History VideoGame / Spore

19th May '17 9:38:57 PM nombretomado
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** Another Maxis-made adventure is a spoof of the classic SchoolhouseRock short "I'm Just a Bill", and has you, among other things, killing senators to represent the debate process and discussing taxes on Grox-held worlds.

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** Another Maxis-made adventure is a spoof of the classic SchoolhouseRock ''WesternAnimation/SchoolhouseRock'' short "I'm Just a Bill", and has you, among other things, killing senators to represent the debate process and discussing taxes on Grox-held worlds.
15th May '17 10:29:09 AM Tightwire
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* The Space stage is by far the largest, longest and most complex of them all. It starts off with the colonization of a new system. After that, it's WideOpenSandbox time, culminating in an encounter with the galaxy's most powerful and evil race.

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* The Space stage is by far the largest, longest and most complex of them all. It starts off with the colonization of a new system. After that, it's WideOpenSandbox time, culminating in an encounter with the galaxy's most powerful and evil race.
race - or becoming it.
10th May '17 8:35:24 AM treehugger0369
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* DidYouJustPunchOutCthulhu: It's entirely possible to run into creatures much bigger, stronger, and smarter than you... and then kill them and eat their caracasses. Most easily done in the Cell Stage, where spikes can be used offensively to kill creatures two or three phases up.

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* DidYouJustPunchOutCthulhu: DidYouJustPunchOutCthulhu:
**
It's entirely possible to run into creatures much bigger, stronger, and smarter than you... and then kill them and eat their caracasses. Most easily done in the Cell Stage, where spikes can be used offensively to kill creatures two or three phases up.up.
** [[spoiler: There's also the Grox. The biggest, meanest, strongest empire in the galaxy can be wiped out just like any other empire by one of the youngest empires in the galaxy, and you even get a badge for it!]]



* NoodleImplements: If you refuse to do an "Eradicate 5 citizens" mission for your empire, the one giving the mission will ask that you "At least do your part and buy duct tape and miniature flags."

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* NoodleImplements: If you refuse to do an "Eradicate 5 citizens" mission for your empire, the one giving the mission will sometimes ask that you "At least do your part and buy duct tape and miniature flags."



* PacifistRun: It's perfectly possible to get all the way to the space stage without killing anything. This usually requires getting the green card for a stage, however civilization stage throws a bit of a curveball at the player as the blue card (economic) is actually the pacifist choice in that stage, not the green one (religious).

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* PacifistRun: It's perfectly possible to get all the way to the space stage without killing anything. This usually requires getting the green card for a stage, however civilization stage throws a bit of a curveball at the player as the blue card (economic) is actually the pacifist choice in that stage, not the green one (religious). Though since no-one is hurt and nothing is damaged through religious conquering(you shut down their entertainment buildings and turrets and preach to them via a hologram, that's about it), you could argue that the green civilization card is no less pacifist than the blue one.



** The game also provides a more literal side of this: during the civilization stage, any city you capture will switch the architectural style over to what you're using (even if the buildings are ruble) as well as the vehicles. In the space stage, you can choose what buildings and vehicles you want for each planet. However, all of the citizens wear the same outfit regardless of what city or colony they come from.

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** The game also provides a more literal side of this: during the civilization stage, any city you capture will switch the architectural style over to what you're using (even if the buildings are ruble) rubble) as well as the vehicles. In the space stage, you can choose what buildings and vehicles you want for each planet. However, all of the citizens wear the same outfit regardless of what city or colony they come from.



* PlanetaryRomance: You would be surprised at how elaborate some players can be when they create adventures or provide a backstory for a race/captain on the [=SporeWiki=]; the evolutionary stages as tracked in your history can give you a great overview of what happened to get your race from a mess of slime to a spacefaring empire.

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* PlanetaryRomance: You would be surprised at how elaborate some players can be when they create adventures or provide a backstory for a race/captain on the [=SporeWiki=]; the evolutionary stages as tracked in your history can give you a great overview of what happened to get your race from a mess of slime to a spacefaring empire.[[note]]Don't get too attached to this feature in Galactic Adventures, though. There's a bug where, outside of the Maxis mission Concert in the Park, socializing in an Adventure will cause the timeline to become horribly glitchy and scrambled.[[/note]]
7th May '17 6:42:47 AM Digsu
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* PacifistRun: It's perfectly possible to get all the way to the space stage without killing anything. This usually requires getting the green card for a stage, however civilization stage throws a bit of a curveball at the player as the blue card (economic) is actually the pacifist choice in that stage, not the green one (religious).
29th Mar '17 10:04:18 AM Moonstreak
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Almost all content seen in ''Spore'' was developed by its userbase, thanks to the game's ability to automatically upload creations (from cells and creatures to vehicles and spacecraft) to the main ''Spore'' website ("Sporepedia"), and subsequently download those creations to other games. For example, while about 1,700 entities are bundled with the core game disc, Sporepedia hosts ''over 180 million ''. SturgeonsLaw very much applies, but that still leaves over 18 ''million'' creations that aren't bad.

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Almost all content seen in ''Spore'' was developed by its userbase, thanks to the game's ability to automatically upload creations (from cells and creatures to vehicles and spacecraft) to the main ''Spore'' website ("Sporepedia"), and subsequently download those creations to other games. For example, while about 1,700 entities are bundled with the core game disc, Sporepedia hosts ''over 180 million ''.million''. SturgeonsLaw very much applies, but that still leaves over 18 ''million'' creations that aren't bad.
21st Jan '17 6:31:33 AM brandonfave
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**Also, the Staff of Life. You get 42 uses, and you can never get more uses.
14th Jan '17 5:19:58 PM RonnieR15
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** Thankfully Averted in the Civilization stage; if you keep your relations with other nations high, they'll leave you alone and focus on each other

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** Thankfully Averted in the Civilization stage; if you keep your relations with other nations high, they'll leave you alone and focus on each otherother.
* GemTissue: Any creature with the Mackne, Derma Bark, Baublewarts, Jemite and/or Stealing Crystals parts can probably apply.
8th Jan '17 8:29:38 AM SeptimusHeap
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** There's a creature called simply "[[BroughtToYouByTheLetterS M]]". It's mouth position is... [[FreudWasRight well...]]

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** There's a creature called simply "[[BroughtToYouByTheLetterS M]]". It's mouth position is... [[FreudWasRight well...]]
14th Nov '16 7:32:24 AM Mitchz95
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* HerbivoresAreFriendly: In the Cell and Creature stages, herbivorous creatures tend to leave you alone unless bothered and, in the latter, are usually more geared towards socializing than fighting. However, it ''is'' possible to avert this, as there's nothing keeping you from getting the herbivore card in the Cell stage and then becoming a predator in the Creature stage.

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* HerbivoresAreFriendly: In the Cell and Creature stages, herbivorous creatures tend to leave you alone unless bothered and, in the latter, are usually more geared towards socializing than fighting. However, it ''is'' possible to avert defy this, as there's nothing keeping you from getting the herbivore card in the Cell stage and then becoming a predator in the Creature stage.



* PredatorsAreMean: In the Creature stage, carnivorous creatures are more likely to be hostile or aggressive than herbivores, and the always-aggressive epic creatures are almost always carnivores. The player can, of course, avert the trope by playing a carnivore focused on socializing rather than hunting.

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* PredatorsAreMean: In the Creature stage, carnivorous creatures are more likely to be hostile or aggressive than herbivores, and the always-aggressive epic creatures are almost always carnivores. The player can, of course, avert defy the trope by playing a carnivore focused on socializing rather than hunting.
14th Nov '16 1:05:54 AM Digsu
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* PredatorsAreMean: In the Creature stage, carnivorous creatures are more likely to be hostile or aggressive than herbivores, and the always-aggressive epic creatures are almost always carnivores. The player can, of course, avert the trope by playing a carnivore focused on socializing rather than hunting.
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