History VideoGame / SupremeCommander

30th Jul '16 1:03:33 PM CybranGeneralSturm
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** [[FridgeLogic Might not have been deliberate]]; that system has been shown to malfunction before. Leopard11 gets screwed by it breaking on him in the original's UEF Mission 1, letting the player kill him.

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** [[FridgeLogic Might not have been deliberate]]; that system has been shown to malfunction before. Leopard11 Leopard 11 gets screwed by it breaking on him in the original's UEF Mission 1, 1 and Aeon Mission 2, letting the player kill him.
27th Jul '16 1:46:57 AM Zaptech
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* [[spoiler: AIIsACrapshoot: QAI, after being controlled by the Seraphim]]

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* [[spoiler: AIIsACrapshoot: QAI, after being controlled by the Seraphim]]Seraphim.
16th Jul '16 10:59:28 PM Toadofsteel
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** The UEF Mavor was previously the biggest and remains the biggest ''gun'' in the expansion. It's a nuclear artillery piece.

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** The UEF Mavor was previously the biggest and remains the biggest ''gun'' in the expansion. It's a nuclear artillery piece. While it's attack power is comparable to T3 artillery with a slightly faster fire rate, it has ''no range limit'', and can fire a continuous stream from one corner of an 81x81km map to the opposite corner, and ''will'' wear through shields and devastate your base.
27th Jun '16 5:45:03 PM SaltyWaffles
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The first nail in the coffin of this golden age is the symbionts, humans enhanced with cybernetic implants - the chief figure having had their brain merged with an advanced AI computer in a process patented by [[AbsentMindedProfessor Dr. Gustav Brackman]]. Unfortunately, the Earth Empire treats the symbionts more like slaves then real people which is something the symbionts and their father figure Brackman don't particularly like. So Brackman and a group of followers rebel, set up their own country - the Cybran Nation - and start waging a guerrilla war to liberate their fellow symbionts.

to:

The first nail in the coffin of this golden age is the symbionts, humans enhanced with cybernetic implants - the chief figure having had their brain merged with an advanced AI computer in a process patented by [[AbsentMindedProfessor Dr. Gustav Brackman]]. Unfortunately, the Earth Empire treats the symbionts more like slaves then than real people which is something the symbionts and their father figure Brackman don't particularly like. So Brackman and a group of followers rebel, set up their own country - the Cybran Nation - and start waging a guerrilla war to liberate their fellow symbionts.
3rd Mar '16 11:18:26 AM Morgenthaler
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* EverythingFades: Averted in the same way as ''TotalAnnihilation'', although there was one considerable step back in that destroyed ships don't leave reclaimable sunken wrecks any more. Considering that ships cost much more mass per unit than land or air units, this was a pretty big omission.

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* EverythingFades: Averted in the same way as ''TotalAnnihilation'', ''VideoGame/TotalAnnihilation'', although there was one considerable step back in that destroyed ships don't leave reclaimable sunken wrecks any more. Considering that ships cost much more mass per unit than land or air units, this was a pretty big omission.



* NoRecycling: Averted like in ''TotalAnnihilation''. You can reclaim the wreckage of destroyed units and buildings (and even functioning ones) for a quick mass bonus.

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* NoRecycling: Averted like in ''TotalAnnihilation''.''VideoGame/TotalAnnihilation''. You can reclaim the wreckage of destroyed units and buildings (and even functioning ones) for a quick mass bonus.



* RidiculouslyFastConstruction: Justified, like in ''TotalAnnihilation'', by the use of nano-particles to construct units and buildings, which work like laser-powered 3D printers.

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* RidiculouslyFastConstruction: Justified, like in ''TotalAnnihilation'', ''VideoGame/TotalAnnihilation'', by the use of nano-particles to construct units and buildings, which work like laser-powered 3D printers.



* SpiritualSuccessor: Chris Taylor, the brains behind ''TotalAnnihilation'' wanted to make a sequel but didn't own the rights on ''TA''. ''VideoGame/SupremeCommander'' was the result.

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* SpiritualSuccessor: Chris Taylor, the brains behind ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' wanted to make a sequel but didn't own the rights on ''TA''. ''VideoGame/SupremeCommander'' was the result.



* YouRequireMoreVespeneGas: Uses the same flow system of resources as ''TotalAnnihilation'' did, only with mass replacing metal.

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* YouRequireMoreVespeneGas: Uses the same flow system of resources as ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' did, only with mass replacing metal.



* ZergRush: Given how easy it is to build a dozen Tech 1 land factories and have them all pump out T1 mobile artillery or tanks, expect to see a lot of this. On the popular Seton's Clutch multiplayer map, the front position players usually have to zerg or die. The viability of this tactic is actually a holdover from TotalAnnihilation, where it was absurdly easy to swamp an uninitiated player ([[ArtificialStupidity or default 'Hard' AI]]) with T1 anything. A common workaround is for all players to agree on a self-imposed 'no-rush' timer.

to:

* ZergRush: Given how easy it is to build a dozen Tech 1 land factories and have them all pump out T1 mobile artillery or tanks, expect to see a lot of this. On the popular Seton's Clutch multiplayer map, the front position players usually have to zerg or die. The viability of this tactic is actually a holdover from TotalAnnihilation, VideoGame/TotalAnnihilation, where it was absurdly easy to swamp an uninitiated player ([[ArtificialStupidity or default 'Hard' AI]]) with T1 anything. A common workaround is for all players to agree on a self-imposed 'no-rush' timer.
20th Feb '16 2:14:44 PM ImpudentInfidel
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* ArtificialStupidity: Direct-fire units sometimes ignore little things like mountains between them and their target, and will sit plinking away at it forever.

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* ArtificialStupidity: Direct-fire units sometimes ignore little things like mountains between them and their target, and will sit plinking away at it forever. This hits the Cybrans especially hard, since most of their low tier ground units use lasers with no arc.
11th Jan '16 6:24:28 PM Prfnoff
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'''''Supreme Commander''''' is a [[RealTimeStrategy real-time strategy video game]] by Creator/GasPoweredGames that has been hailed as the SpiritualSuccessor to ''VideoGame/TotalAnnihilation'', which is not surprising as they are both designed by Chris Taylor. Set in TheFuture, man has used quantum tunnels or portals that are opened from the fabric of space leading to a designated location that can be light-years away. Earth is unified into the Earth Empire and man starts to explore and colonize the stars with the development of this technology. Then it all goes sour.

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'''''Supreme Commander''''' ''Supreme Commander'' is a [[RealTimeStrategy real-time strategy video game]] by Creator/GasPoweredGames that has been hailed as the SpiritualSuccessor to ''VideoGame/TotalAnnihilation'', which is not surprising as they are both designed by Chris Taylor. Set in TheFuture, man has used quantum tunnels or portals that are opened from the fabric of space leading to a designated location that can be light-years away. Earth is unified into the Earth Empire and man starts to explore and colonize the stars with the development of this technology. Then it all goes sour.
27th Nov '15 9:44:01 PM Arima
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Added DiffLines:

** The importance of Radar is that it allows units to fire at enemies beyond visual range. The catch is that Radar cannot differentiate between real units and spurious contacts created by jamming. Because of this, base defenses can be fooled into continuously firing on "phantom units" (which only exist on radar but disappear when brought into visual or omni-sensor range) to no avail which allows other units to safely approach the base.
5th Nov '15 9:01:58 PM ImpudentInfidel
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** Enemy units can fire from outside the area you can see; your own units cannot fore back.

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** Enemy units can fire from outside the area you can see; your own units cannot fore fire back.
29th May '15 9:59:49 AM VenomLancerHae
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* '''SpiritualSuccessor''': Chris Taylor, the brains behind ''TotalAnnihilation'' wanted to make a sequel but didn't own the rights on ''TA''. ''VideoGame/SupremeCommander'' was the result.

to:

* '''SpiritualSuccessor''': SpiritualSuccessor: Chris Taylor, the brains behind ''TotalAnnihilation'' wanted to make a sequel but didn't own the rights on ''TA''. ''VideoGame/SupremeCommander'' was the result.
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