History VideoGame / SonictheHedgehogCD

24th Jul '16 5:33:38 AM IAmNotAFunguy
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* GreenHillZone: Palmtree Panic but it combines this with EternalEngine in the good future. Collision Chaos is another stage, but also has elements of TheLostWoods.


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* GreenHillZone: Palmtree Panic but it combines this with EternalEngine in the good future. Collision Chaos is another stage, but also has elements of TheLostWoods.
24th Jul '16 5:32:22 AM IAmNotAFunguy
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* AmusementPark: Stardust Speedway in the Good Future.


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* BubblegloopSwamp: Quartz Quadrant in the past. The present is instead an EternalEngine set underground.


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* GreenHillZone: Palmtree Panic but it combines this with EternalEngine in the good future. Collision Chaos is another stage, but also has elements of TheLostWoods.


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* SkyscraperCity: Stardust Speedway in the Present.


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* UndergroundLevel: Tidal Tempest is underground and under water in the present.


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* UnderwaterBase: Tidal Tempest in the Bad Future is a bleak underwater area.
23rd Jul '16 7:35:41 PM AfroThunder
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* NewJackSwing: This game, alongside ''VideoGame/Sonic3AndKnuckles'', is one of two "Classic" era games to have its soundtrack heavily influenced by the genre.

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* NewJackSwing: This game, alongside ''VideoGame/Sonic3AndKnuckles'', is one of two "Classic" era games to have its soundtrack heavily influenced by the genre. However, up until the release of the 2011 remake, [[NoExportForYou only Japan and Europe got most of the New Jack themes]]. The only New Jack-styled track from ''CD'' to make it overseas prior to 2011 was the "Past" mix of Stardust Speedway.
12th Jul '16 1:47:32 AM ElectroKraken
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* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two Zones of each Round will prevent the BadFuture where the environment is corrupted into a PollutedWasteland, and create a new timeline where widespread technology works in harmony with nature to create a lush and colorful Good Future devoid of Badniks.

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* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two Zones of each Round will prevent the BadFuture where the environment is corrupted into a PollutedWasteland, and create a new timeline where widespread technology works in harmony with nature to create a lush and colorful vibrant Good Future devoid of Badniks.
10th Jul '16 11:29:31 PM ElectroKraken
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* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two Zones of each Round will prevent the BadFuture where the environment is converted into a PollutedWasteland, and create a new timeline where widespread technology works in harmony with nature to create a vibrant and colorful Good Future devoid of enemy robots.

to:

* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two Zones of each Round will prevent the BadFuture where the environment is converted corrupted into a PollutedWasteland, and create a new timeline where widespread technology works in harmony with nature to create a vibrant lush and colorful Good Future devoid of enemy robots.Badniks.
28th May '16 7:00:57 AM PF
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* ScriptedEvent: A rare story instance of this in a classic Sonic game. When you first arrive at Collision Chaos, you find Amy chasing you around and that the tunnel to the rest of the level is blocked off by some spikes (there's a ledge nearby, but that gets you nowhere either). Cue Metal Sonic arriving, smashing through the spikes, kidnapping Amy and flying off. Even if you use debug mode to skip this part, [[FailureIsTheOnlyOption it's impossible to save Amy]]--Metal Sonic is completely immune to your attacks and will always grab her, fly off and vanish right away.

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* ScriptedEvent: A rare story instance of this in a classic Sonic ''Sonic'' game. When you first arrive at Collision Chaos, you find Amy chasing you around and that the tunnel to the rest of the level is blocked off by some spikes (there's a ledge nearby, but that gets you nowhere either). Cue Metal Sonic arriving, smashing through the spikes, kidnapping Amy and flying off. Even if you use debug mode to skip this part, [[FailureIsTheOnlyOption it's impossible to save Amy]]--Metal Sonic is completely immune to your attacks and will always grab her, fly off and vanish right away.
28th May '16 12:32:24 AM Doug86
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* PrecociousCrush: A lot of people forget that Amy Rose [[AllInTheManual was introduced as eight years old - the same age as Tails]] in ''VideoGame/SonicTheHedgehog2''. In fairness, some sources state that she was aged up in her redesign to be closer to Sonic.

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* PrecociousCrush: A lot of people forget that Amy Rose [[AllInTheManual [[AllThereInTheManual was introduced as eight years old - the same age as Tails]] in ''VideoGame/SonicTheHedgehog2''. In fairness, some sources state that she was aged up in her redesign to be closer to Sonic.
3rd May '16 8:18:06 AM Prinzenick
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* TheJuggernaut: Metal Sonic is completely invincible to Sonic's attacks thanks to an electrified force field he has, and his boost function allows him to effortlessly smash through obstacles Sonic has to work his way around. Sonic is only able to defeat him by using a combo of the closing goal gate of the race course they're on, with Robotnik's insta-kill laser finishing the job.


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* ScriptedEvent: A rare story instance of this in a classic Sonic game. When you first arrive at Collision Chaos, you find Amy chasing you around and that the tunnel to the rest of the level is blocked off by some spikes (there's a ledge nearby, but that gets you nowhere either). Cue Metal Sonic arriving, smashing through the spikes, kidnapping Amy and flying off. Even if you use debug mode to skip this part, [[FailureIsTheOnlyOption it's impossible to save Amy]]--Metal Sonic is completely immune to your attacks and will always grab her, fly off and vanish right away.
3rd May '16 6:17:14 AM PF
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* TakeThat: [[AllThereInTheManual The name of the first boss]] is the EGG-HVC-001. HVC-001 was the serial number name of Creator/{{Nintendo}}'s own [[NintendoEntertainmentSystem Famicom]] console. As a bonus stealth insult, the HVC-001 [[WarmUpBoss is the easiest boss in the entire game.]] Fighting it in the Good Future also colors it pink, and this is probably the only explanation for that.

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* TakeThat: [[AllThereInTheManual The name of the first boss]] is the EGG-HVC-001. HVC-001 was the serial number name of Creator/{{Nintendo}}'s own [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console. As a bonus stealth insult, the HVC-001 [[WarmUpBoss is the easiest boss in the entire game.]] Fighting it in the Good Future also colors it pink, and this is probably the only explanation for that.
2nd May '16 7:31:27 PM Prinzenick
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* RealMenWearPink: For no clear reason, the EGG-HVC-001 is colored pink in the Good Future of Palmtree Panic.



* TakeThat: [[AllThereInTheManual The name of the first boss]] is the EGG-HVC-001. HVC-001 was the serial number name of Creator/{{Nintendo}}'s own [[NintendoEntertainmentSystem Famicom]] console. As a bonus stealth insult, the HVC-001 [[WarmUpBoss is the easiest boss in the entire game.]]

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* TakeThat: [[AllThereInTheManual The name of the first boss]] is the EGG-HVC-001. HVC-001 was the serial number name of Creator/{{Nintendo}}'s own [[NintendoEntertainmentSystem Famicom]] console. As a bonus stealth insult, the HVC-001 [[WarmUpBoss is the easiest boss in the entire game.]]]] Fighting it in the Good Future also colors it pink, and this is probably the only explanation for that.
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