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** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''VideoGame/NightStriker'', Black Fly from ''MetalBlack'', and the R-Gray2 from ''RayStorm''.

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** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''VideoGame/NightStriker'', Black Fly from ''MetalBlack'', ''VideoGame/MetalBlack'', and the R-Gray2 from ''RayStorm''.''VideoGame/RayStorm''.
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** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''NightStriker'', Black Fly from ''MetalBlack'', and the R-Gray2 from ''RayStorm''.

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** The iOS version of Infinity Gene has DownloadableContent featuring Silver Hawk from ''VideoGame/{{Darius}}'', Inter Gray from ''NightStriker'', ''VideoGame/NightStriker'', Black Fly from ''MetalBlack'', and the R-Gray2 from ''RayStorm''.
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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the original game playing in the background behind the music), but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.

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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces that split apart ''VideoGame/{{Asteroids}}''-style when shot (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the original game playing in the background behind the music), but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.
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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the game playing in the background behind the music) but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.

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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the original game playing in the background behind the music) music), but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.
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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet).

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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet). The core game is still intact, by and large (even including the classic "dun-DUN-dun-DUN" from the game playing in the background behind the music) but also ups the ante with more traditional vertical scrolling shooter segments and battles against equally-weird boss enemies which would be at home in any strange Japanese curio or tchotchke shop.
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* DenserAndWackier: ''Space Invaders '95: The Attack of the Lunar Loonies'' hits [[WidgetSeries Widget]]-status with some absolutely off-the-wall enemies to fight, such as really chubby kissy-faces (and your ships are pretty kooky too, with things like a spacefighting toilet).
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* ''Akkanvaders'' (1995), aka ''Space Invaders '95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan, (AKA: "Pocky") from VideoGame/KiKiKaikai (AKA: "Pocky and Rocky"), and the Silver Hawk from the VideoGame/{{Darius}} series.

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* ''Akkanvaders'' (1995), aka ''Space Invaders '95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan, (AKA: "Pocky") from VideoGame/KiKiKaikai (AKA: "Pocky and Rocky"), and the Silver Hawk from the VideoGame/{{Darius}} series.[[/note]]
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** And again on the Xbox360 & PS3 versions' Stage 5-3 against Ultimate UFO.

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** And again on the Xbox360 UsefulNotes/XBox360 & PS3 UsefulNotes/{{PS3}} versions' Stage 5-3 against Ultimate UFO.
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In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and has recently been updated to include [[BraggingRightsReward achievements]]. It has been ported to the Playstation Network and Xbox Live Arcade, and befitting its evolution theme, [[http://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.

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In 2009, Taito graced the iPhone with ''Space Invaders Infinity Gene''. The game begins with the original classic gameplay, then the infinity gene takes over and the game gradually evolves into a modern ShootEmUp, as the player gains selectable ships, powerups, and an unrestricted range of movement, while the Invaders themselves enlist large ships, fleets, armadas, and bosses to take you on. There's also the added threat of terrain CollisionDamage. You can also load up your favorite music to generate custom levels, similar to ''VideoGame/{{Audiosurf}}''. The game gained critical praise, and has recently been updated to include [[BraggingRightsReward achievements]]. It has been ported to the Playstation Network UsefulNotes/PlayStationNetwork and Xbox Live Arcade, UsefulNotes/XboxLiveArcade, and befitting its evolution theme, [[http://www.youtube.com/watch?v=1VoUvIQiDIY it has addressed]] the VideoGame3DLeap.
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** The title of the game is one to Moonage Dydream by DavidBowie.

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** The title of the game is one to Moonage Dydream by DavidBowie.Music/DavidBowie.
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* ArtShift: ''Infinity Gene'' does this over the course of the game, as part of its evolution theme. First you get sprites and a static gradient background. Then you get a moving grid background. Then the background becomes rendered in full 3D. Finally, the game substitutes sprites for 3D models.
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* BookEnds: The first seconds of gameplay of ''Infinity Gene'' consist of a recreation of the original ''Space Invaders'', before launching you into the first proper stage. After defeating the FinalBoss, the final seconds of gameplay consist of going back to that same recreation, though this time you're trying to shoot down the last alien before it touches down.

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%%* AlienInvasion

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%%* AlienInvasion* AlienInvasion: Well, what else could [[ExactlyWhatItSaysOnTheTin a game named this be about?]]


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* OlderThanTheNES: By a little more than a decade and a half.
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* ''Super Space Invaders '91'' (1990)

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* ''Majestic Twelve: The Space Invaders Part IV'' (1990), aka ''Super Space Invaders '91'' (1990)'91''



* ''Space Invaders '95'' (1995)

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* ''Akkanvaders'' (1995), aka ''Space Invaders '95'' (1995)'95: The Attack of the Lunar Loonies''[[note]]Features {{Crossover}} appearances by Sayo-chan, (AKA: "Pocky") from VideoGame/KiKiKaikai (AKA: "Pocky and Rocky"), and the Silver Hawk from the VideoGame/{{Darius}} series.
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* ''Space Invaders X'' (1999; PlayStation, PC, {{Nintendo 64}}, GameBoyColor)

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* ''Space Invaders X'' (1999; PlayStation, UsefulNotes/PlayStation, PC, {{Nintendo UsefulNotes/{{Nintendo 64}}, GameBoyColor)UsefulNotes/GameBoyColor)



* ''Space Invaders Revolution'' (2005; NintendoDS)
* ''Space Invaders Evolution'' (2005; {{PSP}})
* ''Space Invaders Extreme'' (2008; NintendoDS, {{PSP}})
* ''Space Invaders Get Even'' (2008, WiiWare)
* ''Space Invaders Extreme 2'' (2009; NintendoDS)
* ''Space Invaders Infinity Gene'' (2009; [[IOSGames iPhone, iPod Touch]], 2010; Xbox 360, Playstation 3)

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* ''Space Invaders Revolution'' (2005; NintendoDS)
UsefulNotes/NintendoDS)
* ''Space Invaders Evolution'' (2005; {{PSP}})
[[UsefulNotes/PlayStationPortable PSP]])
* ''Space Invaders Extreme'' (2008; NintendoDS, {{PSP}})
UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]])
* ''Space Invaders Get Even'' (2008, WiiWare)
UsefulNotes/WiiWare)
* ''Space Invaders Extreme 2'' (2009; NintendoDS)
UsefulNotes/NintendoDS)
* ''Space Invaders Infinity Gene'' (2009; [[IOSGames iPhone, iPod Touch]], 2010; Xbox 360, Playstation 3)UsefulNotes/XBox360, UsefulNotes/PlayStation3)
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There was also a less-well-known, though quite good fun, [[http://pc.gamezone.com/gamesell/p13366.htm version]] released by {{Activision}} in 1999. It would have been InNameOnly but for a very similar gameplay mechanic (most of the time, anyway; it had boss monsters, powerups, and a few levels which were more akin to puzzles than straight shooting galleries). It also contained an unlockable version of the original game.

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There was also a less-well-known, though quite good fun, [[http://pc.gamezone.com/gamesell/p13366.htm version]] released by {{Activision}} Creator/{{Activision}} in 1999. It would have been InNameOnly but for a very similar gameplay mechanic (most of the time, anyway; it had boss monsters, powerups, and a few levels which were more akin to puzzles than straight shooting galleries). It also contained an unlockable version of the original game.
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** The title of the game is one to Moonage Dydream by DavidBowie.
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Please avoid random memes, especially since this meme caused a red link, and quite simply has nothing to do with Space Invaders.


* StarfishAliens: The Invaders resemble octopuses, crabs, and squids. WordOfLord Helix says the octopus ones were directly inspired by HG Wells' description of the Martians from ''Literature/TheWarOfTheWorlds''.

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* StarfishAliens: The Invaders resemble octopuses, crabs, and squids. WordOfLord Helix WordOfGod says the octopus ones were directly inspired by HG Wells' description of the Martians from ''Literature/TheWarOfTheWorlds''.
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* ''Space Invaders 90/91'' (1990; SegaGenesis)

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* ''Space Invaders 90/91'' (1990; SegaGenesis)UsefulNotes/SegaGenesis)



* ''Space Invaders EX'' (2002; GameBoyAdvance)

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* ''Space Invaders EX'' (2002; GameBoyAdvance)UsefulNotes/GameBoyAdvance)
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The game was so popular that it caused a Japan-wide shortage of the 100-yen coins that the game's coin slot demanded, and the home version was [[KillerApp largely responsible for the runaway success]] of the [[UsefulNotes/{{Atari 2600}} Atari VCS]] (later 2600) home console system. It also spawned the medical term "Space Invaders wrist." In United States arcades, it was the first video game to out-gross any and all {{Pinball}} machines (the top selling arcade game the year before had been [[Creator/MidwayGames Bally's]] ''Evel Knievel'' pinball). It was the first game in which play could last an [[EndlessGame open-ended amount of time]], given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Gorf}}'', and the entire top-scrolling rail shooter genre.

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The game was so popular in Japan that it caused a Japan-wide nationwide shortage of the 100-yen coins that the game's coin slot demanded, and the home version was [[KillerApp largely responsible for the runaway success]] of the [[UsefulNotes/{{Atari 2600}} Atari VCS]] (later 2600) home console system. It also spawned the medical term "Space Invaders wrist." In United States arcades, it was the first video game to out-gross any and all {{Pinball}} machines (the top selling arcade game the year before had been [[Creator/MidwayGames Bally's]] ''Evel Knievel'' pinball). It was the first game in which play could last an [[EndlessGame open-ended amount of time]], given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Gorf}}'', and the entire top-scrolling rail shooter genre.
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Added namespaces.


The game was so popular that it caused a Japan-wide shortage of the 100-yen coins that the game's coin slot demanded, and the home version was [[KillerApp largely responsible for the runaway success]] of the [[UsefulNotes/{{Atari 2600}} Atari VCS]] (later 2600) home console system. It also spawned the medical term "Space Invaders wrist." In United States arcades, it was the first video game to out-gross any and all {{Pinball}} machines (the top selling arcade game the year before had been [[Creator/MidwayGames Bally's]] ''Evel Knievel'' pinball). It was the first game in which play could last an [[EndlessGame open-ended amount of time]], given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as ''{{Galaxian}}'', ''{{Gorf}}'', and the entire top-scrolling rail shooter genre.

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The game was so popular that it caused a Japan-wide shortage of the 100-yen coins that the game's coin slot demanded, and the home version was [[KillerApp largely responsible for the runaway success]] of the [[UsefulNotes/{{Atari 2600}} Atari VCS]] (later 2600) home console system. It also spawned the medical term "Space Invaders wrist." In United States arcades, it was the first video game to out-gross any and all {{Pinball}} machines (the top selling arcade game the year before had been [[Creator/MidwayGames Bally's]] ''Evel Knievel'' pinball). It was the first game in which play could last an [[EndlessGame open-ended amount of time]], given sufficient skill, rather than being timed to a finite clock, and it immediately spawned a host of equally classic imitators, such as ''{{Galaxian}}'', ''{{Gorf}}'', ''VideoGame/{{Galaxian}}'', ''VideoGame/{{Gorf}}'', and the entire top-scrolling rail shooter genre.
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* AliensStealCattle: Bonus stages in ''Super Space Invaders'' has you defending several cows of alien flying saucers that try to abduct them.

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* AliensStealCattle: Bonus stages in ''Super Space Invaders'' has have you defending several a group of cows of alien flying saucers that try to abduct them.
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* AliensStealCattle: Bonus stages in ''Super Space Invaders'' has you defending several cows of alien flying saucers that try to abduct them.
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* MoreDakka: ''Space Invaders Extreme'' and ''Infinity Gene'' break the OneBulletAtATime limitation that has stayed with the series for decades with large-scale weapons built for destroying large groups of invaders at a time.

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* MoreDakka: ''Super Space Invaders'', ''Space Invaders Extreme'' Extreme'', and ''Infinity Gene'' break the OneBulletAtATime limitation that has stayed with the series for decades with large-scale weapons built for destroying large groups of invaders at a time.
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http://static.tvtropes.org/pmwiki/pub/images/spaceinvaders.png

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http://static.[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/spaceinvaders.png
png]]
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* AscendedGlitch: The aliens speeding up as their numbers decreased. The behavior is the unintentional result of removing objects from memory, allowing processing time to be allocated for the remaining aliens. The developers originally wanted to code out the behavior but after some playtesting they determined that it added challenge and the perception that the aliens were doubling down as their numbers fell so they left it in.

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* AscendedGlitch: The aliens speeding up as their numbers decreased. The behavior is the unintentional result of removing objects from memory, allowing processing time to be allocated for which makes rendering the remaining aliens.aliens easier for the system. The developers originally wanted to code out the behavior but after some playtesting they determined that it added challenge and the perception that the aliens were doubling down as their numbers fell so they left it in.
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* AscendedGlitch: The aliens speeding up as their numbers decreased.

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* AscendedGlitch: The aliens speeding up as their numbers decreased. The behavior is the unintentional result of removing objects from memory, allowing processing time to be allocated for the remaining aliens. The developers originally wanted to code out the behavior but after some playtesting they determined that it added challenge and the perception that the aliens were doubling down as their numbers fell so they left it in.
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* GameMod: In 1983, Atari was commissioned by Coca Cola to create a modified version of the 2600 port called ''Pepsi Invaders'' where instead of invaders, you shoot letters that spell out P-E-P-S-I. In addition, the game was changed to a Time Attack mode, where the player has infinite lives, but is given three minutes to score as many points as they can. Only 125 copies were given out at a sales convention, making it one of the rarest 2600 games out there, going for a little over $2,000. Many believe this to be the URExample of ROM hacks and an official one to boot!
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----
-> ''You made it out this time, but this isn't the end! IT'S INDEX TIME!''
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* TakingYouWithMe: The Kamikaze aliens on Venus in Space Invaders X will attempt this if shot once. [[HoistByHisOwnPetard Their special weapon allows you to do this to them]], except you don't die when you use it.

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* TakingYouWithMe: The Kamikaze aliens on Venus in Space Invaders X will attempt this if shot once. [[HoistByHisOwnPetard [[BeatThemAtTheirOwnGame Their special weapon allows you to do this to them]], except you don't die when you use it.

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