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Delta Squad fights against Separatists and their Trandoshan allies to attack vulnerable targets and complete critical objectives to ensure victory for the larger Republic forces. There are only three missions, on Geonosis, a Republic Crusier, and Kashyyyk, each divided up into four-to-six sections, and while each is worthy of being called as long as any one of ''VideoGame/DeusEx''[='=]s "missions" it's over quickly, especially with the {{Cliffhanger}} ending. Meanwhile, each of the four clones is given at least some depth with their voice interactions.

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Delta Squad fights against Separatists and their Trandoshan allies to attack vulnerable targets and complete critical objectives to ensure victory for the larger Republic forces. There are only three missions, on Geonosis, a Republic Crusier, Cruiser, and Kashyyyk, each divided up into four-to-six sections, and while each is worthy of being called as long as any one of ''VideoGame/DeusEx''[='=]s "missions" it's over quickly, especially with the {{Cliffhanger}} ending. Meanwhile, each of the four clones is given at least some depth with their voice interactions.
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** Despite the above, it is usually best for you to stay out of the line of fire between your squad mates and the enemy, especially when one is stationed at a sniper position since no member of your squad is FriendlyFireProof. If you do not take this precaution, you can expect to see a blue energy trail passing through your torso on its way to intersect with the enemy and a commensurate drain on your shields and/or health bar. And things don't always end well when they start throwing grenades. Bouncing off the door back toward the squad during a door breech, or using them on enemies that have charged into melee with you.

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** Despite the above, it is usually best for you to stay out of the line of fire between your squad mates and the enemy, especially when one is stationed at a sniper position since no member of your squad is FriendlyFireProof. If you do not take this precaution, you can expect to see a blue energy trail passing through your torso on its way to intersect with the enemy and a commensurate drain on your shields and/or health bar. And things don't always end well when they start throwing grenades. Bouncing off the door back toward the squad during a door breech, breach, or using them on enemies that have charged into melee with you.
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-->'''Scorch:''' [[LampShadeHanging Remind me to leave the ship before we destroy it, next time.]]

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-->'''Scorch:''' [[LampShadeHanging [[LampshadeHanging Remind me to leave the ship before we destroy it, next time.]]
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-->'''Scorch:''' Your behavior frightens and confuses me, sir.
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It says quite clearly on the page for And The Fandom Rejoiced not to link to it. It is for in-universe examples and links from the descriptions at the beginning of related trope pages only.


The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a [[AndTheFandomRejoiced one-scene cameo]] in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.

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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a [[AndTheFandomRejoiced one-scene cameo]] cameo in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.
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* UnexplainedAccent/NotEvenBotheringWithTheAccent: Boss is voiced by Temuera Morrison, but Sev, Scorch and Fixer aren't, and have somehow developed unexplained American accents. (According to the creators, different voice actors were [[AcceptableBreaksFromReality a reasonable necessity]] to keep their voices distinct, but that doesn't explain why their ''accents'' are different.)
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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a [[AndTheFandomRejoiced one-scee cameo]] in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.

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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a [[AndTheFandomRejoiced one-scee one-scene cameo]] in ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.
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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a [[AndTheFandomRejoiced one-scee cameo]] in ''[[WesternAnimation/StarWarTheCloneWars The Clone Wars]]''.

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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo. They also got a [[AndTheFandomRejoiced one-scee cameo]] in ''[[WesternAnimation/StarWarTheCloneWars ''[[WesternAnimation/StarWarsTheCloneWars The Clone Wars]]''.
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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo.

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The Literature/RepublicCommandoSeries by Karen Traviss features Delta Squad in a supporting role, save for the first one, in which they just had a one-scene cameo.
cameo. They also got a [[AndTheFandomRejoiced one-scee cameo]] in ''[[WesternAnimation/StarWarTheCloneWars The Clone Wars]]''.
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* CollapsingLair: You have 5 minutes to rendezvous with your squad AND secure CIS launch codes (a process that takes over a minute) before the entire ship explodes.
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* AIBreaker: Getting up close and personal with most ranged enemies leaves them somehow [[ArbitraryMinimumRange unable to shoot you]] if you're right in their face. Trandoshan heavies are particularly vulnerable due to refusing to stop firing until they need to reload, while Droidekas are outright defenseless thanks to lacking a melee attack. Super Battle Droids are quicker to disengage and slap you silly if you try this, but that still gives you time to back away shoot them.
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* ThemeMusicPowerUp: Expect to hear Mandalorian battle-hymns any time Delta Squad has to do something exceptionally bold and heroic.
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* ExplodingBarrels: Present in several places on the ''Prosecutor''. The conspicuous placement of them is called out and {{justified|Trope}} by Boss, who notes that the Trandoshans must be using them as Improvised Explosive Devices.
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* WireDilemma: Played for laughs occasionally when Scorch is arming a charge.

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* WireDilemma: Played for laughs PlayedForLaughs occasionally when Scorch is arming a charge.charge. Given he is the joker on the team, he might be intentionally invoking this as a joke.
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* ShortRangeShotgun

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* ShortRangeShotgunShortRangeShotgun: The Trandoshan array gun, an EnergyWeapon that functions similarly to a shotgun.
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* MillionMookMarch: The end of the introduction montage, where Delta Squad assemble with the other Clone Troopers on Kamino to load up for deployment to Geonosis.
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* HealThyself: The bacta dispensing stations strewn about are ostensibly for battlefield first aid and stablization. However, the Clone Commandos are explicitly noted as having bacta processing implants ([[ElitesAreMoreGlamorous which normal Clone Troopers lack]]) allowing them a quick HealingFactor from sufficient bacta doses.
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* GutturalGrowler: Sev.

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* GutturalGrowler: Sev. Something must have happened to his vocal chords growing up to make his voice so distinctive from the other members of Delta Squad.
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* ClonesArePeopleToo: The game makes it clear that though all Clone Troopers, Delta Squad included, may be copies of Janjo Fett, they are also individuals distinct from one another. Differences in experiences and training growing up do as much to shape them in personality as their shared genes do. For example, Scorch is so nicknamed due to a NoodleIncident during training that left his eyebrows permanently burned off.
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Went back and replayed that section to check the exact quote


-->'''Boss:''' An energy weapon that behaves like a slug thrower... who knew the Trandos were so nostalgic?

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-->'''Boss:''' An Hmmm, an energy weapon that behaves looks like a slug thrower... who knew I didn't think the Trandos lizards were so nostalgic? nostalgic.
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* SwissArmyGun: Your DC-17m is designed to function as a "normal" blaster rifle, a SniperRifle and a GrenadeLauncher -- provided that you've collected the proper attachments for the latter pair of functions.

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* SwissArmyGun: Your DC-17m is designed to function as a "normal" blaster rifle, a SniperRifle and a GrenadeLauncher -- provided that you've collected the proper attachments for the latter pair of functions. The members of Delta Squad even swap between configurations by changing barrels and stocks in moments.
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-->'''Boss:''' An energy weapon that behaves like a slug thrower... who knew the Trandos were so nostalgic?
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* VitriolicBestBuds: Sev and Scorch are Type 2 (if the whole squad didn't already count).

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* VitriolicBestBuds: Sev and Scorch are Type 2 (if the whole squad didn't already count).
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->'''Scorch:''' ''"Would you like a ''large'' or a ''small'' crater, Boss?"''\\
'''Boss:''' ''"Just get us inside without killing the squad, okay, Scorch?"''

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->'''Scorch:''' ''"Would Would you like a ''large'' or a ''small'' crater, Boss?"''\\
Boss?\\
'''Boss:''' ''"Just Just get us inside without killing the squad, okay, Scorch?"''
Scorch?
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** The events of ''Hard Contact's'' prologue get a brief mention in a throwaway line by the team's [[MissionControl advisor]] - when assigning the team to locate and destroy a Geonosian factory, he notes that they are taking over for "Three-Six's squad" who were wiped out. RC-1136 is Darman, the POV character for the prologue.
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* RegeneratingShieldsStaticHealth: You have a regenerating energy shield, but it's pretty weak (a few blaster shots will knock it out), and static health (which isn't very high either, you go down after several hits). On the plus side, your squad can revive you whenever you get shot down as long as they don't get shot down themselves.
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* GiantMook: Super Battle Droids and Trandoshan Heavy Assault Mercenaries. Super Battle Droids are 8 feet tall, can withstand about 150 blaster bolts or 4 thermal detonators before falling, and are equipped with a combination blaster[=/=] rocket launcher arm cannon. Heavy Trandos are ''even tougher'' than Super Battle Droids, and carry a very powerful minigun that can cut you down in less than a second. The anti-armor rifle mod kills them both very quickly, though.

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* GiantMook: GiantMook[=/=]HeavilyArmoredMook: Super Battle Droids Droids, Genosian Elites, and Trandoshan Heavy Assault Mercenaries. Super Battle Droids are 8 feet tall, can withstand about 150 blaster bolts or 4 thermal detonators before falling, and are equipped with a combination blaster[=/=] rocket launcher arm cannon. Geno Elites are about as tough as [=SBD=]s and are armed with powerful beam cannons, plus they can fly. Heavy Trandos are ''even tougher'' than Super Battle Droids, and carry a very powerful minigun that can cut you down in less than a second. The anti-armor rifle mod kills them both very quickly, though.
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* GutturalGrowler: Sev.
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* AdaptationalBadass: Super Battle Droids. In the prequel films, they went down just about as easily as their regular counterparts. This game, however, they have much more armor and are harder to take out. Their voices are much deeper and more threatening, too.
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One of the most well-received games to come out of the ''Franchise/StarWars'' prequel trilogy, ''Republic Commando'' puts you in the shoes of RC-1138 "Boss", leader of Delta Squad ([[VideoGame/GearsOfWar No, not that one]], or [[VideoGame/SpecOpsTheLine that one.]]), a [[ElitesAreMoreGlamorous special forces unit]] in the [[RedshirtArmy Clone Army]].

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One of the most well-received games to come out of the ''Franchise/StarWars'' prequel trilogy, ''Republic Commando'' puts you in the shoes of RC-1138 "Boss", leader of Delta Squad ([[VideoGame/GearsOfWar No, not that one]], or [[VideoGame/SpecOpsTheLine that one.]]), one]]), a [[ElitesAreMoreGlamorous special forces unit]] in the [[RedshirtArmy Clone Army]].

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