History VideoGame / StarCraftII

15th Jun '17 5:07:38 PM H2SO4
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* BlackAndWhiteMorality: In contrast with the [[GreyAndGrayMorality grey and gray]], [[BlackAndGrayMorality black and gray]] and EvilVersusEvil conflicts of the original game, this game's conflicts tend to have clearly defined good guys and bad guys. ''Heart of the Swarm'' did try to make Kerrigan into an AntiHero, but this just resulted in her [[FaceHeelRevolvingDoor alternating between hero and villain]] on a whim.

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* BlackAndWhiteMorality: In contrast with the [[GreyAndGrayMorality grey and gray]], [[BlackAndGrayMorality black and gray]] and EvilVersusEvil conflicts of the original game, this game's conflicts tend to have clearly defined good (albeit imperfect) guys and bad guys. ''Heart of the Swarm'' did try to make Kerrigan into an AntiHero, but this just resulted in her [[FaceHeelRevolvingDoor alternating between hero and villain]] on a whim.
28th May '17 3:49:00 PM rmctagg09
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* NiceDayDeadlyNight: One mission has you surrounded by buildings that spawn infested Terrans, who burn in the daylight due to the star's high UV output. They attack in vast hordes as soon as it gets dark, and the player is meant to attack with impunity during the day, but there's an achievement for attacking at night (Reapers. Lots and lots of reapers). The official map ''Left 2 Die'' takes this concept and adds ''VideoGame/Left4Dead''-inspired bosses.
7th May '17 5:43:35 PM nombretomado
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%% References to other works (including the original StarCraft) go in ShoutOut/StarCraft.

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%% References to other works (including the original StarCraft) VideoGame/StarCraftI) go in ShoutOut/StarCraft.



During the ramp-up to ''Heart of the Swarm'', Brian Kindregan, lead writer of said expansion and co-lead writer of ''Wings of Liberty'', has taken to [[WordOfGod answering some of the fans' questions]] about post-''Brood War'' additions to ''Franchise/StarCraft'' lore. There are thirteen installments total, the last of which is located [[http://us.battle.net/sc2/en/blog/8501031 here]]. (Links to the prior twelve are included at the bottom of the article.)

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During the ramp-up to ''Heart of the Swarm'', Brian Kindregan, lead writer of said expansion and co-lead writer of ''Wings of Liberty'', has taken to [[WordOfGod answering some of the fans' questions]] about post-''Brood War'' additions to ''Franchise/StarCraft'' ''VideoGame/StarCraft'' lore. There are thirteen installments total, the last of which is located [[http://us.battle.net/sc2/en/blog/8501031 here]]. (Links to the prior twelve are included at the bottom of the article.)



** Another group has [[http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166 ported the entire campaign]] from StarCraft (and Brood War) to [=StarCraft=] II's engine. Complete with the original sounds, units (including custom models), music and some in-game cutscenes.

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** Another group has [[http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166 ported the entire campaign]] from StarCraft [=StarCraft=] (and Brood War) to [=StarCraft=] II's engine. Complete with the original sounds, units (including custom models), music and some in-game cutscenes.



* HighTechHexagons: ''StarCraft II'' presents these on the loading and menu screens. They also appear on some units and maps.

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* HighTechHexagons: ''StarCraft ''[=StarCraft=] II'' presents these on the loading and menu screens. They also appear on some units and maps.



* HollywoodTactics: It's explained in ''Heart of the Swarm'' that Zerg Broodmothers, which replace the cerebrates from [[VideoGame/StarCraft the first game]], ''physically'' lack the ability to think of better tactics than the ones that fit in this trope. [[spoiler: Their intellect can be augmented, as shown with Zagara]].

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* HollywoodTactics: It's explained in ''Heart of the Swarm'' that Zerg Broodmothers, which replace the cerebrates from [[VideoGame/StarCraft [[VideoGame/StarCraftI the first game]], ''physically'' lack the ability to think of better tactics than the ones that fit in this trope. [[spoiler: Their intellect can be augmented, as shown with Zagara]].



* LoopholeAbuse: People often stream their games. AintNoRule saying you can't go in their stream, queue up at the same time as them, and then spy on them through their stream. Stream-sniping is looked down upon by most in the ''Franchise/StarCraft'' community. Some will delay their streams by a few seconds to nullify the advantage, while others will roll with the challenge and win anyway.

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* LoopholeAbuse: People often stream their games. AintNoRule saying you can't go in their stream, queue up at the same time as them, and then spy on them through their stream. Stream-sniping is looked down upon by most in the ''Franchise/StarCraft'' ''VideoGame/StarCraft'' community. Some will delay their streams by a few seconds to nullify the advantage, while others will roll with the challenge and win anyway.



** As an example, a map that was banned for (accidental) use of prominently-displayed swastikas gained a following who believed Blizzard took it down for use of the word "badass". In reality, Blizzard has never banned a map for using curse words, although there is a filter preventing such words from appearing in the map description. The reason they gave is: "because we can". This is exactly as dickish as it sounds: they had almost no way of doing it with ''Franchise/StarCraft'' and even ''VideoGame/{{Warcraft}} III'', because they didn't have the staff, but now they do.

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** As an example, a map that was banned for (accidental) use of prominently-displayed swastikas gained a following who believed Blizzard took it down for use of the word "badass". In reality, Blizzard has never banned a map for using curse words, although there is a filter preventing such words from appearing in the map description. The reason they gave is: "because we can". This is exactly as dickish as it sounds: they had almost no way of doing it with ''Franchise/StarCraft'' ''VideoGame/StarCraft'' and even ''VideoGame/{{Warcraft}} III'', because they didn't have the staff, but now they do.



* TaxonomicTermConfusion: In the [[StarCraft original game]], its expansion, promotional materials, and the early ExpandedUniverse, protoss and zerg were capitalized. However, as of the sequel, the species names are now officially uncapitalized, as is the scientific standard for species (although who knows how we'd deal with alien taxonomy).

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* TaxonomicTermConfusion: In the [[StarCraft [[VideoGame/StarCraftI original game]], its expansion, promotional materials, and the early ExpandedUniverse, protoss and zerg were capitalized. However, as of the sequel, the species names are now officially uncapitalized, as is the scientific standard for species (although who knows how we'd deal with alien taxonomy).
18th Mar '17 5:24:55 AM Theharbo
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* GatheringSteam: Void Rays can be this. The very first version had them do more damage the longer they stayed on a single target by having their ConvergingStreamWeapon use only one, then two, then all three beams (their damage increasing with each one), other patches instead give them a temporary damage bonus against Armored enemies. The versions seen in the single player campaign remain unchanged from the first patch, and so all have this trope built into them.
14th Mar '17 2:50:52 AM morenohijazo
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* ExperiencePenalty: During multiplayer matches, the amount of experience given for killing and building units drops to a third after a certain amount of time has passed.
19th Feb '17 8:41:56 AM Sintharius
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* BroadStrokes: Continuity regarding the NonEntityGeneral player characters of the Colonial Magistrate, the Cerebrates, The UED Captain, and the Executors from the first game and Brood War. Current Canon[=/=]WordOfGod holds that the first game's Executor was Artanis, and the Cerebrate was among those killed by Zeratul during the defense of Aiur, while Kerrigan's ''Brood War'' Cerebrate eventually died when Kerrigan exterminated all the remaining Cereberates after the brood wars concluded. The ''Brood War'' Executor may have been Selendis. The UED captain was killed in either the final mission of Brood War or in the epilogue when Kerrigan destroyed the remainder of the UED Expeditionary Force. The Colonial Magistrate was mentioned by Raynor directly: apparently they parted ways six weeks after the downfall of the Confederacy and Raynor has not heard of him since.

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* BroadStrokes: Continuity regarding the NonEntityGeneral player characters of the Colonial Magistrate, the Cerebrates, The UED Captain, and the Executors from the first game and Brood War. Current Canon[=/=]WordOfGod holds that the first game's Executor was Artanis, and the Cerebrate was among those killed by Zeratul during Tassadar in the defense TieInNovel ''Queen of Aiur, Blades'', while Kerrigan's ''Brood War'' Cerebrate eventually died when Kerrigan exterminated all the remaining Cereberates after the brood wars concluded. The ''Brood War'' Executor may have been Selendis. The UED captain was killed in either the final mission of Brood War or in the epilogue when Kerrigan destroyed the remainder of the UED Expeditionary Force. The Colonial Magistrate was mentioned by Raynor directly: apparently they parted ways six weeks after the downfall of the Confederacy and Raynor has not heard of him since.
19th Feb '17 8:39:15 AM Sintharius
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** One of the [=SC1=] Marine StopPokingMe's is "How do I get out of this [[BleepDammit chickensh*t]] outfit?" The [=SC2's=] StopPokingMe is "I'm ''still'' trying to get out of this [[BleepDammit chickens*t]] outfit."

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** One of the [=SC1=] Marine StopPokingMe's is "How do I get out of this [[BleepDammit chickensh*t]] outfit?" The [=SC2's=] StopPokingMe is "I'm ''still'' trying to get out of "Man... STILL stuck in this [[BleepDammit chickens*t]] outfit.chickensh*t]] outfit..."
17th Jan '17 10:41:06 PM RainingMetal
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* SequelDifficultyDrop: The game comes with four difficulty levels, compared to the single (and NintendoHard) difficulty in the previous game. The removal/tweaking of some frustrating mechanics (such as ArtificialStupidity and the unit selection cap) and the addition of more user-friendly ones (such as the ability to tab through each type of selected unit for abilities and descriptions for said abilities) augment this more so.
23rd Dec '16 11:49:28 AM DrakeClawfang
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* ContratualBossImmunity: One of the new unit types, in addition to Armored, Biological, Psionic, etc., is "Heroic." United marked as Heroic are usually campaign-exclusive and are either powerful enemy units or units central to a mission objective, and their Heroic tag means they are variably immune or resistant to stunning and disabling abilities like Graviton Beam.

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* ContratualBossImmunity: ContractualBossImmunity: One of the new unit types, in addition to Armored, Biological, Psionic, etc., is "Heroic." United marked as Heroic are usually campaign-exclusive and are either powerful enemy units or units central to a mission objective, and their Heroic tag means they are variably immune or resistant to stunning and disabling abilities like Graviton Beam.
23rd Dec '16 11:49:07 AM DrakeClawfang
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* ContratualBossImmunity: One of the new unit types, in addition to Armored, Biological, Psionic, etc., is "Heroic." United marked as Heroic are usually campaign-exclusive and are either powerful enemy units or units central to a mission objective, and their Heroic tag means they are variably immune or resistant to stunning and disabling abilities like Graviton Beam.
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