History VideoGame / SuperDodgeBall

5th Jun '16 2:00:58 AM MoPete
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* TrueFinalBoss: In the NES Version, winning the final game without losing a single player on your side throws you into one final match against Team Shadow, a MirrorMatch against shadow clones of your own team.
19th Dec '15 5:17:09 PM nombretomado
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''Super Dodge Ball'' was ported to the NintendoEntertainmentSystem in 1988. While the graphics were downgraded, the sprites are different (everyone is the same size and a head-swap of each other) and the maximum number of players per team was reduced from seven to six, it also gave each team member (not just captains) two power shots instead of just one, as well as individual health gauge and full stats. There was also a [[TurboGrafx16 PC Engine]] which combined the graphics and format of the arcade version with some of features from the NES version, while adding an all new Quest Mode. A SharpX68000 version was also released, which was a straight port of the arcade game. A GameBoy version was also released that is drastically different from all the other versions, as it replaces all the international teams with themed teams featuring punks, mobsters, superheroes, pirates and ninjas.

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''Super Dodge Ball'' was ported to the NintendoEntertainmentSystem in 1988. While the graphics were downgraded, the sprites are different (everyone is the same size and a head-swap of each other) and the maximum number of players per team was reduced from seven to six, it also gave each team member (not just captains) two power shots instead of just one, as well as individual health gauge and full stats. There was also a [[TurboGrafx16 [[UsefulNotes/TurboGrafx16 PC Engine]] which combined the graphics and format of the arcade version with some of features from the NES version, while adding an all new Quest Mode. A SharpX68000 UsefulNotes/SharpX68000 version was also released, which was a straight port of the arcade game. A GameBoy version was also released that is drastically different from all the other versions, as it replaces all the international teams with themed teams featuring punks, mobsters, superheroes, pirates and ninjas.
18th Dec '15 8:38:02 PM nombretomado
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Another sequel was released for the NeoGeo, simply titled ''[[RecycledTitle Super Dodge Ball]]'' (or ''Kunio no Nekketsu Dodgeball Densetsu''), which changed the rules a bit so that only each team has three members (the eliminated members are moved to the outer court) and made the Power Shots executable through FightingGame-style commands (adding Super Move-style Power Shots that are executable only by filling out a power gauge). It's one of the most sought after Neo-Geo games ever made, as it was the last game ever produced by Technos Japan Corp.

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Another sequel was released for the NeoGeo, UsefulNotes/NeoGeo, simply titled ''[[RecycledTitle Super Dodge Ball]]'' (or ''Kunio no Nekketsu Dodgeball Densetsu''), which changed the rules a bit so that only each team has three members (the eliminated members are moved to the outer court) and made the Power Shots executable through FightingGame-style commands (adding Super Move-style Power Shots that are executable only by filling out a power gauge). It's one of the most sought after Neo-Geo games ever made, as it was the last game ever produced by Technos Japan Corp.



* CanonForeigner: Miyuki and Kenji from the NeoGeo version, as well as all the sidekick characters.

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* CanonForeigner: Miyuki and Kenji from the NeoGeo UsefulNotes/NeoGeo version, as well as all the sidekick characters.



* FreudianExcuse: In the NeoGeo version, D.B. Maou wants to rid the world of dodgeball because [[spoiler: he accidentally killed his wife when a power shot he intended for an opponent hit the crowd she was in instead.]]

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* FreudianExcuse: In the NeoGeo UsefulNotes/NeoGeo version, D.B. Maou wants to rid the world of dodgeball because [[spoiler: he accidentally killed his wife when a power shot he intended for an opponent hit the crowd she was in instead.]]



* XMeetsY: The NeoGeo release of SuperDodgeball gives the games more of a FightingGame aesthetic, including command moves for super shots as well as counters, not to mention a [[ManaMeter meter for desperation moves]] and a way to charge it manually ala ''VideoGame/TheKingOfFighters '94''.

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* XMeetsY: The NeoGeo UsefulNotes/NeoGeo release of SuperDodgeball gives the games more of a FightingGame aesthetic, including command moves for super shots as well as counters, not to mention a [[ManaMeter meter for desperation moves]] and a way to charge it manually ala ''VideoGame/TheKingOfFighters '94''.
11th Nov '15 5:02:31 PM nombretomado
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In Japan, a Super Famicom sequel was released titled ''Kunio-kun no Dodgeball Dayo Zen'in Shūgō'', which featured even more teams than the NES version, along with fully customizable character stats, teams, and stages. It featured all the foreign teams from the Famicom version, as well as several new ones, plus various characters from the ''Downtown Nekketsu'' (''RiverCityRansom'') sub-series of Kunio games.

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In Japan, a Super Famicom sequel was released titled ''Kunio-kun no Dodgeball Dayo Zen'in Shūgō'', which featured even more teams than the NES version, along with fully customizable character stats, teams, and stages. It featured all the foreign teams from the Famicom version, as well as several new ones, plus various characters from the ''Downtown Nekketsu'' (''RiverCityRansom'') (''VideoGame/RiverCityRansom'') sub-series of Kunio games.
23rd Jun '15 11:07:48 AM nombretomado
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* XMeetsY: The NeoGeo release of SuperDodgeball gives the games more of a FightingGame aesthetic, including command moves for super shots as well as counters, not to mention a [[ManaMeter meter for desperation moves]] and a way to charge it manually ala KingOfFighters '94.

to:

* XMeetsY: The NeoGeo release of SuperDodgeball gives the games more of a FightingGame aesthetic, including command moves for super shots as well as counters, not to mention a [[ManaMeter meter for desperation moves]] and a way to charge it manually ala KingOfFighters '94.''VideoGame/TheKingOfFighters '94''.
20th Apr '15 11:42:35 AM nombretomado
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** The NES game has a slightly more complex example. In the Japanese version, the final team were the Americans (just like in the arcade game). In the American version, the two Japanese teams were made into Americans, the American team was made into a Japanese team that has the stats of the Soviet team and the Soviet team uses the stats of the American team. This was done so that the Soviet team would be made into the final team in the game, since the game was released at the height of the ColdWar.

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** The NES game has a slightly more complex example. In the Japanese version, the final team were the Americans (just like in the arcade game). In the American version, the two Japanese teams were made into Americans, the American team was made into a Japanese team that has the stats of the Soviet team and the Soviet team uses the stats of the American team. This was done so that the Soviet team would be made into the final team in the game, since the game was released at the height of the ColdWar.UsefulNotes/ColdWar.
10th Jan '15 2:46:39 PM Saurubiker
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In the original arcade game, the player takes control of the American team (or the Japanese team, depending on the version) as they face off against the rival national team, and then five rival teams from different nationalities (England, Iceland, China, Kenya, and Japan/America). The play mechanics in the arcade are simple, with the captain being the only member of the player's team to possess a power shots. Most of the characters can be eliminated with two or three well delivered running or jumping shots, but all of the CPU teams in the arcade version have backup members that will replace their teammates when they're eliminated.

''Super Dodge Ball'' was ported to the NintendoEntertainmentSystem in 1988. While the graphics are downgraded, the sprites are different (everyone is the same size and a head-swap of each other) and the maximum number of players per team was reduced from seven to six, it also gave each team member (not just captains) two power shots instead of just one, as well as individual health gauge and full stats. There was also a [[TurboGrafx16 PC Engine]] which combined the graphics and format of the arcade version with some of features from the NES version, while adding an all new Quest Mode. A SharpX68000 version was also released, which was a straight port of the arcade game. A GameBoy version was also released that is drastically different from all the other versions, as it replaces all the international teams with themed teams feature punks, mobsters, superheroes, pirates and ninjas.

to:

In the original arcade game, the player takes control of the American team (or the Japanese team, depending on the version) as they face off against the rival national team, and then five rival teams from different nationalities (England, Iceland, China, Kenya, and Japan/America). The play mechanics in the arcade are simple, with the captain being the only member of the player's team to possess a the power shots.shot move. Most of the characters can be eliminated with two or three well delivered running or jumping shots, but all of the CPU teams in the arcade version have backup members that will replace their teammates when they're eliminated.

''Super Dodge Ball'' was ported to the NintendoEntertainmentSystem in 1988. While the graphics are were downgraded, the sprites are different (everyone is the same size and a head-swap of each other) and the maximum number of players per team was reduced from seven to six, it also gave each team member (not just captains) two power shots instead of just one, as well as individual health gauge and full stats. There was also a [[TurboGrafx16 PC Engine]] which combined the graphics and format of the arcade version with some of features from the NES version, while adding an all new Quest Mode. A SharpX68000 version was also released, which was a straight port of the arcade game. A GameBoy version was also released that is drastically different from all the other versions, as it replaces all the international teams with themed teams feature featuring punks, mobsters, superheroes, pirates and ninjas.



** ''Bakunetsu Dodgeball Fighters'' originally had the teams identified by their prefectures. The American version, ''Super Dodge Ball Advance'', gave them different nationalities, with the main team (the Heroes) being decided by the player.

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** ''Bakunetsu Dodgeball Fighters'' originally had the teams identified by their prefectures. from the nine regions of Japan. The American version, ''Super Dodge Ball Advance'', gave Advance'' internationalized them by giving them different nationalities, with the main team (the Heroes) being decided by the player.
10th Jan '15 2:42:07 PM Saurubiker
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** ''Bakunetsu Dodgeball Fighters'' originally had teams from various Japanese regions. The American version, ''Super Dodge Ball Advance'', gave them different nationalities, with the main team (the Heroes) being decided by the player.

to:

** ''Bakunetsu Dodgeball Fighters'' originally had the teams from various Japanese regions.identified by their prefectures. The American version, ''Super Dodge Ball Advance'', gave them different nationalities, with the main team (the Heroes) being decided by the player.
4th Oct '14 6:55:07 PM Arima
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* WrapAround: Striking a player with the "Around the World" Super Jump Shot will cause them to appear from the other edge of the screen.
13th Jan '14 3:34:44 PM SMsoldier
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After Technos went out of business, Million (a company formed by former Technos employees) made a SpiritualSequel, titled ''Bakunetsu Dodgeball Fighters''. This sequel was released in America as ''Super Dodge Ball Advance'' and after their success with the game, they brought back the rights to the Kunio characters and made an "official" sequel for the DS titled ''Super Dodge Ball Brawlers''. On August 25, 2009, Downtown Smash Dodgeball has been released on the Xbox360 as an indie title and its updated re-release Downtown Nekketsu Dodgeball has been released on July 12, 2011 on the Wii and PC. Downtown Nekketsu Dodgeball, however, was [[NoExportForYou only available in Japan]].

to:

After Technos went out of business, Million (a company formed by former Technos employees) made a SpiritualSequel, titled ''Bakunetsu Dodgeball Fighters''. This sequel was released in America as ''Super Dodge Ball Advance'' and after their success with the game, they brought back the rights to the Kunio characters and made an "official" sequel for the DS titled ''Super Dodge Ball Brawlers''. On August 25, 2009, Downtown Smash Dodgeball has been released on the Xbox360 as an indie title and its updated re-release Downtown Nekketsu Dodgeball has been released on July 12, 2011 on the Wii and PC.PC with additional characters, courts, and updated music. Downtown Nekketsu Dodgeball, however, was [[NoExportForYou only available in Japan]].
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