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** In ''Treasure Cove'', one of the treasures you can obtain is a recolored, miniature version of the submarine from ''Operation Neptune''.
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* PsychopathicManchild: Morty Maxwell comes across as being the third variant on this character type. In ''Midnight Rescue!'', he is implied to have been born in the early 1950s, and the game's events are likewise implied to take place in 1989. This would put his age at either 38 or 39. Throughout the series, however, Morty is characterized as selfish and immature and, on top of that, does not seem to have a real job. One good example of his immaturity is that he sometimes calls himself the "Master of Mischief", and lives up to that nickname by taking pleasure in his own misdeeds. Many diary entries from Morty´s childhood can be read throughout ''Midnight Rescue!''. In one of them, he states that he wishes to be a kid forever, which explains a lot about his behavior now.

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* PsychopathicManchild: Morty Maxwell comes across as being the third variant on of this character type. In ''Midnight Rescue!'', which appears to be set in the late 1980s, implies that he is implied to have been was born in the early 1950s, and the game's events are likewise implied to take place in 1989.1950s. This would put his age at either 38 or 39. Throughout the series, however, Morty is characterized as selfish and immature and, on top of that, does not seem to have a real job. One good example of his immaturity childishness is that he sometimes calls dubs himself the "Master of Mischief", and lives up to that nickname by taking pleasure in his own misdeeds. Many diary entries from Morty´s childhood can be read throughout ''Midnight Rescue!''. In one of them, he states that he wishes to be a kid forever, which explains a lot about his behavior now.
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* FeaturelessProtagonist: All of the games let you name yourself, plus the hero wears unisex clothes and their gender is never disclosed. In ''Mission: T.H.I.N.K'', ''Treasure Galaxy'' and the Windows updates of the preceding games, Morty avoids using pronouns when referring to the Super Solver.

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* FeaturelessProtagonist: All of the games let you name yourself, the player input their own name, plus the hero wears unisex clothes a gender-neutral outfit and their gender sex is never disclosed. In ''Mission: T.H.I.N.K'', ''Treasure Galaxy'' and the Windows updates of the preceding games, Morty avoids using pronouns when referring to the Super Solver.
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* FeaturelessProtagonist: All of the games let you name yourself, plus the hero wears unisex clothes and their gender is never disclosed. In ''Mission: T.H.I.N.K'', ''Treasure Galaxy'' and the Windos updates of the preceding games, Morty avoids using pronouns when referring to the Super Solver.

to:

* FeaturelessProtagonist: All of the games let you name yourself, plus the hero wears unisex clothes and their gender is never disclosed. In ''Mission: T.H.I.N.K'', ''Treasure Galaxy'' and the Windos Windows updates of the preceding games, Morty avoids using pronouns when referring to the Super Solver.
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* FeaturelessProtagonist: All of the games let you name yourself, plus the Super Solver wears unisex clothes. In addition, this character's gender is never disclosed. In the Windows updates of the games that preceded ''Mission: T.H.I.N.K'' and ''Treasure Galaxy'' as well as these two games themselves, Morty avoids using pronouns when referring to the Super Solver.

to:

* FeaturelessProtagonist: All of the games let you name yourself, plus the Super Solver hero wears unisex clothes. In addition, this character's clothes and their gender is never disclosed. In the Windows updates of the games that preceded ''Mission: T.H.I.N.K'' and K'', ''Treasure Galaxy'' as well as these two games themselves, and the Windos updates of the preceding games, Morty avoids using pronouns when referring to the Super Solver.



* PsychopathicManchild: Morty Maxwell, who is clearly an adult, shows signs of being the third variant of this character type. In ''Midnight Rescue!'', he is implied to have been born in the early 1950s, which (assuming that this game is set in the year it was released) makes him at least 38 years old. Throughout the series, however, Morty is characterized as selfish and immature and, on top of that, does not seem to have a real job. One good example of his immaturity is that he sometimes calls himself the "Master of Mischief", and lives up to that nickname by taking pleasure in his own misdeeds. Many diary entries from Morty´s childhood can be read throughout the aforementioned title. In one of them, he states that he wishes to be a kid forever, which explains a lot about his behavior now.

to:

* PsychopathicManchild: Morty Maxwell, who is clearly an adult, shows signs of Maxwell comes across as being the third variant of on this character type. In ''Midnight Rescue!'', he is implied to have been born in the early 1950s, which (assuming that this game is set in and the year it was released) makes him game's events are likewise implied to take place in 1989. This would put his age at least either 38 years old.or 39. Throughout the series, however, Morty is characterized as selfish and immature and, on top of that, does not seem to have a real job. One good example of his immaturity is that he sometimes calls himself the "Master of Mischief", and lives up to that nickname by taking pleasure in his own misdeeds. Many diary entries from Morty´s childhood can be read throughout the aforementioned title.''Midnight Rescue!''. In one of them, he states that he wishes to be a kid forever, which explains a lot about his behavior now.
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* PsychopathicManchild: In ''Midnight Rescue!'', Morty Maxwell, who is clearly an adult, is implied to have been born in the early 1950s, which (assuming that this game is set in the year it was released) makes him at least 38 years old. Throughout the series, however, Morty is characterized as selfish and immature and, on top of that, does not seem to have a real job. One good example of his immaturity is that he sometimes calls himself the "Master of Mischief", and lives up to that nickname by taking pleasure in his own misdeeds. Many diary entries from Morty´s childhood can be read throughout the aforementioned title. In one of them, he states that he wishes to be a kid forever, which explains a lot about his behavior now.

to:

* PsychopathicManchild: PsychopathicManchild: Morty Maxwell, who is clearly an adult, shows signs of being the third variant of this character type. In ''Midnight Rescue!'', Morty Maxwell, who is clearly an adult, he is implied to have been born in the early 1950s, which (assuming that this game is set in the year it was released) makes him at least 38 years old. Throughout the series, however, Morty is characterized as selfish and immature and, on top of that, does not seem to have a real job. One good example of his immaturity is that he sometimes calls himself the "Master of Mischief", and lives up to that nickname by taking pleasure in his own misdeeds. Many diary entries from Morty´s childhood can be read throughout the aforementioned title. In one of them, he states that he wishes to be a kid forever, which explains a lot about his behavior now.
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* FeaturelessProtagonist: All of the games let you name yourself, plus the Super Solver wears unisex clothes. In addition, this character's gender is never disclosed. In the Windows updates of the games that preceded ''Mission: T.H.I.N.K'' and ''Treasure Galaxy'', Morty avoids pronouns when describing or even mentioning the Super Solver.

to:

* FeaturelessProtagonist: All of the games let you name yourself, plus the Super Solver wears unisex clothes. In addition, this character's gender is never disclosed. In the Windows updates of the games that preceded ''Mission: T.H.I.N.K'' and ''Treasure Galaxy'', Galaxy'' as well as these two games themselves, Morty avoids using pronouns when describing or even mentioning referring to the Super Solver.



* PsychopathicManchild: Morty Maxwell is clearly an adult; ''Midnight Rescue!'' puts his physical age at 39. However, he is characterized as selfish and immature and, on top of that, does not seem to have a real job. A diary entry from his childhood can be read in the aforementioned title. He states that he wishes to be a kid forever, which explains a lot about his behavior now.

to:

* PsychopathicManchild: Morty Maxwell is clearly an adult; In ''Midnight Rescue!'' puts his physical age Rescue!'', Morty Maxwell, who is clearly an adult, is implied to have been born in the early 1950s, which (assuming that this game is set in the year it was released) makes him at 39. However, he least 38 years old. Throughout the series, however, Morty is characterized as selfish and immature and, on top of that, does not seem to have a real job. A One good example of his immaturity is that he sometimes calls himself the "Master of Mischief", and lives up to that nickname by taking pleasure in his own misdeeds. Many diary entry entries from his Morty´s childhood can be read in throughout the aforementioned title. He In one of them, he states that he wishes to be a kid forever, which explains a lot about his behavior now.
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* AllTheWorldsAreAStage: ''Challenge of the Ancient Empires!'' features the Ancient World, a set of challenges each comprised of traps and challenges from all four main caverns. The gongs from Greece & Rome show up in an Egypt-themed level, for example.

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EdutainmentGame series released by The Learning Company, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy coat and NiceHat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises. Many of the games take place in the town of Shady Glen, Wisconsin.

The games consist of two related series:
* The Treasureland Series, aimed at a younger audience.
** ''Treasure Mountain!'' - The Super Solver travels to the titular mountain in hopes of recovering the treasures of the elves there.
** ''Treasure Cove!'' - The Master of Mischief has broken the rainbow bridge by Treasure Mountain and is polluting the ocean. The Super Solver must collect gems from the bottom of the ocean and rebuild the bridge.
** ''Treasure [=MathStorm=]!'' - The Master of Mischief uses a machine to cover Treasure Mountain in snow. The Super Solver must once again recover the treasure of the elves and restore the mountain.
** ''Treasure Galaxy!'' - The Master of Mischief invades the outer-space utopia of Crystal City.

* The Shady Glen series, targeted at older children.

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EdutainmentGame series released by The Learning Company, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy coat and NiceHat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises. Many of the games take place in the town of Shady Glen, Wisconsin.

exercises.

The games consist of franchise is split into two related series:
series:

* The Treasureland Series, aimed at a younger audience.
** ''Treasure Mountain!'' - The
main Super Solver travels to the titular mountain in hopes of recovering the treasures of the elves there.
** ''Treasure Cove!'' - The Master of Mischief has broken the rainbow bridge by Treasure Mountain and is polluting the ocean. The Super Solver must collect gems from the bottom of the ocean and rebuild the bridge.
** ''Treasure [=MathStorm=]!'' - The Master of Mischief uses a machine to cover Treasure Mountain in snow. The Super Solver must once again recover the treasure of the elves and restore the mountain.
** ''Treasure Galaxy!'' - The Master of Mischief invades the outer-space utopia of Crystal City.

* The Shady Glen
Solvers series, targeted at an older children.audience and set in Shady Glen, Wisconsin:



* The spin-off Super Seekers series, aimed at a younger audience and set in Treasureland:
** ''Treasure Mountain!'' - The Super Solver travels to the titular mountain in hopes of recovering the treasures of the elves there.
** ''Treasure Cove!'' - The Master of Mischief has broken the rainbow bridge by Treasure Mountain and is polluting the ocean. The Super Solver must collect gems from the bottom of the ocean and rebuild the bridge.
** ''Treasure [=MathStorm=]!'' - The Master of Mischief uses a machine to cover Treasure Mountain in snow. The Super Solver must once again recover the treasure of the elves and restore the mountain.
** ''Treasure Galaxy!'' - The Master of Mischief invades the outer-space utopia of Crystal City.



* PsychopathicManchild: Morty Maxwell is clearly an adult, and ''Midnight Rescue!'' gives 39 as his physical age. However, he is characterized as selfish and immature and, on top of that, does not seem to have a real job. A diary entry from his childhood can be read in ''Midnight Rescue!''. He states that he wishes to be a kid forever, which explains a lot about his behavior now.

to:

* PsychopathicManchild: Morty Maxwell is clearly an adult, and adult; ''Midnight Rescue!'' gives 39 as puts his physical age.age at 39. However, he is characterized as selfish and immature and, on top of that, does not seem to have a real job. A diary entry from his childhood can be read in ''Midnight Rescue!''.the aforementioned title. He states that he wishes to be a kid forever, which explains a lot about his behavior now.



* ScienceFantasy: The two major series of games divide fairly evenly between the two. The Treasureland series features fantastic locations with magic and elves (the player character is known as the Super Seeker, while the villain is referred to only as The Master of Mischief). The Shady Glen series features urban locations and robots (here the player character is known as the Super Solver and the villain's name is Morty Maxwell).

to:

* ScienceFantasy: The two major series of games divide fairly evenly between the two. The Treasureland series features fantastic locations with magic and elves (the player character is known as the Super Seeker, while and the villain is referred to only as The just the Master of Mischief). The Shady Glen series features urban locations and robots (here the player character is known as the Super Solver and the villain's name villain is referred to by his name, Morty Maxwell).
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* FeaturelessProtagonist: All of the games let you name yourself, and the Super Solver's attire is unisex. In addition, this character's gender is never disclosed. In the Windows updates of the games that preceded ''Mission: T.H.I.N.K'' and ''Treasure Galaxy'', Morty avoids pronouns when describing or even mentioning the Super Solver.

to:

* FeaturelessProtagonist: All of the games let you name yourself, and plus the Super Solver's attire is unisex.Solver wears unisex clothes. In addition, this character's gender is never disclosed. In the Windows updates of the games that preceded ''Mission: T.H.I.N.K'' and ''Treasure Galaxy'', Morty avoids pronouns when describing or even mentioning the Super Solver.
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* FeaturelessProtagonist: Besides the game letting you name yourself, the Super Solver's gender is never given. And thanks to the large hat and turtleneck shirt, it's impossible to tell.

to:

* FeaturelessProtagonist: Besides All of the game letting games let you name yourself, and the Super Solver's attire is unisex. In addition, this character's gender is never given. And thanks to disclosed. In the large hat Windows updates of the games that preceded ''Mission: T.H.I.N.K'' and turtleneck shirt, it's impossible to tell.''Treasure Galaxy'', Morty avoids pronouns when describing or even mentioning the Super Solver.
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* PsychopathicManchild: Morty Maxwell is clearly an adult, and ''Midnight Rescue!'' gives 39 as his physical age. However, Morty doesn't seem to have a real job, and is characterized as selfish and immature. A diary entry from his childhood can be read in ''Midnight Rescue!''. He states that he wishes to be a kid forever, which explains a lot about his behavior now.

to:

* PsychopathicManchild: Morty Maxwell is clearly an adult, and ''Midnight Rescue!'' gives 39 as his physical age. However, Morty doesn't seem to have a real job, and he is characterized as selfish and immature.immature and, on top of that, does not seem to have a real job. A diary entry from his childhood can be read in ''Midnight Rescue!''. He states that he wishes to be a kid forever, which explains a lot about his behavior now.
Is there an issue? Send a MessageReason:
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* PsychopathicManchild: Morty is 39 when ''Midnight Rescue!'' takes place. He doesn't seem to have a real job, and acts selfishly and immaturely. A diary entry from when he was a kid can be read in the game where he states he longs to be a kid forever, which explains a lot about his behavior now.

to:

* PsychopathicManchild: Morty Maxwell is 39 when clearly an adult, and ''Midnight Rescue!'' takes place. He gives 39 as his physical age. However, Morty doesn't seem to have a real job, and acts selfishly is characterized as selfish and immaturely. immature. A diary entry from when he was a kid his childhood can be read in the game where he ''Midnight Rescue!''. He states that he longs wishes to be a kid forever, which explains a lot about his behavior now.
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* LaughablyEvil: Morty Maxwell can be this a lot.
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* CardcarryingVillain / ForTheEvulz: Morty Maxwell, known as the Master of Mischief. His schemes seem to have no real purpose besides disrupting everyone's lives. As he says in the intro to ''Treasure Galaxy'', "How I'm enjoying being annoying!"
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* JumpScare: In Midnight Rescue, Morty's robots have a tendency to suddenly appear in rooms or from off the side of the screen in halls without warning.

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** ''Treasure Math Storm!'' - The Master of Mischief uses a machine to cover Treasure Mountain in snow. The Super Solver must once again recover the treasure of the elves and restore the mountain.

to:

** ''Treasure Math Storm!'' [=MathStorm=]!'' - The Master of Mischief uses a machine to cover Treasure Mountain in snow. The Super Solver must once again recover the treasure of the elves and restore the mountain.



** ''Out Numbered!'' - The Super Solver must find out which room in the Shady Glen TV station is Morty's hideout to stop him from taking it over.

to:

** ''Out Numbered!'' ''[=OutNumbered=]!'' - The Super Solver must find out which room in the Shady Glen TV station is Morty's hideout to stop him from taking it over.



** ''Gizmos & Gadgets'' - The Super Solver must solve science puzzles to build different vehicles and beat Morty in races.

to:

** ''Gizmos & Gadgets'' Gadgets!'' - The Super Solver must solve science puzzles to build different vehicles and beat Morty in races.



* BatmanCanBreatheInSpace: The Super Seeker in ''Treasure Galaxy'' wears a space suit with a helmet, but played straight with the Master of Mischief. He's depicted sitting in a space pod that has a domed window over the cockpit, but the window is open. In space.

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* BatmanCanBreatheInSpace: The Super Seeker in ''Treasure Galaxy'' Galaxy!'' wears a space suit with a helmet, but played straight with the Master of Mischief. He's depicted sitting in a space pod that has a domed window over the cockpit, but the window is open. In space.



* ContinuityNod: The painting robots of ''Midnight Rescue'' and Telly from ''Outnumbered'' reappear as the spelling bee contestants in ''Spellbound'', and your Spellbinder device is given to you by one of the elves from ''Treasure Mountain''.
* CosmeticAward: The paint and decals in ''Gizmos & Gadgets'', and the treasures you get to keep in the ''Treasure'' tetralogy.
* DarkReprise[=/=]TriumphantReprise: While racing Morty in ''Gizmos & Gadgets'', the background music will change depending on who's in front (a darker-sounding one for Morty, a triumphant-sounding one for the player).

to:

* ContinuityNod: The painting robots of ''Midnight Rescue'' Rescue!'' and Telly from ''Outnumbered'' ''[=OutNumbered=]!'' reappear as the spelling bee contestants in ''Spellbound'', ''Spellbound!'', and your Spellbinder device is given to you by one of the elves from ''Treasure Mountain''.Mountain!''.
* CosmeticAward: The paint and decals in ''Gizmos & Gadgets'', Gadgets!'', and the treasures you get to keep in the ''Treasure'' Treasureland tetralogy.
* DarkReprise[=/=]TriumphantReprise: While racing Morty in ''Gizmos & Gadgets'', Gadgets!'', the background music will change depending on who's in front (a front; a darker-sounding one for Morty, Morty or a triumphant-sounding one for the player).player.



* DeflectorShields: Force fields in ''Challenge of the Ancient Empires'' protect you from harm for five seconds at a time, but only have four charges.

to:

* DeflectorShields: Force fields in ''Challenge of the Ancient ''Ancient Empires'' protect you from harm for five seconds at a time, but only have four charges.



* DurableDeathtrap: ''Ancient Empires'', of course. Conveyor belts, sliding walls, eternally rotating prisms, floor switches, ceiling buttons, and light sensors. Of course, when you see the gong-controlled teleporting bricks in action, you have no choice but to conclude that magic must be involved somehow. Although the way some levels wrap vertically may clue you in before then.
** And this was meant to be an ''educational'' game??
* EliteMook: Once you get to the fourth race in a category in ''Gizmos & Gadgets'', the slow, fat, not very bright chimps are replaced with smarter, faster wheeled ones that sleep for a much shorter time.
* EndlessWinter: Used in ''Treasure Math Storm!'' when the Master of Mischief uses a weather control machine to cover Treasure Mountain in a blizzard to [[CardCarryingVillain make the elves' lives difficult or something]].

to:

* DurableDeathtrap: ''Ancient Empires'', of course. Conveyor belts, sliding walls, eternally rotating prisms, floor switches, ceiling buttons, and light sensors. Of course, when you see the gong-controlled teleporting bricks in action, you have no choice but to conclude that magic must be involved somehow. Although the way some levels wrap vertically may clue you in before then.
** And
then. (And this was meant to be an ''educational'' game??
'''educational''' game??)
* EliteMook: Once you get to the fourth race in a category in ''Gizmos & Gadgets'', Gadgets!'', the slow, fat, not very bright chimps are replaced with smarter, faster wheeled ones that sleep for a much shorter time.
* EndlessWinter: Used in ''Treasure Math Storm!'' [=MathStorm=]!'' when the Master of Mischief uses a weather control machine to cover Treasure Mountain in a blizzard to [[CardCarryingVillain make the elves' lives difficult or something]].



* FunWithAcronyms: ''Mission T.H.I.N.K''. (Thinking Hard Inspires New Knowledge).

to:

* FunWithAcronyms: ''Mission ''Mission: T.H.I.N.K''. (Thinking Hard Inspires New Knowledge).



* LaserGuidedKarma: Morty, under his Super Seekers persona of the Master of Mischief, in Treasure Mathstorm, doubling with HumiliationConga. After failing to conquer Treasure Mountain, he returns and uses a WeatherControlMachine to coat the mountain in eternal winter. Unfortunately for him, he freezes the castle solid, so upon sitting down on the throne, he becomes rooted to the spot, stuck helplessly as the Seeker wanders cheerily through the room, collects a share of the treasure that the Master can't enjoy, and then rappels down to the mountain base. Again. And again. ''And again''. The man's stuck waiting for the Seeker to achieve the highest rank so he can just ''get out''.
* MacGuffin: Treasures, Artifacts, Machine Parts, Game Pieces. ''Treasure Cove'' and ''Treasure Galaxy'' uses the MineralMacGuffin; ''Cove'' needs gems to restore the rainbow bridge linking Treasure Mountain and Invention Island. ''Galaxy'' requires that the crystals be returned to their chest or the friendly sundrops will lose their power.
* MadScientist: Guess who?
* ManiacMonkeys: The Cyberchimps in ''Gizmos & Gadgets'', who steal your parts if they bump into you, and can also pick up parts on the ground. Thankfully, a banana puts them to sleep while making them drop a part they hold.

to:

* LaserGuidedKarma: Morty, under his Super Seekers persona of the The Master of Mischief, Mischief in Treasure Mathstorm, ''Treasure [=MathStorm=]!'', doubling with HumiliationConga. After failing to conquer Treasure Mountain, he returns and uses a WeatherControlMachine to coat the mountain in eternal winter. Unfortunately for him, he freezes the castle solid, so upon sitting down on the throne, he becomes rooted to the spot, stuck helplessly as the Seeker wanders cheerily through the room, collects a share of the treasure that the Master can't enjoy, and then rappels down to the mountain base. Again. And again. ''And again''. '''And again'''. The man's stuck waiting for the Seeker to achieve the highest rank so he can just ''get out''.
'''get out'''.
* MacGuffin: Treasures, Artifacts, Machine Parts, Game Pieces. ''Treasure Cove'' Cove!'' and ''Treasure Galaxy'' Galaxy!'' uses the MineralMacGuffin; ''Cove'' needs gems to restore the rainbow bridge linking Treasure Mountain and Invention Island. ''Galaxy'' requires that the crystals be returned to their chest or the friendly sundrops will lose their power.
* MadScientist: Guess who?
who? [[note]]Okay, fine, it's Morty Maxwell, the Master of Mischief.[[/note]]
* ManiacMonkeys: The Cyberchimps in ''Gizmos & Gadgets'', Gadgets!'', who steal your parts if they bump into you, and can also pick up parts on the ground. Thankfully, a banana puts them to sleep while making them drop a part they hold.



* {{Mooks}}: Robots in ''Midnight Rescue'' and ''Outnumbered'', Cyberchimps in ''Gizmos & Gadgets'', Goobies in ''Treasure Cove'', Disasteroids in ''Treasure Galaxy''.
* NinjaPirateZombieRobot: The Cyberchimps in ''Gizmos & Gadgets'' are cyborg monkeys. The stronger versions are cyborg monkey unicycles.

to:

* {{Mooks}}: Robots in ''Midnight Rescue'' Rescue!'' and ''Outnumbered'', ''[=OutNumbered=]!'', Cyberchimps in ''Gizmos & Gadgets'', Gadgets!'', Goobies in ''Treasure Cove'', Cove!'', Disasteroids in ''Treasure Galaxy''.
Galaxy!''.
* NinjaPirateZombieRobot: The Cyberchimps in ''Gizmos & Gadgets'' Gadgets!'' are cyborg monkeys. The stronger versions are cyborg monkey unicycles.



*** Or, on the Expert level,[[spoiler: an unmercifully long level infested with vicious, super-fast sharks that enjoy ambushing you and can kill you with one hit. At least they can be stunned for about half a second, rather than no seconds at all.]]

to:

*** Or, on the Expert level,[[spoiler: an level, [[spoiler:an unmercifully long level infested with vicious, super-fast sharks that enjoy ambushing you and can kill you with one hit. At least they can be stunned for about half a second, rather than no seconds at all.]]



* NostalgiaLevel: Stage 1 of ''Mission T.H.I.N.K'' is pretty much the first sector of Alternative Energy from ''Gizmos and Gadgets''.
* PsychopathicManchild: Morty is 39 when ''Midnight Rescue'' takes place. He doesn't seem to have a real job, and acts selfishly and immaturely. A diary entry from when he was a kid can be read in the game where he states he longs to be a kid forever, which explains a lot about his behavior now.

to:

* NostalgiaLevel: Stage 1 of ''Mission ''Mission: T.H.I.N.K'' is pretty much the first sector of Alternative Energy from ''Gizmos and Gadgets''.
* PsychopathicManchild: Morty is 39 when ''Midnight Rescue'' Rescue!'' takes place. He doesn't seem to have a real job, and acts selfishly and immaturely. A diary entry from when he was a kid can be read in the game where he states he longs to be a kid forever, which explains a lot about his behavior now.



* QuirkyMinibossSquad: The paint-bots from ''Midnight Rescue'' are Buffo, Lectro, [[TheSmurfettePrinciple Pogo]], Rollo, and Turbo. You will ''never'' relish encountering them in the dark hallways of the night.
* RuinsForRuinsSake: ''Challenge of the Ancient Empires'' had ruins filled with obstacles and monsters.
* ScienceFantasy: The two major series of games divide fairly evenly between the two. The Treasureland series featured fantastic locations with magic and elves (the player character was known as the Super Seeker, while the villain was referred to only as The Master of Mischief). The Shady Glen series featured urban locations and robots (here the player character was known as the Super Solver and the villain's name was Morty Maxwell).

to:

* QuirkyMinibossSquad: The paint-bots from ''Midnight Rescue'' Rescue!'' are Buffo, Lectro, [[TheSmurfettePrinciple Pogo]], Pogo, Rollo, and Turbo. You will ''never'' '''never''' relish encountering them in the dark hallways of the night.
* RuinsForRuinsSake: ''Challenge of the Ancient ''Ancient Empires'' had has ruins filled with obstacles and monsters.
* ScienceFantasy: The two major series of games divide fairly evenly between the two. The Treasureland series featured features fantastic locations with magic and elves (the player character was is known as the Super Seeker, while the villain was is referred to only as The Master of Mischief). The Shady Glen series featured features urban locations and robots (here the player character was is known as the Super Solver and the villain's name was is Morty Maxwell).



* StockAnimalDiet: The Cyberchimps in ''Gizmos and Gadgets'' eat bananas. One banana is enough to fill them so much that they snooze off after that!
* UpdatedRerelease: ''Midnight Rescue'', ''Outnumbered'', ''Spellbound'', ''Gizmos and Gadgets'', ''Treasure Mountain'', ''Treasure Cove'', and ''Treasure Mathstorm'' received heavy upgrades from their MS-DOS versions in the mid-90s CD versions (''Treasure Galaxy'' and ''Mission T.H.I.N.K'' did not get updated rereleases as they started as CD games.)

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* StockAnimalDiet: The Cyberchimps in ''Gizmos and Gadgets'' & Gadgets!'' eat bananas. One banana is enough to fill them so much that they snooze off after that!
* UpdatedRerelease: ''Midnight Rescue'', ''Outnumbered'', ''Spellbound'', Rescue!'', ''[=OutNumbered=]!'', ''Spellbound!'', ''Gizmos and Gadgets'', & Gadgets!'', ''Treasure Mountain'', Mountain!'', ''Treasure Cove'', Cove!'', and ''Treasure Mathstorm'' [=MathStorm=]!'' received heavy upgrades from their MS-DOS versions in the mid-90s CD versions (''Treasure Galaxy'' Galaxy!'' and ''Mission ''Mission: T.H.I.N.K'' did not get updated rereleases as they started as CD games.)
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* AlphabetSoupCans

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* AlphabetSoupCansAlphabetSoupCans: Occasionally the puzzles have some relevance to the games' settings, but usually played straight.



* UpdatedRerelease: ''Midnight Rescue'', ''Outnumbered'', ''Spellbound'', ''Gizmos and Gadgets'', ''Treasure Mountain'', ''Treasure Cove'', and ''Treasure Mathstorm'' received heavy upgrades from their MS-DOS versions in the mid-90s CD versions (''Treasure Galaxy'' and ''Mission T.H.I.N.K did not get updated rereleases as they started as CD games.)

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* UpdatedRerelease: ''Midnight Rescue'', ''Outnumbered'', ''Spellbound'', ''Gizmos and Gadgets'', ''Treasure Mountain'', ''Treasure Cove'', and ''Treasure Mathstorm'' received heavy upgrades from their MS-DOS versions in the mid-90s CD versions (''Treasure Galaxy'' and ''Mission T.H.I.N.K K'' did not get updated rereleases as they started as CD games.)

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* AnimalJingoism: In ''Mission: T.H.I.N.K.'', the chimps have all been replaced the Metal Minions, humanoid cat-like robots that serve under Morty. There is one Metal Minion, a dog-bot named Rusty, who objects to Morty and helps the player.



* FunWithAcronyms: ''Mission T.H.I.N.K''. (Thinking Hard Inspires New Knowledge).



* LaserGuidedKarma: Morty, under his Super Seekers persona of the Master of Mischief, in Treasure Mathstorm, doubling with HumiliationConga. After failing to conquer Treasure Mountain, he returns and uses a WeatherControlMachine to coat the mountain in eternal winter. Unfortunately for him, he freezes the castle solid, so upon sitting down on the throne, he becomes rooted to the spot, stuck helplessly as the Seeker wanders cheerily through the room, collects a share of the treasure that the Master can't enjoy, and then rappels down to the mountain base. Again. And again. ''And again''. The man's stuck waiting for the Seeker to achieve the highest rank so he can just ''get out''.



* MissionPackSequel: ''Mission: T.H.I.N.K.'' is actually a clone of Gizmos & Gadgets; most of the gameplay is actually quite similar (traveling through a warehouse and solving puzzles), but instead of collecting vehicle parts for races, you collect game pieces to challenge Morty at a checkers-like board game.



* NostalgiaLevel: Stage 1 of Mission T.H.I.N.K is pretty much the first sector of Alternative Energy from ''Gizmos and Gadgets''.

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* NostalgiaLevel: Stage 1 of Mission ''Mission T.H.I.N.K K'' is pretty much the first sector of Alternative Energy from ''Gizmos and Gadgets''.


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* QuirkyMinibossSquad: The paint-bots from ''Midnight Rescue'' are Buffo, Lectro, [[TheSmurfettePrinciple Pogo]], Rollo, and Turbo. You will ''never'' relish encountering them in the dark hallways of the night.

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* {{Continuity}}: Both series have this with other Learning Company series. At least one early ReaderRabbit game featured the characters climbing Treasure Mountain.



* UpdatedRerelease: ''Midnight Rescue'', ''Outnumbered'', ''Spellbound'', ''Gizmos and Gadgets'', ''Treasure Mountain'', ''Treasure Cove'', and ''Treasure Mathstorm'' received heavy upgrades from their MS-DOS versions in the mid-90s CD versions (''Treasure Galaxy'' and ''Mission T.H.I.N.K did not get updated rereleases as they started as CD games.)


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* ScienceFantasy: The two major series of games divide fairly evenly between the two. The Treasureland series featured fantastic locations with magic and elves (the player character was known as the Super Seeker, while the villain was referred to only as The Master of Mischief). The Shady Glen series featured urban locations and robots (here the player character was known as the Super Solver and the villain's name was Morty Maxwell).


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* UpdatedRerelease: ''Midnight Rescue'', ''Outnumbered'', ''Spellbound'', ''Gizmos and Gadgets'', ''Treasure Mountain'', ''Treasure Cove'', and ''Treasure Mathstorm'' received heavy upgrades from their MS-DOS versions in the mid-90s CD versions (''Treasure Galaxy'' and ''Mission T.H.I.N.K did not get updated rereleases as they started as CD games.)
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* MacGuffin: Treasures, Artifacts, etc.

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* MacGuffin: Treasures, Artifacts, etc.Machine Parts, Game Pieces. ''Treasure Cove'' and ''Treasure Galaxy'' uses the MineralMacGuffin; ''Cove'' needs gems to restore the rainbow bridge linking Treasure Mountain and Invention Island. ''Galaxy'' requires that the crystals be returned to their chest or the friendly sundrops will lose their power.
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* BatmanCanBreatheInSpace: The Super Seeker in ''Treasure Galaxy'' wears a space suit with a helmet, but played straight with the Master of Mischief. He's depicted sitting in a space pod that has a domed window over the cockpit, but the window is open. In space.

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added image of the Featureless Protagonist


EdutainmentGame series released by The Learning Company, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy blue coat and NiceHat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises. Many of the games take place in the town of Shady Glen, Wisconsin.

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[[quoteright:88:http://static.tvtropes.org/pmwiki/pub/images/super_solver_4694.png]]
%%[[caption-width-right:88:some caption text]]

EdutainmentGame series released by The Learning Company, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy blue coat and NiceHat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises. Many of the games take place in the town of Shady Glen, Wisconsin.
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** The victory/defeat music are also remixes of each other.
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* NostalgiaLevel: Stage 1 of Mission T.H.I.N.K is pretty much the first sector of Alternative Energy from ''Gizmos and Gadgets''.


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* StockAnimalDiet: The Cyberchimps in ''Gizmos and Gadgets'' eat bananas. One banana is enough to fill them so much that they snooze off after that!
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* EliteMook: Once you get to the fourth race in a category in ''Gizmos & Gadgets'', the slow, fat, not very bright chimps are replaced with smarter, faster wheeled ones that sleep for a much shorter time.
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* DarkReprise[=/=]TriumphantReprise: While racing Morty in ''Gizmos & Gadgets'', the background music will change depending on who's in front (a darker-sounding one for Morty, a triumphant-sounding one for the player).
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* ManiacMonkeys: The Cyberchimps in ''Gizmos & Gadgets'', who steal your parts if they bump into you, and can also pick up parts on the ground. Thankfully, a banana puts them to sleep while making them drop a part they hold.
* {{Mooks}}: Robots in ''Midnight Rescue'' and ''Outnumbered'', Cyberchimps in ''Gizmos & Gadgets'', Goobies in ''Treasure Cove'', Disasteroids in ''Treasure Galaxy''.
* NinjaPirateZombieRobot: The Cyberchimps in ''Gizmos & Gadgets'' are cyborg monkeys. The stronger versions are cyborg monkey unicycles.
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* EndlessWinter: Used in ''Treasure Math Storm!'' when the Master of Mischief uses a weather control machine to cover Treasure Mountain in a blizzard to [[CardCarryingVillain make the elves' lives difficult or something]].
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EdutainmentGame series released by The Learning Company, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy blue coat and NiceHat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises. Many of the games take place in the town of Shady Glen, Wisconsin.

The games consist of two related series:
* The Treasureland Series, aimed at a younger audience.
** ''Treasure Mountain!'' - The Super Solver travels to the titular mountain in hopes of recovering the treasures of the elves there.
** ''Treasure Cove!'' - The Master of Mischief has broken the rainbow bridge by Treasure Mountain and is polluting the ocean. The Super Solver must collect gems from the bottom of the ocean and rebuild the bridge.
** ''Treasure Math Storm!'' - The Master of Mischief uses a machine to cover Treasure Mountain in snow. The Super Solver must once again recover the treasure of the elves and restore the mountain.
** ''Treasure Galaxy!'' - The Master of Mischief invades the outer-space utopia of Crystal City.

* The Shady Glen series, targeted at older children.
** ''Midnight Rescue!'' - The Super Solver must find out which robot Morty is hiding in, by reading short stories peppered with clues, to stop him from painting the Shady Glen school invisible.
** ''Out Numbered!'' - The Super Solver must find out which room in the Shady Glen TV station is Morty's hideout to stop him from taking it over.
** ''Spellbound!'' - Morty enters his robots in the national spelling bee, in hopes of winning its big cash prize. The Super Solver must compete against them.
** ''Gizmos & Gadgets'' - The Super Solver must solve science puzzles to build different vehicles and beat Morty in races.
** ''Mission: T.H.I.N.K.'' - The Super Solver must collect puzzle pieces to stop Morty from taking over the Shady Glen game factory.
** ''Challenge of the Ancient Empires!'' - The Super Solver travels to ruins in different countries to find artifacts. Originally released as a separate product, just called ''Ancient Empires'', before being incorporated into the Super Solvers line.
** ''Operation Neptune'' - The Super Solver pilots a submarine to the bottom of the ocean to recover data and samples of a powerful chemical mined from an asteroid. Originally released as a separate product, before being incorporated into the Super Solvers line.
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!!This series provides examples of:
* AlphabetSoupCans
* AppliedPhlebotinum: The games involve such things as invisible paint, {{weather control machine}}s, high-jumping shoes and advanced robots. Morty's magic tricks are out of this world.
* CollisionDamage: You'd think that the deep sea submersible you pilot in ''Operation Neptune'' would be able to handle coming into contact with the myriad creatures of the ocean just fine, what with its metal skin and pressurized hull. But no, touching even the most benign of sea creatures like angel fish and barnacles causes you to take damage and depletes your oxygen supply (your oxygen meter being your health bar).
* ContinuityNod: The painting robots of ''Midnight Rescue'' and Telly from ''Outnumbered'' reappear as the spelling bee contestants in ''Spellbound'', and your Spellbinder device is given to you by one of the elves from ''Treasure Mountain''.
* CosmeticAward: The paint and decals in ''Gizmos & Gadgets'', and the treasures you get to keep in the ''Treasure'' tetralogy.
* DeflectorShields: Force fields in ''Challenge of the Ancient Empires'' protect you from harm for five seconds at a time, but only have four charges.
* DismantledMacGuffin: The player will have to collect multiple clues to solve a case, multiple parts to build vehicles, or multiple artifact pieces.
* DurableDeathtrap: ''Ancient Empires'', of course. Conveyor belts, sliding walls, eternally rotating prisms, floor switches, ceiling buttons, and light sensors. Of course, when you see the gong-controlled teleporting bricks in action, you have no choice but to conclude that magic must be involved somehow. Although the way some levels wrap vertically may clue you in before then.
** And this was meant to be an ''educational'' game??
* ExcitedShowTitle: Every single one of them.
* FeaturelessProtagonist: Besides the game letting you name yourself, the Super Solver's gender is never given. And thanks to the large hat and turtleneck shirt, it's impossible to tell.
* LargeHam: Morty Maxwell. [[SarcasmMode Big surprise there]].
* MacGuffin: Treasures, Artifacts, etc.
* MadScientist: Guess who?
* NintendoHard: ''Operation Neptune''. Having the math skills to solve the problems is one thing; having the ''gaming'' skills to actually beat the game is another.
** Mainly the last level of that game, which features [[spoiler: large, mutated, invincible fish which kill you in one hit]].
*** Or, on the Expert level,[[spoiler: an unmercifully long level infested with vicious, super-fast sharks that enjoy ambushing you and can kill you with one hit. At least they can be stunned for about half a second, rather than no seconds at all.]]
** And speaking of Super Solvers games with two levels of difficulty, how about that ''Ancient Empires''? Especially the Expert difficulty, which rehashes the first 16 levels by sprinkling in some extra monsters, changing some puzzles slightly, and removing some of the health power-ups. And then, for the Ancient World, you're treated to 4 brand new levels, containing some of the hardest, longest puzzles in the game, and monsters that just don't play fair at all.
*** Since neither ''Operation Neptune'' or ''Ancient Empires'' were actually created as Super Solvers games, the drastic difference in difficulty between them and the others makes sense.
* UpdatedRerelease: ''Midnight Rescue'', ''Outnumbered'', ''Spellbound'', ''Gizmos and Gadgets'', ''Treasure Mountain'', ''Treasure Cove'', and ''Treasure Mathstorm'' received heavy upgrades from their MS-DOS versions in the mid-90s CD versions (''Treasure Galaxy'' and ''Mission T.H.I.N.K did not get updated rereleases as they started as CD games.)
* PsychopathicManchild: Morty is 39 when ''Midnight Rescue'' takes place. He doesn't seem to have a real job, and acts selfishly and immaturely. A diary entry from when he was a kid can be read in the game where he states he longs to be a kid forever, which explains a lot about his behavior now.
* PublicDomainSoundtrack: Many of the songs are classical pieces.
* RuinsForRuinsSake: ''Challenge of the Ancient Empires'' had ruins filled with obstacles and monsters.
* ShoutOut: On the Wordville map in the front of the ''VideoGame/ReaderRabbit 3'' User's Guide, Treasure Mountain can be seen. This seems to suggest that the two worlds are located relatively close to one another. Another location is Shady Glen, where all the Super Solver series take place in.
** In one of the data logs found in ''Operation Neptune'', one of the scientists references ''Ancient Empires'' as one of the ways the scientists on the space exploration journey like to pass the time.
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