History VideoGame / Sonic3DFlickiesIsland

15th Sep '17 1:46:20 AM LucaEarlgrey
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Added DiffLines:

* RecycledSoundtrack: The game uses the same OneUp, Act cleared, and GameOver tracks as ''VideoGame/Sonic3AndKnuckles''.
13th Sep '17 11:11:25 AM Luigifan
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* ArtEvolution: [[http://www.sonic.wikia.com/wiki/Sonic_3D_Blast/Gallery#2D_Artwork Check out the artwork made exclusively for the Sega Saturn release in Japan]] - the style looks like a lot like the missing link between the "classic" and "modern" character designs. This is no coincidence, as the art was done by none other than Yuji Uekawa, who would go on to redesign Sonic for ''SonicAdventure'' and is known for [[AuthorAppeal his love for over-the-top and impossibly kinetic poses]].

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* ArtEvolution: [[http://www.sonic.wikia.com/wiki/Sonic_3D_Blast/Gallery#2D_Artwork Check out the artwork made exclusively for the Sega Saturn release in Japan]] - -- the style looks like a lot like the missing link between the "classic" and "modern" character designs. This is no coincidence, as the art was done by none other than Yuji Uekawa, who would go on to redesign Sonic for ''SonicAdventure'' and is known for [[AuthorAppeal his love for over-the-top and impossibly kinetic poses]].



* DemotedToExtra: Tails and Knuckles make cameos throughout the levels and let you access the Special Stage, but they have no role in the plot (such as it is) you don't get to play as them.

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* DemotedToExtra: Tails and Knuckles make cameos throughout the levels and let you access the Special Stage, but they have no role in the plot (such as it is) and you don't get to play as them.



* MultipleEndings: Didn't get all the Emeralds? Well then you get the BadEnding, which alludes to Robotnik returning. Get them all? Then you gain access to The Final Fight, which is pretty self explanatory, and if you beat it, you get the GoodEnding.

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* MultipleEndings: Didn't get all the Emeralds? Well then Well, then, you get the BadEnding, which alludes to Robotnik returning. Get them all? Then you gain access to The Final Fight, which is pretty self explanatory, self-explanatory, and if you beat it, you get the GoodEnding.



* PowerUpLetdown: The Power Sneakers are not very useful in this game. They make Sonic, already slippery moving as is, very hard to control and it makes it easy for him to collide into an enemy or obstacle by accident. The open ended nature of the gameplay and lack of time limit also contradict the whole point of the powerup--helping you get to the end of the level faster.

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* PowerUpLetdown: The Power Sneakers are not very useful in this game. They make Sonic, already slippery moving slippery-moving as is, very hard to control and it makes it easy for him to collide into an enemy or obstacle by accident. The open ended open-ended nature of the gameplay and lack of time limit also contradict the whole point of the powerup--helping powerup -- helping you get to the end of the level faster.



* SingleUseShield: There are basic Blue Shield and Red Shield power-ups, the latter of which protects against fire and lava but doesn't enable the Fireball Spin Dash like the original Flame Shield from ''Sonic3AndKnuckles'' while the former protects against electricity but doesn't provide a DoubleJump and attract nearby rings like the original Electric Shield. Instead, a midair homing ability called the Blast Attack was instead redistributed into the new Gold Shield, which is a predecessor to the Homing Attack seen in ''VideoGame/SonicAdventure''.

to:

* SingleUseShield: There are basic Blue Shield and Red Shield power-ups, the latter of which protects against fire and lava but doesn't enable the Fireball Spin Dash like the original Flame Shield from ''Sonic3AndKnuckles'' ''Sonic3AndKnuckles'', while the former protects against electricity but doesn't provide a DoubleJump and attract nearby rings like the original Electric Shield. Instead, a midair homing ability called the Blast Attack was instead redistributed into the new Gold Shield, which is a predecessor to the Homing Attack seen in ''VideoGame/SonicAdventure''.



* UnexpectedGameplayChange: The entire game involves destroying robots to free Flickies. But then Panic Puppet Zone comes. Act 1 has you freeing them in pods. Act 2 lacks them entirely, being a traditional Point A to Point B stage. The manual [[HandWave handwaves]] it by saying that Robotnik hasn't had time to put them in the robots yet as Sonic got there sooner than expected.

to:

* UnexpectedGameplayChange: The entire game involves destroying robots to free Flickies. But then Panic Puppet Zone comes. Act 1 has you freeing them in pods. Act 2 lacks them entirely, being a traditional Point A to Point B stage. The manual [[HandWave handwaves]] it by saying that Robotnik hasn't had time to put them the Flickies in the robots yet yet, as Sonic got there sooner than expected.
13th Sep '17 11:02:59 AM Luigifan
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Remember that little blue bird that Franchise/SonicTheHedgehog freed out of robot shells in the [[VideoGame/SonicTheHedgehog original]] [[VideoGame/SonicTheHedgehog2 16-bit]] [[VideoGame/Sonic3AndKnuckles trilogy]], the Flicky? It turns out they reside on Flicky Island, where they can travel through dimensions via giant rings. Learning about this, [[BigBad Dr. Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) has decided to invade the island and trap its inhabitants inside his robot army, that he can seize the seven Chaos Emeralds and {{take over the world}}.

to:

Remember that little blue bird that Franchise/SonicTheHedgehog freed out of robot shells in the [[VideoGame/SonicTheHedgehog original]] [[VideoGame/SonicTheHedgehog2 16-bit]] [[VideoGame/Sonic3AndKnuckles trilogy]], the Flicky? It turns out they reside on Flicky Island, where they can travel through dimensions via giant rings. Learning about this, [[BigBad Dr. Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) has decided to invade the island and trap its inhabitants inside his robot army, so that he can seize the seven Chaos Emeralds and {{take over the world}}.



As noted above, ''Sonic 3D'' is an [[IsometricProjection isometric]] platformer (with nifty pre-rendered 3D sprites), but that's not the only difference in gameplay. Beating an act is not done by reaching the goal as soon as you can; instead, you have to collect a set of five Flickies and bring them to a giant Dimension Ring; there are usually two or three Dimension Rings, and once you successfully deposit each set, you beat the act. The only acts exempt from Flicky collect-a-thons are boss acts and an act near the end of the game which plays like a classic Sonic stage.

The Saturn version somewhat rectifies the control issues by offering the analog pad as an alternative to the D-Pad, as well as included a CD-quality soundtrack composed by Richard Jacques, additional graphical environmental effects such as fog and rain, and a polygonal Special Stage; but it lacks a save game feature (despite being the Saturn featuring both internal and memory card-based saving) and has [[LoadsandLoadsofLoading unusually long loading times]]. The PC port includes Jacques' soundtrack and a save game feature, but lacks some of the Saturn version's more noteworthy features such as the polygonal Special Stage and weather enhancements.

to:

As noted above, ''Sonic 3D'' is an [[IsometricProjection isometric]] platformer (with nifty pre-rendered 3D sprites), but that's not the only difference in gameplay. Beating an act is not done by reaching the goal as soon as you can; instead, you have to collect a set of five Flickies and bring them to a giant Dimension Ring; there are usually two or three Dimension Rings, Rings in an act, and once you successfully deposit each set, you beat the act. The only acts exempt from Flicky collect-a-thons are boss acts and an act near the end of the game which plays like a classic Sonic ''Sonic'' stage.

The Saturn version somewhat rectifies the control issues by offering the analog pad as an alternative to the D-Pad, as well as included a CD-quality soundtrack composed by Richard Jacques, additional graphical environmental effects such as fog and rain, and a polygonal Special Stage; but it lacks a save game feature (despite being the Saturn featuring both internal and memory card-based saving) and has [[LoadsandLoadsofLoading unusually long loading times]]. The PC port includes Jacques' soundtrack and a save game feature, but lacks some of the Saturn version's more noteworthy features such as the polygonal Special Stage and weather enhancements.
13th Sep '17 10:54:17 AM FlyingDuckManGenesis
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Added DiffLines:

* PainfulPointyPufferfish: Spring Stadium Zone and Gene Gadget Zone both have spiky airborne pufferfish Badniks who defend themselves with their quills and can only be hit when these are gone.
18th Jul '17 8:53:27 PM Glowsquid
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The Saturn version somewhat rectifies the control issues by offering the analog pad as an alternative to the D-Pad, as well as included a CD-quality soundtrack composed by Richard Jacques, additional graphical environmental effects such as fog and rain, and a polygonal Special Stage; but it lacks a save game feature (despite being on a system with a memory card-esque feature) and has [[LoadsandLoadsofLoading unusually long loading times]]. The PC port includes Jacques' soundtrack and a save game feature, but lacks some of the Saturn version's more noteworthy features such as the polygonal Special Stage and weather enhancements.

to:

The Saturn version somewhat rectifies the control issues by offering the analog pad as an alternative to the D-Pad, as well as included a CD-quality soundtrack composed by Richard Jacques, additional graphical environmental effects such as fog and rain, and a polygonal Special Stage; but it lacks a save game feature (despite being on a system with a the Saturn featuring both internal and memory card-esque feature) card-based saving) and has [[LoadsandLoadsofLoading unusually long loading times]]. The PC port includes Jacques' soundtrack and a save game feature, but lacks some of the Saturn version's more noteworthy features such as the polygonal Special Stage and weather enhancements.
11th May '17 7:57:51 PM YellowYoshi398
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* ArtEvolution: [[http://www.sonic.wikia.com/wiki/Sonic_3D_Blast/Gallery#2D_Artwork Check out the artwork made exclusively for the Sega Saturn release in Japan]] - the style looks like a lot like the missing link between the "classic" and "modern" character designs.

to:

* ArtEvolution: [[http://www.sonic.wikia.com/wiki/Sonic_3D_Blast/Gallery#2D_Artwork Check out the artwork made exclusively for the Sega Saturn release in Japan]] - the style looks like a lot like the missing link between the "classic" and "modern" character designs. This is no coincidence, as the art was done by none other than Yuji Uekawa, who would go on to redesign Sonic for ''SonicAdventure'' and is known for [[AuthorAppeal his love for over-the-top and impossibly kinetic poses]].
4th May '17 6:20:06 AM CybranGeneralSturm
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* SingleUseShield: There are basic Blue Shield and Red Shield power-ups, the latter of which protects against fire and lava but doesn't enable the Fireball Spin Dash like the original Flame Shield from ''Sonic3AndKnuckles''. Instead, a midair homing ability called the Blast Attack was instead redistributed into the new Gold Shield, which is a predecessor to the Homing Attack seen in ''VideoGame/SonicAdventure''.

to:

* SingleUseShield: There are basic Blue Shield and Red Shield power-ups, the latter of which protects against fire and lava but doesn't enable the Fireball Spin Dash like the original Flame Shield from ''Sonic3AndKnuckles''.''Sonic3AndKnuckles'' while the former protects against electricity but doesn't provide a DoubleJump and attract nearby rings like the original Electric Shield. Instead, a midair homing ability called the Blast Attack was instead redistributed into the new Gold Shield, which is a predecessor to the Homing Attack seen in ''VideoGame/SonicAdventure''.
1st May '17 10:35:13 AM MissConception
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Remember that little blue bird that Franchise/SonicTheHedgehog freed out of robot shells in the [[VideoGame/SonicTheHedgehog original]] [[VideoGame/SonicTheHedgehog2 16-bit]] [[VideoGame/Sonic3AndKnuckles trilogy]], the Flicky? It turns out they reside on Flicky Island, where they can travel through dimensions via giant rings. Learning about this, Dr. Robotnik has decided to invade the island and trap its inhabitants inside his Badnik army, that he can seize the seven Chaos Emeralds and {{take over the world}}.

During his usual [[WalkTheEarth nomadic routine]], Sonic pays a visit to his little pals on Flicky Island, only to discover they've all been imprisoned in Badnik shells. Now, our true blue hero must free his friends and stop Robotnik once again.

to:

Remember that little blue bird that Franchise/SonicTheHedgehog freed out of robot shells in the [[VideoGame/SonicTheHedgehog original]] [[VideoGame/SonicTheHedgehog2 16-bit]] [[VideoGame/Sonic3AndKnuckles trilogy]], the Flicky? It turns out they reside on Flicky Island, where they can travel through dimensions via giant rings. Learning about this, [[BigBad Dr. Robotnik Robotnik]] ([[IHaveManyNames aka Dr. Eggman]]) has decided to invade the island and trap its inhabitants inside his Badnik robot army, that he can seize the seven Chaos Emeralds and {{take over the world}}.

During his usual [[WalkTheEarth nomadic routine]], Sonic pays a visit to his little pals on Flicky Island, only to discover they've all been imprisoned in Badnik robot shells. Now, our true blue hero must free his friends and stop Robotnik once again.



* UnexpectedGameplayChange: The entire game involves destroying Badniks to free Flickies. But then Panic Puppet Zone comes. Act 1 has you freeing them in pods. Act 2 lacks them entirely, being a traditional Point A to Point B stage. The manual [[HandWave handwaves]] it by saying that Robotnik hasn't had time to put them in the Badniks yet as Sonic got there sooner than expected.

to:

* UnexpectedGameplayChange: The entire game involves destroying Badniks robots to free Flickies. But then Panic Puppet Zone comes. Act 1 has you freeing them in pods. Act 2 lacks them entirely, being a traditional Point A to Point B stage. The manual [[HandWave handwaves]] it by saying that Robotnik hasn't had time to put them in the Badniks robots yet as Sonic got there sooner than expected.
1st May '17 8:02:06 AM MissConception
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* SequentialBoss: The fight with Eggman/Robotnik in Panic Puppet Zone Act 3 has three phases to it as you descend down his machine. The first tier has arms that try to crush you, the second tier has flamethrower arms, and the third tier shoots electric particles. When the arms attack, Sonic needs to hit the flashing light at its base. There are a total of six arms, and all six must be destroyed to finish the level.

to:

* SequentialBoss: The fight with Eggman/Robotnik Robotnik in Panic Puppet Zone Act 3 has three phases to it as you descend down his machine. The first tier has arms that try to crush you, the second tier has flamethrower arms, and the third tier shoots electric particles. When the arms attack, Sonic needs to hit the flashing light at its base. There are a total of six arms, and all six must be destroyed to finish the level.
7th Mar '17 3:28:28 PM jameygamer
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* TrueFinalBoss: The Final Fight, the [[FinalBoss Final]] BossBattle is available by beating the game with all the Chaos Emeralds, beating this boss is needed to get the GoodEnding.

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* TrueFinalBoss: The Final Fight, the [[FinalBoss Final]] BossBattle BossBattle, is available by beating the game with all the Chaos Emeralds, beating Emeralds. Beating this boss is needed to get the GoodEnding.
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