History VideoGame / SupremeCommander

3rd Mar '16 11:18:26 AM Morgenthaler
Is there an issue? Send a Message


* EverythingFades: Averted in the same way as ''TotalAnnihilation'', although there was one considerable step back in that destroyed ships don't leave reclaimable sunken wrecks any more. Considering that ships cost much more mass per unit than land or air units, this was a pretty big omission.

to:

* EverythingFades: Averted in the same way as ''TotalAnnihilation'', ''VideoGame/TotalAnnihilation'', although there was one considerable step back in that destroyed ships don't leave reclaimable sunken wrecks any more. Considering that ships cost much more mass per unit than land or air units, this was a pretty big omission.



* NoRecycling: Averted like in ''TotalAnnihilation''. You can reclaim the wreckage of destroyed units and buildings (and even functioning ones) for a quick mass bonus.

to:

* NoRecycling: Averted like in ''TotalAnnihilation''.''VideoGame/TotalAnnihilation''. You can reclaim the wreckage of destroyed units and buildings (and even functioning ones) for a quick mass bonus.



* RidiculouslyFastConstruction: Justified, like in ''TotalAnnihilation'', by the use of nano-particles to construct units and buildings, which work like laser-powered 3D printers.

to:

* RidiculouslyFastConstruction: Justified, like in ''TotalAnnihilation'', ''VideoGame/TotalAnnihilation'', by the use of nano-particles to construct units and buildings, which work like laser-powered 3D printers.



* SpiritualSuccessor: Chris Taylor, the brains behind ''TotalAnnihilation'' wanted to make a sequel but didn't own the rights on ''TA''. ''VideoGame/SupremeCommander'' was the result.

to:

* SpiritualSuccessor: Chris Taylor, the brains behind ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' wanted to make a sequel but didn't own the rights on ''TA''. ''VideoGame/SupremeCommander'' was the result.



* YouRequireMoreVespeneGas: Uses the same flow system of resources as ''TotalAnnihilation'' did, only with mass replacing metal.

to:

* YouRequireMoreVespeneGas: Uses the same flow system of resources as ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' did, only with mass replacing metal.



* ZergRush: Given how easy it is to build a dozen Tech 1 land factories and have them all pump out T1 mobile artillery or tanks, expect to see a lot of this. On the popular Seton's Clutch multiplayer map, the front position players usually have to zerg or die. The viability of this tactic is actually a holdover from TotalAnnihilation, where it was absurdly easy to swamp an uninitiated player ([[ArtificialStupidity or default 'Hard' AI]]) with T1 anything. A common workaround is for all players to agree on a self-imposed 'no-rush' timer.

to:

* ZergRush: Given how easy it is to build a dozen Tech 1 land factories and have them all pump out T1 mobile artillery or tanks, expect to see a lot of this. On the popular Seton's Clutch multiplayer map, the front position players usually have to zerg or die. The viability of this tactic is actually a holdover from TotalAnnihilation, VideoGame/TotalAnnihilation, where it was absurdly easy to swamp an uninitiated player ([[ArtificialStupidity or default 'Hard' AI]]) with T1 anything. A common workaround is for all players to agree on a self-imposed 'no-rush' timer.
20th Feb '16 2:14:44 PM ImpudentInfidel
Is there an issue? Send a Message


* ArtificialStupidity: Direct-fire units sometimes ignore little things like mountains between them and their target, and will sit plinking away at it forever.

to:

* ArtificialStupidity: Direct-fire units sometimes ignore little things like mountains between them and their target, and will sit plinking away at it forever. This hits the Cybrans especially hard, since most of their low tier ground units use lasers with no arc.
11th Jan '16 6:24:28 PM Prfnoff
Is there an issue? Send a Message


'''''Supreme Commander''''' is a [[RealTimeStrategy real-time strategy video game]] by Creator/GasPoweredGames that has been hailed as the SpiritualSuccessor to ''VideoGame/TotalAnnihilation'', which is not surprising as they are both designed by Chris Taylor. Set in TheFuture, man has used quantum tunnels or portals that are opened from the fabric of space leading to a designated location that can be light-years away. Earth is unified into the Earth Empire and man starts to explore and colonize the stars with the development of this technology. Then it all goes sour.

to:

'''''Supreme Commander''''' ''Supreme Commander'' is a [[RealTimeStrategy real-time strategy video game]] by Creator/GasPoweredGames that has been hailed as the SpiritualSuccessor to ''VideoGame/TotalAnnihilation'', which is not surprising as they are both designed by Chris Taylor. Set in TheFuture, man has used quantum tunnels or portals that are opened from the fabric of space leading to a designated location that can be light-years away. Earth is unified into the Earth Empire and man starts to explore and colonize the stars with the development of this technology. Then it all goes sour.
27th Nov '15 9:44:01 PM Arima
Is there an issue? Send a Message

Added DiffLines:

** The importance of Radar is that it allows units to fire at enemies beyond visual range. The catch is that Radar cannot differentiate between real units and spurious contacts created by jamming. Because of this, base defenses can be fooled into continuously firing on "phantom units" (which only exist on radar but disappear when brought into visual or omni-sensor range) to no avail which allows other units to safely approach the base.
5th Nov '15 9:01:58 PM ImpudentInfidel
Is there an issue? Send a Message


** Enemy units can fire from outside the area you can see; your own units cannot fore back.

to:

** Enemy units can fire from outside the area you can see; your own units cannot fore fire back.
29th May '15 9:59:49 AM VenomLancerHae
Is there an issue? Send a Message


* '''SpiritualSuccessor''': Chris Taylor, the brains behind ''TotalAnnihilation'' wanted to make a sequel but didn't own the rights on ''TA''. ''VideoGame/SupremeCommander'' was the result.

to:

* '''SpiritualSuccessor''': SpiritualSuccessor: Chris Taylor, the brains behind ''TotalAnnihilation'' wanted to make a sequel but didn't own the rights on ''TA''. ''VideoGame/SupremeCommander'' was the result.
26th May '15 5:16:34 PM Destruct0mat
Is there an issue? Send a Message


* PhotoprotoneutronTorpedo: The Aeon Illuminate has strategic bombers which drop "quark bombs". There are also "graviton bombs", "neutron bombs", " meson rockets", and a "quantum beam generator". Slightly averted by the UEF's use of gauss cannons, railguns, and napalm.

to:

* PhotoprotoneutronTorpedo: The Aeon Illuminate has strategic bombers which drop "quark bombs". There are also "graviton bombs", "neutron bombs", " meson proton artillery", "meson rockets", and a "quantum beam generator". Slightly averted by the UEF's use of gauss cannons, railguns, and napalm.napalm, but they also use plasma weapons and antimatter artillery.
26th May '15 5:14:16 PM Destruct0mat
Is there an issue? Send a Message


* PhotoprotoneutronTorpedo: The Aeon Illuminate has strategic bombers which drop 'quark bombs'.

to:

* PhotoprotoneutronTorpedo: The Aeon Illuminate has strategic bombers which drop 'quark bombs'."quark bombs". There are also "graviton bombs", "neutron bombs", " meson rockets", and a "quantum beam generator". Slightly averted by the UEF's use of gauss cannons, railguns, and napalm.
14th May '15 6:30:03 AM Willy2537
Is there an issue? Send a Message

Added DiffLines:

** Also, later in the campaign, the same thing happened to [[spoiler: you and Dostya in mission 4, after the Seraphim and the FaceHeelTurn Hex5 tampered with the Quantum Teleporter on planet Hades, so Clarke's system might had been deliberately sabotaged by the Seraphims. Dostya even shared Clarke's fate in that she was ambushed and killed just as the teleporter stopped working, leaving you to HoldTheLine against endless hordes of enemies while HQ tries to fix the teleporter.]]
13th May '15 10:42:23 PM Willy2537
Is there an issue? Send a Message

Added DiffLines:

* TheManBehindTheMan: In Forged Alliance, [[spoiler: Evaluator Kael is revealed to be this to [[KnightTemplar Avatar Marxon]] in the original game, with her claiming that it was her plan all along to take over the Aeon Illuminate from Princess Burke, and that she's also involved in killing Evaluator Toth along with Marxon as well.]] The arrival of the Seraphim is a perfect chance for her to pull a coup and take over the faction from the princess but...well...see the below trope.
This list shows the last 10 events of 115. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SupremeCommander