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History VideoGame / StrawberryJamCollab

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It can be downloaded [[https://gamebanana.com/mods/424541 here]].
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* HarderThanHard: The Grandmaster lobby features Nelumbo, Ivory, The Solar Express, and Pinball Purgatory, in the Grandmaster Lobby, all of which [[BrokeTheRatingScale Break The Rating Scale]] of difficulty.

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* HarderThanHard: The Levels are normally rated green, yellow, or red on a meter to indicate their difficulty within a lobby. Then the Grandmaster lobby features Nelumbo, Ivory, The Solar Express, and Pinball Purgatory, in the Grandmaster Lobby, all of which Purgatory that ''literally'' [[BrokeTheRatingScale Break The Rating Scale]] of difficulty.break the rating scale]], with their icon being a broken meter with the needle outside the colored range.
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* FunWithHomophones: Java's Crypt is is very much a crypt named after UsefulNotes/JavaScript.

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* FunWithHomophones: Java's Crypt is is very much a crypt named after UsefulNotes/JavaScript.MediaNotes/JavaScript.
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* IdiosyncraticDifficultyLevels: Beginner, Intermediate, Advanced, Expert, and Grandmaster.

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* MultipleEndings: Oddly for a modded Celeste level, Belated Valentines' Day has two. Avoiding the AntiClimax LevelGoal in the final screen and instead fully completing it leads to [[spoiler:Madeline learning that Theo sent a ''lot'' of Valentines' cards and becomes his Valentine]].

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* MultipleEndings: MultipleEndings:
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Oddly for a modded Celeste level, Belated Valentines' Day has two. Avoiding the AntiClimax LevelGoal in the final screen and instead fully completing it leads to [[spoiler:Madeline learning that Theo sent a ''lot'' of Valentines' cards and becomes his Valentine]].Valentine]].
** Psychokinetic has a regular heart, but it's possible to build up enough speed to go to another screen instead of beating the level. This screen contains a gate requiring all 3 of the level's berries to get past, beyond which lies another screen. Beating that [[spoiler: seems to lead to a Moon Berry, but actually leads to a room with a bunch of headstones, from which there is no escape except the heart]].


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* NintendoHard: Even more so than the game it's based on, ''Strawberry Jam'' is absolutely brutal. By the middle of the advanced lobby, screens are tougher than even [[BrutalBonusLevel Farewell]] at its toughest, and they only grow tougher from there. The three toughest lobbies require [[AdvancedMovementTechnique Advanced Movement Techniques]] well beyond what the main game requires, with the platforming itself being pinpoint to match.
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** Some maps prominently feature cassette blocks that blink in time with the music, as well as variants of them. This includes the Beginner map Cassette Cliffs, which makes use of blinking zip movers, and the Grandmaster map Shattersong with blocks blinking in unusual meters.

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** Some maps prominently feature cassette blocks that blink in time with the music, as well as variants of them. This includes the Beginner map Cassette Cliffs, which makes use of blinking zip movers, and the Grandmaster map Shattersong with blocks blinking in unusual meters.UncommonTime.
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_4879.jpg]]
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** Summit Down-Side, which in itself already takes cues from ''VideoGame/GettingOverItWithBennettFoddy'', but also features a familiar pot inside a ruin that is only accessible when falling down from the end of the map back to the start, which can be carried back to the top.

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** Summit Down-Side, which Down-Side in itself already takes cues from ''VideoGame/GettingOverItWithBennettFoddy'', but also features a familiar pot inside a ruin that is hidden wall left of the starting point, only accessible when falling down from the end of the map back to the start, which can be carried start. It's possible, albeit brutally difficult, to carry the pot all the way back to the top.

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