History VideoGame / StarTrekEliteForce

3rd Jan '16 2:18:15 AM timotaka
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* DamageSpongeBoss: The final boss of the first game takes almost your entire stockpile of ammo to defeat (and this is after you get a massive ammo upgrade just prior to the final fight); this is particularly noteable as every other enemy in the game only takes a handful of hits to bring down.

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* DamageSpongeBoss: The final boss of the first game takes almost your entire stockpile of ammo to defeat (and this is after you get a massive ammo upgrade just prior to the final fight); this is particularly noteable notable as every other enemy in the game only takes a handful of hits to bring down.
11th Dec '15 6:17:53 AM timotaka
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* RubberForeheadAliens: The Idryll in [=EF2=] are basically (hot) humans with luminous eyes and four fingers.

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* RubberForeheadAliens: The Idryll in [=EF2=] are basically (hot) humans with luminous eyes and eyes, four fingers.fingers and oddly shaped ears.
3rd Nov '15 8:59:58 PM Scorntex
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* AIIsACrapshoot: The Vorsoth were made by someone to create the ultimate race. Ensign Munro tries to suggest maybe their creator didn't mean for them to go around hacking other races to pieces and taking their stuff, but the big guy's not having any of it.



* ArcWords: At the Gunship mission, Chell opened a locked door that the scavengers could not open. "I wouldn't be much of a technician if I couldn't open a door". Later, there's a new locked door, and Chell was left behind. Chang blew it with an explosive. "I wouldn't be much of a demolitionist if I couldn't blow up a door"


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** In the first game, there's an entire starship that serves as one of these. And it's your job to fire it.
* BigBad: The Vorsoth in [=EF1=].
* BigCreepyCrawlies: The Vorsoth is a giant spider thing.


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* BrownNote: Just hearing the Vorsoth's voice is enough to cause everyone physical pain.


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* DarkerAndEdgier: The first game, compared to a typical episode of Voyager, where despite being stuck several thousand light years from home, everything's just hunky-dory. Here, the Voyager is stuck in an unknown region of space, surrounded by hundreds of violently disassembled ships. They're not doing so great, can't move and can't get away. The bleak music that plays between missions doesn't help.


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* DiabolusExMachina: The end of the Scavenger levels. Hooray, you've successfully navigated your way around the entire ship, avoided getting killed by the Scavengers, and (if you're clever enough) prevented one of your crewmembers from dying, having successfully gained the Isodesium the crew neede- hey, where'd those Borg come from?!
* DwindlingParty: The Etherian mission. One by one your teammates are killed or vanished by the strange security devices and hostile aliens on the weird ship, eventually leaving just you and Foster. [[spoiler:Then at the end of the mission it turns out they've not been killed, just put in stasis.]]


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* EvilSoundsDeep: The Vorsoth has an incredibly deep, echoing voice.


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* MeaningfulEcho: At the Gunship mission, Chell opened a locked door that the scavengers could not open. "I wouldn't be much of a technician if I couldn't open a door". Later, there's a new locked door, and Chell was left behind. Chang blew it with an explosive. "I wouldn't be much of a demolitionist if I couldn't blow up a door"
* MoodWhiplash: After the mission to the Borg cube. Everything's quiet, so Ensign Munro goes down to the mess-hall for a talk with Telsia. Then a crew-member sees something moving outside the ship. Moving towards Voyager.
29th Mar '15 3:43:19 PM EarlOfSandvich
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* ArtificialBrilliance: The first ''Elite Force'' was one of the first FPS games, if not ''the'' first, to incorporate friendly A.I. [=NPC=]s for most of the game's gameplay time (you spend about 80% or more of the game with buddies following you). Earlier games had friendly npcs, i.e. Barney from ''HalfLife'', but they generally only appeared sparingly and were usually limited to small areas due to problems getting the A.I. to follow the player from room to room. Granted, this was partially accomplished by making the levels relatively linear so the friendly A.I. wouldn't get confused.

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* ArtificialBrilliance: The first ''Elite Force'' was one of the first FPS games, if not ''the'' first, to incorporate friendly A.I. [=NPC=]s for most of the game's gameplay time (you spend about 80% or more of the game with buddies following you). Earlier games had friendly npcs, i.e. Barney from ''HalfLife'', ''VideoGame/HalfLife1'', but they generally only appeared sparingly and were usually limited to small areas due to problems getting the A.I. to follow the player from room to room. Granted, this was partially accomplished by making the levels relatively linear so the friendly A.I. wouldn't get confused.
2nd Feb '15 11:55:31 AM TheUnsquished
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From the fine folks at Raven Software who brought you ''[[VideoGame/DarkForcesSaga Star Wars: Jedi Knight II - Jedi Outcast]]'', a series of [[FirstPersonShooter FPS]] games set in the ''StarTrekVoyager'' universe. It follows the adventures of a beefed-up {{redshirt}} squad who tackle assignments and challenges too tough or dangerous for standard Starfleet away teams. There have been two games (plus one expansion) in the series:

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From the fine folks at Raven Software who brought you ''[[VideoGame/DarkForcesSaga Star Wars: Jedi Knight II - Jedi Outcast]]'', a series of [[FirstPersonShooter FPS]] games set in the ''StarTrekVoyager'' ''Series/StarTrekVoyager'' universe. It follows the adventures of a beefed-up {{redshirt}} squad who tackle assignments and challenges too tough or dangerous for standard Starfleet away teams. There have been two games (plus one expansion) in the series:
28th Jul '14 9:34:16 PM Joylock
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* ArtificialBrilliance: The first ''Elite Force'' was one of the first FPS games, if not ''the'' first, to incorporate friendly A.I. NPCs for most of the game's gameplay time (you spend about 80% or more of the game with buddies following you). Earlier games had friendly npcs, i.e. Barney from ''HalfLife'', but they generally only appeared sparingly and were usually limited to small areas due to problems getting the A.I. to follow the player from room to room. Granted, this was partially accomplished by making the levels relatively linear so the friendly A.I. wouldn't get confused.

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* ArtificialBrilliance: The first ''Elite Force'' was one of the first FPS games, if not ''the'' first, to incorporate friendly A.I. NPCs [=NPC=]s for most of the game's gameplay time (you spend about 80% or more of the game with buddies following you). Earlier games had friendly npcs, i.e. Barney from ''HalfLife'', but they generally only appeared sparingly and were usually limited to small areas due to problems getting the A.I. to follow the player from room to room. Granted, this was partially accomplished by making the levels relatively linear so the friendly A.I. wouldn't get confused.
28th Jul '14 9:33:46 PM Joylock
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* ArtificialBrilliance: The first ''Elite Force'' was one of the first FPS games, if not ''the'' first, to incorporate friendly A.I. NPCs for most of the game's gameplay time (you spend about 80% or more of the game with buddies following you). Earlier games had friendly npcs, i.e. Barney from ''HalfLife'', but they generally only appeared sparingly and were usually limited to small areas due to problems getting the A.I. to follow the player from room to room. Granted, this was partially accomplished by making the levels relatively linear so the friendly A.I. wouldn't get confused.
21st Jun '14 6:46:44 PM Toadofsteel
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** For even more bonus points, the Ferengi you're after is actually a CallBack to [=TNG=], where Riker ends up interrogating the same Ferengi to reveal... a Romulan plot.

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** For even more bonus points, the Ferengi arms dealer you're after is actually a CallBack to [=TNG=], where Riker ends up interrogating going into another WretchedHive to interrogate the very same Ferengi arms dealer in order to reveal... a Romulan plot.
21st Jun '14 6:44:43 PM Toadofsteel
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** For even more bonus points, the Ferengi you're after is actually a CallBack to [=TNG=], where Riker ends up interrogating the same Ferengi to reveal... a Romulan plot.
21st Jun '14 6:40:46 PM Toadofsteel
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** Mostly just superficial. Korban was raised as a Klingon (as opposed to Worf's adoptive parents who were quite human), so he plays out more like a Klingon plucked from the Empire and placed in a Starfleet uniform than Worf.
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