History VideoGame / Spore

10th Jan '16 5:48:52 PM Blurios
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* FighterMageThief: In a way, three of the ten archetypes (Warrior, Shaman, and Trader) that are granted at the start of the Space stage, depending on the order of cards you get, act as this.
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* FighterMageThief: In a way, three of the ten archetypes (Warrior, Shaman, and Trader) Trader respectively) that are granted at the start of the Space stage, depending on the order of cards you get, act as this.
10th Jan '16 5:25:24 PM Blurios
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** Traders are able to expand their colonies faster along with the addition of making them more profitable and follow the Philosophy of Prosperity. If you have already established a trade route with another space-faring race their unique power ''Cash Infusion'' will instantly make the system available for purchase. It's received if your playthrough mainly consists of blue cards (the "inbetween/economical" choices).
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** Traders are able to expand their colonies faster along with the addition of making them more profitable and follow the Philosophy of Prosperity. If you have already established a trade route with another space-faring race race, their unique power ''Cash Infusion'' will instantly make the system available for purchase. It's received if your playthrough mainly consists of blue cards (the "inbetween/economical" choices).
10th Jan '16 5:24:07 PM Blurios
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* FighterMageThief: In a way, three of the ten archetypes (Warrior, Shaman, and Trader) that are granted at the start of the Space stage, depending on the order of cards you get, act as this. ** Warriors center around combat and follow the Philosophy of Force. Their unique power ''Raider Rally'' [[ZergRush summons swarms of pirates to attack the planet that you're currently on]] allowing you to ease tension. It's recieved if your playthrough mainly consists of red cards (the "kill/destroy" options). ** Shamans are more focused on creating alliances with others and follow the Philosophy of Harmony. If all else fails and you're in a tight spot or you're simply lost you can use ''Return Ticket'' which will [[EscapeRope teleport you back to your home planet free of charge]] besides the immediate cooldown. It's recieved if your playthrough mainly consists of green cards (the "social" options). ** Traders are able to expand their colonies faster along with the addition of making them more profitable and follow the Philosophy of Prosperity. If you have already established a trade route with another space-faring race their unique power ''Cash Infusion'' will instantly make the system available for purchase. It's received if your playthrough mainly consists of blue cards (the "inbetween/economical" choices).
22nd Dec '15 6:22:00 AM treehugger0369
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** In the Maxis Adventure "Protein Synthesis", near the end you have to choose one of a group of RNA strands to give to an active ribosome to create the protein. It's supposed to be a memory game, as you're told what the strand is supposed to match and you were told what matches what earlier, but on the off chance you didn't write that down, the correct one as an empty text box over it when you hover your mouse over it.
27th Nov '15 8:57:44 PM boxorak
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* ScaryDogmaticAliens: The Zealots.
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* ScaryDogmaticAliens: The Zealots.Empires following the Zealot Archetype are this. -->'''In-game description:''' Zealots are certain that their beliefs are the only truth that matters. Those who do not feel the same way are not worthy to exist in this galaxy.
27th Nov '15 12:26:14 PM boxorak
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* NukeEm: You get this option if you unlock the Gadget Bomb and ICBM in Civilization. The former does massive damage and can potentially capture a city in one shot, and the latter captures all cities instantly. However, both leave massive rubble that you'll have to rebuild, and using Gadget Bomb will hurt your relationship with other nations.
14th Nov '15 4:41:53 PM nombretomado
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* GettingCrapPastTheRadar: A whole lot of RobotChicken adventures. "Bookworm has an itch only you can scratch! No, not that one..."
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* GettingCrapPastTheRadar: A whole lot of RobotChicken ''WesternAnimation/RobotChicken'' adventures. "Bookworm has an itch only you can scratch! No, not that one..."

* NiceJobBreakingItHero: During one of the RobotChicken-designed missions, you have to attend the wedding of a race of pig people, but when you fix someone's car it speeds out of control into the city and runs over the groom. The punishment? ''you take his place.''
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* NiceJobBreakingItHero: During one of the RobotChicken-designed ''WesternAnimation/RobotChicken''-designed missions, you have to attend the wedding of a race of pig people, but when you fix someone's car it speeds out of control into the city and runs over the groom. The punishment? ''you take his place.''
6th Nov '15 12:01:07 AM jormis29
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[[foldercontrol]] [[folder: A-F]]

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[[/folder]] [[folder: G-L]]

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[[/folder]] [[folder: M-R]]

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[[/folder]] [[folder: S-Z]]

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[[/folder]]
31st Oct '15 11:00:01 PM Mitchz95
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* FalseReassurance: If you hail a Warrior planet that doesn't like you, they'll greet you with the following: -->"Pay no attention to the many large weapons pointed directly at your brain. [[BlatantLies They are here for your protection.]]"

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* StandardSciFiFleet: Averted with the player's empire, which has exactly one ship: [[TheOnlyOne yours]]. NPC empires have patrol ships that defend their planets, as well as cruisers and fighters they use to attack others.
26th Oct '15 10:29:03 AM treehugger0369
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** When you're given the mission to place your first colony, any planet will suffice to complete the mission, not just the one you're sent to. So if you'd rather place the colony pack on a T1 planet with purple spice than the T0 planet with red spice you're sent to, go for it.
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