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* ObviousBeta: The first game was released with several game-breaking bugs and features tht remained unfinished, and the developer would often release updates with bug corrections only for something else to turn out broken. To make up for that, a remake of ''Classic 1'' is to be included in the sequel.
to:
* ObviousBeta: The first game was released with several game-breaking bugs and features tht that remained unfinished, and the developer would often release updates with bug corrections only for something else to turn out broken. To make up for that, a remake of ''Classic 1'' is to be included in the sequel.
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None
Changed line(s) 8 (click to see context) from:
* AlliterativeName: The zones, with the exception of Death Egg.
to:
* AlliterativeName: The zones, zones' names, with the exception of Death Egg.
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** Metal Sonic seems to have been intended as a playable character, but you can only make him appear on-screen as a broken mess with his and every other playable character sprite showing up at the same time.
to:
** Metal Sonic seems to have been intended as a playable character, but you can only make him appear on-screen as a broken mess with his and every other playable character sprite showing up at the same time. The controls won't work.
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* FlippingTheBird: Hez's VictoryPose. If fits nicely because he's normally a rival in Time Attack mode.
to:
* FlippingTheBird: Hez's VictoryPose. If fits nicely because he's the AuthorAvatar and normally appears as a rival in Time Attack mode.
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* ObviousBeta: The first game was released with several game-breaking bugs and unfinished features. To make up for that, a remake of it is to be included in the sequel.
to:
* ObviousBeta: The first game was released with several game-breaking bugs and unfinished features. features tht remained unfinished, and the developer would often release updates with bug corrections only for something else to turn out broken. To make up for that, a remake of it ''Classic 1'' is to be included in the sequel.
Added DiffLines:
* SequelEscalation: The second game is planned to have a much larger scope, as it contains on top of its own level set a remake of the first game ''and'' the first two Sega Genesis ''Sonic'' games. Development videos also show some complex mechanics such as Sonic being able to equip two shields at once to combine their traits and special moves.
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* SecretLevel: Bridge Zone from the 8-bit version of ''VideoGame/SonicTheHedgehog''.
to:
* SecretLevel: Bridge Zone from the 8-bit version of ''VideoGame/SonicTheHedgehog''.''VideoGame/SonicTheHedgehog1''.
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''Sonic The Hedgehog Classic'' is a ''Franchise/SonicTheHedgehog'' fangame made by Hez in Multimedia Fusion 2, through use of a full-custom engine with some elements from the popular ''Sonic Worlds'' community engine. Not counting the fan-remake ''Sonic Rebirth'', it was in fact the first complete Sonic fan project with original levels and such a large scope made in quite a while.
to:
''Sonic The Hedgehog Classic'' is a ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' fangame made by Hez in Multimedia Fusion 2, through use of a full-custom engine with some elements from the popular ''Sonic Worlds'' community engine. Not counting the fan-remake ''Sonic Rebirth'', it was in fact the first complete Sonic fan project with original levels and such a large scope made in quite a while.
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* SecretLevel: Bridge Zone from the 8-bit version of ''SonicTheHedgehog''.
to:
* SecretLevel: Bridge Zone from the 8-bit version of ''SonicTheHedgehog''.''VideoGame/SonicTheHedgehog''.
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Changed line(s) 1,2 (click to see context) from:
''Sonic The Hedgehog Classic'' is a ''Franchise/SonicTheHedgehog'' fangame made by Hez in Multimedia Fusion 2, through use of a full-custom engine with some elements from the popular ''Sonic Worlds'' community engine. Not counting the fan-remake ''Sonic Rebirth'', it was in fact the first complete, large-scale, original Sonic fan project made in quite a while.
to:
''Sonic The Hedgehog Classic'' is a ''Franchise/SonicTheHedgehog'' fangame made by Hez in Multimedia Fusion 2, through use of a full-custom engine with some elements from the popular ''Sonic Worlds'' community engine. Not counting the fan-remake ''Sonic Rebirth'', it was in fact the first complete, large-scale, original complete Sonic fan project with original levels and such a large scope made in quite a while.
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A sequel is in the works.
to:
A sequel is in the works.works and as of May 2018 has been reported to be in a near final state of production.
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* EmbeddedPrecursor: ''Classic 2'' will include modified versions of all levels from ''Classic 1''. It will also include levels from ''Sonic 1'' and eventually those from ''Sonic 2''.
Added DiffLines:
* ObviousBeta: The first game was released with several game-breaking bugs and unfinished features. To make up for that, a remake of it is to be included in the sequel.
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fixed latest version
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The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=855382 Get it on Sonic Retro.]]
to:
The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=855382 php?showtopic=19103&view=findpost&p=862812 Get it on Sonic Retro.]]
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* EternalEngine: Robot Rave.
* GreenHillZone: Hazel Hills.
* HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlippySlideyIceWorld.
* HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlippySlideyIceWorld.
* ShiftingSandLand: Desert Dunes.
* SpaceZone: Death Egg.
* SpaceZone: Death Egg.
* UnderTheSea: Aqua Arena and Luster Lake.
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* VideoGameSettings:
** EternalEngine: Robot Rave.
** GreenHillZone: Hazel Hills.
** HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlippySlideyIceWorld.
** ShiftingSandLand: Desert Dunes.
** SpaceZone: Death Egg.
** UnderTheSea: Aqua Arena and Luster Lake.
** EternalEngine: Robot Rave.
** GreenHillZone: Hazel Hills.
** HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlippySlideyIceWorld.
** ShiftingSandLand: Desert Dunes.
** SpaceZone: Death Egg.
** UnderTheSea: Aqua Arena and Luster Lake.
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Update link with latest version
Changed line(s) 3,4 (click to see context) from:
The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get it on Sonic Retro.]]
to:
The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 php?showtopic=19103&view=findpost&p=855382 Get it on Sonic Retro.]]
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None
Changed line(s) 1,2 (click to see context) from:
''Sonic The Hedgehog Classic'' is a ''Franchise/SonicTheHedgehog'' fangame made by Hez in Multimedia Fusion 2, through use of the Sonic Worlds engine. Not counting the fan-remake ''Sonic Rebirth'', it is in fact the first complete, large-scale, original Sonic project made in it. The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get the game on Sonic Retro.]]
to:
''Sonic The Hedgehog Classic'' is a ''Franchise/SonicTheHedgehog'' fangame made by Hez in Multimedia Fusion 2, through use of a full-custom engine with some elements from the Sonic Worlds popular ''Sonic Worlds'' community engine. Not counting the fan-remake ''Sonic Rebirth'', it is was in fact the first complete, large-scale, original Sonic fan project made in it. quite a while.
The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Getthe game it on Sonic Retro.]]
The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get
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Changed line(s) 22 (click to see context) from:
* NotTheFallThatKillsYou: [[spoiler:The ending is exactly like the one from ''SonicAdvance2''.]]
to:
* NotTheFallThatKillsYou: [[spoiler:The ending is exactly like the one from ''SonicAdvance2''.''VideoGame/SonicAdvance2''.]]
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None
Changed line(s) 13 (click to see context) from:
* DummiedOut: The ''Sonic 1'' level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen, he is broken.
to:
* DummiedOut: DummiedOut:
** The ''Sonic 1'' level set was cut from the game to be later used as an expansion pack, but is now being saved for thesequel. sequel.
** Mercury Mines appears on the level select but isunplayable. unplayable.
** Metal Sonic seems to have been intended as a playable character, butthough you can only make him appear on-screen, he is broken.on-screen as a broken mess with his and every other playable character sprite showing up at the same time.
** Fang, Shadow and Hez are only playable by meddling with the save file.
** The ''Sonic 1'' level set was cut from the game to be later used as an expansion pack, but is now being saved for the
** Mercury Mines appears on the level select but is
** Metal Sonic seems to have been intended as a playable character, but
** Fang, Shadow and Hez are only playable by meddling with the save file.
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None
Changed line(s) 1,2 (click to see context) from:
''Sonic The Hedgehog Classic'' is a ''{{Sonic}}'' fangame made by Hez in Multimedia Fusion 2, through use of the Sonic Worlds engine. Not counting the fan-remake ''Sonic Rebirth'', it is in fact the first complete, large-scale, original Sonic project made in it. The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get the game on Sonic Retro.]]
to:
''Sonic The Hedgehog Classic'' is a ''{{Sonic}}'' ''Franchise/SonicTheHedgehog'' fangame made by Hez in Multimedia Fusion 2, through use of the Sonic Worlds engine. Not counting the fan-remake ''Sonic Rebirth'', it is in fact the first complete, large-scale, original Sonic project made in it. The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get the game on Sonic Retro.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Sonic The Hedgehog Classic'' is a {{Sonic}} fangame made by Hez in Multimedia Fusion 2, using the Sonic Worlds engine. The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get the game on Sonic Retro.]]
to:
''Sonic The Hedgehog Classic'' is a {{Sonic}} ''{{Sonic}}'' fangame made by Hez in Multimedia Fusion 2, using through use of the Sonic Worlds engine.engine. Not counting the fan-remake ''Sonic Rebirth'', it is in fact the first complete, large-scale, original Sonic project made in it. The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 original zones, Time Attack and Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get the game on Sonic Retro.]]
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* DebugMode: One that works just like the ones in the Genesis Sonic games.
to:
* DebugMode: One that works just like the ones in from the Genesis Sonic games.
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* UnderwaterBossBattle: Luster Lake, essentially an underwater version of the [[VideoGame/SonicTheHedgehog1 Green Hill Zone]] boss.
to:
* UnderwaterBossBattle: At Luster Lake, essentially an underwater version of the [[VideoGame/SonicTheHedgehog1 Green Hill Zone]] boss.
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* CrosshairAware: The final boss.
to:
* CrosshairAware: The final boss.boss uses this in one of its attacks.
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* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen, he is broken.
to:
* DummiedOut: The Sonic 1 ''Sonic 1'' level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen, he is broken.
Added DiffLines:
* MeaningfulBackgroundEvent: An endless line of [[spoiler:Giant Silver Sonics]] is seen on the background for Robot Rave. For better or for worse you only fight one at the adventure's end.
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Changed line(s) 20 (click to see context) from:
* RiseToTheChallenge: Robot Rave Act 3.
to:
* RiseToTheChallenge: Robot Rave Act 3.3, accompanied by a remix of [[VideoGame/SonicTheHedgehogTripleTrouble Sunset Park Act 3]].
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None
Added DiffLines:
* GiantMook: The "Giant Badnik Hunt" challenges, where you have to find and defeat a giant version of a regular enemy in a level.
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None
Added DiffLines:
* AlliterativeName: The zones, with the exception of Death Egg.
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Changed line(s) 10 (click to see context) from:
* CrosshairAware: The final boss, [[spoiler:Giant Silver Sonic]].
to:
* CrosshairAware: The final boss, [[spoiler:Giant Silver Sonic]].boss.
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Added \"Crosshair Aware\", fixed a typo in Bonus Level
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* BonusLevel: Features special stages for Emerald colleting and bonus levels for extra lives.
to:
* BonusLevel: Features special stages for Emerald colleting collecting and bonus levels for extra lives.
Added DiffLines:
* CrosshairAware: The final boss, [[spoiler:Giant Silver Sonic]].
Is there an issue? Send a MessageReason:
Added \"Rise to the Challenge\"
Added DiffLines:
* RiseToTheChallenge: Robot Rave Act 3.
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Added \"Underwater Boss Battle\"
Added DiffLines:
* UnderwaterBossBattle: Luster Lake, essentially an underwater version of the [[VideoGame/SonicTheHedgehog1 Green Hill Zone]] boss.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Sonic The Hedgehog Classic'' is a {{Sonic}} fangame made by Hez in Multimedia Fusion 2, using the Sonic Worlds engine. The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 zones, Time Attack and mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get the game on Sonic Retro.]]
to:
''Sonic The Hedgehog Classic'' is a {{Sonic}} fangame made by Hez in Multimedia Fusion 2, using the Sonic Worlds engine. The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 zones, Time Attack and mission Mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get the game on Sonic Retro.]]
Changed line(s) 10,11 (click to see context) from:
* DebugMode: One that works just like the ones in the Genesis games.
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen, you can't actually play as him.
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen, you can't actually play as him.
to:
* DebugMode: One that works just like the ones in the Genesis Sonic games.
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen,you can't actually play as him.he is broken.
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen,
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* HumongousMecha: [[spoiler:The FinalBoss Giant Silver Sonic.]]
to:
* HumongousMecha: [[spoiler:The FinalBoss Giant [[spoiler:Giant Silver Sonic.Sonic, the FinalBoss.]]
Changed line(s) 15 (click to see context) from:
* NostalgiaLevel: Death Egg is the final level, based on the one from ''Sonic 2''. Gigalopolis and Aqua Arena are based on levels from ''Sonic Chaos''. Bridge Zone from ''Sonic 1 8-bits'' is unlockable.
to:
* NostalgiaLevel: Death Egg is the final level, based on the one from ''Sonic 2''. Gigalopolis and Gigalopolis, Aqua Arena and the Special Stages are based on levels from ''Sonic Chaos''. Bridge Zone from ''Sonic 1 8-bits'' is unlockable.
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* SecretCharacter: Fang, Ashura and Blue Knuckles. By editing the save file you can also play as Shadow and Hez.
to:
* SecretCharacter: Fang, Ashura and Blue Knuckles. By editing the save file you can also play as Fang, Shadow and Hez.
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None
Changed line(s) 18 (click to see context) from:
* SecretLevel: Bridge Zone from the 8-bits version of ''SonicTheHedgehog''.
to:
* SecretLevel: Bridge Zone from the 8-bits 8-bit version of ''SonicTheHedgehog''.
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Changed line(s) 7 (click to see context) from:
* BaitAndSwitchBoss: Eggman's Giant Mech has a cameo on Death Egg Zone, [[spoiler:in which it explodes, sending Sonic to fightv against Giant Silver Sonic.]]
to:
* BaitAndSwitchBoss: Eggman's Giant Mech has a cameo on Death Egg Zone, [[spoiler:in which it explodes, sending Sonic to fightv fight against Giant Silver Sonic.]]
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None
Changed line(s) 7 (click to see context) from:
* BaitAndSwitchBoss: Eggman's Giant Mech has a cameo on Death Egg Zone, but only a cameo...
to:
* BaitAndSwitchBoss: Eggman's Giant Mech has a cameo on Death Egg Zone, but only a cameo...[[spoiler:in which it explodes, sending Sonic to fightv against Giant Silver Sonic.]]
Changed line(s) 10 (click to see context) from:
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable.
to:
* DebugMode: One that works just like the ones in the Genesis games.
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen, you can't actually play as him.
* FlippingTheBird: Hez's VictoryPose. If fits nicely because he's normally a rival in Time Attack mode.
* HumongousMecha: [[spoiler:The FinalBoss Giant Silver Sonic.]]
* NotTheFallThatKillsYou: [[spoiler:The ending is exactly like the one from ''SonicAdvance2''.]]
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable. Metal Sonic seems to have been intended as a playable character, but though you can make him appear on-screen, you can't actually play as him.
* FlippingTheBird: Hez's VictoryPose. If fits nicely because he's normally a rival in Time Attack mode.
* HumongousMecha: [[spoiler:The FinalBoss Giant Silver Sonic.]]
* NotTheFallThatKillsYou: [[spoiler:The ending is exactly like the one from ''SonicAdvance2''.]]
Added DiffLines:
* SecretLevel: Bridge Zone from the 8-bits version of ''SonicTheHedgehog''.
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None
Changed line(s) 19 (click to see context) from:
** HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlippeySlideyIceWorld.
to:
** HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlippeySlideyIceWorld.SlippySlideyIceWorld.
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None
Changed line(s) 19 (click to see context) from:
** HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlipperySlideyIceWorld.
to:
** HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlipperySlideyIceWorld.SlippeySlideyIceWorld.
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None
Deleted line(s) 11 (click to see context) :
* GreenHillZone: Hazel Hills.
Added DiffLines:
* VideoGameSettings:
** EternalEngine: Robot Rave.
** GreenHillZone: Hazel Hills.
** HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlipperySlideyIceWorld.
** ShiftingSandLand: Desert Dunes.
** SpaceZone: Death Egg.
** UnderTheSea: Aqua Arena and Luster Lake.
** EternalEngine: Robot Rave.
** GreenHillZone: Hazel Hills.
** HailfirePeaks: Crystal Caverns is a combination of LethalLavaLand and SlipperySlideyIceWorld.
** ShiftingSandLand: Desert Dunes.
** SpaceZone: Death Egg.
** UnderTheSea: Aqua Arena and Luster Lake.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Sonic The Hedgehog Classic'' is a {{Sonic}} fangame made by Hez in Multimedia Fusion 2, using the Sonic Worlds engine. The plot is your standard [[ExcusePlot "Sonic and friends fight Dr. Eggman"]] deal. The game features a set of 7 zones, Time Attack and mission modes, plus some extras. [[http://forums.sonicretro.org/index.php?showtopic=19103&view=findpost&p=697101 Get the game on Sonic Retro.]]
A sequel is in the works.
----
!Tropes featured include:
* AuthorAvatar: An orange hedgehog represents Hez.
* BaitAndSwitchBoss: Eggman's Giant Mech has a cameo on Death Egg Zone, but only a cameo...
* BonusLevel: Features special stages for Emerald colleting and bonus levels for extra lives.
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable.
* GreenHillZone: Hazel Hills.
* NostalgiaLevel: Death Egg is the final level, based on the one from ''Sonic 2''. Gigalopolis and Aqua Arena are based on levels from ''Sonic Chaos''. Bridge Zone from ''Sonic 1 8-bits'' is unlockable.
* PuzzleBoss: Dr. Eggman's machine in Desert Dunes is immune to rolling attacks, so you make it suck its own spiked bombs instead.
* SecretCharacter: Fang, Ashura and Blue Knuckles. By editing the save file you can also play as Shadow and Hez.
* SuperMode: After collecting all Chaos Emeralds. Hyper mode is also available as an extra.
* TheUnfought: Fang The Sniper appears three times during the game to set traps on Sonic, but never fights him.
----
A sequel is in the works.
----
!Tropes featured include:
* AuthorAvatar: An orange hedgehog represents Hez.
* BaitAndSwitchBoss: Eggman's Giant Mech has a cameo on Death Egg Zone, but only a cameo...
* BonusLevel: Features special stages for Emerald colleting and bonus levels for extra lives.
* DummiedOut: The Sonic 1 level set was cut from the game to be later used as an expansion pack, but is now being saved for the sequel. Mercury Mines appears on the level select but is unplayable.
* GreenHillZone: Hazel Hills.
* NostalgiaLevel: Death Egg is the final level, based on the one from ''Sonic 2''. Gigalopolis and Aqua Arena are based on levels from ''Sonic Chaos''. Bridge Zone from ''Sonic 1 8-bits'' is unlockable.
* PuzzleBoss: Dr. Eggman's machine in Desert Dunes is immune to rolling attacks, so you make it suck its own spiked bombs instead.
* SecretCharacter: Fang, Ashura and Blue Knuckles. By editing the save file you can also play as Shadow and Hez.
* SuperMode: After collecting all Chaos Emeralds. Hyper mode is also available as an extra.
* TheUnfought: Fang The Sniper appears three times during the game to set traps on Sonic, but never fights him.
----