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** Despite the above, it is usually best for you to stay out of the line of fire between your squad mates and the enemy, especially when one is stationed at a sniper position since no member of your squad is FriendlyFireProof. If you do not take this precaution, you can expect to see a blue energy trail passing through your torso on its way to intersect with the enemy and a commensurate drain on your shields and/or health bar. And things don't always end well when they start throwing grenades. Bouncing off the door back toward the squad during a door breach, or using them on enemies that have charged into melee with you.

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** Despite the above, it is usually best for you to stay out of the line of fire between your squad mates squadmates and the enemy, especially when one is stationed at a sniper position since no member of your squad is FriendlyFireProof. If you do not take this precaution, you can expect to see a blue energy trail passing through your torso on its way to intersect with the enemy and a commensurate drain on your shields and/or health bar. And things don't always end well when they start throwing grenades. Bouncing off the door back toward the squad during a door breach, or using them on enemies that have charged into melee with you.



** The minigun picked up from Trandoshan heavies has enough firepower to rip through whole groups of mooks and does serious damage to the tougher enemies, but slows you to a crawl, eats through ammo like nothing else and takes forever to reload.

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** The minigun picked up from Trandoshan heavies has enough firepower to rip through whole groups of mooks and does serious damage to the tougher enemies, but slows you to a crawl, eats through ammo like nothing else else, and takes forever to reload.



* BadassNormal: All of Delta Squad qualify as this, as each one individually could carve their way through the entire separatist army despite their utter lack of force powers or lightsabers. Boss even finds a fallen Jedi's lightsaber at one point, and just leaves it there.

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* BadassNormal: All of Delta Squad qualify as this, as each one individually could carve their way through the entire separatist army despite their utter lack of force powers or lightsabers. Boss even finds a fallen Jedi's lightsaber at one point, point and just leaves it there.



** The heavily-armored Trandoshan heavy assault mercenaries, who are equipped with a [[MoreDakka minigun that is capable of ripping your squad to shreds in short order]]. They can also take a lot more damage than even Super Battle Droids and are agile enough to try to dodge anti-armor rounds. Fortunately there are only about 11 of them in the game, almost half of which are encountered in one of the last levels.

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** The heavily-armored Trandoshan heavy assault mercenaries, who are equipped with a [[MoreDakka minigun that is capable of ripping your squad to shreds in short order]]. They can also take a lot more damage than even Super Battle Droids and are agile enough to try to dodge anti-armor rounds. Fortunately Fortunately, there are only about 11 of them in the game, almost half of which are encountered in one of the last levels.



* BottomlessMagazines: Although most enemies and every member of Delta Squad has to reload at some point, Boss seems to be the only character who is capable of running out of ammo. Your sidearm is self recharging though.

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* BottomlessMagazines: Although most enemies and every member of Delta Squad has to reload at some point, Boss seems to be the only character who is capable of running out of ammo. Your sidearm is self recharging self-recharging though.



* CameraAbuse: Most commonly, your helmet will jitter as you move or look around. Blood, droid fluid and water will splatter against your helmet's faceplate if you opt to get up close and personal with your enemies or stand out in the rain, but a convenient wiper system eliminates it to give you an unobstructed view after a while. Laser blasts and tiny objects traveling at high speed will warp or cause holes in your face plate, which the wiper also conveniently [[AWizardDidIt and inexplicably]] repairs. Finally, the scav droids make a habit of trying to drill [[EyeScream through your faceplate]].

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* CameraAbuse: Most commonly, your helmet will jitter as you move or look around. Blood, droid fluid and water will splatter against your helmet's faceplate if you opt to get up close and personal with your enemies or stand out in the rain, but a convenient wiper system eliminates it to give you an unobstructed view after a while. Laser blasts and tiny objects traveling at high speed will warp or cause holes in your face plate, faceplate, which the wiper also conveniently [[AWizardDidIt and inexplicably]] repairs. Finally, the scav droids make a habit of trying to drill [[EyeScream through your faceplate]].



* TheCavalryArrivesLate: Numerous times in Kachirho on Kashyyyk. Normally by the time Delta Squad gets to anywhere in the city there's Wookie bodies everywhere. Justified in that by the time they get there the battle is already well underway.
* CeilingCling: When Delta Squad first links up with Sev on Geonosis, he is seen clinging to the underside of the platform the rest of the squad is rappelling down from in order to evade detection by two Geonosian warriors who are lying in wait for Boss, Fixer and Scorch. Before the squad lands, Sev falls from his position and subsequently lays the smack down on the warriors.

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* TheCavalryArrivesLate: Numerous times in Kachirho on Kashyyyk. Normally by the time Delta Squad gets to anywhere in the city there's Wookie city, there are Wookiee bodies everywhere. Justified in that by the time they get there the battle is already well underway.
* CeilingCling: When Delta Squad first links up with Sev on Geonosis, he is seen clinging to the underside of the platform the rest of the squad is rappelling down from in order to evade detection by two Geonosian warriors who are lying in wait for Boss, Fixer Fixer, and Scorch. Before the squad lands, Sev falls from his position and subsequently lays the smack down smackdown on the warriors.



** Super Battle Droids. Armed with a heavy blaster that can fire charged shots and heavily armored enough to withstand over 150 blaster rounds, they start out sporadic and vaguely challenging but once you get the anti-armor attachment for your DC-17, they're a cakewalk. That is, until you start running into Super Battle Droid ''dispensers'', [[DemonicSpiders then...]]
** Destroyer Droids, which possess powerful shield generators and superb firepower. Even with shields they're only about half as durable as Super Battle Droids, but they put out a lot more blaster fire with their twin blasters.

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** Super Battle Droids. Armed with a heavy blaster that can fire charged shots and heavily armored enough to withstand over 150 blaster rounds, they start out sporadic and vaguely challenging but once you get the anti-armor attachment for your DC-17, they're a cakewalk. That is, is until you start running into Super Battle Droid ''dispensers'', [[DemonicSpiders then...]]
** Destroyer Droids, which possess powerful shield generators and superb firepower. Even with shields shields, they're only about half as durable as Super Battle Droids, but they put out a lot more blaster fire with their twin blasters.



* EscortMission: You end up escorting a fellow named Tarfful a few times. He isn't invincible, but since he is ''[[AuthorityEqualsAsskicking a Wookiee chieftain]]'', he has a considerable amount of hitpoints and can deal quite a bit of punishment, including one hit killing super battle droids by slamming them in the ground and ripping their arm off. The only problem may be that he only engages in melee combat, leading to him being killed by friendly fire from your squad mates, ''especially'' if you've assigned one of them to an anti-armor position. Thankfully, during big battles with Droid Dispensers he hides from enemies until it's time to advance.

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* EscortMission: You end up escorting a fellow named Tarfful a few times. He isn't invincible, but since he is ''[[AuthorityEqualsAsskicking a Wookiee chieftain]]'', he has a considerable amount of hitpoints and can deal quite a bit of punishment, including one hit killing super battle droids by slamming them in the ground and ripping their arm off. The only problem may be that he only engages in melee combat, leading to him being killed by friendly fire from your squad mates, squadmates, ''especially'' if you've assigned one of them to an anti-armor position. Thankfully, during big battles with Droid Dispensers Dispensers, he hides from enemies until it's time to advance.



* EveryCarIsAPinto: Or in this case, a speeder bike (the same version that explodes spectacularly during the Endor chase scene in ''Return Of The Jedi''.) True to form, Sorch calls that model a "death trap", and you can activate it to fly straight into a droid dispenser and blow up.

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* EveryCarIsAPinto: Or in this case, a speeder bike (the same version that explodes spectacularly during the Endor chase scene in ''Return Of The Jedi''.) True to form, Sorch Scorch calls that model a "death trap", and you can activate it to fly straight into a droid dispenser and blow up.



** Save for a few clone troopers, it appears that all Republic personnel aboard the "Prosecutor" were killed. Even worse, by the end of the mission it is pretty clear that even the clones you encounter alive are dead before you beat back the droids.

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** Save for a few clone troopers, it appears that all Republic personnel aboard the "Prosecutor" were killed. Even worse, by the end of the mission mission, it is pretty clear that even the clones you encounter alive are dead before you beat back the droids.



* TheGoomba: Battle droids, of course. They die after only a few shots, have below average aim and a slow rate of fire, and while reasonably maneuverable they lack the ability to do things like sprint or dive away from grenades, as well as being unable to use grenades themselves. Trandoshan mercs prove to be much better fighters compared to battle droids when they show up later in the game.

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* TheGoomba: Battle droids, of course. They die after only a few shots, have below average below-average aim and a slow rate of fire, and while reasonably maneuverable they lack the ability to do things like sprint or dive away from grenades, as well as being unable to use grenades themselves. Trandoshan mercs prove to be much better fighters compared to battle droids when they show up later in the game.



* HealThyself: The bacta dispensing stations strewn about are ostensibly for battlefield first aid and stablization. However, the Clone Commandos are explicitly noted as having bacta processing implants ([[ElitesAreMoreGlamorous which normal Clone Troopers lack]]) allowing them a quick HealingFactor from sufficient bacta doses.

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* HealThyself: The bacta dispensing stations strewn about are ostensibly for battlefield first aid and stablization.stabilization. However, the Clone Commandos are explicitly noted as having bacta processing implants ([[ElitesAreMoreGlamorous which normal Clone Troopers lack]]) allowing them a quick HealingFactor from sufficient bacta doses.



** Quite literally, and possibly lampshaded during the opening sequences with practising clone-troopers that shoot ''terribly'', and your allies are not spectacular either... Until placed in sniper positions. This seems to make them much more efficient.

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** Quite literally, and possibly lampshaded during the opening sequences with practising practicing clone-troopers that shoot ''terribly'', and your allies are not spectacular either... Until placed in sniper positions. This seems to make them much more efficient.



* ItsQuietTooQuiet: Played straight at one point during the Kashyyyk levels. Fixer says the first half, Boss says the second and upon passing the threshold into the next room the squad is subject to multiple ambushes by scavenger droids and Trandoshan mercenaries. Fixer also tends to say the first half of the line throughout the game if he and the rest of the squad haven't been given anything to kill for awhile.

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* ItsQuietTooQuiet: Played straight at one point during the Kashyyyk levels. Fixer says the first half, Boss says the second and upon passing the threshold into the next room the squad is subject to multiple ambushes by scavenger droids and Trandoshan mercenaries. Fixer also tends to say the first half of the line throughout the game if he and the rest of the squad haven't been given anything to kill for awhile.a while.



* LimitedLoadout: Played with. Boss can only carry one weapon in addition to his standard issue DC-17 rifle and backup pistol. However, as the DC-17 is a SwissArmyGun with rapid fire, sniper, and grenade launcher attachments, this isn't much of a problem.
* LizardFolk: The secondary antagonistic force, The Trandoshans. A race of reptilians that can usually be found in the professions of slavers, mercenaries, bounty hunters and pirates. They Come in different shapes and sizes like the short and stocky slavers, The beefed up Mercenaries which can go toe to claw with a Clone Trooper Commando, And the massive Elite Mercenaries with their affinity for big guns.

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* LimitedLoadout: Played with. Boss can only carry one weapon in addition to his standard issue standard-issue DC-17 rifle and backup pistol. However, as the DC-17 is a SwissArmyGun with rapid fire, rapid-fire, sniper, and grenade launcher attachments, this isn't much of a problem.
* LizardFolk: The secondary antagonistic force, The Trandoshans. A race of reptilians that can usually be found in the professions of slavers, mercenaries, bounty hunters hunters, and pirates. They Come in different shapes and sizes like the short and stocky slavers, The beefed up beefed-up Mercenaries which can go toe to claw with a Clone Trooper Commando, And the massive Elite Mercenaries with their affinity for big guns.



* LowerDeckEpisode: Rather than focusing on Jedi and the primary actors in the ''Star Wars'' universe, this game focuses on a small squad of skilled and well equipped commandos, who are largely kept only aware of their present missions, and focus on that exclusively.

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* LowerDeckEpisode: Rather than focusing on Jedi and the primary actors in the ''Star Wars'' universe, this game focuses on a small squad of skilled and well equipped well-equipped commandos, who are largely kept only aware of their present missions, and focus on that exclusively.



* MillionMookMarch: The end of the introduction montage, where Delta Squad assemble with the other Clone Troopers on Kamino to load up for deployment to Geonosis.

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* MillionMookMarch: The end of the introduction montage, where Delta Squad assemble assembles with the other Clone Troopers on Kamino to load up for deployment to Geonosis.



* MoodMotif: The unnamed musical theme that first appears during the section of the TrainingMontage where a very young Boss is being shown how to assemble a DC-17 frequently comes back during poignant moments, such as when silence is the only response to Boss's attempts to contact the rest of the squad towards the end of one level aboard the ''Prosecutor'', when Boss and Fixer find an incapacitated Sev being beaten by Trandoshans, or when [[spoiler:Delta Squad abandons Sev on Kashyyyk]].

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* MoodMotif: The unnamed musical theme that first appears during the section of the TrainingMontage where a very young Boss is being shown how to assemble a DC-17 frequently comes back during poignant moments, such as when silence is the only response to Boss's attempts to contact the rest of the squad towards the end of one level aboard the ''Prosecutor'', ''Prosecutor'' when Boss and Fixer find an incapacitated Sev being beaten by Trandoshans, or when [[spoiler:Delta Squad abandons Sev on Kashyyyk]].



* RagdollPhysics: If a enemy is still intact after being killed, it can be tossed around by weapon hits and explosions, as well as Delta Squad and living enemies coming into contact with it. This can result in the rather dissonant spectacle of a seemingly heavy and solid object like the remains of a Super Battle Droid appearing to have all the mass of a paperweight.

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* RagdollPhysics: If a an enemy is still intact after being killed, it can be tossed around by weapon hits and explosions, as well as Delta Squad and living enemies coming into contact with it. This can result in the rather dissonant spectacle of a seemingly heavy and solid object like the remains of a Super Battle Droid appearing to have all the mass of a paperweight.



* RedshirtArmy: Just about everyone besides you and your teammates is cannon-fodder, though admittedly you don't run into any other Republic Commandos, let alone ARC troopers or Jedi. On Geonosis, there are two squads of troopers that you can rescue, and on the Prosecuter, there's one squad, plus a lone soldier in close vicinity to the squad, and you can only save them if you're either very good at the game or you blow up all of the defense turrets before they're hacked, or not let the turrets get hacked in the first place.

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* RedshirtArmy: Just about everyone besides you and your teammates is cannon-fodder, though admittedly you don't run into any other Republic Commandos, let alone ARC troopers or Jedi. On Geonosis, there are two squads of troopers that you can rescue, and on the Prosecuter, Prosecutor, there's one squad, plus a lone soldier in close vicinity to the squad, and you can only save them if you're either very good at the game or you blow up all of the defense turrets before they're hacked, or not let the turrets get hacked in the first place.



* SendInTheSearchTeam: The second campaign begins with Delta Squad boarding a [[GhostShip seemingly abandoned derelict assault ship]] in order to discover what happened to it and salvage data from its computers. Initially they lose contact with [[MissionControl their advisor]] and [[FromBadToWorse then from one another]].

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* SendInTheSearchTeam: The second campaign begins with Delta Squad boarding a [[GhostShip seemingly abandoned derelict assault ship]] in order to discover what happened to it and salvage data from its computers. Initially Initially, they lose contact with [[MissionControl their advisor]] and [[FromBadToWorse then from one another]].



** Scorch does this a lot. While they're mostly ''Star Wars'' related, there are a couple for things ranging from ''Creator/MontyPython'' to ''Franchise/XMen''.

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** Scorch does this a lot. While they're mostly ''Star Wars'' related, there are a couple for of things ranging from ''Creator/MontyPython'' to ''Franchise/XMen''.



* SquadControls: The four common commands are "Secure Area" (defend a particular spot), "Form Up" (follow me closely), "Cancel Maneuver" (abandon current specialized task, see below, and return to previous order), and "Search and Destroy" (self-explanatory). Additionally, there is a number of context sensitive commands triggered by the same button, depending on what you're targeting right now: focus fire on a particular enemy, take a specialized defensive position (sniper, grenadier, or anti-armor), man a turret, place a shaped charge on a door, slice a terminal, use a bacta station, place or disarm a landmine, or resuscitate a fallen squad member. Finally, if the PlayerCharacter goes down, you have the option either to recall the squad to revive him or to have them carry out current orders and revive him once the coast is clear again.

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* SquadControls: The four common commands are "Secure Area" (defend a particular spot), "Form Up" (follow me closely), "Cancel Maneuver" (abandon current specialized task, see below, and return to previous order), and "Search and Destroy" (self-explanatory). Additionally, there is a number of context sensitive context-sensitive commands triggered by the same button, depending on what you're targeting right now: focus fire on a particular enemy, take a specialized defensive position (sniper, grenadier, or anti-armor), man a turret, place a shaped charge on a door, slice a terminal, use a bacta station, place or disarm a landmine, or resuscitate a fallen squad member. Finally, if the PlayerCharacter goes down, you have the option either to recall the squad to revive him or to have them carry out current orders and revive him once the coast is clear again.



* SwissArmyGun: Your DC-17m is designed to function as a "normal" blaster rifle, a SniperRifle and a GrenadeLauncher -- provided that you've collected the proper attachments for the latter pair of functions. The members of Delta Squad even swap between configurations by changing barrels and magazines in moments.

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* SwissArmyGun: Your DC-17m is designed to function as a "normal" blaster rifle, a SniperRifle SniperRifle, and a GrenadeLauncher -- provided that you've collected the proper attachments for the latter pair of functions. The members of Delta Squad even swap between configurations by changing barrels and magazines in moments.



* ThemeMusicPowerUp: Expect to hear Mandalorian battle-hymns any time Delta Squad has to do something exceptionally bold and heroic.

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* ThemeMusicPowerUp: Expect to hear Mandalorian battle-hymns battle hymns any time Delta Squad has to do something exceptionally bold and heroic.



* UnexpectedGameplayChange: After spending most of Geonosis playing a squad-focused tactical shooter, the start of the ''Prosecutor'' level splits the squad up and forces the Boss to explore a GhostShip by himself. After spending a few minutes as a horror game, the appearance of Trandoshans combined with the scarcity of DC-17 ammo forces the player to manoeuvre and shotgun their way through levels in a manner somewhat reminiscent of old-school shooters, which lasts until about halfway through the ''Prosecutor''.
* UnexplainedAccent[=/=]NotEvenBotheringWithTheAccent: Boss is voiced by Temuera Morrison, but Sev, Scorch and Fixer aren't, and have somehow developed unexplained American accents. (According to the creators, different voice actors were [[AcceptableBreaksFromReality a reasonable necessity]] to keep their voices distinct, but that doesn't explain why their ''accents'' are different.)

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* UnexpectedGameplayChange: After spending most of Geonosis playing a squad-focused tactical shooter, the start of the ''Prosecutor'' level splits the squad up and forces the Boss to explore a GhostShip by himself. After spending a few minutes as a horror game, the appearance of Trandoshans combined with the scarcity of DC-17 ammo forces the player to manoeuvre maneuver and shotgun their way through levels in a manner somewhat reminiscent of old-school shooters, which lasts until about halfway through the ''Prosecutor''.
* UnexplainedAccent[=/=]NotEvenBotheringWithTheAccent: Boss is voiced by Temuera Morrison, but Sev, Scorch Scorch, and Fixer aren't, and have somehow developed unexplained American accents. (According to the creators, different voice actors were [[AcceptableBreaksFromReality a reasonable necessity]] to keep their voices distinct, but that doesn't explain why their ''accents'' are different.)



* UnusableEnemyEquipment: As well as unusable ''friendly'' equipment. For the former, there's the sidearms used by battle droids and the staves used by Geonosians and Magna-guards. For the latter, there's the blasters carried by the [[RedShirt regular clones]] and (to the aggravation of many) [[EasterEgg an abandoned lightsaber]] found on the ''Prosecutor''.

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* UnusableEnemyEquipment: As well as unusable ''friendly'' equipment. For the former, there's there are the sidearms used by battle droids and the staves used by Geonosians and Magna-guards. For the latter, there's there are the blasters carried by the [[RedShirt regular clones]] and (to the aggravation of many) [[EasterEgg an abandoned lightsaber]] found on the ''Prosecutor''.



* WhatTheHellPlayer: A player ordering a squadmate to do something and then ordering them to do something else or rescinding the order shortly thereafter, blocking a commando's line of fire, getting in his way or simply managing to blow himself up will typically earn him mildly disparaging comments from his squadmates. Canceling an order to have Scorch heal at a bacta tank can cause him to call Boss a sadist.

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* WhatTheHellPlayer: A player ordering a squadmate to do something and then ordering them to do something else or rescinding the order shortly thereafter, blocking a commando's line of fire, getting in his way way, or simply managing to blow himself up will typically earn him mildly disparaging comments from his squadmates. Canceling an order to have Scorch heal at a bacta tank can cause him to call Boss a sadist.
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Dummied Out is now Trivia, so moving accordingly


* DummiedOut:
** Subtitle files indicate that the developers originally intended for Delta Squad to encounter a Clone Medic and a commando called Delta 36 whose designation (01/136) makes it apparent that Darman from the ''Republic Commando'' novels was based upon him (he does get mentioned in the game proper, but was merely another commando squad leader who was killed in action).
** A part on the ''Prosecutor'' where Boss was to observe a meeting between the Trandoshans and General Grievous (then unknown to the Clones), which would culminate in the General's revelation on Kashyyyk.
** On Geonosis, Fixer was to have a scene involving an anti-air turret:
--->'''Fixer:''' Accessing Anti-Air controls. Ooh, this is nice. I can do much better than just "offline". Separatist turrets now targeting... Separatist craft.\\
'''Scorch:''' Fixer, you're sick. I respect that.
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The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse. This connection was reiterated when Scorch was featured in a cameo role in ''WesternAnimation/StarWarsTheBadBatch'', though he didn’t come face to face with his {{Expy}}, Wrecker, as the latter was waiting on the ship.

An upscaled, multiplayer-less version of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was released on April 6, 2021]] for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch.

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The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse. This connection was reiterated when Scorch was featured in a voiceless cameo role in ''WesternAnimation/StarWarsTheBadBatch'', though he didn’t come face to face with his {{Expy}}, Wrecker, as the latter was waiting on the ship.

An upscaled, multiplayer-less version of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was released on April 6, 2021]] for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch.
UsefulNotes/NintendoSwitch, and the original UsefulNotes/{{Xbox}} version is available on the ''Xbox One''/''Series'' family of consoles.

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* EveryCarIsAPinto: Or in this case, a speeder bike (the same version that explodes spectacularly during the Endor chase scene in ''Return Of The Jedi''.) True to form, Sorch calls that model a "death trap", and you can activate it to fly straight into a droid dispenser and blow up.



* EveryCarIsAPinto: Or in this case, a speeder bike (the same version that explodes spectacularly during the Endor chase scene in ''ReturnOfTheJedi''.) True to form, Sorch called that model a "death trap", and you can activate it to fly straight into a droid dispenser and blow it up.
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None

Added DiffLines:

* EveryCarIsAPinto: Or in this case, a speeder bike (the same version that explodes spectacularly during the Endor chase scene in ''ReturnOfTheJedi''.) True to form, Sorch called that model a "death trap", and you can activate it to fly straight into a droid dispenser and blow it up.

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B-3s are the only ones fought in republic commando, b-2s (the much more commonly seen super battle droids) are the ones shown in the films


* AdaptationalBadass: Super Battle Droids. In the prequel films, they went down just about as easily as their regular counterparts. This game, however, they have much more armor and are harder to take out. Their voices are much deeper and more threatening, too.



* AndThisIsFor: A post-mortem version.

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* AndThisIsFor: A post-mortem version.version, PlayedForLaughs.
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The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse. This connection was reiterated Scorch was featured in a cameo role in ''WesternAnimation/StarWarsTheBadBatch'', though he didn’t come face to face with his {{Expy}}, Wrecker, as the latter was waiting on the ship.

to:

The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse. This connection was reiterated when Scorch was featured in a cameo role in ''WesternAnimation/StarWarsTheBadBatch'', though he didn’t come face to face with his {{Expy}}, Wrecker, as the latter was waiting on the ship.
Is there an issue? Send a MessageReason:
None


* CanonImmigrant: Despite the game becoming part of the "Legends" continuity, Delta Squad was carried over to the new Star Wars Canon thanks to a cameo appearance in the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist'', and Scorch making an unvoiced second appearance in ''WesternAnimation/StarWarsTheBadBatch''

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* CanonImmigrant: Despite the game becoming part of the "Legends" continuity, Delta Squad was carried over to the new Star Wars Canon thanks to a cameo appearance in the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist'', and Scorch making an unvoiced a (mostly) unvoiced[[note]]Scorch can be heard grunting at one point during said appearance, with the grunts being recycled game audio[[/note]] second appearance in ''WesternAnimation/StarWarsTheBadBatch''
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None


* CanonImmigrant: Despite the game becoming part of the "Legends" continuity, Delta Squad was carried over to the new Star Wars Canon thanks to a cameo appearance in the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.

to:

* CanonImmigrant: Despite the game becoming part of the "Legends" continuity, Delta Squad was carried over to the new Star Wars Canon thanks to a cameo appearance in the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.Mist'', and Scorch making an unvoiced second appearance in ''WesternAnimation/StarWarsTheBadBatch''
Is there an issue? Send a MessageReason:
None


The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse. This connection was reiterated Scorch was featured in a cameo role in ''WesternAnimation/StarWarsTheBadBatch'', in which he briefly fought against his {{Expy}}, Tech.

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The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse. This connection was reiterated Scorch was featured in a cameo role in ''WesternAnimation/StarWarsTheBadBatch'', in which though he briefly fought against didn’t come face to face with his {{Expy}}, Tech.
Wrecker, as the latter was waiting on the ship.
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The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse. This connection was reiterated Scorch was featured in a cameo role in ''Series/StarWarsTheBadBatch'', in which he briefly fought against his {{Expy}}, Tech.

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The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse. This connection was reiterated Scorch was featured in a cameo role in ''Series/StarWarsTheBadBatch'', ''WesternAnimation/StarWarsTheBadBatch'', in which he briefly fought against his {{Expy}}, Tech.
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The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse.

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The Literature/RepublicCommandoSeries by Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the rebooted Franchise/StarWarsExpandedUniverse.
Franchise/StarWarsExpandedUniverse. This connection was reiterated Scorch was featured in a cameo role in ''Series/StarWarsTheBadBatch'', in which he briefly fought against his {{Expy}}, Tech.
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* OminousLatinChanting: Most songs, especially the title track [[https://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]]. Taken UpToEleven on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] playing over your fights.

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* OminousLatinChanting: Most Ominous Mandalorian chanting, rather, in many of the songs, especially the title track [[https://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]]. Taken UpToEleven on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] playing over your fights.
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dewicking finaldeath per trs


* NonLethalKO: This is usually what happens to a member of the squad once his LifeMeter reaches zero and at least one other member of the squad is still active, resulting in a state of ControllableHelplessness. {{Handwaved}} by mentioning that the commandos have bacta processing implants, which for some reason require external assistance to kick start. [[FinalDeath The game ends]] if the squad fails an objective, the player's LifeMeter reaches zero when all of the other squad members are incapacitated or there are no other squad members around, he falls into a BottomlessPit, or has been killed by his squadmates for opening fire on them.

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* NonLethalKO: This is usually what happens to a member of the squad once his LifeMeter reaches zero and at least one other member of the squad is still active, resulting in a state of ControllableHelplessness. {{Handwaved}} by mentioning that the commandos have bacta processing implants, which for some reason require external assistance to kick start. [[FinalDeath [[GameOver The game ends]] if the squad fails an objective, the player's LifeMeter reaches zero when all of the other squad members are incapacitated or there are no other squad members around, he falls into a BottomlessPit, or has been killed by his squadmates for opening fire on them.
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No potholing trope names.
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No potholing trope names.


* [[OminousLatinChanting Ominous Mandalorian Chanting]]: Most songs, especially the title track [[https://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]]. Taken UpToEleven on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] playing over your fights.

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* [[OminousLatinChanting Ominous Mandalorian Chanting]]: OminousLatinChanting: Most songs, especially the title track [[https://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]]. Taken UpToEleven on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] playing over your fights.
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just because game names are italicized does not mean game console names are


An upscaled, multiplayer-less version of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was released on April 6, 2021]] for the UsefulNotes/PlayStation4 and ''UsefulNotes/NintendoSwitch''.

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An upscaled, multiplayer-less version of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was released on April 6, 2021]] for the UsefulNotes/PlayStation4 and ''UsefulNotes/NintendoSwitch''.
UsefulNotes/NintendoSwitch.



* [[OminousLatinChanting Ominous Mandalorian Chanting]]: Most songs, especially the title track [[https://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]]. Taken UpToEleven on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] starts playing over your fights.

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* [[OminousLatinChanting Ominous Mandalorian Chanting]]: Most songs, especially the title track [[https://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]]. Taken UpToEleven on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] starts playing over your fights.
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* TheEnemyWeaponsAreBetter:
** Geonosian sonic detonators easily pack the most punch of all the hand grenades, rivalling the DC-17's grenade launcher in terms of damage per hit.
** Zig-zagged with the weapons carried by the more common Trandoshan enemies. The SMG is less accurate than the player's blaster rifle, while also being limited to just over half the total ammo capacity. The shotgun meanwhile is a near-guaranteed one hit kill against similarly armed opponents, but suffers from a major case of ShortRangeShotgun syndrome. (Ammo pickups for both may be significantly more common in certain areas, however.)
** Weapons of the enemy elites are almost always worth picking up. The Trandoshan heavy repeater capably fills the role of a general purpose machine gun, with the highest number of both total shots (400) and shots between reloads (200). The concussion rifle packs similar damage to the grenade launcher while holding over twice the ammo capacity. The Geonosian beam weapon likewise quickly drains enemy health, though unlike other weapons it cannot be reloaded and must be discarded for a new one when empty.

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* ColorCodedForYourConvenience: The commandos have painted armor so you can tell them apart: red for Sev, yellow for Scorch, green for Fixer. It's also included on the interface to distinguish which commando is where by coloring their numeric designations. Orange is for Boss himself, though it's only seen in various artworks and promotional material. WordOfGod says this was George Lucas' suggestion when he was reviewing the game so the player could tell the characters apart.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
The commandos have painted armor so you can tell them apart: red for Sev, yellow for Scorch, green for Fixer. It's also included on the interface to distinguish which commando is where by coloring their numeric designations. Orange is for Boss himself, though it's only seen in various artworks and promotional material. WordOfGod says this was George Lucas' suggestion when he was reviewing the game so the player could tell the characters apart.apart.
** More subtly, this also applies to the four types of grenades available to the player. Not only are they all different shapes, each grenade has a unique accent color and produces a uniquely colored "comet tail" effect when thrown: red for thermal detonators, blue for EC[[labelnote:*]]i.e. EMP[[/labelnote]] detonators, white for flashbangs, and green for Geonosian sonic grenades.
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* LizardFolk: The secondary antagonistic force, The Trandoshans. A race of reptilians that can usually be found in the professions of slavers, mercenaries, bounty hunters and pirates. They Coming in different shapes and sizes like the short and stocky slavers, The beefed up Mercenaries which can go toe to claw with a Clone Trooper Commando, And the massive Elite Mercenaries with their affinity for big guns.

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* LizardFolk: The secondary antagonistic force, The Trandoshans. A race of reptilians that can usually be found in the professions of slavers, mercenaries, bounty hunters and pirates. They Coming Come in different shapes and sizes like the short and stocky slavers, The beefed up Mercenaries which can go toe to claw with a Clone Trooper Commando, And the massive Elite Mercenaries with their affinity for big guns.
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* LizardFolk: The secondary antagonistic force, The Trandoshans. A race of reptilians that can usually be found in the professions of slavers, mercenaries, bounty hunters and pirates. They Coming in different shapes and sizes like the short and stocky slavers, The beefed up Mercenaries which can go toe to claw with a Clone Trooper Commando, And the massive Elite Mercenaries with their affinity for big guns.
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* SuspiciousVideoGameGenerosity: A unique variation thanks to the contextual nature of the SquadControls. If an area contains a large number of spots to set up defensive positions or place traps, put your squad to work ''immediately''... something nasty is headed your way.
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A remaster of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 is set for an April 6, 2021 release.]]

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A remaster An upscaled, multiplayer-less version of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 is set for an was released on April 6, 2021 release.]]
2021]] for the UsefulNotes/PlayStation4 and ''UsefulNotes/NintendoSwitch''.

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* EvilCounterpart: The Trandoshan mercenaries seem to be this to the Clone Commandos, employing tactics almost similar to them and their usual weapon (an SMG) being functionally similar to the DC-17 blaster rifle attachment. This is also emphasized in the multiplayer mode, where you either play as a Clone Commando or a Trandoshan Mercenary.



* FallingChandelierOfDoom: After Boss uploads an "anti-protocol worm" into the systems of a droid control ship on Geonosis, certain droid dispensers that are precariously hanging from the ceiling can be shot down, bringing them crashing down onto anyone unlucky enough to be beneath them.

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* FallingChandelierOfDoom: After Boss uploads an "anti-protocol worm" into the systems of a droid control ship on Geonosis, certain droid dispensers that are precariously hanging from the ceiling can be shot down, bringing them crashing down onto anyone unlucky enough to be beneath them. Inside a Separatist supply camp on Kashyyyk, you can instantly take out a Super Battle Droid dispenser by shooting a cargo container suspended by a crane above it (however, since the container is swinging, timing is important).



* PistolWhipping: The Trandoshan weapons deal pretty good damage when Boss whacks said Trandosians over the head with them. The ''actual'' pistol, on the other hand, is a lot weaker as a melee weapon.

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* PistolWhipping: The Trandoshan weapons deal pretty good damage when Boss whacks said Trandosians Trandoshans over the head with them.them (in particular, the minigun has a bayonet, and the concussion rifle's melee attack can stun some of the more durable enemies). The ''actual'' pistol, on the other hand, is a lot weaker as a melee weapon.
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* InterfaceScrew: Jamming devices and sscavenger droids will cause static to appear on your screen. The latter will also cause a brief SnowyScreenOfDeath if you kill a scavenger droid after it [[EyeScream attaches itself to your helmet and starts drilling through your faceplate]]. Additionally, if you look at a particularly intense explosion or a flashbang grenade as it goes off, [[StandardStatusEffects you will be temporarily blinded]].

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* InterfaceScrew: Jamming devices and sscavenger scavenger droids will cause static to appear on your screen. The latter will also cause a brief SnowyScreenOfDeath if you kill a scavenger droid after it [[EyeScream attaches itself to your helmet and starts drilling through your faceplate]]. Additionally, if you look at a particularly intense explosion or a flashbang grenade as it goes off, [[StandardStatusEffects you will be temporarily blinded]].



* KickThemWhileTheyAreDown: Sev, Scorch and Fixer will oftentimes verify that enemies are not PlayingPossum by shooting them at point blank range.

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* KickThemWhileTheyAreDown: Sev, Scorch and Fixer will oftentimes verify that enemies are not PlayingPossum by shooting them at point blank point-blank range.
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* ExplodingBarrels: Present in several places on the ''Prosecutor''. The conspicuous placement of them is called out and {{justified|Trope}} by Boss, who notes that the Trandoshans must be using them as Improvised Explosive Devices.

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* ExplodingBarrels: Present in several places on the ''Prosecutor''. The conspicuous placement of them is called out and {{justified|Trope}} by Boss, who notes that the Trandoshans must be using them as Improvised Explosive Devices. Also present throughout much of the Geonosis levels with tanks of explosive resin harvested by the Geonosians.
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Updating the phrase with release date per "not recent" wiki rule.


A remaster of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was recently announced.]]

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A remaster of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was recently announced.is set for an April 6, 2021 release.]]
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Added DiffLines:

A remaster of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was recently announced.]]
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Rechecked. Not necessarily THAT moment in the final cutscenes but a later moment presented out of context.


* TrailersAlwaysSpoil: The 2021 UpdatedRerelease trailer shows the game's final cutscene.

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* TrailersAlwaysSpoil: The 2021 UpdatedRerelease trailer shows a later part of the game's final cutscene.

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Mainly the Trailers Always Spoil trope


* ASpaceMarineIsYou

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* ASpaceMarineIsYouASpaceMarineIsYou: As an elite clone trooper.


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* TrailersAlwaysSpoil: The 2021 UpdatedRerelease trailer shows the game's final cutscene.

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