History VideoGame / SuperMarioBros3

4th Nov '17 1:17:32 AM DragonQuestZ
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* DungeonBypass: There are two items of this sort: the P-Wing and the Lakitu's Cloud. The P-Wing grants the player a Raccoon Suit that has unlimited flight, allowing them to fly over most levels with open ceilings. The Lakitu's Cloud, on the other hand, bypasses a level entirely; however, the course won't be marked as complete. This means the player will have to replay the level if they lose a life, and it won't count towards the ''Advance 4'' level count if skipped. Also, if you lose a life on an airship, it will try to move to a new spot past an uncleared level, forcing you to either play it it use another cloud to bypass it again.



** Worlds 4-5 and 5-1 have dummied-out exits. The latter is the result of localization; a glitch in the Family Computer/Japanese version involving the original exit led to the NES/International version having an alternate exit for this level, although the first one was never taken out.

to:

** Worlds 4-5 and 5-1 have dummied-out exits. The latter is the result of localization; a localization. A glitch in the Family Computer/Japanese version Famicom version, involving the original exit exit, led to the NES/International version other versions having an alternate exit for this level, although the first one was never taken out.



* DungeonBypass: There are two items of this sort: the P-Wing and the Lakitu's Cloud. The P-Wing grants the player a Raccoon Suit that has unlimited flight, allowing them to fly over most levels with open ceilings. The Lakitu's Cloud, on the other hand, bypasses a level entirely; however, the course won't be marked as complete. This means the player will have to replay the level if they lose a life, and it won't count towards the ''Advance 4'' level count if skipped. Also, if you lose a life on an airship, it will try to move to a new spot past an uncleared level, forcing you to either play it it use another cloud to bypass it again.



* SaveThePrincess: A DoubleSubversion. The main plot of the game is to rescue the Mushroom World kings. For most of the game, the Princess is safe at home in the Mushroom Kingdom, sending you letters with advice and gifts. It isn't until you beat World 7 where your usual letter is instead from Bowser proudly claiming that he has kidnapped the Princess while you were away ([[XanatosGambit which was his plan all along, kings or princess]]). Only the ''Advance 4'' version decides to fill you in on this plot development if you skipped to World 8 by warping.

to:

* SaveThePrincess: A DoubleSubversion. The main plot of the game is to rescue the Mushroom World kings. For most of the game, the Princess is safe at home in the Mushroom Kingdom, sending you letters with advice and gifts. It isn't until you beat World 7 where your usual letter is instead from Bowser proudly claiming that he has kidnapped the Princess while you were away ([[XanatosGambit which (which was his plan all along, kings or princess]]).along). Only the ''Advance 4'' version decides to fill you in on this plot development if you skipped to World 8 by warping.



* SequelDifficultyDrop: Compared to ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Granted, this game [[NintendoHard isn't very easy either]].

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* SequelDifficultyDrop: Compared While still challenging according to ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Granted, this game [[NintendoHard isn't very the series's standards, it's easy either]].compared to ''VideoGame/SuperMarioBrosTheLostLevels''.
3rd Nov '17 9:03:34 PM SilverDollar
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** Worlds 4-5 and 5-1 have dummied-out exits. The latter is the result of localization; a glitch in the Family Computer version involving the original exit led to the NES version having an alternate exit for this level, although the first one was never taken out.

to:

** Worlds 4-5 and 5-1 have dummied-out exits. The latter is the result of localization; a glitch in the Family Computer Computer/Japanese version involving the original exit led to the NES NES/International version having an alternate exit for this level, although the first one was never taken out.



* NewGamePlus: In the NES version, clearing the game and starting over without resetting the console loads your inventory with P-Wings. This is actually not present in the Family Computer version, and was not re-added to ''All-Stars'' and ''Advance 4''.

to:

* NewGamePlus: In the NES NES/International version, clearing the game and starting over without resetting the console loads your inventory with P-Wings. This is actually not present in the Family Computer Computer/Japanese version, and was not re-added to ''All-Stars'' and ''Advance 4''.



* NoNameGiven: The Koopalings in the Family Computer version. Their names were established during the NES localization of the game, and were named after musicians.

to:

* NoNameGiven: The Koopalings in the Family Computer Computer/Japanese version. Their names were established during the NES NES/International localization of the game, and were named after musicians.
3rd Nov '17 8:54:59 PM SilverDollar
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* DifficultyByRegion: In the original Family Computer/Japanese version, Mario reverts all the way back to small Mario when hit even if he's fully powered-up (Fire, Raccoon, etc). In the localized NES version, he reverts back to Super Mario, meaning he's able to take an extra hit. This revision would also apply to ''All-Stars'' and ''Advance 4'', both in Japan and internationally. (''Advance 4'' was planned to include an e-Reader switch that would bring back the original damage behavior, but it was never produced anywhere.)

to:

* DifficultyByRegion: In the original Family Computer/Japanese version, Mario reverts all the way back to small Mario when hit even if he's fully powered-up (Fire, Raccoon, etc). In the localized NES NES/International version, he reverts back to Super Mario, meaning he's able to take an extra hit. This revision would also apply to ''All-Stars'' and ''Advance 4'', both in Japan and internationally. (''Advance 4'' was planned to include an e-Reader switch that would bring back the original damage behavior, but it was never produced anywhere.)
3rd Nov '17 8:53:10 PM SilverDollar
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* DifficultyByRegion: In the original Family Computer version, Mario reverts all the way back to small Mario when hit even if he's fully powered-up (Fire, Raccoon, etc). In the localized NES version, he reverts back to Super Mario, meaning he's able to take an extra hit. This revision would also apply to ''All-Stars'' and ''Advance 4'', both in Japan and internationally. (''Advance 4'' was planned to include an e-Reader switch that would bring back the original damage behavior, but it was never produced anywhere.)

to:

* DifficultyByRegion: In the original Family Computer Computer/Japanese version, Mario reverts all the way back to small Mario when hit even if he's fully powered-up (Fire, Raccoon, etc). In the localized NES version, he reverts back to Super Mario, meaning he's able to take an extra hit. This revision would also apply to ''All-Stars'' and ''Advance 4'', both in Japan and internationally. (''Advance 4'' was planned to include an e-Reader switch that would bring back the original damage behavior, but it was never produced anywhere.)
24th Sep '17 7:05:06 PM Wingnut
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* PaletteSwap: Mario and Luigi in the original 8-bit version, as well as most of the enemies in all versions. Also, Larry and Iggy are head swaps of each other in this game, as are Morton and Roy.

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* PaletteSwap: Mario and Luigi in the original 8-bit version, as well as most of the enemies in all versions. Also, versions.
**
Larry and Iggy are head swaps of each other in this game, as are Morton and Roy.Roy.
** The Water Land King is a head swap of both Mario Bros..
23rd Sep '17 3:51:39 PM nombretomado
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The final installment in the [[The8bitEraOfConsoleVideoGames 8-bit]] series of games, it featured several new [[PowerUp power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth. ''Super Mario Bros. 3'' was also the first ''Mario'' game to have a specific cartoon SpinOff, in the form of ''WesternAnimation/TheAdventuresOfSuperMarioBros3''. It also received [[EarlyBirdCameo advance publicity]] in the west from the movie ''Film/TheWizard''.

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The final installment in the [[The8bitEraOfConsoleVideoGames [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] series of games, it featured several new [[PowerUp power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth. ''Super Mario Bros. 3'' was also the first ''Mario'' game to have a specific cartoon SpinOff, in the form of ''WesternAnimation/TheAdventuresOfSuperMarioBros3''. It also received [[EarlyBirdCameo advance publicity]] in the west from the movie ''Film/TheWizard''.
30th Aug '17 12:52:03 PM Jubileus57
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Added DiffLines:

* SinisterSentientSun: This game introduces the Angry Sun, a small sun with a furious, menacing face that regularly swoops down on Mario in order to harm the poor plumber.
30th Jun '17 2:02:49 PM Miracle@StOlaf
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Added DiffLines:

* EasyLevelTrick: You can skip the entire naval stage in World 8 by simply swimming under the ships, so long as you have a turbo controller or really quick thumbs.
20th Jun '17 2:31:08 PM fruitstripegum
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* SequelDifficultyDrop: Compared to ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Granted, this game [[NintendoHard isn't very easy either]].



* SequelDifficultyDrop: Compared to ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''. Granted, this game [[NintendoHard isn't very easy either]].
20th Jun '17 2:30:07 PM fruitstripegum
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* MacroZone: World 4, Giant Land/Big Island. Some levels even have doors that change the level's size, foreshadowing ''VideoGame/SuperMario64'''s Tiny-Huge Island.



* MacroZone: World 4, Giant Land/Big Island. Some levels even have doors that change the level's size, foreshadowing ''VideoGame/SuperMario64'''s Tiny-Huge Island.
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