History VideoGame / Spore

11th Jul '16 12:13:55 PM Adeon
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Added DiffLines:

*** There is also a complexity meter which serves (among other things) to limit how many heads your creature can have.
5th Jul '16 4:29:31 PM ZarbiNerada
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* ZergRush: The main offensive strategy of your opponents in the Space stage, who like to send 20 ships to attack your planet all at once. You are unable to employ it, being limited to a maximum of six ships (five of which are AI pals who have, at best, 75% your HP).

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* ZergRush: The main offensive strategy of your opponents in the Space stage, who like to send 20 ships to attack your planet all at once. You are unable to employ it, being limited to a maximum of six ships (five of which are AI pals who have, at best, 75% your HP).HP, and if one of them blows up, that ship's empire is unhappy with you).
26th Jun '16 10:37:16 AM nombretomado
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** Special mention goes to the Parkaboy (a Maxis employee) adventure ''"[[BaldursGate Bauder's Gate]]"''.

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** Special mention goes to the Parkaboy (a Maxis employee) adventure ''"[[BaldursGate ''"[[VideoGame/BaldursGate Bauder's Gate]]"''.
11th Jun '16 6:55:43 PM ZarbiNerada
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* {{Stepford Smiler}}s: Judging by the Blocks of Chance, the Bard cultures in Space Stage are this.



* TerrainSculpting: In the space stage, there are numerous tools to modify the shape of any planet you care to visit. However, these are entirely cosmetic and have no tactical or political effects. Also, colonies automatically flatten an area around them when placed.

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* TerrainSculpting: In the space stage, there are numerous tools to modify the shape of any planet you care to visit. However, these are entirely cosmetic and have no tactical or political effects.effects (but using them on a foreign spacefaring planet leads to a relationship penalty). Also, colonies automatically flatten an area around them when placed.
7th Jun '16 2:33:28 PM Morgenthaler
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The idea was first conceived by WillWright not long after ''VideoGame/TheSims1'' was finished; he had made a game about people, so he wanted to make a game about "everything else" next -- and the game's development schedule took eight years to finish.

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The idea was first conceived by WillWright Creator/WillWright not long after ''VideoGame/TheSims1'' was finished; he had made a game about people, so he wanted to make a game about "everything else" next -- and the game's development schedule took eight years to finish.
4th Jun '16 9:10:39 AM treehugger0369
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** When you're given the mission to place your first colony, any planet will suffice to complete the mission, not just the one you're sent to. So if you'd rather place the colony pack on a T1 planet with purple spice than the T0 planet with red spice you're sent to, go for it.

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** When you're given the mission to place your first colony, any planet will suffice to complete the mission, not just the one you're sent to. So if you'd rather place the colony pack on a T1 planet with purple spice than the T0 planet with red spice you're sent to, go for it. (The terraforming mission will still require you to terraform the planet you were originally sent to, but that's an optional mission anyway.)



* ApocalypseHow: If you're feeling nasty, you can use your weapons to inflict anything from Class 1 to class X to a planet. Class X-2 and X-3 are technically partially possible (By somehow managing to stock up on Planet Busters), however there is no way to destroy stars.
* ArbitraryHeadcountLimit: The Tribal and Civilization phases have this.The Creature and Space phases let you recruit allied creatures/ships in your fleet as you reach higher brainpower/ranks, but there is a limit to those too.

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* ApocalypseHow: If you're feeling nasty, you can use your weapons to inflict anything from Class 1 to class X to a planet. Class X-2 and X-3 are technically partially possible (By somehow managing to stock up on Planet Busters), however there is no way to destroy stars.
stars or gas giants.
* ArbitraryHeadcountLimit: The Tribal and Civilization phases have this.The Creature and Space phases let Every stage barring Cell has this to some extent.
** Creature--How many other creatures
you can recruit for your pack depends on your brainpower level. Caps at four including yourself.
** Tribal--How many members your tribe can have depends on the size of your hut, which is in turn determined by how many other tribes you've either
allied creatures/ships or conquered. Caps at ten including the chieftain.
** Civilization--How many vehicles you can make depends on how many houses you have. What's more, the houses have to be in cities of the same type as the vehicle you want to make; houses in Religious cities have no effect on how many Economic vehicles you can have, for instance. You can make six without any houses and each house adds one. Because of the randomly generated city layouts, there's no definitive cap.
** Space--How many allied ships you can add to your fleet depends on how high ranking of a captain you are. Caps at six including yourself. (Note for Knight Archetype empires: the Mini-U summoned via your superpower counts as an allied ship; if you have five allied ships
in your fleet as already you reach higher brainpower/ranks, but there is a limit to those too.can't use Summon Mini-U)
31st May '16 8:53:52 AM treehugger0369
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** However, [[DeveloperForesight there is an achievement for cheating enough times.]]

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** However, [[DeveloperForesight [[DevelopersForesight there is an achievement for cheating enough times.]]
31st May '16 8:47:50 AM treehugger0369
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* DeveloperForesight: If you were a predator in the creature stage, your tribal villagers will engage in roughhousing, including shoving each other. If one gets shoved into the fire, they will [[AgonyOfTheFeet react]] [[RumpRoast accordingly]].

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* DeveloperForesight: DevelopersForesight: If you were a predator in the creature stage, your tribal villagers will engage in roughhousing, including shoving each other. If one gets shoved into the fire, they will [[AgonyOfTheFeet react]] [[RumpRoast accordingly]].
28th May '16 5:19:23 PM treehugger0369
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** When you get a mission with a specific location, if you're told which star system, they'll be a line directing you to it. If you're told "X parsecs from star Y, on planet Z", a circle will extend around star Y with the specified radius X. Both of these make it much easier to find your target in the vastness of space.



** Of course, with so many stars, it can sometimes be hard to find your destination even though it's nearby.

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** Of course, with so many stars, it can sometimes be hard to find your destination even though it's nearby. Not helping is the fact that some missions tell you "X Parsecs from star Z" for the location, rather than tell you which star system(the latter case will at least have [[AntiFrustrationFeatures a line extending from the star where you got the mission to the target star)]]



* TheDevTeamThinksOfEverything: If you were a predator in the creature stage, your tribal villagers will engage in roughhousing, including shoving each other. If one gets shoved into the fire, they will [[AgonyOfTheFeet react]] [[RumpRoast accordingly]].

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* TheDevTeamThinksOfEverything: DeveloperForesight: If you were a predator in the creature stage, your tribal villagers will engage in roughhousing, including shoving each other. If one gets shoved into the fire, they will [[AgonyOfTheFeet react]] [[RumpRoast accordingly]].



** They appear to have since been patched[[note]]None of the patches mention them, but they are almost unheard of now[[/note]], but early versions of the game, particularly pirated versions which tended to lack patches, had two incredibly annoying bugs. Both of these were tied to the planet, making it unusable for a main game no matter how much you reset.:
*** When transitioning from the cell stage to the creature stage, sometimes your first nest would be in the water. Attempting to swim to shore got you eaten by [[BorderPatrol the sea monster]]. To add insult to injury, you'd often be eaten ''as soon as you reached shore.''

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** They appear to have since been patched[[note]]None of the patches mention them, but they are almost unheard of now[[/note]], patched, but early versions of the game, particularly pirated versions which tended to lack patches, game had two incredibly annoying bugs. Both of these were tied to the planet, making it unusable for a main game no matter how much you reset.:
*** When transitioning from the cell stage to the creature stage, sometimes your first nest would be in the water. Attempting to swim to shore got you eaten by [[BorderPatrol the sea monster]]. To add insult to injury, you'd often be eaten ''as soon as you reached shore.'''' The only way to continue was to make your creature in the creature editor and skip to Tribal, which greatly limits the archetypes you can start the Space Stage as(in particular, it locks you out of Ecologist, Knight, and Bard).



** However, [[TheDevTeamThinksOfEverything there is an achievement for cheating enough times.]]

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** However, [[TheDevTeamThinksOfEverything [[DeveloperForesight there is an achievement for cheating enough times.]]


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* NoodleImplements: If you refuse to do an "Eradicate 5 citizens" mission for your empire, the one giving the mission will ask that you "At least do your part and buy duct tape and miniature flags."


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** The typical response from an empire when you refuse to do a mission for them, or try to do it and fail. If the empire in question is not your own, a relation penalty will ensue.
28th May '16 5:09:17 PM treehugger0369
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** Knights (with 2 red choices, one green and one blue) fall kinda in the center, believing in an ideal of peace and justice but willing to fight to get it. Curiously it's an archetype that is only available to the player's civilization. AI civilizations will never be created with it.

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** Knights (with 2 red choices, one green and one blue) fall kinda in the center, believing in an ideal of peace and justice but willing to fight to get it. Curiously it's an archetype that is only available to the player's civilization. AI civilizations will never be created with it.it, and if you visit a Knight save file with another save, it will be treated as a Warrior empire.


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* TakeAThirdOption: Don't want to play favorites when two of your allies declare war on each other? Go to whatever planet is calling for help, but don't attack any attacking ships. As long as you're there, the defending empire will still thank you for helping, and as long as you leave the ships alone, the attacking empire won't get upset with you.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Spore