History VideoGame / StreetFighterAlpha

19th Feb '18 10:27:46 AM AndyLA
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!!Tropes Distinct To, Or Introduced In, This Game:

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!!Tropes Distinct To, Or Introduced In, This Game:distinct to, or introduced in, this subseries:



* RemixedLevel: Every character in the first game shared a stage.

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* RemixedLevel: Every character Each stage in the first game was shared a stage.by two characters with slight variations (except for the Reclining Buddha stage in Thailand, in which Adon, Sagat and Dan fought).
18th Feb '18 1:23:08 PM AndyLA
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* LoadsAndLoadsOfCharacters: The original ''Alpha'' started with a modest roster (even for its time) of 13 fighters (only one fighter more than ''Street Fighter II′: Champion Edition''), 10 of which were immediately playable. This increased to 18 in ''Alpha 2'' (one more than ''Super Street Fighter II Turbo'', not counting the alternate versions of certain characters), which was touted on the game's flyer as being "the most ever in a Capcom game" to date, and then to a whopping 28 in the original arcade release of ''Alpha 3'' (counting Balrog, Juni and Juli). By the time ''Alpha 3'' hit home consoles, the cast included the entire ''Super Turbo'' roster, seven carryover characters from the first ''Street Fighter'' and ''Final Fight'', eight original characters, plus Evil Ryu and Shin Akuma. The two portable versions for GBA and PSP later snuck in Eagle, Maki and Yun from ''Capcom vs. SNK 2'', with Ingrid from ''Capcom Fighting Evolution'' being exclusive to the PSP, for a big total of 38 fighters. This was the biggest roster in a ''Street Fighter'' game until ''[[VideoGame/StreetFighterIV Super Street Fighter IV: Arcade Edition]]'' which had a 39 character roster.

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* LoadsAndLoadsOfCharacters: The original ''Alpha'' started with a modest roster (even for its time) of 13 fighters (only one fighter more than ''Street Fighter II′: Champion Edition''), 10 of which were immediately playable. This increased to 18 in ''Alpha 2'' (one more than ''Super Street Fighter II Turbo'', not counting the alternate versions of certain characters), which was touted on the game's flyer as being "the most ever in a Capcom game" to date, and then to a whopping 28 in the original arcade release of ''Alpha 3'' (counting Balrog, Juni and Juli). By the time ''Alpha 3'' hit home consoles, the cast included the entire ''Super Turbo'' roster, seven carryover characters from the first ''Street Fighter'' and ''Final Fight'', eight original characters, plus Evil Ryu and Shin Akuma. The two portable versions for GBA and PSP later snuck in Eagle, Maki and Yun from ''Capcom vs. SNK 2'', with Ingrid from ''Capcom Fighting Evolution'' being exclusive to the PSP, for a big total of 38 fighters. This was the biggest roster in a ''Street Fighter'' game until ''[[VideoGame/StreetFighterIV Super Street Fighter IV: Arcade Edition]]'' which had a 39 character roster.roster (and ''Ultra'' topped that with ''44 characters'').
28th Nov '17 4:32:06 PM FordPrefect
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Added DiffLines:

* StanceSystem: Gen can switch between Mantis and Crane style on the fly.
6th Aug '17 6:54:04 PM WhirlRX
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Added DiffLines:

* InterclassFriendship: A FriendlyRivalry variation with Sakura Kasugano, who is a common schoolgirl who wants to emulate her idol Ryu, and Karin Kanzuki, a heiress of a rich family who practices an exclusive martial arts.
30th May '17 11:09:02 AM PF
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* BonusFeatureFailure: The instruction manual entry for "Akuma Mode"[[note]]A mode where you get thrown against a super-hard AI version of Shin Akuma, even harder than his secret boss appearance in Arcade mode[[/note]], added to ''Street Fighter Alpha 2 Gold'' port as part of the ''Street Fighter Collection'' on [=PlayStation=] and Sega Saturn, states that it takes you on "...a whirlwind tour of all the battlegrounds in ''Street Fighter Alpha 2 Gold''. If you defeat Akuma, you face him again in the next setting." However, in-game if you beat Akuma, the mode just ends after the first fight (which always takes place in the Australia background).

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* BonusFeatureFailure: The instruction manual entry for "Akuma Mode"[[note]]A mode where you get thrown against a super-hard AI version of Shin Akuma, even harder than his secret boss appearance in Arcade mode[[/note]], added to ''Street Fighter Alpha 2 Gold'' port as part of the ''Street Fighter Collection'' on for the [=PlayStation=] and Sega Saturn, states that it takes you on "...a whirlwind tour of all the battlegrounds in ''Street Fighter Alpha 2 Gold''. If you defeat Akuma, you face him again in the next setting." However, in-game if you beat Akuma, the mode just ends after the first fight (which always takes place in the Australia background).
30th May '17 8:54:36 AM SolidSonicTH
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* BonusFeatureFailure: The instruction manual entry for "Akuma Mode", added to ''Street Fighter Alpha 2 Gold'' port as part of the ''Street Fighter Collection'' on [=PlayStation=] and Sega Saturn, states that it takes you on "...a whirlwind tour of all the battlegrounds in ''Street Fighter Alpha 2 Gold''. If you defeat Akuma, you face him again in the next setting." However, in-game if you beat Akuma, the mode just ends after the first fight (which always takes place in the Australia background).

to:

* BonusFeatureFailure: The instruction manual entry for "Akuma Mode", Mode"[[note]]A mode where you get thrown against a super-hard AI version of Shin Akuma, even harder than his secret boss appearance in Arcade mode[[/note]], added to ''Street Fighter Alpha 2 Gold'' port as part of the ''Street Fighter Collection'' on [=PlayStation=] and Sega Saturn, states that it takes you on "...a whirlwind tour of all the battlegrounds in ''Street Fighter Alpha 2 Gold''. If you defeat Akuma, you face him again in the next setting." However, in-game if you beat Akuma, the mode just ends after the first fight (which always takes place in the Australia background).
30th May '17 8:47:44 AM SolidSonicTH
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Added DiffLines:

* BonusFeatureFailure: The instruction manual entry for "Akuma Mode", added to ''Street Fighter Alpha 2 Gold'' port as part of the ''Street Fighter Collection'' on [=PlayStation=] and Sega Saturn, states that it takes you on "...a whirlwind tour of all the battlegrounds in ''Street Fighter Alpha 2 Gold''. If you defeat Akuma, you face him again in the next setting." However, in-game if you beat Akuma, the mode just ends after the first fight (which always takes place in the Australia background).
3rd May '17 7:07:53 PM SneaselSawashiro
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** The two-on-one hidden Dramatic Battle Mode in the first ''Alpha'' where two players as Ryu and Ken must fight a computer-controlled M. Bison. The Japanese version even plays [[https://www.youtube.com/watch?v=CkH9Ybg3SCc a Q-Sound rendition]] of "Itoshisa to Setsunasa to Kokorozuyosa to," the battle theme from the original Japanese version of the movie.

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** The two-on-one hidden Dramatic Battle Mode in the first ''Alpha'' where two players as Ryu and Ken must fight a computer-controlled M. Bison. The Japanese version even plays [[https://www.youtube.com/watch?v=CkH9Ybg3SCc a Q-Sound rendition]] of "Itoshisa to Setsunasa to Kokorozuyosa Kokoro Tsuyosa to," the battle theme from the original Japanese version of the movie.
10th Mar '17 7:15:11 AM SolidSonicTH
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** ''Alpha 3'', for all intents and purposes, set in stone the story that the games still follow.

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** ''Alpha 3'', for all intents and purposes, set in stone the story that the games still follow.follow (except for Charlie's death, which was retconned back to the events that transpired in ''Alpha 2'').
7th Mar '17 6:03:19 AM PF
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* EpisodeZeroTheBeginning: Due to its title in Japan, although the original ''Street Fighter'' still comes first in canon (as does ''Final Fight''). These games are more clearly a beginning of the plot threads set up in ''SFII''.

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* EpisodeZeroTheBeginning: Due to its title in Japan, Japanese title, although the original ''Street Fighter'' still comes first in canon (as does ''Final Fight''). These games are more clearly a beginning of the plot threads set up in ''SFII''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StreetFighterAlpha