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* WorldHealingWave: When the bridge is finally rebuilt in ''Treasure Cove'', it proceeds to heal the island and turn it all green again as the magic passes over it.
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* BanditMook: As your rank increases in ''Treasure Mountain!'', you'll eventually encounter elves that can steal your coins with magical dust. These elves [[EvilCounterpart look the same as the friendly elves]], but can be be identified by their different movement pattern.

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* BanditMook: As your rank increases in ''Treasure Mountain!'', you'll eventually encounter elves that can steal your coins with magical dust. These elves [[EvilCounterpart look the same as the friendly elves]], but can be be identified by their different movement pattern.pattern (they tiptoe around).
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* OneHitWonder: Both difficulties of the final sector in ''Operation Neptune'' have enemies that can kill you in one hit. Voyageur difficulty has mutated fish, whist Expert has what appear to be reef sharks. They aslo veer into InvincibleMinorMinion territory, in that while you are unable to harm any of the game's sea creatures, your ink pellets will barely stun the sharks, and have zero effect on the mutated fish.
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* OneHitWonder: Both difficulties of the final sector in ''Operation Neptune'' have enemies that can kill you in one hit. Voyageur difficulty has mutated fish, whist Expert has what appear to be reef sharks. They aslo veer into InvincibleMinorMinion territory, in that while you are unable to harm any of the game's sea creatures, your ink pellets will barely stun the sharks, and have zero effect on the mutated fish.


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* UniqueEnemy:
** There are precisely two squids that appear throughout the entirety of ''Operation Neptune''. Both of them appear in the Hammerhead zone on Voyageur difficulty.
** The final sectors of the Voyageur and Expert difficulties each contain a species of deadly enemies not found elsewhere. Voyageur has mutated fish, which are actually pufferfish that have been transformed by Substance X. Expert has reef sharks.
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* OneWheeledWonder: Lectro and Rollo are able to move around on a single wheel. Similarly, Pogo's body is balanced upon a paint brush, while Turbo can bounce around on an aerosol valve. The wheeled Cyberchimps from ''Gizmos and Gadgets!'' also qualify.

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* EasterEgg: It takes 300 treasures to fill the treasure chest in ''Treasure Mountain!''. If you get 400 treasures, the lid of the chest also fills up.

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* EasterEgg: EasterEgg:
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It takes 300 treasures to fill the treasure chest in ''Treasure Mountain!''. If you get 400 treasures, the lid of the chest also fills up.up.
** In ''Treasure Mountain!'', there is a hidden room in the cave on the first level, which can be entered by pressing up while standing in front of the right-hand "rock". In this hidden room are four coins, which can be collected once every round. There is ''[[GuideDangIt nothing]]'' to suggest that this room even exists, so most players have likely never seen it.
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** ''Treasure Mountain!'' - The Super Solver travels to the titular mountain in hopes of recovering the treasures of the elves there.

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** ''Treasure Mountain!'' - The Super Solver travels to the titular mountain in hopes of recovering the treasures of the elves there. Originally released under the Super Solvers line, but was removed in later revisions.
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* NoOSHACompliance: The Shady Glen Technology Center in ''Gizmos and Gadgets''. There are six floors in the warehouses, and no stairs or elevators to be found anywhere. Want to go upstairs? You'll need to use a springboard, trampoline, or a powerful vent to fly through the holes in the ceilings. Want to go down? Just fall through any of these aforementioned holes.


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* UnitsNotToScale: The aircraft in ''Gizmos and Gadgets'' are large vehicles. However, in order to fit in line with the smaller racecars, the aircraft appear to be ''much'' smaller than they should be in both the workshop and when parked in front of the Technology Center. They are scaled more correctly during the races, though.
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quality upgrade per Image Pickin' thread


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dewicking cut trope


* ExcitedShowTitle: Every single one of them.
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** Shady Glen's television station is [[Series/{{SCTV}} SGTV]].
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* GameBreakingBug: In later levels of ''Gizmos & Gadgets!'' (at least, the original DOS release). In the "place the magnets" puzzle type, magnets exert attraction and repulsion on each other; if you place two magnets close enough, one or both will move in accordance with the effect exerted on it by the other. While any magnets are moving, the whole interface is locked out, including the magnets themselves (placed, moving, and unused), the "Go Back" button, and the system menus (File, Options, Help). If you accidentally place a magnet directly between two other magnets that are exerting opposing forces (which is easier than it sounds!), it judders back and forth a bit. The game logic for magnets contains a break statement which will usually stop the affected magnet juddering after a couple of seconds, allowing you to pick it up and fix your mistake. However, under some conditions — seemingly if the magnet isn't juddering fast enough — the break won't trigger, so the magnet just keeps juddering, forcing you to hard quit the game without saving.

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* BlandNameProduct: A few times in ''Gizmos & Gadgets!''. Notably, the helicopter (Aircraft Building, Level 4) appears to be a Bell UH-1 Iroquois ("Huey").

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* BlandNameProduct: A few times in ''Gizmos & Gadgets!''. Notably, For instance, in Level 4 of the helicopter (Aircraft Aircraft Building, Level 4) the helicopter, as depicted in its blueprint, appears to be a Bell UH-1 Iroquois ("Huey").


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* SmallReferencePools: Downplayed in ''Gizmos & Gadgets!''. The Learning Company was based in California. In the "name the form of energy" challenge type, the answer image representing "hydroelectric dam" is obviously a depiction ofthe Hoover Dam (viewed from above and due south). Arch-gravity dams, the class the Hoover Dam falls into, aren't the world's most common type (i.e., most people who've seen a hydroelectric dam up close probably haven't seen one that looked like that). However, the Hoover Dam itself is sufficiently well-known in pop culture that expecting people to recognise it was probably fair enough.

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* BlandNameProduct: A few times in ''Gizmos and Gadgets!''. Notably, the helicopter (Aircraft Building, Level 4) appears to be a Bell UH-1 Iroquois ("Huey").

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* BlandNameProduct: A few times in ''Gizmos and & Gadgets!''. Notably, the helicopter (Aircraft Building, Level 4) appears to be a Bell UH-1 Iroquois ("Huey").


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* VariableMix: In at least ''Gizmos & Gadgets!!'. Each of the three buildings has different basic BGM. It changes slightly depending on whether you're in the large main rooms or the smaller backrooms; the BGM in the backrooms is less complex. It also changes slightly as you move between rooms. With each new level of a building, new harmonies and countermelodies are unlocked, increasing the maximum amount of complexity a specific building's BGM can have.
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* BlandNameProduct: A few times in ''Gizmos and Gadgets!''. Notably, the helicopter (Aircraft Building, Level 4) appears to be a Bell UH-1 Iroquois ("Huey").

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* XRaySparks: What happens to you if Live Wire catches you in ''Outnumbered!''



* XRaySparks: What happens to you if Live Wire catches you in ''Outnumbered!''

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* XRaySparks: What happens to you if Live Wire catches you in ''Outnumbered!''
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EdutainmentGame series released by Creator/TheLearningCompany, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy coat and NiceHat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises.

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EdutainmentGame series released by Creator/TheLearningCompany, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy coat and NiceHat red hat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises.
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* AlliterativeTitle

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