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* SheepInSheepsClothing: Grippy Toad attitude towards you and Slippy in ''Starfox Guard'' feels a little iffy, but he and his company are ultimately on the up and up. [[spoiler:If you ignore that he possibly lured AstroMine's robot army to the final planet, Gribbon, in the game to harvest them for scrap betting on you being able to beat them.]]

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* SheepInSheepsClothing: Grippy Toad Toad's attitude towards you and Slippy in ''Starfox Guard'' feels a little iffy, but he and his company are ultimately on the up and up. [[spoiler:If you ignore that he possibly lured AstroMine's robot army to the final planet, Gribbon, in the game to harvest them for scrap betting on you being able to beat them.]]



** Wolf O'Donnell is this in his first fight in Sector Beta. If he gets enough time to do so, Wolf will automatically KO Peppy. The poor rabbit loses control of his ship at this point, so he aims for Titania to avoid getting stranded in space, triggering a Mission Failure (although the player can still progress by beating the Titania stage, unlocking Sector Gamma).



* TakingYouWithMe: As in ''Star Fox 64'', Andross takes one last shot at killing Fox after being defeated. [[spoiler:James [=McCloud=] swoops in with other ideas.]]

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* TakingYouWithMe: As in ''Star Fox 64'', Andross takes one last shot at killing Fox after being defeated. defeated in his homeworld's nucleus. [[spoiler:James [=McCloud=] swoops in with other ideas.ideas, since he loves his son so much.]]



** Averted if you take the alternate route, and take on Aquarosa. It ''will'' take you apart unless you learn how to time your assault to avoid the pulse of its electromagnetic dome shield, AND dodge its [[WaveMotionGun Wave Motion Guns]].

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** Averted if you take the alternate route, and take on Aquarosa. It ''will'' take you apart unless you learn how to time your assault to avoid the pulse of its electromagnetic dome shield, shield (which [=ROB/NUS64=] warns you about), AND dodge its [[WaveMotionGun Wave Motion Guns]].

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* AdaptedOut: Katina, Aquas, Solar, and Macbeth are absent.

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* AdaptedOut: AdaptedOut:
**
Katina, Aquas, Solar, and Macbeth are absent.
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* {{Egopolis}}: Planet Gribbon in ''Starfox Guard''. Slippy's uncle Grippy Toad found this planet and named it after himself, and might have even carved up the planet's surface to resemble his face. Thankfully it seem to be airless and uninhabited.


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* SheepInSheepsClothing: Grippy Toad attitude towards you and Slippy in ''Starfox Guard'' feels a little iffy, but he and his company are ultimately on the up and up. [[spoiler:If you ignore that he possibly lured AstroMine's robot army to the final planet, Gribbon, in the game to harvest them for scrap betting on you being able to beat them.]]
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** The members of Star Fox all have green-colored lenses added to their designs, which was first present in Fox and Falco's designs in ''VideoGame/SuperSmashBros Brawl.''

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** The members of Star Fox all have green-colored lenses added to their designs, which was first present in Fox and Falco's designs in ''VideoGame/SuperSmashBros Brawl.''''VideoGame/SuperSmashBrosBrawl''.



* {{Retraux}}: Scanning a Fox Toys/{{amiibo}} or getting all medals provides the Retro Arwing, which look and sounds like the ones from the original ''[[VideoGame/StarFox1 Star Fox]]'' on the SNES. Corneria's track is also replaced with its original one, and the Walker mode even changes into the design from ''VideoGame/StarFox2''.

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* {{Retraux}}: Scanning a Fox Toys/{{amiibo}} or getting all medals provides the Retro Arwing, which look and sounds like the ones from the original ''[[VideoGame/StarFox1 Star Fox]]'' ''VideoGame/{{Star Fox|1}}'' on the SNES. Corneria's track is also replaced with its original one, and the Walker mode even changes into the design from ''VideoGame/StarFox2''.



** The Wolfen's Hunter form takes inspiration from ''{{Franchise/Zoids}}'', of all things.

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** The Wolfen's Hunter form takes inspiration from ''{{Franchise/Zoids}}'', ''Franchise/{{Zoids}}'', of all things.
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* AttackAttackRetreatRetreat: In "Star Fox Guard," the F.L.I. Unit, a Combat Class bot, is the fastest enemy in that category that can reach the core & requires a couple of shots to destroy it. But just the first shot's enough to have it turn around & stagger about until it explodes into scrap metal.

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* AttackAttackRetreatRetreat: In "Star ''Star Fox Guard," Guard'', the F.L.I. Unit, a Combat Class bot, is the fastest enemy in that category that can reach the core & requires a couple of shots to destroy it. But just the first shot's enough to have it turn around & stagger about until it explodes into scrap metal.
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** When Fox flies through a gap in Granby's shield, the game may enter bullet time.

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** When Fox flies through a gap in Granby's ''Granby'''s shield, the game may enter bullet time.



* DeflectorShields: The Granby has a new shield that it uses in response to the WaveMotionGun on Pepper's flagship, preventing the weapon from having any effect. However, the Granby cannot fire through its own shield, so it must open small holes in the shield to fire its lasers through. The player has to slip inside these holes and disable the shield before the ship can be destroyed.

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* DeflectorShields: The Granby ''Granby'' has a new shield that it uses in response to the WaveMotionGun on Pepper's flagship, preventing the weapon from having any effect. However, the Granby ''Granby'' cannot fire through its own shield, so it must open small holes in the shield to fire its lasers through. The player has to slip inside these holes and disable the shield before the ship can be destroyed.



** After you disable the Granby's shield in Sector β, the Cornerian fleet will initiate a countdown to fire on the ship, giving you some time to escape before you go down with it (resulting in a NonStandardGameOver). However, if you escape from the Granby before the countdown even starts (both getting out of the interior and away from the ship itself), General Pepper will tell the fleet to skip it and fire immediately.

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** After you disable the Granby's ''Granby'''s shield in Sector β, the Cornerian fleet will initiate a countdown to fire on the ship, giving you some time to escape before you go down with it (resulting in a NonStandardGameOver). However, if you escape from the Granby ''Granby'' before the countdown even starts (both getting out of the interior and away from the ship itself), General Pepper will tell the fleet to skip it and fire immediately.



** In Sector β, the Granby ship is somewhat like a LoadBearingBoss. If you don't leave the ship before General Pepper fires his cannon, you'll be blown to bits along with it.

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** In Sector β, the Granby ship ''Granby'' is somewhat like a LoadBearingBoss. If you don't leave the ship before General Pepper fires his cannon, you'll be blown to bits along with it.



** Sector Beta is ''Star Fox 64'' Nostalgia: The Level. We've got Bill, Katt, Venomian fleet vs Cornerian fleet a la Sector Y, the pilots of the Meteo Crusher and the Sarumarine as Venomian warship commanders, the Area 6 Commander captaining the Granby, and the first dogfight with Star Wolf.

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** Sector Beta is ''Star Fox 64'' Nostalgia: The Level. We've got Bill, Katt, Venomian fleet vs Cornerian fleet a la Sector Y, the pilots of the Meteo Crusher and the Sarumarine as Venomian warship commanders, the Area 6 Commander captaining the Granby, ''Granby'', and the first dogfight with Star Wolf.
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* SpaceStation: Area 3 conatains a space colony of the [[https://en.wikipedia.org/wiki/Stanford_torus Stanford torus]] variety. It has a functioning city inside its ring.

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* SpaceStation: Area 3 conatains a space colony of in the [[https://en.wikipedia.org/wiki/Stanford_torus Stanford torus]] variety. It has shape of a ring, with a functioning city inside its ring.it.

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* ArtisticLicenseEngineering: The series uses a unit of measurement called "space meter (sm)" which originated from an exclusive set of cards for Nintendo Power subscribers at the time of ''64'' and seems to be equivalent to real-life meters (two official height measurements for Fox, 5'8" and 1.73 sm. Meaning that 1 sm is ~3.28 ft). With this in mind, the official measurements of the playable vehicles are implausibly big. For example, the Arwing has a height of 5.5 sm (~18 feet) and a length of 28 sm (91 feet). If the listed length is actually correct, then Fox is flying, what is effectively, a small house! However, if the length is incorrect due to including the swept-back wings in the measurement, then it's probably shorter which would be a more plausible explanation.
%% ** Surprising TruthInTelevision there, have you seen most modern Aircraft up close and personal? they ARE the size of a small house. And hangars are often much bigger houses.
* ArtShift: Once again, the main cast gets a new coat of art over them. This time, they look much less cartoony-looking and have more realistic fur in Fox's case, looking much like their puppet forms on the [[VideoGame/StarFox original game's]] box art.

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* ArtisticLicenseEngineering: The series uses a unit of measurement called "space meter (sm)" which originated from an exclusive set of cards for Nintendo Power subscribers at the time of ''64'' and seems to be equivalent to real-life meters (two official height measurements for Fox, 5'8" and 1.73 sm. Meaning that 1 sm is ~3.28 ft). With this in mind, the official measurements of the playable vehicles are implausibly big. For example, the Arwing has a height of 5.5 sm (~18 feet) and a length of 28 sm (91 feet). If the listed length is actually correct, then Fox is flying, what is effectively, a small house! However, if the length is incorrect due to including the swept-back wings in the measurement, then it's probably shorter shorter, which would be a more plausible explanation.
%% ** Surprising TruthInTelevision there, have you seen most modern Aircraft aircraft up close and personal? they They ARE the size of a small house. And hangars are often much bigger houses.
* ArtShift: Once again, the main cast gets a new coat of art over them. This time, they look are much less cartoony-looking and have more realistic fur in Fox's case, fur, looking much like their puppet forms on the [[VideoGame/StarFox original game's]] box art.


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* SpaceStation: Area 3 conatains a space colony of the [[https://en.wikipedia.org/wiki/Stanford_torus Stanford torus]] variety. It has a functioning city inside its ring.
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Stated to be a "[[ContinuityReboot re-imagining]]" of the franchise, ''Star Fox Zero'' largely takes the series back to its roots storyline-wise. The original Star Fox team of Fox [=McCloud=], Slippy Toad, Falco Lombardi and Peppy Hare are all active pilots, and they are once again pitted against the forces of the mad scientist Andross. Introduced to the series are transforming vehicles,[[note]]These actually originated in ''VideoGame/StarFox2'' for the SNES.[[/note]] giving Arwings the ability to [[TransformingMecha transform]] into [[ChickenWalker Walker]]s while Landmasters can temporarily transform into [[TransformingVehicle Gravmasters]].

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Stated to be a "[[ContinuityReboot re-imagining]]" of the franchise, ''Star Fox Zero'' largely takes the series back to its roots storyline-wise. The original Star Fox team of Fox [=McCloud=], Slippy Toad, Falco Lombardi and Peppy Hare are all active pilots, and they are once again pitted against the forces of the mad scientist Andross. Introduced to the series are transforming vehicles,[[note]]These actually originated in ''VideoGame/StarFox2'' for the SNES.[[/note]] giving Arwings the ability to [[TransformingMecha transform]] into [[ChickenWalker Walker]]s Walkers]] while Landmasters can temporarily transform into [[TransformingVehicle Gravmasters]].
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* GameplayAndStorySegregation: On a repeat playthrough of the Area 3 space colony, you can get a medal by using the Walker to hack the terminal and skip getting the Gyrowing. Fox enters the portal to Zoness in the Walker but comes out with the Gyrowing, leading to the normal Gyrowing Zoness mission rather than the harder Arwing one.
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** Character-wise, the guy running the tutorial from ''Star Fox 64'' (''3D'') is nowhere to be seen, his role being taken over by Peppy and ROB.

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** Character-wise, Yaru de Pon, the guy running the tutorial from ''Star Fox 64'' (''3D'') is nowhere to be seen, his role being taken over by Peppy and ROB.
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Is there examples of said aircrafts? Also, Repair Dont Respond


** Surprising TruthInTelevision there, have you seen most modern Aircraft up close and personal? they ARE the size of a small house. And hangars are often much bigger houses.

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%% ** Surprising TruthInTelevision there, have you seen most modern Aircraft up close and personal? they ARE the size of a small house. And hangars are often much bigger houses.
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* TheReveal: During the opening narration of ''VideoGame/StarFox64'', the game showed an Arwing spinning while in red lighting. According to this game, that was James [=McCloud=] after getting betrayed by Pigma, and his ship was spinning out of control that fateful day.



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* NoOneGetsLeftBehind: Just like in ''VideoGame/StarFox64'', the team takes a trip to Titania to save a teammate. Except this time, it's Peppy who needs saving, not Slippy.

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* NoOneGetsLeftBehind: Just like in ''VideoGame/StarFox64'', the team takes a trip to Titania to save a teammate. Except this time, it's Peppy who needs saving, not Slippy. Thankfully, Peppy's there because he got outmaneuvered and shot down by an enemy ace during a massive space melee, rather than him being an idiot and charging an enemy boss that wiped out an entire enemy fleet.

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* AdaptationalBadass:
** [[spoiler:The Attack Carrier. In the first two games, it was pathetically easy to take down and had virtually no way to harm Fox for a majority of the battle. In ''Zero'', it's one of the last bosses and a very real threat for those who are not prepared.]]
** Slippy, ''of all characters''. He can bring up a boss's health meter almost instantly, he actively pursues his own enemies and manages to hold his own ''without'' getting into trouble in the process (usually), and most importantly, he's not responsible for the infamous LeeroyJenkins moment from ''Star Fox 64'', which is largely what led to him being TheLoad to begin with. Taken further in ''The Battle Begins'' where he comes up with a surprisingly clever plan to protect General Pepper from Andross' Strider Drones by infusing his missiles with Pepper's DNA, courtesy of Peppy's good luck charm, which had Pepper's fur.
** Peppy usually requires as much assistance as the rest of the team. One secret mission has him soloing an entire fleet.
** [[spoiler:Caiman. Beginning in ''Star Fox 64'' as a simple mook among many in the Venomian Fleet at Area 6, not only is he now a recurring foe, he even gets his own secret boss fight piloting the Aquarossa, one of the HARDEST bosses in the game. Not bad for a memetic mook.]]



* TookALevelInBadass:
** [[spoiler:The Attack Carrier. In the first two games, it was pathetically easy to take down and had virtually no way to harm Fox for a majority of the battle. In ''Zero'', it's one of the last bosses and a very real threat for those who are not prepared.]]
** Slippy, ''of all characters''. He can bring up a boss's health meter almost instantly, he actively pursues his own enemies and manages to hold his own ''without'' getting into trouble in the process (usually), and most importantly, he's not responsible for the infamous LeeroyJenkins moment from ''Star Fox 64'', which is largely what led to him being TheLoad to begin with. Taken further in ''The Battle Begins'' where he comes up with a surprisingly clever plan to protect General Pepper from Andross' Strider Drones by infusing his missiles with Pepper's DNA, courtesy of Peppy's good luck charm, which had Pepper's fur.
** Peppy usually requires as much assistance as the rest of the team. One secret mission has him soloing an entire fleet.
** [[spoiler:Caiman. Beginning in ''Star Fox 64'' as a simple mook among many in the Venomian Fleet at Area 6, not only is he now a recurring foe, he even gets his own secret boss fight piloting the Aquarossa, one of the HARDEST bosses in the game. Not bad for a memetic mook.]]

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* TookALevelInBadass:
** [[spoiler:The Attack Carrier. In the first two games, it was pathetically easy to take down and had virtually no way to harm Fox for a majority of the battle. In ''Zero'', it's one of the last bosses and a very real threat for those who are not prepared.]]
** Slippy, ''of all characters''. He can bring up a boss's health meter almost instantly, he actively pursues his own enemies and manages to hold his own ''without'' getting into trouble in the process (usually), and most importantly, he's not responsible for the infamous LeeroyJenkins moment from ''Star Fox 64'', which is largely what led to him being TheLoad to begin with. Taken further in ''The Battle Begins'' where he comes up with a surprisingly clever plan to protect General Pepper from Andross' Strider Drones by infusing his missiles with Pepper's DNA, courtesy of Peppy's good luck charm, which had Pepper's fur.
** Peppy usually requires as much assistance as the rest of the team. One secret mission has him soloing an entire fleet.
** [[spoiler:Caiman. Beginning in ''Star Fox 64'' as a simple mook among many in the Venomian Fleet at Area 6, not only is he now a recurring foe, he even gets his own secret boss fight piloting the Aquarossa, one of the HARDEST bosses in the game. Not bad for a memetic mook.]]
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**Surprising TruthInTelevision there, have you seen most modern Aircraft up close and personal? they ARE the size of a small house. And hangars are often much bigger houses.
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** On Titania, Falco says "Personally, I prefer the air!" Which is the line he said in ''Super Smash Bros'' when calling on the Landmaster.

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Correcting a link's namespace.


Included with retail copies is the SpinOff ''Star Fox Guard'', a TowerDefense game starring a VideoGame/{{Mii}} using armed security cameras to defend the precious metals of a mining company owned by Slippy's uncle Grippy from raiding robots. If either game is purchased digitally, the other game has its price lowered if it's also bought digitally, resulting in a combined price that matches the retail version.

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Included with retail copies is the SpinOff ''Star Fox Guard'', a TowerDefense game starring a VideoGame/{{Mii}} UsefulNotes/{{Mii}} using armed security cameras to defend the precious metals of a mining company owned by Slippy's uncle Grippy from raiding robots. If either game is purchased digitally, the other game has its price lowered if it's also bought digitally, resulting in a combined price that matches the retail version.
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* AirstrikeImpossible: Several missions involve flying a vehicle indoors, including the finale of the Sector Alpha mission as well as part of the Sector Beta mission.
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** The designs of certain battleships, particularly the one you infiltrate in Sector Alpha, are directly based off of the Cannon Betrayers from ''VideoGame/StarFox2''.

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** The designs of certain battleships, particularly the one you infiltrate in Sector Alpha, Salvadora ships are directly based off direct remakes of the Cannon Betrayers from ''VideoGame/StarFox2''.
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** The designs of certain battleships, particularly the one you infiltrate in Sector Alpha, are directly based off of the Cannon Betrayers from ''VideoGame/StarFox2''.

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Stated to be a "[[ContinuityReboot re-imagining]]" of the franchise, ''Star Fox Zero'' largely takes the series back to its roots storyline-wise. The original Star Fox team of Fox [=McCloud=], Slippy Toad, Falco Lombardi and Peppy Hare are all active pilots, and they are once again pitted against the forces of the mad scientist Andross. Introduced to the series are transforming vehicles,[[note]]These actually originate in the unproduced ''VideoGame/StarFox2'' for the SNES.[[/note]] giving Arwings the ability to [[TransformingMecha transform]] into [[ChickenWalker Walker]]s while Landmasters can temporarily transform into [[TransformingVehicle Gravmasters]].

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Stated to be a "[[ContinuityReboot re-imagining]]" of the franchise, ''Star Fox Zero'' largely takes the series back to its roots storyline-wise. The original Star Fox team of Fox [=McCloud=], Slippy Toad, Falco Lombardi and Peppy Hare are all active pilots, and they are once again pitted against the forces of the mad scientist Andross. Introduced to the series are transforming vehicles,[[note]]These actually originate originated in the unproduced ''VideoGame/StarFox2'' for the SNES.[[/note]] giving Arwings the ability to [[TransformingMecha transform]] into [[ChickenWalker Walker]]s while Landmasters can temporarily transform into [[TransformingVehicle Gravmasters]].
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Short-sighted editing.


''Star Fox Zero'' is the latest installment in the ''VideoGame/StarFox'' video game series, released for UsefulNotes/WiiU on April 22, 2016. For the first time since ''VideoGame/StarFox64'', it is directly developed in-house at Creator/{{Nintendo}} EPD (formerly EAD), in partnership with Creator/PlatinumGames.

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''Star Fox Zero'' is the latest an installment in the ''VideoGame/StarFox'' video game series, released for UsefulNotes/WiiU on April 22, 2016. For the first time since ''VideoGame/StarFox64'', it is directly developed in-house at Creator/{{Nintendo}} EPD (formerly EAD), in partnership with Creator/PlatinumGames.
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* RingWorldPlanet: Area 3, is a "Stanford Torus" space colony.

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* RingWorldPlanet: Area 3, 3 is a "Stanford Torus" space colony.
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* RingWorldPlanet: Area 3, is a "Stanford Torus" space colony.
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Included with retail copies is the SpinOff ''VideoGame/StarFoxGuard,'' a TowerDefense game starring a VideoGame/{{Mii}} using armed security cameras to defend the precious metals of a mining company owned by Slippy's uncle Grippy from raiding robots. If either game is purchased digitally, the other game has its price lowered if it's also bought digitally, resulting in a combined price that matches the retail version.

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Included with retail copies is the SpinOff ''VideoGame/StarFoxGuard,'' ''Star Fox Guard'', a TowerDefense game starring a VideoGame/{{Mii}} using armed security cameras to defend the precious metals of a mining company owned by Slippy's uncle Grippy from raiding robots. If either game is purchased digitally, the other game has its price lowered if it's also bought digitally, resulting in a combined price that matches the retail version.
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* DifficultButAwesome: For reasons explained at the beginning of [[https://www.youtube.com/watch?v=QbW99DyAAm4 Andre Segers's review]], the motion controls take a lot of getting used to. That said, the motion controls give mouse-like precision, the ability to shoot places other than in front of you, as well as other perks.
* DoABarrelRoll: It's a ''Star Fox'' game, so this is a given. Both the Arwing and Landmaster are capable of performing a roll in both of their forms. Taken UpToEleven in [[https://www.youtube.com/watch?v=Oz8a-WctBS8 this secret mission]], where you control Peppy (and he yells Barrel Roll every time you...well...DoABarrelRoll).

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* DifficultButAwesome: For reasons explained at the beginning of [[https://www.youtube.com/watch?v=QbW99DyAAm4 Andre Segers's review]], review,]] the motion controls take a lot of getting used to. That said, the motion controls give mouse-like precision, the ability to shoot places other than in front of you, as well as other perks.
* DoABarrelRoll: It's a ''Star Fox'' game, so this is a given. Both the Arwing and Landmaster are capable of performing a roll in both of their forms. Taken UpToEleven in [[https://www.youtube.com/watch?v=Oz8a-WctBS8 this secret mission]], mission,]] where you control Peppy (and he yells Barrel Roll every time you...well...DoABarrelRoll).
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* DeflectorShields: The Granby has a new shield that it uses in response to the WaveMotionGun on Pepper's flagship, preventing the gun from having any effect. However, the Granby cannot fire through its own shield, so it must open small holes in the shield to fire its lasers through. The player has to slip inside these holes and disable the shield before the ship can be destroyed.

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* DeflectorShields: The Granby has a new shield that it uses in response to the WaveMotionGun on Pepper's flagship, preventing the gun weapon from having any effect. However, the Granby cannot fire through its own shield, so it must open small holes in the shield to fire its lasers through. The player has to slip inside these holes and disable the shield before the ship can be destroyed.
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* DeflectorShields: The Granby has one that it uses in response to the WaveMotionGun on Pepper's flagship, preventing the gun from having any effect. However, the ship cannot fire through its own shield, so it must kopen small holes in the shield to fire its lasers through. The player has to slip inside these holes and disable the shield before the ship can be destroyed.

to:

* DeflectorShields: The Granby has one a new shield that it uses in response to the WaveMotionGun on Pepper's flagship, preventing the gun from having any effect. However, the ship Granby cannot fire through its own shield, so it must kopen open small holes in the shield to fire its lasers through. The player has to slip inside these holes and disable the shield before the ship can be destroyed.
Is there an issue? Send a MessageReason:
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