History VideoGame / Sonic3DFlickiesIsland

6th Jun '16 2:53:23 AM Prinzenick
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Not to be confused with ''VideoGame/SonicBlast'' for the GameGear, though the games were marketed together in commercials.

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Not to be confused with ''VideoGame/SonicBlast'' for the GameGear, though the games were marketed together in commercials. Also unrelated to ''VideoGame/SonicTheHedgehog3''.
19th May '16 12:38:35 AM BeeKirbysNewComputer
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* SpiritualSuccessor: To the ''VideoGame/{{Flicky}}'' arcade game.

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* SpiritualSuccessor: To the ''VideoGame/{{Flicky}}'' arcade game.game, which also revolved around guiding small bird creatures to a goal while avoiding enemies.
7th May '16 9:29:10 AM Prinzenick
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* GameMod: Sonic 3D: No Flickies is a romhack of the game that, true to its name, redesigns the game so that you don't have to collect Flickies and can just blaze through the levels like in the original sidescroller games, with the Portal Rings just serving as Checkpoints. Obviously, it makes the game a lot quicker and easier. A later mod of this romhack even gives you the ability to turn into Super Sonic if you get all of the Chaos Emeralds.
7th May '16 9:25:56 AM Prinzenick
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* BrutalBonusLevel: In the Genesis version, Knuckles' special stages are quite easy. Tails' special stages, in contrast, are much more difficult due to the sheer abundance of spiked balls combined with the fast pacing and frequent twists and turns. In the Saturn and PC port, both characters share identical special stages, but only one gives you an Emerald per act (a OneUp is rewarded on a second playthrough).
29th Apr '16 12:09:08 PM Prinzenick
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* PowerUpLetdown: The Speed-Up Shoes are not very useful in this game. They make Sonic, already slippery moving as is, very hard to control and it makes it easy for him to collide into an enemy or obstacle by accident. The open ended nature of the gameplay and lack of time limit also contradict the whole point of the powerup--helping you get to the end of the level faster.


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* SingleUseShield: The regular shield and Fire Shield power-ups return, and a new power-up, the Blast Shield, is added that lets you do a proto-Homing Attack on an enemy. The Fire Shield makes you immune to lava and fire, but all shields will vanish if you collide with an enemy.
29th Apr '16 7:35:23 AM Prinzenick
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* DemotedToExtra: Tails and Knuckles make cameos throughout the levels and let you access the Special Stage, but they have no role in the plot (such as it is) you don't get to play as them.


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* ExcusePlot: Robotnik is kidnapping innocent Flickies! Guess who has to save the day?
29th Nov '15 8:44:05 PM nombretomado
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An isometric {{platformer}} known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the [[SegaGenesis Sega Mega Drive/Genesis]] and the Sega Saturn (to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme'') in 1996, as well as for the PC in 1997. It was initially passed up for release in Japan until 1999, to coincide with ''[[VideoGame/SonicAdventure Sonic Adventure International]]''. The Genesis version was the last brand new Sonic release for that system, and second-last overall, after the 1997 compilation ''Sonic Classics 3-in-1'' (which was previously released in Europe in 1995).

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An isometric {{platformer}} known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the [[SegaGenesis [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] and the Sega Saturn (to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme'') in 1996, as well as for the PC in 1997. It was initially passed up for release in Japan until 1999, to coincide with ''[[VideoGame/SonicAdventure Sonic Adventure International]]''. The Genesis version was the last brand new Sonic release for that system, and second-last overall, after the 1997 compilation ''Sonic Classics 3-in-1'' (which was previously released in Europe in 1995).
30th Oct '15 4:32:41 AM Prinzenick
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* LoadsAndLoadsOfLoading: The loading times for the Sega Saturn port can run for as long as 30 seconds. This was slightly shortened in the japanese release, and the PC port substantially improved the loading times.
25th Oct '15 1:02:58 PM MissConception
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* PointOfNoReturn: The final non-boss act of the game, Panic Puppet Zone Act 2, is a straight Sonic stage with no Flickies, and several points exist in the stage to prevent Sonic backtracking, but the most notable one is at the end of the stage, where you cross several plates that fall below you. After the second one, you're left with no choice but to enter the pipe in Robotnik's nose, which ends the stage and takes you to Panic Puppet Zone Act 3, a three-phase boss fight against three separate big-armed machines (if you have all the Chaos Emeralds, the Final Fight boss, which is in its own stage, follows Panic Puppet Zone Act 3.)

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* PointOfNoReturn: The final non-boss act of the game, Panic Puppet Zone Act 2, is a straight Sonic stage with no Flickies, and several points exist in the stage to prevent Sonic backtracking, but the most notable one is at the end of the stage, where you cross several plates that fall below you. After the second one, you're left with no choice but to enter the pipe in Robotnik's nose, which ends the stage and takes you to Panic Puppet Zone Act 3, a three-phase boss fight against three separate big-armed machines (if you have all the Chaos Emeralds, the The Final Fight boss, Fight, which is in its own stage, follows Panic Puppet Zone Act 3.)3).
25th Oct '15 12:55:27 PM MissConception
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* ArtEvolution: [[http://www.sonic.wikia.com/wiki/Sonic_3D_Blast/Gallery#2D_Artwork Check out the artwork made exclusively for the Sega Saturn release in Japan]] - the style looks like a lot like the missing link between the "classic" and "modern" character designs.


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* MarketBasedTitle: As mentioned above, the standard NTSC version is known as "''Sonic 3D Blast''" and the PAL version is known as "''Sonic 3D: Flickies' Island''", but Japan used ''both'' (the former for the physical Saturn release, and the latter for the Mega Drive edition via ''[[CompilationRerelease Sonic Mega Collection]]'' and UsefulNotes/VirtualConsole).
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