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[[redirect:VideoGame/SpookysJumpScareMansion]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/spooky.jpg]]
[[caption-width-right:350:This was not a romantic idea... [[note]] The old game logo/thumbnail prior to the C&D by Spooky House Studios: http://static.tvtropes.org/pmwiki/pub/images/addb43e72d8b0d4c6c3d94e92844a15b.png[[/note]] ]]
The [[HauntedHouse house on the hill]] has been there as long as anyone remembers, to the point that its origins are lost and unremembered. As an amateur historian, you decide to make the trek up the mountain to learn what you can, only to find yourself challenged by a CuteGhostGirl, Spooky, to make it through all 1000 rooms, and find what lies at the end. [[note]] Or is there an end? She doesn't really know.[[/note]]

While initially harmless-seeming, the game quickly goes from cartoonish, playful, and silly to genuinely frightening with very real dangers for the nameless protagonist... while still retaining the cartoonish and playful elements throughout to give it a strange flavor all its own as you go deeper into the depths of Spooky's house.

The game has gotten its first full release on July 21st, 2015 with most bugs promised to be fixed and new material added. Spooky's House of Jump Scares can be downloaded [[http://www.desura.com/games/spookys-house-of-jump-scares here]].

On December 18th, 2015, the first DLC, Karamari Hospital, was revealed. Unlike most sections of the main game, which only is a small collection of rooms, Karamari Hospital seems to be a much more complex local with multiple Specimens and other strange things. You can find the trailer [[https://www.youtube.com/watch?v=M8k23znC73E here]].

As of May 20th, the game's name was changed to "Spooky's Jump Scare Mansion" after German company "Spooky House Studios" put forth a cease and desist because they're attempting to copyright the name "Spooky House". The change is noted in game by [[FunnyMoments the new name simply being written on tape and pasted overtop the old logo.]]
!! '''Unmarked spoilers below'''

----
* AdultFear: If the player gets the code for the arcade cabinet, it's revealed that [[spoiler:Spooky died from an AccidentalMurder on Halloween, when the person she was scaring suffered from PTSD and shot her in self-defense]].
* AdvancingWallOfDoom: Specimen 7, who only appears for a few rooms after Room 410.
* AffectionateParody: Of survival horror games in general, and various tropes in modern horror games in particular.
* AnAxeToGrind: In room 554, you acquire an axe that can be used to chop down Specimen 1 whenever it shows up, or fight back against the [[AnimalisticAbomination killer deer]].
** It's also slightly effective against a few Specimen - most notably, it knocks out Specimen 6 with a single hit.
** Specimen 9 would have been unbeatable if you didn't have that axe handy to reflect its fireballs and damage it.
* AndIMustScream: The game over screen describes that your soul is wandering endlessly in a maze after you die, presumably trapped in the castle forever.
** Specimen 11's entry reveals that it's not a joke. GL Labs declared 11 ineffective ''specifically'' because the souls of its victims don't remain in the house. Though considering that 11 is most likely an actual demon, and it takes you to a PocketDimension after your death, it doesn't look like you'll fare any better from it.
** When Specimen 8 opens its cloak, it reveals screaming, distorted faces along with its rib cage. When you consider that its primary method of execution is "absorption"...
* AnimalisticAbomination: The deer you encounter before Specimen 8, which is also one itself.
* ApocalypticLog: You can find several as you progress, with the first being from a previous explorer who died of hunger and thirst in the house. You find a series of letters documenting their journey and eventual demise as they try to stay alive by drinking the ink they brought, and then drinking what they think is metallic tasting wine at first. As of the current version, you do find his bones in an elevator. After that, you'll occasionally find notes pertaining to whatever Specimen happens to be up next in the queue for terrorizing you, apparently written by some of those particular enemies' previous victims. The person who consistently refers to [[GiantSpider Specimen 3]] as Subject 5 in notes as it breaks out and undoubtedly kills them, apparently supervised by "Spook," the girl who expresses concern for someone named Matsuri in Specimen 4's domain, who disappeared after going into school late just like a local urban legend had described, the followers of some strange cult in the first location of Specimen 5, apparently killed after what was implied to be a failed VirginSacrifice, and some poor fellow accosted by the killer deer best embody this after the romantic explorer.
** The March Update adds a couple more. Some come from another GL Labs facility which was attacked by Specimen 10, which like Specimen 3, [[BadBoss Spooky knew of but did nothing about it]]. The other is a restaurant that details a man working at a restaurant whose meat causes consumers to be addicted to it. When the worker tries it, he becomes addicted to them, but eventually tries to leave his job after falling asleep while driving, and encountering what would be later known as Specimen 11.
** The full update adds a few more, one during Specimen 12's area where the victim stuck there is trying to hide from his persuer while contemplating the true nature of the mansion, the one in Specimen 13's lair details a group of scientists studying mysterious death of whales when suddenly their lab floods and a mysterious creature starts killing the lab members. There is also a new overarching log of another [[HeroOfAnotherStory traveler who thinks he is the main character leaving notes, culminating in the final note being at the last save point]].
** Karamari Hospital has its own apocalyptic log, which seems to describe [[spoiler: how an ordinary hospital devolved into chaos and bloodshed due to several of its staff falling victim to DemonicPossession. An unrelated note found in the hospital's basement is strongly implied to be from Spooky's parents, saying goodbye to their dying daughter]].
* TheAssimilator: Specimen 8. The real Specimen 10 as well. Also implied with Specimen 9.
* BadBoss: As it turns out, Spooky is mentioned as overseeing the experiments that created Specimen 3, laughing when the head scientist expressed concern at what they were creating before leaving them to be killed. A later log about Specimen 10 talks about a similar situation.
* BaitAndSwitchBoss: Specimen 10, originally just an easy to avoid snake, was updated that now when it spawns the real Specimen 10, a goo covered humanoid-thing, literally pops out of the head of the fake Specimen 10. This is shown in its CAT-DOS entry where after room 500 its entry shows "WRONG SPECIMEN ENTRY".
* BerserkButton: It's noted on the game's wiki that Spooky resents the fact others think that she is "adorable" or "cute"; she ''wants'' to be feared. With this in mind, it's very easy to formulate that Spooky is responsible for gathering the Specimens specifically so she can be feared through her connection to this nightmarish collection of killer monsters. One ending pretty much shows that she has been using the ghosts of those that died in the mansion to create a ghost army to terrorize people and that she can finally be taken seriously.
* BigBad: Spooky herself. It is heavily implied that she is responsible for creating and gathering the Specimens that inhabit her house and spreading the rumors that caused the hero to be so curious. She also drops her welcoming act as you continue on in the house. Even outright removing your ability to run at room 750.
* BigRedDevil: Specimen 11.
* BitchInSheepsClothing: Spooky. Despite her congratulations and exhortations to continue onward, she also manages to sound increasingly sarcastic and disappointed at your continued survival as you proceed onward.
** At room 250 she gives you a gift that's harmless, but clearly trolling you. See ShmuckBait below for details.
** At room 500 she even [[ButThouMust forces you to go back to room 50.]] Fortunately, it's temporary (see ScriptBreaking, below), but it's unlikely she intended that.
** At room 750 she does something, and promises you that your stamina will never run out from here on. Which is true, largely because your character can no longer sprint to use it.
** In the arcade rooms, both current arcade machines feature Spooky either stabbing people or brutally murdering a pacman-like character.
** The December update picture has Spooky smiling over the corpse of Santa Claus, who died to an instance of Specimen 1.
* {{Bizarrchitecture}}: No matter how far you travel, no matter how deep you go, there are always more tunnels leading onward.
** Sometimes you notice that the layout doesn't make sense. One room is just a circle that leads right behind where you started.
** Specimen 12 is deliberately designed to be this. It's an anomaly that forms a mansion that always changes to fit the surrounding environment.
** Some of the scripted areas also fall under this. As they are all likely from some other location. Especially egregious is the domain leading up to Specimen 8 which is a large open forest.
** One of the randomly generated rooms [[http://spookys-house-of-jump-scares.wikia.com/wiki/File:Maproom.gif provides you with a map]]. Some of the rooms move on their own.
** Karamari Hospital seems to show this as well. How you get there is by the elevator to rapidly drop, causing the floor number to go wild to the point where it disappears. Even Spooky doesn't know how you got there. And that's not even getting into how the hospital seems to loop in on itself, decaying more with each loop.
* BlackComedy: The game parodies common horror game tropes. Of course there's plenty of this, especially if it involves [[CuteAndPsycho Spooky herself]].
* BrainInAJar: One of the random rooms that can appear when not being chased by a specimen has a brain floating in a large green jar surrounded by strange machinery. It may give you a code number, this number is used for the game cabinet that doesn't seem to function, which then plays a short movie about Spooky's past.
* CatsAreMean: Subverted. Cats seem to be a reoccurring theme of safety. The cat you meet before you encounter Specimen 7 is nonthreatening and offers cryptic advice to the player.
* CatScare: The titular "jump scares" take this to meta levels. The first one might startle you. From there, they become a silly running gag in a game that doesn't give you much to do besides advance to the next room and read notes. Then, once the ''real'' threats start appearing, they play this trope entirely straight, liable to frighten you despite still being just spring-loaded cutouts of cute skeletons and jack-o-lanterns because you're on edge and preoccupied with avoiding the monsters. Maybe this is how they managed to give those four people fatal heart attacks...
* CheckpointStarvation: After room 300, you only get a safe room with a save point every 100 floors instead of every 50.
* ControllableHelplessness: Specimen 11's kill screen is unique as it transports you to a PocketDimension where you can still move around. Not that it matters though since you can't escape and will eventually be finished off by Specimen 11.
* CuteGhostGirl: Spooky herself. But although she's cute as a button, she hates people calling her cute, and wants them to fear her instead.
* CuteIsEvil: Spooky looks cute, but wants others to be afraid of her, and is basically responsible for the Specimens being able to kill people.
* DangerouslyGenreSavvy: The usual tactic against Specimens is to run away from them as fast as possible. Then the House throws an oddball at you in the form of Specimen 10: putting too much distance between you and it, and it'll assume a weaker, but ''much'' faster form to keep up with you. You pretty much get damaged at every mistake.
* DaylightHorror: Just before level 550 you're transported to a well lit forest area. Too bad you're still inside the house.
* DefangedHorrors: The game certainly seems to be this...for the first 50 rooms.
* DownerEnding: Neither of the [[MultipleEndings endings]] are particularly good.
** In the "good" ending, the ceiling collapses and kills the player after they defeat Specimen 9, turning them into a ghost. Spooky immediately drafts the player into her ghost army and prepares the army to TakeOverTheWorld.
** In the "bad" ending, Spooky [[AndThenJohnWasAZombie says that the player will make a fine Specimen and presumably makes them one]].
* DroppedABridgeOnHim: In the "good" ending, right after the player defeats Specimen 9, the ceiling collapses and crushes the player. Spooky then tells them that they died in a tragic enough way to become a ghost.
* EnclosedSpace: There's no backtracking or exiting, even when the first thing you encounter is a ghost.
** Some corridors are just straight halls, but either slightly thinner or only as wide as the doors.
** The PocketDimension that Specimen 11 traps you in is essentially this with no way out except of it killing you.
* EndlessCorridor: It is possible that you may find yourself walking down one of these. It's a trap. Later in the game, a certain randomly-spawning room subverts this, appearing endless and dark but only having one way to go, thus eventually revealing a door.
* EvilMatriarch: Invoked with Specimen 4, who is a ghost who is implied to have become a ghost due to some trauma that cost her an (presumably) unborn. The thing is, she's so desperate to have her baby back that not only does she mistake living people for her children, she ''swallows them whole'' in an effort to place them back inside of her, letting her delude herself that she has returned them to her womb, where they "belong".
* ExactWords: At room 750 Spooky decides to "reward" the player by making it so their stamina can't deplete at all...by preventing you from running to use it up. Though technically, swinging your weapon shows that Spooky really DID give you infinite stamina, she just took away the function that needed it most.
* {{Expy}}: Possibly unintentional, but Specimen 8, the Deer God, is reminiscent of a 4chan greentext creepypasta about a soldier and his experiences with a deer/goat-man monster that attacks his squad while training. It can be found [[http://www.funnyjunk.com/channel/morbid-channel/Deerman/BdTaLOq here.]]
** Specimen 6 is heavily inspired by [[VideoGame/TheLegendOfZeldaMajorasMask The Happy Mask Salesman]], with some serious WebVideo/BenDrowned undertones to it.
* EyeScream: Dying to the puppeteer around room 310 shows a cutscene of one of your eyes being held open with a knitting needle being lowered into it. [[GoryDiscretionShot It cuts away before anything is shown]].
* FaceOfAnAngelMindOfADemon: Spooky. She is a CuteGhostGirl with a perpetual smile on her face and is prone to some adorable mannerisms. She is also the one responsible for the house in the first place and with the help of GL Labs, is the one who brought all the specimens there. A couple of ApocalypticLogs tell that she left two different GL Lab facilities to fall to a couple of specimens for her own amusement. The minigames also show that she seems to find the suffering of others amusing as well. The Christmas update picture also helps show her true nature by her having a PsychoticSmirk while looking over the corpse of Santa Claus.
* FanDisservice: [[OurMermaidsAreDifferent Specimen 13]], when she isn't chasing you, [[http://spookys-house-of-jump-scares.wikia.com/wiki/File:MB10_19_tex.png appears to be]] an attractive woman wearing only a towel around her waist [[SexyBack facing away from you]]. The start of her death screen also reveals that she has a [[http://spookys-house-of-jump-scares.wikia.com/wiki/File:FACE_03_spr.png pretty face]], as well. She stops being attractive however, when she gives us a NightmareFace [[http://spookys-house-of-jump-scares.wikia.com/wiki/File:FACE_03b_spr.png immediately after]].
* FantasyKitchenSink: Many of the scripted areas and the monsters that accompany them seem to be based around some sort of horror element or genre, with little rhyme or reason. For example, one area is a run down lab where you have to escape from an experiment GoneHorriblyRight, while the next is a Japanese high school where you have to escape from a ghost girl, who unlike [[CuteGhostGirl Spooky]] is ''not'' cute and resembles something from a Japanese horror. Justified in-universe as Spooky and GL Labs searching for and finding these anomalies to make the house more dangerous.
* FeaturelessProtagonist: Aside from being an amateur history enthusiast and potentially having had trauma of some sort before the game, there is literally no information presented or existing about your character. Even in Specimen 6's kill screen, most of what little of the protagonist's face is in-frame is in shadow.
* FinalBoss: Surprisingly enough, there is a boss you have to fight at the end of the house. It's Specimen 9 in its true humanoid form, which you have to use your axe to bounce back it's fireballs and attack it.
* FourIsDeath: Presumably why Specimen 4 is Japanese.
* GoYeHeroesGoAndDie: As the game proceeds, Spooky's words begin to sound more like this.
** In Karamari Hospital her tone is surprisingly more friendly, even if she is still quick to leave you. The DLC is implied to take place after the main game, where you end up serving Spooky, so it makes sense.
* HauntedHouse: The whole premise, although aside from (potentially) Spooky herself, the ghosts and other dangers seem to have been brought there from various locations rather than be part of some mystery.
* {{Hologram}}: One of [[https://www.youtube.com/watch?v=BhiEqmNJ34s the trailers]] features Spooky [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/1/13/Spooky_Sparkling_%28Trailer%29.gif/revision/latest?cb=20150125105948 sparking and dissipating]], indicating that she might not actually be a ghost girl. It's just a red herring.
* InterfaceScrew: Most of the Specimens mess with your controls or visuals in some way.
** Specimen 1 causes your character to freeze up for a split second.
** Specimen 2 creates ink spots which slow you down when you walk over
** Specimen 5 causes your vision to become cloudy before turning the textures of the walls, and eventually the doors, into a shifting red and black mess.
** Specimen 6 attacks you when you are not looking at it or behind you.
** Specimen 8 causes a film grain effect and flashes disturbing images at you when it attacks.
** The new Specimen 10 covers the player's vision in goo every time it attacks.
** Specimen 11 causes the doors to completely disappear visually.
** The FinalBoss uses several, potentially at the same time, to make dodging it's attacks more difficult.
** Spooky herself does this to a couple times. One in room 500 where she sends you to near the beginning of the house temporarily. The second in room 750 where she takes away your ability to run.
* JumpScare: It's right there in the title, isn't it? The actual Jump Scares, though, are pretty harmless; though the sounds they make become increasingly more disturbing (and the faces on at least some of them cease being cute and become [[SlasherSmile Slasher Smiles]]) they can't harm you at all. Other things won't jump out at you, but are far more deadly.
** An update later added an entity named Howard to the game that will JumpScare the player by chance if they encounter a looping room.
* KaizoTrap: One room is a small circle. It is just long enough that you can't get through it before a chasing enemy enters. They can walk through walls, you can't.
** Enemies can attack during the transitions between rooms. Players who don't know you can open doors while facing away from them may have a harder time getting past Specimen 6.
* KillerRabbit: The deer in the forest area show their true colors if you get too close
* KnightOfCerebus: Specimen 2, the first enemy to be able to harm the player, marks where the game unquestionably begins to become more straight horror.
* {{Leitmotif}}: Most of the hostile Specimens have some sort of identifying tune when you're in a domain where they can get to you.
** Specimen 6's is something that wouldn't be out of place in VideoGame/TheLegendOfZeldaMajorasMask.
* LudicrousGibs: How enemies die in Mall of the Spook.
* TheManyDeathsOfYou: Each of the Specimen (with the exception of some) have their own methods of killing you, which are either [[HaveANiceDeath described in word]] or visually shown on screen, ranging from being EatenAlive to EyeScream. No matter what, [[FateWorseThanDeath your soul will be trapped in the house.]]
* TheMaze: A randomly-spawning room of the game, which requires trial-and-error and a little memorization to find the right path.
** Karamari Hospital has one near the end where you have to run from a rather fast monster.
* MediumAwareness: One set of notes is written by a person aware they're a character in a video game, and desperately hoping they're the protagonist ranter than a doomed side character who leaves notes for exposition.
* MsFanservice: Specimen 13 appears as an attractive woman seen from behind, wearing only a towel.
* NeverSleepAgain: The ApocalypticLog you find in the restaurant details a worker who had strange occurrings at this job. And after eating the meat there, had dreams of being chased in a PocketDimension by a demon. Naturally this demon turns out to be Specimen 11 and the player can experience this when they are killed by it.
* NewGamePlus: ''Karamari Hospital'' has a few extras that appear only after completing it once. Notably, [[spoiler:you can take a sword in the office where you need to place the emblem]].
* NightmareFace: Specimens 2, 4, 7, 8, 9, 12, and 13 all have rather disturbing mugs. The deer in Specimen 8's domain also have a frighting face when you approach them. Even later instances of Specimen 1 replace the usual cute face with a more disturbing one.
* NothingIsScarier: Most of the rooms are either completely devoid of enemies or only have the completely benign Specimen 1. In fact, in the first 59 rooms of the game, this and a save room are literally all there is ''to'' the game aside from the random notes. In the beginning, this works to ease the player into the game and assume it'll be a completely silly/cute horror parody, inverting this trope. After meeting Specimen 2 and confirming that there are totally real threats in this game, the trope is played entirely straight.
* OurGhostsAreDifferent: The game gives us two: Spooky, [[CuteGhostGirl who has more of a cartoony design]], and Specimen 4, who [[StringyHairedGhostGirl is inspired by Japanese horror]]. According to one of the endings, experiencing a tragic death is a key component in making someone a ghost.
* PerversePuppet: The Puppet. As long as he's being watched, he can't move aside from turning his head to look at you, but like the [[Characters/DoctorWhoAliensAndMonsters Weeping Angels]] or [[VideoGame/SCPContainmentBreach SCP-173]] he moves very quickly while your back is turned, at which point he kills you with a shiv.
* PocketDimension: Specimen 11, when you are killed by it, transports you to a large meaty hallway with no exits, before appearing and finishing you off.
* PosthumousCharacter: Most of the people whose [[ApocalypticLog notes]] you pick up, true to form.
* PressXToDie: Before the full version of the game, when you reached the final room of the version, the game abruptly stops, with a message that tells you the next few rooms still need to be finished. You're then given a choice: Press Enter to start playing an EndlessGame, or press Backspace to die.
* PsychologicalHorror: While a couple sections from the main game had this, Karamari Hospital focuses on this instead of jump scares.
* PuppeteerParasite: The real Specimen 10 is all but stated to be this, as its main form looks like a person whose been covered legs up in a goo. The ApocalypticLog of the area also explains that a scientist there had some goo in them that kept growing despite how hard they tried to get it off. Also its death screen highly implies that it takes control of your body and eliminates your consciousness.
* RunningGag: Specimen 1's various ineffectual jump scares and the previous explorer referring to a desire for things to be "romantic" in his notes count early on, though the latter is found dead after the notes dry up and the jump scares become more scary as time goes on.
* ScareChord: Plays every time an instance of Specimen 1 pops up. There's a few different ones for the game to choose from to keep it fresh.
* ScriptBreaking: In-universe, after room 500. Once you come back to the room where you'd normally encounter Specimen 2, picking up the note that would normally trigger its pursuit causes an error in the house, creating an emergency exit door that puts you back where you should be.
* SequelHook: Karamari Hospital ends with one. After leaving the hospital, Spooky mentions that there is still more to these secret rooms and advises the protagonist to continue exploring.
* ShmuckBait: In room 250, Spooky greets you and rewards you with a present: an empty box that says, "Look Behind You." Doing so causes multiple cardboard surprises to appear. It's harmless, but startling.
** Specimen 9's domain is an endless dark path of hallway, and if one is foolish enough to go down that path they eventually get stuck and have to wait for it to get them. The door to get out of a room it spawns in is easily accessible.
* ShoutOut: Pretty much every horror encountered in-game bears resemblances or otherwise pays tribute to other games.
** One part of the house bears a striking resemblance to the school from the first SilentHill game and Specimen 5 looks like a creature from the series. There is also a small amount of lore similar to the sacrifices from the first game.
*** The SilentHill resemblances continue on into Karamari Hospital, focusing more on the PsychologicalHorror aspects.
** The machines in the random arcade room consist of a VideoGame/PacMan like game and one titled Mall of the Spook.
** The doors you leave the elevators from resemble the door opening animation from ResidentEvil.
** Specimen 6, known as the Puppet, and his domain resemble features from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Specimen 6 bears more than a passing resemblance to [[VideoGame/TheLegendOfZeldaMajorasMask the Happy Mask Salesman]], his {{Leitmotif}} takes a lot of cues from the N64-era games, and the room he's introduced in bears a heavy resemblance to a dungeon from ''Ocarina'' or ''Majora'', right down to literally lifting the torch designs straight from there. Users of this game's wiki have noted that one of his puppets resembles [[{{VideoGame/Off}} Sugar]], in silhouette.
** The Japanese school level has a drawing of Kyubey from ''Anime/PuellaMagiMadokaMagica''. The sketches on the wall opposite are also very similar to the drawings in Madoka's notepad.
** Specimen 8's motif and abilities might have been inspired by ''VideoGame/AlpacaEvolution'''s main character.
*** It also bears some resemblance to [[WesternAnimation/OverTheGardenWall the Beast]].
** The cat, and the area it inhabits--which has a checkerboard floor dripping with blood, a large grandfather clock, and lots of rooms full of symbolism where the cat spouts Jungian psychology at you--seem to be inspired by the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series. The rooms after it take strong cues from the witches' labyrinths in ''[[Franchise/PuellaMagiMadokaMagica Madoka Magica]]'', which seems to also have been a strong influence on the cat.
** One randomly generated room features [[VideoGame/FiveNightsAtFreddys a desk with a fan on it and an answering machine that plays a message from a nervous sounding woman should you choose to listen to it.]]
** The real Specimen 10, with its parasitic ability to assimilate lifeforms, its BodyHorror effects on its victims, and its possible extraterrestrial origin, has been seen as a reference to ''Film/TheThing1982''. Later confirmed by WordOfGod.
** In Specimen 4's area, you might find a picture on a wall that has several line arts of anime girls, one of which has very long GirlishPigtails and a leek next to her. [[Music/{{Vocaloid}} It reminds of a certain music programm's most popular character.]]
** In one of the notes, the writer mentions not to pick up the notes, since it summons "[[Franchise/TheSlenderManMythos the tall man]]".
** Specimen 9 bears several similarities to Red from Literature/NESGodzillaCreepypasta. Even more-so with its humanoid form.
** The beginning of Room 810 is nearly identical to the layout of the mansion from Resident Evil. There's even a note that says, "What a mansion!" in reference to Wesker's line.
** The manner in which you evade Specimen 12's host inside the mansion (hiding in closets until they leave) is very similar to how the player evades the titular monster of VideoGame/AoOni.
** The area leading up to Specimen 13 is very reminiscent of VideoGame/AmnesiaTheDarkDescent, and Specimen 13 attacks the same way as the water monster from the same game.
* SinisterScythe: Specimen 12's host drags a massive scythe along the ground as he chases you.
* SmallNameBigEgo: Spooky's arcade games seem to exist solely to glorify her. One is a ForegoneVictory, the other replaces your name with hers should you get a high score.
* SoundtrackDissonance:
** The themes for Specimens 4 ,10, and 13 are respectively a [[IronicNurseryTune cute music box tune]], a rather somber piece, and an almost relaxing atmospheric piece. None are the kind of music you would associate with being chased by a monster that's trying to kill you.
** Occasionally the music for the Spooky Kart minigame is replaced with the theme of one of the specimens.
* StealthPun: When Spooky removes your ability to run, she says that "You will never run out" of stamina, meaning ''you literally won't run out of the place, as you can't run to begin with.''
* StringyHairedGhostGirl: Specimen 4, which is hinted to be either the ghost of a girl named Matsuri, or a similar entity from an urban legend.
* SwallowedWhole: Your fate if caught by [[StringyHairedGhostGirl Specimen Four]].
* TakeThat:
** Specimen 11's lore seems to be a pretty heavy, horror-themed one at fast food companies.
** The final credit of Karamari Hospital is "In Memory of {{Creator/Konami}}".
* TennisBoss: The only way to weaken the FinalBoss and lower it so that you can strike it with the axe is to axe its fireballs back.
* UncannyValley: Intentionally {{Invoked}}. Some of the Specimens aren't...right. Specimen 5 has it's stiff, jerky movements, and Specimen 6's grinning ''stare...''
* WakeUpCallBoss: Specimen 1 is a joke, Specimen 2 is actually pretty simple to overcome, and people have made it through Specimen 3's section without even ''seeing'' it. [[StringyHairedGhostGirl Specimen 4]], though, is a pain in the ass.
** Specimen 6 also counts now, though originally being a boss very easy to avoid due to how you can just stare at him and wait for your health to regen, he now randomly dissappears if you look at him too long and teleports somewhere where you're not looking, which could be right behind you, [[OhCrap between the doors]].
* WarmUpBoss: Specimen 2: the first specimen to actively hunt the player. Who, while slow, creates traps to slow down the player, a tactic that several of the specimens share.
* WhamEpisode: For the first 59 rooms, the game is literally effortless, and the only "jump scares" are the hilariously benign Subject 1, literal cardboard cutouts. In short, it runs on a cutesy StylisticSuck, though it is possible to find an ApocalypticLog or two in the first leg of the game. Then, come room 60, Subject ''2'' appears, and on top of having a deliberately frightening design, is the first thing capable of killing the player character. After getting over the initial shock of the BaitAndSwitch, it's still pretty clearly a slow, weak enemy, but still a harbinger of a more genuinely creepy game.
** The CAT_DOS computer entries on the Specimens make it all but stated that Spooky and GL Labs, either intentionally or unintentionally, gathered these Specimens to make the house more deadly. These entries also reveal a little more backstory on each of the monsters.
** The backstory of Spooky and one of the endings detail that this was all an effort to raise a ghost army in order to be taken seriously.
** The final note in Karamari Hospital which seems to be a note from one of Spooky's parents, mourning her and mentioning that she liked to scare people using costumes and fireworks and her would-be victim that day suffered from PTSD, causing him to shoot her.
* WhamLine: Spooky delivers one in both endings.
-->'''In the ghost ending''': Well, you died... In a pretty tragic way, too. Just tragic enough for you to become a ghost. Good job, by the way, making it this far. So buckle up soldier, because now I think we finally have enough troops to invade.
-->'''In the specimen ending''': Congratulations! You did it! It was interesting, watching you swing your axe around like that. I know you'll make a fine specimen.
* {{Wendigo}}: Specimen 8 appears to be modeled after one, having a deer-like head with antlers and being in a prominently wooded area.
* WouldHurtAChild: Specimen 4 has a particular fondness for children, it seems; she was originally haunting a school (and devouring children) before she was brought to the mansion.
** It's also somewhat implied that the main character is young himself, which can possibly put the other specimen under this scope. Spooky and the cat both refer to the protagonist as being little; and while it can be hard to hear through the static and its chase theme, [[AnimalisticAbomination Specimen 8]] outright calls you a child while chasing you.
-->'''Specimen 8''': ''"[[VoiceOfTheLegion WHY DO YOU RUN, CHILD?]]"''
* XMeetsY: The game has sometimes been described as a more cute and satirical ''VideoGame/SCPContainmentBreach'' crossed with visual elements from ''VideoGame/TheLegendOfZeldaMajorasMask'', ''VideoGame/SilentHill'', and ''VideoGame/DeadSpace''.
* YourHeadASplode: How some enemies die in Mall of the Spook.

to:

[[redirect:VideoGame/SpookysJumpScareMansion]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/spooky.jpg]]
[[caption-width-right:350:This was not a romantic idea... [[note]] The old game logo/thumbnail prior to the C&D by Spooky House Studios: http://static.tvtropes.org/pmwiki/pub/images/addb43e72d8b0d4c6c3d94e92844a15b.png[[/note]] ]]
The [[HauntedHouse house on the hill]] has been there as long as anyone remembers, to the point that its origins are lost and unremembered. As an amateur historian, you decide to make the trek up the mountain to learn what you can, only to find yourself challenged by a CuteGhostGirl, Spooky, to make it through all 1000 rooms, and find what lies at the end. [[note]] Or is there an end? She doesn't really know.[[/note]]

While initially harmless-seeming, the game quickly goes from cartoonish, playful, and silly to genuinely frightening with very real dangers for the nameless protagonist... while still retaining the cartoonish and playful elements throughout to give it a strange flavor all its own as you go deeper into the depths of Spooky's house.

The game has gotten its first full release on July 21st, 2015 with most bugs promised to be fixed and new material added. Spooky's House of Jump Scares can be downloaded [[http://www.desura.com/games/spookys-house-of-jump-scares here]].

On December 18th, 2015, the first DLC, Karamari Hospital, was revealed. Unlike most sections of the main game, which only is a small collection of rooms, Karamari Hospital seems to be a much more complex local with multiple Specimens and other strange things. You can find the trailer [[https://www.youtube.com/watch?v=M8k23znC73E here]].

As of May 20th, the game's name was changed to "Spooky's Jump Scare Mansion" after German company "Spooky House Studios" put forth a cease and desist because they're attempting to copyright the name "Spooky House". The change is noted in game by [[FunnyMoments the new name simply being written on tape and pasted overtop the old logo.]]
!! '''Unmarked spoilers below'''

----
* AdultFear: If the player gets the code for the arcade cabinet, it's revealed that [[spoiler:Spooky died from an AccidentalMurder on Halloween, when the person she was scaring suffered from PTSD and shot her in self-defense]].
* AdvancingWallOfDoom: Specimen 7, who only appears for a few rooms after Room 410.
* AffectionateParody: Of survival horror games in general, and various tropes in modern horror games in particular.
* AnAxeToGrind: In room 554, you acquire an axe that can be used to chop down Specimen 1 whenever it shows up, or fight back against the [[AnimalisticAbomination killer deer]].
** It's also slightly effective against a few Specimen - most notably, it knocks out Specimen 6 with a single hit.
** Specimen 9 would have been unbeatable if you didn't have that axe handy to reflect its fireballs and damage it.
* AndIMustScream: The game over screen describes that your soul is wandering endlessly in a maze after you die, presumably trapped in the castle forever.
** Specimen 11's entry reveals that it's not a joke. GL Labs declared 11 ineffective ''specifically'' because the souls of its victims don't remain in the house. Though considering that 11 is most likely an actual demon, and it takes you to a PocketDimension after your death, it doesn't look like you'll fare any better from it.
** When Specimen 8 opens its cloak, it reveals screaming, distorted faces along with its rib cage. When you consider that its primary method of execution is "absorption"...
* AnimalisticAbomination: The deer you encounter before Specimen 8, which is also one itself.
* ApocalypticLog: You can find several as you progress, with the first being from a previous explorer who died of hunger and thirst in the house. You find a series of letters documenting their journey and eventual demise as they try to stay alive by drinking the ink they brought, and then drinking what they think is metallic tasting wine at first. As of the current version, you do find his bones in an elevator. After that, you'll occasionally find notes pertaining to whatever Specimen happens to be up next in the queue for terrorizing you, apparently written by some of those particular enemies' previous victims. The person who consistently refers to [[GiantSpider Specimen 3]] as Subject 5 in notes as it breaks out and undoubtedly kills them, apparently supervised by "Spook," the girl who expresses concern for someone named Matsuri in Specimen 4's domain, who disappeared after going into school late just like a local urban legend had described, the followers of some strange cult in the first location of Specimen 5, apparently killed after what was implied to be a failed VirginSacrifice, and some poor fellow accosted by the killer deer best embody this after the romantic explorer.
** The March Update adds a couple more. Some come from another GL Labs facility which was attacked by Specimen 10, which like Specimen 3, [[BadBoss Spooky knew of but did nothing about it]]. The other is a restaurant that details a man working at a restaurant whose meat causes consumers to be addicted to it. When the worker tries it, he becomes addicted to them, but eventually tries to leave his job after falling asleep while driving, and encountering what would be later known as Specimen 11.
** The full update adds a few more, one during Specimen 12's area where the victim stuck there is trying to hide from his persuer while contemplating the true nature of the mansion, the one in Specimen 13's lair details a group of scientists studying mysterious death of whales when suddenly their lab floods and a mysterious creature starts killing the lab members. There is also a new overarching log of another [[HeroOfAnotherStory traveler who thinks he is the main character leaving notes, culminating in the final note being at the last save point]].
** Karamari Hospital has its own apocalyptic log, which seems to describe [[spoiler: how an ordinary hospital devolved into chaos and bloodshed due to several of its staff falling victim to DemonicPossession. An unrelated note found in the hospital's basement is strongly implied to be from Spooky's parents, saying goodbye to their dying daughter]].
* TheAssimilator: Specimen 8. The real Specimen 10 as well. Also implied with Specimen 9.
* BadBoss: As it turns out, Spooky is mentioned as overseeing the experiments that created Specimen 3, laughing when the head scientist expressed concern at what they were creating before leaving them to be killed. A later log about Specimen 10 talks about a similar situation.
* BaitAndSwitchBoss: Specimen 10, originally just an easy to avoid snake, was updated that now when it spawns the real Specimen 10, a goo covered humanoid-thing, literally pops out of the head of the fake Specimen 10. This is shown in its CAT-DOS entry where after room 500 its entry shows "WRONG SPECIMEN ENTRY".
* BerserkButton: It's noted on the game's wiki that Spooky resents the fact others think that she is "adorable" or "cute"; she ''wants'' to be feared. With this in mind, it's very easy to formulate that Spooky is responsible for gathering the Specimens specifically so she can be feared through her connection to this nightmarish collection of killer monsters. One ending pretty much shows that she has been using the ghosts of those that died in the mansion to create a ghost army to terrorize people and that she can finally be taken seriously.
* BigBad: Spooky herself. It is heavily implied that she is responsible for creating and gathering the Specimens that inhabit her house and spreading the rumors that caused the hero to be so curious. She also drops her welcoming act as you continue on in the house. Even outright removing your ability to run at room 750.
* BigRedDevil: Specimen 11.
* BitchInSheepsClothing: Spooky. Despite her congratulations and exhortations to continue onward, she also manages to sound increasingly sarcastic and disappointed at your continued survival as you proceed onward.
** At room 250 she gives you a gift that's harmless, but clearly trolling you. See ShmuckBait below for details.
** At room 500 she even [[ButThouMust forces you to go back to room 50.]] Fortunately, it's temporary (see ScriptBreaking, below), but it's unlikely she intended that.
** At room 750 she does something, and promises you that your stamina will never run out from here on. Which is true, largely because your character can no longer sprint to use it.
** In the arcade rooms, both current arcade machines feature Spooky either stabbing people or brutally murdering a pacman-like character.
** The December update picture has Spooky smiling over the corpse of Santa Claus, who died to an instance of Specimen 1.
* {{Bizarrchitecture}}: No matter how far you travel, no matter how deep you go, there are always more tunnels leading onward.
** Sometimes you notice that the layout doesn't make sense. One room is just a circle that leads right behind where you started.
** Specimen 12 is deliberately designed to be this. It's an anomaly that forms a mansion that always changes to fit the surrounding environment.
** Some of the scripted areas also fall under this. As they are all likely from some other location. Especially egregious is the domain leading up to Specimen 8 which is a large open forest.
** One of the randomly generated rooms [[http://spookys-house-of-jump-scares.wikia.com/wiki/File:Maproom.gif provides you with a map]]. Some of the rooms move on their own.
** Karamari Hospital seems to show this as well. How you get there is by the elevator to rapidly drop, causing the floor number to go wild to the point where it disappears. Even Spooky doesn't know how you got there. And that's not even getting into how the hospital seems to loop in on itself, decaying more with each loop.
* BlackComedy: The game parodies common horror game tropes. Of course there's plenty of this, especially if it involves [[CuteAndPsycho Spooky herself]].
* BrainInAJar: One of the random rooms that can appear when not being chased by a specimen has a brain floating in a large green jar surrounded by strange machinery. It may give you a code number, this number is used for the game cabinet that doesn't seem to function, which then plays a short movie about Spooky's past.
* CatsAreMean: Subverted. Cats seem to be a reoccurring theme of safety. The cat you meet before you encounter Specimen 7 is nonthreatening and offers cryptic advice to the player.
* CatScare: The titular "jump scares" take this to meta levels. The first one might startle you. From there, they become a silly running gag in a game that doesn't give you much to do besides advance to the next room and read notes. Then, once the ''real'' threats start appearing, they play this trope entirely straight, liable to frighten you despite still being just spring-loaded cutouts of cute skeletons and jack-o-lanterns because you're on edge and preoccupied with avoiding the monsters. Maybe this is how they managed to give those four people fatal heart attacks...
* CheckpointStarvation: After room 300, you only get a safe room with a save point every 100 floors instead of every 50.
* ControllableHelplessness: Specimen 11's kill screen is unique as it transports you to a PocketDimension where you can still move around. Not that it matters though since you can't escape and will eventually be finished off by Specimen 11.
* CuteGhostGirl: Spooky herself. But although she's cute as a button, she hates people calling her cute, and wants them to fear her instead.
* CuteIsEvil: Spooky looks cute, but wants others to be afraid of her, and is basically responsible for the Specimens being able to kill people.
* DangerouslyGenreSavvy: The usual tactic against Specimens is to run away from them as fast as possible. Then the House throws an oddball at you in the form of Specimen 10: putting too much distance between you and it, and it'll assume a weaker, but ''much'' faster form to keep up with you. You pretty much get damaged at every mistake.
* DaylightHorror: Just before level 550 you're transported to a well lit forest area. Too bad you're still inside the house.
* DefangedHorrors: The game certainly seems to be this...for the first 50 rooms.
* DownerEnding: Neither of the [[MultipleEndings endings]] are particularly good.
** In the "good" ending, the ceiling collapses and kills the player after they defeat Specimen 9, turning them into a ghost. Spooky immediately drafts the player into her ghost army and prepares the army to TakeOverTheWorld.
** In the "bad" ending, Spooky [[AndThenJohnWasAZombie says that the player will make a fine Specimen and presumably makes them one]].
* DroppedABridgeOnHim: In the "good" ending, right after the player defeats Specimen 9, the ceiling collapses and crushes the player. Spooky then tells them that they died in a tragic enough way to become a ghost.
* EnclosedSpace: There's no backtracking or exiting, even when the first thing you encounter is a ghost.
** Some corridors are just straight halls, but either slightly thinner or only as wide as the doors.
** The PocketDimension that Specimen 11 traps you in is essentially this with no way out except of it killing you.
* EndlessCorridor: It is possible that you may find yourself walking down one of these. It's a trap. Later in the game, a certain randomly-spawning room subverts this, appearing endless and dark but only having one way to go, thus eventually revealing a door.
* EvilMatriarch: Invoked with Specimen 4, who is a ghost who is implied to have become a ghost due to some trauma that cost her an (presumably) unborn. The thing is, she's so desperate to have her baby back that not only does she mistake living people for her children, she ''swallows them whole'' in an effort to place them back inside of her, letting her delude herself that she has returned them to her womb, where they "belong".
* ExactWords: At room 750 Spooky decides to "reward" the player by making it so their stamina can't deplete at all...by preventing you from running to use it up. Though technically, swinging your weapon shows that Spooky really DID give you infinite stamina, she just took away the function that needed it most.
* {{Expy}}: Possibly unintentional, but Specimen 8, the Deer God, is reminiscent of a 4chan greentext creepypasta about a soldier and his experiences with a deer/goat-man monster that attacks his squad while training. It can be found [[http://www.funnyjunk.com/channel/morbid-channel/Deerman/BdTaLOq here.]]
** Specimen 6 is heavily inspired by [[VideoGame/TheLegendOfZeldaMajorasMask The Happy Mask Salesman]], with some serious WebVideo/BenDrowned undertones to it.
* EyeScream: Dying to the puppeteer around room 310 shows a cutscene of one of your eyes being held open with a knitting needle being lowered into it. [[GoryDiscretionShot It cuts away before anything is shown]].
* FaceOfAnAngelMindOfADemon: Spooky. She is a CuteGhostGirl with a perpetual smile on her face and is prone to some adorable mannerisms. She is also the one responsible for the house in the first place and with the help of GL Labs, is the one who brought all the specimens there. A couple of ApocalypticLogs tell that she left two different GL Lab facilities to fall to a couple of specimens for her own amusement. The minigames also show that she seems to find the suffering of others amusing as well. The Christmas update picture also helps show her true nature by her having a PsychoticSmirk while looking over the corpse of Santa Claus.
* FanDisservice: [[OurMermaidsAreDifferent Specimen 13]], when she isn't chasing you, [[http://spookys-house-of-jump-scares.wikia.com/wiki/File:MB10_19_tex.png appears to be]] an attractive woman wearing only a towel around her waist [[SexyBack facing away from you]]. The start of her death screen also reveals that she has a [[http://spookys-house-of-jump-scares.wikia.com/wiki/File:FACE_03_spr.png pretty face]], as well. She stops being attractive however, when she gives us a NightmareFace [[http://spookys-house-of-jump-scares.wikia.com/wiki/File:FACE_03b_spr.png immediately after]].
* FantasyKitchenSink: Many of the scripted areas and the monsters that accompany them seem to be based around some sort of horror element or genre, with little rhyme or reason. For example, one area is a run down lab where you have to escape from an experiment GoneHorriblyRight, while the next is a Japanese high school where you have to escape from a ghost girl, who unlike [[CuteGhostGirl Spooky]] is ''not'' cute and resembles something from a Japanese horror. Justified in-universe as Spooky and GL Labs searching for and finding these anomalies to make the house more dangerous.
* FeaturelessProtagonist: Aside from being an amateur history enthusiast and potentially having had trauma of some sort before the game, there is literally no information presented or existing about your character. Even in Specimen 6's kill screen, most of what little of the protagonist's face is in-frame is in shadow.
* FinalBoss: Surprisingly enough, there is a boss you have to fight at the end of the house. It's Specimen 9 in its true humanoid form, which you have to use your axe to bounce back it's fireballs and attack it.
* FourIsDeath: Presumably why Specimen 4 is Japanese.
* GoYeHeroesGoAndDie: As the game proceeds, Spooky's words begin to sound more like this.
** In Karamari Hospital her tone is surprisingly more friendly, even if she is still quick to leave you. The DLC is implied to take place after the main game, where you end up serving Spooky, so it makes sense.
* HauntedHouse: The whole premise, although aside from (potentially) Spooky herself, the ghosts and other dangers seem to have been brought there from various locations rather than be part of some mystery.
* {{Hologram}}: One of [[https://www.youtube.com/watch?v=BhiEqmNJ34s the trailers]] features Spooky [[http://vignette4.wikia.nocookie.net/spookys-house-of-jump-scares/images/1/13/Spooky_Sparkling_%28Trailer%29.gif/revision/latest?cb=20150125105948 sparking and dissipating]], indicating that she might not actually be a ghost girl. It's just a red herring.
* InterfaceScrew: Most of the Specimens mess with your controls or visuals in some way.
** Specimen 1 causes your character to freeze up for a split second.
** Specimen 2 creates ink spots which slow you down when you walk over
** Specimen 5 causes your vision to become cloudy before turning the textures of the walls, and eventually the doors, into a shifting red and black mess.
** Specimen 6 attacks you when you are not looking at it or behind you.
** Specimen 8 causes a film grain effect and flashes disturbing images at you when it attacks.
** The new Specimen 10 covers the player's vision in goo every time it attacks.
** Specimen 11 causes the doors to completely disappear visually.
** The FinalBoss uses several, potentially at the same time, to make dodging it's attacks more difficult.
** Spooky herself does this to a couple times. One in room 500 where she sends you to near the beginning of the house temporarily. The second in room 750 where she takes away your ability to run.
* JumpScare: It's right there in the title, isn't it? The actual Jump Scares, though, are pretty harmless; though the sounds they make become increasingly more disturbing (and the faces on at least some of them cease being cute and become [[SlasherSmile Slasher Smiles]]) they can't harm you at all. Other things won't jump out at you, but are far more deadly.
** An update later added an entity named Howard to the game that will JumpScare the player by chance if they encounter a looping room.
* KaizoTrap: One room is a small circle. It is just long enough that you can't get through it before a chasing enemy enters. They can walk through walls, you can't.
** Enemies can attack during the transitions between rooms. Players who don't know you can open doors while facing away from them may have a harder time getting past Specimen 6.
* KillerRabbit: The deer in the forest area show their true colors if you get too close
* KnightOfCerebus: Specimen 2, the first enemy to be able to harm the player, marks where the game unquestionably begins to become more straight horror.
* {{Leitmotif}}: Most of the hostile Specimens have some sort of identifying tune when you're in a domain where they can get to you.
** Specimen 6's is something that wouldn't be out of place in VideoGame/TheLegendOfZeldaMajorasMask.
* LudicrousGibs: How enemies die in Mall of the Spook.
* TheManyDeathsOfYou: Each of the Specimen (with the exception of some) have their own methods of killing you, which are either [[HaveANiceDeath described in word]] or visually shown on screen, ranging from being EatenAlive to EyeScream. No matter what, [[FateWorseThanDeath your soul will be trapped in the house.]]
* TheMaze: A randomly-spawning room of the game, which requires trial-and-error and a little memorization to find the right path.
** Karamari Hospital has one near the end where you have to run from a rather fast monster.
* MediumAwareness: One set of notes is written by a person aware they're a character in a video game, and desperately hoping they're the protagonist ranter than a doomed side character who leaves notes for exposition.
* MsFanservice: Specimen 13 appears as an attractive woman seen from behind, wearing only a towel.
* NeverSleepAgain: The ApocalypticLog you find in the restaurant details a worker who had strange occurrings at this job. And after eating the meat there, had dreams of being chased in a PocketDimension by a demon. Naturally this demon turns out to be Specimen 11 and the player can experience this when they are killed by it.
* NewGamePlus: ''Karamari Hospital'' has a few extras that appear only after completing it once. Notably, [[spoiler:you can take a sword in the office where you need to place the emblem]].
* NightmareFace: Specimens 2, 4, 7, 8, 9, 12, and 13 all have rather disturbing mugs. The deer in Specimen 8's domain also have a frighting face when you approach them. Even later instances of Specimen 1 replace the usual cute face with a more disturbing one.
* NothingIsScarier: Most of the rooms are either completely devoid of enemies or only have the completely benign Specimen 1. In fact, in the first 59 rooms of the game, this and a save room are literally all there is ''to'' the game aside from the random notes. In the beginning, this works to ease the player into the game and assume it'll be a completely silly/cute horror parody, inverting this trope. After meeting Specimen 2 and confirming that there are totally real threats in this game, the trope is played entirely straight.
* OurGhostsAreDifferent: The game gives us two: Spooky, [[CuteGhostGirl who has more of a cartoony design]], and Specimen 4, who [[StringyHairedGhostGirl is inspired by Japanese horror]]. According to one of the endings, experiencing a tragic death is a key component in making someone a ghost.
* PerversePuppet: The Puppet. As long as he's being watched, he can't move aside from turning his head to look at you, but like the [[Characters/DoctorWhoAliensAndMonsters Weeping Angels]] or [[VideoGame/SCPContainmentBreach SCP-173]] he moves very quickly while your back is turned, at which point he kills you with a shiv.
* PocketDimension: Specimen 11, when you are killed by it, transports you to a large meaty hallway with no exits, before appearing and finishing you off.
* PosthumousCharacter: Most of the people whose [[ApocalypticLog notes]] you pick up, true to form.
* PressXToDie: Before the full version of the game, when you reached the final room of the version, the game abruptly stops, with a message that tells you the next few rooms still need to be finished. You're then given a choice: Press Enter to start playing an EndlessGame, or press Backspace to die.
* PsychologicalHorror: While a couple sections from the main game had this, Karamari Hospital focuses on this instead of jump scares.
* PuppeteerParasite: The real Specimen 10 is all but stated to be this, as its main form looks like a person whose been covered legs up in a goo. The ApocalypticLog of the area also explains that a scientist there had some goo in them that kept growing despite how hard they tried to get it off. Also its death screen highly implies that it takes control of your body and eliminates your consciousness.
* RunningGag: Specimen 1's various ineffectual jump scares and the previous explorer referring to a desire for things to be "romantic" in his notes count early on, though the latter is found dead after the notes dry up and the jump scares become more scary as time goes on.
* ScareChord: Plays every time an instance of Specimen 1 pops up. There's a few different ones for the game to choose from to keep it fresh.
* ScriptBreaking: In-universe, after room 500. Once you come back to the room where you'd normally encounter Specimen 2, picking up the note that would normally trigger its pursuit causes an error in the house, creating an emergency exit door that puts you back where you should be.
* SequelHook: Karamari Hospital ends with one. After leaving the hospital, Spooky mentions that there is still more to these secret rooms and advises the protagonist to continue exploring.
* ShmuckBait: In room 250, Spooky greets you and rewards you with a present: an empty box that says, "Look Behind You." Doing so causes multiple cardboard surprises to appear. It's harmless, but startling.
** Specimen 9's domain is an endless dark path of hallway, and if one is foolish enough to go down that path they eventually get stuck and have to wait for it to get them. The door to get out of a room it spawns in is easily accessible.
* ShoutOut: Pretty much every horror encountered in-game bears resemblances or otherwise pays tribute to other games.
** One part of the house bears a striking resemblance to the school from the first SilentHill game and Specimen 5 looks like a creature from the series. There is also a small amount of lore similar to the sacrifices from the first game.
*** The SilentHill resemblances continue on into Karamari Hospital, focusing more on the PsychologicalHorror aspects.
** The machines in the random arcade room consist of a VideoGame/PacMan like game and one titled Mall of the Spook.
** The doors you leave the elevators from resemble the door opening animation from ResidentEvil.
** Specimen 6, known as the Puppet, and his domain resemble features from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Specimen 6 bears more than a passing resemblance to [[VideoGame/TheLegendOfZeldaMajorasMask the Happy Mask Salesman]], his {{Leitmotif}} takes a lot of cues from the N64-era games, and the room he's introduced in bears a heavy resemblance to a dungeon from ''Ocarina'' or ''Majora'', right down to literally lifting the torch designs straight from there. Users of this game's wiki have noted that one of his puppets resembles [[{{VideoGame/Off}} Sugar]], in silhouette.
** The Japanese school level has a drawing of Kyubey from ''Anime/PuellaMagiMadokaMagica''. The sketches on the wall opposite are also very similar to the drawings in Madoka's notepad.
** Specimen 8's motif and abilities might have been inspired by ''VideoGame/AlpacaEvolution'''s main character.
*** It also bears some resemblance to [[WesternAnimation/OverTheGardenWall the Beast]].
** The cat, and the area it inhabits--which has a checkerboard floor dripping with blood, a large grandfather clock, and lots of rooms full of symbolism where the cat spouts Jungian psychology at you--seem to be inspired by the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series. The rooms after it take strong cues from the witches' labyrinths in ''[[Franchise/PuellaMagiMadokaMagica Madoka Magica]]'', which seems to also have been a strong influence on the cat.
** One randomly generated room features [[VideoGame/FiveNightsAtFreddys a desk with a fan on it and an answering machine that plays a message from a nervous sounding woman should you choose to listen to it.]]
** The real Specimen 10, with its parasitic ability to assimilate lifeforms, its BodyHorror effects on its victims, and its possible extraterrestrial origin, has been seen as a reference to ''Film/TheThing1982''. Later confirmed by WordOfGod.
** In Specimen 4's area, you might find a picture on a wall that has several line arts of anime girls, one of which has very long GirlishPigtails and a leek next to her. [[Music/{{Vocaloid}} It reminds of a certain music programm's most popular character.]]
** In one of the notes, the writer mentions not to pick up the notes, since it summons "[[Franchise/TheSlenderManMythos the tall man]]".
** Specimen 9 bears several similarities to Red from Literature/NESGodzillaCreepypasta. Even more-so with its humanoid form.
** The beginning of Room 810 is nearly identical to the layout of the mansion from Resident Evil. There's even a note that says, "What a mansion!" in reference to Wesker's line.
** The manner in which you evade Specimen 12's host inside the mansion (hiding in closets until they leave) is very similar to how the player evades the titular monster of VideoGame/AoOni.
** The area leading up to Specimen 13 is very reminiscent of VideoGame/AmnesiaTheDarkDescent, and Specimen 13 attacks the same way as the water monster from the same game.
* SinisterScythe: Specimen 12's host drags a massive scythe along the ground as he chases you.
* SmallNameBigEgo: Spooky's arcade games seem to exist solely to glorify her. One is a ForegoneVictory, the other replaces your name with hers should you get a high score.
* SoundtrackDissonance:
** The themes for Specimens 4 ,10, and 13 are respectively a [[IronicNurseryTune cute music box tune]], a rather somber piece, and an almost relaxing atmospheric piece. None are the kind of music you would associate with being chased by a monster that's trying to kill you.
** Occasionally the music for the Spooky Kart minigame is replaced with the theme of one of the specimens.
* StealthPun: When Spooky removes your ability to run, she says that "You will never run out" of stamina, meaning ''you literally won't run out of the place, as you can't run to begin with.''
* StringyHairedGhostGirl: Specimen 4, which is hinted to be either the ghost of a girl named Matsuri, or a similar entity from an urban legend.
* SwallowedWhole: Your fate if caught by [[StringyHairedGhostGirl Specimen Four]].
* TakeThat:
** Specimen 11's lore seems to be a pretty heavy, horror-themed one at fast food companies.
** The final credit of Karamari Hospital is "In Memory of {{Creator/Konami}}".
* TennisBoss: The only way to weaken the FinalBoss and lower it so that you can strike it with the axe is to axe its fireballs back.
* UncannyValley: Intentionally {{Invoked}}. Some of the Specimens aren't...right. Specimen 5 has it's stiff, jerky movements, and Specimen 6's grinning ''stare...''
* WakeUpCallBoss: Specimen 1 is a joke, Specimen 2 is actually pretty simple to overcome, and people have made it through Specimen 3's section without even ''seeing'' it. [[StringyHairedGhostGirl Specimen 4]], though, is a pain in the ass.
** Specimen 6 also counts now, though originally being a boss very easy to avoid due to how you can just stare at him and wait for your health to regen, he now randomly dissappears if you look at him too long and teleports somewhere where you're not looking, which could be right behind you, [[OhCrap between the doors]].
* WarmUpBoss: Specimen 2: the first specimen to actively hunt the player. Who, while slow, creates traps to slow down the player, a tactic that several of the specimens share.
* WhamEpisode: For the first 59 rooms, the game is literally effortless, and the only "jump scares" are the hilariously benign Subject 1, literal cardboard cutouts. In short, it runs on a cutesy StylisticSuck, though it is possible to find an ApocalypticLog or two in the first leg of the game. Then, come room 60, Subject ''2'' appears, and on top of having a deliberately frightening design, is the first thing capable of killing the player character. After getting over the initial shock of the BaitAndSwitch, it's still pretty clearly a slow, weak enemy, but still a harbinger of a more genuinely creepy game.
** The CAT_DOS computer entries on the Specimens make it all but stated that Spooky and GL Labs, either intentionally or unintentionally, gathered these Specimens to make the house more deadly. These entries also reveal a little more backstory on each of the monsters.
** The backstory of Spooky and one of the endings detail that this was all an effort to raise a ghost army in order to be taken seriously.
** The final note in Karamari Hospital which seems to be a note from one of Spooky's parents, mourning her and mentioning that she liked to scare people using costumes and fireworks and her would-be victim that day suffered from PTSD, causing him to shoot her.
* WhamLine: Spooky delivers one in both endings.
-->'''In the ghost ending''': Well, you died... In a pretty tragic way, too. Just tragic enough for you to become a ghost. Good job, by the way, making it this far. So buckle up soldier, because now I think we finally have enough troops to invade.
-->'''In the specimen ending''': Congratulations! You did it! It was interesting, watching you swing your axe around like that. I know you'll make a fine specimen.
* {{Wendigo}}: Specimen 8 appears to be modeled after one, having a deer-like head with antlers and being in a prominently wooded area.
* WouldHurtAChild: Specimen 4 has a particular fondness for children, it seems; she was originally haunting a school (and devouring children) before she was brought to the mansion.
** It's also somewhat implied that the main character is young himself, which can possibly put the other specimen under this scope. Spooky and the cat both refer to the protagonist as being little; and while it can be hard to hear through the static and its chase theme, [[AnimalisticAbomination Specimen 8]] outright calls you a child while chasing you.
-->'''Specimen 8''': ''"[[VoiceOfTheLegion WHY DO YOU RUN, CHILD?]]"''
* XMeetsY: The game has sometimes been described as a more cute and satirical ''VideoGame/SCPContainmentBreach'' crossed with visual elements from ''VideoGame/TheLegendOfZeldaMajorasMask'', ''VideoGame/SilentHill'', and ''VideoGame/DeadSpace''.
* YourHeadASplode: How some enemies die in Mall of the Spook.
[[redirect:VideoGame/SpookysJumpScareMansion]]
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[[redirect:VideoGame/SpookysJumpScareMansion]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/addb43e72d8b0d4c6c3d94e92844a15b.png]]
[[caption-width-right:350:This was not a romantic idea...]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/spooky.jpg]]
[[caption-width-right:350:This was not a romantic idea... [[note]] The old game logo/thumbnail prior to the C&D by Spooky House Studios: http://static.
tvtropes.org/pmwiki/pub/images/addb43e72d8b0d4c6c3d94e92844a15b.png]]
[[caption-width-right:350:This was not a romantic idea...
png[[/note]] ]]


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As of May 20th, the game's name was changed to "Spooky's Jump Scare Mansion" after German company "Spooky House Studios" put forth a cease and desist because they're attempting to copyright the name "Spooky House". The change is noted in game by [[FunnyMoments the new name simply being written on tape and pasted overtop the old logo.]]
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** An update later added an entity named Howard to the game that will JumpScare the player by chance if they encounter a looping room. A demonstration [[https://www.youtube.com/watch?v=OIU6IdCcHf8 here]].

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** An update later added an entity named Howard to the game that will JumpScare the player by chance if they encounter a looping room. A demonstration [[https://www.youtube.com/watch?v=OIU6IdCcHf8 here]].
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* AdultFear: If the player gets the code for the arcade cabinet, it's revealed that [[spoiler:Spooky died from an AccidentalMurder on Halloween, when the person she was scaring suffered from PTSD and shot her in self-defense]].

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* TakeThat: Specimen 11's lore seems to be a pretty heavy, horror-themed one at fast food companies.

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* TakeThat: TakeThat:
**
Specimen 11's lore seems to be a pretty heavy, horror-themed one at fast food companies.companies.
** The final credit of Karamari Hospital is "In Memory of {{Creator/Konami}}".
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* CuteGhostGirl: Spooky. Or is she...? She is, but she wants people to stop calling her cute.

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* CuteGhostGirl: Spooky. Or is she...? She is, but Spooky herself. But although she's cute as a button, she wants hates people to stop calling her cute.cute, and wants them to fear her instead.
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** Karamari Hospital has its own apocalyptic log, which seems to describe [[spoiler: how an ordinary hospital devolved into chaos and bloodshed due to several of its staff falling victim to DemonicPossession]].

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** Karamari Hospital has its own apocalyptic log, which seems to describe [[spoiler: how an ordinary hospital devolved into chaos and bloodshed due to several of its staff falling victim to DemonicPossession]].DemonicPossession. An unrelated note found in the hospital's basement is strongly implied to be from Spooky's parents, saying goodbye to their dying daughter]].
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** Karamari Hospital has its own apocalyptic log, which seems to describe [[spoiler: how an ordinary hospital devolved into chaos and bloodshed due to several of its staff falling victim to DemonicPossession]].
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* NewGamePlus: ''Karamari Hospital'' has a few extras that appear only after completing it once. Notably, [[spoiler:you can take a sword in the office where you need to place the emblem]].
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* SequelHook: Karamari Hospital ends with one. After leaving the hospital, Spooky mentions that there is still more to these secret rooms and advises the protagonist to continue exploring.
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* PsychologicalHorror: While a couple sections from the main game had this, Karamari Hospital focuses on this instead of jump scares.
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** The final note in Karamari Hospital which seems to be a note from one of Spooky's parents, mourning her and mentioning that she liked to scare people using costumes and fireworks and her would-be victim that day suffered from PTSD, causing him to shoot her.
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*** The SilentHill resemblances continue on into Karamari Hospital, focusing more on the PsychologicalHorror aspects.
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** Karamari Hospital has one near the end where you have to run from a rather fast monster.
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** In Karamari Hospital her tone is surprisingly more friendly, even if she is still quick to leave you. The DLC is implied to take place after the main game, where you end up serving Spooky, so it makes sense.
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** Karamari Hospital seems to show this as well. How you get there is by the elevator to rapidly drop, causing the floor number to go wild to the point where it disappears. Even Spooky doesn't know how you got there. And that's not even getting into how the hospital seems to loop in on itself, decaying more with each loop.
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On December 18th, 2015, the first DLC, Karamari Hospital was revealed. Unlike most sections of the main game, which only is a small collection of rooms, Karamari Hospital seems to be a much more complex local with multiple Specimens and other strange things. You can find the trailer [[https://www.youtube.com/watch?v=M8k23znC73E]].

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On December 18th, 2015, the first DLC, Karamari Hospital Hospital, was revealed. Unlike most sections of the main game, which only is a small collection of rooms, Karamari Hospital seems to be a much more complex local with multiple Specimens and other strange things. You can find the trailer [[https://www.youtube.com/watch?v=M8k23znC73E]].
com/watch?v=M8k23znC73E here]].
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On December 18th, 2015, the first DLC, Karamari Hospital was revealed. Unlike most sections of the main game, which only is a small collection of rooms, Karamari Hospital seems to be a much more complex local with multiple Specimens and other strange things. You can find the trailer [[https://www.youtube.com/watch?v=M8k23znC73E]].
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** One randomly generated room features [[VideoGame/FiveNightsAtFreddys a desk with a fan on it and an answering machine that plays a message from a nervous sounding Spooky should you choose to listen to it.]]

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** One randomly generated room features [[VideoGame/FiveNightsAtFreddys a desk with a fan on it and an answering machine that plays a message from a nervous sounding Spooky woman should you choose to listen to it.]]
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** Enemies can attack during the transitions between rooms. Players who don't know you can open doors while facing away from them will NOT get past Specimen 6.

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** Enemies can attack during the transitions between rooms. Players who don't know you can open doors while facing away from them will NOT get may have a harder time getting past Specimen 6.
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** At room 500 she even [[ButThouMust forces you to go back to room 50.]] Fortunately, it's temporary (See ScriptBreaking, below), but it's unlikely she intended that.

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** At room 500 she even [[ButThouMust forces you to go back to room 50.]] Fortunately, it's temporary (See (see ScriptBreaking, below), but it's unlikely she intended that.
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** Specimen 6, known as the Puppet, and his domain resemble features from TheLegendOfZeldaOcarinaOfTime. Specimen 6 bears more than a passing resemblance to [[Franchise/TheLegendOfZelda the Happy Mask Salesman]], his {{Leitmotif}} takes a lot of cues from the N64-era games, and the room he's introduced in bears a heavy resemblance to a dungeon from ''Ocarina'' or ''Majora'', right down to literally lifting the torch designs straight from there. Users of this game's wiki have noted that one of his puppets resembles [[{{VideoGame/Off}} Sugar]], in silhouette.

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** Specimen 6, known as the Puppet, and his domain resemble features from TheLegendOfZeldaOcarinaOfTime. ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Specimen 6 bears more than a passing resemblance to [[Franchise/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaMajorasMask the Happy Mask Salesman]], his {{Leitmotif}} takes a lot of cues from the N64-era games, and the room he's introduced in bears a heavy resemblance to a dungeon from ''Ocarina'' or ''Majora'', right down to literally lifting the torch designs straight from there. Users of this game's wiki have noted that one of his puppets resembles [[{{VideoGame/Off}} Sugar]], in silhouette.
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** An update later added an entity named Howard to the game that will JumpScare the player by chance if they encounter a looping room. A demonstration [[https://www.youtube.com/watch?v=OIU6IdCcHf8 here]].
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** Specimen 9 bears several similarities to Red from NESGodzillaCreepypasta. Even more-so with its humanoid form.

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** Specimen 9 bears several similarities to Red from NESGodzillaCreepypasta.Literature/NESGodzillaCreepypasta. Even more-so with its humanoid form.
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** The manner in which you evade Specimen 12's host inside the mansion (hiding in closets until they leave) is very similar to how the player evades the titular monster of VideoGame/AoOni.
** The area leading up to Specimen 13 is very reminiscent of VideoGame/AmnesiaTheDarkDescent, and Specimen 13 attacks the same way as the water monster from the same game.

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