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* GettingCrapPastTheRadar: In one time period, Mike is instructed deliver to Cleopatra a pizza from "[[ParodyNames Caesar's Hut]]" (a joke which works on at least three levels).

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* GettingCrapPastTheRadar: In one time period, Mike is instructed to deliver pizza to Cleopatra a pizza from "[[ParodyNames Caesar's Hut]]" (a joke which works on at least three levels).

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* GettingCrapPastTheRadar: In one time period, Mike is instructed deliver to Cleopatra a pizza from "[[ParodyNames Caesar's Hut]]" (a joke which works on at least three levels).



* InThePastEveryoneWillBeFamous: In the second game, Mike meets Cleopatra, Sherlock Holmes, Leonardo Da Vinci, King Arthur, and Merlin in his travels through time.



* NoCelebritiesWereHarmed: Historical variant. In the second game, Mike meets Cleopatra, Sherlock Holmes, Leonardo Da Vinci, King Arthur, and Merlin in his travels through time.

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Provides examples of:

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Provides examples of:!!Tropes:



* AnAxeToGrind: The first weapon Mike gets in the sequel.



* AnAxeToGrind: The first weapon Mike gets in the sequel.

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** Coralcola's chief looks suspiciously like a certain Nintendo mascot. To add to speculation, he refers to Mike as a "power player" and later proves himself to be quite the ''Tetris'' maestro. ** Likewise, the chief of Bellcola is rail-thin and sports a curved mustache like Luigi.

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** Coralcola's chief looks suspiciously like a certain Nintendo mascot. To add to speculation, he refers to Mike as a "power player" and later proves himself to be quite the ''Tetris'' maestro.
** Likewise, the chief of Bellcola is rail-thin and sports a curved mustache like Luigi. (Guess [[JokingMode that makes Wario]] the chief of Miracola.)

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I see we already have this one, so I deleted the second instance. :/


* LawyerFriendlyCameo:
** In the Virtual Console release, the yo-yo was renamed to "Island Star" on account of a company in Canada owning a trademark on that name in said country.
** Similarly, in the sequel's VC release, the "tetrads" were renamed to "blocks", and Chief Coralcola's middle name was changed from "VideoGame/{{Tetris}}" to "Puzzle" on account of potential trademark infringement.



* WritingAroundTrademarks: In light of "yo-yo" becoming a trademarked term, for the VirtualConsole release of ''StarTropics'', Nintendo changed the weapon's name to "Island Star." In addition, Tetrads are known as 'Blocks' in the sequel's Virtual Console release. On a related note, [[spoiler:the chief's middle name is no longer 'Tetris,' but 'Puzzle.']]

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* WritingAroundTrademarks: WritingAroundTrademarks:
**
In light of "yo-yo" becoming a trademarked term, for the VirtualConsole release of ''StarTropics'', Nintendo changed the weapon's name to "Island Star." In addition, "
**
Tetrads are known as 'Blocks' in the sequel's Virtual Console release. On a related note, [[spoiler:the chief's middle name is no longer 'Tetris,' but 'Puzzle.']]
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* LawyerFriendlyCameo:
** In the Virtual Console release, the yo-yo was renamed to "Island Star" on account of a company in Canada owning a trademark on that name in said country.
** Similarly, in the sequel's VC release, the "tetrads" were renamed to "blocks", and Chief Coralcola's middle name was changed from "VideoGame/{{Tetris}}" to "Puzzle" on account of potential trademark infringement.
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* GiantSquid: Octo the Huge.
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** TheMaze: Space Maze.

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** NoobCave: C-Cave



** StarterDungeon: C-Cave
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* AsTheGoodBookSays: Mike and Baboo reenact the tale of Jonah to escape the whale's belly.


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* VideogameSettings:
** BigBoosHaunt: Ghost Tunnel.
** DeathMountain: Hermit's Mountain.
** GangplankGalleon: Captain Bell's Cave.
** LethalLavaLand: Magma's Molten Tunnel.
** LevelsTakeFlight: The spaceship.
** LighthousePoint: Chapter 2's island.
** RecurringLocation / WhereItAllBegan: C-Island.
** SlippySlideyIceWorld: The Ice Age.
** StarterDungeon: C-Cave
** WombLevel: Inside the whale.


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* WarmupBoss: C-Serpent. ([[PunnyName Geddit]])
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** Coralcola's chief looks suspiciously like a certain Nintendo mascot. To add to speculation, he refers to Mike as a "power player" and later proves himself to be quite the ''Tetris'' maestro. ** Likewise, the chief of Bellcola is rail-thin and sports a curved mustache like Luigi.
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spelling


* BruceLeeClone: The Spike Shoes temporarily transform Mike into a karate-kicking tordano of justice. In practice, the item acts as a weak SmartBomb.

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* BruceLeeClone: The Spike Shoes temporarily transform Mike into a karate-kicking tordano tornado of justice. In practice, the item acts as a weak SmartBomb.

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* BagOfSpilling: Because losing everything between games isn't annoying enough, you lose all of your medicine, special weapons, and bonus lives between levels in both games. In the first game it resets your heart level to three after each chapter as well. This is especially obnoxious at the end of Chapter 7 of the first game where it fully restores your health, only to be back to 3 hearts at the start of Chapter 8 (which begins with a boss fight and ''no way to heal before it'').
* BigBad: Zoda

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* BagOfSpilling: Because losing everything between games isn't annoying enough, you lose all of your medicine, special weapons, and bonus lives between levels in both games. In the first game it resets your levels. Your heart level meter is 'restored' to three after each chapter as well. three, the bare minimum, but anything above that remains empty. This is especially obnoxious at the end of Chapter 7 of the first game where it fully restores your health, only to be back to 3 hearts at the start of Chapter 8 (which 8, which begins with a boss fight and ''no way to heal heal'' before it'').
it.
* BatterUp: The first special weapon Mike acquires. With this, you can swat at enemies surrounding you. "Horse Hides" (slag for baseballs) are useful only against one boss, Broken Joe.
* BratsWithSlingshots: The projectile weapons of choice in Miracola's dungeon.
* BigBad: ZodaZoda.


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* BruceLeeClone: The Spike Shoes temporarily transform Mike into a karate-kicking tordano of justice. In practice, the item acts as a weak SmartBomb.


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* MirrorsReflectEverything: Mirror Shields -- another item pilfered from ''Zelda'', and predating Zelda's "Mirror Shield" by [[VideoGame/TheLegendOfZeldaALinkToThePast about a year]]. Useful for taking out wraiths and pirate ghosts.


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* PoisonMushroom: Signposts may reward Mike with an extra life... or steal one or two of them away.


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* RayGun: Only found in the spaceship levels. A more powerful version fires 3-way scattershots.

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After a short while, Mike discovers that his uncle was abducted by aliens. After a series of sidequests involving talking dolphins, witch doctors, a giant octopus, an obstinate parrot, and zombie pirates, Mike reunites with his uncle - who has been trying to save a bunch of good aliens from an evil alien overlord named Zoda. Mike climbs aboard the alien craft and defeats Zoda, rescuing an [[EverythingsBetterWithPrincesses alien princess]] and a bunch of alien kids in the process.

The sequel, ''Zoda's Revenge'', was released in 1994. Mike, his uncle, and the aliens discover an alien code that lets Mike travel through time via a magic book. Mike travels through the stone age, ancient Egypt, 19th Century London, the Wild West, the Renaissance, 1800s Transylvania, and Camelot. Along the way, he defeats duplicates of Zoda and is helped by Merlin, who reincarnates himself into several forms. Mike returns to C-Island to rescue his friends, who were taken hostage by the last Zoda clone, and the plot coupons combine to reveal the king of the good aliens.

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After a short while, Mike discovers that his uncle was abducted by aliens. After a series of sidequests involving talking dolphins, witch doctors, a giant octopus, an obstinate parrot, and zombie pirates, Mike reunites with his uncle - who has been trying to save a bunch of good aliens from an [[EvilOverlord evil alien overlord overlord]] named Zoda. Mike climbs aboard the alien craft and defeats Zoda, rescuing an [[EverythingsBetterWithPrincesses alien princess]] and a bunch of alien kids in the process.

The sequel, ''Zoda's Revenge'', was released in 1994. Mike, his uncle, and the aliens discover an alien code that lets Mike travel through time via a magic book. Mike travels through the stone age, ancient Egypt, 19th Century London, the Wild West, the Renaissance, 1800s Transylvania, and Camelot. Along the way, he defeats [[CloningGambit duplicates of Zoda Zoda]] and is helped by Merlin, who reincarnates himself into several forms. Mike returns to C-Island to rescue his friends, who were taken hostage by the last Zoda clone, and the plot coupons combine to reveal the king of the good aliens.


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* OneWingedAngel: Zoda's second form on the spaceship.
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* TooAwesomeToUse: Medicine, especially since your inventory is emptied after every dungeon. In fact, it's probably best to use medicine ''after'' you've beaten the boss (!), before the exit.
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This seems useful to add on to the quote.



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-->-- '''Message from Dr. J'''
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** When speaking to an NPC, the generic response Mike gets is, "You're from Americola?", or, "Spacecola....?"
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->''"Help! Captured by evil aliens. Tell me nephew to use code 1776."''

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->''"Help! Captured by evil aliens. Tell me my nephew to use code 1776."''

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->''"Help! Captured by evil aliens. Tell me nephew to use code 1776."''



* YouShouldntKnowThisAlready: You have to jump on the tile ten times to create a bridge in Chapter 3, but it won't work until after you are told to do so in Shecola, supposedly because you have to shout a magic word to make it work.

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* YouShouldntKnowThisAlready: You have to jump on the tile ten times to create a bridge in Chapter 3, but it won't work until after you are told to do so in Shecola, supposedly because you have to shout a magic word to make it work.work.
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->''Where are you from? Tropecola...?''
----
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The games are overhead-scrolling dungeon crawlers reminiscent of ''TheLegendOfZelda'' with a few twists, such as the ability to jump. The first game features a distinctive control system where all player and enemy movements take place on a grid, limiting where you can stop or turn but making it easy to line up jumps and attacks. The sequel uses a more conventional system where you can stop or turn at any time. [[ContestedSequel Opinions differ]] as to which scheme is better.

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The games are overhead-scrolling dungeon crawlers reminiscent of ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' with a few twists, such as the ability to jump. The first game features a distinctive control system where all player and enemy movements take place on a grid, limiting where you can stop or turn but making it easy to line up jumps and attacks. The sequel uses a more conventional system where you can stop or turn at any time. [[ContestedSequel Opinions differ]] as to which scheme is better.
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* RevengeOfTheSequel: In this case, literally inverted. The second game in the series is ''Zoda's Revenge: [=StarTropics=] II''

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* ButThouMust: Whenever Mike is asked if he'll do something, the game will not proceed until you give the answer the game is looking for. So literally that if you're given a yes/no question and you answer "no", the game will just repeat the question over and over and over and over until you say "yes".
** Averted in one instance in the sequel when [[spoiler:King Arthur]] asks you to defeat the dragon. If you say no he will tell you to go away and won't speak to you again, forcing you to reset in order to say yes and continue.

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* ButThouMust: Whenever Mike is asked if he'll do something, the game will not proceed until you give the answer the game is looking for. So literally that if you're given a yes/no question and you answer "no", the game will just repeat the question over and over and over and over until you say "yes".
** Averted in one instance
"yes". A few times, notably talking to King Arthur in the sequel when [[spoiler:King Arthur]] asks sequel, you to defeat the dragon. If can say no, but this just means you say no he will tell you can't progress at all. You have to go away walk outside, come back in, and won't speak to you again, forcing you to reset in order to say yes and continue.ask him again.
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** The trap-filled Captain Bell's Cave in the first game, with collapsing floors, spear-shooting walls, and giant rolling bowling balls, feels like something right out of an IndianaJones movie.

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** The trap-filled Captain Bell's Cave in the first game, with collapsing floors, spear-shooting walls, and giant rolling bowling balls, feels like something right out of an IndianaJones ''Franchise/IndianaJones'' movie.

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** According to Leonardo DaVinci (who gives it to Mike), it's one of Marco Polo's katanas.



* NoCelebritiesWereHarmed: Historical variant. In the second game, Mike meets Cleopatra, Sherlock Holmes, Leonardo Da Vinci, King Arthur, and Merlin in his travels through time.



* PsychicPowers: In ''Zoda's Revenge'', Mike gains the ability to shoot Psychic Shock Waves. [[{{FakeDifficulty}} Too bad their power is dependant on his life meter.]]

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* PsychicPowers: In ''Zoda's Revenge'', Mike gains the ability to shoot Psychic Shock Waves. [[{{FakeDifficulty}} Too bad their power is dependant dependent on his life meter.]]



** In the second game, '''[[LeonardoDaVinci Leonardo]]''' [[LeonardoDaVinci da Vinci]] gives you a [[TeenageMutantNinjaTurtles Katana]].

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** In the second game, '''[[LeonardoDaVinci Leonardo]]''' [[LeonardoDaVinci da Vinci]] gives you a [[TeenageMutantNinjaTurtles Katana]]. (Which he claims he got from [[TheTravelsOfMarcoPolo Marco Polo]], of all people)



** In the second game, each of the three clones of Zoda has a different true form, but you only see the Zoda-X's true form as part of his death animation. (It's the same as the original Zoda's Xenomorph form). The other two you have to fight in both forms: Zoda-Y turns into an owl-like alien, while Zoda-Z transforms into a tall alien muscleman.



* TotallyRadical: Mike fell into this a bit in the second game.

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* TotallyRadical: Mike fell into this a bit in the second game. (Almost literally, as "radical" is what he calls every instance of time-travelling)

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* KatanasAreJustBetter: This is the best weapon Mike can get in ''Zoda's Revenge'', however if the life meter is full enough this weapon is overshadowed by his Psychic Shock Wave

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* KatanasAreJustBetter: This is the best weapon Mike can get in ''Zoda's Revenge'', however if the life meter is full enough this weapon is overshadowed by his Psychic Shock WaveWave.
** According to Leonardo DaVinci (who gives it to Mike), it's one of Marco Polo's katanas.


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* ThrowingYourSwordAlwaysWorks: combined with KatanasAreJustBetter, above.
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** A little later in the first game, you enter a room with two tile paths leading upward on either side of the room. After jumping from tile to tile for two rooms, you have to jump upwards at the top edge of the room. One path leads to safety, the other path leads to instant death, and there is no way to know this ahead of time. Hint: [[spoiler: the right path is right.]]
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** In the second game, LeonardoDaVinci gives you a [[TeenageMutantNinjaTurtles Katana]].

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** In the second game, LeonardoDaVinci '''[[LeonardoDaVinci Leonardo]]''' [[LeonardoDaVinci da Vinci]] gives you a [[TeenageMutantNinjaTurtles Katana]].
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** In the second game, LeonardoDaVinci gives you a [[TMNT Katana]].

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** In the second game, LeonardoDaVinci gives you a [[TMNT [[TeenageMutantNinjaTurtles Katana]].
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** In the second game, LeonardoDaVinci gives you a [[TMNT Katana]].
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[[quoteright:204:http://static.tvtropes.org/pmwiki/pub/images/star_tropics_3630.jpg]]
[[caption-width-right:204:Some vacation.]]

''[=StarTropics=]'' is an action-adventure video game released by {{Nintendo}} in 1990. the main character, Mike Jones, is an [[{{Eagleland}} all-American]] teenager who visits the tropical C-Island to see his uncle. Mike finds out upon his arrival that his uncle is missing, so he sets out on a rescue mission, with his trusty yo-yo as his only weapon.

After a short while, Mike discovers that his uncle was abducted by aliens. After a series of sidequests involving talking dolphins, witch doctors, a giant octopus, an obstinate parrot, and zombie pirates, Mike reunites with his uncle - who has been trying to save a bunch of good aliens from an evil alien overlord named Zoda. Mike climbs aboard the alien craft and defeats Zoda, rescuing an [[EverythingsBetterWithPrincesses alien princess]] and a bunch of alien kids in the process.

The sequel, ''Zoda's Revenge'', was released in 1994. Mike, his uncle, and the aliens discover an alien code that lets Mike travel through time via a magic book. Mike travels through the stone age, ancient Egypt, 19th Century London, the Wild West, the Renaissance, 1800s Transylvania, and Camelot. Along the way, he defeats duplicates of Zoda and is helped by Merlin, who reincarnates himself into several forms. Mike returns to C-Island to rescue his friends, who were taken hostage by the last Zoda clone, and the plot coupons combine to reveal the king of the good aliens.

The games are overhead-scrolling dungeon crawlers reminiscent of ''TheLegendOfZelda'' with a few twists, such as the ability to jump. The first game features a distinctive control system where all player and enemy movements take place on a grid, limiting where you can stop or turn but making it easy to line up jumps and attacks. The sequel uses a more conventional system where you can stop or turn at any time. [[ContestedSequel Opinions differ]] as to which scheme is better.

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Provides examples of:
* TheAllAmericanBoy: Mike's All-American-ness -- contrasted with and found strange by the natives of the islands he's visiting -- is a large part of the game's humor and tone.
* AnAxeToGrind: The first weapon Mike gets in the sequel.
* BagOfSpilling: Because losing everything between games isn't annoying enough, you lose all of your medicine, special weapons, and bonus lives between levels in both games. In the first game it resets your heart level to three after each chapter as well. This is especially obnoxious at the end of Chapter 7 of the first game where it fully restores your health, only to be back to 3 hearts at the start of Chapter 8 (which begins with a boss fight and ''no way to heal before it'').
* BigBad: Zoda
* BossRush: second half of the last level in the sequel. Mercifully, there's a maze right before where you can get as much as 6 jars of medicine with some heavy jumping, although the correct path is TrialAndErrorGameplay for that much ([[spoiler:take the bottom path]]), and if you got past the [[spoiler:C-Serpent]] without too much trouble (not terribly difficult if you know what to expect), you should still have the medicine from the first half of the level. Be sure to get all of this, especially in case the rematch with ThatOneBoss gets really irksome.
* BrickJoke: In the beginning of Chapter 8 of the first game you jam bananas in your ears so you can't hear Zoda's gloating. In the ending sequence of the second game a character mentions that you still have them in your ears.
* ButThouMust: Whenever Mike is asked if he'll do something, the game will not proceed until you give the answer the game is looking for. So literally that if you're given a yes/no question and you answer "no", the game will just repeat the question over and over and over and over until you say "yes".
** Averted in one instance in the sequel when [[spoiler:King Arthur]] asks you to defeat the dragon. If you say no he will tell you to go away and won't speak to you again, forcing you to reset in order to say yes and continue.
* ChekhovsSkill: Mike is referred to as an ace pitcher frequently, this skill is required to defeat a boss. It's also apparently why he's so good at using the yo-yo as a weapon.
* CollisionDamage: In both games, touching any enemy or traps will do (often severe) damage. In the first game, [[MiniBoss Mini Bosses]] and above will kill you instantly on contact.
* ContinuingIsPainful: If you die at any point, you restart with only 3 hearts. This wouldn't be so bad if
## hearts weren't so hard to find!
## you didn't need to have a high enough life meter to use your better weapons.
** You also lose any medicine and special items you might possess, and depending on where the game places you back, you generally won't have a chance to recover them.
** In the sequel, you had a psychic attack that got weaker as you lost health, but your regular weapon always stayed the same strength, taking some of the pain out of continuing.
* CriticalAnnoyance: It's even worse in the sequel, where the sound is much more annoying and takes a lot less damage to trigger.
* DismantledMacGuffin: The 3 Cubes in the first game, the 7 Tetrads in the second game.
* EarlyBirdBoss (Yum-Yum in the sequel if you [[spoiler:strike the boar right in front of him]]; if that doesn't happen before [[spoiler:he eats the boar]], hitting him the 30 times you need to hit him isn't terribly hard at all)
* EenieMeenieMinyMoai: Broken Joe
* EpicFlail: The first upgrade of the yo-yo is a flail called Shooting Star and in the second upgrade, the Shooting Star turns into the Super Nova.
* EnterSolutionHere: INPUT FREQUENCY!!! ...you kept the letter that came with the game, right?
* FakeDifficulty: Because ContinuingIsPainful, and a lack of MercyInvincibility (more pronounced in the second game).
* {{Feelies}} / CopyProtection: The game came with a letter that had to be dipped in water to obtain a code...and if you didn't have it, you're screwed... until now. [[spoiler:747]]. You're welcome.
** Even if you had the letter, it could take a while for you to realize that when the in-game characters were talking about "the letter attached to the instructions" they weren't referring to some in-game item you had to find...
** As game manuals are easy to lose and not included with rentals, this issue generated tons of calls to Nintendo's tips hotline and letters to Nintendo Power. The code was eventually published in Nintendo Power.
** To get around this roadblock in the Virtual Console release, the letter is simulated inside of the console's operations guide.
** It is possible to guess the right code, either by [[ThePasswordIsAlwaysSwordfish guessing obvious number possibilities]], or simply brute forcing every possible answer one by one until you get the right one. It works eventually as long as you are [[SuperOCD patient to the point of obsessive.]]
* FissionMailed: At the end of the first game, Mike escapes from Zoda's exploding spaceship, only to end up in the middle of the ocean. Mike briefly swims towards the left of the screen, then struggles to keep afloat. His head goes under, and you hear the usual "you just lost a life" jingle. The screen fades out... and then you're suddenly back WhereItAllBegan, courtesy of the dolphin from Chapter 2.
* FriendlyPlayfulDolphin: Mike rescues a baby dolphin [[spoiler:so that the mother can help guide him in one chapter.]]
* GiantHandsOfDoom: The first phase of the Zoda fight involved these.
* GuideDangIt: The part of Chapter 5 (first game) where you have to play the giant pipe organ. The game's hint tells you which notes to play - but in [[http://en.wikipedia.org/wiki/Solfege solfège]]. For players who don't know solfège, it's a guessing game.
** It's made slightly more cryptic by the fact that the musical tune that must be played is "Do Mi Sol Fa Do Mi" which has been warped by generations of parrots playing the telephone game into the final "Do me so far, do me."
* HeroicDolphin: Mike rescues a dolphin in the second stage. [[spoiler:[[AndroclesLion It returns the favor at the end of the game]].]]
* IndyEscape: The Megatons parody this by virtue of being giant ''bowling balls''.
* InsurmountableWaistHighFence: Both games are filled with barriers that appear extremely short, but nonetheless cannot be jumped over.
* KatanasAreJustBetter: This is the best weapon Mike can get in ''Zoda's Revenge'', however if the life meter is full enough this weapon is overshadowed by his Psychic Shock Wave
* KillerYoyo: [[IconicItem Mike's signature weapon.]] Surprisingly, he never wields one in the second game.
* LadyLand: Shecola
* MercyInvincibility: The first game had only a little bit, but the "snap-to" motion of the controls mitigated how much damage you'd take a bit. In second game, on the other hand, the snap-to was done away with and there was no mercy invincibility ''at all''. If you more than let an enemy brush against you, you were guaranteed to take at least 2-3 hits off it, adding a great deal of FakeDifficulty to the game.
* NintendoHard: Especially the last two chapters of the first game, full of [[GoddamnedBats aliens/robots/alien robots with rayguns]] and a [[QuirkyMinibossSquad small army of robotic minibosses]], including one that looks (and walks) bizarrely like a giant chicken. Extra points for the fact that the only way to kill this boss is to push it back against the wall--not once, but twice. And did I mention that taking the wrong teleporter (which you have no way of telling apart) could put you in a room FULL of enemies?
** Level 8 of the first game is an odd aversion. During the section where Mike has to destroy the spaceship engine, there's a secret (but easy to find) room Mike can fall into with an infinitely respawning super-vitamin that restores his entire lifebar, so if he messes up he can just fall into a hole, get the vitamin and try again. Then after the engine is destroyed, there are a few screens full of infinitely respawning Zoda-spawn that are very generous when it comes to dropping life refilling items.
* NoExportForYou: Inverted; ''StarTropics'' and its sequel have never been released in Japan as the Japanese mapper chip (the [=MMC6A=] which is based on the [=MMC5=] chip) of it's prototype is more powerful the the mapper chip found in the US[=/=]EU versions that did came out ([[http://kevtris.org/mappers/mmc6/NES_HKROM.html the MMC6B]] which is based on the [=MMC3B=] but with 1KB of built in ram and can do larger sprites of 32x32 rather them 8x8 or 8x16 like the [=MMC2=] (Mike Tyson's PunchOut) and [=MMC4=] (the Japanese version Mike Tyson's Punch-Out!!, FamicomWars and both Famicom FireEmblem games) chips), however the Japanese version of said mapper was so expensive to make that it was cheaper to work with the SuperNES, so it never came out in Japan because of it; In addition, only the original was released in Europe.
** The [[{{Wii}} Virtual Console]] gave ''StarTropics II'' to European gamers in July of '09. Japan still hasn't seen either game.
* NostalgiaLevel: The final level of the sequel is a recreation of the first level of the original game - including an undead version of the first game's first boss.
* OneHitKill: Physical contact with any of the bosses in the first game is instant death.
* PsychicPowers: In ''Zoda's Revenge'', Mike gains the ability to shoot Psychic Shock Waves. [[{{FakeDifficulty}} Too bad their power is dependant on his life meter.]]
* RingOutBoss: The robotic alien that you fight at the end of Chapter 7. You have to shoot him relentlessly to push him far enough back so that you can trip a switch to make part of the floor disappear and then keep shooting him until he falls into the void. He can be killed from damage but it is far quicker to push him out
* SequelDifficultySpike: Mostly due to the control scheme and combined with DamnYouMuscleMemory if you've played the first game. The raft-jumping sections are notable for their cruelty for the fact that you can walk right off the raft into the water / pit if you're not extremely careful when jumping.
* ShoutOut: To ''Literature/RobinsonCrusoe'' of all things. You can find his skeleton, although Mike thinks the initials RC must stand for "Rob Crusocola".
** The sequel contains a major ShoutOut to VideoGame/{{Tetris}}, (all the plot coupons are magic Tetris pieces!) although it was removed for the VirtualConsole release.
** The trap-filled Captain Bell's Cave in the first game, with collapsing floors, spear-shooting walls, and giant rolling bowling balls, feels like something right out of an IndianaJones movie.
* SongsInTheKeyOfLock: "Do me so far, do me?"
* SueDonym: Mike eventually comes to "Michelle" when he does this.
* SuperDrowningSkills: Mike dies instantly when he falls in water... despite being very athletic and ''vacationing in the tropics''.
* ThemeNaming: All the towns in the first game are named "(Blank)cola." Leading to the unappetizing town in chapter 4 called Tunacola.
* ThisWasHisTrueForm: Zoda first appears as a cloaked figure with a horned helmet. When Mike first confronts him he turns into a giant floating head and a giant hand. After the beatdown, Zoda shifts back into the cloaked form, and then into the Xenomorph-esque final form.
* TimeTravel: A major contributor in the second game's plot.
* TotallyRadical: Mike fell into this a bit in the second game.
* TrialAndErrorGameplay: There are several screens where entering is instant death.
** One of the more interesting ones is early in the first game. One room gives you a Medicine, a vital item, and opens a door to another room. This room also has a Medicine, and opens another door. In the next room... you jump straight into water, as the room has no floor. Only floating bones in the water.
* UniqueEnemy: Squidos appear on just one screen in the game, mostly so you can try out your new SmartBomb attack.
* VomitIndiscretionShot: [[spoiler:When you finally kill Zoda in the first game, he'll start barfing right before he finally bites the big one]].
* WritingAroundTrademarks: In light of "yo-yo" becoming a trademarked term, for the VirtualConsole release of ''StarTropics'', Nintendo changed the weapon's name to "Island Star." In addition, Tetrads are known as 'Blocks' in the sequel's Virtual Console release. On a related note, [[spoiler:the chief's middle name is no longer 'Tetris,' but 'Puzzle.']]
* YouShouldntKnowThisAlready: You have to jump on the tile ten times to create a bridge in Chapter 3, but it won't work until after you are told to do so in Shecola, supposedly because you have to shout a magic word to make it work.

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