), so the only way for most of the characters to get their white life bars is to use an the Magic Mushroom item (and only works for a single battle).


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* PeninsulaOfPowerLeveling: The underground lair halfway on the game. The enemies are tough, but they award enough EXP to max the level cap, even on Hard.
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** Agadil is also a JackOfAllStats like Hien but with Zizel's speed and versatility.

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** Agadil is also a JackOfAllStats like LightningBruiser, the same stats as Hien but with Zizel's speed and versatility.
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* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionHeroine, you can even play as a NPC girl (only seen on the first town of the first game) and the Female Shopkeeper!

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* AscendedExtra: In Sword Dancer Extra Edition Zoukango and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionHeroine, you can even play as a NPC girl (only seen on the first town of the first game) and the Female Shopkeeper!



** Agadil is the Gimmick with some JackOfAllStats and quicker attacks than Zizel.

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** Agadil is the Gimmick with some also a JackOfAllStats like Hien but with Zizel's speed and quicker attacks than Zizel.versatility.



* DeathIsASlapOnTheWrist: When you die, you will return to the start of the room you were (with a life penalty). [[JustifiedTrope Justified]] because the platform segments on certain dungeons are NintendoHard.

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* DeathIsASlapOnTheWrist: When you die, you will return to the start of the room you were (with a small life penalty if you got defeated in combat, falling into a hole carries no such penalty). [[JustifiedTrope Justified]] because the platform segments on certain dungeons are NintendoHard.

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Added Balance Power Skill Gimmick and some basic descriptions.


* BalancePowerSkillGimmick:
** Hien is the JackOfAllStats with the second highest attack power and can throw his sword at his opponents.
** Tetta is the MightyGlacier. The highest attack power, but with his GoodOldFisticuffs, you need to stay close to the opponent to do most damage, [[CycleOfHurting which can be a very bad thing with some enemies that attack faster than him.]]
** Zizel is the FragileSpeedster, but she can grab opponents in the air, slide, do a fast downward kick, and use projectiles.
** Agadil is the Gimmick with some JackOfAllStats and quicker attacks than Zizel.



** Zizel falls to this twice, but it's eventually [[SubvertedTrope subverted]] once you recruit her after the second time you save her.



* EarlyGameHell: Upon starting your adventure, your stats are very weak and the monsters have a penchant for attacking from the distance and/or stunlocking to death. Even worse in Hard difficuty, which cranks UpToEleven the encounters and increases damage. Better start spamming the Special Techniques and to switch "leaders" ''a lot''.

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* EarlyGameHell: Upon starting your adventure, your stats are very weak and the monsters have a penchant for attacking from the distance and/or stunlocking to death. Even worse in Hard difficuty, which cranks UpToEleven the encounters and increases damage.damage dealt from them. Better start spamming the Special Techniques and to switch "leaders" ''a lot''.


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* TomboyPrincess: Zizel, as explicitly stated in the manual for the Zoukango Fighting Game.
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Uploaded cover image of the original game.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pc98_sworddancer_cover.jpg]]

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Removed Spell My Name With An S due to the manual for the Fighting Game spinoff calling the character in question Zizel. Other changes added due to being revisiting the game.


* EarlyGameHell: Upon starting your adventure, your stats are very weak and the monsters have a penchant for attacking from the distance and/or stunlocking to death. Even worse in Hard difficuty, which cranks UpToEleven the encounters and increases damage. Better start spamming the Special Techniques and to switch "leaders" ''a lot''.



* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[VideoGame/FinalFantasyVII Sephiroth]] on ''VideoGame/KingdomHeartsI'', does have more life that can be displayed]].

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* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames [[FightingGame fighting games]] and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[VideoGame/FinalFantasyVII Sephiroth]] on ''VideoGame/KingdomHeartsI'', does have more life that can be displayed]].



* SpellMyNameWithAnS: Giselle, in the FightingGame Spinoff, her name is romanized as Zizel.

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The word "princess" is not a trope.


* {{Princess}}: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.
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Fix


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo ''VideoGame/AdvancedVariableGeo'' fame) for the UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.



* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team, VideoGame/{{Edge1993}}.

to:

* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team, VideoGame/{{Edge1993}}.''VideoGame/Edge1993''.
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None


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 UsefulNotes/PC98 computer. At first it seems to be another TopDownView RPG similar to early VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.



The game also spawned a sequel and a FightingGame spinoff with an update, all of them being exclusive for the PC98:

to:

The game also spawned a sequel and a FightingGame spinoff with an update, all of them being exclusive for the PC98:PC-98:

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* ActionGirl: Giselle and Agadil.
** You can play as Setsuna in Sword Dancer Extra Edition, with her own set of moves.
* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, you can even play as a NPC girl (only seen on the first town of the first game) and the Female Shopkeeper!
* BadassPrincess: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.

to:

* ActionGirl: Giselle and Agadil.
** You can play as Setsuna in Sword Dancer Extra Edition, with her own set of moves.
* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, ActionHeroine, you can even play as a NPC girl (only seen on the first town of the first game) and the Female Shopkeeper!
* BadassPrincess: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.
Shopkeeper!


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* {{Princess}}: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.
Is there an issue? Send a MessageReason:
None


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early Franchise/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early Franchise/DragonQuest VideoGame/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles UsefulNotes/NintendoEntertainmentSystem videogame.
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None


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early Franchise/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early Franchise/DragonQuest or Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem videogame.
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Namespacing.


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest Franchise/DragonQuest or FinalFantasy Franchise/FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.



* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII Sephiroth]] on ''VideoGame/KingdomHeartsI'', does have more life that can be displayed]].

to:

* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII [[VideoGame/FinalFantasyVII Sephiroth]] on ''VideoGame/KingdomHeartsI'', does have more life that can be displayed]].
Is there an issue? Send a MessageReason:
None


* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team, {{Edge1993}}.

to:

* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team, {{Edge1993}}.VideoGame/{{Edge1993}}.
Is there an issue? Send a MessageReason:
None


* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team.

to:

* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team.team, {{Edge1993}}.
Is there an issue? Send a MessageReason:
None


* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, you can even play as a NPC girl of the first town of the first game and the Female Shopkeeper!

to:

* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, you can even play as a NPC girl of (only seen on the first town of the first game game) and the Female Shopkeeper!
Is there an issue? Send a MessageReason:
None


* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII Sephiroth]] on KingdomHeartsI, does have more life that can be displayed]].

to:

* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII Sephiroth]] on KingdomHeartsI, ''VideoGame/KingdomHeartsI'', does have more life that can be displayed]].

Added: 501

Changed: 712

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Added information of the other games.


''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

to:

''Sword Dancer'' is an ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: here: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.



The game also spawned a sequel and a FightingGame spinoff, all of them being exclusive for the PC98. Unlike most of the games TGL developed and/or published, this game and its sequels aren't [[HGame H-Games]].

to:

The game also spawned a sequel and a FightingGame spinoff, spinoff with an update, all of them being exclusive for the PC98. PC98:
* ''Sword Dancer Zoukango (Extra Edition)'': A simple FightingGame featuring all four playable characters and additional enemies and bosses of the first game. It contains an original "Story Mode" (named "Monster Attack"), and some [[BonusMaterial extra content]], such as a Tournament Mode. An update for this game was released for the latter PC-9821 model, titled ''Sword Dancer Zoukango '93''. Which added more extras (even a PartyGame-like variation of the Tournament Mode!) and a Sound Test for this game and a previous game by the same team.
* ''Sword Dancer: Kyoujin no Megami'': the sequel of the first game, released in 1994.

Unlike most of the games TGL developed and/or published, this game and its sequels spinoffs aren't [[HGame H-Games]].



** You can play as Setsuna in Sword Dancer Extra Edition, with her own set of moves.
* AscendedExtra: In Sword Dancer Extra Edition and its update, Setsuna goes to DamselInDistress to PlayerCharacter ActionGirl, you can even play as a NPC girl of the first town of the first game and the Female Shopkeeper!



* FightingGame: There are additional game modes like this where you can fight the other characters with a second player, and all the enemies and bosses in the game, it's called "Monster Attack" mode.

to:

* FightingGame: There are additional game modes like this where you can fight the other player characters with a second player, and or all the enemies and bosses in the game, it's the latter variation is called "Monster Attack" mode.
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None

Added DiffLines:

* FightingGame: There are additional game modes like this where you can fight the other characters with a second player, and all the enemies and bosses in the game, it's called "Monster Attack" mode.
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Corrected genre to Action-RPG, it plays more like that.


''Sword Dancer'' is an ActionAdventure {{RPG}} created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

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''Sword Dancer'' is an ActionAdventure {{RPG}} ActionRPG created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

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Added more tropes and fleshing out the article, any advice is welcome..


* AbsurdlyLowLevelCap: The maximum level cap in this game is 21, so the only way for most of the characters to get white life bars is to use an item (and only for a single battle).



* BagOfSharing: Your inventory is shared regardless of how many characters are on your party, and you can't have more than sixteen items, including duplicates.



* DeathIsASlapOnTheWrist: When you die, you will return to the start of the room you were. [[JustifiedTrope Justified]] because the platform segments on certain dungeons are NintendoHard.

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* DeathIsASlapOnTheWrist: When you die, you will return to the start of the room you were.were (with a life penalty). [[JustifiedTrope Justified]] because the platform segments on certain dungeons are NintendoHard.



* GoodOldFisticuffs: Tetta, altough he's the mentor of Hien (and a former Sword Dancer), he prefers to use his fists as weapons.

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* EscapeRope: The Ring of Wings, it will teleport you to the nearest SavePoint.
* GoodOldFisticuffs: Tetta, altough he's the Hien's mentor of Hien (and a former Sword Dancer), he prefers to use his fists as weapons.weapons.
* MultipleLifeBars: Your character (and enemies) can have multiple colored life bars: the first being the classical Yellow seen in FightingGames and [[BeatEmUp Beat'em ups]], then Blue, Green, and finally White. There are some items that double your health bar for a single battle. [[spoiler:And the FinalBoss, like [[FinalFantasyVII Sephiroth]] on KingdomHeartsI, does have more life that can be displayed]].
* OneUp: Later on your quest you have to gather the materials to create an Elixir (and you can buy them later on all of the item shops), which works like this: when you lose all of your Health in battle, it will fill all of your LifeMeter. However, it doesn't work on platforming sections.



* PowerUp: You can find some rare items that can double your power, your health, and your damage, but only for one battle.



* SavePoint: You can save in a "Traveler's Inn", or you can save by finding a [[DungeonShop magician]] at some points inside certain dungeons. You can shop for some items, pay for a full healing service, or save your game with no cost.



* ThrowingYourSwordAlwaysWorks: Hien can throw his katana like a Shuriken...and he can use it multiple times.

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* ThrowingYourSwordAlwaysWorks: Hien can throw his katana like a Shuriken...and he can use it multiple times.times despite the sword disappearing after damaging the enemy.
* TrialAndErrorGameplay: Some dungeons have difficult platforming sections to navigate, and most of them are filled with BottomlessPits. Thankfully, DeathIsASlapOnTheWrist here.
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First version of this page.

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''Sword Dancer'' is an ActionAdventure {{RPG}} created in 1991 by Technical Group Laboratory (of AdvancedVariableGeo fame) for the PC98 computer. At first it seems to be another TopDownView RPG similar to early DragonQuest or FinalFantasy entries: RandomEncounters, LevelUp, Linear Stories...but there's an unique twist to them: when a battle begins, the player is transported to a 2D battlefield reminiscent of a FightingGame, complete with the characters and enemies having their own moves (although somewhat limited). The first game also offered the option to change characters in a vein similar to the VideoGame/TeenageMutantNinjaTurtles NintendoEntertainmentSystem videogame.

The story of the first game takes place in the land of Suzaku, where a guardian known as the White Dragon has been protecting this land for centuries, and the Dragon Sorceress is charged with the job of controlling the White Dragon. To protect the Dragon Sorceress, mystical warriors called Sword Dancers are chosen. Our story starts with Setsuna, the actual Dragon Sorceress, being kidnapped by evil monsters who want to use the power of the White Dragon for its own hideous purposes. Hien, her Sword Dancer and childhood friend, tries to stop them but the monster escapes anyway, so Hien must embark on a quest to save Setsuna and defeat the evil that want the power of the dragon. On his quest, he will meet other Sword Dancers on the way who will join his party. Will Hien and his friends find Setsuna before it's too late?

The game also spawned a sequel and a FightingGame spinoff, all of them being exclusive for the PC98. Unlike most of the games TGL developed and/or published, this game and its sequels aren't [[HGame H-Games]].

!!The ''Sword Dancer'' series provides examples of:
*ActionGirl: Giselle and Agadil.
*BadassPrincess: Giselle is the princess of the Kingdom of Thura and is also a TomboyPrincess, her RoyalRapier is her WeaponOfChoice.
*ChildhoodFriends: Hien and Setsuna.
*DamselInDistress: Setsuna.
*DeathIsASlapOnTheWrist: When you die, you will return to the start of the room you were. [[JustifiedTrope Justified]] because the platform segments on certain dungeons are NintendoHard.
*DefeatMeansFriendship: Agadil joins your party after defeating her, hoping to remember who she is.
*GoodOldFisticuffs: Tetta, altough he's the mentor of Hien (and a former Sword Dancer), he prefers to use his fists as weapons.
*PartyInMyPocket: Only your character designed in your menu as a Leader can be seen fighting your battles, and if that character dies, it's [[WeCannotGoOnWithoutYou Game Over]].
*RetiredBadass: Tetta was a former Sword Dancer who is now TheMentor of Hien, but when Setsuna is kidnapped he goes with his Apprentice to save her without a second thought.
*SpellMyNameWithAnS: Giselle, in the FightingGame Spinoff, her name is romanized as Zizel.
*ThrowingYourSwordAlwaysWorks: Hien can throw his katana like a Shuriken...and he can use it multiple times.
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