History VideoGame / SuperMarioBros3

11th Aug '16 5:18:12 PM MissConception
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** Most of the Koopalings are all named after famous musicians: [[Music/LudwigVanBeethoven Ludwig]] von Koopa, [[Music/{{Motorhead}} Lemmy]] Koopa, [[Music/RoyOrbison Roy]] Koopa, [[Music/IggyPop Iggy]] Koopa, [[Music/WendyOWilliams Wendy]] O. Koopa, and [[Series/TheMortonDowneyJrShow Morton]] Koopa Jr. The only possible exception is [[Music/{{U2}} Larry]] Koopa who, due to FlipFlopOfGod, may not have been particularly named after anybody.

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** Most of the Koopalings are all named after famous musicians: [[Music/LudwigVanBeethoven Ludwig]] von Koopa, [[Music/{{Motorhead}} Lemmy]] Koopa, [[Music/RoyOrbison Roy]] Koopa, [[Music/IggyPop Iggy]] Koopa, [[Music/WendyOWilliams [[Music/ThePlasmatics Wendy]] O. Koopa, and [[Series/TheMortonDowneyJrShow Morton]] Koopa Jr. The only possible exception is [[Music/{{U2}} Larry]] Koopa who, due to FlipFlopOfGod, may not have been particularly named after anybody.
11th Aug '16 5:13:43 PM MissConception
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** Most of the Koopalings are all named after famous musicians: [[Music/LudwigVanBeethoven Ludwig von]] Koopa, [[Music/{{Motorhead}} Lemmy]] Koopa, [[Music/RoyOrbison Roy]] Koopa, [[Music/IggyPop Iggy]] Koopa, [[Music/WendyOWilliams Wendy]] O. Koopa, and [[Series/TheMortonDowneyJrShow Morton]] Koopa Jr. The only possible exception is [[Music/{{U2}} Larry]] Koopa who, due to FlipFlopOfGod, may not have been particularly named after anybody.

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** Most of the Koopalings are all named after famous musicians: [[Music/LudwigVanBeethoven Ludwig von]] Ludwig]] von Koopa, [[Music/{{Motorhead}} Lemmy]] Koopa, [[Music/RoyOrbison Roy]] Koopa, [[Music/IggyPop Iggy]] Koopa, [[Music/WendyOWilliams Wendy]] O. Koopa, and [[Series/TheMortonDowneyJrShow Morton]] Koopa Jr. The only possible exception is [[Music/{{U2}} Larry]] Koopa who, due to FlipFlopOfGod, may not have been particularly named after anybody.
11th Aug '16 3:37:53 PM MissConception
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* BadassCape: Bowser wears one in some of the game's main artwork, but it's sadly missing in-game and all subsequent appearances.

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* BadassCape: Bowser himself wears one in some of the game's main artwork, but it's sadly missing in-game and all subsequent appearances.
11th Aug '16 3:37:06 PM MissConception
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* BadassCape: Bowser wears one in some of the game's main artwork, but it's sadly missing in-game and all subsequent appearances.



** Also, the melody to make the Wandering Hammer Bros. fall asleep is the overworld theme from the same game.

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** Also, the melody to make the Wandering wandering Hammer Bros. fall asleep is the overworld theme from the same game.
11th Aug '16 2:30:50 PM MissConception
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* ContinuingIsPainful: {{Zigzagged}}. Getting a GameOver and continuing results being thrown back to the start of the world's map plus all action levels that you cleared get reset and have to be completed again. However, mini-fortresses and battleship levels in World 8 that were cleared previously remain as such, which also means any shortcuts you opened beforehand also remain open so you can bypass a few levels. On the plus side, all mini-games and item houses you used will regenerate upon restarting.

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* ContinuingIsPainful: {{Zigzagged}}. Getting a GameOver and continuing results being thrown back to the start of the world's map plus all action levels that you cleared get reset and have to be completed again. However, mini-fortresses fortresses and battleship levels in World 8 that were cleared previously remain as such, which also means any shortcuts you opened beforehand also remain open so you can bypass a few levels. On the plus side, all mini-games and item houses you used will regenerate upon restarting.



** While not necessarily infinite, the Fortress in World 7 involves a room with a Switch Block, hundreds of bricks, and no enemies. Once you hit the Switch Block, you have plenty of time to get enough coins for at least one 1-Up, and you can reset the room as often as you like by leaving and re-entering.

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** While not necessarily infinite, the Fortress fortress in World 7 involves a room with a Switch Block, hundreds of bricks, and no enemies. Once you hit the Switch Block, you have plenty of time to get enough coins for at least one 1-Up, and you can reset the room as often as you like by leaving and re-entering.



* MarathonLevel: World 6 has ''ten'' levels, along with three mini-fortress levels. Luckily, you don't have to complete all the normal levels to beat the world, but if you want OneHundredPercentCompletion in ''Advance 4'', you'll have to do it all.

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* MarathonLevel: World 6 has ''ten'' levels, along with three mini-fortress fortress levels. Luckily, you don't have to complete all the normal levels to beat the world, but if you want OneHundredPercentCompletion in ''Advance 4'', you'll have to do it all.
11th Aug '16 1:43:49 PM MissConception
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* BalefulPolymorph: The seven kings who get changed into animals (or, in the remakes, characters from other Mario games).

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* BalefulPolymorph: The seven kings who get changed into animals (or, in the remakes, ''All-Stars'' and ''Advance 4'', characters from other Mario ''Mario'' games).



* BilingualBonus: The treasure ships have "treasure" written on their masts in kanji.
* BlindIdiotTranslation: There are items that had enemies' names in their names that the game and instruction manual forgot to localize accordingly, but this was fixed in subsequent versions. One is Kuribo's (Goomba's) Shoe, the other is Jugem's (Lakitu's) Cloud. The Magazine/NintendoPower Strategy Guide even called the Goombas wearing the Kuribo's Shoe [[DepartmentOfRedundancyDepartment "Kuribo's Goomba."]]

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* BilingualBonus: The treasure ships Treasure Ships have "treasure" written on their masts in kanji.
* BlindIdiotTranslation: There are items that had enemies' names in their names that the game and instruction manual forgot to localize accordingly, but this was fixed in some subsequent versions. One is Kuribo's (Goomba's) Shoe, the other is Jugem's (Lakitu's) Cloud. The Magazine/NintendoPower Strategy Guide even called the Goombas wearing the Kuribo's Shoe [[DepartmentOfRedundancyDepartment "Kuribo's Goomba."]]
11th Aug '16 1:35:21 PM MissConception
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''Super Mario Bros. 3'' is the third installment in the ''Franchise/SuperMarioBros'' series by Nintendo. Having saved the Mushroom Kingdom, Mario must now liberate the surrounding kingdoms from Bowser, who, in the vein of UsefulNotes/NapoleonBonaparte, has divvied those kingdoms up between his seven kids, the Koopalings. Mario must first trounce the Koopalings, steal back the scepters they stole from the rightful rulers, and [[BalefulPolymorph restore the kings to human form]] before he's allowed to tackle Bowser.

The final installment in the [[The8bitEraOfConsoleVideoGames 8-bit]] trilogy (more or less, considering the second game), it featured several new [[PowerUp power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth. ''Super Mario Bros. 3'' was also the first ''Mario'' game to have a specific cartoon SpinOff, in the form of ''WesternAnimation/TheAdventuresOfSuperMarioBros3''. It also received [[EarlyBirdCameo advance publicity]] from the movie ''Film/TheWizard''.

A remake of ''Super Mario Bros. 3'' was later included in the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, and that remake was updated again as a standalone game with e-Reader support as ''Super Mario Advance 4: Super Mario Bros. 3''. '' VideoGame/SuperMarioMaker'' features ''Super Mario Bros. 3'' as one of the styles that players can use to create the courses of their dreams.

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''Super Mario Bros. 3'' is the third installment in the ''Franchise/SuperMarioBros'' series by Nintendo. Creator/{{Nintendo}}. Having saved the Mushroom Kingdom, the Mario Bros. must now liberate the surrounding kingdoms from Bowser, who, in the vein of UsefulNotes/NapoleonBonaparte, has divvied those kingdoms up between his seven kids, the Koopalings. Mario and Luigi must first trounce the Koopalings, steal back retrieve the scepters they stole {{Magic Wand}}s stolen from the rightful rulers, and [[BalefulPolymorph restore the kings to human form]] before he's they're allowed to tackle Bowser.

The final installment in the [[The8bitEraOfConsoleVideoGames 8-bit]] trilogy (more or less, considering the second game), it featured several new [[PowerUp power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth. ''Super Mario Bros. 3'' was also the first ''Mario'' game to have a specific cartoon SpinOff, in the form of ''WesternAnimation/TheAdventuresOfSuperMarioBros3''. It also received [[EarlyBirdCameo advance publicity]] in the west from the movie ''Film/TheWizard''.

A remake [[VideoGameRemake remake]] of ''Super Mario Bros. 3'' was later included in the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, and that remake was [[UpdatedRerelease updated again again]] as a standalone game with e-Reader support as ''Super Mario Advance 4: Super Mario Bros. 3''. '' VideoGame/SuperMarioMaker'' features ''Super Mario Bros. 3'' as one of the styles that players can use to create the courses of their dreams.



* AdaptationExpansion: The GBA remake has an intro cutscene explaining how the Koopalings transformed the kings and took over the other lands.
* AirborneMook: In addition to Koopa Paratroopas, now there are Paragoombas, Para-Beetles, and Boos.
* AnimatedActors: While the relationship between ''Mario'' characters in general has been equated to this trope, ''Super Mario Bros. 3'' plays this trope straight; in the original NES version, many of the background elements and props have obvious bolts/wires and have shadows on what's supposedly ''thin air'', leading fans to speculate for years that the game was a stage play and finally having it confirmed by Miyamoto himself. Later remakes/ports of the game on the Super NES and Game Boy Advance remove the "fake" stage-like elements, leading to further WildMassGuessing.

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* AdaptationExpansion: The GBA remake ''Advance 4'' has an intro cutscene explaining how the Koopalings transformed the kings and took over the other lands.
* AirborneMook: In addition to Koopa Paratroopas, now there are now Paragoombas, Para-Beetles, and Boos.
* AnimatedActors: While the relationship between ''Mario'' characters in general has been equated to this trope, ''Super Mario Bros. 3'' plays this trope straight; in the original NES version, originally, many of the background elements and props have obvious bolts/wires and have shadows on what's supposedly ''thin air'', leading fans to speculate for years that the game was a stage play and finally having it confirmed by Miyamoto himself. Later remakes/ports of the game on the Super NES ''All-Stars'' and Game Boy Advance remove ''Advance 4'' later removed the "fake" stage-like elements, leading to further WildMassGuessing.



* BossArenaIdiocy: The final fight with Bowser is won by dodging him as he butt-smashes his way through the floor (which is made entirely of breakable blocks), until he inevitably falls to his death.
* BreakablePowerUp: As in the first game, getting hit as Super Mario reverts him to regular Mario, unable to break bricks from below. Starting with the international version of ''3'', getting hit when empowered by any PowerUp ''other'' than the Super Mushroom (Fire Flower, Raccoon Tail, Tanooki Suit, Hammer Suit, Frog Suit, etc.) reverts Mario to Super Mario rather than all the way back down to regular Mario.

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* BossArenaIdiocy: The final fight with Bowser is won by dodging him as he butt-smashes his way through the floor (which is made entirely of breakable blocks), until he inevitably falls to his death.
doom.
* BreakablePowerUp: As in the first game, getting hit as Super Mario reverts him to regular Mario, unable to break bricks from below. Starting with the international version of ''3'', getting hit when empowered by any PowerUp ''other'' than the Super Mushroom (Fire Flower, Raccoon Tail, Super Leaf, Tanooki Suit, Hammer Suit, Frog Suit, etc.) reverts Mario to Super Mario rather than all the way back down to regular Mario.



* TheCameo: In the remakes, instead of generic animals, the kings of the different worlds are changed by the Koopalings into different characters from past games:

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* TheCameo: In the remakes, ''All-Stars'' and ''Advance 4'', instead of generic animals, the kings of the different worlds are changed by the Koopalings into different characters from past other games:



* {{Cap}}: Mario and Luigi can only have 99 lives. The GBA remake bumps this up to 999.
* CentralTheme: Children and offspring; the Koopalings are introduced as Bowser's children, the Paragoombas are shown spawning mini-goombas, Bloopers now have their offspring following them, and even Bass is introduced as the daddy of the Cheep-cheeps.
* CheckPointStarvation: None of the levels in this game have checkpoints, a rarity for a Mario game. This may be because the stages are shorter than ones in most other Mario games.

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* {{Cap}}: Mario and Luigi can only have 99 lives. The GBA remake ''Advance 4'' bumps this up to 999.
* CentralTheme: Children and offspring; the Koopalings are introduced as Bowser's children, the Paragoombas are shown spawning mini-goombas, Bloopers now have their offspring following them, and even Bass Big Bertha is introduced as the daddy mother of the Cheep-cheeps.
Baby Cheeps.
* CheckPointStarvation: None of the levels in this game have checkpoints, a rarity for a Mario ''Mario'' game. This may be because the stages are shorter than ones in most other Mario games.relatively short.



* ColorCodedMultiplayer: Played straight in the original (where Luigi is just a PaletteSwap), but [[AvertedTrope averted]] in the remakes (where he's a separate sprite).
* ContinuingIsPainful: {{Zigzagged}}. Getting a game over and continuing results being thrown back to the start of the world's map plus all action levels that you cleared get reset and have to be completed again. However, mini-fortresses and battleship levels in World 8 that were cleared previously remain as such, which also means any shortcuts you opened beforehand also remain open so you can bypass a few levels. On the plus side, all mini-games and item houses you used will regenerate upon restarting.
* ConvectionSchmonvection: In addition to the typical application of this trope (being able to stand JUST above lava without getting fried), there's also the fact that in the leftmost Hand Trap level in World 8, Cheep Cheeps fly out of lava to attack you! Also, in the remakes, all Hand Trap levels have the bottom half of the background glowing red.
* CoOpMultiplayer: The "Progress in Turns" variation. In the GBA version, you can exchange [[VideoGameLives extra lives]] between Mario and Luigi when they occupy the same space, while in the other versions, they enter a minigame [[NostalgiaLevel styled after]] ''VideoGame/MarioBros'' where they compete for the next turn in the main game and steal each other's goal cards while they're at it. The SNES version included a battle mode completely dedicated to this minigame.

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* ColorCodedMultiplayer: Played straight in the original (where Luigi is just a PaletteSwap), but [[AvertedTrope averted]] in the remakes ''All-Stars'' and ''Advance 4'' (where he's a separate sprite).
* ContinuingIsPainful: {{Zigzagged}}. Getting a game over GameOver and continuing results being thrown back to the start of the world's map plus all action levels that you cleared get reset and have to be completed again. However, mini-fortresses and battleship levels in World 8 that were cleared previously remain as such, which also means any shortcuts you opened beforehand also remain open so you can bypass a few levels. On the plus side, all mini-games and item houses you used will regenerate upon restarting.
* ConvectionSchmonvection: In addition to the typical application of this trope (being able to stand JUST above lava without getting fried), there's also the fact that in the leftmost Hand Trap level in World 8, Cheep Cheeps fly out of lava to attack you! Also, in the remakes, ''All-Stars'' and ''Advance 4'', all Hand Trap levels have the bottom half of the background glowing red.
* CoOpMultiplayer: The "Progress in Turns" variation. In the GBA version, ''Advance 4'', you can exchange [[VideoGameLives extra lives]] between Mario and Luigi when they occupy the same space, while in the other versions, they enter a minigame [[NostalgiaLevel styled after]] ''VideoGame/MarioBros'' where they compete for the next turn in the main game and steal each other's goal cards while they're at it. The SNES ''All-Stars'' version even included a battle mode Battle Mode completely dedicated to this minigame.



* DifficultyByRegion: In the original Famicom version, Mario reverts all the way back to small Mario when hit even if he's fully powered-up (Fire, Raccoon, etc). In the international versions, he reverts back to Super Mario, meaning he's able to take an extra hit. This revision would also apply to all subsequent remakes of the game, both in Japan and internationally. (The GBA version was planned to include an e-Reader switch that would bring back the original damage behavior, but it was never made, not even in Japan.)
* DifficultySpike: World 3 is significantly harder than either of the two previous worlds, partially because water levels tend to be harder to begin with, and also due to Boss Bass. The difficulty evens out somewhat in World 4, but then starts rising again in World 5 and never really lets up.

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* DifficultyByRegion: In the original Famicom Family Computer version, Mario reverts all the way back to small Mario when hit even if he's fully powered-up (Fire, Raccoon, etc). In the international versions, localized NES version, he reverts back to Super Mario, meaning he's able to take an extra hit. This revision would also apply to all subsequent remakes of the game, ''All-Stars'' and ''Advance 4'', both in Japan and internationally. (The GBA version (''Advance 4'' was planned to include an e-Reader switch that would bring back the original damage behavior, but it was never made, not even in Japan.produced anywhere.)
* DifficultySpike: World 3 is significantly harder than either of the two previous two worlds, partially because water levels tend to be harder to begin with, and also due to Boss Bass. The difficulty evens out somewhat in World 4, but then starts rising again in World 5 and never really lets up.



* DroughtLevelOfDoom: In Worlds 6 and 7, Mushroom Houses are slim in comparison to earlier areas. If you use all your items in these worlds without restocking (via GameOver and farming), then you'll be in for a rude awakening for World 8, which has some of the hardest stages in the game and ''no'' Mushroom Houses at all. The N-spade panel for the card matching game won't appear even if your score goes over a multiple of 80,000.
* DungeonBypass: There are two items of this sort: the P-Wing and the Lakitu's Cloud. The P-Wing grants the player a Raccoon Suit that has unlimited flight, allowing them to fly over most levels with open ceilings. The Lakitu's Cloud, on the other hand, bypasses a level entirely; however, the course won't be marked as complete. This means the player will have to replay the level if they lose a life, and it won't count towards the GBA remake's level count if skipped. Also, if you lose a life on an airship, it will try to move to a new spot past an uncleared level, forcing you to either play it it use another cloud to bypass it again.

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* DroughtLevelOfDoom: In Worlds 6 and 7, Mushroom Toad Houses are slim in comparison to earlier areas. If you use all your items in these worlds without restocking (via GameOver and farming), then you'll be in for a rude awakening for World 8, which has some of the hardest stages in the game and ''no'' Mushroom Toad Houses at all. The N-spade panel N-Mark Spade Panel for the card matching game minigame won't appear even if your score goes over a multiple of 80,000.
* DungeonBypass: There are two items of this sort: the P-Wing and the Lakitu's Cloud. The P-Wing grants the player a Raccoon Suit that has unlimited flight, allowing them to fly over most levels with open ceilings. The Lakitu's Cloud, on the other hand, bypasses a level entirely; however, the course won't be marked as complete. This means the player will have to replay the level if they lose a life, and it won't count towards the GBA remake's ''Advance 4'' level count if skipped. Also, if you lose a life on an airship, it will try to move to a new spot past an uncleared level, forcing you to either play it it use another cloud to bypass it again.



** Worlds 4-5 and 5-1 have dummied-out exits. The latter is the result of localization; a glitch in the Japanese version involving the original exit led to the US version having an alternate exit for this level, although the first one was never taken out.

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** Worlds 4-5 and 5-1 have dummied-out exits. The latter is the result of localization; a glitch in the Japanese Family Computer version involving the original exit led to the US NES version having an alternate exit for this level, although the first one was never taken out.



** Two whole sets of e-Reader cards didn't make it to the U.S., and perhaps as a result, the e-Reader content was DummiedOut in the European releases for ''[[EnhancedRemake Super Mario Advance 4]]''. This was rectified with the Virtual Console release on the Wii U, which also has all the e-reader levels unlocked.

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** Two whole sets of e-Reader cards didn't make it to the U.S., North America, and perhaps as a result, the e-Reader content was DummiedOut in the European and Australian releases for ''[[EnhancedRemake Super Mario Advance 4]]''. ''Advance 4''. This was rectified with the Virtual Console release on the Wii U, UsefulNotes/WiiU UsefulNotes/VirtualConsole release, which also has all the e-reader levels unlocked.unlocked in all regions.



** This is the only game in the entire series to give Luigi the Racoon and Tanuki suit instead of his unique Fox and Kitsune suits found within later appearances. Even within the various remakes of this game (which gave Luigi his current DivergentCharacterEvolution appearance).

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** This is the only game in the entire series to give Luigi the Racoon raccoon tail and Tanuki suit Tanooki Suit forms instead of his unique Fox fox tail and Kitsune suits Suit forms found within in later appearances. Even within the various remakes of this game appearances, even in ''All-Stars'' (which gave Luigi his current DivergentCharacterEvolution appearance).solidified Luigi's DivergentCharacterEvolution) and ''Advance 4''.



** Selecting a previously finished level in 2-player will allow both to play an updated version of the ''VideoGame/MarioBros'' arcade game.

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** Selecting a previously finished level in 2-player will allow both to play an updated version of a competitive minigame based on ''VideoGame/MarioBros'', which determines the ''VideoGame/MarioBros'' arcade game.next player's turn and allows them to steal one another's cards.



* EvilOverlord: Bowser, King of the Koopa. He has it all here; a vast army of Mooks, airships, and a kingdom that resembles Hell itself.
* ExpansionPack: Literally "pack" - The ''Super Mario Advance 4'' remake was compatible with Nintendo's e-Reader, and several packs of cards were sold to add new levels and give you items at any time.

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* EvilOverlord: Bowser, King of the Koopa. He has it all here; a vast army of Mooks, airships, {{mooks}}, {{airships}}, and a kingdom that resembles Hell itself.
{{hell}}ish kingdom.
* ExpansionPack: Literally "pack" - The ''Super Mario Advance 4'' remake was compatible with Nintendo's e-Reader, and several packs of cards were sold to add new levels and give you items at any time.



** In world 3-9, it's possible to go behind the water in the underwater bottom half of the level, which makes it impossible to go up the pipe leading to the exit.

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** In world World 3-9, it's possible to go behind the water in the underwater bottom half of the level, which makes it impossible to go up the pipe leading to the exit.



** The coin ship and white Mushroom House. The former requires the tens digit of the player's score to match both digits of his or her coin count[[note]]After which, you must clear the stage with the ones digit of the timer on an even number.[[/note]], and the latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being an NES game, the only way to learn how to find these secrets (at the time it was originally released) was by word of mouth.[[note]]Or Nintendo Power magazine. Or in the NES Game Atlas, one of the original four Nintendo Player's Guides.[[/note]] In the case of the white mushroom houses, the coin collection requirements basically boil down to "all the coins in the autoscrolling levels" which made getting them considerably easier once you figured it out.

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** The coin ship Treasure Ship and white White Mushroom House. The former requires the tens digit of the player's score to match both digits of his or her coin count[[note]]After which, you must clear the stage with the ones digit of the timer on an even number.[[/note]], and the latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being an NES game, the only way to learn how to find these secrets (at the time it was originally released) was by word of mouth.[[note]]Or Nintendo Power magazine.Magazine/NintendoPower. Or in the NES Game Atlas, one of the original four Nintendo Player's Guides.[[/note]] In the case of the white mushroom houses, White Mushroom Houses, the coin collection requirements basically boil down to "all the coins in the autoscrolling levels" which made getting them considerably easier once you figured it out.



** Any level with a long chain of respawning enemies (such as the pipe in 1-2 which spits out Goombas), several Bullet Bill cannons near each other (e.g., World 4-5), three Dry Bones in the same vicinity, or a Koopa close to a Bullet Bill cannon (see the image at the article), to say nothing of the goal cards. Even a not-so-great player can easily hit the {{cap}} of 99 (or 999 on GBA) lives.

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** Any level with a long chain of respawning enemies (such as the pipe in 1-2 which spits out Goombas), several Bullet Bill cannons Blasters near each other (e.g., World 4-5), three Dry Bones in the same vicinity, or a Koopa close to a Bullet Bill cannon Blaster (see the image at the article), to say nothing of the goal cards. Even a not-so-great player can easily hit the {{cap}} of 99 (or 999 on GBA) in ''Advance 4'') lives.



* InfinityPlusOneSword: The Hammer Suit. Its hammers can kill any enemy vulnerable to fireballs, and can also take out Boo Diddly, Thwomp, and Stretch - enemies that normally can only be killed by a Starman. Ducking in the Hammer Suit makes Mario curl up and grants him immunity to fireballs as well. Naturally, the Hammer Suit is extremely rare and for many players, it's just TooAwesomeToUse. About the only things Mario can't do while wearing it are slide downhill and fly.

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* InfinityPlusOneSword: The Hammer Suit. Its hammers can kill any enemy vulnerable to fireballs, and can also take out Boo Diddly, Thwomp, Boos and Stretch Thwomps - enemies that normally can only be killed by a Starman.Super Star. Ducking in the Hammer Suit makes Mario curl up and grants him immunity to fireballs as well. Naturally, the Hammer Suit is extremely rare and for many players, it's just TooAwesomeToUse. About the only things Mario can't do while wearing it are slide downhill and fly.



* KidAppealCharacter: Toad isn't the only one here. The Koopalings, introduced in the game, bring some kid-of-heel technicality to the ''Mario'' franchise. Of course, [[KidsAreCruel Koopalings are cruel]].

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* KidAppealCharacter: Toad isn't the only one here.one. The Koopalings, introduced in the game, bring some kid-of-heel technicality to the ''Mario'' franchise. Of course, [[KidsAreCruel Koopalings Koopa Kids are cruel]].



* KnightOfCerebus: Bowser. While not as extreme as ''VideoGame/SuperMario64'' and the ''VideoGame/SuperMarioGalaxy'' games, his letter with him gloating about kidnapping Peach again causes a MoodWhiplash and after reading it it instantly cuts to Mario arriving in Bowser's kingdom, which resembles {{Hell}}. You don't see Bowser himself until the very end of his castle, in which he just jumps right into the final battle.
* LawOfOneHundred: Gathering 100 coins still nets you a [[OneUp 1-up]], just like in the first ''Super Mario Bros.''

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* KnightOfCerebus: Bowser. While not as extreme as ''VideoGame/SuperMario64'' and the ''VideoGame/SuperMarioGalaxy'' games, his letter with him gloating about kidnapping Peach the Princess again causes a MoodWhiplash and after reading it it instantly cuts to Mario arriving in Bowser's kingdom, which resembles {{Hell}}.full of doom and gloom. You don't see Bowser himself until the very end of his castle, in which he just jumps right into the final battle.
* LawOfOneHundred: Gathering 100 coins still nets you a [[OneUp 1-up]], OneUp, just like in the first ''Super Mario Bros.''



* LighterAndSofter: A relatively mild example, but the 16-bit versions of World 8 had a considerably lighter color palette. The 8-bit version by comparison had a much darker palette and a bleaker overall feel.
* MarathonLevel: World 6 has ''ten'' levels, along with three mini-fortress levels. Luckily, you don't have to complete all the normal levels to beat the world, but if you want OneHundredPercentCompletion in the GBA remake, you'll have to do it all.

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* LighterAndSofter: A relatively mild example, but the 16-bit ''All-Stars'' and ''Advance 4'' versions of World 8 had a considerably lighter color palette. The 8-bit original NES version by comparison had a much darker palette and a bleaker overall feel.
* MarathonLevel: World 6 has ''ten'' levels, along with three mini-fortress levels. Luckily, you don't have to complete all the normal levels to beat the world, but if you want OneHundredPercentCompletion in the GBA remake, ''Advance 4'', you'll have to do it all.



* MeaninglessLives: The GBA remake plays with this trope; it allows you to donate some of your lives to the other player, and vice versa.
* MiniDungeon: This is the first ''Mario'' game to introduce the Fortresses, which serve this purpose. The status they used to have as end-of-world levels in the previous games was downgraded to a middle-point stage whose completion merely opens locked gates to create shortcuts that help the player skip levels if all lives are lost.
* MissionControl: Princess Peach sends you telegrams at the end of each World, along with an item. The final letter is from Bowser, gloating about kidnapping the Princess again.
* {{Mordor}}: World 8, Dark Land/Castle of Koopa/Bowser's Castle, takes place in a lava-filled ruin.

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* MeaninglessLives: The GBA remake ''Advance 4'' plays with this trope; it allows you to donate some of your lives to the other player, player and vice versa.
versa, similar to ''VideoGame/SuperMarioWorld''.
* MiniDungeon: This is the first ''Mario'' game to introduce the Fortresses, fortresses, which serve this purpose. The status they used to have as end-of-world levels in the previous games was downgraded to a middle-point stage whose completion merely opens locked gates to create shortcuts that help the player skip levels if all lives are lost.
* MissionControl: The Princess Peach sends you telegrams at the end of each World, along with an item. The final letter is from Bowser, gloating about kidnapping the Princess her again.
* {{Mordor}}: World 8, [[DarkWorld Dark Land/Castle Land]]/Castle of Koopa/Bowser's Castle, takes place in a lava-filled ruin.



** Most of the Koopalings are all named after famous musicians: [[Music/LudwigVanBeethoven Ludwig von]] Koopa, [[Music/{{Motorhead}} Lemmy]] Koopa, [[Music/RoyOrbison Roy]] Koopa, [[Music/IggyPop Iggy]] Koopa, [[Music/{{U2}} Larry]] Koopa, and [[Music/WendyOWilliams Wendy O.]] Koopa. The semi-exception is Morton Koopa, Jr., named after Morton Downey, Jr., who had little success as a musician but much more as a [[JerkAss obnoxious]] talk show host.
** The Boo enemy, which debuted in this game, is here called [[Creator/BoDiddley Boo Diddley]].
* NewGamePlus: On the original NES version, clearing the game and starting over without resetting the console loads your inventory with P-Wings. This bonus was not carried over to its ports, likely because of their added saving ability.

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** Most of the Koopalings are all named after famous musicians: [[Music/LudwigVanBeethoven Ludwig von]] Koopa, [[Music/{{Motorhead}} Lemmy]] Koopa, [[Music/RoyOrbison Roy]] Koopa, [[Music/IggyPop Iggy]] Koopa, [[Music/WendyOWilliams Wendy]] O. Koopa, and [[Series/TheMortonDowneyJrShow Morton]] Koopa Jr. The only possible exception is [[Music/{{U2}} Larry]] Koopa, and [[Music/WendyOWilliams Wendy O.]] Koopa. The semi-exception is Morton Koopa, Jr., Koopa who, due to FlipFlopOfGod, may not have been particularly named after Morton Downey, Jr., who had little success as a musician but much more as a [[JerkAss obnoxious]] talk show host.
anybody.
** The Boo enemy, which debuted in this game, is here called [[Creator/BoDiddley Boo Diddley]].
“Boo” Diddly]] in the NES version.
* NewGamePlus: On In the original NES version, clearing the game and starting over without resetting the console loads your inventory with P-Wings. This bonus is actually not present in the Family Computer version, and was not carried over re-added to its ports, likely because of their added saving ability.''All-Stars'' and ''Advance 4''.



* NoNameGiven: The Koopalings in the Famicom version. Their names were established during the U.S. localization of the game, and were named after musicians.

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* NoNameGiven: The Koopalings in the Famicom Family Computer version. Their names were established during the U.S. NES localization of the game, and were named after musicians.



* NothingIsScarier: The first fortress in World 7 has ''no'' enemies except for the boss; in their place are the empty holders for Rotodiscs and Hot Foots, and the blocks for Stretch Ghosts. It also has [[GuideDangIt no obvious way out]].

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* NothingIsScarier: The first fortress in World 7 has ''no'' enemies except for the boss; Boom Boom; in their place are the empty holders for Rotodiscs Roto-Discs and Hot Foots, and the blocks for Stretch Ghosts."Stretch" Boos. It also has [[GuideDangIt no obvious way out]].



** Just like in the first ''Super Mario Bros.'' game, special mushrooms give 1-ups, and one is awarded every 100 coins. There are also goal cards at the end. Any combination of three grants a 1-up, and gathering all mushrooms, all flowers, or all stars grants 2-, 3-, and 5-ups, respectively. In addition, the spade game offers 2-, 3-, or 5-ups for matching up a picture, and you can earn a 1-up in the card matching game.
** The Game Boy Advance version kicks those spade games up a notch by giving you a heart game once you clear the spade, in which the Star is replaced with a Leaf that'll give you seven lives. Clear that, and you get to play a club game where the Leaf is replaced with a big "3" that'll give you 10 lives. Clear THAT for a diamond game, where the slots are all rigged with one symbol. After playing the diamond game, it reverts back to a spade.
* PaletteSwap: Mario and Luigi in the NES version, and most of the enemies in all versions. Also, Larry and Iggy are head swaps of each other in this game, as are Morton and Roy.

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** Just like in the first ''Super Mario Bros.'' game, special mushrooms give 1-ups, and one is awarded every 100 coins. There are also goal cards at the end. Any combination of three grants a 1-up, and gathering all mushrooms, all flowers, or all stars grants 2-, 3-, and 5-ups, respectively. In addition, the spade game offers 2-, 3-, or 5-ups for matching up a picture, and you can earn a 1-up in the card matching game.
minigame.
** The Game Boy Advance version ''Advance 4'' kicks those spade games up a notch by giving you a heart game once you clear the spade, in which the Super Star is replaced with a Super Leaf that'll give you seven lives. Clear that, and you get to play a club game where the Super Leaf is replaced with a big "3" that'll give you 10 lives. Clear THAT for a diamond game, where the slots are all rigged with one symbol. After playing the diamond game, it reverts back to a spade.
* PaletteSwap: Mario and Luigi in the NES original 8-bit version, and as well as most of the enemies in all versions. Also, Larry and Iggy are head swaps of each other in this game, as are Morton and Roy.



** Along with the Mushroom, Fire Flower, and Super Star from the original game, this game introduced the Raccoon Leaf, which allowed Mario to take flight and whack enemies with his tail.
** In addition, this game has several powerups unique to itself: the Tanooki Suit, a souped-up Raccoon Leaf with the ability to transform into a statue; the Hammer Suit, which destroyed almost anything with hammers that travel in an arc; the Frog Suit, which allows for easier control underwater but lessened control on land; and Goomba's Shoe, which allowed safe crossing over spikes and Munchers, but was only available in World 5-3.
** The GBA version added the Cape Feather from ''VideoGame/SuperMarioWorld'', as well as a brand new item, a blue boomerang that you can toss around not unlike the Boomerang Bros. These were only available via e-Reader cards, however.
* QuirkyMinibossSquad: The Koopalings debut here, as the boss of the Airship level for each world.
* RemilitarisedZone: The Airship levels that serve as the end-of-world challenges. World 8 also features Tank and Battleship levels along with the Airships.
* RougeAnglesOfSatin: In one of the bonus games, Toad says "Miss twice and ''your'' out." It was later changed to "You can only miss twice," because there wasn't any room in the text box for an apostrophe. The Super NES version brought back the original message, and the GBA version corrected it.

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** Along with the Super Mushroom, Fire Flower, and Super Star from the original game, this game introduced the Raccoon Super Leaf, which allowed Mario to take flight and whack enemies with his a raccoon/tanuki tail.
** In addition, this game has several powerups unique to itself: the Tanooki Suit, a souped-up Raccoon Super Leaf with the ability to transform into a statue; the Hammer Suit, which destroyed almost anything with hammers that travel in an arc; the Frog Suit, which allows for easier control underwater but lessened control on land; and Goomba's Shoe, which allowed safe crossing over spikes and Munchers, but was only available in World 5-3.
** The GBA version ''Advance 4'' added the Cape Feather from ''VideoGame/SuperMarioWorld'', as well as a brand new item, a blue boomerang that you can toss around not unlike the Boomerang Bros. These were only available via e-Reader cards, however.
* QuirkyMinibossSquad: The Koopalings debut here, as the boss of the Airship airship level for each world.
* RemilitarisedZone: The Airship airship levels that serve as the end-of-world challenges. World 8 also features Tank tank and Battleship battleship levels along with the Airships.
airships.
* RougeAnglesOfSatin: In one of the bonus games, Toad the Mushroom Person says "Miss twice and ''your'' out." It was later changed to "You can only miss twice," because there wasn't any room in the text box for an apostrophe. The Super NES ''All-Stars'' version brought back the original message, and the GBA version ''Advance 4'' corrected it.



** Even though this game is exceptionally long by prior games' standards, ''there is no save feature''. The SNES remake allows saving at any time, with the consequence of having to restart at the beginning of the current World. The GBA remake also features a SuspendSave feature, along with a more permanent saving feature upon clearing any Fortress or Airship.
** The Wii Virtual Console rerelease can suspend the game at any point if you return to the Wii menu and then reload the exact same state when you load up the game again. The Wii U and 3DS Virtual Console versions even allow you to save an actual save state that can be reloaded at any time.
* SaveThePrincess: A DoubleSubversion. The main plot of the game is to rescue the kings of the various kingdoms. For most of the game, the princess is [[StayInTheKitchen safe at home in the Mushroom Kingdom]], sending you letters and gifts. It isn't until you beat World 7 where your usual letter is instead from Bowser proudly claiming that he has kidnapped the princess while you were away ([[XanatosGambit which was his plan all along, kings or Peach.]]). Only the Game Boy Advance version decides to fill you in on this plot development if you skipped to World 8 by warping.
* SchrodingersGun: There's two slightly different {{Boss Room}}s in Bowser's Castle, with both having a holding cell behind them. No matter which one you go to, you'll always face Bowser there and find Princess Peach in the room behind.

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** Even though this game is exceptionally long by prior games' standards, ''there is no save feature''. The SNES remake ''All-Stars'' allows saving at any time, with the consequence of having to restart at the beginning of the current World. The GBA remake ''Advance 4'' also features a SuspendSave feature, along with a more permanent saving feature upon clearing any Fortress fortress or Airship.
airship.
** The Wii Virtual Console rerelease UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole release can suspend the game at any point if you return to the Wii menu and then reload the exact same state when you load up the game again. The Wii U UsefulNotes/Nintendo3DS and 3DS UsefulNotes/WiiU Virtual Console versions even allow you to save an actual save state that can be reloaded at any time.
* SaveThePrincess: A DoubleSubversion. The main plot of the game is to rescue the kings of the various kingdoms. Mushroom World kings. For most of the game, the princess Princess is [[StayInTheKitchen safe at home in the Mushroom Kingdom]], sending you letters and gifts. It isn't until you beat World 7 where your usual letter is instead from Bowser proudly claiming that he has kidnapped the princess Princess while you were away ([[XanatosGambit which was his plan all along, kings or Peach.]]). princess]]). Only the Game Boy Advance ''Advance 4'' version decides to fill you in on this plot development if you skipped to World 8 by warping.
* SchrodingersGun: There's two slightly different {{Boss Room}}s in Bowser's Castle, with both having a holding cell behind them. No matter which one you go to, you'll always face Bowser there and find the Princess Peach in the room behind.



** Use the game's WarpWhistle, and you'll hear the warp tune from ''VideoGame/TheLegendOfZeldaI''. Mario will also be swept away in a tornado, much like Link in the same game.
** As listed above under MusicalThemeNaming, the Koopalings are all named after musicians.

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** Use the game's WarpWhistle, and you'll hear the warp tune from ''VideoGame/TheLegendOfZeldaI''. ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]''. Mario will also be swept away in a tornado, whirlwind, much like Link in the same game.
game. In the Japanese versions, they even share the same name.
** As listed above under MusicalThemeNaming, the Koopalings are all named after musicians.



* SprintMeter: Inverted with the game's P-Meter, in which you run at full speed whenever it's full and can fly if you have the Raccoon Leaf or Tanooki Suit.

to:

* SprintMeter: Inverted with the game's P-Meter, Power Meter, in which you run at full speed whenever it's full and can fly if you have the Raccoon Leaf or Tanooki Suit.



* TimedMission: As per ''Super Mario Bros.'' standards, each level is on a time limit. The underground warp levels are the only ones that don't have a time limit.

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* TimedMission: As per ''Super Mario Bros.'' standards, each level stage is on a time limit. The underground warp levels are the only ones that don't have a time limit.



** The Tanooki suit and the Hammer Brothers suit. You can waste other powerups willy-nilly even if you die, because Mushrooms, Fire Flowers, and Raccoon Leaves are a dime a dozen. But Tanooki Suits and Hammer Suits can be counted on one hand each... (The Frog Suit is similar in terms of rarity, but only useful in underwater areas.)
** The Hammer. Do you use it in World 2 to grab an early Frog Suit and the final Warp Whistle? Or do you save it for World 3's lengthy series of Toad Houses and Spade Panels to accumulate items and extra lives?
* TowerOfBabel: Mario and Luigi must ascend a spiral-shaped tower to reach the clouds of Sky Land. There is speculative debate as to whether the familiar looking Tower was inspired by the Tower of Babel or Mount Purgatorio.
* TremorTrampoline: If Mario or Luigi is stunned by a GroundPound from a Sledge Bros. or from some of the Koopalings, they'll bounce up and down in place for a few moments. After defeating Bowser, the resulting impact from down below will also bounce Mario or Luigi high into the air if they're standing on the ground.
* TrialAndErrorGameplay: In the pyramid level in Desert Land, there is a hill you can slide down and take out a few Buzzy Beetles along the way, only to fall directly into a pit that happens to be at the bottom. There is absolutely no way to know this is there the first time you play the game.

to:

** The Tanooki suit Suit and the Hammer Brothers suit. Suit. You can waste other powerups willy-nilly even if you die, because Mushrooms, Fire Flowers, and Raccoon Super Leaves are a dime a dozen. But Tanooki Suits and Hammer Suits can be counted on one hand each... (The Frog Suit is similar in terms of rarity, but only useful in underwater areas.)
** The Hammer. Do you use it in World 2 to grab an early Frog Suit and the final Warp Whistle? third warp whistle? Or do you perhaps save it for later, such as World 3's lengthy series of Toad Houses and Spade Panels to accumulate items and extra lives?
* TowerOfBabel: Mario and Luigi must ascend a spiral-shaped tower to reach the clouds sky of Sky Land.World 5. There is speculative debate as to whether the familiar looking Tower was inspired by the Tower of Babel or Mount Purgatorio.
* TremorTrampoline: If Mario or Luigi is stunned by a GroundPound from a Sledge Bros. Bro or from some of the Koopalings, they'll bounce up and down in place for a few moments. After defeating Bowser, the resulting impact from down below will also bounce Mario or Luigi high into the air if they're standing on the ground.
* TrialAndErrorGameplay: In the pyramid level in Desert Land, World 2, there is a hill you can slide down and take out a few Buzzy Beetles along the way, only to fall directly into a pit that happens to be at the bottom. There is absolutely no way to know this is there the first time you play the game.



* UnderTheSea: These levels begin to appear in World 3, but they occasionally appear in worlds after that. Their overall design is more complex than that of the water levels in ''VideoGame/SuperMarioBros1,'' which is why this game introduced a swimming power-up (the Frog Suit) so Mario and Luigi can move more freely.
* UndesirablePrize: There are a couple of mushroom houses late in the game that have a chance of giving you either a Tanuki suit, a Hammer Bros. suit, or a Frog suit. Particularly as these houses come up well after World 3 (the only place players generally want to have the Frog suit's improved underwater maneuverability), getting the Frog suit is seen as a huge letdown. However, there are a few underwater passages and secret rooms that are difficult or impossible to navigate without it.
* UniqueEnemy: Goombas in their shoes, Para-Beetles, Spiny Cheep Cheeps, and homing Missile Bills all turn up in exactly one level apiece. Also, a single fire breathing Nipper Plant appears in World 7-8.
* UnlockableContent: ''Super Mario Advance 4'' enters full-on NewGamePlus mode once a perfect clear is achieved in each world. Additionally, there are certain game features that only come to effect if certain e-Reader cards were swiped. These range from gameplay features from other Mario games, to different kinds of {{Mercy Mode}}s, to making the game harder.
* VideoGameRemake: Two of them; ''Super Mario All-Stars'' for the SNES included the game with a 16-bit graphical overhaul, along with a revamped Battle Mode, and remixed music. This remake was later released as ''Super Mario Advance 4: Super Mario Bros. 3'' for the Game Boy Advance, which added e-Reader support and voice acting.

to:

* UnderTheSea: These levels begin to appear in World 3, but they occasionally appear in worlds after that. Their overall design is more complex than that of the water levels in ''VideoGame/SuperMarioBros1,'' the first ''Super Mario Bros.'', which is why this game introduced a swimming power-up (the Frog Suit) so Mario and Luigi can move more freely.
* UndesirablePrize: There are a couple of mushroom houses Toad Houses late in the game that have a chance of giving you either a Tanuki Tanooki suit, a Hammer Bros. suit, Suit, or a Frog suit. Suit. Particularly as these houses come up well after World 3 (the only place players generally want to have the Frog suit's Suit's improved underwater maneuverability), getting the Frog suit Suit is seen as a huge letdown. However, there are a few underwater passages and secret rooms that are difficult or impossible to navigate without it.
* UniqueEnemy: Goombas in their shoes, Shoe Goombas, Para-Beetles, Spiny Cheep Cheeps, and homing Missile Missile/Bull's-Eye Bills all turn up in exactly one level apiece. Also, a single fire breathing fire-breathing Nipper Plant appears in World 7-8.
* UnlockableContent: ''Super Mario Advance 4'' enters full-on NewGamePlus mode once a perfect clear is achieved in each world. Additionally, there are certain game features that only come to effect if certain e-Reader cards were swiped. These range from gameplay features from other Mario ''Mario'' games, to different kinds of {{Mercy Mode}}s, to making the game harder.
* VideoGameRemake: Two of them; ''Super Mario All-Stars'' for the SNES included the game with a 16-bit graphical overhaul, along with remixed music and a revamped Battle Mode, and remixed music. Mode. This remake was later updated and released as ''Super Mario Advance 4: Super Mario Bros. 3'' for the Game Boy Advance, which added e-Reader support and voice acting.



* WakeUpCallBoss: While Larry Koopa and Morton Koopa Jr. aren't really any more difficult than any Boom Boom (save for adding some easily avoidable projectile attacks), Wendy O. Koopa ramps up the difficulty by throwing rings which bounce around the room and makes it much harder to safely hit her. All of the subsequent bosses do something to make the battle that little bit trickier.

to:

* WakeUpCallBoss: While Larry Koopa and Morton Koopa Jr. aren't really any more difficult than any Boom Boom (save for adding some easily avoidable projectile attacks), Wendy O. Koopa ramps up the difficulty by throwing rings which bounce around the room and makes it much harder to safely hit her. All of the subsequent bosses do something to make the battle that little bit trickier.



* WhamEpisode: Peach is just fine up until the end of World 7, at which point Bowser comes back and kidnaps her!

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* WhamEpisode: Peach The Princess is actually just fine up until around the end of World 7, at which point Bowser comes announces he has come back and kidnaps to kidnap her!



* YourPrincessIsInAnotherCastle: Jokingly referenced by the Princess herself in the original version of the game:
-->"Thank you. But our princess is in another castle! ...Just kidding! Ha ha ha! Bye bye."

to:

* YourPrincessIsInAnotherCastle: Jokingly referenced by the Princess herself in the original version NES and ''All-Stars'' versions of the game:
-->"Thank you. But our princess is in another castle! ...castle!...Just kidding! Ha ha ha! Bye bye."
10th Aug '16 10:06:41 AM matruz
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Added DiffLines:

* CentralTheme: Children and offspring; the Koopalings are introduced as Bowser's children, the Paragoombas are shown spawning mini-goombas, Bloopers now have their offspring following them, and even Bass is introduced as the daddy of the Cheep-cheeps.
30th Jul '16 5:02:21 AM LucaEarlgrey
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* OneHitKill: Boss Bass. Appearing in two levels in World 3, it jumps out of the water trying to engulf you, and if it does, [[EatenAlive you instantly lose a life]], even if you were powered-up. This results in 3-3 and 3-8 being ThatOneLevel to many players.

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* OneHitKill: OneHitKill:
**
Boss Bass. Appearing in two levels in World 3, it jumps out of the water trying to engulf you, and if it does, [[EatenAlive you instantly lose a life]], even if you were powered-up. This results in 3-3
** On the player-benefitting side of things, the Hammer Suit can kill Boom Boom
and 3-8 being ThatOneLevel to many players.each of the seven Koopalings with a single hammer.
26th Jul '16 5:05:40 PM Ferot_Dreadnaught
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* DangerouslyGenreSavvy: Bowser knew that Mario/Luigi will always rescue the Princess and that he was no match for the two in SuperMarioBros He decided to distract the heros by having his Koopaling children take over the seven kingdoms and kidnaps the princess while Mario/Luigi were away. Considering the sheer scale of militarization Bowser undertook for his kingdom, and the resulting difficulty of the stages in World 8, he sure took the lessons to heart.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioBros3