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'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and TheLastStarfighter -- was a TRS80 game written by Larry Allen "Sparky" Starks (b.1951 – d.2011) and published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.

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'''Star Fighter''' '''[=StarFighter=]''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and TheLastStarfighter -- was a TRS80 game written by Larry Allen "Sparky" Starks (b.1951 – d.2011) and published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.
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* ShownTheirWork: The user's manual went into ''exhaustive'' detail about the political entities, hypercharge physics (including Alsinger's Klien/Kline Cone Imaginary Matter model), etc..

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* ShownTheirWork: The [[http://www.classiccmp.org/cpmarchives/trs80/mirrors/pilot.ucdavis.edu/davidk/documentation/99-0003.htm user's manual manual]] went into ''exhaustive'' detail about the political entities, hypercharge physics (including Alsinger's Klien/Kline Cone Imaginary Matter model), etc..

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** The second-smallest enemy craft was nicknamed the "Cluster Chuck," which officially was a trio of Khomendier Class C Raiders acting in concert. "Khomendier" was a reference to Ayatollah Khomeni of Iran.

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** The second-smallest enemy craft was nicknamed the "Cluster Chuck," which officially was a trio of Khomendier Class C Raiders acting in concert. "Khomendier" was a reference to Ayatollah Khomeni of Iran.Iran, as Sparky Starks confirmed in a late-2000s message board post:
--->If you like the Clusterchucks, stick to the Tandy version. I cut them out of the Atari version because the Iran hostage crisis was old news by then, and substituted an armed version of the Scout, the TAC (I think) or Tactical Assault Craft, and one other thing that I forget. The TAC was a larger but slower version of the Starfighter craft.
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** The second-smallest enemy craft was a trio nicknamed the "Cluster Chuck," which officially was three Khomendier Class C Raiders acting in concert. "Khomendier" was a reference to Ayatollah Khomeni of Iran.

to:

** The second-smallest enemy craft was a trio nicknamed the "Cluster Chuck," which officially was three a trio of Khomendier Class C Raiders acting in concert. "Khomendier" was a reference to Ayatollah Khomeni of Iran.
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* ShownTheirWork: The user's manual went into ''exhaustive'' detail about the political entities, hypercharge physics (including the deaded Kline Cone Imaginary Matter Model), etc..

to:

* ShownTheirWork: The user's manual went into ''exhaustive'' detail about the political entities, hypercharge physics (including the deaded Kline Alsinger's Klien/Kline Cone Imaginary Matter Model), model), etc..
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->Starfighter was originally intended to introduce a world of 'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=], to be followed by Marauder, with each perspective so being represented. But.. (smile) the computer industry moved forward faster than anyone anticipated, and before I could get out two more TRS-80 products, I was busy rewriting [=StarFighter=] for [[Atari8BitComputers Atari 400/800]] as ''Destiny: The Cruiser'' (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, and [=StarCruiser=] proved to be already owned).

to:

->Starfighter was originally intended to introduce a world of 'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=], to be followed by Marauder, with each perspective so being represented. But.. (smile) the computer industry moved forward faster than anyone anticipated, and before I could get out two more TRS-80 products, I was busy rewriting [=StarFighter=] for [[Atari8BitComputers Atari 400/800]] as ''Destiny: The Cruiser'' (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, ''TheLastStarfighter'', and [=StarCruiser=] proved to be already owned).
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->Starfighter was originally intended to introduce a world of 'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=], to be followed by Marauder, with each perspective so being represented. But.. (smile) the computer industry moved forward faster than anyone anticipated, and before I could get out two more TRS-80 products, I was busy rewriting [=StarFighter=] for [[Atari8BitComputers 400/800]] as ''Destiny: The Cruiser'' (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, and [=StarCruiser=] proved to be already owned).

to:

->Starfighter was originally intended to introduce a world of 'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=], to be followed by Marauder, with each perspective so being represented. But.. (smile) the computer industry moved forward faster than anyone anticipated, and before I could get out two more TRS-80 products, I was busy rewriting [=StarFighter=] for [[Atari8BitComputers Atari 400/800]] as ''Destiny: The Cruiser'' (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, and [=StarCruiser=] proved to be already owned).
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->Starfighter was originally intended to introduce a world of 'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=], to be followed by Marauder, with each perspective so being represented. But.. (smile) the computer industry moved forward faster than anyone anticipated, and before I could get out two more TRS-80 products, I was busy rewriting [=StarFighter=]for [[Atari8BitComputers 400/800]] as Destiny: The Cruiser (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, and [=StarCruiser=] proved to be already owned).

to:

->Starfighter was originally intended to introduce a world of 'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=], to be followed by Marauder, with each perspective so being represented. But.. (smile) the computer industry moved forward faster than anyone anticipated, and before I could get out two more TRS-80 products, I was busy rewriting [=StarFighter=]for [=StarFighter=] for [[Atari8BitComputers 400/800]] as Destiny: ''Destiny: The Cruiser Cruiser'' (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, and [=StarCruiser=] proved to be already owned).
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->Starfighter was originally intended to introduce a world of'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=], to be followed by Marauder, with each perspective so being represented. But.. (smile) the computer industry moved forward faster than anyone anticipated, and before I could get out two more TRS-80 products, I was busy rewriting [=StarFighter=]for [[Atari8BitComputers 400/800]] as Destiny: The Cruiser (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, and [=StarCruiser=] proved to be already owned).

to:

->Starfighter was originally intended to introduce a world of'all of 'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=], to be followed by Marauder, with each perspective so being represented. But.. (smile) the computer industry moved forward faster than anyone anticipated, and before I could get out two more TRS-80 products, I was busy rewriting [=StarFighter=]for [[Atari8BitComputers 400/800]] as Destiny: The Cruiser (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, and [=StarCruiser=] proved to be already owned).
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'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and TheLastStarfighter -- was a TRS80 game written by Larry Allen "Sparky" Starks (1951-2011) and published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.

Set in a far future, when "hypercharge" technology has completely reshaped interstellar civilization, and the Solar Galactic Authority is at war with the Petro Resource Conglomerate. You, the player, are a mercenary hired out by the S.G.A. and given your own SC-78503 ''Starfighter'' spacecraft with which to vanquish the ships of the P.R.C..

to:

'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and TheLastStarfighter -- was a TRS80 game written by Larry Allen "Sparky" Starks (1951-2011) (b.1951 – d.2011) and published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.

Set in a In the far future, when "hypercharge" technology has completely reshaped interstellar civilization, and the Solar Galactic Authority is at war with the Petro Resource Conglomerate. You, the player, are a mercenary hired out by the S.G.A. and given your own SC-78503 ''Starfighter'' spacecraft with which to vanquish the ships of the P.R.C..

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The opening screen proclaimed that the game was "Future space combat simulation number one." Numbers two and three were planned, but never written, as by that time the age of the single-author computer game was coming to an end. The two sequels were going to be "Star Merchant", which was from the perspective of one of the interstellar traders you occasionally ran across as a Starfighter pilot; and "Marauder", which was from the perspective of the P.R.C.. Starfighter was eventually ported to the [[Atari8BitComputers Atari 800]] under the name "Destiny: The Cruiser", but only 50 EPROM copies were ever released.

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The opening screen proclaimed that the game was "Future space combat simulation number one." Numbers two and three were planned, but never written, as by that time the age of the single-author computer game was coming to an end. The two sequels were going In a private correspondence in 2003, Sparky Starks wrote:

->Starfighter was originally intended to introduce a world of'all bad guys', depending on your perspective. PRC represented power as acquired by indiscriminate use of resources. SGA represented power as acquired by indiscriminate use of untested technology, and IMRC represented power as acquired by pragmatic prioritization of profit above all else. [=StarMerchant=] was planned as a sequel to [=StarFighter=],
to be "Star Merchant", which was from the followed by Marauder, with each perspective of one of so being represented. But.. (smile) the interstellar traders you occasionally ran across as a Starfighter pilot; computer industry moved forward faster than anyone anticipated, and "Marauder", which before I could get out two more TRS-80 products, I was from the perspective of the P.R.C.. Starfighter was eventually ported to the busy rewriting [=StarFighter=]for [[Atari8BitComputers Atari 800]] under 400/800]] as Destiny: The Cruiser (I had sold rights to the name [=StarFighter=] to Lorimar to make a movie: The Last Starfighter, and [=StarCruiser=] proved to be already owned).

->Nope, I've never written anything (yet) except softward documentation but I have been considering writing one of two things: either a near-future novel about an Internet special interest group overwhelming traditional ideas about things like unions, elections, etc with widely published straw polls, or a novella sized essay arguing that we are within 10 years of being (literally) servants of computers. Its not certain, but reason suggests that computers will soon be self-aware, un-unpluggable, and likely to wish to protect us 'for our own good' (scariest thought I've every had...). Who knows.

Only 50 EPROM copies of
"Destiny: The Cruiser", but only 50 EPROM copies Cruiser" were ever released.
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'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and TheLastStarfighter -- was a TRS80 game written by Sparky Starks and published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.

to:

'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and TheLastStarfighter -- was a TRS80 game written by Sparky Larry Allen "Sparky" Starks (1951-2011) and published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.
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* MoneySink: Every time you fired weapons, used hyperdrive, or got hit, you lost hypercharge from your drive field. Recharging your drive field cost sovereigns. It also cost sovereigns for maneuvering fuel, tow tickets (for when you were stranded without enough hypercharge to fly anywhere), and repairs[[hottip:*:Although thanks to a bug, repairs are actually free -- but you still need to have at least 2000 sovereigns sitting in your bank to make them]]. Its a wonder you can make a profit as a mercenary at all.
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** The Ball Turret Gunship was a reference to an earlier Sparky Starks game called "Ball Turret Gunner".


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----
->STARFIGHTER, GOOD HUNTING ... D TO DRIVE ... D TO DRIVE
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60 is a bad example for a speed, since the speed keys only specified powers of 2.


* OldSchoolDogfighting: Your Starfighter always followed its nose. If you were moving forward, and you turned, you'd actually chance course. Accelerating or decelerating cost fuel, but turning didn't -- so braking to a stop at speed 60, turning around, and accelerating back up to speed 60 again cost you 120 fuel units, but keeping your speed at 60 and turning around cost you no fuel at all.

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* OldSchoolDogfighting: Your Starfighter always followed its nose. If you were moving forward, and you turned, you'd actually chance course. Accelerating or decelerating cost fuel, but turning didn't -- so braking to a stop at speed 60, 32, turning around, and accelerating back up to speed 60 32 again cost you 120 64 fuel units, but keeping your speed at 60 32 and turning around cost you no fuel at all.
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* OldSchoolDogfighting: Your Starfighter always followed its nose. If you were moving forward, and you turned, you'd actually chance course. Accelerating or decelerating cost fuel, but turning didn't -- so braking to a stop at speed 60, turning around, and accelerating back up to speed 60 again cost you 120 fuel units, but keeping your speed at 60 and turning around cost you no fuel at all.
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* SavePoint: You could only save the game if you were docked at Landbase Central -- and flying to Landbase Central with no kills since your last visit (or only with kills you made in the future, or only with kills for which you took bounty money) will make you lose a little bit of military grade.
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Your mission consists of locating other spacecraft flying between the stars, flying in to intercept them, determining whether they are friend or foe, and then either attacking them or flying away. A hypercharge field surrounds your craft, which allows for FTLTravel and acts as both DeflectorShields and weaponry. Taking hits, firing your weapons, or flying through hyperspace drains hypercharge. A successful kill goes on your record and can be redeemed either for (A) bounty money, which you need to keep your craft fuelled, repaired, and charged; or (B) rank grade points within the military. Earn enough military grade and you get a [[LevelUp promotion]], which entitles you to install an entire extra layer of hypercharge field on your spacecraft (which you still have to pay for with bounty money).

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Your mission consists of locating other spacecraft flying between the stars, flying in to intercept them, determining whether they are friend or foe, and then either attacking them or flying away. A hypercharge field surrounds your craft, which allows for FTLTravel and acts as both DeflectorShields and weaponry. Taking hits, firing your weapons, or flying through hyperspace drains hypercharge. A successful kill goes on your record and can be redeemed either for (A) bounty money, which you need to keep your craft fuelled, repaired, and charged; or (B) rank grade points within the military. Earn enough military grade and you get a [[LevelUp promotion]], which entitles you to install an entire extra layer of hypercharge field on your spacecraft (which you still have to pay for with bounty money).
money). Killing friendly craft, even by accident, makes you lose military grade.

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* TimeTravel: FTLTravel, as any good student of UsefulNotes/{{Relativity}} will tell you, implies time travel. Frustratingly, it was possible to kill an enemy spacecraft, then warp to Landbase Central to earn military rank for it, only to learn that you'd arrived before you actually made the kill! (For some reason, the Landbases that paid out bounties always knew about your kills, even if travelling to them put you in the past; perhaps Landbase Central just had a more entrenched bureaucracy.)

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* TimeTravel: RealTimeWeaponChange: Averted. Your field cones can be configured to fire your Beam Weapon, to fire your Wave Weapon, or for FTLTravel, as any good student of UsefulNotes/{{Relativity}} will tell you, implies but it takes time travel. Frustratingly, it was possible to kill an enemy spacecraft, then warp switch from one configuration to Landbase Central to earn military rank for it, only to learn that you'd arrived before another -- and during the transition, you actually made the kill! (For some reason, the Landbases that paid out bounties always knew about your kills, even if travelling to them put you in the past; perhaps Landbase Central just had a more entrenched bureaucracy.)can't do ''any'' of those things.


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* TimeTravel: FTLTravel, as any good student of UsefulNotes/{{Relativity}} will tell you, implies time travel. Frustratingly, it was possible to kill an enemy spacecraft, then warp to Landbase Central to earn military rank for it, only to learn that you'd arrived before you actually made the kill! (For some reason, the Landbases that paid out bounties always knew about your kills, even if travelling to them put you in the past; perhaps Landbase Central just had a more entrenched bureaucracy.)
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Your mission consists of locating other spacecraft flying between the stars, flying in to intercept them, determining whether they are friend or foe, and then either attacking them or flying away. A hypercharge field surrounds your craft, which allows for FTLTravel and acts as both DeflectorShields and weaponry. Taking hits, firing your weapons, or flying through hyperspace drains hypercharge. A successful kill goes on your record and can be redeemed either for (A) bounty money, which you need to keep your craft fuelled, repaired, and charged; or (B) rank points within the military. Earn enough rank and you get a [[LevelUp promotion]], which entitles you to install an entire extra layer of hypercharge field on your spacecraft (which you still have to pay for with bounty money).

to:

Your mission consists of locating other spacecraft flying between the stars, flying in to intercept them, determining whether they are friend or foe, and then either attacking them or flying away. A hypercharge field surrounds your craft, which allows for FTLTravel and acts as both DeflectorShields and weaponry. Taking hits, firing your weapons, or flying through hyperspace drains hypercharge. A successful kill goes on your record and can be redeemed either for (A) bounty money, which you need to keep your craft fuelled, repaired, and charged; or (B) rank grade points within the military. Earn enough rank military grade and you get a [[LevelUp promotion]], which entitles you to install an entire extra layer of hypercharge field on your spacecraft (which you still have to pay for with bounty money).
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* GoodBadBug:
** Repairing your craft supposedly cost 2000 sovereigns, and in fact if your bank balance was below 2000 sovereigns you couldn't get repairs. However, if your bank balance was above 2000 sovereigns, you'd get repaired but the 2000 sovereigns wouldn't actually be deducted from your account. Which meant that repairs were free.
** Your Beam Weapon did damage in inverse proportion to your distance to the target. At range 0, its damage was infinite.
** Speeds were supposed to be limited to multiples of 2 -- 0, 1, 2, 4, 8, 16, 32, 64, and 128, depending on which key (0-7) you pressed. However, you could hold down 2 number keys at the same time, and their speeds would be added together; holding down all keys from 0 through 7 at the same time would theoretically give you a maximum speed of 255.
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'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and TheLastStarfighter -- was a TRS80 game published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.

to:

'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and TheLastStarfighter -- was a TRS80 game written by Sparky Starks and published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.
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* OneHitPointWonder: If any enemy shot you while you had no field in place, even if the shot was extremely weak, your spacecraft was instantly destroyed.

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* OneHitPointWonder: If any enemy shot you while you had no field in place, even if the shot was extremely weak, your spacecraft was instantly destroyed. Your "repair" status was a result of the normal use of your spacecraft systems, not battle damage.
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fixed link


* WeWillUseCreditsInTheFuture: Averted. The unit of currency is the "sovereign."

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* WeWillUseCreditsInTheFuture: WeWillSpendCreditsInTheFuture: Averted. The unit of currency is the "sovereign."

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[[caption-width-right:302:tic tic tic tic tic tic tic ...]]

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[[caption-width-right:302:tic tic tic tic tic tic tic tic ...]]



** Repairing your craft supposedly cost 2000 credits, and in fact if your bank balance was below 2000 credits you couldn't get repairs. However, if your bank balance was above 2000 credits, you'd get repaired but the 2000 credits wouldn't actually be deducted from your account. Which meant that repairs were free.

to:

** Repairing your craft supposedly cost 2000 credits, sovereigns, and in fact if your bank balance was below 2000 credits sovereigns you couldn't get repairs. However, if your bank balance was above 2000 credits, sovereigns, you'd get repaired but the 2000 credits sovereigns wouldn't actually be deducted from your account. Which meant that repairs were free.


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* WeWillUseCreditsInTheFuture: Averted. The unit of currency is the "sovereign."
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** The second-smallest enemy craft was the "Cluster Chuck," whose alternate name was a reference to Iran.

to:

** The second-smallest enemy craft was a trio nicknamed the "Cluster Chuck," whose alternate name which officially was three Khomendier Class C Raiders acting in concert. "Khomendier" was a reference to Ayatollah Khomeni of Iran.
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None


The opening screen proclaimed that the game was "Future space combat simulation number one." Numbers two and three were planned, but never written, as by that time the age of the single-author computer game was coming to an end.

to:

The opening screen proclaimed that the game was "Future space combat simulation number one." Numbers two and three were planned, but never written, as by that time the age of the single-author computer game was coming to an end.
end. The two sequels were going to be "Star Merchant", which was from the perspective of one of the interstellar traders you occasionally ran across as a Starfighter pilot; and "Marauder", which was from the perspective of the P.R.C.. Starfighter was eventually ported to the [[Atari8BitComputers Atari 800]] under the name "Destiny: The Cruiser", but only 50 EPROM copies were ever released.
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[[quoteright:302:http://static.tvtropes.org/pmwiki/pub/images/SC-78503_small_9325.png]]
[[caption-width-right:302:tic tic tic tic tic tic tic ...]]
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Apparently, The Last Starfighter page is still organized under Main, not Film.


'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and Film/TheLastStarfighter -- was a TRS80 game published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.

to:

'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and Film/TheLastStarfighter TheLastStarfighter -- was a TRS80 game published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Star Fighter''' -- unofficially called ''SC-78503'' to distinguish it from the F-104 and Film/TheLastStarfighter -- was a TRS80 game published in 1980 by Adventure International. To many TRS-80 afficonados, it was the best game ever put out for that platform.

Set in a far future, when "hypercharge" technology has completely reshaped interstellar civilization, and the Solar Galactic Authority is at war with the Petro Resource Conglomerate. You, the player, are a mercenary hired out by the S.G.A. and given your own SC-78503 ''Starfighter'' spacecraft with which to vanquish the ships of the P.R.C..

Your mission consists of locating other spacecraft flying between the stars, flying in to intercept them, determining whether they are friend or foe, and then either attacking them or flying away. A hypercharge field surrounds your craft, which allows for FTLTravel and acts as both DeflectorShields and weaponry. Taking hits, firing your weapons, or flying through hyperspace drains hypercharge. A successful kill goes on your record and can be redeemed either for (A) bounty money, which you need to keep your craft fuelled, repaired, and charged; or (B) rank points within the military. Earn enough rank and you get a [[LevelUp promotion]], which entitles you to install an entire extra layer of hypercharge field on your spacecraft (which you still have to pay for with bounty money).

The opening screen proclaimed that the game was "Future space combat simulation number one." Numbers two and three were planned, but never written, as by that time the age of the single-author computer game was coming to an end.

----
!! This computer game contains examples of:
* DeflectorShields: The same hypercharge field that powered your weapons and your FTL drive also protected you from harm.
* GoodBadBug:
** Repairing your craft supposedly cost 2000 credits, and in fact if your bank balance was below 2000 credits you couldn't get repairs. However, if your bank balance was above 2000 credits, you'd get repaired but the 2000 credits wouldn't actually be deducted from your account. Which meant that repairs were free.
** Your Beam Weapon did damage in inverse proportion to your distance to the target. At range 0, its damage was infinite.
** Speeds were supposed to be limited to multiples of 2 -- 0, 1, 2, 4, 8, 16, 32, 64, and 128, depending on which key (0-7) you pressed. However, you could hold down 2 number keys at the same time, and their speeds would be added together; holding down all keys from 0 through 7 at the same time would theoretically give you a maximum speed of 255.
* OneHitPointWonder: If any enemy shot you while you had no field in place, even if the shot was extremely weak, your spacecraft was instantly destroyed.
* TimeTravel: FTLTravel, as any good student of UsefulNotes/{{Relativity}} will tell you, implies time travel. Frustratingly, it was possible to kill an enemy spacecraft, then warp to Landbase Central to earn military rank for it, only to learn that you'd arrived before you actually made the kill! (For some reason, the Landbases that paid out bounties always knew about your kills, even if travelling to them put you in the past; perhaps Landbase Central just had a more entrenched bureaucracy.)
* ShoutOut:
** The smallest enemy craft, nicknamed the Gnat, was the PRC Exxonnerator. The name was a shout-out to Exxon (appropriate, since PRC stood for Petro Resource Conglomerate). The shape of the craft was clearly an homage to the Tie Fighters from ''StarWars''.
** The second-smallest enemy craft was the "Cluster Chuck," whose alternate name was a reference to Iran.
** While the PRC could be seen as a dig against oil companies, it could also have been a reference to the People's Replublic of China.
* ShownTheirWork: The user's manual went into ''exhaustive'' detail about the political entities, hypercharge physics (including the deaded Kline Cone Imaginary Matter Model), etc..

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