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* BadFuture: Akuukan, the final area of ''Super Bomberman 4'' - the penultimate area is Choumirai, which is a [[InvertedTrope Good Future]].



* PlanetSpaceship: Bagurā Ship / Battleship in ''Super Bomberman 3''. Also the ''setting'' of ''Super Bomberman 2''.

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* PlanetSpaceship: The setting of ''Super Bomberman 2'', and Bagurā Ship / Battleship in ''Super Bomberman 3''. Also the ''setting'' of ''Super Bomberman 2''.3''.


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* {{Prehistoria}}: Genshijidai in ''Super Bomberman 4''.


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* TwentyMinutesIntoTheFuture: The setting of ''Super Bomberman'', and Gendai in ''Super Bomberman 4''.


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* TheWonderland: Zone 5 in ''Super Bomberman 5''
* {{Wutai}}: Edojidai in ''Super Bomberman 4''.
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* TheSmurfettePrinciple: The only female characters in the ''Super Bomberman'' series consist of Pretty Bomber, Lady Bomber, and Honey. Pretty Bomber would go on in the ''VideoGame/BombermanLand'' series as the only main female.

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* TheSmurfettePrinciple: The only female humanoid characters in the ''Super Bomberman'' series consist of Pretty Bomber, Lady Bomber, and Honey. Pretty Bomber would go on in the ''VideoGame/BombermanLand'' series as the only main female.
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* MercyInvincibility: A very generous amount is given to you at the beginning of every level in the first ''Super Bomberman'' game, so much that a trick could be used to take advantage of it. Lay a bomb, and wait for it to explode, then keep tapping the A button to lay more bombs which will immediately explode because they are within an explosion. Walk around the level while doing this and you can get a very nice head start.

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* MercyInvincibility: A very generous amount is given to you at the beginning of every level stage in the first ''Super Bomberman'' game, so much that a trick could be used to take advantage of it. Lay a bomb, and wait for it to explode, then keep tapping the A button to lay more bombs which will immediately explode because they are within an explosion. Walk around the level stage while doing this and you can get a very nice head start.

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* FakeDifficulty: 5-1 (actually the only stage in 5-X) in the first game. A very long chain of fights against Mecha Bombers, it will PROBABLY kill you at least once. Not by anything the bombers do, necessarily, but by virtue of running out of time without any time pickups to be had. Kiss your Remote Bombs goodbye, and it's not even your fault. Probably.

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* FakeDifficulty: 5-1 (actually the only stage in 5-X) in the first game. [[BossRush A very long chain of fights fights]] against [[EvilKnockoff Mecha Bombers, Bombers]], it will PROBABLY kill you at least once. Not by anything the bombers do, necessarily, but by virtue of running out of time without any time pickups to be had. Kiss your Remote Bombs goodbye, and it's not even your fault. Probably.



** One world in ''Super Bomberman'' pitted you against [[BossRush waves of]] [[EvilKnockoff unnamed evil]] [[WolfpackBoss Bombermen]] built by one of the game's main villains.
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* HeelFaceTurn: Black Bomber was the primary antagonist from ''VideoGame/BombermanII'' through ''VideoGame/{{Bomberman 94}}'', but by ''Super Bomberman'' he's gone through this.

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* HeelFaceTurn: Black Bomber Bomberman was the primary antagonist from ''VideoGame/BombermanII'' ''[[VideoGame/Bomberman93 Bomberman '93]]'' through ''VideoGame/{{Bomberman 94}}'', about ''[[VideoGame/Bomberman94 Bomberman '94]]'', but by ''Super Bomberman'' he's gone through this.

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''Super Bomberman'' is a series of VideoGame/{{Bomberman}} games released in the [[TheNineties early-to-mid 90's]] for the [[SuperNintendoEntertainmentSystem Super NES]]. The first two games were released internationally, the third was released in Japan and Europe only, and the fourth and fifth games were Japan-exclusive.

The games make use of the classic Bomberman gameplay formula: the levels are laid out in a grid pattern with enemies and destructible blocks. When all of the enemies have been defeated, the exit will open and the player can progress to the next level. Some games instead require you to activate/destroy switches to open the exit. ''Super Bomberman 5'' also gives several branching paths, and it is possible to reach the (good) ending without seeing 3/4s of the game.

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''Super Bomberman'' is a series of VideoGame/{{Bomberman}} ''VideoGame/{{Bomberman}}'' games released in the [[TheNineties early-to-mid 90's]] for the [[SuperNintendoEntertainmentSystem Super NES]].Famicom/NES]]. The first two games were released internationally, the third was released in Japan and Europe only, and the fourth and fifth games were Japan-exclusive.

The games make use of the classic Bomberman gameplay formula: the levels stages are laid out in a grid pattern with enemies and destructible blocks. When all of the enemies have been defeated, the exit will open and the player can progress to the next level.stage. Some games instead require you to activate/destroy switches to open the exit. ''Super Bomberman 5'' also gives several branching paths, and it is possible to reach the (good) ending without seeing 3/4s of the game.



* ''Super Bomberman 4'' (1996) - Japan-only
* ''Super Bomberman 5'' (1997) - Japan-only

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* ''Super Bomberman 4'' (1996) - Japan-only
Japan only
* ''Super Bomberman 5'' (1997) - Japan-onlyJapan only



* ArcNumber: 5656. Entering it as a password in the various 16-bit Bomberman games almost always had an effect, though what it did varied depending on the game.

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* ArcNumber: 5656. Entering it as a password in the various 16-bit Bomberman ''Bomberman'' games almost always had an effect, though what it did varied depending on the game.



* BubblegloopSwamp: Mori Mori Star / Swamp Attack in ''Super Bomberman 3''.



* CombiningMecha: The Five Bad Bombers from ''Super Bomberman 3'' enter into/become a large mecha for Bagular to ride after entering a vortex.

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* CombiningMecha: The Five Bad Bombers from In ''Super Bomberman 3'' 3'', the Five Dastardly Bombers enter into/become a large mecha for Bagular to ride after entering a vortex.



* {{Expy}}: The World Bombers from ''Super Bomberman 3'' could be this to the World Bombers from ''Super Bomberman Panic Bomber W'':
** Rasta Bomber: Mexican Bomber
** Metal Bomber: Metal Bomber [[ShapedLikeItself (?)]]
** Bomb Gunman: Bomber the Kid
** Animal Bomber: Bomber Uhho

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* {{Expy}}: The Five of the World Bombers from ''Super Bomberman 3'' could be this to the World Bombers from ''Super Bomberman Bomberman: Panic Bomber W'':
** Rasta Bomber: Raster-Bomber: Mexican Bomber
** Metal Bomber: Metal-Bomber: Metal Bomber [[ShapedLikeItself (?)]]
** Bomb Gunman: Bom-Gunman: Bomber the Kid
** Animal Bomber: Animal-Bomber: Bomber Uhho



* FakeDifficulty: 5-1 (actually the only stage in 5-X) in the first game. A very long chain of fights against evil/fake Bombers, it will PROBABLY kill you at least once. Not by anything the bombers do, necessarily, but by virtue of running out of time without any time pickups to be had. Kiss your Remote Bombs goodbye, and it's not even your fault. Probably.

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* FakeDifficulty: 5-1 (actually the only stage in 5-X) in the first game. A very long chain of fights against evil/fake Mecha Bombers, it will PROBABLY kill you at least once. Not by anything the bombers do, necessarily, but by virtue of running out of time without any time pickups to be had. Kiss your Remote Bombs goodbye, and it's not even your fault. Probably.



* LethalLavaLand: Achi Achi Star / Firestorm in ''Super Bomberman 3''.



* MirrorBoss: The [[QuirkyMinibossSquad evil bombers]], which started showing up in ''Super Bomberman 2''.

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* MirrorBoss: The [[QuirkyMinibossSquad evil bombers]], which started showing up Mecha Bombers in ''Super Bomberman 2''.Bomberman'', along with other on-foot bomber bosses in the sequels.



* MyRulesAreNotYourRules: The final bosses of ''1'' and ''2'' are hated for this. Like some enemies in the game, they float to avoid bomb explosions; ''un''like other enemies in the game, they '''[[TheComputerIsACheatingBastard never come]] back down'''. The only way to damage them is to use the Bomb Punch power-up to hit them over the head... which is implying that you, you know, ''have'' it and didn't [[ContinuingIsPainful LOSE it from dying]]. It becomes less of a battle against the boss and more of a battle against the RNG to try and dig up a Bomb Punch from under a destroyable block; the game becomes {{Unwinnable}} otherwise. Thankfully all the later Bomberman games didn't use bosses like this.
* NewWorkRecycledGraphics: ''Super Bomberman 5'' reuses a lot of graphics from previous Super Bomberman games.

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* MyRulesAreNotYourRules: The final bosses of ''1'' and ''2'' are hated for this. Like some enemies in the game, they float to avoid bomb explosions; ''un''like other enemies in the game, they '''[[TheComputerIsACheatingBastard never come]] back down'''. The only way to damage them is to use the Bomb Punch power-up to hit them over the head... which is implying that you, you know, ''have'' it and didn't [[ContinuingIsPainful LOSE it from dying]]. It becomes less of a battle against the boss and more of a battle against the RNG to try and dig up a Bomb Punch from under a destroyable block; the game becomes {{Unwinnable}} otherwise. Thankfully all the later Bomberman ''Bomberman'' games didn't use bosses like this.
* NewWorkRecycledGraphics: ''Super Bomberman 3'' and (to a lesser extent) ''Super Bomberman 4'' reuse assets from the [[UsefulNotes/TurboGrafx16 TurboGrafx-16]] games. ''Super Bomberman 5'' also reuses a lot of graphics from all four previous Super Bomberman ''Super Bomberman'' games.



* PowerupMount: The Rooi kangaroos in 3 and 5; half of the enemies in 4.

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* PlanetSpaceship: Bagurā Ship / Battleship in ''Super Bomberman 3''. Also the ''setting'' of ''Super Bomberman 2''.
* PowerupMount: The Rooi kangaroos in 3 ''3'' and 5; ''5''; half of the enemies in 4.''4''.



* QuirkyMinibossSquad: The "Five Bad Bombers" from ''Super Bomberman 2''.
* TheSmurfettePrinciple: Before the N64 games the series female cast was Pretty Bomber and Lady Bomber. The former of the two would go on to fulfill this role by appearing in future Bomberman games as the only female character.
* SpellMyNameWithAnS: Buglear/Bugglar/Burglar/Bagular/agura, the recurring BigBad.

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* QuirkyMinibossSquad: The "Five Bad Bombers" from Five Dastardly Bombers introduced in ''Super Bomberman 2''.
2'', the Bomber Shitennou in ''Super Bomberman 4'', and the 8 Kyouaku Bombers in ''Super Bomberman 5''.
* ShiftingSandLand: Sara Sara Star / Pyramid in ''Super Bomberman 3''.
* SlippySlideyIceWorld: Yuki Yuki Star / Winterland in ''Super Bomberman 3''.
* TheSmurfettePrinciple: Before The only female characters in the N64 games the ''Super Bomberman'' series female cast was consist of Pretty Bomber, Lady Bomber, and Honey. Pretty Bomber and Lady Bomber. The former of the two would go on to fulfill this role by appearing in future Bomberman games the ''VideoGame/BombermanLand'' series as the only female character.
main female.
* SpellMyNameWithAnS: Buglear/Bugglar/Burglar/Bagular/agura, the The recurring BigBad.BigBad was previously romanized as Buglear in ''[[VideoGame/Bomberman94 Bomberman '94]]''. In the ''Super Bomberman 3'' [[AllThereInTheManual PAL manual]], he's referred to as Professor Bugler, and then Professor Buglar in the ''very next sentence'' (which happens ''twice''). He's usually called Bagular in later games starting with ''VideoGame/BombermanHero''.



* SuspiciouslySimilarSubstitute: The Four Bomber Kings (plus Great Bomber) to the Five Dastardly Bombers in ''Super Bomberman 4''.

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* SuspiciouslySimilarSubstitute: The Four Bomber Kings Shitennou (plus Great Bomber) to the Five Dastardly Bombers in ''Super Bomberman 4''.


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* UnderTheSea: Buku Buku Star / Deep Sea in ''Super Bomberman 3''.
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* EverythingsBetterWithDinosaurs: Different dinosaurs show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.

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* EverythingsBetterWithDinosaurs: Different dinosaurs show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like [[VideoGame/YoshisIsland Yoshi eggs.eggs]].
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* ''Super Bomberman R'' [[SequelGap (2017)]] - For the UsefulNotes/NintendoSwitch [[invoked]]

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FakeDifficulty: 5-1 (actually the only stage in 5-X) in the first game. A very long chain of fights against evil/fake Bombers, it will PROBABLY kill you at least once. Not by anything the bombers do, necessarily, but by virtue of running out of time without any time pickups to be had. Kiss your Remote Bombs goodbye, and it's not even your fault. Probably.

to:

* FakeDifficulty: 5-1 (actually the only stage in 5-X) in the first game. A very long chain of fights against evil/fake Bombers, it will PROBABLY kill you at least once. Not by anything the bombers do, necessarily, but by virtue of running out of time without any time pickups to be had. Kiss your Remote Bombs goodbye, and it's not even your fault. Probably.



* MarthDebutedInSmashBros: Bagular, easily the closest thing the entire series has to a BigBad, barely averts this by appearing in ''[[VideoGame/{{Bomberman94}} Mega Bomberman]]''. However his later appearance in [[spoiler:''VideoGame/BombermanHero]]'' is based off his appearance in ''Super Bomberman 3'' and ''Super Bomberman 4'', neither of which was unreleased in North America. In fact, nearly all of the games with him never came out in the USA; pretty much no-one recognized him in [[spoiler:''Bomberman Hero'']].



* NoExportForYou: ''Super Bomberman 3'' through ''5''.
** At least, not in the US. In a reversal of usual fortunes, the UK got an official export of ''Super Bomberman 3''.

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* NoExportForYou: NewWorkRecycledGraphics: ''Super Bomberman 3'' through ''5''.
** At least, not in the US. In
5'' reuses a reversal lot of usual fortunes, the UK got an official export of ''Super graphics from previous Super Bomberman 3''.games.
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Being cut per TRS


* MyRulesAreNotYourRules: The final bosses of ''1'' and ''2'' are hated for this. Like some enemies in the game, they float to avoid bomb explosions; ''un''like other enemies in the game, they '''[[TheComputerIsACheatingBastard never come]] [[DangerouslyGenreSavvy back down]]'''. The only way to damage them is to use the Bomb Punch power-up to hit them over the head... which is implying that you, you know, ''have'' it and didn't [[ContinuingIsPainful LOSE it from dying]]. It becomes less of a battle against the boss and more of a battle against the RNG to try and dig up a Bomb Punch from under a destroyable block; the game becomes {{Unwinnable}} otherwise. Thankfully all the later Bomberman games didn't use bosses like this.

to:

* MyRulesAreNotYourRules: The final bosses of ''1'' and ''2'' are hated for this. Like some enemies in the game, they float to avoid bomb explosions; ''un''like other enemies in the game, they '''[[TheComputerIsACheatingBastard never come]] [[DangerouslyGenreSavvy back down]]'''.down'''. The only way to damage them is to use the Bomb Punch power-up to hit them over the head... which is implying that you, you know, ''have'' it and didn't [[ContinuingIsPainful LOSE it from dying]]. It becomes less of a battle against the boss and more of a battle against the RNG to try and dig up a Bomb Punch from under a destroyable block; the game becomes {{Unwinnable}} otherwise. Thankfully all the later Bomberman games didn't use bosses like this.
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FakeDifficulty: 5-1 (actually the only stage in 5-X) in the first game. A very long chain of fights against evil/fake Bombers, it will PROBABLY kill you at least once. Not by anything the bombers do, necessarily, but by virtue of running out of time without any time pickups to be had. Kiss your Remote Bombs goodbye, and it's not even your fault. Probably.
Is there an issue? Send a MessageReason:
None


* PowerupMount: The Rooeys in 3 and 5, half of the enemies in 4.

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* PowerupMount: The Rooeys Rooi kangaroos in 3 and 5, 5; half of the enemies in 4.



* SpellMyNameWithAnS: Bagular/Buggler/Bagura, the recurring BigBad.

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* SpellMyNameWithAnS: Bagular/Buggler/Bagura, Buglear/Bugglar/Burglar/Bagular/agura, the recurring BigBad.
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** At least, not in the US. In a reversal of usual fortunes, the UK got an official export of ''Super Bomberman 3''.
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* DelayedExplosion: The "dud" bombs in ''Super Bomberman''. Rarely, bombs would fizzle out partway through their fuses and not explode when they were supposed to. If they weren't set off by something else, the bombs would eventually reset themselves with a longer fuse before finally exploding.
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* MyRulesAreNotYourRules: The final bosses of ''1'' and ''2'' are hated for this. Like some enemies in the game, they float to avoid bomb explosions; ''un''like other enemies in the game, they '''[[TheComputerIsACheatingBastard never come]] [[DangerouslyGenreSavvy back down]]'''. The only way to damage them is to use the Bomb Punch power-up to hit them over the head... which is implying that you, you know, ''have'' it and didn't [[ContinuingIsPainful LOSE it from dying]]. It becomes less of a battle against the boss and more of a battle against the RNG to try and dig up a Bomb Punch from under a destroyable block; the game becomes {{Unwinnable}} otherwise. Thankfully all the later Bomberman games didn't use bosses like this.
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Is there an issue? Send a MessageReason:
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* ActionBomb: In many of the games there are enemies that are essentially hovering bombs with eyes. Occasionally they would plop themselves onto the ground and shoot out fire in four directions to emulate an explosion without destroying themselves. Other enemies (including other bomb monsters) aren't immune to their flames, so they might end up [[ArtificialStupidity accidentally killing enemies for you]], though you aren't awarded any points for the kill.

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* ActionBomb: In many of the games there are enemies that are essentially hovering bombs with eyes. Occasionally they would plop themselves onto the ground and shoot out fire in four directions to emulate an explosion without destroying themselves. Other enemies (including other bomb monsters) aren't immune to their flames, so they might end up [[ArtificialStupidity [[NiceJobFixingItVillain accidentally killing enemies for you]], though you aren't awarded any points for the kill.kill(s).
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* CursedWithAwesome: The 2nd phase of the final boss in ''Super Bomberman'' has the two villains in a hovering vehicle tossing out [[PoisonMushroom Skull items]] all over the stage. Their intent is for you to [[BatmanGambit accidentally collect them and kill yourself because the Skulls' effects caused you to mess up while fighting the boss]]. However, getting a Skull does give you a hefty amount of points, so if you can deal with their effects, you can collect them to gain enough points for a few extra lives.

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* CursedWithAwesome: The 2nd phase of the final boss in ''Super Bomberman'' has the two villains in a hovering vehicle tossing out [[PoisonMushroom Skull items]] all over the stage. Their intent is for you to [[BatmanGambit accidentally collect them and kill yourself because the Skulls' effects caused you to mess up while fighting the boss]]. However, getting a Skull does give you a hefty amount of points, so if you can deal with their effects, you can collect them to gain enough points for a few some extra lives.
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not sure if Cursed With Awesome is the right trope for the 1st entry.

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* CursedWithAwesome: The 2nd phase of the final boss in ''Super Bomberman'' has the two villains in a hovering vehicle tossing out [[PoisonMushroom Skull items]] all over the stage. Their intent is for you to [[BatmanGambit accidentally collect them and kill yourself because the Skulls' effects caused you to mess up while fighting the boss]]. However, getting a Skull does give you a hefty amount of points, so if you can deal with their effects, you can collect them to gain enough points for a few extra lives.


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* PuzzleBoss: The 2nd phase of the final boss of ''Super Bomberman'' has the two villains in a hovering vehicle well above any bomb explosions you try to send their way. To defeat them, you need to use the Punch Glove to lob bombs directly at the vehicle. If you don't have the Punch Glove, the game will give you one if you wait long enough.
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* ActionBomb: In many of the games there are enemies that are essentially hover bombs with eyes. Occasionally they would plop themselves onto the ground and shoot out fire in four directions to emulate an explosion without destroying themselves. Other enemies (including other bomb monsters) aren't immune to their flames, so they might end up [[ArtificialStupidity accidentally killing enemies for you]], though you aren't awarded any points for the kill.

to:

* ActionBomb: In many of the games there are enemies that are essentially hover hovering bombs with eyes. Occasionally they would plop themselves onto the ground and shoot out fire in four directions to emulate an explosion without destroying themselves. Other enemies (including other bomb monsters) aren't immune to their flames, so they might end up [[ArtificialStupidity accidentally killing enemies for you]], though you aren't awarded any points for the kill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ActionBomb: In many of the games there are enemies that are essentially hover bombs with eyes. Occasionally they would plop themselves onto the ground and shoot out fire in four directions to emulate an explosion without destroying themselves. Other enemies (including other bomb monsters) aren't immune to their flames, so they might end up [[ArtificialStupidity accidentally killing enemies for you]], though you aren't awarded any points for the kill.
Is there an issue? Send a MessageReason:
None


The games make use of the classic Bomberman gameplay formula: the levels are laid out in a grid pattern with enemies and destructible blocks. When all of the enemies have been defeated, the exit will open and the player can progress to the next level. Some games instead require you to activate/destroy switches to open the exit. ''Super Bomberman 5'' also

to:

The games make use of the classic Bomberman gameplay formula: the levels are laid out in a grid pattern with enemies and destructible blocks. When all of the enemies have been defeated, the exit will open and the player can progress to the next level. Some games instead require you to activate/destroy switches to open the exit. ''Super Bomberman 5'' also
also gives several branching paths, and it is possible to reach the (good) ending without seeing 3/4s of the game.

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The games make use of the classic Bomberman gameplay formula: the levels are laid out in a grid pattern with enemies and destructible blocks. When all of the enemies have been defeated, the exit will open and the player can progress to the next level.

to:

The games make use of the classic Bomberman gameplay formula: the levels are laid out in a grid pattern with enemies and destructible blocks. When all of the enemies have been defeated, the exit will open and the player can progress to the next level.
level. Some games instead require you to activate/destroy switches to open the exit. ''Super Bomberman 5'' also



* EverythingsBetterWithDinosaurs: Different dinosaurs also show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.

to:

* EverythingsBetterWithDinosaurs: Different dinosaurs also show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.



** ''Super Bomberman 5'' also starts you with invincibility, although a much smaller amount. The other three games don't start you with invincibility.



* PowerupMount: The Rooeys in 3 and 5, half of the enemies in 4.



** In ''Super Bomberman 2'', Plasma Bomber's doomsday device fulfills this role quite surprisingly by [[spoiler:killing Plasma Bomber just before he could complete a HeelFaceTurn then attacks Bomberman.]]

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** In ''Super Bomberman 2'', Plasma Bomber's doomsday device fulfills this role quite surprisingly by [[spoiler:killing Plasma Bomber just before he could complete a HeelFaceTurn HeelFaceTurn, then it attacks Bomberman.Bomberman. It has to be defeated in the same way you defeat the final boss in ''Super Bomberman''.]]
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''Super Bomberman'' is a series of {{Bomberman}} games released in the [[TheNineties early-to-mid 90's]] for the [[SuperNintendoEntertainmentSystem Super NES]]. The first two games were released internationally, the third was released in Japan and Europe only, and the fourth and fifth games were Japan-exclusive.

to:

''Super Bomberman'' is a series of {{Bomberman}} VideoGame/{{Bomberman}} games released in the [[TheNineties early-to-mid 90's]] for the [[SuperNintendoEntertainmentSystem Super NES]]. The first two games were released internationally, the third was released in Japan and Europe only, and the fourth and fifth games were Japan-exclusive.
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** Rasta Bomber: Mexican Bomber
** Metal Bomber: Metal Bomber [[ShapedLikeItself (?)]]
** Bomb Gunman: Bomber the Kid
** Animal Bomber: Bomber Uhho

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* EverythingsBetterWithDinosaurs: Different dinosaurs also show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.


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* EverythingsBetterWithDinosaurs: Different dinosaurs also show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.
** Rasta Bomber: Mexican Bomber
** Metal Bomber: Metal Bomber [[ShapedLikeItself (?)]]
** Bomb Gunman: Bomber the Kid
** Animal Bomber: Bomber Uhho
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* MutuallyExclusivePowerups: The piercing bombs and the manually thrown bombs.
** ''Super Bomberman 5'' also has Land Mines and Pursuing Bombs. Even though Pro Action Replay codes could let you combine Piercing and Remote, those other two still won't stack with Remote.
** Also, if a game has both Bomb Kick and Bomb Walk abilities (again, ''[=SB5=]''), they may not be able to overlap either.
** The first ''Super Bomberman'' averts this by letting you have both piercing (colored red instead of having spikes like in later games) and remote bombs at the same time without cheats. They'll just be red remote bombs, and have both powers at once.
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* MercyInvincibility: A very generous amount is given to you at the beginning of every level in the first ''Super Bomberman'' game, so much that a trick could be used to take advantage of it. Lay a bomb, and wait for it to explode, then keep tapping the A button to lay more bombs which will immediately explode because they are within an explosion. Walk around the level while doing this and you can get a very nice head start.
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* EverythingsBetterWithDinosaurs: Different dinosaurs also show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/bomberman-superbomberman-cover_307.PNG]]

''Super Bomberman'' is a series of {{Bomberman}} games released in the [[TheNineties early-to-mid 90's]] for the [[SuperNintendoEntertainmentSystem Super NES]]. The first two games were released internationally, the third was released in Japan and Europe only, and the fourth and fifth games were Japan-exclusive.

The games make use of the classic Bomberman gameplay formula: the levels are laid out in a grid pattern with enemies and destructible blocks. When all of the enemies have been defeated, the exit will open and the player can progress to the next level.

The first ''Super Bomberman'' was one of the first SNES games to allow four-player multiplayer, which required the use of a Multitap device. It was largely through these games that Bomberman became synonymous with frenetic multiplayer.

!!Games in this series are:
* ''Super Bomberman'' (1993)
* ''Super Bomberman 2'' (1994)
* ''Super Bomberman 3'' (1995) - No US release
* ''Super Bomberman 4'' (1996) - Japan-only
* ''Super Bomberman 5'' (1997) - Japan-only
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!!These games provide examples of:
* ArcNumber: 5656. Entering it as a password in the various 16-bit Bomberman games almost always had an effect, though what it did varied depending on the game.
* BrainInAJar: [[spoiler:[[BigBad Bagular]]]] at the end of ''Super Bomberman 3''. He continues like this in ''Super Bomberman 4''. [[spoiler:He gets his body back in ''VideoGame/BombermanHero''.]]
* ChainReactionDestruction: Bosses in ''Super Bomberman''. Somehow it explodes in thin air around them too.
* CollisionDamage: Enemies kill you on contact.
* CombiningMecha: The Five Bad Bombers from ''Super Bomberman 3'' enter into/become a large mecha for Bagular to ride after entering a vortex.
* DestroyableItems: Practically all games.
* DoubleKnockout: Mass-mutual [=KOs=] are common in multiplayer, due to the hectic pace of battle.
* HeelFaceTurn: Black Bomber was the primary antagonist from ''VideoGame/BombermanII'' through ''VideoGame/{{Bomberman 94}}'', but by ''Super Bomberman'' he's gone through this.
** [[spoiler:Plasma Bomber almost did]] in ''Super Bomberman 2''.
* {{Expy}}: The World Bombers from ''Super Bomberman 3'' could be this to the World Bombers from ''Super Bomberman Panic Bomber W'':
** Rasta Bomber: Mexican Bomber
** Metal Bomber: Metal Bomber [[ShapedLikeItself (?)]]
** Bomb Gunman: Bomber the Kid
** Animal Bomber: Bomber Uhho
* FiveBadBand: The Five Dastardly Bombers:
** TheBigBad: Plasma Bomber
** TheDragon: Magnet Bomber
** TheEvilGenius: Brain Bomber
** TheBrute: Golem Bomber
** TheDarkChick: Pretty Bomber
* MarthDebutedInSmashBros: Bagular, easily the closest thing the entire series has to a BigBad, barely averts this by appearing in ''[[VideoGame/{{Bomberman94}} Mega Bomberman]]''. However his later appearance in [[spoiler:''VideoGame/BombermanHero]]'' is based off his appearance in ''Super Bomberman 3'' and ''Super Bomberman 4'', neither of which was unreleased in North America. In fact, nearly all of the games with him never came out in the USA; pretty much no-one recognized him in [[spoiler:''Bomberman Hero'']].
* MirrorBoss: The [[QuirkyMinibossSquad evil bombers]], which started showing up in ''Super Bomberman 2''.
** One world in ''Super Bomberman'' pitted you against [[BossRush waves of]] [[EvilKnockoff unnamed evil]] [[WolfpackBoss Bombermen]] built by one of the game's main villains.
* NoExportForYou: ''Super Bomberman 3'' through ''5''.
* NostalgiaLevel: ''Super Bomberman 5'' has perhaps the most ridiculous execution of this trope with the first four worlds being entire Nostalgia Worlds based on the four preceding games.
* OneHitPointWonder: Getting caught in explosions or [[CollisionDamage colliding with enemies]] means instant explodey death. Grabbing the Heart power-up granted you one hit of MercyInvincibility.
* QuirkyMinibossSquad: The "Five Bad Bombers" from ''Super Bomberman 2''.
* TheSmurfettePrinciple: Before the N64 games the series female cast was Pretty Bomber and Lady Bomber. The former of the two would go on to fulfill this role by appearing in future Bomberman games as the only female character.
* SpellMyNameWithAnS: Bagular/Buggler/Bagura, the recurring BigBad.
* SuperTitle64Advance
* SuspiciouslySimilarSubstitute: The Four Bomber Kings (plus Great Bomber) to the Five Dastardly Bombers in ''Super Bomberman 4''.
** In ''Super Bomberman 2'', Plasma Bomber's doomsday device fulfills this role quite surprisingly by [[spoiler:killing Plasma Bomber just before he could complete a HeelFaceTurn then attacks Bomberman.]]
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