History VideoGame / Spore

14th Jan '17 5:19:58 PM RonnieR15
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** Thankfully Averted in the Civilization stage; if you keep your relations with other nations high, they'll leave you alone and focus on each other

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** Thankfully Averted in the Civilization stage; if you keep your relations with other nations high, they'll leave you alone and focus on each otherother.
* GemTissue: Any creature with the Mackne, Derma Bark, Baublewarts, Jemite and/or Stealing Crystals parts can probably apply.
8th Jan '17 8:29:38 AM SeptimusHeap
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** There's a creature called simply "[[BroughtToYouByTheLetterS M]]". It's mouth position is... [[FreudWasRight well...]]

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** There's a creature called simply "[[BroughtToYouByTheLetterS M]]". It's mouth position is... [[FreudWasRight well...]]
14th Nov '16 7:32:24 AM Mitchz95
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* HerbivoresAreFriendly: In the Cell and Creature stages, herbivorous creatures tend to leave you alone unless bothered and, in the latter, are usually more geared towards socializing than fighting. However, it ''is'' possible to avert this, as there's nothing keeping you from getting the herbivore card in the Cell stage and then becoming a predator in the Creature stage.

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* HerbivoresAreFriendly: In the Cell and Creature stages, herbivorous creatures tend to leave you alone unless bothered and, in the latter, are usually more geared towards socializing than fighting. However, it ''is'' possible to avert defy this, as there's nothing keeping you from getting the herbivore card in the Cell stage and then becoming a predator in the Creature stage.



* PredatorsAreMean: In the Creature stage, carnivorous creatures are more likely to be hostile or aggressive than herbivores, and the always-aggressive epic creatures are almost always carnivores. The player can, of course, avert the trope by playing a carnivore focused on socializing rather than hunting.

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* PredatorsAreMean: In the Creature stage, carnivorous creatures are more likely to be hostile or aggressive than herbivores, and the always-aggressive epic creatures are almost always carnivores. The player can, of course, avert defy the trope by playing a carnivore focused on socializing rather than hunting.
14th Nov '16 1:05:54 AM Digsu
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* PredatorsAreMean: In the Creature stage, carnivorous creatures are more likely to be hostile or aggressive than herbivores, and the always-aggressive epic creatures are almost always carnivores. The player can, of course, avert the trope by playing a carnivore focused on socializing rather than hunting.
14th Nov '16 12:59:19 AM Digsu
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* HerbivoresAreFriendly: In the Cell and Creature stages, herbivorous creatures tend to leave you alone unless bothered and, in the latter, are usually more geared towards socializing than fighting. However, it ''is'' possible to avert this, as there's nothing keeping you from getting the herbivore card in the Cell stage and then becoming a predator in the Creature stage.
21st Oct '16 12:12:49 PM Twoeyesshort
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* DidYouJustPunchOutCthulhu: It's entirely possible to run into creatures much bigger, stronger, and smarter than you... and then kill them and eat their caracasses. Most easily done in the Cell Stage, where spikes can be used offensively to kill creatures two or three phases up.
3rd Oct '16 5:27:50 AM Digsu
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* CoolButInefficient: The Warrior archetype's unique ability, Raider Rally, summons space pirates to attack the planet you're currently on. Unfortunately, the pirates are too weak to be of any real help when you're trying to conquer a planet, and the ability is best used for [[MundaneUtility more mundane purposes]] like getting the Body Guard medal, boosting relations with your allies by "helping" them get rid of the pirates, or [[GoodBadBugs replacing a more dangerous threat attacking the planet, like the Grox or another empire, with the more manageable pirates.]]
29th Sep '16 4:52:29 PM treehugger0369
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* SummonBiggerFish: It isn't easy to pull off, but if you're having trouble with a particularly difficult enemy in the Tribal Stage, you can set one of your villagers in front of an Epic creature and carefully lure it toward the enemy village... HilarityEnsues.

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* SummonBiggerFish: SummonBiggerFish:
**
It isn't easy to pull off, but if you're having trouble with a particularly difficult enemy in the Tribal Stage, you can set one of your villagers in front of an Epic creature and carefully lure it toward the enemy village... HilarityEnsues.


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** In the Civilization and Space stages, you can pay an ally to attack another nation/empire. Distress calls from allied empires are basically your allies trying to summon you as the bigger fish against their attackers.
27th Sep '16 11:55:24 AM treehugger0369
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* ForeverWar: Possible, if an empire too weak to do anything to you(or of an archetype that never bothers to attack anyway) declares war on you but you never attack them in response.



* MarathonBoss: In an abstract sense, [[spoiler: the Grox, the apparent villains of the galaxy and the largest empire in the game. Should you choose to defeat them, be prepared to spend upwards of a month fighting them.]]



** If you don't have many other creatures of your own design in the sporepedia and move from Creature to Tribal, the Tribal Stage has an odd tendency to make some tribal villages out of earlier versions of your current creature, in addition to earlier versions spawning as non-sentient creatures.

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** If you don't have many other creatures of your own design in the sporepedia and move from Creature to Tribal, the Tribal Stage has an odd tendency to make some tribal villages out of earlier versions of your current creature, in addition to earlier versions sometimes spawning as non-sentient creatures.
15th Sep '16 1:16:17 AM PaulA
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** One of the suggested names for a ship is "[[EndersGame Ender]]".

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** One of the suggested names for a ship is "[[EndersGame "[[Literature/EndersGame Ender]]".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Spore