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* PercussiveMaintenance: Can't be bothered to input B, A, Right, A, C, Up, Down, A at the title screen of the Genesis version to unlock the level select? Just wiggle or slap your cart a couple of times. Because of the game's error-handling method (which simply kicks the player to the level select) you'll get sent to the level select instead of an error screen. Of course the button input method is less...abusive.

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* PercussiveMaintenance: Can't be bothered to input B, A, Right, A, C, Up, Down, A at the title screen of the Genesis version to unlock the level select? Just wiggle or slap your cart a couple of times. Because of the game's error-handling method (which simply kicks the player to the level select) select in the event of any unhandled exception) you'll get sent to the level select instead of an error screen. Of course the button input method is less...abusive.
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None

Added DiffLines:

* PercussiveMaintenance: Can't be bothered to input B, A, Right, A, C, Up, Down, A at the title screen of the Genesis version to unlock the level select? Just wiggle or slap your cart a couple of times. Because of the game's error-handling method (which simply kicks the player to the level select) you'll get sent to the level select instead of an error screen. Of course the button input method is less...abusive.
Is there an issue? Send a MessageReason:
None

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* UnexpectedArtUpgradeMoment: [[FinaleProductionUpgrade As this was close to the end of the Genesis/Megadrive's lifespan]], naturally this was to occur. However, what's unexpected is that for a 16-bit console, the intro logo is [[https://www.youtube.com/watch?v=c-aQvP7CUAI smooth-fading low-color 30-FPS full-motion video]], and what comes next is a '''''[[https://www.youtube.com/watch?v=IehwV2K60r8 FULL-MOTION CINEMATIC CUTSCENE]]''''', which has been packed onto a cartridge with a full-fledged game!
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Moved to the Trivia page.


* DummiedOut: A split screen mode was utilized in very early builds but ultimately discarded. At least one unused badnik (a Crabmeat-esque red crab enemy) also didn't make the final version, though it was revived as a Rusty Ruin enemy in the ''Director's Cut''.
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* EarlyInstallmentWeirdness: This game is the first Sonic game to have the Homing Attack, referred to as The Dash Attack which is given by collecting a golden shield.
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TheOneWith Flickies and is isometric.

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TheOneWith Flickies and is isometric.
Flickies.
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TheOneWith Flickies.

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TheOneWith Flickies.
Flickies and is isometric.
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The Saturn version somewhat rectifies the control issues by offering the analog pad as an alternative to the D-Pad, as well as included a CD quality soundtrack composed by Richard Jacques, additional graphical environmental effects such as fog and rain, and a polygonal Special Stage; but it lacks a save game feature (despite the Saturn featuring both internal and memory card-based saving) and has [[LoadsandLoadsofLoading unusually long loading times]]. The PC port includes Jacques' soundtrack and a save game feature, but lacks some of the Saturn version's more noteworthy features such as the polygonal Special Stage and weather enhancements.

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The Saturn version somewhat rectifies the control issues by offering the analog pad as an alternative to the D-Pad, as well as included including a CD quality CD-quality soundtrack composed by Richard Jacques, additional graphical environmental effects such as fog and rain, and a polygonal Special Stage; but it lacks a save game feature (despite the Saturn featuring both internal and memory card-based saving) and has [[LoadsandLoadsofLoading [[LoadsAndLoadsOfLoading unusually long loading times]]. The PC port includes Jacques' soundtrack and a save game feature, but lacks some of the Saturn version's more noteworthy features such as the polygonal Special Stage and weather enhancements.



* AntiFrustrationFeatures: The ''Director's Cut'' makes the Flickies easier to catch, tightens the feel of the controls and improves camera behavior when moving fast or fighting Dr. Robotnik.
* ArtEvolution: [[https://vignette.wikia.nocookie.net/sonic/images/9/90/Sonic_3D_Blast_-_Sega_Saturn_Version.png/revision/latest?cb=20160605120718 Check out the artwork made exclusively for the Sega Saturn release in Japan]] -- the style looks like a lot like the missing link between the "classic" and "modern" character designs. Particular note goes to the art for [[https://vignette.wikia.nocookie.net/sonic/images/1/18/Knuckles-Art-Sonic-3D.png/revision/latest?cb=20160605121215 Knuckles]], which if not for the lack of irises could easily be confused for some of Sonic’s early-mid 2000s promotional art.

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* AntiFrustrationFeatures: The ''Director's Cut'' makes the Flickies easier to catch, tightens the feel of the controls controls, and improves camera behavior when moving fast or fighting Dr. Robotnik.
* ArtEvolution: [[https://vignette.wikia.nocookie.net/sonic/images/9/90/Sonic_3D_Blast_-_Sega_Saturn_Version.png/revision/latest?cb=20160605120718 Check out the artwork made exclusively for the Sega Saturn release in Japan]] -- the style looks like a lot like the missing link between the "classic" and "modern" character designs. Particular note goes to the art for [[https://vignette.wikia.nocookie.net/sonic/images/1/18/Knuckles-Art-Sonic-3D.png/revision/latest?cb=20160605121215 Knuckles]], which if not for the lack of irises could easily be confused for some of Sonic’s early-mid 2000s promotional art.



* ComicBookAdaptation: Creator/ArchieComics published a 48-page special featuring a loosely story based on the game's plot, while Fleetway's ''Comicbook/SonicTheComic'' did an even more loose adaptation in issues 104-106.

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* ComicBookAdaptation: Creator/ArchieComics published a 48-page special featuring a story loosely story based on the game's plot, while Fleetway's ''Comicbook/SonicTheComic'' did an even more loose adaptation in issues 104-106.



* ConvectionSchmonvection: On the world map anyway. Diamond Dust and Volcano Valley Zones are shown right next to each other. Why Diamond Dust Zone doesn't melt into a a fog shrouded land is a mystery.

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* ConvectionSchmonvection: On the world map map, anyway. Diamond Dust and Volcano Valley Zones are shown right next to each other. Why Diamond Dust Zone doesn't melt into a a fog shrouded fog-shrouded land is a mystery.



* DummiedOut: A split screen mode was utilized in very early builds but ultimately discarded. At least one unused badnik (a Crabmeat-esque red crab enemy) also didn't make the final version, though was revived as a Rusty Ruin enemy in the ''Director's Cut''.

to:

* DummiedOut: A split screen mode was utilized in very early builds but ultimately discarded. At least one unused badnik (a Crabmeat-esque red crab enemy) also didn't make the final version, though it was revived as a Rusty Ruin enemy in the ''Director's Cut''.



** The original designer of the game created an ''official'' game mod, ''Sonic 3D Blast: Director's Cut'', which adds a better camera, smoother controls, a user-friendly interface, easier enemies, Super Sonic and tons more.

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** The original designer of the game created an ''official'' game mod, ''Sonic 3D Blast: Director's Cut'', which adds a better camera, smoother controls, a user-friendly interface, easier enemies, Super Sonic Sonic, and tons more.



* HardLevelsEasyBosses: Excepting the final and true final boss, most area bosses are simple: wait for Robotnik to get in range, jump on him, repeat. On the level side, every level tries it's hardest to separate you from your Flickies. Red and Green Flickies do not actively seek you out, sometimes landing them in the most precarious positions they can find. The final level combines those kinds of traps with no Flickies... and no Flickies means no Dimension Rings for checkpoints.

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* HardLevelsEasyBosses: Excepting the final and true final boss, most area bosses are simple: wait for Robotnik to get in range, jump on him, repeat. On the level side, every level tries it's its hardest to separate you from your Flickies. Red and Green Flickies do not actively seek you out, sometimes landing them in the most precarious positions they can find. The final level combines those kinds of traps with no Flickies... and no Flickies means no Dimension Rings for checkpoints.



* JumpScare: The "Game Over" screen which shatters as the final note to the recycled ''VideoGame/Sonic3AndKnuckles'' game over music fades.

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* JumpScare: The "Game Over" screen "GameOver" screen, which shatters as the final note to the recycled ''VideoGame/Sonic3AndKnuckles'' game over music fades.



* NonIndicativeName: Rusty Ruin Zone mostly made of rock, which obviously doesn't rust.

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* NonIndicativeName: Rusty Ruin Zone is mostly made of rock, which obviously doesn't rust.



* PowerUpLetdown: The Power Sneakers are not very useful in this game. They make Sonic, already slippery-moving as is, very hard to control and it makes it easy for him to collide into an enemy or obstacle by accident. The open-ended nature of the gameplay and lack of time limit also contradict the whole point of the powerup -- helping you get to the end of the level faster.

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* PowerUpLetdown: The Power Sneakers are not very useful in this game. They make Sonic, already slippery-moving as is, very hard to control and it makes it easy for him to collide into an enemy or obstacle by accident. The open-ended nature of the gameplay and lack of time limit also contradict the whole point of the powerup -- helping you get to the end of the level faster.



* SingleUseShield: There are basic Blue Shield and Red Shield power-ups, the latter of which protects against fire and lava but doesn't enable the Fireball Spin Dash like the original Flame Shield from ''Sonic 3 & Knuckles'', while the former protects against electricity but doesn't provide a DoubleJump and attract nearby rings like the original Electric Shield. Instead, a midair homing ability called the Blast Attack was instead redistributed into the new Gold Shield, which is a predecessor to the Homing Attack seen in ''Sonic Adventure''.

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* SingleUseShield: There are basic Blue Shield and Red Shield power-ups, the latter of which protects against fire and lava but doesn't enable the Fireball Spin Dash like the original Flame Shield from ''Sonic 3 & Knuckles'', while the former protects against electricity but doesn't provide a DoubleJump and attract nearby rings like the original Electric Shield. Instead, a midair homing ability called the Blast Attack was instead redistributed into the new Gold Shield, which is a predecessor to the Homing Attack seen in ''Sonic Adventure''.''VideoGame/SonicAdventure''.



* SnowySleighBells: The obligatory ice world, Diamond Dust has light, jingling bells as part of their soundtrack.

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* SnowySleighBells: The obligatory ice world, Diamond Dust Dust, has light, jingling bells as part of their soundtrack.
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Yuji Uekawa did not do the art, the artwork for the Japanese version of 3D Blast was actually done by former Sega artist, Satoshi Okano. As he stated on his Twitter. https://twitter.com/okanotion/status/1123204101527879680?s=21


* ArtEvolution: [[https://vignette.wikia.nocookie.net/sonic/images/9/90/Sonic_3D_Blast_-_Sega_Saturn_Version.png/revision/latest?cb=20160605120718 Check out the artwork made exclusively for the Sega Saturn release in Japan]] -- the style looks like a lot like the missing link between the "classic" and "modern" character designs. This is no coincidence, as the art was done by none other than Yuji Uekawa, who would go on to redesign Sonic for ''VideoGame/SonicAdventure'' and is known for [[AuthorAppeal his love for over-the-top and impossibly kinetic poses]]. Particular note goes to the art for [[https://vignette.wikia.nocookie.net/sonic/images/1/18/Knuckles-Art-Sonic-3D.png/revision/latest?cb=20160605121215 Knuckles]], which if not for the lack of irises could easily be confused for some of Sonic’s early-mid 2000s promotional art.

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* ArtEvolution: [[https://vignette.wikia.nocookie.net/sonic/images/9/90/Sonic_3D_Blast_-_Sega_Saturn_Version.png/revision/latest?cb=20160605120718 Check out the artwork made exclusively for the Sega Saturn release in Japan]] -- the style looks like a lot like the missing link between the "classic" and "modern" character designs. This is no coincidence, as the art was done by none other than Yuji Uekawa, who would go on to redesign Sonic for ''VideoGame/SonicAdventure'' and is known for [[AuthorAppeal his love for over-the-top and impossibly kinetic poses]]. Particular note goes to the art for [[https://vignette.wikia.nocookie.net/sonic/images/1/18/Knuckles-Art-Sonic-3D.png/revision/latest?cb=20160605121215 Knuckles]], which if not for the lack of irises could easily be confused for some of Sonic’s early-mid 2000s promotional art.
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TheOneWith flickies.

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TheOneWith flickies.
Flickies.
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TheOneWith flickies.
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* RecycledSoundtrack: The Genesis version uses the same OneUp, Act cleared, Continue, and GameOver tracks as ''VideoGame/Sonic3AndKnuckles''.

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* RecycledSoundtrack: The Genesis version uses the same OneUp, Act cleared, Continue, and GameOver tracks as ''VideoGame/Sonic3AndKnuckles''. The Saturn version replaces the last two with original jingles.
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* HumanCannonball: There are two cannons in [[GreenHillZone Green Grove Zone]], one in each act. The one in Act 1 takes Sonic to Knuckles, who will take him to a Special Stage if he has 50 rings, and the one in Act 2 takes him back to the beginning of the stage if there's something he missed there.
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* LoadsAndLoadsOfLoading: The loading times for the Saturn version can run for as long as 30 seconds. This was slightly shortened in the Japanese release, and substantially improved in the PC port.

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* LoadsAndLoadsOfLoading: The loading times for the Saturn version can run for as long as 30 seconds. This was slightly shortened in the Japanese release, and substantially improved in the PC port. The Genesis version has no loading screens due to being on a cartridge.
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* JumpScare: The "Game Over" screen which shatters as the final note to the recycled ''VideoGame/Sonic3AndKnuckles'' game over music plays.

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* JumpScare: The "Game Over" screen which shatters as the final note to the recycled ''VideoGame/Sonic3AndKnuckles'' game over music plays.fades.
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None


* ArtEvolution: [[http://www.sonic.wikia.com/wiki/Sonic_3D_Blast/Gallery#2D_Artwork Check out the artwork made exclusively for the Sega Saturn release in Japan]] -- the style looks like a lot like the missing link between the "classic" and "modern" character designs. This is no coincidence, as the art was done by none other than Yuji Uekawa, who would go on to redesign Sonic for ''VideoGame/SonicAdventure'' and is known for [[AuthorAppeal his love for over-the-top and impossibly kinetic poses]].

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* ArtEvolution: [[http://www.sonic.[[https://vignette.wikia.com/wiki/Sonic_3D_Blast/Gallery#2D_Artwork nocookie.net/sonic/images/9/90/Sonic_3D_Blast_-_Sega_Saturn_Version.png/revision/latest?cb=20160605120718 Check out the artwork made exclusively for the Sega Saturn release in Japan]] -- the style looks like a lot like the missing link between the "classic" and "modern" character designs. This is no coincidence, as the art was done by none other than Yuji Uekawa, who would go on to redesign Sonic for ''VideoGame/SonicAdventure'' and is known for [[AuthorAppeal his love for over-the-top and impossibly kinetic poses]]. Particular note goes to the art for [[https://vignette.wikia.nocookie.net/sonic/images/1/18/Knuckles-Art-Sonic-3D.png/revision/latest?cb=20160605121215 Knuckles]], which if not for the lack of irises could easily be confused for some of Sonic’s early-mid 2000s promotional art.
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None


* ComicBookAdaptation: Franchise/ArchieComics published a 48-page special featuring a loosely story based on the game's plot, while Fleetway's ''Comicbook/SonicTheComic'' did an even more loose adaptation in issues 104-106.

to:

* ComicBookAdaptation: Franchise/ArchieComics Creator/ArchieComics published a 48-page special featuring a loosely story based on the game's plot, while Fleetway's ''Comicbook/SonicTheComic'' did an even more loose adaptation in issues 104-106.
Is there an issue? Send a MessageReason:
None

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* JumpScare: The "Game Over" screen which shatters as the final note to the recycled ''VideoGame/Sonic3AndKnuckles'' game over music plays.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

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* HardLevelsEasyBosses: Excepting the final and true final boss, most area bosses are simple: wait for Robotnik to get in range, jump on him, repeat. On the level side, every level tries it's hardest to separate you from your Flickies. Red and Green Flickies do not actively seek you out, sometimes landing them in the most precarious positions they can find. The final level combines those kinds of traps with no Flickies... and no Flickies means no Dimension Rings for checkpoints.
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None


* AmusementPark: The third stage, Spring Stadium Zone, is set in a giant fun house filled with springy and spiky floors, balloons, curved slides, and pinball bumpers. The Saturn version even has carnival music as the background music for Act 2.



* EternalEngine: Gene Gadget Zone and Panic Puppet Zone.

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* EternalEngine: Gene Gadget Zone and Panic Puppet Zone.Zone, the respective sixth and seventh stages, are both set in a factory.



* GreenHillZone: Green Grove Zone.

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* GreenHillZone: Green Grove Zone.Zone, the first stage, takes place in a grassland.



* LethalLavaLand: Volcano Valley Zone, complete with leaping fireballs and collapsing stone bridges.

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* LethalLavaLand: The fifth stage, Volcano Valley Zone, takes place in a volcano, complete with leaping fireballs and collapsing stone bridges.



* LogoJoke: When you start up the Genesis version, the Sega logo is drawn over a blue background. The background then turns white and a man screams "SEGA!", after which, the background turns blue again and the screen zooms in on the letters.



* RuinsForRuinsSake: Rusty Ruin Zone.

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* RuinsForRuinsSake: The second stage, Rusty Ruin Zone.Zone, takes place in ancient ruins.



* SlippySlideyIceWorld: Diamond Dust Zone.

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* SlippySlideyIceWorld: The fourth stage, Diamond Dust Zone.Zone, takes place in snowy mountains, complete with robotic penguin and exploding snowmen badniks, as well as snowblowers that freeze Sonic in blocks of ice.
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* RecycledSoundtrack: The game uses the same OneUp, Act cleared, and GameOver tracks as ''VideoGame/Sonic3AndKnuckles''.

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* RecycledSoundtrack: The game Genesis version uses the same OneUp, Act cleared, Continue, and GameOver tracks as ''VideoGame/Sonic3AndKnuckles''.
Is there an issue? Send a MessageReason:
None


An [[IsometricProjection isometric]] PlatformGame known in North America and Japan[[note]]via rereleases of the Mega Drive version; the Sega Saturn port was released as ''Sonic 3D: Flickies' Island''[[/note]] as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[VideoGame/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the UsefulNotes/SegaGenesis and the UsefulNotes/SegaSaturn[[note]]to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme''[[/note]] in 1996, as well as for the UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, where the Saturn version's release coincided with ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis version was the last brand new ''Sonic'' release for that system and second-last overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'', which was previously released in Europe in 1995.

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An [[IsometricProjection isometric]] PlatformGame known in North America and Japan[[note]]via rereleases re-releases of the Mega Drive version; the Sega Saturn port was released as ''Sonic 3D: Flickies' Island''[[/note]] as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[VideoGame/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the UsefulNotes/SegaGenesis and the UsefulNotes/SegaSaturn[[note]]to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme''[[/note]] in 1996, as well as for the UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, where the Saturn version's release coincided with ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis version was the last brand new ''Sonic'' release for that system and second-last overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'', which was previously released in Europe in 1995.

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An [[IsometricProjection isometric]] PlatformGame known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[VideoGame/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the UsefulNotes/SegaGenesis and the UsefulNotes/SegaSaturn[[note]]to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme''[[/note]] in 1996, as well as for the UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, where the Saturn version's release coincided with ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis version was the last brand new ''Sonic'' release for that system and second-last overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'', which was previously released in Europe in 1995.

to:

An [[IsometricProjection isometric]] PlatformGame known in North America and Japan[[note]]via rereleases of the Mega Drive version; the Sega Saturn port was released as ''Sonic 3D: Flickies' Island''[[/note]] as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[VideoGame/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the UsefulNotes/SegaGenesis and the UsefulNotes/SegaSaturn[[note]]to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme''[[/note]] in 1996, as well as for the UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, where the Saturn version's release coincided with ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis version was the last brand new ''Sonic'' release for that system and second-last overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'', which was previously released in Europe in 1995.



Jon Burton, founder of Travelers Tales, announced in 2017 a ''Director's Cut'' fan remake of the game. The beta version was released as a patch file during the [[http://sonichacking.org/entry/57 Sonic Hacking Contest]], featuring several quality of life improvements and features such as a level select screen, Super Sonic and a [[DebugRoom Debug Mode]]. The final patch was released on Steam Workshop as a downloadable ROM patch on December 23, 2017.

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Jon Burton, founder of Travelers Tales, announced in 2017 a ''Director's Cut'' fan remake of GameMod for the game.original Sega Genesis version. The beta version was released as a patch file during the [[http://sonichacking.org/entry/57 Sonic Hacking Contest]], featuring several quality of life improvements and features such as a level select screen, Super Sonic and a [[DebugRoom Debug Mode]]. The final patch was released on Steam Workshop as a downloadable ROM patch on December 23, 2017.


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* CountrySwitch: The Sega Genesis version detects if the console is played on NTSC or PAL and will change its title screen accordingly.
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fixin a Dead Link, cutting Word Cruft


* SoundtrackDissonance: As many have noted, the Final Fight theme in the Genesis version sounds oddly relaxing for a FinalBoss [[https://www.youtube.com/watch?v=I8sZxAgZvGU listen to it here]].

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* SoundtrackDissonance: As many have noted, the Final Fight theme in the Genesis version sounds oddly relaxing for a FinalBoss [[https://www.youtube.com/watch?v=I8sZxAgZvGU listen to it here]]. com/watch?v=7AKo6Uq1YaE The Final Fight theme]] in the Genesis version sounds oddly relaxing for a FinalBoss.
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* NonIndicativeName: Rusty Ruin Zone mostly made of rock, which obviously doesn't rust.
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* WordSaladTitle: Panic Puppet Zone. [[NonIndicativeName there's not even any puppets in it.]]

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* WordSaladTitle: Panic Puppet Zone. [[NonIndicativeName there's There's not even any puppets in it.]]
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* WordSaladTitle: Panic Puppet Zone.

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* WordSaladTitle: Panic Puppet Zone. [[NonIndicativeName there's not even any puppets in it.]]

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An isometric PlatformGame known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[VideoGame/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the UsefulNotes/SegaGenesis and the UsefulNotes/SegaSaturn[[note]]to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme''[[/note]] in 1996, as well as for the UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, where the Saturn version's release coincided with ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis version was the last brand new ''Sonic'' release for that system and second-last overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'', which was previously released in Europe in 1995.

to:

An isometric [[IsometricProjection isometric]] PlatformGame known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[VideoGame/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the UsefulNotes/SegaGenesis and the UsefulNotes/SegaSaturn[[note]]to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme''[[/note]] in 1996, as well as for the UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, where the Saturn version's release coincided with ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis version was the last brand new ''Sonic'' release for that system and second-last overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'', which was previously released in Europe in 1995.



As noted above, ''Sonic 3D'' is an [[IsometricProjection isometric]] platformer, with nifty pre-rendered 3D sprites, but that's not the only difference in gameplay. Beating an act is not done by reaching the goal as soon as you can; instead, you have to collect a set of five Flickies and bring them to a giant Dimension Ring; there are usually two or three Dimension Rings in an act, and once you successfully deposit each set, you beat the act. The only acts exempt from this are boss acts and an act near the end of the game which plays like a classic ''Sonic'' stage.

to:

As noted above, ''Sonic 3D'' is an [[IsometricProjection isometric]] isometric platformer, with nifty pre-rendered 3D sprites, but that's not the only difference in gameplay. Beating an act is not done by reaching the goal as soon as you can; instead, you have to collect a set of five Flickies and bring them to a giant Dimension Ring; there are usually two or three Dimension Rings in an act, and once you successfully deposit each set, you beat the act. The only acts exempt from this are boss acts and an act near the end of the game which plays like a classic ''Sonic'' stage.

Changed: 10

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None


An isometric {{platformer}} known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[VideoGame/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the UsefulNotes/SegaGenesis and the UsefulNotes/SegaSaturn[[note]]to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme''[[/note]] in 1996, as well as for the UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, where the Saturn version's release coincided with ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis version was the last brand new ''Sonic'' release for that system and second-last overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'', which was previously released in Europe in 1995.

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An isometric {{platformer}} PlatformGame known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[VideoGame/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the UsefulNotes/SegaGenesis and the UsefulNotes/SegaSaturn[[note]]to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme''[[/note]] in 1996, as well as for the UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, where the Saturn version's release coincided with ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis version was the last brand new ''Sonic'' release for that system and second-last overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'', which was previously released in Europe in 1995.

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