History VideoGame / StarCraftII

18th Mar '17 5:24:55 AM Theharbo
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* GatheringSteam: Void Rays can be this. The very first version had them do more damage the longer they stayed on a single target by having their ConvergingStreamWeapon use only one, then two, then all three beams (their damage increasing with each one), other patches instead give them a temporary damage bonus against Armored enemies. The versions seen in the single player campaign remain unchanged from the first patch, and so all have this trope built into them.
14th Mar '17 2:50:52 AM morenohijazo
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* ExperiencePenalty: During multiplayer matches, the amount of experience given for killing and building units drops to a third after a certain amount of time has passed.
19th Feb '17 8:41:56 AM Sintharius
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* BroadStrokes: Continuity regarding the NonEntityGeneral player characters of the Colonial Magistrate, the Cerebrates, The UED Captain, and the Executors from the first game and Brood War. Current Canon[=/=]WordOfGod holds that the first game's Executor was Artanis, and the Cerebrate was among those killed by Zeratul during the defense of Aiur, while Kerrigan's ''Brood War'' Cerebrate eventually died when Kerrigan exterminated all the remaining Cereberates after the brood wars concluded. The ''Brood War'' Executor may have been Selendis. The UED captain was killed in either the final mission of Brood War or in the epilogue when Kerrigan destroyed the remainder of the UED Expeditionary Force. The Colonial Magistrate was mentioned by Raynor directly: apparently they parted ways six weeks after the downfall of the Confederacy and Raynor has not heard of him since.

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* BroadStrokes: Continuity regarding the NonEntityGeneral player characters of the Colonial Magistrate, the Cerebrates, The UED Captain, and the Executors from the first game and Brood War. Current Canon[=/=]WordOfGod holds that the first game's Executor was Artanis, and the Cerebrate was among those killed by Zeratul during Tassadar in the defense TieInNovel ''Queen of Aiur, Blades'', while Kerrigan's ''Brood War'' Cerebrate eventually died when Kerrigan exterminated all the remaining Cereberates after the brood wars concluded. The ''Brood War'' Executor may have been Selendis. The UED captain was killed in either the final mission of Brood War or in the epilogue when Kerrigan destroyed the remainder of the UED Expeditionary Force. The Colonial Magistrate was mentioned by Raynor directly: apparently they parted ways six weeks after the downfall of the Confederacy and Raynor has not heard of him since.
19th Feb '17 8:39:15 AM Sintharius
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** One of the [=SC1=] Marine StopPokingMe's is "How do I get out of this [[BleepDammit chickensh*t]] outfit?" The [=SC2's=] StopPokingMe is "I'm ''still'' trying to get out of this [[BleepDammit chickens*t]] outfit."

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** One of the [=SC1=] Marine StopPokingMe's is "How do I get out of this [[BleepDammit chickensh*t]] outfit?" The [=SC2's=] StopPokingMe is "I'm ''still'' trying to get out of "Man... STILL stuck in this [[BleepDammit chickens*t]] outfit.chickensh*t]] outfit..."
17th Jan '17 10:41:06 PM RainingMetal
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* SequelDifficultyDrop: The game comes with four difficulty levels, compared to the single (and NintendoHard) difficulty in the previous game. The removal/tweaking of some frustrating mechanics (such as ArtificialStupidity and the unit selection cap) and the addition of more user-friendly ones (such as the ability to tab through each type of selected unit for abilities and descriptions for said abilities) augment this more so.
23rd Dec '16 11:49:28 AM DrakeClawfang
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* ContratualBossImmunity: One of the new unit types, in addition to Armored, Biological, Psionic, etc., is "Heroic." United marked as Heroic are usually campaign-exclusive and are either powerful enemy units or units central to a mission objective, and their Heroic tag means they are variably immune or resistant to stunning and disabling abilities like Graviton Beam.

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* ContratualBossImmunity: ContractualBossImmunity: One of the new unit types, in addition to Armored, Biological, Psionic, etc., is "Heroic." United marked as Heroic are usually campaign-exclusive and are either powerful enemy units or units central to a mission objective, and their Heroic tag means they are variably immune or resistant to stunning and disabling abilities like Graviton Beam.
23rd Dec '16 11:49:07 AM DrakeClawfang
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* ContratualBossImmunity: One of the new unit types, in addition to Armored, Biological, Psionic, etc., is "Heroic." United marked as Heroic are usually campaign-exclusive and are either powerful enemy units or units central to a mission objective, and their Heroic tag means they are variably immune or resistant to stunning and disabling abilities like Graviton Beam.
8th Dec '16 2:07:30 PM ginsengaddict
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* VengeanceFeelsEmpty: Kerrigan is repeatedly warned by various people that her desire for vengeance is empty and won't make her feel any better. [[spoiler: It turns out to be a subversion; after killing Mengsk, she is instantly and noticeably happier.]]

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* VengeanceFeelsEmpty: Kerrigan is repeatedly warned by various people that her desire for vengeance is empty and won't make her feel any better. [[spoiler: It turns out to be a subversion; after killing Mengsk, she is instantly and noticeably happier. Of course, her happiness could simply be because Raynor was there for her when she needed him.]]
2nd Oct '16 4:22:34 PM RazorSmile
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* OnlyFleshIsSafe: Depending on the patch, the Ultralisk and Reaper have an attack that does a lot of damage, but can only hit buildings.
21st Sep '16 6:47:53 AM DrakeClawfang
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%% Character-specific tropes go in Characters/StarCraft or Characters/StarCraftII. This includes units.

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%% Character-specific tropes go in Characters/StarCraft or Characters/StarCraftII. This includes units.Characters/StarCraft
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarCraftII