History VideoGame / SoulSeries

19th Jun '18 4:29:41 AM FirstStrike
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* FightsLikeANormal: For much of the series, there were many characters with magical ties and could in theory be capable of different abilities beyond that of a normal human. However, with a few exceptions, almost all of the cast fought without using any of their potential powers and relied solely on their skills with their weapons. For example, Zasalamel in the lore is portrayed as a sorcerer capable of many different feats of magic but in-game however, he just uses his scythe as a normal blade. In ''IV'' and ''V'', characters will only use special abilities when using a [[FinishingMove Critical Finish]] or [[LimitBreak Critical Edge]], though we don't know how much of that was just for [[GameplayAndStorySegregation show]]. This is finally and completely averted in ''VideoGame/SoulcaliburVI''. Due to GameplayAndStoryIntegration, any character who has ties to magic ''will'' use their magic in a fight alongside their weapons, and each of them tie specifically to their backstory. It's not just for show either, as they are true mechanics and not simply visual effects; the aforementioned Zasalamel can create vortexes, manipulate gravity to draw his opponent in, and even [[TimeMaster slow down time]] to gain a temporary advantage.
18th Jun '18 3:55:03 AM FirstStrike
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** [[VdieoGame/{{Xenosaga}} KOS-MOS]] appears in a roundabout fashion in ''III''. She appears as a special set of items for Character Creation that creates a character with her appearance when put together.

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** [[VdieoGame/{{Xenosaga}} [[VideoGame/{{Xenosaga}} KOS-MOS]] appears in a roundabout fashion in ''III''. She appears as a special set of items for Character Creation that creates a character with her appearance when put together.



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* ImprobableAge: In a series with a roster consisting primarily of adults, there are some characters who are in their teens yet can fight with the best of them, such as Talim, Amy, and Tira.

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* ImprobableAge: In a series with a roster consisting primarily of adults, there are some characters who are in their teens yet can fight with the best of them, such as Talim, Amy, Amy and Tira.



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18th Jun '18 2:29:00 AM FirstStrike
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* LowFantasy: When the series first started, it was this trope before it became MagicalRealism that mutated into HighFantasy. The setting was 16th century, had a primarily historical focus with fighters (almost all being ordinary humans) using real weapons. Magic did exist, with [[ArtifactOfDoom Soul Edge]] having been there from the the start, and a few other factors like Sophitia getting her skills from the Greek Pantheon, Taki being a demon hunting ninja, and [[WreathedInFlames Inferno]] as the final boss were there, but it was largely downplayed in favor of making the roster and setting feel like products of the real world. It wasn't until later installments really played up the magical elements did the series become the FantasyKitcheSink it was known for.

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* LowFantasy: When the series first started, it was this trope before it became MagicalRealism that mutated into HighFantasy. The setting was 16th century, had a primarily historical focus with the fighters (almost all being ordinary humans) using real weapons. Magic did exist, with [[ArtifactOfDoom Soul Edge]] having been there from the the start, and a few other factors like Sophitia getting her skills from the Greek Pantheon, Taki being a demon hunting ninja, and [[WreathedInFlames Inferno]] as the final boss were there, but it was largely downplayed in favor of making the roster and setting feel like products of the real world. It wasn't until later installments really played up the magical elements did the series become the FantasyKitcheSink FantasyKitchenSink it was known for.
18th Jun '18 2:23:27 AM FirstStrike
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* HighFantasy: By later games, the series may have made a GenreShift into this territory despite ostensibly taking place in our world. While real world figures are referenced, and the lands are real, you have so many different fantastical aspects that it might as well be a ConstructedWorld. The roster includes a golem, a lizardman, a Greek woman granted power and weapons by the ancient Pantheon, a demon-hunting ninja with mystical powers, a GhostPirate, two vampires, a ScaryBlackMan who happens to be immortal, an DeityOfHumanOrigin who rules an EldritchLocation, a sexy FemmeFatale alchemist, ''another'' ninja with mystical powers (who's also a NinjaPirateZombieRobot), a teenage priestess who can control the wind, and the setting revolves around two [[CoolSword magical swords]] that drive the plot. That's ''still'' not naming everything. And when you're not just looking at the roster itself, SchizoTech is involved like Yoshimitsu's mechanical arm, various {{Steampunk}}-flavored stages, and costumes not being period appropriate in the slightest. With all that in mind, it's rather jarring when you remember that when the series began, it was largely based in real world history with very little magic, the ones that did exist being low-key and downplayed, amounting to MagicRealism or even LowFantasy.


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* LowFantasy: When the series first started, it was this trope before it became MagicalRealism that mutated into HighFantasy. The setting was 16th century, had a primarily historical focus with fighters (almost all being ordinary humans) using real weapons. Magic did exist, with [[ArtifactOfDoom Soul Edge]] having been there from the the start, and a few other factors like Sophitia getting her skills from the Greek Pantheon, Taki being a demon hunting ninja, and [[WreathedInFlames Inferno]] as the final boss were there, but it was largely downplayed in favor of making the roster and setting feel like products of the real world. It wasn't until later installments really played up the magical elements did the series become the FantasyKitcheSink it was known for.
18th Jun '18 1:56:08 AM FirstStrike
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* MechanicallyUnusualFighter: Both Voldo and Dampierre's main attacks largely involve being able to block due to their stances, be they facing away from the enemy or being downed on the ground.

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* MechanicallyUnusualFighter: Several. Generally, the less normal a character is the higher chance of an unusual style they'll have.
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Both Voldo and Dampierre's main attacks largely involve being able to block due to their stances, be they facing away from the enemy or being downed on the ground.ground.
** Yoshimitsu has a number of different quirks befitting his status as a FightingClown, and each one of them could've made him an example all by itself, but combined he takes it UpToEleven. For one, he has by far the most moves in the game. Many of them do little more than [[ConfusionFu confuse]] the opponent, but mastering each stance is what separates the best from the average. While other characters have stances, his are by far the most unique as they include sitting, flying while using his blade as a helicopter, and bouncing on his sword like a pogo stick, and ''all'' of them give him additional options. He's one of the few characters capable of self-harm with moves that CastFromHitPoints, even having an enhanced dodging mechanic that can get him out in a pinch but at the cost of his health, and he even can [[{{Seppuku}} stab himself]] with a move... [[TakingYouWithMe and take the opponent down in the process]]. Some of his moves can even harm himself if performed incorrectly, meaning that there's no margin of error when using them. Others are [[CounterAttack reliant on baiting the player]] and thus must be timed right, and this is in a series that doesn't feature an active counter system. Oh, and he's also the only character who can [[HealThyself heal himself]] mid-match. Finally, he can make full use of TeleportSpam to further confuse the opponent. As you can tell, Yoshimitsu is what happens when someone with ComboPlatterPowers is made into a fighting game character.
** Tira has a StanceSystem with her "Jolly" and "Gloomy" states. What separates her from the other characters with stances is that she can't actively switch between them, and changes after she performs a successful combo on an enemy. The change is marked by a gold yellow flash if changing to Jolly or a dark purple flash when changing to Gloomy. Also, the latter state actually damages ''[[CastFromHitPoints herself]]'' with every move. While the damage is tiny, using Gloomy could potentially knock you out without the opponent landing the final blow.
** Algol doesn't play like a standard fighter in the series. For one, he doesn't use a standard weapon, but rather his body. He can create up to ''[[WalkingArmory 10 different weapons]]'', which includes {{Arm Cannon}}s (making him the only standard character with a long ranged projectile), a BladeBelowTheShoulder, [[BadassBack blades that can be summoned from his back]], just to name a few. He's one of the few who can teleport (alongside the aforementioned Yoshimitsu), which he does via a stance that involves [[CoolChair sitting in his chair]]. Algol's variety of weapons means he can be DifficultButAwesome; though he's tough to master, he can rush down his opponent, deal heavy attacks, and engage enemies trying to flee with SpamAttack.
** ''Soulcalibur IV'' has ''Franchise/StarWars'' characters as guests. Darth Vader, Yoda and The Apprentice have their own "Force" meter that governs how much of their Force power they can use at once, and thus players must be mindful of them. On the other end, they have access to a whole new subset of moves that the rest of the cast doesn't have. Yoda in particular is an example of his own, since he's [[NonStandardCharacterDesign much shorter]] than everyone else, which means mid and high attacks flat out don't work on him, nor can he be grabbed. On the flip side, Yoda is ''painfully'' slow when using standard movement, and must use combat rolls and his own attacks to traverse the stage.
** ''VideoGame/SoulcaliburV'' introduces Z.W.E.I. and Viola. On top of the two being unusual aesthetically (looking like fantasy characters in what is supposedly a historical setting), both of their playstyles involves [[ExcuseMeWhileIMultitask multitasking]]. The former must balance out normal combos with his [[PuppetFighter minion]] E.I.N., and knowing when to summon the spirit wolf is absolutely crucial to his style of play. The latter uses an orb that the player actively controls and assists her during her attacks, while the orb stays where it was last placed, so the player must be mindful of where it is at all times.
** ''V'' also gives us [[VideoGame/{{Tekken}} Devil Jin]] as a style exclusive to [[CharacterCustomization created characters]]. Thing is, Devil Jin doesn't use weapons at all, instead relying on his ''[[BareFistedMonk fists]]''. That being said, the style gives the character {{Flight}} and EyeBeams, and combo potential in line with the ''Tekken'' series. Basically, apart from the Critical Edge, the style plays like Devil Jin transplanted in ''Soulcalibur'' while losing nothing along the way.
** Kilik in ''VideoGame/SoulcaliburVI'' mostly plays like his usual self from the past games, but with one major change. The return of the [[SuperMode Soul Charge]] mechanic, which gives most of the cast extra moves and [[ScratchDamage the ability to hurt enemies even as they're blocking]]. The effect is almost universal for each fighter. For Kilik however, his Soul Charge triggers his [[SuperpoweredEvilSide Possessed State]] which increases his overall damage output, gives him new moves, ''and'' a completely new [[LimitBreak Critical Edge]], which makes him the only character with two different versions of the attack. As a trade off, it will [[CastFromHitPoints actively drain his health]], and unless one has high health to begin with, there's a huge risk versus reward factor in initiating the super.
4th May '18 8:47:02 AM SolidSonicTH
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* HungryWeapon: Soul Edge has an insatiable thirst for souls.



* HungryWeapon: Soul Edge has an insatiable thirst for souls.



* ObviousBeta: ''Soulcalibur V'' was touted as the first game in the series to tell the canon story. Unfortunately, budget cuts and a lack of development time forced the game to be released when its story mode was only ¼ finished, and it showed.
26th Apr '18 4:40:59 AM FirstStrike
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* FantasyKitchenSink: The roster is composed, but not limited to, a Greek warrior blessed by the gods, a ninja with mystic powers, a samurai, a {{ghost pirate}}, an immortal alchemist {{femme fatale}}, an snotty aristocrat-turned-vampire, a OmnicidalManiac BlackKnight, a {{Golem}}, a [[LizardFolk lizardman]], a blind/deaf/mute old man who is barely human, an immortal scythe-wielder, and an interdimensional being, and that's for starters. The Greek Pantheon is confirmed to be real alongside the titular magic swords and so is a Gilgamesh-{{expy}}. It seems that different forms of magic, both eastern and western, exist in this setting. That's also not taking into account the AnachromismStew in the mix.

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* FantasyKitchenSink: The roster is composed, but not limited to, a Greek warrior blessed by the gods, a ninja with mystic powers, a samurai, a {{ghost pirate}}, an immortal alchemist {{femme fatale}}, an snotty aristocrat-turned-vampire, a OmnicidalManiac BlackKnight, a {{Golem}}, a [[LizardFolk lizardman]], a blind/deaf/mute old man who is barely human, an immortal scythe-wielder, and an interdimensional being, and that's for starters. The Greek Pantheon is confirmed to be real alongside the titular magic swords and so is a Gilgamesh-{{expy}}. It seems that different forms of magic, both eastern and western, exist in this setting. That's also not taking into account the AnachromismStew AnachronismStew in the mix.
24th Apr '18 12:17:45 PM thecarolinabull01
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** Darth Vader's Dark Glory is essentially a Gorilla Press Slam. Yep even the ''Star Wars'' universe has profession wrestling apparently.

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** Darth Vader's Dark Glory is essentially a Gorilla Press Slam. Yep even the ''Star Wars'' universe has profession professional wrestling apparently.
19th Apr '18 8:52:48 AM Nyao
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** In Chapter 8 of Chronicles of the Sword, you have to rescue at least 3 of 5 allied units on the field from the enemies. Outside of a NewGamePlus (where you can get through fortresses much quicker with your higher strength units), the A.I. decides if you can rescue the three named ones that will join you as well as your ability to rescue the two generic ones for bonus points, as if they attack any unit with more than one of theirs, they are going to die.

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** In Chapter 8 of Chronicles of the Sword, you have to rescue at least 3 of 5 allied units on the field from the enemies. Outside of a NewGamePlus (where you can get through fortresses much quicker with your higher strength units), unless you're intimately familiar with who to deploy where, the A.I. decides if you can rescue the three named ones that will join you as well as your ability to rescue the two generic ones for bonus points, as if they attack any unit with more than one of theirs, they are going to die.
16th Apr '18 7:43:11 PM SolidSonicTH
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* BlackAndGrayMorality: One possible way to interpret the conflict between Soul Edge and Soul Calibur, if the OrderVsChaos interpretation isn't doing it for you. On one side you have the unambiguously EvilWeapon Soul Edge whose main goal is to claim as many souls as it can through strife and carnage. Opposing it is the holy weapon Soul Calibur that, on the surface seems to have humanity's best interests in mind, yet believes the only way it can protect the human world is to paralyze it rather than save it, with no compromise that leaves the world intact.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SoulSeries