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** [[spoiler:[[Anime/MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting [[MobileSuitGundam Char Aznable]]. Unlike Ryu and Hayato, Sayla has rather good stat gains and a decent Spirit Command set]].

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** [[spoiler:[[Anime/MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting [[MobileSuitGundam Char Aznable]]. Aznable]], so sadly no chance for a sibling team-up. Unlike Ryu and Hayato, Sayla has rather good stat gains and a decent Spirit Command set]].set]].
** Depending on the path taken, [[Anime/MobileSuitGundam0083StardustMemory Chuck Keith]] is only playable in one stage, or else he becomes a permanent party member.
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* GameBreakingBug: Stage 7 has you start with a skeleton crew, since most of the pilots are [[BeachEpisode relaxing on the beach]]. They're supposed to deploy on Turn 5, but if you manage to defeat all the enemies first (either by cheating or being insanely good at ''SRW''), they're LostForever. Hope you like using a small handful of ''Gundam'' characters and the Getter Team!
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The main plot of ''3'' is the arrival of the "[[Characters/SuperRobotWarsClassic Inspectors]]", a FiveBadBand hailing from the intergalatic "[[Characters/SuperRobotWarsClassic Zuvorg Alliance]]" who arrive and instantly pacify the Earth, deeming them too dangerous and a potential threat to the galaxy. [[MobileSuitGundamCharsCounterattack Londo Bell]], who had been forewarned of this impending invasion in ''SuperRobotWars2'', are ready to fight back.

to:

The main plot of ''3'' is the arrival of the "[[Characters/SuperRobotWarsClassic Inspectors]]", a FiveBadBand hailing from the intergalatic "[[Characters/SuperRobotWarsClassic Zuvorg Alliance]]" who arrive and instantly pacify the Earth, deeming them too dangerous and a potential threat to the galaxy. [[MobileSuitGundamCharsCounterattack Londo Bell]], who had been forewarned of this impending invasion in ''SuperRobotWars2'', ''VideoGame/SuperRobotWars2'', are ready to fight back.



* NintendoHard: ''3'' is harder than the succeeding ''SuperRobotWars4'', due to its limited gameplay mechanics from a limited game engine. However, it's not as hard as ''VideoGame/SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make bosses run out of ammo. The principal factors of difficulty are allied units don't deal enough overall damage, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point where you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam-based attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...

to:

* NintendoHard: ''3'' is harder than the succeeding ''SuperRobotWars4'', ''VideoGame/SuperRobotWars4'', due to its limited gameplay mechanics from a limited game engine. However, it's not as hard as ''VideoGame/SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make bosses run out of ammo. The principal factors of difficulty are allied units don't deal enough overall damage, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point where you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam-based attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...

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''Super Robot Wars 3'' was the first ''VideoGame/SuperRobotWars'' for the SuperNintendoEntertainmentSystem, and compared to its NintendoEntertainmentSystem [[VideoGame/SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduced backgrounds during battles, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''MazingerZ'', ''GetterRobo'' and ''Franchise/{{Gundam}}''.

Unfortunately, compared to anything afterwards, ''3'' pales in quality. However, most players are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of ([[ShownTheirWork very well done]]) {{Shout Out}}s to most of its series, ESPECIALLY Franchise/{{Gundam}}.

The main plot of ''3'' is the arrival of the "Inspectors", a FiveBadBand hailing from the intergalatic Zuvorg Alliance who arrive and instantly pacify the Earth, deeming them too dangerous and a threat to the galaxy.

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''Super Robot Wars 3'' was the first ''VideoGame/SuperRobotWars'' for the SuperNintendoEntertainmentSystem, SuperFamicom, and compared to its NintendoEntertainmentSystem {{Famicom}} [[VideoGame/SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduced introduce backgrounds during battles, combat animations, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''MazingerZ'', ''GetterRobo'' and ''Franchise/{{Gundam}}''.

Unfortunately, compared to anything afterwards, ''3'' pales in quality. However, most players are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of ([[ShownTheirWork very well done]]) {{Shout Out}}s to most of its series, ESPECIALLY Franchise/{{Gundam}}.

''Gundam''.

The main plot of ''3'' is the arrival of the "Inspectors", "[[Characters/SuperRobotWarsClassic Inspectors]]", a FiveBadBand hailing from the intergalatic "[[Characters/SuperRobotWarsClassic Zuvorg Alliance Alliance]]" who arrive and instantly pacify the Earth, deeming them too dangerous and a potential threat to the galaxy.
galaxy. [[MobileSuitGundamCharsCounterattack Londo Bell]], who had been forewarned of this impending invasion in ''SuperRobotWars2'', are ready to fight back.



* AllThereInTheManual: Partial subversion. You meet the Inspectors eventually and deduce who they are at any rate, but it's possible to wind up skipping their introductions and motivations speech, thus having no clue what their real motivations are for most of the game.
* BagOfSpilling: TheFederation just strip all the upgraded mecha from your team without justification.
* CanonEnding: There are three possible routes in this game - one where [[spoiler:[[Anime/MobileSuitGundam0083StardustMemory Anavel Gato]]]] decides it's the smart thing to join you, one where [[spoiler:Inspector Mekibos]] decides to help you out via NPC for a scenario or two, and one where neither of these things happen. ''VideoGame/SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one.

to:

* AllThereInTheManual: Partial subversion. You meet Subverted; the Inspectors eventually and appear the player will deduce who they are at any rate, but it's possible to wind up skipping their introductions and motivations speech, thus having no clue what their real motivations goals are for most of the game.
* BagOfSpilling: TheFederation just strip simply strips all the upgraded mecha from your team the Londo Bell without justification.
* CanonEnding: There are three possible routes in this game - one where [[spoiler:[[Anime/MobileSuitGundam0083StardustMemory Anavel Gato]]]] decides it's the smart thing to join you, the Londo Bell, one where [[spoiler:Inspector Mekibos]] [[spoiler:[[Characters/SuperRobotWarsClassic Inspector Mekibos]]]] decides to help you out assist the Earthlings via NPC NonPlayerCharacter for a scenario or two, and one where neither of these things happen. ''VideoGame/SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one.



* DeadlyUpgrade: [[spoiler:Neo Granzon]]
* DegradedBoss: While common to the franchise as a whole, ''3'' elevates it to an art form. The same badass {{mook}}s who handed you your asses will be returning the favor a few scenarios later. This gets ridiculous when you realize this is S.O.P. to the ENTIRE GAME, with little to no variation, regardless of whether you're fighting the Divine Crusaders or the Inspectors.
* DiscOneNuke: A couple
** In any scenario that isn't in space, the [[GetterRobo Getter 3]] and its Daisetsusan Oroshi attack, once you acquire it, will annihilate anything. Plus, since the Getter comes with three sets Spirit Commands, it gives you access to pretty much all of them except "Love".
* EnemyMine: The only reason why most of the Divine Crusaders are willing to get along (despite fairly major series canon incompatibilities). In short, they all hate you. It is subverted somewhat by some internal power struggles, but considering the Divine Crusaders is run by the Universal Century Gundam {{Big Bad}}s, that's not really much of a surprise.
** Played straight with [[spoiler:Anavel Gato on one route, who decides that the aliens are just too big of a threat to continue attacking you]].
* ExcusePlot: ''{{Daitarn 3}}'' has no plot role whatsoever, especially since none of its story is utilized (not that most fans care, however). To a lesser extent, the ''CombattlerV'' and ''BraveRaideen'' stories are rushed to make them available without plot attachments. ''GetterRobo'' and ''MazingerZ'' are slightly better off, but most of their plot outside of a few scenarios is totally ignored, though ''Mazinger'' at least gets enough of its own plot in to be recognizable. Getter's main plot points are [[spoiler:Musashi Tomoe's sacrifice]] and the Getter Robo G MidSeasonUpgrade: that's it. The [[GetterRobo Dinosaur Empire]] {{mook}}s are enemies, but none of the ''actual'' leaders like [[GetterRobo General Bat or Emperor Gore]] appear. Likewise, [[MazingerZ Dr. Hell]] is absent, as is [[GreatMazinger Archduke Gorgon]]. The majority of the screen time goes to [[SpotlightStealingSquad Universal Century Gundam]], more or less.
* FaceHeelTurn: [[spoiler:Shu]]

to:

* DeadlyUpgrade: [[spoiler:Neo Granzon]]
* DegradedBoss: While common to the franchise as a whole, ''3'' elevates it to this an art form. The same badass {{mook}}s who handed likely gave you your asses a hard time will be returning return the favor a few scenarios later. This gets ridiculous when you realize this is S.O.P. to the ENTIRE GAME, with little to no variation, regardless of whether you're fighting the Divine Crusaders [[Characters/SuperRobotWarsClassic Divine]] [[TheRemnant Crusaders]] or the Inspectors.
* DiscOneNuke: A couple
** In
couple, but in any scenario that isn't in space, space the [[GetterRobo Getter 3]] and its Daisetsusan Oroshi "Daisetsusan Oroshi" attack, once you acquire it, will annihilate anything. Plus, Additionally, since the Getter unit comes with three sets of Spirit Commands, Commands from its three pilots, it gives you access to pretty much all of them available Spirit Commands in the game, except "Love".
the "Love" Spirit Command.
* EnemyMine: The only reason why most of the Divine Crusaders are willing to get along (despite fairly major series canon incompatibilities). In incompatibilities); in short, they all hate you. It is subverted somewhat by some the Londo Bell. Subverted when you discover they are internal power struggles, but considering the Divine Crusaders is run by the various Universal Century Gundam ''Gundam'' {{Big Bad}}s, that's not really much of a surprise.
** Played straight with [[spoiler:Anavel Gato on [[spoiler:Gato in one route, who decides that the aliens are just too big of a threat to continue attacking you]].
the Londo Bell]].
* ExcusePlot: ''{{Daitarn 3}}'' has no plot role whatsoever, whatsoever in ''3'', especially since none of its story is utilized (not that most fans care, however). To a lesser extent, the ''CombattlerV'' and ''BraveRaideen'' stories are rushed to make them available to the player without plot attachments. ''GetterRobo'' and ''MazingerZ'' are slightly better off, but most of their plot outside of a few scenarios is totally ignored, though ''Mazinger'' at least gets enough of its own plot in to be recognizable. Getter's The main plot points regarding ''Getter'' are [[spoiler:Musashi Tomoe's sacrifice]] [[spoiler:[[GetterRobo Musashi Tomoe]] and his HeroicSacrifice]] and the [[GetterRobo Getter Robo G MidSeasonUpgrade: that's it.G]] MidSeasonUpgrade. The [[GetterRobo Dinosaur Empire]] {{mook}}s are enemies, but none of the ''actual'' leaders like [[GetterRobo General Bat or Emperor Gore]] appear. Likewise, [[MazingerZ Dr. Hell]] is absent, as is [[GreatMazinger Archduke Gorgon]]. [[SpotlightStealingSquad The majority of the screen time time]] goes to [[SpotlightStealingSquad Universal Century Gundam]], ''Gundam'', more or less.
* FaceHeelTurn: [[spoiler:Shu]][[spoiler:[[Characters/SuperRobotWarsClassic Shu Shirakawa]]]]



* {{Flanderization}}: [[Anime/MobileSuitZetaGundam Henken Bekenner]] and his attraction to [[Anime/MobileSuitZetaGundam Emma Sheen]] is ''way'' overblown to a point of making him a StalkerWithACrush. The ''VideoGame/SuperRobotWarsAlpha'' series is way more mature in this regard, and tones it down appropriately.
* FixFic: Minor instance of this. If [[Anime/MobileSuitZetaGundam Kamille Bidan defeats Paptimus Scirroco]] in their final battle, Scirroco will do his usual MindRape on Kamille. However, the instant he hears the voice of [[Anime/MobileSuitZetaGundam Four Murasame]], he snaps right out of it.
* GuideDangIt: Did you know that [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is in this game? Good luck finding her, seriously.
* GuestStarPartyMember: [[Anime/MobileSuitGundam Ryu and Hayato]] wind up being this in name only, only really being around for the early stages of the game. The developers didn't even program in more than a handful of spirit commands for them, seeing how they're always going to leave, and their stats seem to emphasize that the player should focus on using the other characters.
** [[spoiler: [[Anime/MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting Char. Unlike Ryu and Hayato, Sayla has rather good stat gains and a decent spirit command pool.]]
* HeelFaceTurn: [[spoiler:Gato and Char Aznable, among others, should you choose to recruit them.]]
* IntrepidReporter: [[Anime/MobileSuitGundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation.

to:

* {{Flanderization}}: [[Anime/MobileSuitZetaGundam Henken Bekenner]] and his attraction to [[Anime/MobileSuitZetaGundam Emma Sheen]] is ''way'' overblown to a the point of making him a StalkerWithACrush. The ''VideoGame/SuperRobotWarsAlpha'' series is way more mature in this regard, and tones it down appropriately.
* FixFic: Minor instance of this. If this - if [[Anime/MobileSuitZetaGundam Kamille Bidan Bidan]] defeats Paptimus Scirroco]] Scirroco in their final battle, Scirroco [[spoiler:Scirroco will do his usual MindRape on Kamille. Kamille]] a la ''MobileSuitZetaGundam''. However, the instant he Kamille hears the voice of [[Anime/MobileSuitZetaGundam Four Murasame]], he snaps right out of it.
* GuideDangIt: Did you know that [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is in this game? Good luck finding her, seriously.
her
* GuestStarPartyMember: [[Anime/MobileSuitGundam Ryu and Hayato]] wind up being this in name only, only and really being around for the early stages parts of the game. The developers According to the developers, they didn't even program in more than a handful of spirit commands Spirit Commands for them, seeing how they're always going to leave, and their leave. Their stats seem to emphasize that the player should focus on using the other characters.
** [[spoiler: [[Anime/MobileSuitGundam [[spoiler:[[Anime/MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting Char. [[MobileSuitGundam Char Aznable]]. Unlike Ryu and Hayato, Sayla has rather good stat gains and a decent spirit command pool.]]
Spirit Command set]].
* HeelFaceTurn: [[spoiler:Gato and Char Aznable, Char, among others, should you choose to recruit them.]]
them]].
* IntrepidReporter: [[Anime/MobileSuitGundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation.consternation



* NiceJobBreakingItHero: One of the bad endings is basically this.
* NintendoHard: ''3'' is harder than the succeeding ''4'', due to its limited gameplay mechanics from a limited game engine. However, it's not as harder as ''VideoGame/SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you don't deal enough damage overall, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point where you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam-based attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...
* OriginalGeneration: Lune Zoldark, the Valsione, the Inspectors and the [[spoiler:Neo Granzon]]
* SchizoTech: Justifed since its a MassiveMultiplayerCrossover, but it just gets insane how many "one-of-a-kind" mecha the villains can use to kill you.
* ShoutOut: Common to the series, but this title almost completely runs on this.
** The level recruiting Lune ([[spoiler:and the poison gas incident that pisses her off]]) are copied almost directly from this game and pasted into her debut appearance in ''VideoGame/SuperRobotWarsOriginalGeneration''.
* SpotlightStealingSquad: In a rare [=SRW=] instance, Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:Gato]], kill both [[MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her reaction to [[Anime/MobileSuitGundam Char Aznable]]/[[Anime/MobileSuitZetaGundam Quattro Bajeena]] leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler: [[Anime/MobileSuitZetaGundam Reccoa Londe allying with Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[Anime/MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[Anime/MobileSuitGundam0083StardustMemory General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''CharsCounterattack'' are totally averted.
* TrueFinalBoss: [[spoiler:Shu Shirakawa and his Neo Granzon]]
* VillainTeamUp: The DC is a patchwork of villains from across the Gundam spectrum, as well as the occasional Super Robot enemy.
* WakeUpCallBoss: When Scirroco shows up for the first time, you'll be facing an opponent that is both durable and speedy, tougher than what you're used to fight. Even [[Anime/MobileSuitGundam Amuro]] [[TheAce Ray]] in the [[CharsCounterattack Nu Gundam]] is not guaranteed to hit him. If you don't get wise and use both the terrain and units that take advantage of barriers to even the odds, you will have an horrible time.
** This also applies to one of the first bosses that can be run into in the game, [[Anime/MobileSuitGundam0083StardustMemory Cima Gaharau's]] own Gerbera Tetra. While a pushover compared to Scirocco's later nightmares, the Tetra runs circles around everything you have and tends to evade almost everything while dealing incredible damage in return for what you have at the time, [[WillfullyWeak like the Proto-Getter]] or [[WeAreTeamCannonFodder most of the early Gundam units given to the player.]]
* WillfullyWeak: [[BagOfSpilling For some reason]], the Getter Team downgraded between the second and third games, to a Proto-Getter that barely scratches some foes. [[Anime/MobileSuitGundam Amuro]] [[TheAce Ray]] also took a downgrade from his [[CharsCounterattack Nu Gundam]] to the [[Anime/MobileSuitGundam Original]].

to:

* MultipleEndings
* NiceJobBreakingItHero: One of the bad endings is basically this.
endings
* NintendoHard: ''3'' is harder than the succeeding ''4'', ''SuperRobotWars4'', due to its limited gameplay mechanics from a limited game engine. However, it's not as harder hard as ''VideoGame/SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you allied units don't deal enough damage overall, overall damage, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point where you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam-based attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...
* OneWingedAngel: [[spoiler:In his bid to test how strong Londo Bell is, Shu taps into the powers of the dark god [[Characters/SuperRobotWarsClassic Shiva Volkruss]], morphing his Granzon into the Neo Granzon]].
* OriginalGeneration: [[Characters/SuperRobotWarsClassic Lune Zoldark, Zoldark]], the Valsione, the Inspectors and [[spoiler:and the [[spoiler:Neo Neo Granzon]]
* SchizoTech: Justifed since its a MassiveMultiplayerCrossover, but it just gets insane how many "one-of-a-kind" mecha the villains can use to kill you.
* ShoutOut: Common to the series, but this title almost completely runs on this.
** The level recruiting Lune ([[spoiler:and the poison gas incident that pisses her off]]) are copied almost directly from this game and pasted into her debut appearance in ''VideoGame/SuperRobotWarsOriginalGeneration''.
use.
* SpotlightStealingSquad: In a rare [=SRW=] instance, Gundam ''Gundam'' fans were totally geeked out of their minds by being able to recruit [[spoiler:Gato]], kill both [[MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her OhCrap reaction to [[Anime/MobileSuitGundam Char Aznable]]/[[Anime/MobileSuitZetaGundam [[Anime/MobileSuitZetaGundam Quattro Bajeena]] leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam ''Gundam'' {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler: [[Anime/MobileSuitZetaGundam [[spoiler:[[Anime/MobileSuitZetaGundam Reccoa Londe allying with Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[Anime/MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[Anime/MobileSuitGundam0083StardustMemory General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''CharsCounterattack'' ''MObileSuitGundamCharsCounterattack'' are totally entirely averted.
* TrueFinalBoss: [[spoiler:Shu Shirakawa and his the Neo Granzon]]
* VillainTeamUp: The DC Like the previous game, the Divine Crusaders is a patchwork of villains from across the Gundam ''Gundam'' spectrum, as well as the occasional Super Robot SuperRobot enemy.
* WakeUpCallBoss: When Scirroco shows up appears for the first time, you'll be facing an opponent that is both durable and speedy, evasive, tougher than what you're used to fight. Even [[Anime/MobileSuitGundam Amuro]] [[TheAce Ray]] in the [[CharsCounterattack [[MobileSuitGundamCharsCounterattack Nu Gundam]] is not guaranteed to hit him. If you don't get wise and use both the terrain and units that take advantage of barriers to even the odds, you will have an horrible time.
** This also applies to [[Anime/MobileSuitGundam0083StardustMemory Cima Gaharau and the Gerbera Tetra]], one of the first bosses that can be run into in the game, [[Anime/MobileSuitGundam0083StardustMemory Cima Gaharau's]] own Gerbera Tetra. game. While a pushover compared to Scirocco's later nightmares, the Tetra runs circles around everything you have and tends to evade almost everything while dealing incredible damage in return for what you have at the time, [[WillfullyWeak like the Proto-Getter]] or [[WeAreTeamCannonFodder most of the early Gundam units given to the player.]]
player]].
* WillfullyWeak: [[BagOfSpilling For some reason]], the Getter Team downgraded between the second previous game and third games, ''3'' to a Proto-Getter that barely scratches some foes. [[Anime/MobileSuitGundam Amuro]] [[TheAce Ray]] Amuro also took a downgrade from his [[CharsCounterattack Nu Gundam]] Gundam to the [[Anime/MobileSuitGundam Original]].RX-78-2 original]].



** Then again, with the CyBuster's and Valsione's amazing MAP attacks, those huge waves can be cleaned up in a surprisingly short amount of time. It get even more ridiculous when their pilot eventually get two actions per turn.

to:

** Then again, with units like the CyBuster's Cybuster and Valsione's amazing Valsione equipped with a [[AreaOfEffect MAP attacks, Attack]] that is FriendlyFireProof, those huge waves can be cleaned up in a surprisingly short amount of time. It get even This gets more ridiculous when their pilot eventually get pilots will gain the ability to perform two actions per turn.

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''Super Robot Wars 3'' was the first ''SuperRobotWars'' for the SuperNintendoEntertainmentSystem, and compared to its NintendoEntertainmentSystem [[SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduced backgrounds during battles, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''MazingerZ'', ''GetterRobo'' and ''Franchise/{{Gundam}}''.

to:

''Super Robot Wars 3'' was the first ''SuperRobotWars'' ''VideoGame/SuperRobotWars'' for the SuperNintendoEntertainmentSystem, and compared to its NintendoEntertainmentSystem [[SuperRobotWars2 [[VideoGame/SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduced backgrounds during battles, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''MazingerZ'', ''GetterRobo'' and ''Franchise/{{Gundam}}''.



* CanonEnding: There are three possible routes in this game - one where [[spoiler:[[Anime/MobileSuitGundam0083StardustMemory Anavel Gato]]]] decides it's the smart thing to join you, one where [[spoiler:Inspector Mekibos]] decides to help you out via NPC for a scenario or two, and one where neither of these things happen. ''SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one.

to:

* CanonEnding: There are three possible routes in this game - one where [[spoiler:[[Anime/MobileSuitGundam0083StardustMemory Anavel Gato]]]] decides it's the smart thing to join you, one where [[spoiler:Inspector Mekibos]] decides to help you out via NPC for a scenario or two, and one where neither of these things happen. ''SuperRobotWars4'' ''VideoGame/SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one.



* {{Flanderization}}: [[Anime/MobileSuitZetaGundam Henken Bekenner]] and his attraction to [[Anime/MobileSuitZetaGundam Emma Sheen]] is ''way'' overblown to a point of making him a StalkerWithACrush. The ''SuperRobotWarsAlpha'' series is way more mature in this regard, and tones it down appropriately.

to:

* {{Flanderization}}: [[Anime/MobileSuitZetaGundam Henken Bekenner]] and his attraction to [[Anime/MobileSuitZetaGundam Emma Sheen]] is ''way'' overblown to a point of making him a StalkerWithACrush. The ''SuperRobotWarsAlpha'' ''VideoGame/SuperRobotWarsAlpha'' series is way more mature in this regard, and tones it down appropriately.



* NintendoHard: ''3'' is harder than the succeeding ''4'', due to its limited gameplay mechanics from a limited game engine. However, it's not as harder as ''SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you don't deal enough damage overall, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point where you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam-based attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...

to:

* NintendoHard: ''3'' is harder than the succeeding ''4'', due to its limited gameplay mechanics from a limited game engine. However, it's not as harder as ''SuperRobotWars2''.''VideoGame/SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you don't deal enough damage overall, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point where you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam-based attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...



** The level recruiting Lune ([[spoiler:and the poison gas incident that pisses her off]]) are copied almost directly from this game and pasted into her debut appearance in ''SuperRobotWarsOriginalGeneration''.

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** The level recruiting Lune ([[spoiler:and the poison gas incident that pisses her off]]) are copied almost directly from this game and pasted into her debut appearance in ''SuperRobotWarsOriginalGeneration''.''VideoGame/SuperRobotWarsOriginalGeneration''.



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<<|EasternRPG|>>
<<|SuperRobotWars|>>
<<|TurnBasedStrategy|>>

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<<|EasternRPG|>>
<<|SuperRobotWars|>>
<<|TurnBasedStrategy|>>
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** Then again, with the CyBuster's and Valsione's amazing MAP attacks, those huge waves can be cleaned up in a surprisingly short amount of time. It get even more ridiculous when their pilot eventually get two actions per turn.

Removed: 534

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* WriterRevolt: The Mortar Headd Blood Temple from ''Manga/TheFiveStarStories'' makes a cameo appearance. Thing is, it wasn't supposed to be there, as the game designers had it confused with a similar mech from ''L-Gaim''. Reportedly, when informed of the mistake, Nagano was livid with rage. He's said he would never consent to FSS being in SRW during his lifetime because he doesn't like the idea of any of the beautiful Mortar Headds he meticulously designed being damaged and possibly defeated by mechs designed by another artist.
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* WriterRevolt: The Mortar Headd Blood Temple from ''Manga/TheFiveStarStories'' makes a cameo appearance. Thing is, it wasn't supposed to be there, as the game designers had it confused with a similar mech from ''L-Gaim''. Reportedly, when informed of the mistake, Nagano was livid with rage. He's said he would never consent to FSS being in SRW during his lifetime because he doesn't like the idea of any of the beautiful Mortar Headds he meticulously designed being damaged and possibly defeated by mechs designed by another artist.
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* SpotlightStealingSquad: In a rare [=SRW=] instance, Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:Gato]], kill both [[MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her reaction to [[Anime/MobileSuitGundam Char Aznable]]/[[Anime/MobileSuitZetaGundam Quattro Bagina]] leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler: [[Anime/MobileSuitZetaGundam Reccoa Londe allying with Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[Anime/MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[Anime/MobileSuitGundam0083StardustMemory General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''CharsCounterattack'' are totally averted.

to:

* SpotlightStealingSquad: In a rare [=SRW=] instance, Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:Gato]], kill both [[MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her reaction to [[Anime/MobileSuitGundam Char Aznable]]/[[Anime/MobileSuitZetaGundam Quattro Bagina]] Bajeena]] leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler: [[Anime/MobileSuitZetaGundam Reccoa Londe allying with Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[Anime/MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[Anime/MobileSuitGundam0083StardustMemory General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''CharsCounterattack'' are totally averted.
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* DiscOneNuke: A couple
** In any scenario that isn't in space, the [[GetterRobo Getter 3]] and its Daisetsusan Oroshi attack, once you acquire it, will annihilate anything. Plus, since the Getter comes with three sets Spirit Commands, it gives you access to pretty much all of them except "Love".
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''Super Robot Wars 3'' was the first ''SuperRobotWars'' for the SuperNintendoEntertainmentSystem, and compared to its NintendoEntertainmentSystem [[SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduced backgrounds during battles, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''MazingerZ'', ''GetterRobo'' and ''{{Gundam}}''.

Unfortunately, compared to anything afterwards, ''3'' pales in quality. However, most players are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of ([[ShownTheirWork very well done]]) {{Shout Out}}s to most of its series, ESPECIALLY {{Gundam}}.

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''Super Robot Wars 3'' was the first ''SuperRobotWars'' for the SuperNintendoEntertainmentSystem, and compared to its NintendoEntertainmentSystem [[SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduced backgrounds during battles, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''MazingerZ'', ''GetterRobo'' and ''{{Gundam}}''.

''Franchise/{{Gundam}}''.

Unfortunately, compared to anything afterwards, ''3'' pales in quality. However, most players are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of ([[ShownTheirWork very well done]]) {{Shout Out}}s to most of its series, ESPECIALLY {{Gundam}}.
Franchise/{{Gundam}}.



* CanonEnding: There are three possible routes in this game - one where [[spoiler:[[{{Gundam 0083}} Anavel Gato]]]] decides it's the smart thing to join you, one where [[spoiler:Inspector Mekibos]] decides to help you out via NPC for a scenario or two, and one where neither of these things happen. ''SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one.
* CombatPragmatist: [[ZetaGundam Paptimus Scirocco]] is perfectly willing to tip off his enemies to your location for EnemyMine benefits.

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* CanonEnding: There are three possible routes in this game - one where [[spoiler:[[{{Gundam 0083}} [[spoiler:[[Anime/MobileSuitGundam0083StardustMemory Anavel Gato]]]] decides it's the smart thing to join you, one where [[spoiler:Inspector Mekibos]] decides to help you out via NPC for a scenario or two, and one where neither of these things happen. ''SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one.
* CombatPragmatist: [[ZetaGundam [[Anime/MobileSuitZetaGundam Paptimus Scirocco]] is perfectly willing to tip off his enemies to your location for EnemyMine benefits.



* {{Flanderization}}: [[MobileSuitZetaGundam Henken Bekenner]] and his attraction to [[MobileSuitZetaGundam Emma Sheen]] is ''way'' overblown to a point of making him a StalkerWithACrush. The ''SuperRobotWarsAlpha'' series is way more mature in this regard, and tones it down appropriately.
* FixFic: Minor instance of this. If [[MobileSuitZetaGundam Kamille Bidan defeats Paptimus Scirroco]] in their final battle, Scirroco will do his usual MindRape on Kamille. However, the instant he hears the voice of [[MobileSuitZetaGundam Four Murasame]], he snaps right out of it.

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* {{Flanderization}}: [[MobileSuitZetaGundam [[Anime/MobileSuitZetaGundam Henken Bekenner]] and his attraction to [[MobileSuitZetaGundam [[Anime/MobileSuitZetaGundam Emma Sheen]] is ''way'' overblown to a point of making him a StalkerWithACrush. The ''SuperRobotWarsAlpha'' series is way more mature in this regard, and tones it down appropriately.
* FixFic: Minor instance of this. If [[MobileSuitZetaGundam [[Anime/MobileSuitZetaGundam Kamille Bidan defeats Paptimus Scirroco]] in their final battle, Scirroco will do his usual MindRape on Kamille. However, the instant he hears the voice of [[MobileSuitZetaGundam [[Anime/MobileSuitZetaGundam Four Murasame]], he snaps right out of it.



* GuestStarPartyMember: [[MobileSuitGundam Ryu and Hayato]] wind up being this in name only, only really being around for the early stages of the game. The developers didn't even program in more than a handful of spirit commands for them, seeing how they're always going to leave, and their stats seem to emphasize that the player should focus on using the other characters.
** [[spoiler: [[MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting Char. Unlike Ryu and Hayato, Sayla has rather good stat gains and a decent spirit command pool.]]

to:

* GuestStarPartyMember: [[MobileSuitGundam [[Anime/MobileSuitGundam Ryu and Hayato]] wind up being this in name only, only really being around for the early stages of the game. The developers didn't even program in more than a handful of spirit commands for them, seeing how they're always going to leave, and their stats seem to emphasize that the player should focus on using the other characters.
** [[spoiler: [[MobileSuitGundam [[Anime/MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting Char. Unlike Ryu and Hayato, Sayla has rather good stat gains and a decent spirit command pool.]]



* IntrepidReporter: [[MobileSuitGundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation.
* JokeCharacter: [[MobileSuitGundam0080WarInThePocket Bernie Wiseman]] and the [[MazingerZ Boss Borot]]
* LaughablyEvil: Mashmyre comes off as even more of a lovable doofus than he was in ''MobileSuitGundamZZ''. In his case, any possible {{Flanderization}} is a good thing.
* MagikarpPower: [[{{Gundam0083}} Kou Uraki]]

to:

* IntrepidReporter: [[MobileSuitGundamZZ [[Anime/MobileSuitGundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation.
* JokeCharacter: [[MobileSuitGundam0080WarInThePocket [[Anime/MobileSuitGundam0080WarInThePocket Bernie Wiseman]] and the [[MazingerZ Boss Borot]]
* LaughablyEvil: Mashmyre comes off as even more of a lovable doofus than he was in ''MobileSuitGundamZZ''.''Anime/MobileSuitGundamZZ''. In his case, any possible {{Flanderization}} is a good thing.
* MagikarpPower: [[{{Gundam0083}} [[Anime/MobileSuitGundam0083StardustMemory Kou Uraki]]



* SpotlightStealingSquad: In a rare [=SRW=] instance, Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:Gato]], kill both [[MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her reaction to [[MobileSuitGundam Char Aznable]]/[[MobileSuitZetaGundam Quattro Bagina]] leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler: [[MobileSuitZetaGundam Reccoa Londe allying with Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[{{Gundam 0083}} GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[{{Gundam 0083}} General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''CharsCounterattack'' are totally averted.

to:

* SpotlightStealingSquad: In a rare [=SRW=] instance, Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:Gato]], kill both [[MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the added bonus of her reaction to [[MobileSuitGundam [[Anime/MobileSuitGundam Char Aznable]]/[[MobileSuitZetaGundam Aznable]]/[[Anime/MobileSuitZetaGundam Quattro Bagina]] leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler: [[MobileSuitZetaGundam [[Anime/MobileSuitZetaGundam Reccoa Londe allying with Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[MobileSuitGundam [[spoiler:[[Anime/MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[{{Gundam 0083}} [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[{{Gundam 0083}} [[Anime/MobileSuitGundam0083StardustMemory General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''CharsCounterattack'' are totally averted.



* WakeUpCallBoss: When Scirroco shows up for the first time, you'll be facing an opponent that is both durable and speedy, tougher than what you're used to fight. Even [[MobileSuitGundam Amuro]] [[TheAce Ray]] in the [[CharsCounterattack Nu Gundam]] is not guaranteed to hit him. If you don't get wise and use both the terrain and units that take advantage of barriers to even the odds, you will have an horrible time.
** This also applies to one of the first bosses that can be run into in the game, [[{{Gundam 0083}} Cima Gaharau's]] own Gerbera Tetra. While a pushover compared to Scirocco's later nightmares, the Tetra runs circles around everything you have and tends to evade almost everything while dealing incredible damage in return for what you have at the time, [[WillfullyWeak like the Proto-Getter]] or [[WeAreTeamCannonFodder most of the early Gundam units given to the player.]]
* WillfullyWeak: [[BagOfSpilling For some reason]], the Getter Team downgraded between the second and third games, to a Proto-Getter that barely scratches some foes. [[MobileSuitGundam Amuro]] [[TheAce Ray]] also took a downgrade from his [[CharsCounterattack Nu Gundam]] to the [[MobileSuitGundam Original]].

to:

* WakeUpCallBoss: When Scirroco shows up for the first time, you'll be facing an opponent that is both durable and speedy, tougher than what you're used to fight. Even [[MobileSuitGundam [[Anime/MobileSuitGundam Amuro]] [[TheAce Ray]] in the [[CharsCounterattack Nu Gundam]] is not guaranteed to hit him. If you don't get wise and use both the terrain and units that take advantage of barriers to even the odds, you will have an horrible time.
** This also applies to one of the first bosses that can be run into in the game, [[{{Gundam 0083}} [[Anime/MobileSuitGundam0083StardustMemory Cima Gaharau's]] own Gerbera Tetra. While a pushover compared to Scirocco's later nightmares, the Tetra runs circles around everything you have and tends to evade almost everything while dealing incredible damage in return for what you have at the time, [[WillfullyWeak like the Proto-Getter]] or [[WeAreTeamCannonFodder most of the early Gundam units given to the player.]]
* WillfullyWeak: [[BagOfSpilling For some reason]], the Getter Team downgraded between the second and third games, to a Proto-Getter that barely scratches some foes. [[MobileSuitGundam [[Anime/MobileSuitGundam Amuro]] [[TheAce Ray]] also took a downgrade from his [[CharsCounterattack Nu Gundam]] to the [[MobileSuitGundam [[Anime/MobileSuitGundam Original]].



<<|TurnBasedStrategy|>>

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<<|TurnBasedStrategy|>>
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* GuideDangIt: Did you know that [[Anime/CharsCounterattack Quess Paraya]] is in this game? Good luck finding her.

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* GuideDangIt: Did you know that [[Anime/CharsCounterattack [[Anime/MobileSuitGundamCharsCounterattack Quess Paraya]] is in this game? Good luck finding her.her, seriously.
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* GuideDangIt: Did you know that [[Anime/CharsCounterattack Quess Paraya]] is in this game? Good luck finding her.
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* EnemyMine: The only reason why most of the Divine Crusaders are willing to get along (despite fairly major series canon incompatibilities). In short, they all hate you.
** Subverted somewhat by some internal power struggles, but considering the Divine Crusaders is run by the Universal Century Gundam {{Big Bad}}s, that's not really much of a surprise.

to:

* EnemyMine: The only reason why most of the Divine Crusaders are willing to get along (despite fairly major series canon incompatibilities). In short, they all hate you.
** Subverted
you. It is subverted somewhat by some internal power struggles, but considering the Divine Crusaders is run by the Universal Century Gundam {{Big Bad}}s, that's not really much of a surprise.surprise.
** Played straight with [[spoiler:Anavel Gato on one route, who decides that the aliens are just too big of a threat to continue attacking you]].



* HeelFaceTurn: [[spoiler:Gato]]

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* HeelFaceTurn: [[spoiler:Gato]][[spoiler:Gato and Char Aznable, among others, should you choose to recruit them.]]
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* VillainTeamUp: The DC is a patchwork of villains from across the Gundam spectrum, as well as the occasional Super Robot enemy.
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* GuestStarPartyMember: [[MobileSuitGundam Ryu and Hayato]] wind up being this, only really being around for the early stages of the game. The developers didn't even program in more than a handful of spirit commands for them, seeing how they're always going to leave.
** [[spoiler: [[MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting Char.]]

to:

* GuestStarPartyMember: [[MobileSuitGundam Ryu and Hayato]] wind up being this, this in name only, only really being around for the early stages of the game. The developers didn't even program in more than a handful of spirit commands for them, seeing how they're always going to leave.
leave, and their stats seem to emphasize that the player should focus on using the other characters.
** [[spoiler: [[MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting Char. Unlike Ryu and Hayato, Sayla has rather good stat gains and a decent spirit command pool.]]
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* GuestStarPartyMember: [[MobileSuitGundam Ryu and Hayato]] wind up being this, only really being around for the early stages of the game. The developers didn't even program in more than a handful of spirit commands for them, seeing how they're always going to leave.
** [[spoiler: [[MobileSuitGundam Sayla Mass]] also becomes this if the player meets the requirements for recruiting Char.]]
Is there an issue? Send a MessageReason:
Fixing a link


* WillfullyWeak: [[BagOfSpilling For some reason]], the Getter Team downgraded between the second and third games, to a Proto-Getter that barely scratches some foes. [[MobileSuitGundam Amuro]] [[TheAce Ray]] also took a downgrade from his [[CharsCounterattack Nu Gundam]] to the [[MobileSuitGundam Amuro]] Original.

to:

* WillfullyWeak: [[BagOfSpilling For some reason]], the Getter Team downgraded between the second and third games, to a Proto-Getter that barely scratches some foes. [[MobileSuitGundam Amuro]] [[TheAce Ray]] also took a downgrade from his [[CharsCounterattack Nu Gundam]] to the [[MobileSuitGundam Amuro]] Original.Original]].
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* WillfullyWeak: For some reason, the Getter Team downgraded between the second and third games, to a Proto-Getter that barely scratches some foes. [[MobileSuitGundam Amuro]] [[TheAce Ray]] also took a downgrade from his [[CharsCounterattack Nu Gundam]] to the [[MobileSuitGundam Amuro]] Original.

to:

* WillfullyWeak: [[BagOfSpilling For some reason, reason]], the Getter Team downgraded between the second and third games, to a Proto-Getter that barely scratches some foes. [[MobileSuitGundam Amuro]] [[TheAce Ray]] also took a downgrade from his [[CharsCounterattack Nu Gundam]] to the [[MobileSuitGundam Amuro]] Original.
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Added DiffLines:

* WillfullyWeak: For some reason, the Getter Team downgraded between the second and third games, to a Proto-Getter that barely scratches some foes. [[MobileSuitGundam Amuro]] [[TheAce Ray]] also took a downgrade from his [[CharsCounterattack Nu Gundam]] to the [[MobileSuitGundam Amuro]] Original.
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** This also applies to one of the first bosses that can be run into in the game, [{{Gundam 0083}} Cima Gaharau's]] own Gerbera Tetra. While a pushover compared to Scirocco's later nightmares, the Tetra runs circles around everything you have and tends to evade almost everything while dealing incredible damage in return for what you have at the time, [[WillfullyWeak like the Proto-Getter]] or [[WeAreTeamCannonFodder most of the early Gundam units given to the player.]]

to:

** This also applies to one of the first bosses that can be run into in the game, [{{Gundam [[{{Gundam 0083}} Cima Gaharau's]] own Gerbera Tetra. While a pushover compared to Scirocco's later nightmares, the Tetra runs circles around everything you have and tends to evade almost everything while dealing incredible damage in return for what you have at the time, [[WillfullyWeak like the Proto-Getter]] or [[WeAreTeamCannonFodder most of the early Gundam units given to the player.]]
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Adding Wake Up Call Boss example

Added DiffLines:

** This also applies to one of the first bosses that can be run into in the game, [{{Gundam 0083}} Cima Gaharau's]] own Gerbera Tetra. While a pushover compared to Scirocco's later nightmares, the Tetra runs circles around everything you have and tends to evade almost everything while dealing incredible damage in return for what you have at the time, [[WillfullyWeak like the Proto-Getter]] or [[WeAreTeamCannonFodder most of the early Gundam units given to the player.]]

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''Super Robot Wars 3'' was the first SuperRobotWars for the SuperNintendoEntertainmentSystem, and compared to its NintendoEntertainmentSystem predecessor, it's still quite good to date. Unfortunately, compared to anything afterwards, it pales in quality. However, most people are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of ([[ShownTheirWork very well done]]) {{shout out}}s to most of its series, ESPECIALLY {{Gundam}}.

to:

''Super Robot Wars 3'' was the first SuperRobotWars ''SuperRobotWars'' for the SuperNintendoEntertainmentSystem, and compared to its NintendoEntertainmentSystem predecessor, [[SuperRobotWars2 predecessor]], it's still quite good to date. ''3'' is the first title to introduced backgrounds during battles, pilot and units stats and upgrades for playable units. Additionally, ''3'' features the first of many animated titles outside of the "[[FanNickname Holy Trinity]]" of ''MazingerZ'', ''GetterRobo'' and ''{{Gundam}}''.

Unfortunately, compared to anything afterwards, it ''3'' pales in quality. However, most people players are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of ([[ShownTheirWork very well done]]) {{shout out}}s {{Shout Out}}s to most of its series, ESPECIALLY {{Gundam}}.{{Gundam}}.

The main plot of ''3'' is the arrival of the "Inspectors", a FiveBadBand hailing from the intergalatic Zuvorg Alliance who arrive and instantly pacify the Earth, deeming them too dangerous and a threat to the galaxy.

''3'' is one of the few [=SRWs=] given a FanTranslation by Aeon Genesis. The patch is available [[http://agtp.romhack.net/project.php?id=srw3 here]].



!!Tropes prominent to SRW 3 are:
* AlasPoorVillain (The death of the TrueFinalBoss [[spoiler:Shu Shirakawa]])
* AllThereInTheManual (Partial subversion: you'll meet the Inspectors eventually and deduce who they are at any rate, but it's possible to wind up skipping their introductions and motivations speech, thus having no clue what their real motivations are for most of the game)
* BagOfSpilling (TheFederation just strip all the upgraded mecha from your team without justification)
* CanonEnding (There are three possible routes in this game: the one where [[spoiler:Gato]] decides it'd be the smart thing to join you, the one where [[spoiler:Inspector Mekibos]] decides to help you out via NPC for a level or two, and one where neither of these things happen. ''SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one)
* CombatPragmatist ([[ZetaGundam Paptimus Scirocco's]] perfectly willing to tip off his enemies to your location for EnemyMine benefits)
* CrowningMusicOfAwesome (The title theme "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi style soundtrack)
* DeadlyUpgrade ([[spoiler:Neo Granzon]])
* DegradedBoss (While common to SRW as a whole, this game elevates it to an art form. The same badass {{mook}}s who handed you your asses will be returning the favor a few stages later. This gets ridiculous when you realize this is S.O.P. to the ENTIRE GAME, with little to no variation, regardless of whether you're fighting the Divine Crusaders or the Inspectors)
* EnemyMine (The only reason why most of the Divine Crusaders are willing to get along (despite fairly major series canon incompatibilities). In short, they all hate you)
** Subverted somewhat by some internal power struggles, but considering the DC is run by the Universal Century Gundam {{Big Bad}}s, that's not really much of a surprise
* ExcusePlot ''({{Daitarn 3}}'' has no plot role whatsoever, especially since none of its story is utilized, not that most fans care, however. To a lesser extent, the ''CombattlerV'' and ''BraveRaideen'' stories are rushed to make them available without plot attachments. ''GetterRobo'' and ''MazingerZ'' are slightly better off, but most of their plot outside of a few levels is totally ignored, though ''Mazinger'' at least gets enough of its own plot in to be recognizable. Getter's main plot points are [[spoiler:Musashi's sacrifice]] and the Getter Robo G upgrade: that's it. The Dinosaur Empire {{mook}}s are enemies, but none of the ''actual'' leaders like General Bat or Emperor Gore show up. Dr. Hell from Mazinger's absent, as is [[GreatMazinger Archduke Gorgon]]. The majority of the screen time goes to [[SpotLightStealingSquad Universal Century Gundam]], more or less)
* FaceHeelTurn ([[spoiler:Shu]])
* {{Fanservice}} (Of the non-sexual kind: Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:[[{{Gundam0083}} Anavel Gato]], kill both Kycilia AND Gihren Zabi (with the added bonus of her WTF reaction to Char Aznable/Quattro Bagina leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s]]. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:Reccoa Londe's]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). [[spoiler:Sleggar Law's]] death is totally avoidable, and the GP-03 Dendrobium Orchid/Stamen is obtained by means that don't force General Synapse to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''CharsCounterattack'' are totally {{Retcon}}ned)
* FanTranslation: One of the few that has one.
* {{Flanderization}} ([[ZetaGundam Henken Bekenner's]] attraction to [[ZetaGundam Emma Sheen]] is ''way'' overblown to a point of making him a StalkerWithACrush. The SuperRobotWarsAlpha series is way more mature in this regard, and tones it down appropriately)
* FixFic (Minor instance of this: if Kamille Bidan defeats Scirroco in their final battle, Scirroco will do his usual MindRape on Kamille. However, the instant he hears Four Murasame's voice, he snaps right out of it)
* FourStarBadAss (The Inspectors)
* GameBreaker (Scirroco's one of very few non-OriginalGeneration characters to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine.)
* HeelFaceTurn ([[spoiler:Gato]])
* HumanityOnTrial (The Inspectors seek to destroy all Earthlings before they become too much of a threat. Of course, with the Inspectors, there's a slight subversion: [[spoiler:turns out their leader Wendolo's just a psychopathic murderer who wants to use the trope as an excuse to commit genocide]])
* IntrepidReporter ([[Anime/MobileSuitGundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation)
* JokeCharacter ([[Anime/MobileSuitGundam0080WarInThePocket Bernie Wiseman]] and the [[MazingerZ Boss Borot]])
* LaughablyEvil (Mashmyre comes off as even more of a lovable doofus than he was in ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]''. In his case, any possible {{Flanderization}} is a good thing)
* MagikarpPower ([[{{Gundam0083}} Kou Uraki]])
* NiceJobBreakingItHero (One of the bad endings is basically this)
* NintendoHard (Even harder than 4/F/F Final, due to its limited gameplay mechanics from a limited game engine)
** But not as much as ''SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you don't deal enough damage overall, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...
* OriginalGeneration (Lune Zoldark, the Valsione, the Inspectors and the [[spoiler:Neo Granzon]])
* QuirkyMinibossSquad, WolfpackBoss (The Inspectors)
* SchizoTech (Justifed since its a MassiveMultiplayerCrossover, but it just gets insane how many "one-of-a-kind" mecha the bad guys can use to kill you)
* ScrappyLevel (Any level where the battleship needs protection. These usually suck because the ship cannot move, has poor armor and barely any chance of evading attacks)
* ShoutOut (Common to the series, but this title almost completely runs on this)
** The level recruiting Lune ([[spoiler:and the poison gas incident that pisses her off]]) are copied almost directly from this game and pasted into the first SuperRobotWarsOriginalGeneration game.
* SpotlightStealingSquad (The Gundam shows pretty much dominate the plot)
* TrueFinalBoss ([[spoiler:Shu and his Neo Granzon]])
* ThatOneLevel (Let's go for a classic: the final scenario "Ragnarok". You're on a map with a grand total of only THREE enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''SuperRobotWars2''), and the other being the [[spoiler:Neo effing Granzon]]. Now count the facts that in this game, Focus and Valor were RARE Spirit Commands, you couldn't upgrade either the mobility or the weapons of your units, morale raising Commands had a prohibitively large cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add that the TrueFinalBoss can raise his Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), he could fire TWICE each turn (as did your units, but it was more like a "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200, whereas your untis hardly exceed 150. In other words, EVERY SINGLE ATTACK WOULD KILL YOUR UNIT RIGHT AWAY...)
** Part of the difficulty comes from not paying enough attention to how morale works. In short, [[BullyingTheDragon bunch of weaklings ganging up on a badass uber robot]] = scrap metal. It's true during the whole game but it is the most apparent in this level.
* WakeUpCallBoss When Scirroco shows up for the first time, you'll be facing an opponent that is both durable and speedy, tougher than what you're used to fight. Even [[TheAce Amuro]] in the Nu Gundam is not guaranteed to hit him. If you don't get wise and use both the terrain and units with force fields to even the odds, you will have an horrible time.
* ZergRush (This game's notorious for sending huge waves of enemy {{mook}}s at you, almost to the point of absurdity. In one level, presuming you decided to be honorable to [[spoiler:Gato]] and help him out, the game throws you a bone and he [[spoiler:destroys a huge portion of said {{mook}}s in a later scenario]] to make your job easier. It should be noted the ZergRush factor in future games is toned down to varying extents.)

to:

!!Tropes prominent to SRW 3 are:
''Super Robot Wars 3'' are:

* AlasPoorVillain (The death of the TrueFinalBoss [[spoiler:Shu Shirakawa]])
* AllThereInTheManual (Partial subversion: you'll
AllThereInTheManual: Partial subversion. You meet the Inspectors eventually and deduce who they are at any rate, but it's possible to wind up skipping their introductions and motivations speech, thus having no clue what their real motivations are for most of the game)
game.
* BagOfSpilling (TheFederation BagOfSpilling: TheFederation just strip all the upgraded mecha from your team without justification)
justification.
* CanonEnding (There CanonEnding: There are three possible routes in this game: the game - one where [[spoiler:Gato]] [[spoiler:[[{{Gundam 0083}} Anavel Gato]]]] decides it'd be it's the smart thing to join you, the one where [[spoiler:Inspector Mekibos]] decides to help you out via NPC for a level scenario or two, and one where neither of these things happen. ''SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one)
one.
* CombatPragmatist ([[ZetaGundam CombatPragmatist: [[ZetaGundam Paptimus Scirocco's]] Scirocco]] is perfectly willing to tip off his enemies to your location for EnemyMine benefits)
benefits.
* CrowningMusicOfAwesome (The title theme "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi style soundtrack)
DeadlyUpgrade: [[spoiler:Neo Granzon]]
* DeadlyUpgrade ([[spoiler:Neo Granzon]])
* DegradedBoss (While
DegradedBoss: While common to SRW the franchise as a whole, this game ''3'' elevates it to an art form. The same badass {{mook}}s who handed you your asses will be returning the favor a few stages scenarios later. This gets ridiculous when you realize this is S.O.P. to the ENTIRE GAME, with little to no variation, regardless of whether you're fighting the Divine Crusaders or the Inspectors)
Inspectors.
* EnemyMine (The EnemyMine: The only reason why most of the Divine Crusaders are willing to get along (despite fairly major series canon incompatibilities). In short, they all hate you)
you.
** Subverted somewhat by some internal power struggles, but considering the DC Divine Crusaders is run by the Universal Century Gundam {{Big Bad}}s, that's not really much of a surprise
surprise.
* ExcusePlot ''({{Daitarn ExcusePlot: ''{{Daitarn 3}}'' has no plot role whatsoever, especially since none of its story is utilized, not utilized (not that most fans care, however.however). To a lesser extent, the ''CombattlerV'' and ''BraveRaideen'' stories are rushed to make them available without plot attachments. ''GetterRobo'' and ''MazingerZ'' are slightly better off, but most of their plot outside of a few levels scenarios is totally ignored, though ''Mazinger'' at least gets enough of its own plot in to be recognizable. Getter's main plot points are [[spoiler:Musashi's [[spoiler:Musashi Tomoe's sacrifice]] and the Getter Robo G upgrade: MidSeasonUpgrade: that's it. The [[GetterRobo Dinosaur Empire Empire]] {{mook}}s are enemies, but none of the ''actual'' leaders like [[GetterRobo General Bat or Emperor Gore show up. Gore]] appear. Likewise, [[MazingerZ Dr. Hell from Mazinger's Hell]] is absent, as is [[GreatMazinger Archduke Gorgon]]. The majority of the screen time goes to [[SpotLightStealingSquad [[SpotlightStealingSquad Universal Century Gundam]], more or less)
less.
* FaceHeelTurn ([[spoiler:Shu]])
FaceHeelTurn: [[spoiler:Shu]]
* {{Fanservice}} (Of the non-sexual kind: Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:[[{{Gundam0083}} Anavel Gato]], kill both Kycilia AND Gihren Zabi (with the added bonus of her WTF reaction to Char Aznable/Quattro Bagina leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s]]. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:Reccoa Londe's]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). [[spoiler:Sleggar Law's]] death is totally avoidable, and the GP-03 Dendrobium Orchid/Stamen is obtained by means that don't force General Synapse to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''CharsCounterattack'' are totally {{Retcon}}ned)
FanTranslation
* FanTranslation: One of the few that has one.
* {{Flanderization}} ([[ZetaGundam
{{Flanderization}}: [[MobileSuitZetaGundam Henken Bekenner's]] Bekenner]] and his attraction to [[ZetaGundam [[MobileSuitZetaGundam Emma Sheen]] is ''way'' overblown to a point of making him a StalkerWithACrush. The SuperRobotWarsAlpha ''SuperRobotWarsAlpha'' series is way more mature in this regard, and tones it down appropriately)
appropriately.
* FixFic (Minor FixFic: Minor instance of this: if this. If [[MobileSuitZetaGundam Kamille Bidan defeats Scirroco Paptimus Scirroco]] in their final battle, Scirroco will do his usual MindRape on Kamille. However, the instant he hears the voice of [[MobileSuitZetaGundam Four Murasame's voice, Murasame]], he snaps right out of it)
it.
* FourStarBadAss (The Inspectors)
HeelFaceTurn: [[spoiler:Gato]]
* GameBreaker (Scirroco's one of very few non-OriginalGeneration characters to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine.)
* HeelFaceTurn ([[spoiler:Gato]])
* HumanityOnTrial (The Inspectors seek to destroy all Earthlings before they become too much of a threat. Of course, with the Inspectors, there's a slight subversion: [[spoiler:turns out their leader Wendolo's just a psychopathic murderer who wants to use the trope as an excuse to commit genocide]])
* IntrepidReporter ([[Anime/MobileSuitGundamZZ
IntrepidReporter: [[MobileSuitGundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation)
consternation.
* JokeCharacter ([[Anime/MobileSuitGundam0080WarInThePocket JokeCharacter: [[MobileSuitGundam0080WarInThePocket Bernie Wiseman]] and the [[MazingerZ Boss Borot]])
Borot]]
* LaughablyEvil (Mashmyre LaughablyEvil: Mashmyre comes off as even more of a lovable doofus than he was in ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]''. ''MobileSuitGundamZZ''. In his case, any possible {{Flanderization}} is a good thing)
thing.
* MagikarpPower ([[{{Gundam0083}} MagikarpPower: [[{{Gundam0083}} Kou Uraki]])
Uraki]]
* NiceJobBreakingItHero (One NiceJobBreakingItHero: One of the bad endings is basically this)
this.
* NintendoHard (Even NintendoHard: ''3'' is harder than 4/F/F Final, the succeeding ''4'', due to its limited gameplay mechanics from a limited game engine)
** But
engine. However, it's not as much harder as ''SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you don't deal enough damage overall, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point where you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam beam-based attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...
* OriginalGeneration (Lune OriginalGeneration: Lune Zoldark, the Valsione, the Inspectors and the [[spoiler:Neo Granzon]])
Granzon]]
* QuirkyMinibossSquad, WolfpackBoss (The Inspectors)
* SchizoTech (Justifed
SchizoTech: Justifed since its a MassiveMultiplayerCrossover, but it just gets insane how many "one-of-a-kind" mecha the bad guys villains can use to kill you)
you.
* ScrappyLevel (Any level where the battleship needs protection. These usually suck because the ship cannot move, has poor armor and barely any chance of evading attacks)
* ShoutOut (Common
ShoutOut: Common to the series, but this title almost completely runs on this)
this.
** The level recruiting Lune ([[spoiler:and the poison gas incident that pisses her off]]) are copied almost directly from this game and pasted into the first SuperRobotWarsOriginalGeneration game.
her debut appearance in ''SuperRobotWarsOriginalGeneration''.
* SpotlightStealingSquad (The SpotlightStealingSquad: In a rare [=SRW=] instance, Gundam shows pretty much dominate fans were totally geeked out of their minds by being able to recruit [[spoiler:Gato]], kill both [[MobileSuitGundam Kycilia Zabi and Gihren Zabi]] (with the plot)
added bonus of her reaction to [[MobileSuitGundam Char Aznable]]/[[MobileSuitZetaGundam Quattro Bagina]] leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler: [[MobileSuitZetaGundam Reccoa Londe allying with Scirroco]]]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). The death of [[spoiler:[[MobileSuitGundam Sleggar Law]]]] is totally avoidable, and the [[{{Gundam 0083}} GP-03 Dendrobium Orchid/Stamen]] is obtained by means that don't force [[{{Gundam 0083}} General Eiphar Synapse]] to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''Zeta Gundam'', ''Gundam ZZ'' and ''CharsCounterattack'' are totally averted.
* TrueFinalBoss ([[spoiler:Shu TrueFinalBoss: [[spoiler:Shu Shirakawa and his Neo Granzon]])
Granzon]]
* ThatOneLevel (Let's go for a classic: the final scenario "Ragnarok". You're on a map with a grand total of only THREE enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''SuperRobotWars2''), and the other being the [[spoiler:Neo effing Granzon]]. Now count the facts that in this game, Focus and Valor were RARE Spirit Commands, you couldn't upgrade either the mobility or the weapons of your units, morale raising Commands had a prohibitively large cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add that the TrueFinalBoss can raise his Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), he could fire TWICE each turn (as did your units, but it was more like a "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200, whereas your untis hardly exceed 150. In other words, EVERY SINGLE ATTACK WOULD KILL YOUR UNIT RIGHT AWAY...)
** Part of the difficulty comes from not paying enough attention to how morale works. In short, [[BullyingTheDragon bunch of weaklings ganging up on a badass uber robot]] = scrap metal. It's true during the whole game but it is the most apparent in this level.
* WakeUpCallBoss
WakeUpCallBoss: When Scirroco shows up for the first time, you'll be facing an opponent that is both durable and speedy, tougher than what you're used to fight. Even [[MobileSuitGundam Amuro]] [[TheAce Amuro]] Ray]] in the [[CharsCounterattack Nu Gundam Gundam]] is not guaranteed to hit him. If you don't get wise and use both the terrain and units with force fields that take advantage of barriers to even the odds, you will have an horrible time.
* ZergRush (This game's ZergRush: ''3'' is notorious for sending huge waves of enemy {{mook}}s at you, almost to the point of absurdity. In one level, scenario, presuming you decided to be honorable to [[spoiler:Gato]] and help him out, the game throws you a bone and he [[spoiler:destroys a huge portion of said {{mook}}s in a later scenario]] to make your job easier. It should be noted the ZergRush factor in future games is toned down to varying extents.)
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Added DiffLines:

* WakeUpCallBoss When Scirroco shows up for the first time, you'll be facing an opponent that is both durable and speedy, tougher than what you're used to fight. Even [[TheAce Amuro]] in the Nu Gundam is not guaranteed to hit him. If you don't get wise and use both the terrain and units with force fields to even the odds, you will have an horrible time.

Added: 32

Changed: 60

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* FaceHeelTurn ([[spoiler:Shu]])



* FaceHeelTurn ([[spoiler:Shu]])

to:

* FaceHeelTurn ([[spoiler:Shu]])FanTranslation: One of the few that has one.
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** But not as much ''SuperRobotWars2'', which is literally NintendoHard. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you don't deal enough damage overall, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against beam attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you...well, on your side, anyways...

to:

** But not as much ''SuperRobotWars2'', which is literally NintendoHard.as ''SuperRobotWars2''. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you don't deal enough damage overall, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against (or even ''absorb'') beam attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you... well, on your side, anyways...



* ThatOneLevel (Let's go for a classic: the final scenario "Ragnarok". You're on a map with a grand total of only THREE enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''SuperRobotWars2''), and the other being the [[spoiler:Neo effing Granzon]]. Now count the facts that in this game, Focus and Valor were RARE Spirit Commands, you couldn't upgrade either mobility or weapons of your units, morale raising Commands had a prohibitive cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add that the TrueFinalBoss can raise Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), he could fire TWICE each turn (as did your units, but it was more like a "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200. In other words, EVERY SINGLE ATTACK WOULD KILL YOUR UNIT RIGHT AWAY...)

to:

* ThatOneLevel (Let's go for a classic: the final scenario "Ragnarok". You're on a map with a grand total of only THREE enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''SuperRobotWars2''), and the other being the [[spoiler:Neo effing Granzon]]. Now count the facts that in this game, Focus and Valor were RARE Spirit Commands, you couldn't upgrade either the mobility or the weapons of your units, morale raising Commands had a prohibitive prohibitively large cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add that the TrueFinalBoss can raise his Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), he could fire TWICE each turn (as did your units, but it was more like a "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200.200, whereas your untis hardly exceed 150. In other words, EVERY SINGLE ATTACK WOULD KILL YOUR UNIT RIGHT AWAY...)



* ZergRush (This game's notorious for sending huge waves of enemy {{mook}}s at you, almost to the point of absurdity. In one level, presuming you decided to be honorable to [[spoiler:Gato]] and help him out, the game throws you a bone and he [[spoiler:destroys a huge portion of said {{mook}}s in a later scenario]] to make your job easier. It should be noted the ZergRush factor in future games is toned down to varying extents)

to:

* ZergRush (This game's notorious for sending huge waves of enemy {{mook}}s at you, almost to the point of absurdity. In one level, presuming you decided to be honorable to [[spoiler:Gato]] and help him out, the game throws you a bone and he [[spoiler:destroys a huge portion of said {{mook}}s in a later scenario]] to make your job easier. It should be noted the ZergRush factor in future games is toned down to varying extents)extents.)
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* {{Fanservice}} (Of the non-sexual kind: Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:[[{{Gundam0083}} Anavel Gato]], kill both Kishiria AND Gihren Zabi (with the added bonus of her WTF reaction to Char Aznable/Quattro Bagina leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s]]. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:Reccoa Londe's]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). [[spoiler:Sleggar Law's]] death is totally avoidable, and the GP-03 Dendrobium Orchid/Stamen is obtained by means that don't force General Synapse to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''CharsCounterattack'' are totally {{Retcon}}ned)

to:

* {{Fanservice}} (Of the non-sexual kind: Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:[[{{Gundam0083}} Anavel Gato]], kill both Kishiria Kycilia AND Gihren Zabi (with the added bonus of her WTF reaction to Char Aznable/Quattro Bagina leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s]]. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:Reccoa Londe's]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). [[spoiler:Sleggar Law's]] death is totally avoidable, and the GP-03 Dendrobium Orchid/Stamen is obtained by means that don't force General Synapse to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''CharsCounterattack'' are totally {{Retcon}}ned)



* GameBreaker (Scirroco's one of very few non-OriginalGeneration characters to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine)

to:

* GameBreaker (Scirroco's one of very few non-OriginalGeneration characters to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine)machine.)
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* IntrepidReporter ([[GundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation)

to:

* IntrepidReporter ([[GundamZZ ([[Anime/MobileSuitGundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation)



* LaughablyEvil (Mashmyre comes off as even more of a lovable doofus than he was in GundamZZ. In his case, any possible {{Flanderization}} is a good thing)

to:

* LaughablyEvil (Mashmyre comes off as even more of a lovable doofus than he was in GundamZZ.''[[Anime/MobileSuitGundamZZ Gundam ZZ]]''. In his case, any possible {{Flanderization}} is a good thing)
Is there an issue? Send a MessageReason:
None


* {{Fanservice}} (Of the non-sexual kind: Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:[[{{Gundam0083}} Anavel Gato]], kill both Kishiria AND Gihren Zabi (with the added bonus of her WTF reaction to Char Aznable/Quattro Bagina leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s]]. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:Reccoa Londe's]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). [[spoiler:Sleggar Law's]] death is totally avoidable, and the GP-03 Dendrobium Orchid/Stamen is obtained by means that don't force General Synapse to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''ZetaGundam, GundamZZ'' and ''CharsCounterattack'' are totally {{Retcon}}ned)

to:

* {{Fanservice}} (Of the non-sexual kind: Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:[[{{Gundam0083}} Anavel Gato]], kill both Kishiria AND Gihren Zabi (with the added bonus of her WTF reaction to Char Aznable/Quattro Bagina leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s]]. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:Reccoa Londe's]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). [[spoiler:Sleggar Law's]] death is totally avoidable, and the GP-03 Dendrobium Orchid/Stamen is obtained by means that don't force General Synapse to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''ZetaGundam, GundamZZ'' ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' and ''CharsCounterattack'' are totally {{Retcon}}ned)
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/513609-srw3_large.jpg]]

''Super Robot Wars 3'' was the first SuperRobotWars for the SuperNintendoEntertainmentSystem, and compared to its NintendoEntertainmentSystem predecessor, it's still quite good to date. Unfortunately, compared to anything afterwards, it pales in quality. However, most people are willing to forgive it for this because whatever quality it does have is evident in the obscene amounts of ([[ShownTheirWork very well done]]) {{shout out}}s to most of its series, ESPECIALLY {{Gundam}}.
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!!Tropes prominent to SRW 3 are:
* AlasPoorVillain (The death of the TrueFinalBoss [[spoiler:Shu Shirakawa]])
* AllThereInTheManual (Partial subversion: you'll meet the Inspectors eventually and deduce who they are at any rate, but it's possible to wind up skipping their introductions and motivations speech, thus having no clue what their real motivations are for most of the game)
* BagOfSpilling (TheFederation just strip all the upgraded mecha from your team without justification)
* CanonEnding (There are three possible routes in this game: the one where [[spoiler:Gato]] decides it'd be the smart thing to join you, the one where [[spoiler:Inspector Mekibos]] decides to help you out via NPC for a level or two, and one where neither of these things happen. ''SuperRobotWars4'' establishes the [[spoiler:Mekibos]] route is the canon one)
* CombatPragmatist ([[ZetaGundam Paptimus Scirocco's]] perfectly willing to tip off his enemies to your location for EnemyMine benefits)
* CrowningMusicOfAwesome (The title theme "Time of Destiny", which also plays during several BigDamnHeroes moments and the ending sequence, is pretty inspiring for a midi style soundtrack)
* DeadlyUpgrade ([[spoiler:Neo Granzon]])
* DegradedBoss (While common to SRW as a whole, this game elevates it to an art form. The same badass {{mook}}s who handed you your asses will be returning the favor a few stages later. This gets ridiculous when you realize this is S.O.P. to the ENTIRE GAME, with little to no variation, regardless of whether you're fighting the Divine Crusaders or the Inspectors)
* EnemyMine (The only reason why most of the Divine Crusaders are willing to get along (despite fairly major series canon incompatibilities). In short, they all hate you)
** Subverted somewhat by some internal power struggles, but considering the DC is run by the Universal Century Gundam {{Big Bad}}s, that's not really much of a surprise
* ExcusePlot ''({{Daitarn 3}}'' has no plot role whatsoever, especially since none of its story is utilized, not that most fans care, however. To a lesser extent, the ''CombattlerV'' and ''BraveRaideen'' stories are rushed to make them available without plot attachments. ''GetterRobo'' and ''MazingerZ'' are slightly better off, but most of their plot outside of a few levels is totally ignored, though ''Mazinger'' at least gets enough of its own plot in to be recognizable. Getter's main plot points are [[spoiler:Musashi's sacrifice]] and the Getter Robo G upgrade: that's it. The Dinosaur Empire {{mook}}s are enemies, but none of the ''actual'' leaders like General Bat or Emperor Gore show up. Dr. Hell from Mazinger's absent, as is [[GreatMazinger Archduke Gorgon]]. The majority of the screen time goes to [[SpotLightStealingSquad Universal Century Gundam]], more or less)
* {{Fanservice}} (Of the non-sexual kind: Gundam fans were totally geeked out of their minds by being able to recruit [[spoiler:[[{{Gundam0083}} Anavel Gato]], kill both Kishiria AND Gihren Zabi (with the added bonus of her WTF reaction to Char Aznable/Quattro Bagina leveling his weapons in her direction, and being able to repeatedly beat the piss out of most of the Gundam {{Big Bad}}s]]. Also, most of the dumbest character FaceHeelTurn moments (like [[spoiler:Reccoa Londe's]]) can be averted or given a LampshadeHanging on its sheer idiocy ([[spoiler:Quattro even tells Reccoa her defection over him not showing her affection is pure bullshit]]). [[spoiler:Sleggar Law's]] death is totally avoidable, and the GP-03 Dendrobium Orchid/Stamen is obtained by means that don't force General Synapse to a [[spoiler:RedemptionEqualsDeath]] event. Also, the depressing endings of ''ZetaGundam, GundamZZ'' and ''CharsCounterattack'' are totally {{Retcon}}ned)
* FaceHeelTurn ([[spoiler:Shu]])
* {{Flanderization}} ([[ZetaGundam Henken Bekenner's]] attraction to [[ZetaGundam Emma Sheen]] is ''way'' overblown to a point of making him a StalkerWithACrush. The SuperRobotWarsAlpha series is way more mature in this regard, and tones it down appropriately)
* FixFic (Minor instance of this: if Kamille Bidan defeats Scirroco in their final battle, Scirroco will do his usual MindRape on Kamille. However, the instant he hears Four Murasame's voice, he snaps right out of it)
* FourStarBadAss (The Inspectors)
* GameBreaker (Scirroco's one of very few non-OriginalGeneration characters to pilot the [[spoiler:Valsion Custom]], an OriginalGeneration-based machine)
* HeelFaceTurn ([[spoiler:Gato]])
* HumanityOnTrial (The Inspectors seek to destroy all Earthlings before they become too much of a threat. Of course, with the Inspectors, there's a slight subversion: [[spoiler:turns out their leader Wendolo's just a psychopathic murderer who wants to use the trope as an excuse to commit genocide]])
* IntrepidReporter ([[GundamZZ Kyra Soon does this to Mashmyre Cello]], to his hilarious consternation)
* JokeCharacter ([[Anime/MobileSuitGundam0080WarInThePocket Bernie Wiseman]] and the [[MazingerZ Boss Borot]])
* LaughablyEvil (Mashmyre comes off as even more of a lovable doofus than he was in GundamZZ. In his case, any possible {{Flanderization}} is a good thing)
* MagikarpPower ([[{{Gundam0083}} Kou Uraki]])
* NiceJobBreakingItHero (One of the bad endings is basically this)
* NintendoHard (Even harder than 4/F/F Final, due to its limited gameplay mechanics from a limited game engine)
** But not as much ''SuperRobotWars2'', which is literally NintendoHard. To be fair, part of the difficulty comes from having to finish the game in a limited number of turns to fight the TrueFinalBoss, otherwise you could abuse the game over trick to power up and make the bosses run out of ammo. The principal factors of difficulty are you don't deal enough damage overall, {{Real Robot}}s can be hard to hit for {{Super Robot}}s to a point you might need to use weaker, but more accurate attacks and lots of end game opponents have protection against beam attacks. Oh, and there aren't enough powerful Gundams for all of the pilots the game gives you...well, on your side, anyways...
* OriginalGeneration (Lune Zoldark, the Valsione, the Inspectors and the [[spoiler:Neo Granzon]])
* QuirkyMinibossSquad, WolfpackBoss (The Inspectors)
* SchizoTech (Justifed since its a MassiveMultiplayerCrossover, but it just gets insane how many "one-of-a-kind" mecha the bad guys can use to kill you)
* ScrappyLevel (Any level where the battleship needs protection. These usually suck because the ship cannot move, has poor armor and barely any chance of evading attacks)
* ShoutOut (Common to the series, but this title almost completely runs on this)
** The level recruiting Lune ([[spoiler:and the poison gas incident that pisses her off]]) are copied almost directly from this game and pasted into the first SuperRobotWarsOriginalGeneration game.
* SpotlightStealingSquad (The Gundam shows pretty much dominate the plot)
* TrueFinalBoss ([[spoiler:Shu and his Neo Granzon]])
* ThatOneLevel (Let's go for a classic: the final scenario "Ragnarok". You're on a map with a grand total of only THREE enemy units, two of which are the infamous Valsion (the FinalBoss mecha of ''SuperRobotWars2''), and the other being the [[spoiler:Neo effing Granzon]]. Now count the facts that in this game, Focus and Valor were RARE Spirit Commands, you couldn't upgrade either mobility or weapons of your units, morale raising Commands had a prohibitive cost and the two Valsions were weak enough to die in a few hits without effectively raising your pilots' Will. Add that the TrueFinalBoss can raise Will by at least 15 each turn due to your characters attacking him (not counting any allied units shot down), he could fire TWICE each turn (as did your units, but it was more like a "get twice the chances of getting shot down"), had insanely high HP and armor, with a Will cap at 200. In other words, EVERY SINGLE ATTACK WOULD KILL YOUR UNIT RIGHT AWAY...)
** Part of the difficulty comes from not paying enough attention to how morale works. In short, [[BullyingTheDragon bunch of weaklings ganging up on a badass uber robot]] = scrap metal. It's true during the whole game but it is the most apparent in this level.
* ZergRush (This game's notorious for sending huge waves of enemy {{mook}}s at you, almost to the point of absurdity. In one level, presuming you decided to be honorable to [[spoiler:Gato]] and help him out, the game throws you a bone and he [[spoiler:destroys a huge portion of said {{mook}}s in a later scenario]] to make your job easier. It should be noted the ZergRush factor in future games is toned down to varying extents)
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