History VideoGame / StarcraftII

19th Nov '17 1:57:02 AM rmctagg09
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* UrbanRuins: Some campaign missions return to Tarsonis, a city deliberately overrun by the Zerg in the first game. Ruined buildings, feral Zerg, and creep are everywhere.
13th Nov '17 5:07:24 PM superslinger2007
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* TheXOfY: Each of the three campaigns are titled like this.
10th Sep '17 7:33:29 AM Matt620
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** Wraiths can cloak and can attack both ground and air units unlike the Viking's fighter form and the Banshee (which can only hit air and ground units, respectively), but the latter two's superior SplashDamage makes them more cost-effective.

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** Wraiths can cloak and can attack both ground and air units unlike the Viking's fighter form and the Banshee (which can only hit air and ground units, respectively), but the latter two's superior SplashDamage makes them more cost-effective.two are better specialized to attack their respective targets, making Wraiths very situational.
30th Aug '17 5:25:03 AM fobarimperius
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** Alarak is by far the weakest commander in terms of durability, and will quickly die in seconds with his low health and shields. He stays in battle by essentially devouring the life force of your own army units, outright killing them, and will do this with your ally's army too. Thus without units he's weak and dies in second, and with units he won't die as long as he has an army to sacrifice. Luckily, he's insanely powerful, with excellent attack options that have very short cooldowns, and his "Empower Me" ability can allow him to gain attack power based on the size of the army surrounding him, allowing his attack to sometimes exceed over 100 points of damage per spell cast or basic attack. It's possible for him to one-shot a Command Center in this situation.
30th Aug '17 5:20:02 AM fobarimperius
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* GiantMook: The Zerg have the Aberration, the Brutalisk, Omegalisk, and the aptly named Leviathan.

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* GiantMook: The Zerg have the Aberration, the Brutalisk, Omegalisk, and the aptly named Leviathan. The Terrans have the Thor and Battlecruiser, and the Protoss have the Mothership, Colossus, and Carrier.
** For Co-Op:
*** The Hyperion is an absolutely massive Battlecruiser when called in by Raynor
*** Fenix can have personality AI download into his units, making Colossi and Carriers (already fairly massive units) even larger as they tower over your own army.
*** Stukov can call down both the Aleksander for a limited time, and the absolutely gigantic Apocalisk.
*** Abathur's army contains both Leviathan's and Brutalisks.
*** Dehaka can summon Primal Hive's which are huge buildings that can uproot themselves and attack alongside your army.


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** Carrier's can rip apart an opposing army with the use of their interceptors, however if the opponent is a human and prioritizes attacking the ship rather than the interceptors, it won't last long.


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** IF a unit has the "Heroic" attribute in its unit description, it becomes unable to be mind-controlled for any duration.


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** In the ''Heart of the Swarm'' mission ''Shoot the Messenger'', you cannot destroy the Warp Conduits themselves, but if your units manage to push into the enemy line and destroy the Launch Bays, you win instantly.
** Averted in the Co-Op campaign. Even if you manage to totally eradicate the enemy base, you cannot end the mission until the main objective is completed. This is true even of missions like Void Launch (which is just a Co-Op version of Shoot The Messenger) as the Launch Bays in the Co-Op version are invincible. Enemy's will also Drop Pod/Warp In to the map, so you will never be in a situation where there are no enemies toe fight.


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** [[spoiler:There's some implication through the Wings of Liberty campaign that Amon was influencing her to begin with, which would imply she isn't entirely guilty for her actions. By Heart of the Swarm, her targets are strictly Dominion forces, other Zerg, and Tal'Darim (except for the Protoss Settlers she massacres on Kaldir)]].


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** In Co-Op:
*** The Hyperion Battlecruiser arrives with a huge array of powerful blasts, the ability to warp anywhere on the map, and a bulky HP amount. It does have time life, though.
*** Kerrigan can basically run solo without her own army in some Co-Op missions, especially on Casual difficulty where she is essentially the only unit needed. She can do this early on in Hard missions, although she will typically need support for the larger enemy waves by the end of the mission (although she still remains your key unit).
*** Swann's Ares War Bots can deal serious damage to the enemy line and surprisingly soak up a lot of damage. They're fairly quick units too, so they can move across a decent amount of the map. The only major downside is that early on into Swann's levels, he only has 4 and they're not too strong, but by level 15 (and especially with mastery levels), he's basically got 6 instant drop-pod units that tear holes through enemy lines.
*** Once the player gets Leviathan's and Brutalisk's with Abathur, everything else isn't particularly necessary. The Brutalisk and Leviathan both have air and ground attacks. Leviathan fly across the map while Brutalisk can deep tunnel. Leviathan and Brutalisk both come with excellent attack boosts to put them above the rest of your army.
*** The Apocalisk is hands down one of the best units for Co-Op use. It may lack somewhat in speed, but proper use of its burrow attack can help. Not to mention if it gets summoned in the middle of the enemy line, the enemy just cannot run fast enough. It has a huge AoE slash attack, and it will fire 40 missiles into the air that absolutely eradicate air units. If you fail to do so the first time, it'll reload another 40 in just a moment.


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**In Co-Op, the Aleksander's ground attack is firing infested civilian eggs that spawn in seconds.
30th Aug '17 4:41:42 AM fobarimperius
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** IN Co-Op, certain commanders are going to be blasting the field with lasers as they go across the field. Swann has the aforementioned laser drill on the field that targets a single unit and doesn't stop firing until it is dead or leaves the player's vision, Raynor will be blasting the ground with huge laser blasts with the Hyperion Yamato Cannon, and Dehaka can eat air units and gain a continuous fire beam ability for a limited time. There's also the Protoss Commanders who have your typical Protoss units (Artanis, Vorazun, Fenix, Alarak, and Karax), but Karax has some of the best ones with the Solar Lance and Solar Bombardment and extensive use of defensive structures. Alarak's Photon Overcharge allows him to make any allied structure begin firing beams at any nearby opponents, but with the right mastery levels it is possible for a ''pylon'' to eradicate an incoming enemy attack with laser blasts.
28th Aug '17 9:42:05 AM Siggu
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* OvershadowedByAwesome: Bar some exceptions, most units from the first game that are only available in the campaigns fail to stand out against their replacements:
** The Firebat, while much better than in the first game, being an effective tank against light units, is nowhere near as useful as the Marauder, which are stronger against the units Marines have problems against, as well as providing some crowd control with their Concussive Shells.
** Vultures pale compared to Hellions as they are reliant on their Spider Mines to deal significant damage, whereas the Hellion deals area damage with its flamethrower. It's more significant InUniverse (Raynor and Swann get into an argument when the latter starts to point out the Vulture's issues) than in gameplay as Hellions tend to be mostly ineffective given the nature of the Terran's campaign missions.
** Wraiths can cloak and can attack both ground and air units unlike the Viking's fighter form and the Banshee (which can only hit air and ground units, respectively), but the latter two's superior SplashDamage makes them more cost-effective.
** The Goliath is almost completely outclassed by the Viking. Both units' ground attacks are too weak to be worth it, while the latter's maneuverability in its fighter form makes it more suitable to deal with air targets.
** This is {{averted|Trope}} for Medics (even though they are worse than in the first game), which can be massed much faster than Medivacs, and Science Vessels, which can now heal mechanic units, an ability that is too good to pass up, compared to the Raven.
** The Zerg barely have returning units in the campaign, but the Lurker also manages to get this trope {{averted|Trope}}, even with the existence of the Swarm Host, another unit that only attacks while burrowed. Thanks to its linear SplashDamage, the Lurker has a niche that does not overlap between both units - to the point it returns to multiplayer mode in ''Legacy of the Void''.
** While the Reaver's Scarabs no longer cost minerals and have better pathfinding than in the first game, they are completely outclassed by Colossi (being much faster and can walk over terrain) and all Immortal variations (which can fight head-on against armored enemies, and are lower in the tech tree) due to them being ''very'' slow. It does not help that Shuttle-dropping Reavers (to circumnvent its terrible speed) is not possible in the campaign as the player cannot build Warp Prisms - the closest one can get is by using the expensive Arbiter's Recall.
20th Aug '17 11:30:25 AM PRH
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* ColorCodedForYourConvenience: Most of the Protoss characters' eye colors have been {{retcon}}ned to conform to this trope. While in the original game most Protoss had yellow or orange eyes irrespective of their affiliations, the second game established blue as the eye color of the Aiur protoss, green as the eye color of the Nerazim, and (with ''Legacy of the Void'') red as the eye color of the Tal'darim. Protoss characters who do not conform to this pattern do appear, but very rarely.

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* ColorCodedForYourConvenience: Most of the Protoss characters' eye colors (including those of named characters) have been {{retcon}}ned to conform to this trope. While in the original game most Protoss had yellow or orange eyes irrespective of their affiliations, the second game established blue as the eye color of the Aiur protoss, green as the eye color of the Nerazim, and (with ''Legacy of the Void'') red as the eye color of the Tal'darim. Protoss characters who do not conform to follow this pattern do appear, but they are very rarely.rare.
20th Aug '17 11:28:22 AM PRH
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* ColorCodedForYourConvenience: Most of the Protoss characters' eye colors have been {{retcon}}ned to conform to this trope. While in the original game most Protoss had orange eyes irrespective of their affiliations, the second game established blue as the eye color of the Aiur protoss, green as the eye color of the Nerazim, and (with ''Legacy of the Void'') red as the eye color of the Tal'darim. Protoss characters who do not conform to this pattern do appear, but very rarely.

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* ColorCodedForYourConvenience: Most of the Protoss characters' eye colors have been {{retcon}}ned to conform to this trope. While in the original game most Protoss had yellow or orange eyes irrespective of their affiliations, the second game established blue as the eye color of the Aiur protoss, green as the eye color of the Nerazim, and (with ''Legacy of the Void'') red as the eye color of the Tal'darim. Protoss characters who do not conform to this pattern do appear, but very rarely.
20th Aug '17 11:26:31 AM PRH
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* ColorCodedForYourConvenience: Most of the Protoss characters' eye colors have been {{retcon}}ned to conform to this trope. While in the original game most Protoss had orange eyes irrespective of their affiliations, the second game established blue as the eye color of the Aiur protoss, green as the eye color of the Nerazim, and red as the eye color of the Tal'darim. Protoss characters who do not conform to this pattern do appear, but very rarely.

to:

* ColorCodedForYourConvenience: Most of the Protoss characters' eye colors have been {{retcon}}ned to conform to this trope. While in the original game most Protoss had orange eyes irrespective of their affiliations, the second game established blue as the eye color of the Aiur protoss, green as the eye color of the Nerazim, and (with ''Legacy of the Void'') red as the eye color of the Tal'darim. Protoss characters who do not conform to this pattern do appear, but very rarely.
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