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* AttackItsWeakPoint: The weak point is the cannon itself, which can be taken out with a single shot.

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* AttackItsWeakPoint: The weak point is the cannon itself, which can be taken out with a single shot. The shield rings still need to be damaged to create a weak point.



* DeflectorShields: The manual for the arcade called them "energy rings", while the vetrex version calls them walls. There's three layers, and they operate on a segment-basis.

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* DeflectorShields: The manual for the arcade called them "energy rings", while the vetrex version calls them walls. There's three layers, and they operate on a segment-basis. These shields also prevent the cannon from firing at the player



* GlassCannon: The enemy cannon can be destroyed by a single shot, but fires devastatingly powerful blasts if it gets the opportunity. Specifically, it will fire if there's a c

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* GlassCannon: The enemy cannon can be destroyed by a single shot, but fires devastatingly powerful blasts if it gets when the opportunity. Specifically, it will fire if there's shield rings provide a csmall gap.



* ShieldedCoreBoss: The boss is destroyed in one hit, but is protected by three layers of walls. Each wall consists of 12 segments (8 in Vectrex version) that takes two hits each, and is spinning to distribute the damage. If a wall is destroyed, they're replenished by a new layers.

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* ShieldedCoreBoss: The boss is destroyed in one hit, but is protected by three layers of walls. Each wall consists of 12 segments (8 in Vectrex version) that takes two hits each, and is spinning to distribute the damage. If a wall layer is destroyed, they're replenished by a new layers.inner layer.



%%* WrapAround: 4-directional.

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%%* * WrapAround: 4-directional.
The edges of the screen wrap around, allowing the player a quick way to jump behind the cannon as it slowly rotates.
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This game has been released for the UsefulNotes/{{Vectrex}}. An UsefulNotes/{{Atari 2600}} version was attempted by Atari, but instead it became ''VideoGame/YarsRevenge''. A homebrew version for the Atari 2600 was released years later, as was a UsefulNotes/ColecoVision version called ''Star Fortress''.

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This game has been released for the UsefulNotes/{{Vectrex}}. Platform/{{Vectrex}}. An UsefulNotes/{{Atari Platform/{{Atari 2600}} version was attempted by Atari, but instead it became ''VideoGame/YarsRevenge''. A homebrew version for the Atari 2600 was released years later, as was a UsefulNotes/ColecoVision Platform/ColecoVision version called ''Star Fortress''.
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* ShieldedCoreBoss: The boss is destroyed in one hit, but is protected by three layers of walls. Each wall consists of 12 segments (8 in Vetrex version) that takes two hits each, and is spinning to distribute the damage. If a wall is destroyed, they're replenished by a new layers.

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* ShieldedCoreBoss: The boss is destroyed in one hit, but is protected by three layers of walls. Each wall consists of 12 segments (8 in Vetrex Vectrex version) that takes two hits each, and is spinning to distribute the damage. If a wall is destroyed, they're replenished by a new layers.

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%%* DeflectorShields

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%%* DeflectorShields* BossGame: The focus is on just one boss enemy, and it is replaced should it be destroyed.
* DeflectorShields: The manual for the arcade called them "energy rings", while the vetrex version calls them walls. There's three layers, and they operate on a segment-basis.



* GlassCannon: The enemy cannon can be destroyed by a single shot, but fires devastatingly powerful blasts if it gets the opportunity.

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* GlassCannon: The enemy cannon can be destroyed by a single shot, but fires devastatingly powerful blasts if it gets the opportunity. Specifically, it will fire if there's a c
* OneBulletAtATime: You have a maximum of 4 shots at once.
* ShieldedCoreBoss: The boss is destroyed in one hit, but is protected by three layers of walls. Each wall consists of 12 segments (8 in Vetrex version) that takes two hits each, and is spinning to distribute the damage. If a wall is destroyed, they're replenished by a new layers.
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Commented out ZCE


* WrapAround: 4-directional.

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* %%* WrapAround: 4-directional.

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Changed: 8

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Commented out ZC Es


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* AttackItsWeakPoint: the weak point is the cannon itself, which can be taken out with a single shot.

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* AttackItsWeakPoint: the The weak point is the cannon itself, which can be taken out with a single shot.



* DeflectorShields

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* %%* DeflectorShields



* VectorGame
* VideoGameLives: you have three, with an extra one awarded for each enemy cannon you destroy.

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* %%* VectorGame
* VideoGameLives: you You have three, with an extra one awarded for each enemy cannon you destroy.
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This game has been released for the UsefulNotes/{{Vectrex}}. An UsefulNotes/{{Atari 2600}} version was attempted by Atari, but instead it became ''VideoGame/YarsRevenge''. A homebrew version for the Atari 2600 was released years later.

to:

This game has been released for the UsefulNotes/{{Vectrex}}. An UsefulNotes/{{Atari 2600}} version was attempted by Atari, but instead it became ''VideoGame/YarsRevenge''. A homebrew version for the Atari 2600 was released years later.
later, as was a UsefulNotes/ColecoVision version called ''Star Fortress''.
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Added DiffLines:

This game has been released for the UsefulNotes/{{Vectrex}}. An UsefulNotes/{{Atari 2600}} version was attempted by Atari, but instead it became ''VideoGame/YarsRevenge''. A homebrew version for the Atari 2600 was released years later.
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''Star Castle'' is a VectorGame from TheGoldenAgeOfVideoGames. Released in 1980 by Cinematronics, and bearing a passing resemblance to ''VideoGame/{{Asteroids}}'', the aim of ''Star Castle'' is to destroy a large, stationary space cannon using your small, agile fighter craft.

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''Star Castle'' is a VectorGame from TheGoldenAgeOfVideoGames.UsefulNotes/TheGoldenAgeOfVideoGames. Released in 1980 by Cinematronics, and bearing a passing resemblance to ''VideoGame/{{Asteroids}}'', the aim of ''Star Castle'' is to destroy a large, stationary space cannon using your small, agile fighter craft.
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Added name of developer.


''Star Castle'' is a VectorGame from TheGoldenAgeOfVideoGames. Released in 1980 and bearing a passing resemblance to ''VideoGame/{{Asteroids}}'', the aim of ''Star Castle'' is to destroy a large, stationary space cannon using your small, agile fighter craft.

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''Star Castle'' is a VectorGame from TheGoldenAgeOfVideoGames. Released in 1980 by Cinematronics, and bearing a passing resemblance to ''VideoGame/{{Asteroids}}'', the aim of ''Star Castle'' is to destroy a large, stationary space cannon using your small, agile fighter craft.
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This last thing is ''Star Castle'''s defining feature. Each forcefield ring is composed of twelve sections, which can be destroyed individually by the player's guns. The rings spin in opposite directions, so any holes blasted in the ring won't stay in the same place - this requires the player to destroy large sections of the ring in order to expose the enemy cannon long enough to get a shot in.

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This last thing is ''Star Castle'''s defining feature. Each forcefield ring is composed of twelve sections, which can be destroyed individually by the player's guns. The rings spin in opposite alternating directions, so any holes blasted in the ring won't stay in the same place - this requires the player to destroy large sections of the ring in order to expose the enemy cannon long enough to get a shot in.
Willbyr MOD

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/star_castle_9603.jpg]]
[[caption-width-right:350:"Good luck! I'm behind ''three'' forcefields!"]]

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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1428245719009951400
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/star_castle_9603.org/pmwiki/pub/images/2509ede2c316d1670063772f74624d72.jpg]]
[[caption-width-right:350:"Good luck! I'm behind ''three'' forcefields!"]]


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Added DiffLines:

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* VideoGameLives: you have three.

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* VideoGameLives: you have three.three, with an extra one awarded for each enemy cannon you destroy.
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* EndlessGame: The game never ends, it just gets more

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* EndlessGame: The game never ends, it just has no ending, but gets more and more difficult until you lose all your lives.
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[[caption-width-right:350:Good luck! I'm behind ''three'' forcefields!]]

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[[caption-width-right:350:Good [[caption-width-right:350:"Good luck! I'm behind ''three'' forcefields!]]
forcefields!"]]

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[[caption-width-right:350:Star Castle]]

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[[caption-width-right:350:Star Castle]]
[[caption-width-right:350:Good luck! I'm behind ''three'' forcefields!]]



One single hit on the cannon is enough to destroy it, and then it's onto the next level, where you face exactly the same thing again, but faster.



* EndlessGame

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* EndlessGame{{BFG}}: The cannon is one.
* DeflectorShields
* EndlessGame: The game never ends, it just gets more


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* VideoGameLives: you have three.

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Removed: 93

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Each forcefield section takes two hits to collapse, and making it more challenging is the fact that the shield rings can regenerate - although they'll only do so if you completely destroy it. Because of this, you have to be careful to destroy the shields just enough to allow you to get a shot at the cannon, without destroying them completely.

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Each forcefield section takes two hits Adding to collapse, and making it more challenging the challenge is the fact that the shield rings can regenerate - although they'll only do so if you completely destroy it. one. Because of this, you have to be careful to destroy the shields just enough to allow you to get a shot at the cannon, without destroying them completely.
but not enough so that they fully regenerate.



* DeflectorShields: The follow-up game ''Asteroids Deluxe'' replaced Hyperspace with Shields.

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Removed: 164

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[[caption-width-right:350:Break down that wall!]]

->''The [[CognizantLimbs EYE]] is protecting Exor!!''
-->-- '''[[VideoGame/SuperMarioRPG Super Mario RPG]]''' informing us why we can't hit the boss's weak spot yet.

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[[caption-width-right:350:Break down that wall!]]

->''The [[CognizantLimbs EYE]] is protecting Exor!!''
-->-- '''[[VideoGame/SuperMarioRPG Super Mario RPG]]''' informing us why we can't hit the boss's weak spot yet.
[[caption-width-right:350:Star Castle]]
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/star_castle_9603.jpg]]
[[caption-width-right:350:Break down that wall!]]

->''The [[CognizantLimbs EYE]] is protecting Exor!!''
-->-- '''[[VideoGame/SuperMarioRPG Super Mario RPG]]''' informing us why we can't hit the boss's weak spot yet.

''Star Castle'' is a VectorGame from TheGoldenAgeOfVideoGames. Released in 1980 and bearing a passing resemblance to ''VideoGame/{{Asteroids}}'', the aim of ''Star Castle'' is to destroy a large, stationary space cannon using your small, agile fighter craft.

Making this difficult is three things:

* The cannon can track you at all times, and although not as quick as you, it has a very fast and powerful shot.
* The cannon has three 'sparks' defending it - tiny homing drones which are difficult to shoot down, and which are quickly replaced when destroyed.
* The cannon is surrounded by three layers of regenerating forcefield rings.

This last thing is ''Star Castle'''s defining feature. Each forcefield ring is composed of twelve sections, which can be destroyed individually by the player's guns. The rings spin in opposite directions, so any holes blasted in the ring won't stay in the same place - this requires the player to destroy large sections of the ring in order to expose the enemy cannon long enough to get a shot in.

The problem is, the moment you can get a shot at the cannon is also the same moment that the cannon can get a shot at ''you'', and it has a ''much'' more powerful gun than you do. Simply remaining in one spot and blasting is a surefire way to die - you have to keep moving and aim well.

Each forcefield section takes two hits to collapse, and making it more challenging is the fact that the shield rings can regenerate - although they'll only do so if you completely destroy it. Because of this, you have to be careful to destroy the shields just enough to allow you to get a shot at the cannon, without destroying them completely.

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!!Tropes:
* AttackItsWeakPoint: the weak point is the cannon itself, which can be taken out with a single shot.
* DeflectorShields: The follow-up game ''Asteroids Deluxe'' replaced Hyperspace with Shields.
* EndlessGame
* GlassCannon: The enemy cannon can be destroyed by a single shot, but fires devastatingly powerful blasts if it gets the opportunity.
* VectorGame
* WrapAround: 4-directional.
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