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* LastBreathBullet: Played with in regards to Paco Loco. After his defeat, he fires even more bullets before he finally falls down dead, but the bullets can’t actually harm you.
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* WhipItGood: El Greco. He and Chief Scalpem are the only bosses that don't use guns.

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* WhipItGood: El Greco. He Greco's main weapon, a combination of shield and Chief Scalpem are the only bosses that don't use guns.a whip giving him insane range.
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Up To Eleven is a defunct trope


* GunsAkimbo: With a powerup. Two of them, [[UpToEleven even Dual Wield SHOTGUNS]]. Well, {{Sawed Off Shotgun}}s, but still.

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* GunsAkimbo: With a powerup. Two of them, [[UpToEleven even Dual Wield SHOTGUNS]].SHOTGUNS. Well, {{Sawed Off Shotgun}}s, but still.
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* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses molotovs and the one in green uses regular bombs. When one of them is killed, the other one will start tossing his weapon of choice around like crazy, so it's HIGHLY recommended that you kill the green brother first.

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* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy.AxCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses molotovs and the one in green uses regular bombs. When one of them is killed, the other one will start tossing his weapon of choice around like crazy, so it's HIGHLY recommended that you kill the green brother first.

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Nice Hat is now a disambiguation page.


* ItWasAGift: In the arcade version, [[spoiler:if Cormano is involved in the fight with El Greco in stage 5, El Greco takes off his [[NiceHat red sombrero]] upon defeat and tosses it away. Cormano will catch and wear it in place of his own for the rest of the game.]] In the SNES version, he just drops it.

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* ItWasAGift: In the arcade version, [[spoiler:if Cormano is involved in the fight with El Greco in stage 5, El Greco takes off his [[NiceHat red sombrero]] sombrero upon defeat and tosses it away. Cormano will catch and wear it in place of his own for the rest of the game.]] In the SNES version, he just drops it.



* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler:Which he tosses away before he dies. If Cormano's there, he will catch the ''sombrero'' mid-air, take his own 'charro'' hat off and and promptly put Greco's on, claiming it as his own from then on.]]
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Dewicked trope


* KnifeNut: Chief Scalpem.
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removed dead links.


* BookEnds: The first boss, [[https://www.youtube.com/watch?v=a5JtjpH9hbI&t=2m28s Simon Greedwell]], is fought in front of a building's facade. He shoots the players from behind a barrier with mooks appearing from all directions to support him. The final boss, [[https://www.youtube.com/watch?v=a5JtjpH9hbI&t=19m45s Sir Richard Rose]], is fought under very similar circumstances, that is until you destroy his barrier.

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* BookEnds: The first boss, [[https://www.youtube.com/watch?v=a5JtjpH9hbI&t=2m28s Simon Greedwell]], Greedwell, is fought in front of a building's facade. He shoots the players from behind a barrier with mooks appearing from all directions to support him. The final boss, [[https://www.youtube.com/watch?v=a5JtjpH9hbI&t=19m45s Sir Richard Rose]], Rose, is fought under very similar circumstances, that is until you destroy his barrier.
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* FluffyFashionFeathers: The saloon girls in the arcade and SNES versions and the kidnapped ladies in the Genesis version wear white feather boas with their outfits.

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* FluffyFashionFeathers: The saloon girls lady in yellow in the arcade arcade, Genesis and SNES versions and the kidnapped ladies in the Genesis version wear white feather boas with their outfits.outfits. In the latter this very same lady has to be rescued in the 1st phase of stages.
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* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also one of the toughest bosses in the whole game (if not ''the'' toughest), due to his agility and the BulletproofVest he wears under his suit.

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* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also one of the toughest bosses in the whole game (if not ''the'' toughest), game, due to his agility and the BulletproofVest he wears under his suit.
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* BoundAndGagged: All of the rescueable women are tied up and gagged. The Salon girls in both the Arcade and SNES version, and the lady in yellow in the Megadrive version.

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* BoundAndGagged: All of the rescueable rescuable women are tied up and gagged. The Salon girls in both the Arcade and SNES version, and the lady in yellow in the Megadrive Mega Drive version.

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* BossOnlyLevel: Stage 4 consists solely of the Smith Bros. boss battle in the saloon.



* BossOnlyLevel: Stage 4 consists solely of the Smith Bros. boss battle in the saloon.

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* BossOnlyLevel: Stage 4 consists solely BoundAndGagged: All of the Smith Bros. boss battle rescueable women are tied up and gagged. The Salon girls in both the Arcade and SNES version, and the lady in yellow in the saloon.Megadrive version.
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Violates trope indentation guidelines, also not an example as Book Ends is only appropriate for the first stage, the beginning of the game.


** At that point his fighting style becomes similar to the second boss, Hawkeye Hank Hatfield. Only cranked UpToEleven. And at one point he sort of borrows a trick from the third boss, Dark Horse. [[spoiler:A hidden plate of metal under his shirt.]] This all still counts for trope purposes.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Sunset_Riders_SNES_ScreenShot1_9498.gif]]

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[[quoteright:256:https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641267281028479500
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* EvenEvilHasStandards: The Smith Bros respectfully pause their bomb and fire throwing while you get a kiss from a dancer.

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Changed "Your Princess Is In Another Castle" to the more appropriate "Victory Fakeout"


* VictoryFakeout: So you've killed Richard Rose? [[spoiler:Not so fast... He was wearing a body plate!]]



* YourPrincessIsInAnotherCastle: So you've killed Richard Rose? [[spoiler:Not so fast... He was wearing a body plate!]]

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* YourPrincessIsInAnotherCastle: So you've killed Richard Rose? [[spoiler:Not so fast... He was wearing a body plate!]]
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Badass Beard and Badass Mustache are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed.


* BadassBeard: Cormano is the only playable character with one. "Hawkeye" Hank Hatfield is the only boss who has a beard.

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* GroinAttack: Step on a rake and see what happens.

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* GroinAttack: [[RakeTake Step on a rake and see what happens.happens]].


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* GrievousBottleyHarm: Cormano will break his liquor bottle over his head after drinking it.
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* BigWordShout: The game lets out a [[NoIndoorVoice "YIPPEE!!!"]] whenever a new player joins or Steve or Bob did the most damage to a boss.

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* SomethingAboutARose: The final boss, Sir Richard Rose.



* SuckMyRose: The final boss, Sir Richard Rose.

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They're both run 'n' gun games w/ all-directional firing, but no more similar to eachother than other games of the genre.


A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Creator/Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''VideoGame/{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.

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A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Creator/Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''VideoGame/{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.\n



* RecycledInSpace: ''VideoGame/{{Contra}}'' IN THE {{WILD WEST}}!
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--> ''[[FamousLastWords Bury me with my money!]]''

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--> ''[[FamousLastWords Bury ''Bury me with my money!]]''money!''

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* FlashOfPain: The bosses flash white upon hit and red when in critical health. This also applies to three types of destructible objects: Simon Greedwell's barrels, the wooden gates in the final stage and Richard Rose's balcony.

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* FlashOfPain: The bosses flash white upon hit and red when in critical health. This also applies to three types of other destructible objects: Simon Greedwell's barrels, the saloon signs in the fourth stage, the wooden gates in the final stage stage, and Richard Rose's balcony.



* ProfessionalKiller: The heroes.
* QuickDraw: The 2nd boss, Hank "Hawkeye" Hatfield. [[GameplayAndStorySegregation In theory, at least.]]
* QuintessentialBritishGentleman: Sir Richard Rose has quite the modals for the BigBad. Noted specially in his intro:
--> "Cheerio, old chap!"
** He'll make you cry on harder difficulties.



* ProfessionalKiller: The heroes.



* QuickDraw: The 2nd boss, Hawkeye Hank Hatfield. [[GameplayAndStorySegregation In theory, at least.]]
* QuintessentialBritishGentleman: Sir Richard Rose has quite the modals for the BigBad. Noted specially in his intro:
--> "Cheerio, old chap!"
** He'll make you cry on harder difficulties.



* SquashedFlat: The death sprite used when anyone, be it either player characters or enemies, gets crushed by falling rocks.

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* SquashedFlat: The death sprite used when anyone, be it either player characters or enemies, gets crushed by falling rocks.rocks or barrels.

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* TheSavageIndian: Chief Scalpem, and the Native American mooks in the stage that he is the boss of.



* StationaryBoss: Simon Greedwell, the Smith Brothers, Paco Loco, and Richard Rose don't move from their spots. All but Paco Loco have walls that can be destroyed, and [[spoiler: Richard Rose becomes ''very'' mobile when you destroy his balcony]].

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* StationaryBoss: Simon Greedwell, the Smith Brothers, and Paco Loco, and Richard Rose Loco don't move from their spots. All but Paco Loco have walls that can be destroyed, and destroyed.[[spoiler: Subverted with Richard Rose Rose; he starts out as a stationary boss like Simon Greedwell, but once his barriers are destroyed he suddenly becomes ''very'' mobile when you destroy his balcony]].mobile]].
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* YourPrincessIsInAnotherCastle: So you've killed Richard Rose? [[spoiler:Get ready for the real thing... He was wearing a body plate!]]

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* YourPrincessIsInAnotherCastle: So you've killed Richard Rose? [[spoiler:Get ready for the real thing...[[spoiler:Not so fast... He was wearing a body plate!]]
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* LastWords: Every boss gives these after they are defeated.
** Simon Greedwell: "Bury me with my money."
** Hawkeye "Hank" Hatfield: "Ya got me!"
** Dark Horse: "Me in heap big trouble!"
** Smith Brothers: "That was a bang!"
** El Greco: "Adios, amigo!"
** Chief Scalpem: "Me pow-wowed out!" [[note]]However, his life is spared at the request of his sister, so these aren't his last words.[[/note]]
** Paco Loco: "Hasta la bye bye!"
** Sir Richard Rose: "I say, bit of bad luck!"


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* MusicalSpoiler: An alert player will realize the fight with Sir Richard Rose isn't over after they gun him down the first time, because his boss theme is still playing.


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** Paco Loco: "Ay, Chihuahua!"


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* TakingYouWithMe: After his defeat, Paco Loco sits up and attempts to shoot the Sunset Riders with his gatling gun, but misses, then dies for real.

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* DamselInDistress: The saloon dancers in Stage 4 of the arcade and SNES versions.

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* DamselInDistress: DamselInDistress:
**
The saloon dancers in Stage 4 of the arcade and SNES versions.


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* DepthPerplexion: In the train level, enemies looking out the windows of the train can see and fire at the players standing on the roof of the train, and vice-versa. From a 3D perspective, their bullets would have to be doing U-turns.

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* KarmaHoudini: Chief Scalpem. See above. The fact that he's considered one of the hardest bosses in the game only makes it worse.
** Of course, let's not forget that the {{Wanted Poster}}s that open each stage have the words "Dead or ''Alive''" on them, and that your player characters are bounty hunters first and foremost.



* NotSoAboveItAll: After defeating the Smith Brothers, the girls of the bar they took hostage put on a dance for the heroes. Steve, Bob, and Cormano stand by the stage cheering, but Billy stands off to the side acting like he's above it, but you can see him give a side glance to the stage and blush.

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* NotSoAboveItAll: After defeating the Smith Brothers, the girls of the bar they took hostage put on a dance for the heroes. Steve, Bob, and Cormano stand by the stage cheering, but cheering. Billy stands off to the side acting like he's above it, but you can see him give a side glance to the stage and blush.blush.
* OffscreenKarma: Chief Scalpem. While they don't finish him off, his WantedPoster still gets crossed out, and said posters are labeled "Dead or ''Alive''".
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* BadassNative: Chief Scalpem can deflect waves of bullets with just his two knives and is easily ThatOneBoss of the game. Expect to lose lots of lives and credits fighting him.

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* BadassNative: ''Unfortunate'' name aside, Chief Scalpem can deflect waves of bullets with just his two knives and is easily ThatOneBoss of the game. Expect to lose lots of lives and credits fighting him.
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* FlashOfPain: The bosses flash white upon hit, and red when in critical health.[[note]]Very few destructible objects in the game like the barrels at the end of stage 1 as well as the wooden gates in the final stage have the same seizure-time concept bosses had.[[/note]]

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* FlashOfPain: The bosses flash white upon hit, hit and red when in critical health.[[note]]Very few health. This also applies to three types of destructible objects in the game like the barrels at the end of stage 1 as well as objects: Simon Greedwell's barrels, the wooden gates in the final stage have the same seizure-time concept bosses had.[[/note]]and Richard Rose's balcony.



* FluffyFashionFeathers: The saloon girls in the arcade and SNES versions, and the kidnapped ladies in the Genesis version, wear white feather boas with their outfits.
* FlunkyBoss: All bosses except El Greco and Scalpem summon additional enemies to fight with them.

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* FluffyFashionFeathers: The saloon girls in the arcade and SNES versions, versions and the kidnapped ladies in the Genesis version, version wear white feather boas with their outfits.
* FlunkyBoss: All bosses except El Greco and Chief Scalpem summon additional enemies to fight with them.



* {{Greed}}: 1st boss Simon ''[[MeaningfulName Greed]]''well. He even drops a huge bag of gold when he falls out of his door.

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* {{Greed}}: 1st boss Simon ''[[MeaningfulName Greed]]''well. He even drops a huge bag of gold when he falls out of his door.



* KnifeNut: Chief Scalpem, of course.

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* KnifeNut: Chief Scalpem, of course.Scalpem.



* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses molotovs while the one in red uses regular bombs. When one is killed, the survivor will start tossing bombs around like crazy, so its HIGHLY recommended that you kill the red brother first.

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* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic. The brother in blue uses molotovs while and the one in red green uses regular bombs. When one of them is killed, the survivor other one will start tossing bombs his weapon of choice around like crazy, so its it's HIGHLY recommended that you kill the red green brother first.
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* UpgradedBoss: If you get to Chief Scalpem/Wigwam with 5 lives - the most you can get in the game - in the arcade version (including the PS4 and Switch ports), he will move faster and throw 4 knives each time instead of 3, reverting to his "normal form" once you lose a life.

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* UpgradedBoss: If you get to Chief Scalpem/Wigwam with 5 lives - the most you can get in the game - in the arcade version (including the PS4 and Switch Arcade Archives ports), he will move faster and throw 4 knives each time instead of 3, reverting to his "normal form" once you lose a life.

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