History VideoGame / StreetFighterTheMovie

16th Jun '18 11:43:50 PM FordPrefect
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* TitleTheAdaptation: Subverted. The actual movie is simply call ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a FanNickname.

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* TitleTheAdaptation: Subverted. The actual movie is simply call called ''Street Fighter'', while the title ''Street Fighter: The Movie'' was only used for the video games. ''Street Fighter: The Movie: The Game'' is just a FanNickname.
16th Jun '18 11:38:27 PM FordPrefect
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The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a original character who was featured in the movie, and Blade, a Shadaloo elite troop who appears in the game along with three [[PaletteSwap palatte swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]]. Needless to say, [[OldShame he has apologize for the game]].

to:

The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Street Fighter II Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a original character who was featured in the movie, and Blade, a Shadaloo elite troop who appears in the game along with three [[PaletteSwap palatte palette swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [[http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]]. Needless to say, [[OldShame he has apologize apologized for the game]].
19th Feb '18 11:51:57 AM comicwriter
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* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li, Cammy or E. Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's SuspiciouslySimilarSubstitute.

to:

* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li, Cammy or E. Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's Fei Long's SuspiciouslySimilarSubstitute.
19th Feb '18 11:51:43 AM comicwriter
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* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li or Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's SuspiciouslySimilarSubstitute.

to:

* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li Chun-Li, Cammy or E. Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's SuspiciouslySimilarSubstitute.
19th Feb '18 11:49:27 AM comicwriter
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Added DiffLines:

* TheCameo: Though he is not playable (as mentioned below), Fei Long does appear as a prisoner in the Dungeon stage if the player selects Chun-Li or Honda as their fighter. Fittingly, he was portrayed by Kenya Sawada, the same actor who played Fei-Long's SuspiciouslySimilarSubstitute.
8th Feb '18 6:21:30 PM AndyLA
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''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by Intelligent Systems, with the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

to:

''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by Intelligent Systems, with Incredible Technologies, the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.
8th Feb '18 6:14:16 PM AndyLA
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''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.

to:

''Street Fighter: The Movie'' is the title of two different games in the ''Franchise/StreetFighter'' series, both based on the 1994 film adaptation ''Film/StreetFighter''. The arcade version was developed by Intelligent Systems, with the same staff behind ''VideoGame/TimeKillers'', while the UsefulNotes/{{PlayStation}}[=/=]UsefulNotes/SegaSaturn versions, although published by Creator/{{Acclaim}} outside of Japan, was were developed by Creator/{{Capcom}} themselves. Such {{recursive adaptation}}s are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures as sprites, in the manner of ''Franchise/MortalKombat'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[MarketBasedTitle different title]]: ''Street Fighter: Real Battle on Film''.
19th Jan '18 9:12:29 PM GF93
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* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully complete his super-soldier operation and take over the world.

to:

* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, and Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and mission -- two years later, Bison uses the money to successfully complete his super-soldier operation and take over the world.
19th Jan '18 9:11:15 PM GF93
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* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode (represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed) runs out, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully complete his super-soldier operation and take over the world.

to:

* ItsAWonderfulFailure: [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm The bad ending of the Movie Battle mode in the console version.]] If the time to complete the mode (represented -- represented by the amount of time given to pay the $20 billion dollar ransom to Shadaloo before the hostages are executed) executed -- runs out, Cammy will message Guile after the current fight ends to alert him that there is no more time left and that Bison needs to be found immediately. After this, the ransom is paid over by the Allied Nations in return for the hostages, Colonel Guile is arrested and court-martialled for disobeying orders and being responsible for the utter failure of the mission, and Bison uses the money to successfully complete his super-soldier operation and take over the world.



* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Rai-you'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters instead

to:

* NoPronunciationGuide: In the arcade version, the announcer mispronounces Ryu's name as ''Rai-you'' and the actor dubbing Ryu's voice, presumably his actual movie actor, Byron Mann, mispronounces the names of all of Ryu's techniques as well. Ken's voice actor doesn't even bother to try and simply says "Dragon" and "Hurricane" when performing the Shoryūken and Tatsumaki Senpūkyaku, respectively. Capcom of Japan themselves would mock this in a later production sketch for ''VideoGame/StreetFighterAlpha'': a chibified Ryu is shown yelling "Dazoomakeesunpoo Kick!" The console version averted this by having Japanese voice actors voice the characters insteadinstead, pronouncing the aforementioned words correctly.
2nd May '17 7:12:27 PM GF93
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* {{Crossover}}: Blade's ending says that after completing his duty, he is "able to resume his wrestling career as Gunloc"-- a reference to the ''VideoGame/SaturdayNightSlamMasters'' series.

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* {{Crossover}}: Blade's ending says that after completing his duty, duty as a reverse-agent for the A.N. in Shadaloo, he is "able to resume his wrestling career as Gunloc"-- a reference to the ''VideoGame/SaturdayNightSlamMasters'' series.


Added DiffLines:

* GameOver: The one in the arcade version cleverly references an event in the film by playing [[https://www.youtube.com/watch?v=AYtYYdu3eHQ a digitized clip]] from it of Bison yelling [[LargeHam "GAAAAAME! OOOOVEEEEEEEERRRR!"]]-- which originates from the scene of him using remote-controlled mines to blow up Guile's Stealth Boat.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StreetFighterTheMovie