History VideoGame / SonictheHedgehogCD

24th Feb '17 10:48:08 AM PF
Is there an issue? Send a Message


* [[AmericanKirbyIsHardcore American Sonic Is Hardcore]]
** Elements from the JP soundtrack that were LighterAndSofter by comparison were replaced with something much creepier for the US soundtrack. Nowhere is this more prevalent than the boss and Game Over music, which are both worthy of horror games; in contrast, the JP boss music was upbeat and seemed to take Sonic's side in the battle by saying Eggman doesn't stand a chance and sampling the "Work That Sucker to Death" lyrics from the Xavier song of that name, while the game over music just had a sample of the opening theme, "Sonic - You Can Do Anything" (specifically, the "Toot Toot Sonic Warrior" lyrics) that sounded like it was coming from a dying record player, as to indicate Sonic's adventure is temporarily coming to a halt.
** [[InvertedTrope Inverted]], as far as the cover illustration goes. The North American box illustration for both the Sega CD and PC versions have [[http://vignette1.wikia.nocookie.net/sonic/images/b/bf/Soniccd-cover.jpg/revision/latest?cb=20100613170716 Sonic snatching a Time Stone just out of reach of Metal Sonic]], while the Japanese SCD box illustration has [[http://www.soniczone0.com/games/soniccd/backgroundinfo/full/scd-bginfo-detailsimg9full.jpg Sonic and Metal Sonic moments away from coming to blows]], and the PC box illustration [[http://vignette3.wikia.nocookie.net/sonic/images/3/3f/JP_Sonic_CD_ROM.png/revision/latest?cb=20130311125631 looks like it would also work for an action-packed Sonic movie]].
* AlternativeForeignThemeSong: The North American version not only changes its theme song, but also changes four-fifths of the soundtrack.[[note]]the "Past" music for each zone is exactly the same in both the US and JP versions probably due to technical issues, see "Painting the Medium" below.[[/note]]

to:

* [[AmericanKirbyIsHardcore American Sonic Is Hardcore]]
AmericanKirbyIsHardcore:
** Elements from the JP soundtrack that were LighterAndSofter by comparison were are replaced with something much creepier for the US soundtrack. Nowhere is this more prevalent than the boss and Game Over music, which are both worthy of horror games; in contrast, the JP boss music was is upbeat and seemed to take Sonic's side in the battle by saying Eggman doesn't stand a chance and sampling the "Work That Sucker to Death" lyrics from the Xavier song of that name, while the game over music just had has a sample of the opening theme, "Sonic - You Can Do Anything" (specifically, the "Toot Toot Sonic Warrior" lyrics) that sounded sounds like it was is coming from a dying record player, as to indicate Sonic's adventure is temporarily coming to a halt.
** [[InvertedTrope Inverted]], as far as the cover illustration art goes. The North American box illustration art for both the Sega CD and PC versions have [[http://vignette1.wikia.nocookie.net/sonic/images/b/bf/Soniccd-cover.jpg/revision/latest?cb=20100613170716 Sonic snatching a Time Stone just out of reach of Metal Sonic]], while the Japanese SCD Mega CD box illustration art has [[http://www.soniczone0.com/games/soniccd/backgroundinfo/full/scd-bginfo-detailsimg9full.jpg Sonic and Metal Sonic moments away from coming to blows]], and the PC box illustration art [[http://vignette3.wikia.nocookie.net/sonic/images/3/3f/JP_Sonic_CD_ROM.png/revision/latest?cb=20130311125631 looks like like]] it would also work for an action-packed Sonic movie]].
''Sonic'' movie.
* AlternativeForeignThemeSong: The North American version not only changes its theme song, but also changes four-fifths of the soundtrack.[[note]]the [[note]]The "Past" music for each zone Zone is exactly the same in both the US and JP versions probably due to technical issues, see "Painting the Medium" below.[[/note]]



* ArtifactTitle: The 2011 remake is not distributed on a physical medium, let alone a CD. Sega tries to HandWave this as claiming the "CD" now stands for "Chrono Distortion".

to:

* ArtifactTitle: The 2011 remake is not distributed on a physical medium, let alone a CD. Sega tries to HandWave this as claiming the "CD" "''CD''" now stands for "Chrono Distortion"."''Chrono Distortion''".



** There's also one in the Present stage of Stardust Speedway Zone 1 right before the end of the level. However, it's almost impossible to get down there and even if you do, there is still a way back up. You have to deliberately kill yourself to fall into that pit. There's also one in the Past of Stardust Speedway Zone 2. Like the example mentioned above, there is a short wall and spring blocking the drop, meaning you have to ''try'' to fall down there.

to:

** There's also one in the Present stage of Stardust Speedway Zone 1 right before the end of the level. However, it's almost impossible to get down there and even if you do, there is still a way back up. You have to deliberately kill yourself to fall into that pit. There's also one in the Past of Stardust Speedway Zone 2. Like the example mentioned above, there is a short wall and spring blocking the drop, meaning you have to ''try'' to fall down there.



* BreakThemByTalking: The Bad Future theme of Metallic Madness in the JP soundtrack attempts to do this to [[TheFourthWallWillNotProtectYou the player]] by featuring a robotic voice saying some demotivational words: "You can't do anything, so don't even try. Get some help. Don't do what Sonic does. ...Sonic, dead or alive, is m-m-mine!" This is an inversion of a line from the theme song "You Can Do Anything": "...'cause if you try, you can do anything!"

to:

* BreakThemByTalking: The Bad Future theme of Metallic Madness in the JP soundtrack attempts to do this to [[TheFourthWallWillNotProtectYou the player]] by featuring a robotic voice saying some demotivational words: words:
-->
"You can't do anything, so don't even try. Get some help. Don't do what Sonic does. ...Sonic, dead or alive, is m-m-mine!" This is an inversion of a line from the theme song "You Can Do Anything": "...'cause if you try, you can do anything!"



* DummiedOut: "Round 2", which was, apparently, a ruins stage; a Special Stage, which can be accessed with a code; and some items. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, [[FailureIsTheOnlyOption but Sega declined the content and all that remains of it is a secret teaser picture]]. The [[TrueFinalBoss rumored Final Fever level]] was scrapped again as well.
** [[http://info.sonicretro.org/File:R2Sprites.png The Taxman claims that this was part of R2]] which shows three unused enemies and a unused boss.
** The only piece of concept illustration left of R2 is [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]].
** [[http://www.youtube.com/watch?v=sbWeIikEi0c A semi-complete layout of Desert Dazzle has been found inside a recent updated release of the remake.]]

to:

* DummiedOut: "Round 2", which was, apparently, a ruins stage; a Special Stage, which can be accessed with a code; and some items. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, [[FailureIsTheOnlyOption but Sega declined the content and all that remains of it is a secret teaser picture]]. The [[TrueFinalBoss rumored Final Fever level]] was scrapped again as well.
** [[http://info.
well.[[note]][[http://info.sonicretro.org/File:R2Sprites.png The Taxman claims that this was part of R2]] which shows three unused enemies and a unused boss.
** The
boss. Furthermore, the only piece of concept illustration art left of R2 is [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]].
**
this]]. [[http://www.youtube.com/watch?v=sbWeIikEi0c A Finally, a semi-complete layout of Desert Dazzle has been found is inside a recent an updated release of the remake.]]]][[/note]]



** A statue in Wacky Workbench Zone 1,[[note]]Either an angel statue in the past that gives rings, or an Eggman statue that drops bombs in the Bad Future; finding the angel statue unlocks an achievement in the 2011 re-release.[[/note]] some illustrations, and a DummiedOut Special Stage.

to:

** A statue in Wacky Workbench Zone 1,[[note]]Either an angel statue in the past that gives rings, or an Eggman statue that drops bombs in the Bad Future; finding the angel statue unlocks an achievement in the 2011 re-release.[[/note]] some illustrations, artwork, and a DummiedOut Special Stage.



** In addition, Quartz Quadrant and Wacky Workbench strongly resemble Hidden Palace Zone and Cyber City Zone, respectively. These levels were designed in the early stages of ''Sonic 2''[='=]s development. However, they didn't make it into the final version (although elements from them did). It's quite possible that this was a conscious move, as ''Sonic 2''[='=]s developers had to cut several levels due to a tight deadline.

to:

** In addition, Quartz Quadrant and Wacky Workbench strongly resemble Hidden Palace Zone and Cyber City Zone, respectively. These levels were designed in the early stages of ''Sonic 2''[='=]s development. However, they didn't make it into the final version (although elements from them did). It's quite possible that this was a conscious move, as ''Sonic 2''[='=]s developers had to cut several levels due to a tight deadline.



* GreenAesop: Yup, it's there. Pretty standard for early ''Sonic'' games.

to:

* GreenAesop: Yup, it's there. Pretty standard for early ''Sonic'' games.games:



*** Further examples: the Good Future of Tidal Tempest looks like some sort of giant hydroponic greenhouse with nutrient-rich green water; in the Bad Future, the plants are dead or roboticized, and the water is magenta.

to:

*** Further examples: the ** The Good Future of Tidal Tempest looks like some sort of giant hydroponic greenhouse with nutrient-rich green water; in the Bad Future, the plants are dead or roboticized, and the water is magenta.



* IndecipherableLyrics

to:

* IndecipherableLyricsIndecipherableLyrics:



-->The war began. Earth trembled in fear. {{Bald|OfEvil}}, [[EvilGenius brainy]], and [[BigBad cold-hearted]]. The distance grows closer, little by little. Wow! [[MadScientist The power he possesses is incredible!]] [[ForegoneConclusion He doesn't stand a chance!]]

to:

-->The --> The war began. Earth trembled in fear. {{Bald|OfEvil}}, [[EvilGenius brainy]], and [[BigBad cold-hearted]]. The distance grows closer, little by little. Wow! [[MadScientist The power he possesses is incredible!]] [[ForegoneConclusion He doesn't stand a chance!]]



* NoFairCheating: In the remake, activating Debug Mode disables achievements, and Zone times won't be recorded.
* NoNameGiven: With the exception of Metal Sonic and Palmtree Panic's boss, EGG-HVC-001, the bosses lack names. One piece of concept drawing shown in ''VideoGame/SonicGenerations'', however, includes an early design of the final boss with the label "Psyco-Egg".

to:

* NoFairCheating: In the remake, activating Debug Mode disables achievements, achievements/trophies, and Zone times won't be recorded.
* NoNameGiven: With the exception of Metal Sonic and Palmtree Panic's boss, EGG-HVC-001, the bosses lack names. One piece of concept drawing art shown in ''VideoGame/SonicGenerations'', however, includes an early design of the final boss with the label "Psyco-Egg".



* OurFounder: The statues of Eggman at [[EasterEgg Wacky Workbench]] and Stardust Speedway (Present and Bad Future), and the image on the mountain that appears in the opening (unfortunately, the close-up of the mountain tends to be cut in the re-releases).

to:

* OurFounder: The statues of Eggman at [[EasterEgg Wacky Workbench]] and Stardust Speedway (Present and Bad Future), and the image on the mountain that appears in the opening (unfortunately, opening.[[note]]Unfortunately, the close-up of the mountain tends to be cut in the re-releases).re-releases.[[/NOTE]]



** Wacky Workbench 1 is unique - and controversial - among ''Sonic'' levels for its heavy focus on platforming. There is a straightfoward single path to the goal, but falling off the platforms will cause Sonic to land on a powerful bouncy floor that sends him towards the closed-off top areas. The player must then fall back and try again.

to:

** Wacky Workbench Zone 1 is unique - and controversial - among ''Sonic'' levels for its heavy focus on platforming. There is a straightfoward single path to the goal, but falling off the platforms will cause Sonic to land on a powerful bouncy floor that sends him towards the closed-off top areas. The player must then fall back and try again.



* PrecociousCrush: A lot of people forget that Amy Rose [[AllThereInTheManual was introduced as eight years old - the same age as Tails]] in ''VideoGame/SonicTheHedgehog2''. In fairness, some sources state that she was aged up in her redesign to be closer to Sonic.

to:

* PrecociousCrush: A lot of people fans forget that Amy Rose [[AllThereInTheManual was introduced as eight years old - the same age as Tails]] in ''VideoGame/SonicTheHedgehog2''. In fairness, some Some sources state that she was aged up in her redesign to be closer to Sonic.



* ScienceIsBad: The Bad Futures, with all the broken machinery throughout them. Even Eggman's MechaMooks and ''his own base'' are broken and rusted with neglected ruin.
** Inverted in the Good Futures, which also have a lot of machinery in them.

to:

* ScienceIsBad: The Bad Futures, with all the broken machinery throughout them. Even Eggman's MechaMooks and ''his own base'' are broken and rusted with neglected ruin.
** Inverted
ruin. This is inverted in the Good Futures, which also have a lot of machinery in them.



* ShoutOut: Several in the 2011 remake.

to:

* ShoutOut: Several in the 2011 remake.remake:



* ThemeTuneCameo: "Sonic - You Can Do Anything" is an updated version of the Green Hills Zone music from the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions of ''Sonic the Hedgehog 2''.
** Speaking of which, the JP GameOver theme actually samples the vocals from the chorus of "You Can Do Anything" (the "Toot Toot Sonic Warrior" part) and slows them down.

to:

* ThemeTuneCameo: "Sonic "
** Sonic
- You Can Do Anything" is an updated version of the Green Hills Zone music from the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions of ''Sonic the Hedgehog 2''.
** Speaking of which, the The JP GameOver theme actually samples the vocals from the chorus of "You Can Do Anything" (the "Toot Toot Sonic Warrior" part) and slows them down.



* AWinnerIsYou: Finish the game with the good ending, or watch the good ending through Visual Mode. A screen will show up telling you that "YOU ARE GREATEST PLAYER", and Sonic, Amy and Metal Sonic will run across the screen from time to time. This screen was removed in re-releases.
** The Tails ending in the remake is probably even more this because [[spoiler:all you get is some explosions and then a credits roll. You do not even get a congratulations. At the very least, the credits for Tails are of the staff who worked on the remake, but it's still kind of disappointing]].

to:

* AWinnerIsYou: AWinnerIsYou:
**
Finish the game with the good ending, or watch the good ending through Visual Mode. A screen will show up telling you that "YOU ARE GREATEST PLAYER", and Sonic, Amy and Metal Sonic will run across the screen from time to time. This screen was removed in re-releases.
** The Tails ending in the remake is probably even more this because [[spoiler:all you get is some explosions and then a credits roll. You do not even get a congratulations. At the very least, the credits for Tails are of the staff who worked on the remake, but it's still kind of disappointing]].
23rd Feb '17 7:06:07 PM CristianDias
Is there an issue? Send a Message


** [[InvertedTrope Inverted]], as far as the cover art goes. The North American boxart for both the Sega CD and PC versions have [[http://vignette1.wikia.nocookie.net/sonic/images/b/bf/Soniccd-cover.jpg/revision/latest?cb=20100613170716 Sonic snatching a Time Stone just out of reach of Metal Sonic]], while the Japanese SCD boxart has [[http://www.soniczone0.com/games/soniccd/backgroundinfo/full/scd-bginfo-detailsimg9full.jpg Sonic and Metal Sonic moments away from coming to blows]], and the PC boxart [[http://vignette3.wikia.nocookie.net/sonic/images/3/3f/JP_Sonic_CD_ROM.png/revision/latest?cb=20130311125631 looks like it would also work for an action-packed Sonic movie]].

to:

** [[InvertedTrope Inverted]], as far as the cover art illustration goes. The North American boxart box illustration for both the Sega CD and PC versions have [[http://vignette1.wikia.nocookie.net/sonic/images/b/bf/Soniccd-cover.jpg/revision/latest?cb=20100613170716 Sonic snatching a Time Stone just out of reach of Metal Sonic]], while the Japanese SCD boxart box illustration has [[http://www.soniczone0.com/games/soniccd/backgroundinfo/full/scd-bginfo-detailsimg9full.jpg Sonic and Metal Sonic moments away from coming to blows]], and the PC boxart box illustration [[http://vignette3.wikia.nocookie.net/sonic/images/3/3f/JP_Sonic_CD_ROM.png/revision/latest?cb=20130311125631 looks like it would also work for an action-packed Sonic movie]].



* TheCameo: Tails shows up with [[VideoGame/SonicTheHedgehog2 the Tornado]] in the D.A. Garden and with a buggy in a secret artwork (captioned with "See you next game!"). For the 2011 remake, he is PromotedToPlayable.

to:

* TheCameo: Tails shows up with [[VideoGame/SonicTheHedgehog2 the Tornado]] in the D.A. Garden and with a buggy in a secret artwork illustration (captioned with "See you next game!"). For the 2011 remake, he is PromotedToPlayable.



** The only piece of concept art left of R2 is [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]].

to:

** The only piece of concept art illustration left of R2 is [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]].



** A statue in Wacky Workbench Zone 1,[[note]]Either an angel statue in the past that gives rings, or an Eggman statue that drops bombs in the Bad Future; finding the angel statue unlocks an achievement in the 2011 re-release.[[/note]] some artwork, and a DummiedOut Special Stage.
** The Secret Sound Test in the original release contains a number of these. Entering the right combination of three (two in the PC / ''Gems Collection'' version) numbers will take you to several pieces of artwork, start a secret Special Stage, or unlock Debug Mode.

to:

** A statue in Wacky Workbench Zone 1,[[note]]Either an angel statue in the past that gives rings, or an Eggman statue that drops bombs in the Bad Future; finding the angel statue unlocks an achievement in the 2011 re-release.[[/note]] some artwork, illustrations, and a DummiedOut Special Stage.
** The Secret Sound Test in the original release contains a number of these. Entering the right combination of three (two in the PC / ''Gems Collection'' version) numbers will take you to several pieces of artwork, drawings , start a secret Special Stage, or unlock Debug Mode.



* NoNameGiven: With the exception of Metal Sonic and Palmtree Panic's boss, EGG-HVC-001, the bosses lack names. One piece of concept art shown in ''VideoGame/SonicGenerations'', however, includes an early design of the final boss with the label "Psyco-Egg".

to:

* NoNameGiven: With the exception of Metal Sonic and Palmtree Panic's boss, EGG-HVC-001, the bosses lack names. One piece of concept art drawing shown in ''VideoGame/SonicGenerations'', however, includes an early design of the final boss with the label "Psyco-Egg".
16th Feb '17 3:04:51 PM Vanada
Is there an issue? Send a Message


* WheelOFeet: When preforming the Super Peel-Out, Sonic gets one in the form of a ''figure eight''.

to:

* WheelOFeet: When preforming the Super Peel-Out, Sonic gets one in the form of a ''figure eight''.''[[UpToEleven figure eight]]''.
9th Feb '17 4:40:06 PM jameygamer
Is there an issue? Send a Message


* BossOnlyLevel: The third acts in each zone only feature a short platforming section before the bosses. Collision Chaos and Stardust Speedway are the ones closest to this trope, as most of the first is Eggman's pinball arena and the latter focuses on a race against Metal Sonic.

to:

* BossOnlyLevel: The third acts in each zone zone, much like the Game Gear ''Sonic'' games, only feature a short platforming section before the bosses. Collision Chaos and Stardust Speedway are the ones closest to this trope, as most of the first is Eggman's pinball arena and the latter focuses on a race against Metal Sonic.
9th Feb '17 4:38:25 PM jameygamer
Is there an issue? Send a Message


The main gimmick of this game is a form of {{time travel}}. The first two Zones in each Round[[note]]see InsistentTerminology below[[/note]] have "Past" and "Future" signs; after hitting one of the signs and gaining enough speed, you'll travel into either the past or the future. By default, the future is always {{bad|Future}}, a desolate wasteland with worn-down technology that ruined the environment. By destroying the robot transporter in the past, [[SetRightWhatOnceWentWrong the Zone's future automatically becomes good]], with all advances in technology actually working to the environment's benefit and the Badniks in all three periods destroyed (mostly; some Badniks will remain in the Present). The third Zone in each Round always takes place in the future and contains the typical boss fight; bad future by default, but if you destroyed the generators in the previous two Zones, automatically good. There are also Special Stages where you can collect the seven Time Stones, which gives all of the Zones good futures as a result (and nets you the best ending).

to:

The main gimmick of this game is a form of {{time travel}}. The first two Zones in each Round[[note]]see InsistentTerminology below[[/note]] have "Past" and "Future" signs; after hitting one of the signs and gaining enough speed, you'll travel into either the past or the future. By default, the future is always {{bad|Future}}, a desolate wasteland with worn-down technology that ruined the environment. By destroying the robot transporter in the past, [[SetRightWhatOnceWentWrong the Zone's future automatically becomes good]], with all advances in technology actually working to the environment's benefit and the Badniks in all three periods destroyed (mostly; some Badniks will remain in the Present). The third Zone in each Round always takes place in the future and contains the typical boss fight; bad future by default, but if you destroyed the generators in the previous two Zones, automatically good. There are also Special Stages where you can collect the seven Time Stones, which and netting them all gives all of the Zones good futures as a result (and nets you the best ending).
ending; netting all seven Time Stones will destroy all the generators in the game automatically).
9th Feb '17 4:37:00 PM jameygamer
Is there an issue? Send a Message


The main gimmick of this game is a form of {{time travel}}. The first two Zones in each Round[[note]]see InsistentTerminology below[[/note]] have "Past" and "Future" signs; after hitting one of the signs and gaining enough speed, you'll travel into either the past or the future. By default, the future is always {{bad|Future}}, a desolate wasteland with worn-down technology that ruined the environment. By destroying the robot transporter in the past, [[SetRightWhatOnceWentWrong the Zone's future automatically becomes good]], with all advances in technology actually working to the environment's benefit and the Badniks in all three periods destroyed. The third Zone in each Round always takes place in the future and contains the typical boss fight; bad future by default, but if you destroyed the generators in the previous two Zones, automatically good. There are also Special Stages where you can collect the seven Time Stones, which gives all of the Zones good futures as a result (and nets you the best ending).

to:

The main gimmick of this game is a form of {{time travel}}. The first two Zones in each Round[[note]]see InsistentTerminology below[[/note]] have "Past" and "Future" signs; after hitting one of the signs and gaining enough speed, you'll travel into either the past or the future. By default, the future is always {{bad|Future}}, a desolate wasteland with worn-down technology that ruined the environment. By destroying the robot transporter in the past, [[SetRightWhatOnceWentWrong the Zone's future automatically becomes good]], with all advances in technology actually working to the environment's benefit and the Badniks in all three periods destroyed.destroyed (mostly; some Badniks will remain in the Present). The third Zone in each Round always takes place in the future and contains the typical boss fight; bad future by default, but if you destroyed the generators in the previous two Zones, automatically good. There are also Special Stages where you can collect the seven Time Stones, which gives all of the Zones good futures as a result (and nets you the best ending).
5th Nov '16 3:51:31 PM DoNotEatMyBacon
Is there an issue? Send a Message

Added DiffLines:

* WheelOFeet: When preforming the Super Peel-Out, Sonic gets one in the form of a ''figure eight''.
24th Oct '16 8:03:38 AM dlchen145
Is there an issue? Send a Message


1993's ''Sonic the Hedgehog CD'' (commonly abbreviated to just ''Sonic CD'') was one of the games that could be found on the [[UsefulNotes/SegaGenesis Sega CD]], an ambitious UsefulNotes/SegaGenesis add-on marred by its price tag and an over-saturation of "FMV games". This game introduced Amy Rose, Sonic's cute {{stalker with a crush}}, and fan favorite [[EvilKnockoff Metal]] [[TheDragon Sonic]]. It also had an {{anime}} opening and ending sequences with Sonic displaying his {{badass}}ery; two of the few good-looking [=FMVs=] on the console.

to:

1993's ''Sonic the Hedgehog CD'' (commonly abbreviated to just ''Sonic CD'') was one of the games that could be found on the [[UsefulNotes/SegaGenesis Sega CD]], an ambitious UsefulNotes/SegaGenesis add-on marred by its price tag and an over-saturation of "FMV games". This game introduced Amy Rose, Sonic's cute {{stalker with a crush}}, and fan favorite [[EvilKnockoff Metal]] [[TheDragon Sonic]]. It also had an {{anime}} opening and ending sequences with Sonic displaying his {{badass}}ery; badassery; two of the few good-looking [=FMVs=] on the console.
18th Oct '16 1:56:36 AM HyperEmerson
Is there an issue? Send a Message


* PlatformHell: Wacky Workbench 1 is unique - and controversial - among ''Sonic'' levels for its heavy focus on platforming. There is generally a straightfoward single path to the goal, but falling off the platforms will cause Sonic to land on a powerful bouncy floor that sends him towards the closed-off top areas, from where the player must fall back and try again.

to:

* PlatformHell: PlatformHell:
**
Wacky Workbench 1 is unique - and controversial - among ''Sonic'' levels for its heavy focus on platforming. There is generally a straightfoward single path to the goal, but falling off the platforms will cause Sonic to land on a powerful bouncy floor that sends him towards the closed-off top areas, from where the areas. The player must then fall back and try again.again.
** A bit of a DifficultySpike occurs at the end of the game: the player has to overcome a small area full of temporary platforms over the single bottomless pit in the game and time it just right to run under a crusher and into the final boss corridor. You can cheese this challenge by hugging the side of the crusher when it is grounded, causing Sonic to land on the very tip of the floor. However, this won't work in the remake due to its changed physics.
7th Oct '16 6:27:57 PM ElectroKraken
Is there an issue? Send a Message


* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two Zones of each Round will prevent the BadFuture where the environment is corrupted into a PollutedWasteland, and create a new timeline where widespread technology works in harmony with nature to create a lush and vibrant Good Future devoid of Badniks.

to:

* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two Zones of each Round will prevent the BadFuture where the environment is corrupted into a PollutedWasteland, and create PollutedWasteland. This leads to a new timeline where widespread technology works in harmony with nature to create a lush and vibrant Good Future devoid of Badniks.
This list shows the last 10 events of 280. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonictheHedgehogCD