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'''Sev:''' Now I'm really going to rack up the kills.\\

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'''Sev:''' Now I'm really '''really''' going to rack up the kills.\\

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* [[LowerDeckEpisode Lower Deck Game]]: Rather than focusing on Jedi and the primary actors in the ''Star Wars'' universe, this game focuses on a small squad of skilled and well equipped commandos, who are largely kept only aware of their present missions, and focus on that exclusively.
* LullDestruction: Sadly present at times. Your squad has lines for when you make a kill, revive someone, take cover, are assigned to a position, see a grenade, ''they'' make a kill, breach a door, when you call them to revive you, [[DeadpanSnarker snarky lines]], throwing a grenade, seeing an enemy, defeating the last enemy in an area, ''saying that it's quiet'', and ''your character'' has lines for most of these too. Then you have the MissionControl updating you on the senario, and all the lines spoken by enemies, understandable or not. It'll feel unnaturally quiet if more than a minute goes by without someone saying ''something''. While it may make sense for someone [[{{Cloudcuckoolander}} like]] [[MadBomber Scorch]], it feels out of place coming from someone [[TheStoic like]] [[OnlySaneMan Fixer]].

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* [[LowerDeckEpisode Lower Deck Game]]: LowerDeckEpisode: Rather than focusing on Jedi and the primary actors in the ''Star Wars'' universe, this game focuses on a small squad of skilled and well equipped commandos, who are largely kept only aware of their present missions, and focus on that exclusively.
* LullDestruction: Sadly present at times. Your squad has lines for when you make a kill, revive someone, take cover, are assigned to a position, see a grenade, ''they'' make a kill, breach a door, when you call them to revive you, [[DeadpanSnarker snarky lines]], throwing a grenade, seeing an enemy, defeating the last enemy in an area, ''saying that it's quiet'', and ''your character'' has lines for most of these too. Then you have the MissionControl updating you on the senario, and all the lines spoken by enemies, understandable or not. It'll feel unnaturally quiet if more than a minute goes by without someone saying ''something''. While it may make sense for someone [[{{Cloudcuckoolander}} like]] [[MadBomber Scorch]], it feels out of place coming from someone [[TheStoic like]] [[OnlySaneMan Fixer]].
exclusively.

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'''Sev:''' [[ThisIsGonnaSuck Guess what? It's a spider droid.]]

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'''Sev:''' [[ThisIsGonnaSuck Guess what? It's a spider droid.]]]]\\
'''Boss:''' [[OhCrap Incoming!]]
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-->'''Scorch:''' Maybe 38's a copy of a copy of a copy?

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-->'''Scorch:''' Maybe 38's a copy of a copy of a copy?copy.

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-->'''Scorch:''' Maybe 38's a copy of a copy of a copy.
* ClownCarBase: The battle droid carrier will not stop dispensing droids until it's destroyed, no matter how many droids you kill.

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-->'''Scorch:''' Maybe 38's a copy of a copy of a copy.
copy?
* ClownCarBase: The A battle droid carrier dispenser will not stop dispensing spawning droids until it's destroyed, no matter how many droids you kill.



* GhostShip: The "Prosecutor".

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* GhostShip: The "Prosecutor".''Prosecutor''.



** Quite literally, and possibly lampshaded during the opening sequences with practicing clone-troopers that shoot ''terribly'', and your allies are not spectacular either... Until placed in sniper positions. This seems to make them much more efficient.
** Also during the ''Prosecutor'' mission, as the Squad is forced to use automated gunnery against a Trade Federation Battlecruiser; whilst they'll probably hit, the chances of doing any ''effective'' damage are low. Fortunately, another Republic ship is on hand to provide precision fire once the Prosecutor's brute-force volley fire has hammered the Battlecruiser's shields into submission.

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** Quite literally, and possibly lampshaded during the opening sequences with practicing practising clone-troopers that shoot ''terribly'', and your allies are not spectacular either... Until placed in sniper positions. This seems to make them much more efficient.
** Also during the ''Prosecutor'' mission, as the Squad is forced to use automated gunnery against a Trade Federation Battlecruiser; whilst they'll probably hit, the chances of doing any ''effective'' damage are low. Fortunately, another Republic ship is on hand to provide precision fire once the Prosecutor's ''Prosecutor's'' brute-force volley fire has hammered the Battlecruiser's shields into submission.



* InvisibleWall: One of these can be found at the beginning of the "Prosecutor" campaign and is presumably there to prevent you from exploring the darkness of space. A group of mynocks seems to have no problem passing through it, however. Perhaps the most blatant of these in this game was placed behind the start point of the level containing the wroshyr tree nursery.

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* InvisibleWall: One of these can be found at the beginning of the "Prosecutor" ''Prosecutor'' campaign and is presumably there to prevent you from exploring the darkness of space. A group of mynocks seems to have no problem passing through it, however. Perhaps the most blatant of these in this game was placed behind the start point of the level containing the wroshyr tree nursery.



* KickTheDog: Just prior to rescuing Sev aboard the "Prosecutor", when the player witnesses the Trandoshan slavers beating him in order to get him to divulge information, a pair of Trandoshans can be seen taking turns scaring the living bejeesus out of an R2 unit. After awhile, one of the pair decides to kill the droid for no discernible reason with a good whack from his shotgun.

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* KickTheDog: Just prior to rescuing Sev aboard the "Prosecutor", ''Prosecutor'', when the player witnesses the Trandoshan slavers beating him in order to get him to divulge information, a pair of Trandoshans can be seen taking turns scaring the living bejeesus out of an R2 unit. After awhile, one of the pair decides to kill the droid for no discernible reason with a good whack from his shotgun.



** Then once again when Delta Squad boards the "Prosecutor" separately, with rather adverse results, but they once again team up and complete their mission.

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** Then once again when Delta Squad boards the "Prosecutor" ''Prosecutor'' separately, with rather adverse results, but they once again team up and complete their mission.



* ScareChord: This is used a couple of times when Boss is solo aboard the "Prosecutor".

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* ScareChord: This is used a couple of times when Boss is solo aboard the "Prosecutor".''Prosecutor''.



* SpiderTank: The A-DSD Dwarf Spider Droids serve as an unmanned version of this, acting as minibosses throughout the game.



* ThisIsGonnaSuck: When encountering a hallway full of hostile gun turrets aboard the "Prosecutor", Boss's reaction is "Oh, hell" (curiously, the subtitle for this expression is "Not good".

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** When the Advisor queues up some "ordinance" to help defend the ''Prosecutor'' from invading Separatist battle droids - an AT-TE assault walker!
* ThisIsGonnaSuck: When encountering a hallway full of hostile gun turrets aboard the "Prosecutor", ''Prosecutor'', Boss's reaction is "Oh, hell" (curiously, the subtitle for this expression is "Not good".



* UnexpectedGameplayChange: After spending most of Geonosis playing a squad-focused tactical shooter, the start of the Prosecutor level splits the squad up and forces the Boss to explore a GhostShip by himself. After spending a few minutes as a horror game, the appearance of Trandoshans combined with the scarcity of DC-17 ammo forces the player to manoeuvre and shotgun their way through levels in a manner somewhat reminiscent of old-school shooters, which lasts until about halfway through the Prosecutor.

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* UnexpectedGameplayChange: After spending most of Geonosis playing a squad-focused tactical shooter, the start of the Prosecutor ''Prosecutor'' level splits the squad up and forces the Boss to explore a GhostShip by himself. After spending a few minutes as a horror game, the appearance of Trandoshans combined with the scarcity of DC-17 ammo forces the player to manoeuvre and shotgun their way through levels in a manner somewhat reminiscent of old-school shooters, which lasts until about halfway through the Prosecutor.''Prosecutor''.
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A FirstPersonShooter released in 2005 for the Xbox and PC, and one of the most well-received games to come out of the ''Franchise/StarWars'' prequel trilogy, ''Republic Commando'' puts you in the shoes of RC-1138 "Boss", leader of Delta Squad ([[VideoGame/GearsOfWar No, not that one]], or [[VideoGame/SpecOpsTheLine that one]]), a [[ElitesAreMoreGlamorous special forces unit]] in the [[RedshirtArmy Clone Army]].

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A ''Franchise/StarWarsLegends'' FirstPersonShooter released in 2005 for the Xbox and PC, and one of the most well-received games to come out of the ''Franchise/StarWars'' prequel trilogy, ''Republic Commando'' puts you in the shoes of RC-1138 "Boss", leader of Delta Squad ([[VideoGame/GearsOfWar No, not that one]], or one]] nor [[VideoGame/SpecOpsTheLine that one]]), a [[ElitesAreMoreGlamorous special forces unit]] in the [[RedshirtArmy Clone Army]].



The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the new StarWarsExpandedUniverse.

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The Literature/RepublicCommandoSeries by Karen Traviss Creator/KarenTraviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]'', which technically means they also exist in the new StarWarsExpandedUniverse.
rebooted Franchise/StarWarsExpandedUniverse.
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Useful Notes/ are not tropes


* GameEngine: Powered by the Unreal Engine.
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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.

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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a one-scene cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.
Wars]]'', which technically means they also exist in the new StarWarsExpandedUniverse.
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These character quote pages have been deleted from the Star Wars wiki


* DeadpanSnarker: Both [[http://starwars.wikia.com/wiki/Quote:RC-1262 Scorch]] and [[http://starwars.wikia.com/wiki/Quote:RC-1207 Sev,]] but in entirely different ways. [[http://starwars.wikia.com/wiki/Quote:RC-1138 Boss]] occasionally adds some snark when giving orders.

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* DeadpanSnarker: Both [[http://starwars.wikia.com/wiki/Quote:RC-1262 Scorch]] Scorch and [[http://starwars.wikia.com/wiki/Quote:RC-1207 Sev,]] Sev, but in entirely different ways. [[http://starwars.wikia.com/wiki/Quote:RC-1138 Boss]] Boss occasionally adds some snark when giving orders.
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** Trandoshan Mercenaries have distinctly more firepower and armor than the Slavers and are noticeably more mobile than battle droids, and will actually use cover. Your MissionControl even warns you that the mercs have legit military training and shouldn't be underestimated.

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** Trandoshan Mercenaries have distinctly more firepower and armor than the Slavers and are noticeably more mobile than battle droids, and will actually use cover. Your MissionControl even warns you that the mercs have legit military training and equipment and shouldn't be underestimated.

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*** Somewhat justified in the Trandoshan case not only in that they've never been portrayed as intelligent, but that the slavers themselves are fanatical - most notability in a case where they ''charge through their own minefield''.

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*** Somewhat justified in the Trandoshan case not only in that they've never been portrayed as intelligent, but that the slavers themselves are fanatical and are actually called out as nuts by Delta Squad - most notability in a case where they ''charge through their own minefield''.



* {{BFG}}: The bizarre Wookiee Missile Launcher.

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* {{BFG}}: {{BFG}}:
**
The bizarre Wookiee Missile Launcher.



** The Geonosian beam weapon is no slouch either. It can melt a Super Battle Droid or even a Magnaguard in just a couple seconds of sustained fire.



** The heavily-armored Trandoshan heavy assault mercenaries, who are equipped with a [[MoreDakka minigun that is capable of ripping your squad to shreds in short order]].

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** The heavily-armored Trandoshan heavy assault mercenaries, who are equipped with a [[MoreDakka minigun that is capable of ripping your squad to shreds in short order]]. They can also take a lot more damage than even Super Battle Droids and are agile enough to try to dodge anti-armor rounds. Fortunately there are only about 11 of them in the game, almost half of which are encountered in one of the last levels.



** The Dwarf Spider Tanks are huge, packed with explosive weaponry, and require a ton of firepower to bring down (though you can sometimes disable them via other means such as by dropping a cargo container on them).



* CoconutEffect: Invoked in-universe by the Trandoshans, who use energy weapons designed to look, feel, and operate just like classic [[ShotgunsAreJustBetter shotguns]] and other [[KineticWeaponsAreJustBetter kinetic weapons]].

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* CoconutEffect: Invoked in-universe by the Trandoshans, who use energy weapons designed to look, feel, and operate just like classic [[ShotgunsAreJustBetter shotguns]] and other [[KineticWeaponsAreJustBetter kinetic weapons]]. So much so that for some reason the Trandoshan "guns" are more effective against organics and less effective against robots (even regular Battle Droids).



* DirtyCoward: Boss all but accuses a clone trooper of being one of these during his initial foray aboard the "Prosecutor".

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* DirtyCoward: Boss all but accuses a clone trooper of being one of these during his initial foray aboard the "Prosecutor". When said trooper manages to get killed by a basketball-sized droid moments later, all Boss can say is "what a waste of good genes."



** Super Battle Droids. They start out sporadic and vaguely challenging but once you get the anti-armor attachment for your DC-17, they're a cakewalk. That is, until you start running into Super Battle Droid ''dispensers'', [[DemonicSpiders then...]]
** Destroyer Droids, which possess powerful shield generators and superb firepower.
** Geonosian Elites, which have significant health and a beam weapon that can kill a commando with about ten seconds of continuous fire.
** Trandoshan Mercenaries have distinctly more firepower and armor than the Slavers, and will actually use cover.

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** Super Battle Droids. They Armed with a heavy blaster that can fire charged shots and heavily armored enough to withstand over 150 blaster rounds, they start out sporadic and vaguely challenging but once you get the anti-armor attachment for your DC-17, they're a cakewalk. That is, until you start running into Super Battle Droid ''dispensers'', [[DemonicSpiders then...]]
** Destroyer Droids, which possess powerful shield generators and superb firepower.
firepower. Even with shields they're only about half as durable as Super Battle Droids, but they put out a lot more blaster fire with their twin blasters.
** Geonosian Elites, which have significant health are about as tough as a Super Battle Droid and armed with a beam weapon that can kill melt a commando with about ten seconds of continuous fire.
fire. They also dart around in the air constantly, making targeting them quite difficult.
** Trandoshan Mercenaries have distinctly more firepower and armor than the Slavers, Slavers and are noticeably more mobile than battle droids, and will actually use cover.cover. Your MissionControl even warns you that the mercs have legit military training and shouldn't be underestimated.



* EmergencyWeapon: The pistol. It has just about everything you hate about the DC-17 "assault rifle", and replaces the melee attack with a slower, weaker {{Pistol Whip|ping}}.

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* EmergencyWeapon: The pistol. It has just about everything you hate about the DC-17 "assault rifle", and replaces the melee attack with a slower, weaker {{Pistol Whip|ping}}. It actually does reasonable damage, but can only fire enough shots to ''maybe'' kill one enemy before needing to recharge for a few seconds.


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** LightningBruiser: Besides being tough enough to withstand multiple anti-armor rounds, the Trandoshan Heavies are still agile enough to occasionally dodge incoming anti-armor rounds.
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* MooksButNoBosses: There are no proper boss fights in the game; the closest are a few BossInMooksClothing encounters with [[SpiderTank Dwarf Spider Tanks]] and General Grevious' Magnaguards.
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* IncrediblyDurableEnemies: Anything higher up than the most basic Grunt-level Mooks can take a shocking amount of firepower to bring down. Judicious use of your limited supply of heavy weaponry is almost essential to get through the game.
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* SwissArmyGun: Your DC-17m is designed to function as a "normal" blaster rifle, a SniperRifle and a GrenadeLauncher -- provided that you've collected the proper attachments for the latter pair of functions. The members of Delta Squad even swap between configurations by changing barrels and stocks in moments.

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* SwissArmyGun: Your DC-17m is designed to function as a "normal" blaster rifle, a SniperRifle and a GrenadeLauncher -- provided that you've collected the proper attachments for the latter pair of functions. The members of Delta Squad even swap between configurations by changing barrels and stocks magazines in moments.
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a message that your weapon is out of ammo is not foresight


** Indeed, if you [[ViolationOfCommonSense (for whatever reason)]] pick up a model you just discarded and attempt to equip it, [[DevelopersForesight you'll get a message saying "Elite Beam out of biofluidized fuel"]].
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* UnexplainedAccent/NotEvenBotheringWithTheAccent: Boss is voiced by Temuera Morrison, but Sev, Scorch and Fixer aren't, and have somehow developed unexplained American accents. (According to the creators, different voice actors were [[AcceptableBreaksFromReality a reasonable necessity]] to keep their voices distinct, but that doesn't explain why their ''accents'' are different.)

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* UnexplainedAccent/NotEvenBotheringWithTheAccent: UnexplainedAccent[=/=]NotEvenBotheringWithTheAccent: Boss is voiced by Temuera Morrison, but Sev, Scorch and Fixer aren't, and have somehow developed unexplained American accents. (According to the creators, different voice actors were [[AcceptableBreaksFromReality a reasonable necessity]] to keep their voices distinct, but that doesn't explain why their ''accents'' are different.)
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Added DiffLines:

* UnexpectedGameplayChange: After spending most of Geonosis playing a squad-focused tactical shooter, the start of the Prosecutor level splits the squad up and forces the Boss to explore a GhostShip by himself. After spending a few minutes as a horror game, the appearance of Trandoshans combined with the scarcity of DC-17 ammo forces the player to manoeuvre and shotgun their way through levels in a manner somewhat reminiscent of old-school shooters, which lasts until about halfway through the Prosecutor.
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Added clarifying case to Artificial Stupidity

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*** Somewhat justified in the Trandoshan case not only in that they've never been portrayed as intelligent, but that the slavers themselves are fanatical - most notability in a case where they ''charge through their own minefield''.
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Added DiffLines:

** Indeed, if you [[ViolationOfCommonSense (for whatever reason)]] pick up a model you just discarded and attempt to equip it, [[DevelopersForesight you'll get a message saying "Elite Beam out of biofluidized fuel"]].
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None

Added DiffLines:

** A fan mod that's become the go-to fix for playing the game on 1080p or higher resolutions rectifies this by actually adding a pair of animated legs that you can see when looking down.
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Oops. My bad.


* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise, though Delta Squad themselves are still part of the official continuity thanks to a {{Cameo}} in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.

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* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise, though Delta Squad themselves are still part of the official continuity thanks to a {{Cameo}} in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.franchise.
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None


* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise.

to:

* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise.franchise, though Delta Squad themselves are still part of the official continuity thanks to a {{Cameo}} in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.
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Not relevant to the trope in question.


** Boss has some wise words to say to the Trandoshan slaver that is heard laughing before killing the clone trooper.
--> '''Boss: '''"Laugh while you can, lizard breath."
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** The ending of the second section of the game requires your team to slice automated defenses in order to hold off a Separatist frigate. Constant attacks from battle droids make this difficult, and if you don't slice all four consoles in time the ship is destroyed--a fact that the ship's computer reminds you of by constantly chiming in with how much shield and hull strength remains (although the last 25% of the countdown takes much longer than the rest).

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** The ending of the second section of the game requires your team to slice into and activate automated defenses in order to hold off a Separatist frigate.battleship. Constant attacks from battle droids make this difficult, and if you don't slice all four consoles in time the ship is destroyed--a fact that the ship's computer reminds you of by constantly chiming in with how much shield and hull strength remains (although the last 25% of the countdown takes much longer than the rest).
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Added DiffLines:

* AddedAlliterativeAppeal: From Scorch:
--> '''Scorch:''' Ceasing slicing sequence, sir.
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Hit save button before I was done editing. Oops. Anyway, I did some cleaning to avoid invoking the Department Of Redundancy Department.


* CanonImmigrant: Despite the game becoming part of the "Legends" continuity, Delta Squad was brought into the new Star Wars Canon with a cameo appearance in the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.

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* CanonImmigrant: Despite the game becoming part of the "Legends" continuity, Delta Squad was brought into carried over to the new Star Wars Canon with thanks to a cameo appearance in the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.
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None


* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise, though the Delta Squad was brought into canon during the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.
* CanonImmigrant: As mentioned above, Delta Squad has been brought into the new Star Wars Canon, making a cameo appearance in ''WesternAnimation/StarWarsTheCloneWars''.

to:

* CanonDiscontinuity: Like with the vast majority of the old [=EU=], this is non-canon to the post-Disney Star Wars franchise, though franchise.
* CanonImmigrant: Despite
the game becoming part of the "Legends" continuity, Delta Squad was brought into canon during the new Star Wars Canon with a cameo appearance in the ''WesternAnimation/StarWarsTheCloneWars'' episode ''Witches of the Mist''.
* CanonImmigrant: As mentioned above, Delta Squad has been brought into the new Star Wars Canon, making a cameo appearance in ''WesternAnimation/StarWarsTheCloneWars''.
Mist''.
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* ClownCareBase: The battle droid carrier will not stop dispensing droids until it's destroyed, no matter how many droids you kill.

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* ClownCareBase: ClownCarBase: The battle droid carrier will not stop dispensing droids until it's destroyed, no matter how many droids you kill.
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-->'''Boss:''' [[CallBack An elegant weapon]] [[Film/ANewHope for a more civilized age]]? Well, times have ''changed''.

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-->'''Boss:''' [[CallBack An elegant weapon]] [[Film/ANewHope for a more civilized age]]? Well, Well guess what, times have ''changed''.

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