History VideoGame / SonictheHedgehogCD

12th Feb '16 12:20:56 PM IAmNotAFunguy
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* Temple of Doom: Stardust Speedway in the past is a Roman/Greek style city.
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* Temple of Doom: TempleOfDoom: Stardust Speedway in the past is a Roman/Greek style city.
12th Feb '16 12:19:56 PM IAmNotAFunguy
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* BandLand: Stardust Speedway in the present. It becomes a TempleOfDoom in the past and a futuristic city in the futures.

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* LostWoods: Collision Chaos is a forest with a lot of mechanical elements thrown in.

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* PalmtreePanic: TropeNamer.

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* Temple of Doom: Stardust Speedway in the past is a Roman/Greek style city.

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* UnderTheSea: Tidal Tempest is an underwater area in the present and futures.
24th Jan '16 8:04:34 PM F1Krazy
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** The only piece of concept art left of R2 is [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]] ** [[http://www.youtube.com/watch?v=sbWeIikEi0c A semi complete layout of Desert Dazzle has been found inside a recent updated release of the remake.]]
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** The only piece of concept art left of R2 is [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]] this]]. ** [[http://www.youtube.com/watch?v=sbWeIikEi0c A semi complete semi-complete layout of Desert Dazzle has been found inside a recent updated release of the remake.]]

* ScrewThisImOuttaHere: If the player doesn't move Sonic for three minutes, Sonic will say this word for word (excluding screw this) and ditch the player by jumping off the stage, giving a GameOver.
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* ScrewThisImOuttaHere: If the player doesn't move Sonic for three minutes, Sonic will say this word for word (excluding screw this) and ditch the player by jumping off the stage, giving resulting in a GameOver.NonStandardGameOver.

* ShieldedCoreBoss: The bosses in this game generally take fewer hits to trash. They make up for this, however, for having better / more devious defenses than usual, or by only being possible to beat in a non-traditional manner. * ShoutOut: In the 2011 remake. ** The "[[Film/BackToTheFuture 88 Miles per Hour]]" achievement in the 2011 remake.
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* ShieldedCoreBoss: The bosses in this game generally take fewer hits to trash. They make up for this, however, for by having better / more devious defenses than usual, or by only being possible to beat in a non-traditional manner. * ShoutOut: In Several in the 2011 remake. ** The achievement for traveling through time at least once is "[[Film/BackToTheFuture 88 Miles per Hour]]" achievement in the 2011 remake.Hour]]".

* TubeTravel: A lot of it in Metallic Madness Zone 2.
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* TubeTravel: A lot of it in Metallic Madness Zone 2. Tidal Tempest Zone 1 and Wacky Workbench also have a little of it.
22nd Jan '16 3:38:13 PM aye_amber
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-> ''[[ScrewThisImOuttaHere I'm]] [[NonStandardGameOver outta here!]]''
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\n-> ''[[ScrewThisImOuttaHere ->''[[ScrewThisImOuttaHere I'm]] [[NonStandardGameOver outta here!]]''
16th Jan '16 10:49:49 PM HyperEmerson
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* PlatformHell: Wacky Workbench 1 is unique - and controversial - among ''Sonic'' levels for its heavy focus on platforming. There is generally a straightfoward single path to the goal, but falling off the platforms will cause Sonic to land on a powerful bouncy floor that sends him towards the closed-off top areas, from where the player must fall back and try again.
16th Jan '16 10:33:40 PM HyperEmerson
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* BossOnlyLevel: The third acts in each zone only feature a short platforming section before the bosses. Collision Chaos and Stardust Speedway are the ones closest to this trope, as most of the first is Eggman's pinball arena and the latter focuses on a race against Metal Sonic.
7th Jan '16 11:15:48 AM NoUsername
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1993's '''''Sonic the Hedgehog CD''''' (commonly abbreviated to just ''Sonic CD'') was one of the games that could be found on the UsefulNotes/SegaCD, an ambitious UsefulNotes/SegaGenesis add-on marred by its price tag and an over-saturation of "FMV games". This game introduced Amy Rose, Sonic's cute {{stalker with a crush}}, and fan favorite [[EvilKnockoff Metal]] [[TheDragon Sonic]]. It also had an {{anime}} opening and ending sequences with Sonic displaying his {{badass}}ery; two of the few [=FMVs=] on the console. The setting of this adventure isn't [[SuddenNameChange Planet Mobius/the earth/Sonic's world]], but rather the small world in an odd orbit, Little Planet. For one month out of the entire year, it appears over the Never Lake. Little Planet is the home of seven miraculous Time Stones, which have been reported to cause wonders such as recovering the natural world by affecting the passage of time. To witness this phenomenon, Sonic came to Never Lake, but was shocked to find Little Planet in a metallic floating prison, chained to a mountain carved with the distinct face of [[BigBad Dr. Eggman]] ([[IHaveManyNames also known as Dr. Robotnik]]). The MadScientist seeks the Time Stones to rule over time itself and then TakeOverTheWorld, so it's up to Sonic and Sonic alone to set things right! Meanwhile, an energetic hedgehog girl calling herself Rosy the Rascal (real name: Amy Rose) follows her fortune and falls head over heels with the blue hedgehog, unaware that she may soon fall into the strong, cold arms of his newly-created metallic copy... The main gimmick of this game is a form of {{time travel}}. The first two Zones in each Round[[note]]see InsistentTerminology below[[/note]] have "Past" and "Future" signs; after hitting one of the signs and gaining enough speed, you'll travel into either the past or the future. By default, the future is always {{bad|Future}}, a desolate wasteland with worn-down technology that ruined the environment. By destroying the robot transporter in the past, [[SetRightWhatOnceWentWrong the Zone's future automatically becomes good]], with all advances in technology actually working to the environment's benefit and the Badniks in all three periods destroyed. The third Zone in each Round always takes place in the future and contains the typical boss fight; if you destroyed the generators in the previous two Zones, the future is automatically good. There are also Special Stages where you can collect the seven Time Stones, which gives all of the Zones good futures as a result (and nets you the best ending).
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1993's '''''Sonic the Hedgehog CD''''' (commonly abbreviated to just ''Sonic CD'') was one of the games that could be found on the UsefulNotes/SegaCD, an ambitious UsefulNotes/SegaGenesis add-on marred by its price tag and an over-saturation of "FMV games". This game introduced Amy Rose, Sonic's cute {{stalker with a crush}}, and fan favorite [[EvilKnockoff Metal]] [[TheDragon Sonic]]. It also had an {{anime}} opening and ending sequences with Sonic displaying his {{badass}}ery; two of the few good-looking [=FMVs=] on the console. The setting of this adventure isn't [[SuddenNameChange Planet Mobius/the earth/Sonic's world]], Sonic's home world, but rather the small world in an odd orbit, Little Planet. For one month out of the entire year, it appears over the Never Lake. Little Planet is the home of seven miraculous Time Stones, which have been reported to cause wonders such as recovering the natural world by affecting the passage of time. To witness this phenomenon, Sonic came to Never Lake, but was shocked to find Little Planet in a metallic floating prison, chained to a mountain carved with the distinct face of [[BigBad Dr. Eggman]] ([[IHaveManyNames also known as Dr. Robotnik]]). The MadScientist seeks the Time Stones to rule over time itself and then TakeOverTheWorld, so it's up to Sonic and Sonic alone to set things right! Meanwhile, an energetic hedgehog girl calling herself Rosy the Rascal (real name: Amy Rose) Rose follows her fortune and falls head over heels with the blue hedgehog, unaware that she may soon fall into the strong, cold arms of his newly-created metallic copy... The main gimmick of this game is a form of {{time travel}}. The first two Zones in each Round[[note]]see InsistentTerminology below[[/note]] have "Past" and "Future" signs; after hitting one of the signs and gaining enough speed, you'll travel into either the past or the future. By default, the future is always {{bad|Future}}, a desolate wasteland with worn-down technology that ruined the environment. By destroying the robot transporter in the past, [[SetRightWhatOnceWentWrong the Zone's future automatically becomes good]], with all advances in technology actually working to the environment's benefit and the Badniks in all three periods destroyed. The third Zone in each Round always takes place in the future and contains the typical boss fight; bad future by default, but if you destroyed the generators in the previous two Zones, the future is automatically good. There are also Special Stages where you can collect the seven Time Stones, which gives all of the Zones good futures as a result (and nets you the best ending).

''Sonic CD'' was the first main post-''[[VideoGame/SonicTheHedgehog Sonic 1]]'' game to enter development. Given that fact and the proto-''Sonic 2'' features, ''CD'' is often theorized to be [[{{interquel}} an in-between game]] that follows the events of the first game but takes place before the second.[[note]]WordOfGod has stated that while it's canon, the game has no particular spot on the timeline, although it takes place sometime before ''VideoGame/SonicTheHedgehog4''.[[/note]] In spite of the similarities to the first game, ''Sonic CD'' is considered by many to be the best game created for Sega CD; many say it's the best Sonic title overall. Some go so far as to claim it is the best and most innovative single game ever released for any particular platform. Many believe it could've been even more popular ''[[BlessedWithSuck if the Sega CD itself hadn't been such a failure]]''.
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''Sonic CD'' was the first main post-''[[VideoGame/SonicTheHedgehog post-''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' game to enter development. Given that fact and the proto-''Sonic 2'' features, ''CD'' is often theorized to be [[{{interquel}} an in-between game]] that follows the events of the first game but takes place before the second.[[note]]WordOfGod has stated that while it's canon, the game has no particular spot on the timeline, although it takes place sometime before ''VideoGame/SonicTheHedgehog4''.[[/note]] In spite of the similarities to the first game, ''Sonic CD'' is considered by many to be the best game created for Sega CD; many say it's the best Sonic title overall. Some go so far as to claim it is the best and most innovative single game ever released for any particular platform. Many believe it could've been even more popular ''[[BlessedWithSuck if the Sega CD itself hadn't been such a failure]]''. failure.

The game was [[VideoGameRemake remade]][[note]]completely from scratch using a fan-made engine[[/note]] in 2011 for release on the {{Xbox 360}} (through XboxLiveArcade), PlayStation3 (through the PlayStationNetwork), Android, [[IOSGames iPhone, iPod Touch, iPad]], PC (through digital distribution, primarily {{Steam}}), and Windows Phone[[note]]announced with the others but not released until November 2012 alongside Windows Phone 8[[/note]]. The new engine allowed the game to be released in HD with proper widescreen support. This remake re-release marks the first time that [[http://www.sonicstadium.org/2011/11/us-soundtrack-option-confirmed-for-sonic-cd-port/ the game's Japanese soundtrack is officially available in the United States]][[note]]besides its inclusion with a screensaver on ''Sonic & Knuckles Collection'' for the PC[[/note]] and the only version since the Sega CD (or Mega CD, as it is called there and in Japan) that Europeans got it.[[note]]the PC and European ''Gems Collection'' versions had the US soundtrack[[/note]] [[AndAnotherThing It was also developed by]] [[PromotedFanboy Christian "The Taxman" Whitehead,]] [[http://www.youtube.com/watch?v=EJa-4tMqVNc&feature=player_embedded who had it in the works for a while.]] The remake also slipped one more thing in: [[http://www.sonicretro.org/2011/11/sonic-cd-a-time-paradox-of-a-two-tailed-fox/ Tails as a playable character]].
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The game was [[VideoGameRemake remade]][[note]]completely from scratch using a fan-made engine[[/note]] in 2011 for release on the {{Xbox UsefulNotes/{{Xbox 360}} (through XboxLiveArcade), PlayStation3 UsefulNotes/XboxLiveArcade), UsefulNotes/PlayStation3 (through the PlayStationNetwork), UsefulNotes/{{PlayStation Network}}), Android, [[IOSGames iPhone, iPod Touch, iPad]], PC (through digital distribution, primarily {{Steam}}), UsefulNotes/{{Steam}}), and Windows Phone[[note]]announced with the others but not released until November 2012 alongside Windows Phone 8[[/note]]. The new engine allowed the game to be released in HD with proper widescreen support. This remake re-release marks the first time that [[http://www.sonicstadium.org/2011/11/us-soundtrack-option-confirmed-for-sonic-cd-port/ the game's Japanese soundtrack is officially available in the United States]][[note]]besides its inclusion with a screensaver on ''Sonic & Knuckles Collection'' for the PC[[/note]] and the only version since the Sega CD (or Mega CD, as it is called there and in Japan) that Europeans got it.[[note]]the PC and European ''Gems Collection'' versions had the US soundtrack[[/note]] [[AndAnotherThing It was also developed by]] by [[PromotedFanboy Christian "The Taxman" Whitehead,]] [[http://www.youtube.com/watch?v=EJa-4tMqVNc&feature=player_embedded com/watch?v=EJa-4tMqVNc who had it in the works for a while.]] The remake also slipped one more thing in: [[http://www.sonicretro.org/2011/11/sonic-cd-a-time-paradox-of-a-two-tailed-fox/ Tails as a playable character]].
7th Jan '16 7:53:10 AM SolidSonicTH
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* ArtifactTitle: The 2011 remake is not distributed on a physical medium, let alone a CD.
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* ArtifactTitle: The 2011 remake is not distributed on a physical medium, let alone a CD. Sega tries to HandWave this as claiming the "CD" now stands for "Chrono Distortion".
14th Dec '15 12:21:51 PM case
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* TheSpiny: The "Kemusi" Badnik is an expy of Caterkiller from the original ''Sonic the Hedgehog'', and Noro Noro, from the same Round, will also occasionally show spikes on its back.

* TheSpiny: The "Kemusi" Badnik is an expy of Caterkiller from the original ''Sonic the Hedgehog'', and Noro Noro, from the same Round, will also occasionally show spikes on its back.

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* TheSpiny: The "Kemusi" Badnik is an expy of Caterkiller from the original SuperTitle64Advance: ''Sonic CD'' for the Hedgehog'', and Noro Noro, from the same Round, will also occasionally show spikes on its back.Sega CD.
3rd Dec '15 4:41:50 PM nombretomado
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* ThemeTuneCameo: "Sonic - You Can Do Anything" is an updated version of the Green Hills Zone music from the MasterSystem and GameGear versions of ''Sonic the Hedgehog 2''.
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* ThemeTuneCameo: "Sonic - You Can Do Anything" is an updated version of the Green Hills Zone music from the MasterSystem UsefulNotes/SegaMasterSystem and GameGear UsefulNotes/GameGear versions of ''Sonic the Hedgehog 2''.
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