History VideoGame / StreetFighterAlpha

22nd Aug '16 8:01:06 AM X2X
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* {{Sampling}}: [[https://www.youtube.com/watch?v=_EEv4c10JdU "Resolution,"]] Chun-Li's theme in ''Alpha 3'' samples [[https://www.youtube.com/watch?v=NMT4JRrxALU "Hardening Drops"]] from ''VideoGame/TetrisTheGrandMaster'' at the beginning.

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* {{Sampling}}: [[https://www.youtube.com/watch?v=_EEv4c10JdU "Resolution,"]] Chun-Li's theme in ''Alpha 3'' 3'', samples [[https://www.youtube.com/watch?v=NMT4JRrxALU "Hardening Drops"]] from ''VideoGame/TetrisTheGrandMaster'' at the beginning.
22nd Aug '16 8:00:10 AM X2X
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** [[http://vignette1.wikia.nocookie.net/streetfighter/images/6/62/CharlieSFA-2.jpg One of the character sketches]] for ''Alpha 2'' shows Charlie, with a backwards-facing Guile behind him. Apparently, Guile wore a flak jacket similar to Charlie's during his days as a trainee in the U.S. Air Force.

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** [[http://vignette1.[[http://streetfighter.wikia.nocookie.net/streetfighter/images/6/62/CharlieSFA-2.com/wiki/File:CharlieSFA-2.jpg One of the character sketches]] for ''Alpha 2'' shows Charlie, with a backwards-facing Guile behind him. Apparently, Guile wore a flak jacket similar to Charlie's during his days as a trainee in the U.S. Air Force.
22nd Aug '16 7:59:17 AM X2X
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* AwesomeButImpractical: The Alpha Counter is this in ''Alpha 3''. It deals as much damage as a light punch, it cost one guard bar chunk, [[ArsonMurderAndJaywalking and it has no personalized finisher icon]].

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* AwesomeButImpractical: The Alpha Counter is this in ''Alpha 3''. [[CherryTapping It deals as much damage as a light punch, it cost punch]], costs one portion of the guard bar chunk, , [[ArsonMurderAndJaywalking and it has no personalized finisher icon]].



* CounterAttack: The Alpha Counters. A few other characters, like Karin and Dan, have attack reversals in ''Alpha 3'' as well.

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* CounterAttack: The Alpha Counters. In the first ''Alpha'', whether or not the 9-to-6 o' clock quarter-circle forward input required a punch or kick depended on the character question. Starting in ''Alpha 2'', all fighters could use both buttons, with punch and kick respectively corresponding to high and low. A few other characters, like Karin and Dan, have attack reversals in ''Alpha 3'' as well.



* DoomedByCanon: Charlie always dies at the end of each ''Alpha'' game. Because otherwise, what else will inspire Guile to pursue his revenge on M. Bison? This was almost averted in ''Alpha 3'', where Charlie actually survived his ending, but the console version "fixed" this by adding Guile to the roster and having Charlie die in his ending instead. However, come ''VideoGame/StreetFighterV'' and it is revealed that Charlie's ''Alpha 2'' ending is actually canon, rendering Guile's ''Alpha 3'' ending non-canon.

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* DoomedByCanon: Charlie always dies at the end of each ''Alpha'' game. Because otherwise, what else will inspire Guile to pursue his revenge on M. Bison? This was almost averted in ''Alpha 3'', where Charlie actually survived his ending, but the console version "fixed" this by adding Guile to the roster and having Charlie die in his ending instead. However, come ''VideoGame/StreetFighterV'' and it is revealed that Charlie's ''Alpha 2'' ending is actually canon, rendering Guile's ''Alpha 3'' ending non-canon.



** [[http://vignette1.wikia.nocookie.net/streetfighter/images/6/62/CharlieSFA-2.jpg One of the character sketches]] for ''Alpha 2'' shows Charlie, with a backwards-facing Guile behind him. Apparently, Guile wore a flak jacket similar to Charlie's during his days as a trainee in the U.S. Air Force.



* {{Sampling}}: Chun-Li's theme in ''Alpha 3'' samples "Hardening Drops" from ''VideoGame/TetrisTheGrandMaster'' at the beginning.

to:

* {{Sampling}}: [[https://www.youtube.com/watch?v=_EEv4c10JdU "Resolution,"]] Chun-Li's theme in ''Alpha 3'' samples [[https://www.youtube.com/watch?v=NMT4JRrxALU "Hardening Drops" Drops"]] from ''VideoGame/TetrisTheGrandMaster'' at the beginning.
3rd Jun '16 11:05:36 PM mariofanmaker
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* LoadsAndLoadsOfCharacters: The original ''Alpha'' started with a modest roster (even for its time) of 13 fighters (only one fighter more than ''Street Fighter II′: Champion Edition''), 10 of which were immediately playable. This increased to 18 in ''Alpha 2'' (one more than ''Super Street Fighter II Turbo'', not counting the alternate versions of certain characters), which was touted on the game's flyer as being "the most ever in a Capcom game" to date, and then to a whopping 28 in the original arcade release of ''Alpha 3'' (counting Balrog, Juni and Juli). By the time ''Alpha 3'' hit home consoles, the cast included the entire ''Super Turbo'' roster, seven carryover characters from the first ''Street Fighter'' and ''Final Fight'', eight original characters, plus Shin Akuma, Final Bison and Evil Ryu. The two portable versions for GBA and PSP later snuck in Eagle, Maki and Yun from ''Capcom vs. SNK 2'', with Ingrid from ''Capcom Fighting Evolution'' being exclusive to the PSP, for a big total of 39 fighters. This was the biggest roster in a ''Street Fighter'' game until the release of ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV]]'' in 2014, with its 44 fighter roster.

to:

* LoadsAndLoadsOfCharacters: The original ''Alpha'' started with a modest roster (even for its time) of 13 fighters (only one fighter more than ''Street Fighter II′: Champion Edition''), 10 of which were immediately playable. This increased to 18 in ''Alpha 2'' (one more than ''Super Street Fighter II Turbo'', not counting the alternate versions of certain characters), which was touted on the game's flyer as being "the most ever in a Capcom game" to date, and then to a whopping 28 in the original arcade release of ''Alpha 3'' (counting Balrog, Juni and Juli). By the time ''Alpha 3'' hit home consoles, the cast included the entire ''Super Turbo'' roster, seven carryover characters from the first ''Street Fighter'' and ''Final Fight'', eight original characters, plus Shin Akuma, Evil Ryu, Final Bison and Evil Ryu.Shin Akuma. The two portable versions for GBA and PSP later snuck in Eagle, Maki and Yun from ''Capcom vs. SNK 2'', with Ingrid from ''Capcom Fighting Evolution'' being exclusive to the PSP, for a big total of 39 fighters. This was the biggest roster in a ''Street Fighter'' game until the release of ''[[VideoGame/StreetFighterIV Ultra Super Street Fighter IV]]'' in 2014, IV: Arcade Edition]]'' tied with its it before finally being surpassed with the release of ''Ultra Street Fighter IV'' with a 44 fighter character roster.
1st Jun '16 5:08:21 PM AndyLA
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* CanonDiscontinuity: The events of ''Final Fight 2'' are hard to fit into the backstory of the ''Alpha'' series without invoking a bit of {{fanwank}}ery. Mainly the fact that Guy has two different masters (Genryusai in ''Final Fight 2'', Zeku in the ''Alpha'' series) and Rolento's allegiance (he was still employed by Mad Gear in ''Final Fight 2''; in ''Alpha 2'', he has left the gang to form his own organization). That still didn't prevent Maki from becoming a CanonImmigrant and being placed into the character roster of the portable versions of ''Alpha 3''.

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* CanonDiscontinuity: The events of ''Final Fight 2'' are hard to fit into the backstory of the ''Alpha'' series without invoking a bit of {{fanwank}}ery. Mainly the fact that Guy has two different masters (Genryusai in ''Final Fight 2'', Zeku in the ''Alpha'' series) and Rolento's allegiance (he was still employed by Mad Gear in ''Final Fight 2''; in ''Alpha 2'', he has left the gang to form his own organization). That still didn't prevent Maki from becoming a CanonImmigrant and being placed into the character roster of the portable versions of ''Alpha 3''. And then there is Yun who, within the chronology of ''Street Fighter'' as a whole, should still be a child during the events of the ''Alpha'' series.
1st Jun '16 3:53:54 AM PF
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** The "[=SonSon=]" convenience store in the first game (in the stage that Ryu and Guy share) is not only a shout-out to the old Capcom arcade of the same name, but also a knockoff of real life store chain Lawson (albeit with a green sign).

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** The "[=SonSon=]" convenience store in the first game (in the stage that Ryu and Guy share) is not only a shout-out to the old Capcom arcade game of the same name, but also a knockoff of real life store chain Lawson (albeit with a green sign).
31st May '16 6:16:45 PM AndyLA
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* BroadStrokes: Contrary to popular belief, ''Alpha 2'' isn't really so much of a retelling of the original ''Alpha'' as it is both a continuation and a retelling. Some of the character endings in ''Alpha 2'' (like Sodom, Ken, Rose, and Sagat's) are rough continuations of their original endings from the first ''Alpha'', while others (like Dan and Adon's) are hard to reconcile with their originals. Charlie's endings in the first two ''Alpha'' games don't completely sync in with the fact that he is still alive in ''Alpha 3''.

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* BroadStrokes: Contrary to popular belief, ''Alpha 2'' isn't really so much of a retelling of the original ''Alpha'' as it is both a continuation and a retelling. Some of the character endings in ''Alpha 2'' (like Sodom, Ken, Rose, and Sagat's) are rough continuations of their original endings from the first ''Alpha'', while others (like Dan and Adon's) are hard to reconcile with their originals. Charlie's endings in the first two ''Alpha'' games don't completely sync in with the fact that he is still alive in ''Alpha 3''.3'' (although ''VideoGame/StreetFighterV'' treats Charlie's ''Alpha 2'' ending as canon).
31st May '16 6:14:23 PM AndyLA
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--> "Nobody blink, go for broke!"

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--> "Nobody blink, go for broke!"triumph or die!"



** The "[=SonSon=]" convenience store in the first game is not only a shout-out to the old Capcom arcade of the same name, but also a knockoff of real life store chain Lawson (albeit with a green sign).

to:

** The "[=SonSon=]" convenience store in the first game (in the stage that Ryu and Guy share) is not only a shout-out to the old Capcom arcade of the same name, but also a knockoff of real life store chain Lawson (albeit with a green sign).



* NintendoHard: This series is particularly unforgiving.

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* NintendoHard: This series is particularly unforgiving. Charlie in particular can be a bitch, as he can grapple you with frame-perfect precision just as he's finishing blocking your moves.
28th May '16 9:17:11 PM mariofanmaker
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''Street Fighter Alpha 3'' finished off the prequel sub-series in 1998, introducing selectable fighting styles called "isms." In addition to Cammy, the ''Alpha 2'' roster were joined by newcomers Karin Kanzuki (Sakura's rival from the manga ''Sakura Ganbaru!''), R. Mika (a Japanese female wrestler) and Juni & Juli (M. Bison's female bodyguards), along with Cody from ''Final Fight'' and most of the ''Street Fighter II'' warriors who were absent in previous ''Alpha'' titles (namely Blanka, E. Honda, Balrog and Vega). The console versions (and a later ''Upper'' revision released only in Japanese arcades) brought back Guile and the rest of the "New Challengers" from ''Super Street Fighter II'' (Fei Long, T. Hawk and Dee Jay), gathering the entire ''Super Street Fighter II Turbo'' roster, in addition to Evil Ryu and Shin Akuma, who missed on the original arcade version. A UsefulNotes/GameBoyAdvance port was released in 2002, adding Eagle, Maki and Yun (with [[AssistCharacter his brother]] Yang) fresh from their appearance in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Finally, in 2006, Ingrid from ''VideoGame/CapcomFightingEvolution'' was added in the UsefulNotes/{{PlayStation Portable}} version along with the GBA bonus characters.

to:

''Street Fighter Alpha 3'' finished off the prequel sub-series in 1998, introducing selectable fighting styles called "isms." In addition to Cammy, the ''Alpha 2'' roster were joined by newcomers Karin Kanzuki (Sakura's rival from the manga ''Sakura Ganbaru!''), R. Mika (a Japanese female wrestler) and Juni & Juli (M. Bison's female bodyguards), along with Cody from ''Final Fight'' and most of the ''Street Fighter II'' warriors who were absent in previous ''Alpha'' titles (namely Blanka, E. Honda, Balrog and Vega). The console versions (and a later ''Upper'' revision released only in Japanese arcades) brought back Guile and the rest of the "New Challengers" from ''Super Street Fighter II'' (Fei Long, T. Hawk and Dee Jay), gathering the entire ''Super Street Fighter II Turbo'' roster, in addition to Evil Ryu Ryu, Final Bison and Shin Akuma, who missed on the original arcade version. A UsefulNotes/GameBoyAdvance port was released in 2002, adding Eagle, Maki and Yun (with [[AssistCharacter his brother]] Yang) fresh from their appearance in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Finally, in 2006, Ingrid from ''VideoGame/CapcomFightingEvolution'' was added in the UsefulNotes/{{PlayStation Portable}} version along with the GBA bonus characters.



* LoadsAndLoadsOfCharacters: The original ''Alpha'' started with a modest roster (even for its time) of 13 fighters (only one fighter more than ''Street Fighter II′: Champion Edition''), 10 of which were immediately playable. This increased to 18 in ''Alpha 2'' (one more than ''Super Street Fighter II Turbo'', not counting the alternate versions of certain characters), which was touted on the game's flyer as being "the most ever in a Capcom game" to date, and then to a whopping 28 in the original arcade release of ''Alpha 3'' (counting Balrog, Juni and Juli). By the time ''Alpha 3'' hit home consoles, the cast included the entire ''Super Turbo'' roster, seven carryover characters from the first ''Street Fighter'' and ''Final Fight'', eight original characters, plus Shin Akuma and Evil Ryu. The two portable versions for GBA and PSP later snuck in Eagle, Maki and Yun from ''Capcom vs. SNK 2'', with Ingrid from ''Capcom Fighting Evolution'' being exclusive to the PSP, for a big total of 38 fighters. This was the biggest roster in a ''Street Fighter'' game until the release of ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV]]'' in 2014, with its 44 fighter roster.

to:

* LoadsAndLoadsOfCharacters: The original ''Alpha'' started with a modest roster (even for its time) of 13 fighters (only one fighter more than ''Street Fighter II′: Champion Edition''), 10 of which were immediately playable. This increased to 18 in ''Alpha 2'' (one more than ''Super Street Fighter II Turbo'', not counting the alternate versions of certain characters), which was touted on the game's flyer as being "the most ever in a Capcom game" to date, and then to a whopping 28 in the original arcade release of ''Alpha 3'' (counting Balrog, Juni and Juli). By the time ''Alpha 3'' hit home consoles, the cast included the entire ''Super Turbo'' roster, seven carryover characters from the first ''Street Fighter'' and ''Final Fight'', eight original characters, plus Shin Akuma Akuma, Final Bison and Evil Ryu. The two portable versions for GBA and PSP later snuck in Eagle, Maki and Yun from ''Capcom vs. SNK 2'', with Ingrid from ''Capcom Fighting Evolution'' being exclusive to the PSP, for a big total of 38 39 fighters. This was the biggest roster in a ''Street Fighter'' game until the release of ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV]]'' in 2014, with its 44 fighter roster.
10th May '16 3:39:18 PM PF
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** In Charlie's ''Alpha 2'' stage, there are ads for Hoke (Coca-Cola) and Nacys (Macy's).

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** In Charlie's ''Alpha 2'' stage, there are ads billboards for Hoke (Coca-Cola) and Nacys (Macy's).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StreetFighterAlpha