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They can't have stolen the idea from LTTP if this game came first.


* MirrorsReflectEverything: Mirror Shields -- another item pilfered from ''Zelda'', and predating Zelda's "Mirror Shield" by [[VideoGame/TheLegendOfZeldaALinkToThePast about a year]]. Useful for taking out wraiths and pirate ghosts.

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* MirrorsReflectEverything: Mirror Shields -- another item pilfered from ''Zelda'', and predating Zelda's "Mirror Shield" by [[VideoGame/TheLegendOfZeldaALinkToThePast about a year]]. Useful for taking out wraiths and pirate ghosts.
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** The final chapter of the 2nd game is on C Island, with the village and first part of level exact recreations of the village and first level from the first chapter of the first game, and the first boss a skeleton snake of the first game's first boss snake.
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** Zoda is one letter away from Soda... and as an added bonus, one of the NPCs in the PlayableEpilogue talks about how Mike "creamed Zoda".

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** Zoda is one letter away from Soda... and as an added bonus, one of the NPCs [=NPCs=] in the PlayableEpilogue talks about how Mike "creamed Zoda".
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** When speaking to an NPC, the generic response Mike gets is, "You're from Americola?", or, "Spacecola....?"
** Zoda is one letter away from Soda.

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** When speaking to an NPC, the generic response Mike gets is, "You're from Americola?", or, "Spacecola...."Spacycola....?"
** Zoda is one letter away from Soda.Soda... and as an added bonus, one of the NPCs in the PlayableEpilogue talks about how Mike "creamed Zoda".
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* SkippableBoss: Not by design. However, if you use the Game Genie code for infinite health, you can jump onto the C-Serpent, walk up its body and jump into the next room rather than go to the trouble of fighting it.
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America the Beautiful is a completely different song.


* PublicDomainSoundtrack: "God Save the Queen,'' the national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle. American players may be confused as to why "America the Beautiful" is playing, as the tunes are identical.

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* PublicDomainSoundtrack: "God Save the Queen,'' Queen", the national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle. American players may be confused as to why "America the Beautiful" "My Country, Tis of Thee" is playing, as the tunes are identical.

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* BossArenaIdiocy: The first boss of Chapter 3 in the first game, a creature made of fire that can't be harmed by conventional attacks. While the rest of that section of the cave was filled with lava, this guy decides to fill his room with ''water'', with him on a small platform that dunks him in after finding and pressing two switches.
* BossRush: second half of the last level in the sequel. Mercifully, there's a maze right before where you can get as much as 6 jars of medicine with some heavy jumping, although the correct path is TrialAndErrorGameplay for that much ([[spoiler:take the bottom path]]), and if you got past the [[spoiler:C-Serpent]] without too much trouble (not terribly difficult if you know what to expect), you should still have the medicine from the first half of the level. Be sure to get all of this, especially in case the rematch with ThatOneBoss gets really irksome.

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* BossArenaIdiocy: The Magma the Fierce, the first boss of Chapter 3 in the first game, a creature made of appears to be an efreet, or fire that can't be harmed by conventional attacks. genie. While the rest of that section of the cave was filled with lava, this guy decides to fill make his lair in the one room filled with water. Furthermore, he attacks you on a platform made of tiles, and includes switches that will collapse the platform and drop him in the water. This is the ''only way to defeat him'' - he's completely immune to all of Mike's weapons, and would have been invincible had he just made his lair in a room with ''water'', with him on a small platform that dunks him lava in after finding and pressing two switches.
it!
* BossRush: The second half of the last level in the sequel. Mercifully, there's a maze right before where you can get as much as 6 jars of medicine with some heavy jumping, although the correct path is TrialAndErrorGameplay for that much ([[spoiler:take the bottom path]]), and if you got past the [[spoiler:C-Serpent]] without too much trouble (not terribly difficult if you know what to expect), you should still have the medicine from the first half of the level. Be sure to get all of this, especially in case the rematch with ThatOneBoss gets really irksome.



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



** Broken Joe is only vulnerable to the baseball, and then only when his mouth is open. The baseball doesn't even have an effect on any other monster, and it's likely that players will have already deemed them useless and never think to try them - or try them but hit him with his mouth closed and assume they're as ineffective against him as they are against everything else.



* OneHitKill: Physical contact with any of the bosses in the first game is instant death.

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* OneHitKill: Physical contact with any of the bosses in the first game is instant death.death, as is contact with the Megatons (those giant bowling balls in Captain Bell's Cave).



* PublicDomainSoundtrack: "God Save the Queen,'' the national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle.
* PuzzleBoss: Magma the Fierce, first boss in Chapter 3. He's completely invulnerable to weapons, and has to be fought by finding and then hitting two buttons to break the platform he sits on.

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* PublicDomainSoundtrack: "God Save the Queen,'' the national anthem of the UsefulNotes/UnitedKingdom, plays when Captain Bell's ship sinks after solving the piano puzzle.
puzzle. American players may be confused as to why "America the Beautiful" is playing, as the tunes are identical.
* PuzzleBoss: Magma PuzzleBoss:
**Magma
the Fierce, first boss in Chapter 3. He's completely invulnerable to weapons, and has to be fought by finding and then hitting two buttons to break the platform he sits on.


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* ShockAndAwe: The most powerful weapon in the first game is a lightning gun. It lacks the range of the ray gun, but has a wider beam and does more damage.
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* BlandNameProduct: The pizza that gets delivered to Cleopatra is a Caesar's Hut brand pizza - a portmanteau of American pizza chains Little Caesar's and Pizza Hut.

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* TheAllAmericanBoy: Mike's All-American-ness -- contrasted with and found strange by the natives of the islands he's visiting -- is a large part of the game's humor and tone.

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* TheAllAmericanBoy: Mike's All-American-ness -- contrasted with and found strange by the natives of the islands he's visiting (first game) and the people of different eras (second game) -- is a large part of the game's humor and tone.


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* TheArtifact: Tiles. In the first game, the tiles were an integral part of gameplay, and factored heavily into the snap-to controls. Mike could only jump onto and off of tiles, and there were lots of "footprint" tiles that would either make an item or a switch to open doors and treasure chests appear. The sequel's free motion controls made the tiles almost pointless, but the footprint[=/=]switch mechanic was too convenient to drop... so tiles ''only'' appeared when they needed to be stomped, at a rate of maybe a couple rooms per dungeon.
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* WombLevel: The whale in the first game. Learn of Baboo making for the east after arriving on the chapter's island, then sail that way yourself...''Nom''.
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* HauntedHouse: Chapter 7 of ''Zoda's Revenge'' is set in one.
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* ArtisticLicenseBiology: Mica's telepathy is able to penetrate the barriers of space and time to allow her to communicate with Mike regardless of the location and time period he's in.
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Video Game Settings is an index, not a trope.


* VideogameSettings:
** BigBoosHaunt: Ghost Tunnel in the first game, Chapter 7 in the second.
** BuildLikeAnEgyptian / ShiftingSandLand: Egypt.
** DeathMountain: Hermit's Mountain.
** GangplankGalleon: Captain Bell's Cave.
** LethalLavaLand: Magma's Molten Tunnel.
** LevelsTakeFlight: The spaceship.
** LighthousePoint: Chapter 2's island.
** TheMaze: Space Maze.
** NoobCave: C-Cave.
** PortTown: In Ancient Egypt, Cleopatra's barge is the only way across the Nile.
** RecurringLocation / WhereItAllBegan: C-Island.
** SlippySlideyIceWorld: The Ice Age.
** WombLevel: Inside the whale.
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* BoringReturnJourney: After acquiring the scroll to awaken Bananette in Miracola from the mountain hermit, Mike heads back to town off-screen, which is truly a mercy considering how many dungeons chapter 3 involved.
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* JokeItem:
** The Big Apple in chapter 6 of the first game. It's delicious but it doesn't do anything.
** In chapter 5 of the second, The gold nuggets that turn out to be chicken nuggets. See above.


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* LighthousePoint: In the second chapter of the first game. The guy in charge of it has a wife who will tell you of a bottle washing up on the east beach, containing the code for the sub's dive function.

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* GettingCrapPastTheRadar:
** Speaking to the boar in Coralcola prompts him to moon the player. Weird.
** In one time period, Mike is instructed to deliver pizza to Cleopatra from "[[ParodyNames Caesar's Hut]]" (a joke which works on at least three levels).

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%% * GettingCrapPastTheRadar:
** Speaking
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the boar in Coralcola prompts him to moon future, please check the player. Weird.
** In one time period, Mike is instructed
trope page to deliver pizza to Cleopatra from "[[ParodyNames Caesar's Hut]]" (a joke which works on at least three levels).make sure your example fits the current definition.
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* SequelDifficultySpike: Mostly due to the control scheme and combined with DamnYouMuscleMemory if you've played the first game. The raft-jumping sections are notable for their cruelty for the fact that you can walk right off the raft into the water / pit if you're not extremely careful when jumping.
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moving Difficulty Spike to YMMV


* DifficultySpike: The biggest one is between levels 2 and 3. Level 3 is where fast moving monsters with unpredictable patterns become the norm - especially the skull-headed ostriches which actively chase you down, do a heart and a half worth of damage, and will jump over water to get at you. There are smaller difficulty spikes in level 6 (where the underground ruins begin) and level 7 (the alien spaceship), but those are both tougher versions of crap you've already dealt with.
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* SpreadShot: The second game has a 3-way shot, which starts appearing in chapter 7.

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Going over here


* HauntedHouse: Chapter 7 of the second game.



** BigBoosHaunt: Ghost Tunnel.

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** BigBoosHaunt: Ghost Tunnel.Tunnel in the first game, Chapter 7 in the second.
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* HauntedHouse: Chapter 7 of the second game.
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** To get around this roadblock in the Virtual Console release, the letter is simulated inside of the game's operations guide on the Wii, and actual scans of the letter before and after water are included on the Wii U. Unfortunately, the version included in the Nintendo Switch Online NES application doesn't mention the code at all.

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** To get around this roadblock in the Virtual Console release, the letter is simulated inside of the game's operations guide on the Wii, and actual scans of the letter before and after water are included on the Wii U.U version. Unfortunately, the version included in the Nintendo Switch Online NES application doesn't mention the code at all.
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** Before the Internet made walkthroughs widely available, you were screwed if you didn't have the physical letter from Dr. J that came with the game. And if you couldn't decipher the clue, you were screwed even if you ''did'' have it.

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** Before the Internet made walkthroughs widely available, you were screwed if you didn't have the physical letter from Dr. J that came with the game. And if you couldn't decipher the clue, you were screwed even if you ''did'' have it. Fortunately, the Wii Virtual Console release hides the code in the Operations Guide, fittingly on the page that contains Dr. J's letter. The same can't be said for the NES Classic Edition and Nintendo Switch Online versions, though.
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Both games are available for the UsefulNotes/VirtualConsole on the UsefulNotes/{{Wii}} and UsefulNotes/WiiU, and the first game was included on the NES Classic mini-console.

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Both games are available for the UsefulNotes/VirtualConsole on the UsefulNotes/{{Wii}} and UsefulNotes/WiiU, and the first game was included on the NES Classic mini-console.mini-console as well as being part of the NES Online package for UsefulNotes/NintendoSwitch.
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Native resolution, Everythings Better With Princesses is becoming a disambiguation.


[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/star_tropics_3630.jpg]]
[[caption-width-right:204:Some vacation.]]

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[[quoteright:204:https://static.[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/star_tropics_3630.jpg]]
[[caption-width-right:204:Some
org/pmwiki/pub/images/startropics.png]]
[[caption-width-right:256:Some
vacation.]]



After a short while, Mike discovers that his uncle was abducted by aliens. After a series of sidequests involving talking dolphins, witch doctors, a giant octopus, an obstinate parrot, and zombie pirates, Mike reunites with his uncle - who has been trying to save a bunch of good aliens from an [[EvilOverlord evil alien overlord]] named Zoda. Mike climbs aboard the alien craft and defeats Zoda, rescuing an [[EverythingsBetterWithPrincesses alien princess]] and a bunch of alien kids in the process.

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After a short while, Mike discovers that his uncle was abducted by aliens. After a series of sidequests involving talking dolphins, witch doctors, a giant octopus, an obstinate parrot, and zombie pirates, Mike reunites with his uncle - who has been trying to save a bunch of good aliens from an [[EvilOverlord evil alien overlord]] named Zoda. Mike climbs aboard the alien craft and defeats Zoda, [[SaveThePrincess rescuing an [[EverythingsBetterWithPrincesses alien princess]] and a bunch of alien kids in the process.
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* TalkToEveryone: Most notably in the first game's first village, where the guard in front of the game's first dungeon will not let you pass until you have spoken to ''every single person in the village,'' even though almost none of them have anything useful to tell you.

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* TalkToEveryone: Most notably in the first game's first village, game, where in the guard in front of the game's first dungeon three big villages (Coralcola, Miracola and Bellcola) assorted guards will not let you pass until you have spoken to ''every single person in the village,'' even though almost none of them have anything useful to tell you.
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** Unless you find it by accident, have the manual, or search online, you won't know that, to reach your extra items (Medicine Jars, etc.), you have to pause and then press down.
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* InsaneTrollLogic: Sherlock Holmes deducing in the second game that, just going off Zoda-X's name, there must two other Zodas named Zoda-Y and Zoda-Z. [[TheCloudCuckoolanderWasRight He's right]], but it's still a huge reach regardless.

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* InsaneTrollLogic: Sherlock Holmes deducing in the second game that, just going off Zoda-X's name, there must two other Zodas named Zoda-Y and Zoda-Z. [[TheCloudCuckoolanderWasRight He's right]], but it's still a huge reach regardless.regardless, especially as the game was released in the mid-90's at the height of XtremeKoolLetterz usage.
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* InsaneTrollLogic: Sherlock Holmes deducing in the second game that, just going off Zoda-X's name, there must two other Zodas named Zoda-Y and Zoda-Z. [[TheCloudCuckoolanderWasRight He's right]], but it's still a huge reach regardless.
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* FunWithPalindromes: Mica tells Mike that her father, Hirocon, spoke to her in a dream and told her "Was it a cat I saw? Was it a rat I saw?". Mike then tells his uncle, Dr. J, about what Hirocon said which makes him suddenly realize why he couldn't figure out the Argonian cipher he found on the escape pod: It needs to be read ''backwards''.

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