History VideoGame / StreetFighterAlpha

19th Jan '17 4:24:44 PM PF
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* NonStandardGameOver: You only get one shot at M. Bison in ''Alpha 3'''s arcade mode. Lose once, and the credits roll while his ending plays. Ditto if you play ''as'' Bison, except against Ryu.

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* NonStandardGameOver: You only get one shot at M. Bison in ''Alpha 3'''s arcade mode. Lose once, and the credits roll while his ending plays. Ditto if you play ''as'' Bison, except against Ryu.
18th Jan '17 3:01:32 PM X2X
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* {{Synchronization}}: In the first two games, characters would share a lifebar and Super Combo Gauge during Dramatic Battle (though they had infinite meter in ''Alpha 2''). ''Alpha 3'' would the health and super meter of allied fighters separate.

to:

* {{Synchronization}}: In the first two games, characters would share a lifebar and Super Combo Gauge during Dramatic Battle (though they had infinite meter in ''Alpha 2''). ''Alpha 3'' would make the health and super meter of allied fighters separate.
18th Jan '17 2:59:59 PM X2X
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** The two-on-one hidden game mode in the first ''Alpha'' where two players as Ryu and Ken must fight a computer-controlled M. Bison. The Japanese version even plays [[https://www.youtube.com/watch?v=CkH9Ybg3SCc a Q-Sound rendition]] of "Itoshisa to Setsunasa to Kokorozuyosa to," the battle theme from the original Japanese version of the movie.

to:

** The two-on-one hidden game mode Dramatic Battle Mode in the first ''Alpha'' where two players as Ryu and Ken must fight a computer-controlled M. Bison. The Japanese version even plays [[https://www.youtube.com/watch?v=CkH9Ybg3SCc a Q-Sound rendition]] of "Itoshisa to Setsunasa to Kokorozuyosa to," the battle theme from the original Japanese version of the movie.


Added DiffLines:

* {{Synchronization}}: In the first two games, characters would share a lifebar and Super Combo Gauge during Dramatic Battle (though they had infinite meter in ''Alpha 2''). ''Alpha 3'' would the health and super meter of allied fighters separate.
14th Jan '17 11:31:31 PM streetmario
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''Street Fighter Alpha 3'' finished off the prequel sub-series in 1998, introducing selectable fighting styles called "isms." In addition to Cammy, the ''Alpha 2'' roster were joined by newcomers Karin Kanzuki (Sakura's rival from the manga ''Sakura Ganbaru!''), R. Mika (a Japanese female wrestler) and Juni & Juli (M. Bison's female bodyguards), along with Cody from ''Final Fight'' and most of the ''Street Fighter II'' warriors who were absent in previous ''Alpha'' titles (namely Blanka, E. Honda, Balrog and Vega). The console versions (and a later ''Upper'' revision released only in Japanese arcades) brought back Guile and the rest of the "New Challengers" from ''Super Street Fighter II'' (Fei Long, T. Hawk and Dee Jay), gathering the entire ''Super Street Fighter II Turbo'' roster, in addition to Evil Ryu, Final Bison and Shin Akuma, who missed on the original arcade version. A UsefulNotes/GameBoyAdvance port was released in 2002, adding Eagle, Maki and Yun (with [[AssistCharacter his brother]] Yang) fresh from their appearance in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Finally, in 2006, Ingrid from ''VideoGame/CapcomFightingEvolution'' was added in the UsefulNotes/{{PlayStation Portable}} version along with the GBA bonus characters.

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''Street Fighter Alpha 3'' finished off the prequel sub-series in 1998, introducing selectable fighting styles called "isms." In addition to Cammy, the ''Alpha 2'' roster were joined by newcomers Karin Kanzuki (Sakura's rival from the manga ''Sakura Ganbaru!''), R. Mika (a Japanese female wrestler) and Juni & Juli (M. Bison's female bodyguards), along with Cody from ''Final Fight'' and most of the ''Street Fighter II'' warriors who were absent in previous ''Alpha'' titles (namely Blanka, E. Honda, Balrog and Vega). The console versions (and a later ''Upper'' revision released only in Japanese arcades) brought back Guile and the rest of the "New Challengers" from ''Super Street Fighter II'' (Fei Long, T. Hawk and Dee Jay), gathering the entire ''Super Street Fighter II Turbo'' roster, in addition to Evil Ryu, Final Bison Ryu and Shin Akuma, who missed on the original arcade version. A UsefulNotes/GameBoyAdvance port was released in 2002, adding Eagle, Maki and Yun (with [[AssistCharacter his brother]] Yang) fresh from their appearance in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. Finally, in 2006, Ingrid from ''VideoGame/CapcomFightingEvolution'' was added in the UsefulNotes/{{PlayStation Portable}} version along with the GBA bonus characters.



* LoadsAndLoadsOfCharacters: The original ''Alpha'' started with a modest roster (even for its time) of 13 fighters (only one fighter more than ''Street Fighter II′: Champion Edition''), 10 of which were immediately playable. This increased to 18 in ''Alpha 2'' (one more than ''Super Street Fighter II Turbo'', not counting the alternate versions of certain characters), which was touted on the game's flyer as being "the most ever in a Capcom game" to date, and then to a whopping 28 in the original arcade release of ''Alpha 3'' (counting Balrog, Juni and Juli). By the time ''Alpha 3'' hit home consoles, the cast included the entire ''Super Turbo'' roster, seven carryover characters from the first ''Street Fighter'' and ''Final Fight'', eight original characters, plus Evil Ryu, Final Bison and Shin Akuma. The two portable versions for GBA and PSP later snuck in Eagle, Maki and Yun from ''Capcom vs. SNK 2'', with Ingrid from ''Capcom Fighting Evolution'' being exclusive to the PSP, for a big total of 39 fighters. This was the biggest roster in a ''Street Fighter'' game until ''[[VideoGame/StreetFighterIV Super Street Fighter IV: Arcade Edition]]'' tied with it before finally being surpassed with the release of ''Ultra Street Fighter IV'' with a 44 character roster.

to:

* LoadsAndLoadsOfCharacters: The original ''Alpha'' started with a modest roster (even for its time) of 13 fighters (only one fighter more than ''Street Fighter II′: Champion Edition''), 10 of which were immediately playable. This increased to 18 in ''Alpha 2'' (one more than ''Super Street Fighter II Turbo'', not counting the alternate versions of certain characters), which was touted on the game's flyer as being "the most ever in a Capcom game" to date, and then to a whopping 28 in the original arcade release of ''Alpha 3'' (counting Balrog, Juni and Juli). By the time ''Alpha 3'' hit home consoles, the cast included the entire ''Super Turbo'' roster, seven carryover characters from the first ''Street Fighter'' and ''Final Fight'', eight original characters, plus Evil Ryu, Final Bison Ryu and Shin Akuma. The two portable versions for GBA and PSP later snuck in Eagle, Maki and Yun from ''Capcom vs. SNK 2'', with Ingrid from ''Capcom Fighting Evolution'' being exclusive to the PSP, for a big total of 39 38 fighters. This was the biggest roster in a ''Street Fighter'' game until ''[[VideoGame/StreetFighterIV Super Street Fighter IV: Arcade Edition]]'' tied with it before finally being surpassed with the release of ''Ultra Street Fighter IV'' with which had a 44 39 character roster.



* NonStandardGameOver: You only get one shot at Final Bison in ''Alpha 3''. Lose once, and the credits roll while his ending plays. Ditto if you play ''as'' Bison, except against Ryu.

to:

* NonStandardGameOver: You only get one shot at Final M. Bison in ''Alpha 3''.3'''s arcade mode. Lose once, and the credits roll while his ending plays. Ditto if you play ''as'' Bison, except against Ryu.
9th Dec '16 11:05:42 AM PF
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** Zigzagged with Cammy. In the original release of ''Alpha 2 Gold'' (for the Sega Saturn and [=PlayStation=] in ''Street Fighter Collection''), she was a bonus character who was only playable in the Vs./Training modes. When ''Alpha 2 Gold'' was released as part of the '' Alpha Anthology'', she was included as a secret character that could be played in Arcade mode and she is given an ending to boot. Unfortunately, [[BonusFeatureFailure it is just some text]] overlayed over her character portrait, as opposed to the standard "text-plus-still-images" endings the other characters get. Furthermore, the canon had long been established in ''Alpha 3'' before Cammy's scenario was created for the ''Anthology'' release.

to:

** Zigzagged with Cammy. In the original release of ''Alpha 2 Gold'' (for the Sega Saturn and [=PlayStation=] in ''Street Fighter Collection''), she was a bonus character who was only playable in the Vs./Training modes. When ''Alpha 2 Gold'' was released as part of the '' Alpha Anthology'', she was included as a secret character that could be played in Arcade mode and she is given an ending to boot. Unfortunately, [[BonusFeatureFailure it is just some text]] overlayed over her character portrait, as opposed to the standard "text-plus-still-images" endings the other characters get. Furthermore, the canon had long been established in ''Alpha 3'' before Cammy's scenario was created for the ''Anthology'' release.
8th Dec '16 12:22:50 PM PF
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* CanonImmigrant: While Gouken was technically mentioned in Akuma's original backstory published during the release of ''Super Street Fighter II Turbo'', his appearance in Akuma's ending in the original ''Alpha'' was his (and Goutetsu's) first and only appearance in the series until ''VideoGame/StreetFighterIV'' a decade later. Karin Kanzuki was originally Sakura's rival from a Sakura-centric spin-off manga titled ''Sakura Ganbaru!'', and Evil Ryu, the SuperpoweredEvilSide of Ryu, was originally a creation of Masahiko Nakahira's ''Street Fighter Alpha'' manga published by Gamest.
** Zig-zagged with Cammy. In the original release of ''Alpha 2 Gold'' (for the Sega Saturn and [=PlayStation=] in ''Street Fighter Collection''), she was only as a bonus character with no way to play her in Arcade mode. When ''Alpha 2 Gold'' was released as part of the '' Alpha Anthology'', she was included as a secret character that could be played in Arcade mode and she is given an ending to boot. Unfortunately [[BonusFeatureFailure it is just some text]] overlayed over her character portrait, as opposed to the standard "text-plus-still-images" endings the other characters get. Furthermore it isn't very canon anyway considering only certain parts of the ''Alpha 2'' story continued into ''3'' and the canon had long been established before Cammy's scenario was created for the ''Anthology'' release.

to:

* CanonImmigrant: CanonImmigrant:
**
While Gouken was technically mentioned in Akuma's original backstory published during the release of ''Super Street Fighter II Turbo'', his appearance in Akuma's ending in the original ''Alpha'' was his (and Goutetsu's) first and only appearance in the series until ''VideoGame/StreetFighterIV'' a decade later. Karin Kanzuki was originally Sakura's rival from a Sakura-centric spin-off manga titled ''Sakura Ganbaru!'', and Evil Ryu, the SuperpoweredEvilSide of Ryu, was originally a creation of Masahiko Nakahira's ''Street Fighter Alpha'' manga published by Gamest.
** Zig-zagged Zigzagged with Cammy. In the original release of ''Alpha 2 Gold'' (for the Sega Saturn and [=PlayStation=] in ''Street Fighter Collection''), she was only as a bonus character with no way to play her who was only playable in Arcade mode.the Vs./Training modes. When ''Alpha 2 Gold'' was released as part of the '' Alpha Anthology'', she was included as a secret character that could be played in Arcade mode and she is given an ending to boot. Unfortunately Unfortunately, [[BonusFeatureFailure it is just some text]] overlayed over her character portrait, as opposed to the standard "text-plus-still-images" endings the other characters get. Furthermore it isn't very canon anyway considering only certain parts of the ''Alpha 2'' story continued into ''3'' and Furthermore, the canon had long been established in ''Alpha 3'' before Cammy's scenario was created for the ''Anthology'' release.
8th Dec '16 11:54:17 AM SolidSonicTH
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Added DiffLines:

** Zig-zagged with Cammy. In the original release of ''Alpha 2 Gold'' (for the Sega Saturn and [=PlayStation=] in ''Street Fighter Collection''), she was only as a bonus character with no way to play her in Arcade mode. When ''Alpha 2 Gold'' was released as part of the '' Alpha Anthology'', she was included as a secret character that could be played in Arcade mode and she is given an ending to boot. Unfortunately [[BonusFeatureFailure it is just some text]] overlayed over her character portrait, as opposed to the standard "text-plus-still-images" endings the other characters get. Furthermore it isn't very canon anyway considering only certain parts of the ''Alpha 2'' story continued into ''3'' and the canon had long been established before Cammy's scenario was created for the ''Anthology'' release.
4th Nov '16 9:39:27 AM kristythomas267
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22nd Aug '16 8:01:06 AM X2X
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* {{Sampling}}: [[https://www.youtube.com/watch?v=_EEv4c10JdU "Resolution,"]] Chun-Li's theme in ''Alpha 3'' samples [[https://www.youtube.com/watch?v=NMT4JRrxALU "Hardening Drops"]] from ''VideoGame/TetrisTheGrandMaster'' at the beginning.

to:

* {{Sampling}}: [[https://www.youtube.com/watch?v=_EEv4c10JdU "Resolution,"]] Chun-Li's theme in ''Alpha 3'' 3'', samples [[https://www.youtube.com/watch?v=NMT4JRrxALU "Hardening Drops"]] from ''VideoGame/TetrisTheGrandMaster'' at the beginning.
22nd Aug '16 8:00:10 AM X2X
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** [[http://vignette1.wikia.nocookie.net/streetfighter/images/6/62/CharlieSFA-2.jpg One of the character sketches]] for ''Alpha 2'' shows Charlie, with a backwards-facing Guile behind him. Apparently, Guile wore a flak jacket similar to Charlie's during his days as a trainee in the U.S. Air Force.

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** [[http://vignette1.[[http://streetfighter.wikia.nocookie.net/streetfighter/images/6/62/CharlieSFA-2.com/wiki/File:CharlieSFA-2.jpg One of the character sketches]] for ''Alpha 2'' shows Charlie, with a backwards-facing Guile behind him. Apparently, Guile wore a flak jacket similar to Charlie's during his days as a trainee in the U.S. Air Force.
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