Follow TV Tropes

Following

History VideoGame / StreetFighterTheMovie

Go To

OR

Is there an issue? Send a MessageReason:
None


The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long in favor of Captain Sawada, an original character who was featured in the movie, and Blade, a Shadaloo elite trooper who appears in the game along with three {{palette swap|ped}} hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[https://forums.shoryuken.com/t/street-fighter-the-movie-broke-my-heart/21076 here]].

to:

The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long in favor of Captain Sawada, an original character who was featured in the movie, and Blade, a Shadaloo elite trooper who appears in the game along with three {{palette swap|ped}} swap}}ped hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[https://forums.shoryuken.com/t/street-fighter-the-movie-broke-my-heart/21076 here]].
Is there an issue? Send a MessageReason:
Platform


The arcade version was developed by Incredible Technologies, the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long in favor of Captain Sawada, an original character who was featured in the movie, and Blade, a Shadaloo elite trooper who appears in the game along with three [[PaletteSwap palette swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[https://forums.shoryuken.com/t/street-fighter-the-movie-broke-my-heart/21076 here]].

to:

The arcade version was developed by Incredible Technologies, the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn Platform/{{PlayStation}}[=/=]Platform/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long in favor of Captain Sawada, an original character who was featured in the movie, and Blade, a Shadaloo elite trooper who appears in the game along with three [[PaletteSwap palette swapped]] {{palette swap|ped}} hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[https://forums.shoryuken.com/t/street-fighter-the-movie-broke-my-heart/21076 here]].
Is there an issue? Send a MessageReason:
None


In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[https://game.capcom.com/cfn/sfv/column/132369 artwork,]] which officially make them canon as of ''VideoGame/StreetFighterV''.

to:

In 2016, Sawada and the four Bison Troopers [[http://game.capcom.com/cfn/sfv/column-130306.html were]] [[http://game.capcom.com/cfn/sfv/column-130307.html given]] [[http://game.capcom.com/cfn/sfv/column-130308.html profiles]] [[http://game.capcom.com/cfn/sfv/column-130309.html and]] [[https://game.capcom.com/cfn/sfv/column/132369 artwork,]] which officially make them canon as of ''VideoGame/StreetFighterV''.''VideoGame/StreetFighterV'', they even went on to appear in ''VideoGame/Teppen2019'' as unit cards in the ''VideoGame/MegaManBattleNetwork'' based expansion ''[[https://teppenthegame.com/en/cards/packs/2023/3me/ 30_MINUTES.EXE]]''.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: Zig-zagged. On the one hand, you have the muted palettes and photorealistic sprites reminiscent of a ''Franchise/MortalKombat'' game, and things like a SickeningCrunch for certain throws -- such as zangief's Spinning Piledriver and Vega's Izuna Drop -- and an extended scene of an evidently-dead Bison being resuscitated into [[TrueFinalBoss Super Bison]] at the end of Tag Mode. On the other, it ends up with some sillier things than usual; such as Sagat using EyeBeams from under his eyepatch, Chun-Li throwing her bracelets at people, and Akuma's [[SuperSentaiStance Super Sentai-esque pose]] while teleporting.

to:

* DarkerAndEdgier: Zig-zagged. On the one hand, you have the arcade version has the muted palettes and photorealistic sprites reminiscent of a ''Franchise/MortalKombat'' game, and things like a SickeningCrunch for certain throws -- such as zangief's Spinning Piledriver and Vega's Izuna Drop -- and an extended scene of an evidently-dead Bison being resuscitated into [[TrueFinalBoss Super Bison]] at the end of Tag Mode. On the other, it ends up with some sillier things than usual; such as Sagat using EyeBeams from under his eyepatch, Chun-Li throwing her bracelets at people, and Akuma's [[SuperSentaiStance Super Sentai-esque pose]] while teleporting.

Added: 1024

Changed: 592

Is there an issue? Send a MessageReason:
None


* AscendedGlitch: Guile has a move in which he handcuffs the opponent, a reference to an infamous glitch in the original arcade version of ''VideoGame/StreetFighterII''. Cammy also uses a similar move with her Choke Whip, where she captures the opponent with a short-to-mid-ranged garrotte wire, which she uses to pull them over to her and strangle them.

to:

* AscendedGlitch: Guile has a move in which he handcuffs the opponent, a reference to an infamous glitch in the original arcade version of ''VideoGame/StreetFighterII''. Cammy also uses a similar move with her Choke Whip, where she captures the opponent with a short-to-mid-ranged garrotte wire, which she uses to pull them over to her and strangle them. An extended version of the latter (Killer Choke Whip) functions as her second Super Combo.



* DarkerAndEdgier: Zig-zagged. On the one hand, you have the muted palettes and photorealistic sprites reminiscent of a ''Franchise/MortalKombat'' game, and things like a SickeningCrunch for certain throws -- such as zangief's Spinning Piledriver and Vega's Izuna Drop -- and an extended scene of an evidently-dead Bison being resuscitated into [[TrueFinalBoss Super Bison]] at the end of Tag Mode. On the other, it ends up with some sillier things than usual; such as Sagat using EyeBeams from under his eyepatch, Chun-Li throwing her bracelets at people, and Akuma's [[SuperSentaiStance Super Sentai-esque pose]] while teleporting.



* ReformulatedGame: The console version was developed internally by Capcom, as opposed to being farmed-out like the arcade version, and takes the same concept as the arcade version, adapting it into the ''Super Street Fighter II Turbo'' engine, getting rid of the generic palette swapped {{mook}}s in favor of two actual ''Street Fighter'' characters, Blanka and Dee Jay.

to:

* RaceLift: Honda is stated to be Japanese in both versions of the game -- [[TruerToTheText as per the original series]] -- despite being Native Hawaiian[[note]]And played by the American-Samoan Peter Tuiasosopo.[[/note]] in the film.
* ReformulatedGame: The console version was developed internally by Capcom, as opposed to being farmed-out like the arcade version, and takes the same concept as the arcade version, adapting it into the ''Super Street Fighter II Turbo'' engine, getting rid of the generic palette swapped {{mook}}s palette-swapped [[{{Mooks}} Bison Troopers]] in favor of two actual ''Street Fighter'' characters, Blanka and Dee Jay.

Added: 890

Changed: 891

Is there an issue? Send a MessageReason:
None


''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by Incredible Technologies, the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

to:

''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. ''Film/StreetFighter''.

The arcade version was developed by Incredible Technologies, the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InNameOnly: Akuma has a Super Combo called the Shun Goku Satsu[[note]]''Instant Hell Murder'' in Japanese, more commonly known as the Raging Demon[[/note]] in the arcade version, but it's vastly different to the version in the games. Instead of his SignatureMove where he dashes straight at the opponent and gives them a censored NoHoldsBarredBeatdown that ends with his back to the screen and them on the ground, Amuka stays in place and uses several (visible) punches and kicks that can dizzy opponents.

Added: 199

Changed: 27

Is there an issue? Send a MessageReason:
None


* CoolMask: Zig-zagged for Vega. In the arcade version, he wears the metal one from the movie and can throw it as an impromptu projectile, but he doesn't wear it at all in the home console versions.



* DefeatMeansFriendship: In their console version endings, E. Honda and Zangief are stated to have become friends and sparring partners after fighting each other over the course of the game, and when [[HeelFaceTurn Zangief changes sides.]]
* DenserAndWackier: The arcade version has some moves that are rather strange for the series, such as Cammy throwing grenades at close range and choking the opponent with a whip, or Sagat lifting up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it.[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream at the hands of Dan's father.[[/note]] The console game is more conservative with the movesets, but on the other hand, it has Sawada being reworked into a JokeCharacter.

to:

* DefeatMeansFriendship: In their console version endings, E. Honda and Zangief are stated to have become friends and sparring partners after fighting each other over the course of the game, and when [[HeelFaceTurn Zangief changes sides.]]
* DenserAndWackier: The arcade version has some moves that are rather strange for the series, such as Cammy throwing grenades at close range and choking the opponent with a whip, or Sagat lifting up his eyepatch and stunning the opponent with some sort of energy coming from... whatever's beneath it.[[note]]In the series' canon, Sagat wears the eyepatch to cover his EyeScream [[EyeScream gouged-out eye]] at the hands of Dan's father.[[/note]] The console game is more conservative with the movesets, but on the other hand, it has Sawada being reworked into a JokeCharacter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeShemp: Though the opening credits proudly tout Creator/RaulJulia as M. Bison, it was actually Juliá's stunt double, Darko Tuscan, who portrayed Bison in the game. The real Juliá was terminally ill at the time, and was thus unable to do any additional filming. Bison's trademark CommissarCap was used to partially obscure Tuscan's facial features in order to conceal the actor change.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasterEgg: In the home console versions of the game, when the player goes to fight Blanka, it's inside of Dhalsim's lab where the mutation took place. Being that Blanka is the CPU controlled fighter in this stage, the mutation chamber will of course be empty. However, during a two-player game if the fight on is his stage and Blanka is not in use (if both players use any other characters), he will be in the mutation chamber struggling.
Tabs MOD

Removed: 716

Is there an issue? Send a MessageReason:
No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Rai-you'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Creator/ByronMann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead, pronouncing the aforementioned words correctly.

Added: 406

Removed: 455

Is there an issue? Send a MessageReason:
TRS dewicking


* EverythingsBetterWithSpinning: More so than usual for Zangief in the arcade version, as he gains two new moves that revolve around it -- the ''Airplane Spin'', a command grab in which he picks his opponent up on his shoulders and spins them round multiple times to dizzy them (but do no damage), and the ''Flying Brain Crusher'', a Super Combo in which he does the same thing whilst leaping high into the air and slamming them into the ground afterward.


Added DiffLines:

* SpinAttack: Zangief gains two new moves in the arcade version that revolve around it -- the ''Airplane Spin'', a command grab in which he picks his opponent up on his shoulders and spins them round multiple times to dizzy them (but do no damage), and the ''Flying Brain Crusher'', a Super Combo in which he does the same thing whilst leaping high into the air and slamming them into the ground afterward.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* EyeBeams: Sagat has a variation of this as his Evil Eye special move in the arcade version. By holding down all three punch buttons and then releasing, Sagat lifts his eyepatch to project a short-range, wave-shaped beam from underneath it that stuns his opponent in place if they touch it. For a long time. [[UpToEleven And at no cost to his Super meter]].

to:

* EyeBeams: Sagat has a variation of this as his Evil Eye special move in the arcade version. By holding down all three punch buttons and then releasing, Sagat lifts his eyepatch to project a short-range, wave-shaped beam from underneath it that stuns his opponent in place if they touch it. For a long time. [[UpToEleven And at no cost to his Super meter]].meter.

Added: 246

Changed: 17

Removed: 239

Is there an issue? Send a MessageReason:
None


* BladeEnthusiast: [[MeaningfulName Blade]], one of the Bison Troopers from the Arcade version. His fighting style revolves predominantly around knives, including ones that he can throw and spin in his hands or extend from the heels of his boots.



* ClothesMakeTheSuperman: As established in their ''Street Fighter V'' profiles, this is the case with the various Bison Troopers, who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut various hidden blades and pockets for his many throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and due to being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]], along with a set of electrified stun-rods.

to:

* ClothesMakeTheSuperman: As established in their ''Street Fighter V'' profiles, this is the case with the various Bison Troopers, who have various tools and weapons built into their uniforms suited to them. Blade's has [[KnifeNut [[HiddenWeapons various hidden blades and pockets for his many throwing knives]], Arkane's has an ultrasonic generator that allows him to [[ShockAndAwe channel stunning electricity]] and [[TeleportSpam teleport short distances]], Khyber's has [[PlayingWithFire built-in napalm tanks and flamethrowers]] (including one hidden in his mask), and due to being a higher-ranking member, F7's includes [[AllYourPowersCombined all of them in some capacity]], along with a set of electrified stun-rods.



* KnifeNut: [[MeaningfulName Blade]], one of the Bison Troopers from the Arcade version. His fighting style revolves predominantly around knives, including ones that he can throw and spin in his hands or extend from the heels of his boots.
Is there an issue? Send a MessageReason:
None


* DownerEnding: The ending in Movie Battle should Guile fail and Bison's personal ending in Street Battle sees Bison take over the world. The palace of Bisonopolis was constructed atop Shadaloo City and he now has legions of “Perfect Soldiers” at his command.

to:

* DownerEnding: The ending in Movie Battle [[ItsAWonderfulFailure should Guile fail fail]] and Bison's personal ending in Street Battle sees Bison take over the world. The palace of Bisonopolis was is constructed atop Shadaloo City City, and he now has legions of “Perfect Soldiers” at his command.command with which to mercilessly crush any resistance to his rule.

Top