Is there an issue? Send a MessageReason:
None
Added DiffLines:
* KarmaHoudini: Chief Scalpem. See above. The fact that he's considered one of the hardest bosses in the game only makes it worse.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*CantHoldHisLiquor: Try as he might, Bob doesn't have the taste buds for alcohol and immediately spits out what he takes in.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*CanCrushingCranium: Cormano shatters his bottles over his own head whenever he steps out of a saloon door.
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
* ItWasAGift: In the arcade version, [[spoiler:if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to him upon defeat. Cormano will wear this hat for the rest of the game.]] In the SNES version, he just drops it.
to:
* ItWasAGift: In the arcade version, [[spoiler:if Cormano defeats is involved in the fight with El Greco on his own or is a member of a team facing him, in stage 5, El Greco gives takes off his [[NiceHat red sombrero]] to him upon defeat. defeat and tosses it away. Cormano will catch and wear this hat it in place of his own for the rest of the game.]] In the SNES version, he just drops it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also debatably the toughest boss in the whole game.
to:
* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also debatably one of the toughest boss bosses in the whole game.game (if not ''the'' toughest), due to his agility and the BulletproofVest he wears under his suit.
* AllOrNothing: With two or more players in the game, the one who does the most damage to a boss collects the entire bonus for defeating him.
* AllOrNothing: With two or more players in the game, the one who does the most damage to a boss collects the entire bonus for defeating him.
Added DiffLines:
* BulletproofVest: Sir Richard Rose wears a steel plate under his suit. Shoot him until he collapses, and he'll stand up, throw if off, and let you have it all over again.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also the toughest boss in the whole game.
to:
* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also debatably the toughest boss in the whole game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NotSoAboveItAll: After defeating the Smith Brothers, the girls of the bar they took hostage put on a dance for the heroes. Steve, Bob, and Cormano stand by the stage cheering, but Billy stands off to the side acting like he's above it, but you can see him give a side glance to the stage and blush.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
** At that point his fighting style becomes similar to the second boss, Hawkeye Hank Hatfield. Only cranked UpToEleven. And at one point he sort of borrows a trick from the third boss, Dark Horse. [[spoiler: A hidden plate of metal under his shirt.]] This all still counts for trope purposes.
to:
** At that point his fighting style becomes similar to the second boss, Hawkeye Hank Hatfield. Only cranked UpToEleven. And at one point he sort of borrows a trick from the third boss, Dark Horse. [[spoiler: A [[spoiler:A hidden plate of metal under his shirt.]] This all still counts for trope purposes.
Changed line(s) 38 (click to see context) from:
* FallingChandelierOfDoom: The fourth stage features a huge chandelier that dangles around and can be used by {{mooks}} as shooting platforms. The heroes can climb on it and either give it the same use, or simply hang from it to avert the bombs tossed by the bosses. [[spoiler: In a subversion, it stays in its place through the whole stage and, when the bosses are killed, it's "peacefully" taken away.]]
to:
* FallingChandelierOfDoom: The fourth stage features a huge chandelier that dangles around and can be used by {{mooks}} as shooting platforms. The heroes can climb on it and either give it the same use, or simply hang from it to avert the bombs tossed by the bosses. [[spoiler: In [[spoiler:In a subversion, it stays in its place through the whole stage and, when the bosses are killed, it's "peacefully" taken away.]]
Changed line(s) 59 (click to see context) from:
* ItWasAGift: In the arcade version, [[spoiler: if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to him upon defeat. Cormano will wear this hat for the rest of the game.]] In the SNES version, he just drops it.
to:
* ItWasAGift: In the arcade version, [[spoiler: if [[spoiler:if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to him upon defeat. Cormano will wear this hat for the rest of the game.]] In the SNES version, he just drops it.
Changed line(s) 68 (click to see context) from:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler:Which he tosses away before he dies.]] [[spoiler: If Cormano's there, he will catch the ''sombrero'' mid-air, take his own 'charro'' hat off and and promptly put Greco's on, claiming it as its own from then on.]]
to:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler:Which he tosses away before he dies.]] [[spoiler: If [[spoiler:If Cormano's there, he will catch the ''sombrero'' mid-air, take his own 'charro'' hat off and and promptly put Greco's on, claiming it as its own from then on.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* AdaptedOut: Billy, Bob and half of the bosses in the Genesis version, along with a few of the {{mook}}s.
to:
* AdaptedOut: Billy, Steve, Bob and half of the bosses in the Genesis version, along with a few of the {{mook}}s.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
* ArtificialBrilliance: El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast.
** Richard Rose's fight starts out looking like he's content to stay on the balcony like the first boss... that is until his barrier is destroyed, at which point he immediately jumps down, moves all over the upper and lower height levels like a player character on crack and starts ''[[FinalBoss utterly destroying you]]''.
** Richard Rose's fight starts out looking like he's content to stay on the balcony like the first boss... that is until his barrier is destroyed, at which point he immediately jumps down, moves all over the upper and lower height levels like a player character on crack and starts ''[[FinalBoss utterly destroying you]]''.
to:
* ArtificialBrilliance: ArtificialBrilliance:
** El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast.
** Richard Rose's fight starts out looking like he's content to stay on the balcony like the first boss... that is until his barrier is destroyed, at which point he immediately jumps down, moves all over the upper and lower height levels like a player character on crack and starts ''[[FinalBoss utterly destroying you]]''. The way he angles his shots also remove any blind spot where you can just sit tight and blast him to oblivion - you need to stay mobile to avoid his shots.
** El Greco won't put his shield down until you stop firing. His reflexes with his whip are also really fast.
** Richard Rose's fight starts out looking like he's content to stay on the balcony like the first boss... that is until his barrier is destroyed, at which point he immediately jumps down, moves all over the upper and lower height levels like a player character on crack and starts ''[[FinalBoss utterly destroying you]]''. The way he angles his shots also remove any blind spot where you can just sit tight and blast him to oblivion - you need to stay mobile to avoid his shots.
Changed line(s) 53 (click to see context) from:
* HoistByTheirOwnPetard: The dynamite-throwing girls can have their dynamite thrown back to them (with predictable results), and the MolotovCocktail-throwing mooks regularly burn themselves and their fellow mooks up with their own attacks.
to:
* HoistByTheirOwnPetard: The dynamite-throwing girls can have their dynamite thrown back to them (with predictable results), and the MolotovCocktail-throwing mooks regularly burn themselves and their fellow mooks up with their own attacks. [[spoiler:The Genesis Port of Richard Rose]] also leaves a dynamite after the first phase, which, if fired on quickly enough, will instantly kill him. [[spoiler:Doesn't explain how he can survive the explosion with a metal sheet under his clothes though.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 100 (click to see context) from:
** RevolversAreJustBetter: ...Billy and Steve's individual bullets do much more damage to the bosses.
to:
** RevolversAreJustBetter: ...Billy and Steve's individual bullets do much more damage to the bosses. They also fire a bit faster.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HoistByTheirOwnPetard: The dynamite-throwing girls can have their dynamite thrown back to them (with predictable results), and the MolotovCocktail-throwing mooks regularly burn themselves and their fellow mooks up with their own attacks.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TooDumbToLive: The MolotovCocktail-throwing mooks have a tendency to throw their molotovs near them, which explodes into a large wall of flames... that they and their fellow mooks are ''not'' immune to. [[HoistByTheirOwnPetard Results are predictable]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''VideoGame/{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.
to:
A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} {{Creator/Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''VideoGame/{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.
Is there an issue? Send a MessageReason:
None
* AdaptedOut: Billy, Bob and half of the bosses in the Genesis version, along with a few of the {{mook}}s.
Deleted line(s) 80,81 (click to see context) :
* ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns make them far more useful most of the time over sixgun-toting Billy and Steve. However:
** RevolversAreJustBetter: Billy and Steve's individual bullets do much more damage to the bosses.
** RevolversAreJustBetter: Billy and Steve's individual bullets do much more damage to the bosses.
Added DiffLines:
* WeaponOfChoice: The four playable characters distinguished by their firearms of choice. Billy and Steve wield revolvers, while Bob and Cormano use shotguns. This mean that at least two characters are duplicates, which allow at least two players to use the same weapon in multiplayer mode (unless you're playing the Genesis version, in which you are stuck with Steve or Cormano).
** ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns make them far more useful most of the time over sixgun-toting Billy and Steve. However...
** RevolversAreJustBetter: ...Billy and Steve's individual bullets do much more damage to the bosses.
** ShotgunsAreJustBetter: Since all regular enemies are {{One Hit Point Wonder}}s, Bob and Cormano's shotguns make them far more useful most of the time over sixgun-toting Billy and Steve. However...
** RevolversAreJustBetter: ...Billy and Steve's individual bullets do much more damage to the bosses.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FallingChandelierOfDoom: The fourth stage features a huge chandelier that dangles around and can be used by {{mooks}} as shooting platforms. The heroes can climb on it and either give it the same use, or simply hang from it to avert the bombs tossed by the bosses. [[spoiler: In a subversion, it stays in its place through the whole stage and, when the bosses are killed, it's "peacefully" taken away.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
* HostageSituation: Right after defeating Dark Horse, a girl is [[GetOut thrown out]] of the saloon right behind and she tells the team that the Smith Brothers and their goons have taken over, keeping three other dancers as hostages. Then, the fourth stage begins.
to:
* HostageSituation: Right after defeating the third boss Dark Horse, a girl is [[GetOut violently thrown out]] out of the saloon right behind behind]]. The hero or heroes tend to her and she tells the team says that [[BashBrothers the Smith Brothers Brothers]] and their goons have taken over, keeping three other dancers as hostages. Then, Then she begs the fourth hero or heroes to save the other girls, the hero/heroes go inside, and the stage proper begins.
Changed line(s) 64,65 (click to see context) from:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler:Which he tosses away before he dies.]] [[spoiler: If Cormano's there, he will catch the ''sombrero'' mid-air and promptly put it on, claiming it as its own from then on.]]
* NintendoHard: Despite the lighter overall look, this will kick your butt just as hard as ''Contra'' does.
* NintendoHard: Despite the lighter overall look, this will kick your butt just as hard as ''Contra'' does.
to:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler:Which he tosses away before he dies.]] [[spoiler: If Cormano's there, he will catch the ''sombrero'' mid-air mid-air, take his own 'charro'' hat off and and promptly put it Greco's on, claiming it as its own from then on.]]
* NintendoHard: Despite the lighter overall look, this will kickyour the players' butt just as hard as ''Contra'' does.
* NintendoHard: Despite the lighter overall look, this will kick
Is there an issue? Send a MessageReason:
None
Changed line(s) 62 (click to see context) from:
* MoreDakka: Paco Loco uses a MACHINE GUN. God knows where he got one in the old west. Mind you, it doesnt fire like a machine gun, the bursts come in three's and the bullets are bigger than normal but still.
to:
* MoreDakka: Paco Loco uses a MACHINE GUN. God knows where he got one in the old west. Mind you, it doesnt fire like a machine gun, the bursts come in three's threes and the bullets are bigger than normal but still.
Is there an issue? Send a MessageReason:
None
* AgentPeacock: The final boss and BigBad, Sir Richard Rose. He's a British pretty boy with an affinity for roses. He's also the toughest boss in the whole game.
Changed line(s) 25 (click to see context) from:
* CoolHorse: Dark Horse's steed is fitted with metal plates on its head and legs, which block your bullets directly from the front.
to:
* CoolHorse: Dark Horse's steed is fitted with metal plates on its head and legs, which block your bullets directly from the front. It also carries him off after you shoot him.
Changed line(s) 28 (click to see context) from:
* DualBoss: The Smith Bros.
to:
* DualBoss: The Smith Bros.Brothers.
Changed line(s) 31 (click to see context) from:
* EvilBrit: The final boss.
to:
* EvilBrit: The final boss. boss, Sir Richard Rose.
* FaceDeathWithDignity: Sir Richard Rose.
--> '''Rose''': I say, bit of bad luck *dies*
--> '''Rose''': I say, bit of bad luck *dies*
** Also, Simon Greedwell.
Changed line(s) 40 (click to see context) from:
* {{Greed}}: 1st boss Simon ''[[MeaningfulName Greed]]''well.
to:
* {{Greed}}: 1st boss Simon ''[[MeaningfulName Greed]]''well. He even drops a huge bag of gold when he falls out of his door.
* ImprobableWeaponUser: In a wild west setting, El Greco uses a whip and shield.
Changed line(s) 50,51 (click to see context) from:
* ItWasAGift: In the arcade version, [[spoiler: if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to him upon defeat. Cormano will wear this hat for the rest of the game.]]
* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders."
* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders."
to:
* ItWasAGift: In the arcade version, [[spoiler: if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to him upon defeat. Cormano will wear this hat for the rest of the game.]]
]] In the SNES version, he just drops it.
* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders."" Presumably they didnt have pretty sisters to speak in their defense.
* JustFollowingOrders: Chief Scalpem's sister saves his ass with these words, as opposed to all the rest of Richard Rose's thugs who were also "just following orders.
Changed line(s) 54,55 (click to see context) from:
* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic.
* ManOfWealthAndTaste: Sir Richard Rose.
* ManOfWealthAndTaste: Sir Richard Rose.
to:
* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if the player's epileptic.
epileptic. The brother in blue uses molotovs while the one in red uses regular bombs. When one is killed, the survivor will start tossing bombs around like crazy, so its HIGHLY recommended that you kill the red brother first.
* ManOfWealthAndTaste: Sir Richard Rose. He lives in a HUGE mansion on top of a mountain, and is presumably in charge of the gang you just spent the game busting.
* ManOfWealthAndTaste: Sir Richard Rose. He lives in a HUGE mansion on top of a mountain, and is presumably in charge of the gang you just spent the game busting.
Changed line(s) 57 (click to see context) from:
* NamesToRunAwayFromReallyFast: Chief Scalpem.
to:
* MoreDakka: Paco Loco uses a MACHINE GUN. God knows where he got one in the old west. Mind you, it doesnt fire like a machine gun, the bursts come in three's and the bullets are bigger than normal but still.
* NamesToRunAwayFromReallyFast: ChiefScalpem.Scalpem, Paco Loco
* NamesToRunAwayFromReallyFast: Chief
Changed line(s) 90 (click to see context) from:
* WhipItGood: El Greco.
to:
* WhipItGood: El Greco. He and Chief Scalpem are the only bosses that dont use guns.
Is there an issue? Send a MessageReason:
Deleted line(s) 14,15 (click to see context) :
* BlondesAreEvil: The female mooks.
** BlondGuysAreEvil: Sir Richard Rose, as well as the Smith Brothers.
** BlondGuysAreEvil: Sir Richard Rose, as well as the Smith Brothers.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* GatlingGood: Paco Loco uses one. There's also one in the arcade game's final stage, usable by both player and {{Mook}}s.
to:
* GatlingGood: Paco Loco uses one. There's also one two in the arcade game's final stage, usable by both player and {{Mook}}s.{{Mook}}s. You need them to progress, since they're the only weapon that can blow down the gates.
Added DiffLines:
--> ''[[FamousLastWords Bury me with my money!]]''
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
''Sunset Riders'' was ported to both the SegaGenesis and the SuperNintendoEntertainmentSystem, in 1993.
to:
''Sunset Riders'' was ported to both the SegaGenesis UsefulNotes/SegaGenesis and the SuperNintendoEntertainmentSystem, UsefulNotes/SuperNintendoEntertainmentSystem, in 1993.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* DumbMuscle: Paco Loco.
to:
* DumbMuscle: Paco Loco. Loco.
* EasterEgg: In Stage 2, when you're fighting the boss, there's a wanted poster in one of the walls with Raphael from TeenageMutantNinjaTurtles
* EasterEgg: In Stage 2, when you're fighting the boss, there's a wanted poster in one of the walls with Raphael from TeenageMutantNinjaTurtles
Is there an issue? Send a MessageReason:
It still counts, since they each wear a signature color.
Changed line(s) 22 (click to see context) from:
* ColorCodedMultiplayer: An aversion, since even though the characters have different colors, the sprites are not identical.
to:
* ColorCodedMultiplayer: An aversion, since even though the characters have different colors, the sprites are not identical.ColorCodedMultiplayer
** Steve: Yellow
** Billy: Blue
** Bob: Green
** Cormano: Red
** Steve: Yellow
** Billy: Blue
** Bob: Green
** Cormano: Red
Is there an issue? Send a MessageReason:
None
Deleted line(s) 6 (click to see context) :
Changed line(s) 16 (click to see context) from:
** BlondGuysAreEvil: Sir Richard Rose, so did the Smith Brothers.
to:
** BlondGuysAreEvil: Sir Richard Rose, so did as well as the Smith Brothers.
Changed line(s) 55 (click to see context) from:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler: Which he tosses away before he dies.]] [[spoiler: If Cormano's there, he will catch the ''sombrero'' mid-air and promptly put it on, claiming it as its own from then on.]]
to:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler: Which [[spoiler:Which he tosses away before he dies.]] [[spoiler: If Cormano's there, he will catch the ''sombrero'' mid-air and promptly put it on, claiming it as its own from then on.]]
Deleted line(s) 57 (click to see context) :
* NoExportForYou: Inverted. The arcade version was released in Japan, but not the console ports.
Is there an issue? Send a MessageReason:
None
* HostageSituation: Right after defeating Dark Horse, a girl is [[GetOut thrown out]] of the saloon right behind and she tells the team that the Smith Brothers and their goons have taken over, keeping three other dancers as hostages. Then, the fourth stage begins.
Changed line(s) 46,47 (click to see context) from:
* ItWasAGift: In the arcade version, El Greco gives his [[NiceHat red sombrero]] to Cormano upon defeat. Cormano wears this hat for the rest of the game.
** With the other characters though, he'll just throw it away.
** With the other characters though, he'll just throw it away.
to:
* ItWasAGift: In the arcade version, [[spoiler: if Cormano defeats El Greco on his own or is a member of a team facing him, El Greco gives his [[NiceHat red sombrero]] to Cormano him upon defeat. Cormano wears will wear this hat for the rest of the game.
** With the other characters though, he'll just throw it away.game.]]
** With the other characters though, he'll just throw it away.
Changed line(s) 51 (click to see context) from:
* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if you're epileptic.
to:
* MadBomber: The Smith Brothers. One of them has enough sense to talk, but the other is completely AxeCrazy. Their boss fight (the only one without a preceding stage) could be dangerous to play if you're the player's epileptic.
Changed line(s) 55 (click to see context) from:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler: Which he tosses away before he dies.]] [[spoiler: If either you or a 'teammate' is playing with Cormano, he will catch the ''sombrero'' mid-air and promptly put it on, claiming it as its own from then on.]]
to:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler: Which he tosses away before he dies.]] [[spoiler: If either you or a 'teammate' is playing with Cormano, Cormano's there, he will catch the ''sombrero'' mid-air and promptly put it on, claiming it as its own from then on.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NiceHat: El Greco has a really, REALLY nice charro-style ''sombrero''. [[spoiler: Which he tosses away before he dies.]] [[spoiler: If either you or a 'teammate' is playing with Cormano, he will catch the ''sombrero'' mid-air and promptly put it on, claiming it as its own from then on.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 74 (click to see context) from:
* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''WildWestCOWBoysOfMooMesa'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''Iron Horse''.
to:
* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''WildWestCOWBoysOfMooMesa'' ''WesternAnimation/WildWestCowboysOfMooMesa'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''Iron Horse''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four [[BountyHunter bounty hunters]] (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.
to:
A side-scrolling ShootEmUp released for the arcades in 1991, ''Sunset Riders'' is one of several four-player arcade games that {{Konami}} released in the wake of their success with ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. The game centers around four [[BountyHunter bounty hunters]] {{bounty hunter}}s (Steve, Bob, Billy, and Cormano) who must hunt down various fugitives during the WildWest to collect monetary rewards. Essentially a [[RecycledInSpace Wild West-themed]] version of ''{{Contra}}'', ''VideoGame/{{Contra}}'', as its director Hideyuki Tsujimoto worked on both arcade ''Contra'' games.
Deleted line(s) 14 (click to see context) :
* AWinnerIsYou: Completing the SNES version of the game on anything besides Hard Mode nets you a hearty "Good job, ''podner''!".
Changed line(s) 26 (click to see context) from:
* DistressedDamsel: The saloon dancers in Stage 4 of the arcade and SNES versions.
to:
* DistressedDamsel: DamselInDistress: The saloon dancers in Stage 4 of the arcade and SNES versions.
Changed line(s) 42 (click to see context) from:
* GunsAkimbo: With a powerup. Two of them [[UpToEleven even Dual Wield SHOTGUNS]]
to:
* GunsAkimbo: With a powerup. Two of them them, [[UpToEleven even Dual Wield SHOTGUNS]]SHOTGUNS]].
Changed line(s) 46 (click to see context) from:
** El Greco's entry phrase in the Arcade version was "Die, gringo!" which was [[BowdlerIse censored out]] by Nintendo as it was considered inappropriate.
to:
** El Greco's entry phrase in the Arcade version was "Die, gringo!" which was [[BowdlerIse [[{{Bowdlerise}} censored out]] by Nintendo as it was considered inappropriate.
Changed line(s) 61 (click to see context) from:
* QuickDraw: The 2nd boss, Hank "Hawkeye" Hatfield. [[GameplayAndStorySegregation In theory, atleast]].
to:
* QuickDraw: The 2nd boss, Hank "Hawkeye" Hatfield. [[GameplayAndStorySegregation In theory, atleast]].at least.]]
Changed line(s) 65 (click to see context) from:
* PreAssKickingOneLiner[=/=]FamousLastWords: All the bosses start and end with one each.
to:
* PreAssKickingOneLiner[=/=]FamousLastWords: PreAsskickingOneLiner[=/=]FamousLastWords: All the bosses start and end with one each.
Changed line(s) 68 (click to see context) from:
* RecycledInSpace: ''{{Contra}}'' IN THE {{WILD WEST}}!
to:
* RecycledInSpace: ''{{Contra}}'' ''VideoGame/{{Contra}}'' IN THE {{WILD WEST}}!
Changed line(s) 75 (click to see context) from:
* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''{{Wild West COW Boys of Moo Mesa}}'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''Iron Horse''.
to:
* SpiritualSuccessor: Two in particular. ''VideoGame/MysticWarriors'' was made by the same team and even features a [[TheCameo cameo]] by Steve, while Konami's arcade game version of ''{{Wild West COW Boys of Moo Mesa}}'' ''WildWestCOWBoysOfMooMesa'' is a very similar western-themed side-scroller. The game also acts as a spiritual successor to Konami's earlier western-themed shooter ''Iron Horse''.
Changed line(s) 78 (click to see context) from:
* [[StormingTheCastle Storming The Fort]]: The final stage.
to:
* [[StormingTheCastle Storming The the Fort]]: The final stage.
Added DiffLines:
* AWinnerIsYou: Completing the SNES version of the game on anything besides Hard Mode nets you a hearty "Good job, ''podner''!"
Is there an issue? Send a MessageReason:
None
Changed line(s) 24,28 (click to see context) from:
* ColorCodedMultiplayer
** Steve - Yellow
** Billy - Blue
** Bob - Green
** Cormano - Red
** Steve - Yellow
** Billy - Blue
** Bob - Green
** Cormano - Red
to:
* ColorCodedMultiplayer
** Steve - Yellow
** Billy - Blue
** Bob - Green
** Cormano - RedColorCodedMultiplayer: An aversion, since even though the characters have different colors, the sprites are not identical.
** Steve - Yellow
** Billy - Blue
** Bob - Green
** Cormano - Red
* FluffyFashionFeathers: The saloon girls in the arcade and SNES versions, and the kidnapped ladies in the Genesis version, wear white feather boas with their outfits.
Changed line(s) 59 (click to see context) from:
* NintendoHard
to:
* NintendoHardNintendoHard: Despite the lighter overall look, this will kick your butt just as hard as ''Contra'' does.
Changed line(s) 61 (click to see context) from:
* OneHitPointWonder: Averted in the Genesis version's versus mode where players have a LifeMeter.
to:
* OneHitPointWonder: Played straight mostly. Averted in the Genesis version's versus mode where players have a LifeMeter.
Changed line(s) 72,73 (click to see context) from:
* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's bosses are included. However, the stages are completely redesigned and are now divided into two segments, while the bonus rounds are different as well, so it's not a complete loss.
* RidingIntoTheSunset: The end image, unsurprisingly enough.
* RidingIntoTheSunset: The end image, unsurprisingly enough.
to:
* ReformulatedGame: The Genesis version is missing Steve and Bob, and only four of the arcade version's bosses are included. However, the stages are completely redesigned and are now divided into two segments, while the bonus rounds are different as well, so it's not a complete loss.
well.
* RidingIntoTheSunset: The end image,unsurprisingly enough.so the game's title isn't lying to us.
* RidingIntoTheSunset: The end image,