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The special difficulty level for this game is Vivid (VVD). A new feature, Automation Paradise, is also introduced.

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The special difficulty level for this game is Vivid (VVD). A Features a new feature, Automation Paradise, is also introduced.mode known as "Paradise", where the final stage becomes a procedurally-generated medley of multiple songs ("Automation Paradise")




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Introduces a new cabinet style ("Valkyrie model") with similar upgrades to the ''IIDX'' "Lightning" cabinets (including a high frame rate display, touchscreen for accessing different options and functions such as song search, and new exclusive modes such as Arena Battle and Megamix Battle).
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The other big distinction is that most of its soundtrack consists mostly of remixes of songs from other Bemani games by doujin musicians; but through DownloadableContent, this aspect quickly went out of control as the game began to be flooded with Music/{{Vocaloid}} songs and VideoGame/{{Touhou}} remixes (and even long-time meme songs like "Bad Apple", "Help me, ERINNNNNN!!", and even the Nyan Cat song).

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The other big distinction is that most of its soundtrack consists mostly of remixes of songs from other Bemani games by doujin musicians; but through DownloadableContent, this aspect quickly went out of control as the game began to be flooded with Music/{{Vocaloid}} songs and VideoGame/{{Touhou}} Franchise/TouhouProject remixes (and even long-time meme songs like "Bad Apple", "Help me, ERINNNNNN!!", and even the Nyan Cat song).



** ''VideoGame/{{Touhou}}'' has a particularly large presence, featuring Appeal Cards of the characters and several ''Touhou'' arranges. In fact, ''Sound Voltex II'' had a location test at the ''Touhou''-centric Reitaisai 10 convention in 2013. It certainly helps that Mayumi Morinaga, a prominent BEMANI vocalist, is also a vocalist for ''Touhou'' arrange circle Yuuhei Satellite. There are so many ''Touhou'' arranges that they got their own category in SDVX II.

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** ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' has a particularly large presence, featuring Appeal Cards of the characters and several ''Touhou'' arranges. In fact, ''Sound Voltex II'' had a location test at the ''Touhou''-centric Reitaisai 10 convention in 2013. It certainly helps that Mayumi Morinaga, a prominent BEMANI vocalist, is also a vocalist for ''Touhou'' arrange circle Yuuhei Satellite. There are so many ''Touhou'' arranges that they got their own category in SDVX II.



** Some charts have a disproportionately high number of knob trails compared to button notes. [[VideoGame/{{Touhou}} #Fairy_dancing_in_lake]] [[https://www.youtube.com/watch?v=-besX2LIXo8 EXH]] is one of the more infamous examples of this.

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** Some charts have a disproportionately high number of knob trails compared to button notes. [[VideoGame/{{Touhou}} [[Franchise/TouhouProject #Fairy_dancing_in_lake]] [[https://www.youtube.com/watch?v=-besX2LIXo8 EXH]] is one of the more infamous examples of this.



** [[VideoGame/{{Touhou}} Attack on Dwarf]] [[https://www.youtube.com/watch?v=lq8JfwAkfU8 EXH]] takes this UpToEleven. The chart has a maximum chain of 1700, but only contains 24 FX taps and 4 BT holds, which contribute 141 to the chain. The rest is knobs.

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** [[VideoGame/{{Touhou}} [[Franchise/TouhouProject Attack on Dwarf]] [[https://www.youtube.com/watch?v=lq8JfwAkfU8 EXH]] takes this UpToEleven. The chart has a maximum chain of 1700, but only contains 24 FX taps and 4 BT holds, which contribute 141 to the chain. The rest is knobs.
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* DarkerAndEdgier: ''GRAVITY WARS'' comes after ''infinite infection'' and features a black and orange interface, [[AutobotsRockOut heavy use of guitar]] in its system music, and a title screen depicting Grace, the BigBad of the game, looming over the {{Series Mascot}}s.

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* DarkerAndEdgier: ''GRAVITY WARS'' comes after ''infinite infection'' and features a black and orange interface, [[AutobotsRockOut heavy use of guitar]] in its system music, and a title screen depicting Grace, the BigBad of the game, looming over the {{Series Mascot}}s. ''EXCEED GEAR'' does another downshift in tones from ''VIVID WAVE'', utilizing hard techno and dark silvers in contrast to the previous game's neon pink, green, and white and electro-pop tunes.
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Misuse


** A stage/song is referred to as a "track". Perhaps a subversion, as "track" is the correct catch-all term for music compositions, while the proper definition of "song" is "a composition written for singing", [[YouKeepUsingThatWord but "song" is used more widely]].

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** A stage/song is referred to as a "track". Perhaps a subversion, as "track" is the correct catch-all term for music compositions, while the proper definition of "song" is "a composition written for singing", [[YouKeepUsingThatWord but "song" is used more widely]].widely.
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** ''Sound Voltex II'' ups the ante by introducing the Infinite difficulty, which is only available for select songs. ''Sound Voltex III'' and ''IV'' have Gravity and Heavenly difficulty, which are alternative names for this difficulty; the name used depends on which game the chart was introduced in.
** ''Sound Voltex IV'' adds Maximum difficulty, which sits between Exhaust and Infinite/Gravity/Heavenly.
* IdiosyncraticDifficultyLevels: Novice (NOV), Advanced (ADV), Exhaust (EXH), Maximum (MXM[[note]]In itself an idiosyncratic way of abbreviating "maximum", which is traditionally shortened to "max"[[/note]]), Infinite (INF) / Gravity (GRV) / Heavenly (HVN)[[note]]which of these three difficulty names is used depends on what game the chart debuted in[[/note]].

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** ''Sound Voltex II'' ups the ante by introducing the Infinite difficulty, which is only available for select songs. ''Sound Voltex III'' III'', ''IV'', and ''IV'' ''Vivid Wave'' have Gravity Gravity, Heavenly, and Heavenly Vivid difficulty, which are alternative names for this difficulty; the name used depends on which game the chart was introduced in.
** ''Sound Voltex IV'' adds Maximum difficulty, which sits between Exhaust and Infinite/Gravity/Heavenly.
Infinite/Gravity/Heavenly/Vivid.
* IdiosyncraticDifficultyLevels: Novice (NOV), Advanced (ADV), Exhaust (EXH), Maximum (MXM[[note]]In itself an idiosyncratic way of abbreviating "maximum", which is traditionally shortened to "max"[[/note]]), Infinite (INF) / Gravity (GRV) / Heavenly (HVN)[[note]]which (HVN) / Vivid (VVD)[[note]]which of these three four difficulty names is used depends on what game the chart debuted in[[/note]].



** Kamome Sano's cutesy french dessert-themed songs like choux a la creme, crepe suzette and eclair au chocolait.

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** Kamome Sano's kamome sano's cutesy french French dessert-themed songs like songs: éclair au chocolait, choux a à la creme, crepe crème, crêpe suzette and eclair au chocolait.petits fours.



* LoadsAndLoadsOfCharacters: You see that character on that song jacket (provided it's not a Vocaloid or Touhou song)? [[http://p.eagate.573.jp/game/sdvx/iii/p/chara/index.html There's a 95% chance that character has a name and a bio]]. Yes, even the triangle [[note]]It's name is Tsumabuki[[/note]].

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* LoadsAndLoadsOfCharacters: You see that character on that song jacket (provided it's not a Vocaloid or Touhou song)? [[http://p.[[https://p.eagate.573.jp/game/sdvx/iii/p/chara/index.jp/game/sdvx/vi/chara/index.html There's a 95% chance that character has a name and a bio]]. Yes, even the triangle [[note]]It's name is Tsumabuki[[/note]].
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* ''Sound Voltex Exceed Gear'' (TBA) -- current version \\

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* ''Sound Voltex Exceed Gear'' (TBA) (2021) -- current version \\
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* ''Sound Voltex Vivid Wave'' (2019)
The special difficulty level for this game is Vivid (VVD). A new feature, Automation Paradise, is also introduced.\\

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* ''Sound Voltex Vivid Wave'' (2019)
(2019) \\
The special difficulty level for this game is Vivid (VVD). A new feature, Automation Paradise, is also introduced.\\
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* ''Sound Voltex Vivid Wave'' (2019) -- current version \\

* ''Sound Voltex Exceed Gear'' (TBA) \\

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* ''Sound Voltex Vivid Wave'' (2019) -- current version (2019)
The special difficulty level for this game is Vivid (VVD). A new feature, Automation Paradise, is also introduced.
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* ''Sound Voltex Exceed Gear'' (TBA) -- current version \\
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* ''Sound Voltex Exceed Gear'' (TBA)

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* ''Sound Voltex Exceed Gear'' (TBA)
(TBA) \\
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* ''Sound Voltex Exceed Gear'' (TBA)
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* BigBad: Grace in ''Sound Voltex III''. Later she and her other companions get a {{HeelFaceTurn Heel-Face Turn}} by ''Sound Voltex IV''.

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* BigBad: Grace in ''Sound Voltex III''. Later she and her other companions get a {{HeelFaceTurn [[HeelFaceTurn Heel-Face Turn}} Turn]] by ''Sound Voltex IV''.
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* BigBad: Grace in ''Sound Voltex III''. Later she and her other companions get a {{HeelFaceTurn}} by ''Sound Voltex IV''.

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* BigBad: Grace in ''Sound Voltex III''. Later she and her other companions get a {{HeelFaceTurn}} {{HeelFaceTurn Heel-Face Turn}} by ''Sound Voltex IV''.
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* BigBad: Grace in ''Sound Voltex III''. Later she and her other companions get a [[HeelFaceTurn]] by ''Sound Voltex IV''.

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* BigBad: Grace in ''Sound Voltex III''. Later she and her other companions get a [[HeelFaceTurn]] {{HeelFaceTurn}} by ''Sound Voltex IV''.
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* BigBad: Grace in ''Sound Voltex III''. Later she and her other companions get a [[HeelFaceTurn]] by ''Sound Voltex IV''.
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** The 7th KAC: After being inactive/missing from BEMANI for about two years, chiptune composer Chroma suddenly appears with the winning song ''I''. Absolutely no one in the crowd expected him - not even the players!

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** The 7th KAC: [[TheBusCameBack After being inactive/missing from BEMANI for about two years, chiptune composer Chroma suddenly appears with the winning song ''I''. ''I''.]] Absolutely no one in the crowd expected him - not even the players!
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* NumberOfTheBeast: 666 by [=RoughSketch=], the winning song in the 9th KAC Original Song Contest. It also plays in 666 BPM!

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* BaitAndSwitch: The winners of the KAC song composition contests are usually commissioned to make more original songs to be added later in the year, usually around summer. When Phase 5 of the infamous Omega Dimension unlock system was announced, Chroma's "Made In Love" was shown at the top as a follow-up to his winning song "I". Many players had thought this was the final boss song due to being the biggest shown on the teaser... only for it to receive a Level 17 chart on Maximum. The excellence award winners didn't appear on the teaser too, but they served as the true final bosses of the phase, with Camellia's Xronièr being the only one of them rated a [[UpToEleven 20]].



* ButWaitTheresMore: After iLLness [=LiLin=] is played at the 6th KAC, Cody announces shortly afterward that there will be a second finals song for the players.

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* ButWaitTheresMore: After Omega Dimension Phase 5. The final four songs did not appear on the teaser. One of them is a 20!
** A bit more meta in the sense that it was during a tournament, but after
iLLness [=LiLin=] is played at the 6th KAC, Cody announces shortly afterward that there will be a second finals song for the players.



** The difficulty levels: Novice = Purple, Advanced = Yellow, Exhaust = Red, Infinite = Rainbow/[[PurpleisPowerful Purple]] in SDVX IV, Gravity = Orange, Maximum = Black, Heavenly = Blue/White

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** The difficulty levels: Novice = Purple, Advanced = Yellow, Exhaust = Red, Infinite = Rainbow/[[PurpleisPowerful Purple]] in SDVX IV, Gravity = Orange, Maximum = Black, Heavenly = Blue/WhiteBlue/White, Vivid = Pink


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** The 9th KAC brought out [=RoughSketch's=] "666". Halfway through the song, the scores and player names disappeared. The lanes then came close to the screen and the header then disappeared. All that was left was a [=Live2D=] animation of Kureha looming over the lanes and Effective Rate meter. Then she proceeds to [[InterfaceScrew cut the lanes in half down the middle]]!

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* ''Sound Voltex IV: Heavenly Haven'' (2016) -- current version \\

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* ''Sound Voltex IV: Heavenly Haven'' (2016) -- current version \\



* ''Sound Voltex Vivid Wave'' (TBA) -- upcoming version

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* ''Sound Voltex Vivid Wave'' (TBA) (2019) -- upcoming version
current version \\



* LighterAndSofter: Unlike ''BOOTH'', which primarily uses a blue and black interface, ''infinite infection'' uses a primarily pink and white interface. Also, ''Heavenly Haven'' uses a blue and white interface in contrast to ''Gravity Wars''[='=]s black and orange, more similar to the likes of DDR A and IIDX Happy Sky, and doesn't seem to a [[BigBad villain]] of some sort...yet.

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* LighterAndSofter: Unlike ''BOOTH'', which primarily uses a blue and black interface, ''infinite infection'' uses a primarily pink and white interface. Also, ''Heavenly Haven'' uses a blue and white interface in contrast to ''Gravity Wars''[='=]s black and orange, more similar to the likes of DDR A and IIDX Happy Sky, and doesn't seem to a [[BigBad villain]] of some sort...yet.sort.



* SuddenlyVoiced: Voltenizer Maxima actually has voiced lines in "TWO-TORIAL", telling you to "Listen..." (to the background track) and then "Go!" (replicate what you just heard by playing the relevant portion of the chart). The same gimmick is repeated for the AprilFoolsDay track "Maxima sensei no mankai!! HEAVENLY kouza".

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* SuddenlyVoiced: SuddenlyVoiced:
**
Voltenizer Maxima actually has voiced lines in "TWO-TORIAL", telling you to "Listen..." (to the background track) and then "Go!" (replicate what you just heard by playing the relevant portion of the chart). The same gimmick is repeated for the AprilFoolsDay track "Maxima sensei no mankai!! HEAVENLY kouza".kouza".
** [=RASIS=] later gained voiced lines for the in-game tutorial on Vivid Wave.
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minor typo


** The 8th KAC: Before both songs were revealed, dj TAKA announces that there will be two winning songs for the KAC once again. Speaking of inactive/missing artists, Kabocha's ''ΣmbryØ'' was announced as the first winner, rendering even the MC's shocked. As for the second song, MAD CHILD stops dj TAKA in his talk before the song is revealed, giving a cryptic hint that refers to changing [=BPMs=] in the song. Then Camellia's ''*Feels Seasicknes...'' is announced as the winner, with young character Kanade Yamashina appearing on the jacket. Most of the crowd (and the live chat) had already jokingly expected denpa vocalist Nanahira, considering Camellia's heavy association with her as well as her own association with this character. ''[[HilariousInHindsight 15 seconds into the song...]]''

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** The 8th KAC: Before both songs were revealed, dj TAKA announces that there will be two winning songs for the KAC once again. Speaking of inactive/missing artists, Kabocha's ''ΣmbryØ'' was announced as the first winner, rendering even the MC's shocked. As for the second song, MAD CHILD stops dj TAKA in his talk before the song is revealed, giving a cryptic hint that refers to changing [=BPMs=] in the song. Then Camellia's ''*Feels Seasicknes...'' Seasickness...*'' is announced as the winner, with young character Kanade Yamashina appearing on the jacket. Most of the crowd (and the live chat) had already jokingly expected denpa vocalist Nanahira, considering Camellia's heavy association with her as well as her own association with this character. ''[[HilariousInHindsight 15 seconds into the song...]]''
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a bunch of kac stuff.

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* ButWaitTheresMore: After iLLness [=LiLin=] is played at the 6th KAC, Cody announces shortly afterward that there will be a second finals song for the players.


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** "*Feels Seasickness...*" is more like a joke boss (and not the easy kind), due to the song itself being a stark contrast from every other winning KAC song.


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* WhamLine / [[WhamShot Shot]]: At least in the KAC, multiple times even.
** KAC 2013: The winning tracks ''Bangin' Burst'' and ''For [=UltraPlayers=]'' are revealed just before the game is played, but everyone was in for a shock seeing the difficulty jump to '''[[UpToEleven 16]]'''!
** The 4th KAC: After [=XD2.BOT=] has been dubbed the champion, 'Gravity Wars' antagonist GRACE appears in the big screen with an extra mission for the winner - a medley of the 12 winning songs from KAC 2012.
** The 5th KAC: The track lanes in ''Lachryma《Re:Queen'M》'' [[InterfaceScrew disappear]] at the final verse of the song.
** The 7th KAC: After being inactive/missing from BEMANI for about two years, chiptune composer Chroma suddenly appears with the winning song ''I''. Absolutely no one in the crowd expected him - not even the players!
** The 8th KAC: Before both songs were revealed, dj TAKA announces that there will be two winning songs for the KAC once again. Speaking of inactive/missing artists, Kabocha's ''ΣmbryØ'' was announced as the first winner, rendering even the MC's shocked. As for the second song, MAD CHILD stops dj TAKA in his talk before the song is revealed, giving a cryptic hint that refers to changing [=BPMs=] in the song. Then Camellia's ''*Feels Seasicknes...'' is announced as the winner, with young character Kanade Yamashina appearing on the jacket. Most of the crowd (and the live chat) had already jokingly expected denpa vocalist Nanahira, considering Camellia's heavy association with her as well as her own association with this character. ''[[HilariousInHindsight 15 seconds into the song...]]''

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* HarderThanHard: Exhaust difficulty. ''Sound Voltex II'' ups the ante by introducing the Infinite difficulty, which is only available for select songs. '''Sound Voltex III'' introduces the Gravity difficulty, which has appeared as another extra difficulty for both preexisting songs in previous versions, as well as songs debuting in III. Currently no songs have both Infinite and Gravity difficulties. ''Sound Voltex IV'' has the Heavenly and Maximum difficulties.

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* HarderThanHard: Exhaust difficulty. HarderThanHard:
** The difficulties go Novice, Advanced, and then ''Exhaust''.
**
''Sound Voltex II'' ups the ante by introducing the Infinite difficulty, which is only available for select songs. '''Sound ''Sound Voltex III'' introduces the and ''IV'' have Gravity and Heavenly difficulty, which has appeared as another extra difficulty are alternative names for both preexisting songs in previous versions, as well as songs debuting in III. Currently no songs have both Infinite and Gravity difficulties. this difficulty; the name used depends on which game the chart was introduced in.
**
''Sound Voltex IV'' has the Heavenly and adds Maximum difficulties.difficulty, which sits between Exhaust and Infinite/Gravity/Heavenly.
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** While ''beatmania'' is best known for its collection of in-house and commissioned tracks, ''Sound Voltex'' features some of those ''but'' also allows [[OfficialFanSubmittedContent fans to submit tracks for use in the game]] through ''Sound Voltex Floor'' contests.

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** While ''beatmania'' is best known for its collection of in-house and commissioned tracks, ''Sound Voltex'' features some of those ''but'' also allows and encourages [[OfficialFanSubmittedContent fans to submit tracks for use in the game]] through ''Sound Voltex Floor'' contests.

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* SpiritualSuccessor: To ''VideoGame/{{beatmania}}''; it features white keys and black keys in staggered rows to go with the scrolling-note gameplay. It's also a SpiritualAntithesis: whereas ''beatmania'' is about putting the complete song together by hitting keys, ''Sound Voltex'' has you taking an already-complete song and adding effects on top of it.

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* SpiritualSuccessor: To ''VideoGame/{{beatmania}}''; it features white keys and black keys in staggered rows to go with the scrolling-note gameplay. It's also a SpiritualAntithesis: whereas To ''VideoGame/{{beatmania}}''. Both are ''BEMANI'' games involve making sound effects by hitting notes and have one row of white keys and one row of black keys, but both games contrast in several ways:
** ''beatmania'' gives you a background music track with missing bits and you have to fill in those bits by pressing keys in time to falling notes. ''Sound Voltex'', on the other hand, gives you a track that is already complete and you hit notes to add effects to it.
** ''beatmania'' maintains a minimalist note-scrolling interface with very few changes ever to the gameplay mechanics, while ''Sound Voltex'' makes use of fancy interface effects that can potentially [[InterfaceScrew screw over the player]] and each new game has added at least one new gameplay gimmick.
** While
''beatmania'' is about putting the complete song together by hitting keys, best known for its collection of in-house and commissioned tracks, ''Sound Voltex'' has you taking an already-complete song and adding effects on top features some of it.those ''but'' also allows [[OfficialFanSubmittedContent fans to submit tracks for use in the game]] through ''Sound Voltex Floor'' contests.
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* ''Sound Voltex Vivid Wave'' (TBA) -- upcoming version



* OddlyNamedSequel: The second version is actually "Sound Voltex II: [[FunWithAcronyms Infinite]] [[AddedAlliterativeAppeal Infection]]", the third is named "Sound Voltex III: Gravity Wars". and the fourth is named "Sound Voltex IV: [[AddedAlliterativeAppeal Heavenly Haven]]."

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* OddlyNamedSequel: The second version is actually "Sound Voltex II: [[FunWithAcronyms Infinite]] [[AddedAlliterativeAppeal Infection]]", the third is named "Sound Voltex III: Gravity Wars". and the fourth is named "Sound Voltex IV: [[AddedAlliterativeAppeal Heavenly Haven]]."" The fifth game, ''Sound Voltex Vivid Wave'', doesn't have a number proper, likely instead using a play on the fact that "V" is the Roman numeral '5'.
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''SOUND VOLTEX'' (officially abbreviated as SDVX) is a member of {{Creator/Konami}}'s Franchise/{{Bemani}} series of {{Rhythm Game}}s. It's a variation of ''VideoGame/{{beatmania}}'' with pretty much identical gameplay, in regards to the "hit the keys when they hit the line" part (but then again, aren't most rhythm games similar to that in the first place?). But instead of the familiar piano keys, it uses four square buttons in a row, accompanied by two larger "FX" buttons directly below them, along with effector knobs on both sides (which you must either slowly rotate in a certain direction, or quickly slam between sides).

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''SOUND VOLTEX'' (officially abbreviated as SDVX) is a member of {{Creator/Konami}}'s Franchise/{{Bemani}} VideoGame/{{Bemani}} series of {{Rhythm Game}}s. It's a variation of ''VideoGame/{{beatmania}}'' with pretty much identical gameplay, in regards to the "hit the keys when they hit the line" part (but then again, aren't most rhythm games similar to that in the first place?). But instead of the familiar piano keys, it uses four square buttons in a row, accompanied by two larger "FX" buttons directly below them, along with effector knobs on both sides (which you must either slowly rotate in a certain direction, or quickly slam between sides).
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* CopyProtection:
** The game is part of the [=eAMUSEMENT=] Participation revenue-share program, and as such requires an Internet connection to the game's servers to boot up.
** While the lower-budget QR code version of ''BOOTH'' does not require an Internet connection (instead, you "log in" by scanning your personal QR code that you obtain from the [=eAMUSEMENT=] website and then scan a code on the game screen at the end with your phone to save your data to your online account), it still has a form of this: the game not only takes the player's credits when a game is started, but it also uses up an "operator credit" that's separate from players' credits. When the game is out of operator credits, it stops functioning and the staff has to reload the machine with more credits through prepaid cards ordered from Konami.

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** There are currently four OMEGA DIMENSION EXTRA TRACK phases in Sound Voltex IV. To access certain songs like [=FIN4LE=] ~終止編の彼方へ~, WHITEOUT, and TWO-Torial, among others, the first few songs in the phase must be completed before being allowed to play said tracks in order to unlock them. This requires filling the BLASTER rate to unlock the EXTRA TRACK, or playing in BLASTER START.

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** There are currently four five OMEGA DIMENSION EXTRA TRACK phases in Sound Voltex IV. To access certain songs like [=FIN4LE=] ~終止編の彼方へ~, WHITEOUT, and TWO-Torial, among others, the first few songs in the phase must be completed before being allowed to play said tracks in order to unlock them. This requires filling the BLASTER rate to unlock the EXTRA TRACK, or playing in BLASTER START.


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*** When first starting on OMEGA DIMENSION Phase 5, Made in Love is the '''only''' playable song at first, but once that's cleared, you gain access to the next eight songs. Clearing those eight songs then unlocks another three songs[[note]]Absolute Domination, Failnaught, and Fly Like You[[/note]], and then clearing those three will unlock the final track[[note]][=Xronièr=][[/note]].
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* {{Bowdlerization}}: The Korean version of ''Heavenly Haven'' removes a number of album jackets due to South Korean regulations on suggestive content. The songs are still perfectly playable, but they have generic album jackets now.

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* {{Bowdlerization}}: The Korean version of ''Heavenly Haven'' removes a number of album jackets due to South Korean regulations on suggestive content. content, replacing them with generic jackets. The songs are were still perfectly playable, but they have generic album jackets now.playable...until a July 2018 update took an axe to all songs added from roughly November 2017 onwards, also for regulation-related reasons.

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Updated some of the information and added a little bit extra


A PC port is planned for 2017, making it the first ''SDVX'' game to be available on a consumer platform.

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A PC port is planned for was released on October 4, 2017, making it the first ''SDVX'' game to be available on a consumer platform.



Although the series is pretty new compared to long-running BEMANI series like ''beatmania'' and ''VideoGame/{{DanceDanceRevolution}}'', its unique twist on falling-note button-pressing gameplay, heavy focus on fan-submitted content from recogonizable and aspiring artists, the lengths to which Konami takes player feedback (in ''Sound Voltex II'', Skill Analyzer charts were voted upon by players rather than being purely hand-picked by staff), and the loving care with which all key contributors to each song (music artist, chart designers (aka "Effectors"), and album art artists) are credited have made ''Sound Voltex'' one of the most rapidly-growing BEMANI series. In just three years, the songlist has expanded from 166 in ''Sound Voltex Booth'' to over 540 in ''Sound Voltex III''; to compare, ''VideoGame/{{jubeat}}'' took seven years to reach that point. As of September 2016, ''Sound Voltex III'' has over '''850''' songs to play.

''Sound Voltex'' songs are considered licensed songs, and therefore traditional ''Sound Voltex'' soundtracks are not available. However, there is an album of ''Touhou'' remixes featured in the series available for purchase: ''SOUND VOLTEX ULTIMATE TRACKS -Touhou Koumakyou REMIX-'', which is a compilation of songs chosen from the Touhou Project EOSD[[note]]''Embodiment of Scarlet Devil''[[/note]] Remix Contest.

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Although the series is pretty new compared to long-running BEMANI series like ''beatmania'' and ''VideoGame/{{DanceDanceRevolution}}'', its unique twist on falling-note button-pressing gameplay, heavy focus on fan-submitted content from recogonizable and aspiring artists, the lengths to which Konami takes player feedback (in ''Sound Voltex II'', Skill Analyzer charts were voted upon by players rather than being purely hand-picked by staff), and the loving care with which all key contributors to each song (music artist, chart designers (aka "Effectors"), and album art artists) are credited have made ''Sound Voltex'' one of the most rapidly-growing BEMANI series. In just three years, the songlist has expanded from 166 in ''Sound Voltex Booth'' to over 540 in ''Sound Voltex III''; to compare, ''VideoGame/{{jubeat}}'' took seven years to reach that point. As of September November 2016, ''Sound Voltex III'' has over '''850''' had around '''885''' songs to play.

play, and ''Sound Voltex IV'' currently has a little over a '''thousand''' songs.

Most
''Sound Voltex'' songs are considered licensed songs, and therefore traditional ''Sound Voltex'' soundtracks are not available. However, there is an album of ''Touhou'' remixes featured in are a few albums that feature songs throughout the series and are available for purchase: purchase, with some examples like ''SOUND VOLTEX ULTIMATE TRACKS -Touhou Koumakyou REMIX-'', which is a compilation of songs chosen from the Touhou Project EOSD[[note]]''Embodiment of Scarlet Devil''[[/note]] Remix Contest.
Contest; ''BEMANI x Touhou Project Ultimate Master Pieces''[[note]]a compilation of song remixes from different Touhou games[[/note]]; and ''SOUND VOLTEX ULTIMATE TRACKS -LEGEND OF KAC-''[[note]]songs that appeared as part of the KAC2012 and KAC2013 contests[[/note]].



* AprilFoolsDay: "GRACE-chan no chou~zetsu!! GRAVITY kouza w", for AFD 2016. It looks like a TutorialLevel...and then throws in a bunch of [[InterfaceScrew interface gimmicks]] that would make ''VideoGame/InTheGroove'' marathon creators proud. The only chart it has is a [[HarderThanHard Gravity]] chart...that's rated a '''1'''.
** The AFD 2016 chart is back in IV in the same vein of last year.
** 2018 April Fools Day has you playing SimonSaysMiniGame with Voltenizer Maxima.

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** In Sound Voltex IV, as of December 21, 2017, STANDARD START now guarantees three tracks, pass or fail, and uses Alternative Rate.
* AprilFoolsDay: "GRACE-chan AprilFoolsDay:
** On April 1, 2015, only Voltenizer Maxima could be selected as a Navigator.
**"GRACE-chan
no chou~zetsu!! GRAVITY kouza w", for AFD 2016. It looks like a TutorialLevel...and then throws in a bunch of [[InterfaceScrew interface gimmicks]] that would make ''VideoGame/InTheGroove'' marathon creators proud. The only chart it has is a [[HarderThanHard Gravity]] chart...that's rated a '''1'''.
** The AFD 2016 chart is was brought back in IV in the same vein of last year.
2017.
** 2018 April Fools Day has you playing a SimonSaysMiniGame with Voltenizer Maxima.Maxima in the song "Maxima sensei no mankai!! HEAVENLY kouza". Like "GRACE-chan no chou~zetsu!! GRAVITY kouza w", it only has a [[HarderThanHard Heavenly]] chart rated '''1'''.



* BossInMookClothing: Remember "Nyan Cat" from ''Sound Voltex Booth''? In ''Sound Voltex II'', it gets an [[HarderThanHard Infinite]] [[https://www.youtube.com/watch?v=m7KT0hc-B-k chart]]. And it's rated a ''15.''

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* BossInMookClothing: Remember "Nyan Cat" from ''Sound Voltex Booth''? In Back in ''Sound Voltex II'', it gets got an [[HarderThanHard Infinite]] [[https://www.youtube.com/watch?v=m7KT0hc-B-k chart]]. And it's it was rated a ''15.'''' However, with the re-rating of charts in ''Sound Voltex IV'', it is now rated a 16.



** ''VideoGame/{{Touhou}}'' has a particularly large presence, featuring Appeal Cards of the characters and over 50 ''Touhou'' arranges. In fact, ''Sound Voltex II'' had a location test at the ''Touhou''-centric Reitaisai 10 convention in 2013. It certainly helps that Mayumi Morinaga, a prominent BEMANI vocalist, is also a vocalist for ''Touhou'' arrange circle Yuuhei Satellite. There are so many ''Touhou'' arranges that they get their own category in SDVX II.

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** ''VideoGame/{{Touhou}}'' has a particularly large presence, featuring Appeal Cards of the characters and over 50 several ''Touhou'' arranges. In fact, ''Sound Voltex II'' had a location test at the ''Touhou''-centric Reitaisai 10 convention in 2013. It certainly helps that Mayumi Morinaga, a prominent BEMANI vocalist, is also a vocalist for ''Touhou'' arrange circle Yuuhei Satellite. There are so many ''Touhou'' arranges that they get got their own category in SDVX II.II.
*** There are several FLOOR remixes of songs from ''Touhou'' games like Perfect Cherry Blossom, Embodiment of Scarlet Devil, and Double Dealing Character.



** The so-called 'boss songs', namely "For UltraPlayers" (with a difficulty of EXH 16), and "Everlasting Message" (GRV 16) have exceptionally complicated unlock conditions as the player has to pass a series of other rather difficult songs to be able to purchase these songs in the shop.

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** The so-called 'boss songs', namely "For UltraPlayers" [=UltraPlayers=]" (with a difficulty of EXH 16), 19), and "Everlasting Message" (GRV 16) 19) have exceptionally complicated unlock conditions as the player has to pass a series of other rather difficult songs to be able to purchase these songs in the shop.



** In order to unlock [=FIN4LE=] ~終止編の彼方へ~ and WHITEOUT at the OMEGA DIMENSION EXTRA TRACK, the first eight songs in the EXTRA TRACK folder must be unlocked. This requires a full BLASTER rate to unlock the EXTRA TRACK or alternatively, playing in BLASTER START.

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** In order to unlock [=FIN4LE=] ~終止編の彼方へ~ and WHITEOUT at the There are currently four OMEGA DIMENSION EXTRA TRACK, TRACK phases in Sound Voltex IV. To access certain songs like [=FIN4LE=] ~終止編の彼方へ~, WHITEOUT, and TWO-Torial, among others, the first eight few songs in the EXTRA TRACK folder phase must be unlocked. completed before being allowed to play said tracks in order to unlock them. This requires a full filling the BLASTER rate to unlock the EXTRA TRACK TRACK, or alternatively, playing in BLASTER START.START.
*** In OMEGA DIMENSION Phase 3[[note]]the first set of released songs made for the 7th KAC Original Song Contest[[/note]], you must complete the first six tracks to unlock A Lasting Promise and Last Resort, then play those two to unlock I.



** When "Lachryma《Re:Queen’M》" made its debut as the game's final round song at the 5th KONAMI Arcade Championship, Grace took over the upper 1/3 of the screen, causing all interface elements at the top (score, opponent information, etc.) to vanish.
** During the 7th KONAMI Arcade Championship, "I" was presented in the same circumstances, with Rasis causing the top half of the inteface to vanish. [[InterfaceScrew Then the screen appears to turn off, then back on]], with all interface elements in the middle (such as the Effective Rate meter) gone too!

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** When "Lachryma《Re:Queen’M》" made its debut as the game's final round song at the 5th KONAMI Arcade Championship, Grace took over the upper 1/3 of the screen, causing all interface elements at the top (score, opponent information, etc.) to vanish.
vanish. Towards the end of the song, the lane also vanishes. This also happened in the 6th KONAMI Arcade Championship, with the final round songs iLLness [=LiLin=] and [=HE4VEN=].
** During the 7th KONAMI Arcade Championship, "I" was presented in the same circumstances, with Rasis causing the top half of the inteface interface to vanish. [[InterfaceScrew Then the screen appears to turn off, then back on]], with all interface elements in the middle (such as the Effective Rate meter) gone too!



** "Maxima sensei no mankai!! HEAVENLY kouza", the AFD joke of 2018.



** ''FLOOR'' songs are considered licensed songs. As such traditional soundtracks are not available.

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** ''FLOOR'' songs are considered licensed songs. As such such, traditional soundtracks are not available.



* LoadsAndLoadsOfCharacters: You see that character on that song jacket (provided it's not a Vocaloid or Touhou song)? [[http://p.eagate.573.jp/game/sdvx/iii/p/chara/index.html There's a 95% chance that character has a name and a bio]]. Yes, even the triangle [[note]]Its name is Tsumabuki[[/note]].

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* LoadsAndLoadsOfCharacters: You see that character on that song jacket (provided it's not a Vocaloid or Touhou song)? [[http://p.eagate.573.jp/game/sdvx/iii/p/chara/index.html There's a 95% chance that character has a name and a bio]]. Yes, even the triangle [[note]]Its [[note]]It's name is Tsumabuki[[/note]].



** In SDVX IV, Lachryma《Re:Queen’M》becomes the first chart to be rated 20 in the new scale. Following the trend is the two new KAC songs Illness Lilin (the final round song) and [=He4Ven=], also rated a 20. Two new Level 20 songs were added such as WHITEOUT and [=FIN4LE=] ~終止編の彼方へ~

to:

** In SDVX IV, Lachryma《Re:Queen’M》becomes the first chart to be rated 20 in the new scale. Following the trend is the two new KAC songs Illness Lilin iLLness [=LiLin=] and [=HE4VEN=] (the final round song) and [=He4Ven=], songs), also rated a 20. Two new Level 20 songs were added such as songs, namely WHITEOUT and [=FIN4LE=] ~終止編の彼方へ~~終止編の彼方へ~, were added as part of OMEGA DIMENSION EXTRA TRACK phase 1. I, the winning song of the 7th KAC, is the 6th song rated a 20.
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** An offline version was released in the Philippines in 2018. In lieu of a proper [=eAMUSEMENT=] connection, players use the on-cabinet QR code reader to scan a player code provided on the [=eAMUSEMENT=] website, and then scan an on-screen QR code at the end of their play session using a smartphone to upload their score data to the [=eAMUSEMENT=] network.

to:

** An offline version was released in the Philippines in 2018. In lieu of a proper [=eAMUSEMENT=] connection, players use the on-cabinet QR code reader to scan a player code provided on the [=eAMUSEMENT=] website, website and retrieve their play data, and then scan an on-screen QR code at the end of their play session using a smartphone to upload their score data to the [=eAMUSEMENT=] network.

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