History VideoGame / StreetFighterAlpha

3rd May '17 7:07:53 PM SneaselSawashiro
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** The two-on-one hidden Dramatic Battle Mode in the first ''Alpha'' where two players as Ryu and Ken must fight a computer-controlled M. Bison. The Japanese version even plays [[https://www.youtube.com/watch?v=CkH9Ybg3SCc a Q-Sound rendition]] of "Itoshisa to Setsunasa to Kokorozuyosa to," the battle theme from the original Japanese version of the movie.

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** The two-on-one hidden Dramatic Battle Mode in the first ''Alpha'' where two players as Ryu and Ken must fight a computer-controlled M. Bison. The Japanese version even plays [[https://www.youtube.com/watch?v=CkH9Ybg3SCc a Q-Sound rendition]] of "Itoshisa to Setsunasa to Kokorozuyosa Kokoro Tsuyosa to," the battle theme from the original Japanese version of the movie.
10th Mar '17 7:15:11 AM SolidSonicTH
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** ''Alpha 3'', for all intents and purposes, set in stone the story that the games still follow.

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** ''Alpha 3'', for all intents and purposes, set in stone the story that the games still follow.follow (except for Charlie's death, which was retconned back to the events that transpired in ''Alpha 2'').
7th Mar '17 6:03:19 AM PF
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* EpisodeZeroTheBeginning: Due to its title in Japan, although the original ''Street Fighter'' still comes first in canon (as does ''Final Fight''). These games are more clearly a beginning of the plot threads set up in ''SFII''.

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* EpisodeZeroTheBeginning: Due to its title in Japan, Japanese title, although the original ''Street Fighter'' still comes first in canon (as does ''Final Fight''). These games are more clearly a beginning of the plot threads set up in ''SFII''.
7th Mar '17 6:01:49 AM PF
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* CounterAttack: The Alpha Counters. In the first ''Alpha'', whether or not the 9-to-6 o' clock quarter-circle forward input required a punch or kick depended on the character question. Starting in ''Alpha 2'', all fighters could use both buttons, with punch and kick respectively corresponding to high and low. A few other characters, like Karin and Dan, have attack reversals in ''Alpha 3'' as well.

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* CounterAttack: The Alpha Counters. In the first ''Alpha'', game, whether or not the 9-to-6 o' clock quarter-circle forward input required a punch or kick depended on the character in question. Starting in ''Alpha 2'', all fighters could use both buttons, with punch and kick respectively kick. respectively, corresponding to high and low. A few other characters, like Karin and Dan, have attack reversals in ''Alpha 3'' as well.
7th Mar '17 5:54:12 AM PF
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* AnnouncerChatter: The aforementioned ''Alpha 3'' announcer. Most fighting games fans [[MemeticMutation know his lines by heart]].

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* AnnouncerChatter: The aforementioned ''Alpha 3'' announcer. Most fighting games fans [[MemeticMutation know his lines by heart]].heart]]:



* AwesomeButImpractical: The Alpha Counter is this in ''Alpha 3''. [[CherryTapping It deals as much damage as a light punch]], costs one portion of the guard bar , [[ArsonMurderAndJaywalking and has no personalized finisher icon]].

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* AwesomeButImpractical: The Alpha Counter is this in ''Alpha 3''. [[CherryTapping It deals as much damage as a light punch]], costs one portion of the guard bar , bar, [[ArsonMurderAndJaywalking and has no personalized finisher icon]].
7th Mar '17 1:05:31 AM X2X
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** Cody (and his girlfriend Jessica) appears in Guy's stage in ''Alpha 2''. When a female fighter (Chun-Li, Sakura, Rose or Cammy) is in the stage, Cody will shift his attention away from Jessica and into the fighter, causing Jessica to get jealous. She will then slap him in order to regain his attention.

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** Cody (and his girlfriend Jessica) appears in Guy's stage in ''Alpha 2''. When a female fighter (Chun-Li, Sakura, Rose or Cammy) is fighting and stands in the stage, front of him, Cody will shift his attention away from Jessica and into the fighter, onto them, [[ClingyJealousGirl causing Jessica to get jealous. jealous.]] [[https://twitter.com/DNOpls/status/837737150061891584 She will then slap him in order to regain his attention.]]
21st Feb '17 5:22:06 PM comicwriter
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* ArtShift: This marked the ''Street Fighter'' series' transition from the more generic attempts at realism seen in the [[VideoGame/StreetFighter1 first]] [[VideoGame/StreetFighterII two]] games to a sleek, anime-influenced style. This essentially became the standard art style for Capcom's 2D fighting games until they switched to 3D models in ''VideoGame/StreetFighterIV''.

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* ArtShift: This marked the ''Street Fighter'' series' transition from the more generic attempts at realism seen in the [[VideoGame/StreetFighter1 [[VideoGame/StreetFighterI first]] [[VideoGame/StreetFighterII two]] games to a sleek, anime-influenced style. This essentially became the standard art style for Capcom's 2D fighting games until they switched to 3D models in ''VideoGame/StreetFighterIV''.
21st Feb '17 5:21:20 PM comicwriter
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* ArtShift: This marked the ''Street Fighter'' series' transition from the more generic attempts at realism seen in the [[VideoGame/StreetFighter1987 first]] [[VideoGame/StreetFighterII two]] to a sleek, anime-influenced style. This essentially became the standard art style for Capcom's 2D fighting games until they switched to 3D models in ''VideoGame/StreetFighterIV''.

to:

* ArtShift: This marked the ''Street Fighter'' series' transition from the more generic attempts at realism seen in the [[VideoGame/StreetFighter1987 [[VideoGame/StreetFighter1 first]] [[VideoGame/StreetFighterII two]] games to a sleek, anime-influenced style. This essentially became the standard art style for Capcom's 2D fighting games until they switched to 3D models in ''VideoGame/StreetFighterIV''.
21st Feb '17 5:19:37 PM comicwriter
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Added DiffLines:

* ArtShift: This marked the ''Street Fighter'' series' transition from the more generic attempts at realism seen in the [[VideoGame/StreetFighter1987 first]] [[VideoGame/StreetFighterII two]] to a sleek, anime-influenced style. This essentially became the standard art style for Capcom's 2D fighting games until they switched to 3D models in ''VideoGame/StreetFighterIV''.
19th Jan '17 4:24:44 PM PF
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* NonStandardGameOver: You only get one shot at M. Bison in ''Alpha 3'''s arcade mode. Lose once, and the credits roll while his ending plays. Ditto if you play ''as'' Bison, except against Ryu.

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* NonStandardGameOver: You only get one shot at M. Bison in ''Alpha 3'''s arcade mode. Lose once, and the credits roll while his ending plays. Ditto if you play ''as'' Bison, except against Ryu.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StreetFighterAlpha