History VideoGame / SuperMarioBros3

30th Jun '17 2:02:49 PM Miracle@StOlaf
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* EasyLevelTrick: You can skip the entire naval stage in World 8 by simply swimming under the ships, so long as you have a turbo controller or really quick thumbs.
20th Jun '17 2:31:08 PM fruitstripegum
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* SequelDifficultyDrop: Compared to ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Granted, this game [[NintendoHard isn't very easy either]].



* SequelDifficultyDrop: Compared to ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Granted, this game [[NintendoHard isn't very easy either]].
20th Jun '17 2:30:07 PM fruitstripegum
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* MacroZone: World 4, Giant Land/Big Island. Some levels even have doors that change the level's size, foreshadowing ''VideoGame/SuperMario64'''s Tiny-Huge Island.



* MacroZone: World 4, Giant Land/Big Island. Some levels even have doors that change the level's size, foreshadowing ''VideoGame/SuperMario64'''s Tiny-Huge Island.
3rd Apr '17 11:48:19 PM Prinzenick
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* PuzzleBoss: Bowser cannot be harmed directly during the fight against him. You have to trick him into destroying the brick floor below with his ground pounds until he inevitably falls into the pit below it.
3rd Mar '17 1:54:30 PM DrFurball
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* ShowWithinAShow: In an unusual example, the game itself, which is presented as a stage play.
27th Feb '17 3:22:56 PM MegaMarioMan
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A [[VideoGameRemake remake]] of ''Super Mario Bros. 3'' was later included in the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, and that remake was [[UpdatedRerelease updated again]] as a standalone game with e-Reader support as ''Super Mario Advance 4: Super Mario Bros. 3''. '' VideoGame/SuperMarioMaker'' features ''Super Mario Bros. 3'' as one of the styles that players can use to create the courses of their dreams.

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A [[VideoGameRemake remake]] of ''Super Mario Bros. 3'' was later included in the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, and that remake was [[UpdatedRerelease updated again]] as a standalone game with e-Reader support as ''Super Mario Advance 4: Super Mario Bros. 3''. '' VideoGame/SuperMarioMaker'' ''VideoGame/SuperMarioMaker'' features ''Super Mario Bros. 3'' as one of the styles that players can use to create the courses of their dreams.



* OneUp:
** Just like in the first ''Super Mario Bros.'' game, special green mushrooms give 1-Ups, and one is awarded [[LawOfOneHundred for every 100 coins you collect]]. There are also goal cards at the end. Any combination of three grants a 1-up, and gathering all mushrooms, all flowers, or all stars grants 2-, 3-, and 5-ups, respectively. In addition, the spade game offers 2-, 3-, or 5-ups for matching up a picture, and you can earn a 1-up in the card matching minigame.
** ''Advance 4'' kicks those spade games up a notch by giving you a heart game once you clear the spade, in which the Super Star is replaced with a Super Leaf that'll give you seven lives. Clear that, and you get to play a club game where the Super Leaf is replaced with a big "3" that'll give you 10 lives. Clear THAT for a diamond game, where the slots are all rigged with one symbol. After playing the diamond game, it reverts back to a spade.



* AnimatedActors: Miyamoto has often equated the relationship between ''Mario'' characters in general to this trope, and while elements of it have appeared in other games [[note]] ''Super Mario Bros 2's'' character select and intermissions, ''Mario Party 2's'' intro, the battle screens of the first two ''Paper Mario'' games [[/note]] ''Super Mario Bros. 3'' uses it most extensively; many of the background elements and props have obvious bolts/wires and have shadows on what's supposedly ''thin air''. ''All-Stars'' and ''Advance 4'' later removed the "fake" stage-like elements.

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* AnimatedActors: Miyamoto has often equated the relationship between ''Mario'' characters in general to this trope, and while elements of it have appeared in other games [[note]] ''Super [[note]]''Super Mario Bros 2's'' character select and intermissions, ''Mario Party 2's'' intro, the battle screens of the first two ''Paper Mario'' games [[/note]] games[[/note]] ''Super Mario Bros. 3'' uses it most extensively; many of the background elements and props have obvious bolts/wires and have shadows on what's supposedly ''thin air''. ''All-Stars'' and ''Advance 4'' later removed the "fake" stage-like elements.



* OneUp:
** Just like in the first ''Super Mario Bros.'' game, special mushrooms give 1-ups, and one is awarded every 100 coins. There are also goal cards at the end. Any combination of three grants a 1-up, and gathering all mushrooms, all flowers, or all stars grants 2-, 3-, and 5-ups, respectively. In addition, the spade game offers 2-, 3-, or 5-ups for matching up a picture, and you can earn a 1-up in the card matching minigame.
** ''Advance 4'' kicks those spade games up a notch by giving you a heart game once you clear the spade, in which the Super Star is replaced with a Super Leaf that'll give you seven lives. Clear that, and you get to play a club game where the Super Leaf is replaced with a big "3" that'll give you 10 lives. Clear THAT for a diamond game, where the slots are all rigged with one symbol. After playing the diamond game, it reverts back to a spade.



** Along with the Super Mushroom, Fire Flower, and Super Star from the original game, this game introduced the Super Leaf, which allowed Mario to take flight and whack enemies with a raccoon/tanuki tail.

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** Along with the Super Mushroom, Fire Flower, and Super Star from the original game, this game introduced the Super Leaf, which allowed allows Mario to take flight and whack enemies with a raccoon/tanuki tail.



* SaveThePrincess: A DoubleSubversion. The main plot of the game is to rescue the Mushroom World kings. For most of the game, the Princess is [[StayInTheKitchen safe at home in the Mushroom Kingdom]], sending you letters and gifts. It isn't until you beat World 7 where your usual letter is instead from Bowser proudly claiming that he has kidnapped the Princess while you were away ([[XanatosGambit which was his plan all along, kings or princess]]). Only the ''Advance 4'' version decides to fill you in on this plot development if you skipped to World 8 by warping.
* SchrodingersGun: There's two slightly different {{Boss Room}}s in Bowser's Castle, with both having a holding cell behind them. No matter which one you go to, you'll always face Bowser there and find the Princess in the room behind.

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* SaveThePrincess: A DoubleSubversion. The main plot of the game is to rescue the Mushroom World kings. For most of the game, the Princess is [[StayInTheKitchen safe at home in the Mushroom Kingdom]], Kingdom, sending you letters with advice and gifts. It isn't until you beat World 7 where your usual letter is instead from Bowser proudly claiming that he has kidnapped the Princess while you were away ([[XanatosGambit which was his plan all along, kings or princess]]). Only the ''Advance 4'' version decides to fill you in on this plot development if you skipped to World 8 by warping.
* SchrodingersGun: There's two slightly different {{Boss Room}}s in Bowser's Castle, with both having a holding cell behind them. No matter which one you go to, you'll always face Bowser there and find the Princess in the room behind.



-->'''Peach''': Thank You, but our Princess is in another castle... Just Kidding! Ha ha ha!

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-->'''Peach''': -->'''Peach:''' Thank You, but our Princess is in another castle... Just Kidding! Ha ha ha!
20th Jan '17 10:06:56 AM MasterofGalaxies4628
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* DisneyVillainDeath: Happens to Bowser if he is defeated the normal way by tricking him into smashing through the floor. Even if he is defeated by the Fire Flower or Hammer Suit, he falls off the screen anyway.

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* DisneyVillainDeath: Happens to Bowser if he is defeated the normal way by tricking him into smashing through the floor. Even if If he is defeated by the Fire Flower or Hammer Suit, he falls off the screen anyway.in the standard {{Death Throw|s}} manner instead.
4th Jan '17 6:15:31 AM malter
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* {{Cap}}: Mario and Luigi can only have 99 lives. ''Advance 4'' bumps this up to 999.

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* {{Cap}}: {{Cap}}:
**
Mario and Luigi can only have 99 lives. ''Advance 4'' bumps this up to 999.999.
** The inventory has a max capacity of 28 items. Upon gaining a new item, the last one gets replaced with it, [[TrialAndErrorGameplay without telling you beforehand]].
28th Dec '16 9:41:11 PM MyFinalEdits
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''Super Mario Bros. 3'' is the third installment in the ''Franchise/SuperMarioBros'' series by Creator/{{Nintendo}}. Having saved the Mushroom Kingdom, the Mario Bros. must now liberate the surrounding kingdoms from Bowser, who, in the vein of UsefulNotes/NapoleonBonaparte, has divvied those kingdoms up between his seven kids, the Koopalings. Mario and Luigi must first trounce the Koopalings, retrieve the {{Magic Wand}}s stolen from the rightful rulers, and [[BalefulPolymorph restore the kings to human form]] before they're allowed to tackle Bowser. Oh, and this is all [[TrollingCreator supposedly]] [[https://www.youtube.com/watch?t=78&v=uu2DnTd3dEo a stage play]].

The final installment in the [[The8bitEraOfConsoleVideoGames 8-bit]] trilogy (more or less, considering the second game), it featured several new [[PowerUp power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth. ''Super Mario Bros. 3'' was also the first ''Mario'' game to have a specific cartoon SpinOff, in the form of ''WesternAnimation/TheAdventuresOfSuperMarioBros3''. It also received [[EarlyBirdCameo advance publicity]] in the west from the movie ''Film/TheWizard''.

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''Super Mario Bros. 3'' is the third installment in the ''Franchise/SuperMarioBros'' series by Creator/{{Nintendo}}. Having saved the Mushroom Kingdom, the Mario Bros. must now liberate the surrounding kingdoms from Bowser, who, in the vein of UsefulNotes/NapoleonBonaparte, has divvied those kingdoms up between his seven kids, the Koopalings. Mario and Luigi must first trounce the Koopalings, retrieve the {{Magic Wand}}s stolen from the rightful rulers, and [[BalefulPolymorph restore the kings to human form]] before they're allowed to tackle Bowser. Oh, and this A promotional video in 2015 had Miyamoto state that the game is all [[TrollingCreator supposedly]] [[https://www.youtube.com/watch?t=78&v=uu2DnTd3dEo a stage play]].

The final installment in the [[The8bitEraOfConsoleVideoGames 8-bit]] trilogy (more or less, considering the second game), series of games, it featured several new [[PowerUp power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth. ''Super Mario Bros. 3'' was also the first ''Mario'' game to have a specific cartoon SpinOff, in the form of ''WesternAnimation/TheAdventuresOfSuperMarioBros3''. It also received [[EarlyBirdCameo advance publicity]] in the west from the movie ''Film/TheWizard''.
28th Dec '16 9:29:48 PM Sammettik
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** The Treasure Ship and White Mushroom House. The former requires the tens digit of the player's score to match both digits of his or her coin count[[note]]After which, you must clear the stage with the ones digit of the timer on an even number.[[/note]], and the latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being an NES game, the only way to learn how to find these secrets (at the time it was originally released) was by word of mouth.[[note]]Or Magazine/NintendoPower. Or in the NES Game Atlas, one of the original four Nintendo Player's Guides.[[/note]] In the case of the White Mushroom Houses, the coin collection requirements basically boil down to "all the coins in the autoscrolling levels" which made getting them considerably easier once you figured it out.

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** The Treasure Ship and White Mushroom House. The former requires the player to complete a level in Grass Land, Sea Side, The Sky, or Iced Land with a Hammer Bros. present on the map and for the tens digit of the player's score to match both digits of his or her coin count[[note]]After which, you must clear the stage with the ones digit of the timer on an even number.[[/note]], and the number[[/note]]. The latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being an NES game, the only way to learn how to find these secrets (at the time it was originally released) was by word of mouth.[[note]]Or Magazine/NintendoPower. Or in the NES Game Atlas, one of the original four Nintendo Player's Guides.[[/note]] In the case of the White Mushroom Houses, the coin collection requirements basically boil down to "all the coins in the autoscrolling levels" which made getting them considerably easier once you figured it out.
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