History VideoGame / Spore

27th Sep '16 11:55:24 AM treehugger0369
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* ForeverWar: Possible, if an empire too weak to do anything to you(or of an archetype that never bothers to attack anyway) declares war on you but you never attack them in response.



* MarathonBoss: In an abstract sense, [[spoiler: the Grox, the apparent villains of the galaxy and the largest empire in the game. Should you choose to defeat them, be prepared to spend upwards of a month fighting them.]]



** If you don't have many other creatures of your own design in the sporepedia and move from Creature to Tribal, the Tribal Stage has an odd tendency to make some tribal villages out of earlier versions of your current creature, in addition to earlier versions spawning as non-sentient creatures.

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** If you don't have many other creatures of your own design in the sporepedia and move from Creature to Tribal, the Tribal Stage has an odd tendency to make some tribal villages out of earlier versions of your current creature, in addition to earlier versions sometimes spawning as non-sentient creatures.
15th Sep '16 1:16:17 AM PaulA
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** One of the suggested names for a ship is "[[EndersGame Ender]]".

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** One of the suggested names for a ship is "[[EndersGame "[[Literature/EndersGame Ender]]".
10th Sep '16 9:53:21 PM Idek618
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** Of course, nobody mentions those non-extremist "Blue" evolutionary choices, which will usually reside into the more "best of both" approach. Traders make alliances based on who's got money and is friendly to them and won't hurt anyone. Bards are the entertainers of the galaxy and do what they can to stay out of trouble. Scientists may be cynical, but they rather study about a race rather than kill off a race.

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** Of course, nobody mentions those non-extremist "Blue" evolutionary choices, which will usually reside into the more "best of both" approach. Traders make alliances based on who's got money and is friendly to them and won't hurt anyone. Bards are the entertainers of the galaxy and do what they can to stay out of trouble. Scientists may be cynical, but they they'd rather study about a race rather than kill off a race.
22nd Aug '16 8:55:04 AM Midgettoe2000
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** Tribal--How many members your tribe can have depends on the size of your hut, which is in turn determined by how many other tribes you've either allied or conquered. Caps at ten including the chieftain.

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** Tribal--How many members your tribe can have depends on the size of your hut, which is in turn determined by how many other tribes you've either allied or conquered. Caps at ten twelve including the chieftain.
16th Aug '16 3:28:13 PM Nickpws
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** No reason other than that they can? When you conquer the last planet of a certain species have you ever noticed that the spaceships flying away are now labeled "pirate"?
13th Aug '16 9:50:19 PM treehugger0369
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* TechTree: Averted. You get new parts for your cell from meteor fragments or other cells you kill, new parts for your creature from skeletons, or they're given to you by other creatures you befriend or kill, your tribe gains new tools by conquering or allying with other tribes, and your nation gets new powers and the ability to build air units by converting, conquering or purchasing other cities in the first four phases, respectively. The space phase goes about acquiring new tools in a strange way: they're unlocked by earning specific badges, and then have to be purchased from an alien empire which sells them (or your own, but at a large price premium.)

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* TechTree: Averted. You Downplayed in Creature and Space, Averted in every other stage.
** In the Cell Stage, you
get new parts for your cell from meteor fragments or other cells you kill, new parts for your creature from skeletons, or they're given to you by other creatures you befriend or kill, kill. In the Tribal Stage, your tribe gains new tools by conquering or allying with other tribes, and tribes. In the Civilization Stage, your nation gets new powers and the ability to build air units by converting, conquering or purchasing other cities in cities.
** In
the first four phases, respectively.Creature Stage, you gain new parts for your creature from skeletons, or they're given to you by other creatures you befriend or kill. However, you're more likely to gain upgraded versions of parts you already have on your creature; if you're wearing the Gobsterclaw mouth and find a level 2 skeleton, you're more likely to get the Handibles mouth from it than the Terrorpin. The space phase goes about acquiring new tools in a strange way: they're unlocked by earning specific badges, and then have to be purchased from an alien empire which sells them (or your own, but at a large price premium.)) However, you need to have the previous level tool purchased before you can purchase the next one; you're not getting Interstellar Drive 4 while you still have Interstellar Drive 2.
3rd Aug '16 1:23:35 PM treehugger0369
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** The complexity meter serves as this in a meta-sense--game performance would take a hit if it tried to render a too-complex creature. On the other side of the coin, the complexity cap is increased to 75 points(from 70) from Tribal onward, so anyone who maxed out their creature's complexity in Creature would still be able to get item buffs in Tribal.



*** There is also a complexity meter which serves (among other things) to limit how many heads your creature can have.


Added DiffLines:

** There is also a complexity meter which serves to limit how many parts your creature can have, with each part having a certain number of Complexity Points, ranging from 1 to 11. Each spinal segment you give your creature adds half a point to the total. After the creature stage, every clothing article adds one point, apart from Captain's parts which vary from part to part. Caps at 70 in the creature stage, and 75 in subsequent stages.
11th Jul '16 12:13:55 PM Adeon
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Added DiffLines:

*** There is also a complexity meter which serves (among other things) to limit how many heads your creature can have.
5th Jul '16 4:29:31 PM ZarbiNerada
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* ZergRush: The main offensive strategy of your opponents in the Space stage, who like to send 20 ships to attack your planet all at once. You are unable to employ it, being limited to a maximum of six ships (five of which are AI pals who have, at best, 75% your HP).

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* ZergRush: The main offensive strategy of your opponents in the Space stage, who like to send 20 ships to attack your planet all at once. You are unable to employ it, being limited to a maximum of six ships (five of which are AI pals who have, at best, 75% your HP).HP, and if one of them blows up, that ship's empire is unhappy with you).
26th Jun '16 10:37:16 AM nombretomado
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** Special mention goes to the Parkaboy (a Maxis employee) adventure ''"[[BaldursGate Bauder's Gate]]"''.

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** Special mention goes to the Parkaboy (a Maxis employee) adventure ''"[[BaldursGate ''"[[VideoGame/BaldursGate Bauder's Gate]]"''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Spore