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* AwesomeButImpractical: The player will find awesome weapons like ACRs, AKs and M4s in crates and while it is tempting to spray in fully automatic at zombie hordes, the scarcity of ammo and the fact that zombies only go down with headshots will force the usage of weaker caliber weapons like .22s and 9mms.
* AwesomeYetPractical: Heavier weapons like sledgehammers and axes are incredibly effective against groups of zombies, due to their sweeping attack, high durability and power. It is not unusual to one hit kill zombies with such a weapon.



* EliteZombie: The Screamer and Bloated zombie can tilt the odds against you, while the SWAT zombie's armour makes him a pain to kill. Of all of them, though, Feral zombies and Big Bastards are easily the deadliest.

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* EliteZombie: The Screamer and Bloated zombie can tilt the odds against you, while the SWAT zombie's armour makes him a pain to kill. Of all of them, though, Feral zombies and Big Bastards are easily the deadliest. Ferals are fast and can easily tear a survivor apart at low health, while Big Bastards are immensely tough to kill and damage vehicles.



* ShoutOut: Many, often poking fun at other zombie-related franchises:
'''The Walking Dead''': There is a potential community site in Spencer's Mill (the first town) called the Kirkman Residence, a reference to Walking Dead creator Robert Kirkman. There also posters in Spencer's Mill that say "Richard Grimes for Sheriff", a reference to protagonist Rick Grimes.
'''Zombieland: The achievement "Rule #1" is a reference to "Rule #1: Cardio", an essential skill to avoiding zombie hordes.
'''Plants vs Zombies''': In a backyard near the church in the first town, a series of lawnmowers and dead zombies is arranged in a reference to the game.
'''Evil Dead''': Outside the city of Marshall is a sign saying "Campbell's Used Autos", a reference to Bruce Campbell who portrayed Ash Williams in the Evil Dead series.



* ZombieApocalypse: Very heavily implied.

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* ZombieApocalypse: Very heavily implied.
implied. The extent is unknown, but Trumbull Valley is completely overrun.
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* TimedMission: Non-story missions are generated randomly and only last a given amount of time. Failing to complete them can cause you to lose trust in your community, fellow survivors to die, cause the (limited) number of recruitable NPC's to dwindle and die or cost you valuable resources.


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* WideOpenSandbox: Want to clear a house and scavenge for supplies? Clear a zombie infestation? Check out a rumor of survivors? Advance the main story? It's all good. However, given many activities are on a timer, there's a distinct disincentive to carelessly faffing about and ignoring every mission request.

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* AKA47: All the 99 guns in the game use fictional names to various degrees. For example, Maya's Remington 750 rifle is referred to as the ''750 Forester'', while the various Glock pistols have the maker's named simply shortened to G.

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* AKA47: All Most of the 99 guns in the game use fictional names to various degrees. For example, Maya's Remington 750 rifle is referred to as the ''750 Forester'', while the various Glock pistols have the maker's named simply shortened to G. Most, if not all, of the Kalashnikov variants in the Assault Rifle category keep their names.



* SoftGlass: Played completely straight. If a quick escape from a building is necessary, characters can [[SuperWindowJump effortlessly throw themselves through a window]] and land outside with nary a scratch.



* ToyotaTripwire: You can fling open the driver's door while going at speed to smack zombies. Door hits do the least amount of damage to your car.

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* ToyotaTripwire: You can fling open the driver's BoringButPractical, because door while going at speed to smack zombies. Door hits do the least amount of are instant kills in return for taking very minimal damage to your car.vehicle.



* SoftGlass: Played completely straight. If a quick escape from a building is necessary, characters can [[SuperWindowJump effortlessly throw themselves through a window]] and land outside with nary a scratch.

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* SoftGlass: Played completely straight. If a quick escape from a building is necessary, characters can [[SuperWindowJump effortlessly throw themselves through a window]] and land outside with nary a scratch.

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* ZombieApocalypse: Very heavily implied.

to:

* ToyotaTripwire: You can fling open the driver's door while going at speed to smack zombies. Door hits do the least amount of damage to your car.
* ZombieApocalypse: Very heavily implied.
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* SoftGlass: Played completely straight. If a quick escape from a building is necessary, characters can [[SuperWindowJump effortlessly throw themselves through a window]] and land outside with nary a scratch.
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* BreakableWeapons: All your melee weapons eventually break and you have to look for new ones

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* BreakableWeapons: All your melee weapons eventually become damaged, and further hits with a damaged weapon will break and you have to look for new onesit altogether. Damaged weapons can be repaired at a base equipped with a workshop, while broken ones are immediately removed from inventory.
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* BreakableWeapons: All your melee weapons eventually break and you have to look for new ones
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* AnyoneCanDie: No one in your community is safe. And death is permanent; once a character is dead, they're gone for the rest of the game...along with their precious skills. The player is automatically switched to another living group member.

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* AnyoneCanDie: No one in your community is safe. And death is permanent; once a character is dead, they're gone for the rest of the game...along with their precious skills. The player is automatically switched to another living group member. Thankfully, it's relatively difficult to actually kill a survivor; they can usually survive having their health reduced to 0 a few times before they actually die.



* {{The Hero}}: You initially start as Marcus, a hiker who returns from a camping trip with no knowledge of what has happened. But as you build your community, you can play as any group member and are encouraged to switch between characters to ultilize their individual skills. Marcus is, however, one of the most effective survivors, especially early on, due to his Powerhouse trait and bonus starting Cardio.

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* {{The Hero}}: You initially start as Marcus, a hiker who returns from a camping trip with no knowledge of what has happened. But as you build your community, you can play as any group member and are encouraged to switch between characters to ultilize utilize their individual skills. Marcus is, however, one of the most effective survivors, especially early on, due to his Powerhouse trait and bonus starting Cardio.



* StealthBasedGame: Being able to move quietly is paramount. Searching around for stuff can make noise, too, unless you take it slowly. You'll definitely need to crouch in bushes and whatnot to hide from roaming hordes.

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* StealthBasedGame: Being able to move quietly is paramount.useful for lower level characters. Searching around for stuff can make noise, too, unless you take it slowly. You'll definitely need to crouch in bushes and whatnot to hide from roaming hordes.
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* {{The Hero}}: subverted. You initially start as Marcus, a hiker who returns from a camping trip with no knowledge of what has happened. But as you build your community, you can play as any group member and are encouraged to switch between characters to ultilize their individual skills.

to:

* {{The Hero}}: subverted. You initially start as Marcus, a hiker who returns from a camping trip with no knowledge of what has happened. But as you build your community, you can play as any group member and are encouraged to switch between characters to ultilize their individual skills. Marcus is, however, one of the most effective survivors, especially early on, due to his Powerhouse trait and bonus starting Cardio.
Is there an issue? Send a MessageReason:
None


* [[Elite Zombie]]: The Screamer and Bloated zombie can tilt the odds against you, while the SWAT zombie's armour makes him a pain to kill. Of all of them, though, Feral zombies and Big Bastards are easily the deadliest.

to:

* [[Elite Zombie]]: EliteZombie: The Screamer and Bloated zombie can tilt the odds against you, while the SWAT zombie's armour makes him a pain to kill. Of all of them, though, Feral zombies and Big Bastards are easily the deadliest.

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* MoreDakka: There are 99 guns in the game. Each one looks differently, has its own stats. Stats that were painstakingly calculated from data taken from real world experience, police and military consultation, firearm reviews and magazines. [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=88186]]
** Why only 99? "99 was the number we had done the day they told me to stop adding guns."[[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=95478]]

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* MoreDakka: [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=88186 There are 99 guns in the game. Each one looks differently, has its own stats. ]] [[ShownTheirWork Stats that were painstakingly calculated from data taken from real world experience, police and military consultation, firearm reviews and magazines. magazines.]] Why only 99? [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=88186]]
** Why only 99?
php?9183-Firearms-Thus-Far&p=95478 "99 was the number we had done the day they told me to stop adding guns."[[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=95478]]"]]
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* Elite Zombie: The Screamer and Bloated zombie can tilt the odds against you, while the SWAT zombie's armour makes him a pain to kill. Of all of them, though, Feral zombies and Big Bastards are easily the deadliest.

to:

* Elite Zombie: [[Elite Zombie]]: The Screamer and Bloated zombie can tilt the odds against you, while the SWAT zombie's armour makes him a pain to kill. Of all of them, though, Feral zombies and Big Bastards are easily the deadliest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AKA47: All the 99 guns in the game use fictional names to various degrees. For example, Maya's Remington 750 rifle is referred to as the ''750 Forester'', while the various Glock pistols have the maker's named simply shortened to G.
Is there an issue? Send a MessageReason:
Saw a trope that needed adding.

Added DiffLines:

* Elite Zombie: The Screamer and Bloated zombie can tilt the odds against you, while the SWAT zombie's armour makes him a pain to kill. Of all of them, though, Feral zombies and Big Bastards are easily the deadliest.
Is there an issue? Send a MessageReason:
None


* OurZombiesAreDifferent: A combination of the [[PlagueZombie plague]] and [[FleshEatingZombie flesh eating]] types, although they aren't the slow and limping type, they can run, tackle you, climb stairs, ladders and fences, but can't open doors apparently.

to:

* OurZombiesAreDifferent: A combination of the [[PlagueZombie plague]] and [[FleshEatingZombie flesh eating]] types, although they aren't the [[ZombieGait slow and limping type, type]], they can run, tackle you, climb stairs, ladders and fences, but can't open doors apparently.
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* OurZombiesAreDifferent: A combination of the [[PlagueZombie plague]] and [[Flesh Eating Zombie flesh eating]] types, although they aren't the slow and limping type, they can run, tackle you, climb stairs, ladders and fences, but can't open doors apparently.

to:

* OurZombiesAreDifferent: A combination of the [[PlagueZombie plague]] and [[Flesh Eating Zombie [[FleshEatingZombie flesh eating]] types, although they aren't the slow and limping type, they can run, tackle you, climb stairs, ladders and fences, but can't open doors apparently.



* ZombieApocalypse: Very heavily implied.

to:

* ZombieApocalypse: *ZombieApocalypse: Very heavily implied.

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* OurZombiesAreDifferent: A combination of the plague and flesh eating types, although they aren't the slow and limping type, they can run, tackle you, climb stairs, ladders and fences, but can't open doors apparently.

to:

* OurZombiesAreDifferent: A combination of the plague [[PlagueZombie plague]] and [[Flesh Eating Zombie flesh eating eating]] types, although they aren't the slow and limping type, they can run, tackle you, climb stairs, ladders and fences, but can't open doors apparently.


Added DiffLines:

*ZombieApocalypse: Very heavily implied.
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* OurZombiesAreDifferent: A combination of the plague and flesh eating types, although they aren't the slow and limping type, they can run, tackle you, climb fences, but can't open doors apparently.

to:

* OurZombiesAreDifferent: A combination of the plague and flesh eating types, although they aren't the slow and limping type, they can run, tackle you, climb stairs, ladders and fences, but can't open doors apparently.
Is there an issue? Send a MessageReason:
None


* OurZombiesAreDifferent: A combination of the plague and flesh eating types, although they aren't the slow and limping type, they can run tackle you, climb fences, but can't open doors apparently.

to:

* OurZombiesAreDifferent: A combination of the plague and flesh eating types, although they aren't the slow and limping type, they can run run, tackle you, climb fences, but can't open doors apparently.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurZombiesAreDifferent: A combination of the plague and flesh eating types, although they aren't the slow and limping type, they can run tackle you, climb fences, but can't open doors apparently.

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* {{Anyone Can Die}}: No one in your community is safe. And death is permanent; once a character is dead, they're gone for the rest of the game...along with their precious skills. The player is automatically switched to another living group member.
* {{More Dakka}}: There are 99 guns in the game. Each one looks differently, has its own stats. Stats that were painstakingly calculated from data taken from real world experience, police and military consultation, firearm reviews and magazines. [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=88186]]

to:

* {{Anyone Can Die}}: AnyoneCanDie: No one in your community is safe. And death is permanent; once a character is dead, they're gone for the rest of the game...along with their precious skills. The player is automatically switched to another living group member.
* {{More Dakka}}: CarFu: You are welcome to use a working vehicle you find to run down the undead, though they will take damage and become inoperable.
* {{Gorn}}: The players can crush undead skull or liberate them from the zombie's neck with [[OffWithHisHead bladed weapons]] or one of the game's [[BoomHeadshot many firearms]], in return player characters can get [[HalfTheManHeUsedToBe ripped in half]] by the zombies.
*MoreDakka:
There are 99 guns in the game. Each one looks differently, has its own stats. Stats that were painstakingly calculated from data taken from real world experience, police and military consultation, firearm reviews and magazines. [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=88186]]
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The game has received positive early reviews from some critics, with IGN giving it an 8.9 out of 10, but they did point out that the game had framerate issues.
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* StealthBasedGame: Being able to move quietly is paramount. Searching around for stuff can make noise, too, unless you take it slowly. You'll definitely need to crouch in bushes and whatnot to hide from roaming hordes.
Is there an issue? Send a MessageReason:
fixed small typo


State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, upgrading skills, and [[{{FinalDeath}} permadeath]], among others. The game is single-player only, but will pave the way for Undead Lab's future zombie apocalypse MMO, tentatively titles Class4.

to:

State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, upgrading skills, and [[{{FinalDeath}} permadeath]], among others. The game is single-player only, but will pave the way for Undead Lab's future zombie apocalypse MMO, tentatively titles titled Class4.
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* ScavengerWorld: Scavenging is the primary means of getting new stuff.
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State of Decay is an upcoming [[{{wide open sandbox}} open world]] {{zombie apocalypse}} survival simulator and the first game from developer Undead Labs, founded by Jeff Strain (aka lead designer of {{World of Warcraft}}.) Set to be released on [[{{Xbox LIVE Arcade}} XBLA]] and PC in June 2013, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead has risen and must establish a group of survivors to endure the zombie apocalypse.

to:

State of Decay is an upcoming [[{{wide open sandbox}} open world]] {{zombie apocalypse}} survival simulator and the first game from developer Undead Labs, founded by Jeff Strain (aka lead designer of {{World of Warcraft}}.) Set to be released Released on [[{{Xbox LIVE Arcade}} XBLA]] and PC in on June 2013, 5th, 2013 and set to be released on the PC, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead has risen and must establish a group of survivors to endure the zombie apocalypse.

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* {{The Hero}}: subverted. You initially start as Marcus, a hiker who returns from a camping trip with no knowledge of what has happened. But as you build your community, you can play as any group member and are encouraged to switch between characters to ultilize their individual skills.

to:

* {{The Hero}}: subverted. You initially start as Marcus, a hiker who returns from a camping trip with no knowledge of what has happened. But as you build your community, you can play as any group member and are encouraged to switch between characters to ultilize their individual skills. skills.
* RPGElements: Characters have base stats, and can upgrade their abilities through use and training.
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[[quoteright:219:]]
[[caption-width-right:219:Official State of Decay XBLA Boxart]]
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[[quoteright:219:]]
[[caption-width-right:219:Official State of Decay XBLA Boxart]]
State of Decay is an upcoming [[{{wide open sandbox}} open world]] {{zombie apocalypse}} survival simulator and the first game from developer Undead Labs, founded by Jeff Strain (aka lead designer of {{World of Warcraft}}.) Set to be released on [[{{Xbox LIVE Arcade}} XBLA]] and PC in June 2013, State of Decay is set in the rural Trumbull Valley: 16 square kilometers of farmland, forests, and small towns. The player returns from a week-long camping trip to find the dead has risen and must establish a group of survivors to endure the zombie apocalypse.

State of Decay combines elements of multiple game genres including third-person combat, base building and community management, loot collection, upgrading skills, and [[{{FinalDeath}} permadeath]], among others. The game is single-player only, but will pave the way for Undead Lab's future zombie apocalypse MMO, tentatively titles Class4.

The game's official website is [[http://undeadlabs.com here]].
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!! State of Decay contains examples of:
* {{Anyone Can Die}}: No one in your community is safe. And death is permanent; once a character is dead, they're gone for the rest of the game...along with their precious skills. The player is automatically switched to another living group member.

* {{More Dakka}}: There are 99 guns in the game. Each one looks differently, has its own stats. Stats that were painstakingly calculated from data taken from real world experience, police and military consultation, firearm reviews and magazines. [[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=88186]]
** Why only 99? "99 was the number we had done the day they told me to stop adding guns."[[http://undeadlabs.com/forums/showthread.php?9183-Firearms-Thus-Far&p=95478]]

* {{The Hero}}: subverted. You initially start as Marcus, a hiker who returns from a camping trip with no knowledge of what has happened. But as you build your community, you can play as any group member and are encouraged to switch between characters to ultilize their individual skills.
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