History VideoGame / Sonic3DFlickiesIsland

23rd Sep '16 1:27:21 PM SolidSonicTH
Is there an issue? Send a Message

Added DiffLines:

* TacticalSuicideBoss: The TrueFinalBoss (see below). The only time you can damage Eggman's ship is by hitting it when it briefly enters the platform Sonic is standing on. It will do this on every phase (you have to hit it to advance to the next phase and you have to go through each phase twice). Particularly egregious on the third phase (where you must dodge its spiked hands), as the ship isn't visible at the platform like it is on the other phases. The only time you see the boss on this phase is when it shows up for the sole purpose of being smacked and advancing the battle.
19th Sep '16 8:38:56 PM nombretomado
Is there an issue? Send a Message


* ComicBookAdaptation: ArchieComics published a 48-page special featuring a story based on the game's plot, while Fleetway's ''Comicbook/SonicTheComic'' did a very loose adaptation in issues 104-106.

to:

* ComicBookAdaptation: ArchieComics Franchise/ArchieComics published a 48-page special featuring a story based on the game's plot, while Fleetway's ''Comicbook/SonicTheComic'' did a very loose adaptation in issues 104-106.
7th Sep '16 1:09:56 PM BSonirachi
Is there an issue? Send a Message


** '''Pink Flickies''' behave like blue ones, but they fly around in bigger circles.

to:

** '''Pink '''Purple Flickies''' behave like blue ones, but they fly around in bigger circles.



* DimensionalTraveler: The Flickies in this game come from another dimension. They come to Flicky Island via Dimension Rings for food.



* [[GreenHillZone Green Grove Zone]]

to:

* [[GreenHillZone GreenHillZone: Green Grove Zone]]Zone.
* HarmlessFreezing: Whereas [[VideoGame/SonicTheHedgehogCD previous]] [[VideoGame/Sonic3AndKnuckles games]] averted this, this game plays it straight in Diamond Dust Zone. You're even required to be frozen to advance through an automated section.



* MarketBasedTitle: As mentioned above, the standard NTSC version is known as "''Sonic 3D Blast''" and the PAL version is known as "''Sonic 3D: Flickies' Island''", but Japan used ''both'' (the former for the physical Saturn release, and the latter for the Mega Drive edition via ''[[CompilationRerelease Sonic Mega Collection]]'' and UsefulNotes/VirtualConsole).


Added DiffLines:

* RuinsForRuinsSake: Rusty Ruin Zone.
4th Sep '16 2:27:57 PM BSonirachi
Is there an issue? Send a Message

Added DiffLines:

* ColourCodedForYourConvenience: Each of the four Flickies are color-coded as an indication of their movement patterns:
** '''Blue Flickies''' will make a conscious effort to find Sonic, and will wander around in a tight circle if they can't find him, making them easy to catch.
** '''Pink Flickies''' behave like blue ones, but they fly around in bigger circles.
** '''Red Flickies''' constantly jump high back and forth between two close points, not making any effort to find Sonic, making them hard to catch.
** '''Green Flickies''' wander around aimlessly with no interest in finding Sonic, even sometimes appearing to try to avoid him.
8th Aug '16 7:33:05 PM superkeijikun
Is there an issue? Send a Message



to:

[[caption-width-right:320:[[TagLine Blue is back!]]]]
6th Jun '16 2:53:23 AM Prinzenick
Is there an issue? Send a Message


Not to be confused with ''VideoGame/SonicBlast'' for the GameGear, though the games were marketed together in commercials.

to:

Not to be confused with ''VideoGame/SonicBlast'' for the GameGear, though the games were marketed together in commercials. Also unrelated to ''VideoGame/SonicTheHedgehog3''.
19th May '16 12:38:35 AM BeeKirbysNewComputer
Is there an issue? Send a Message


* SpiritualSuccessor: To the ''VideoGame/{{Flicky}}'' arcade game.

to:

* SpiritualSuccessor: To the ''VideoGame/{{Flicky}}'' arcade game.game, which also revolved around guiding small bird creatures to a goal while avoiding enemies.
7th May '16 9:29:10 AM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

* GameMod: Sonic 3D: No Flickies is a romhack of the game that, true to its name, redesigns the game so that you don't have to collect Flickies and can just blaze through the levels like in the original sidescroller games, with the Portal Rings just serving as Checkpoints. Obviously, it makes the game a lot quicker and easier. A later mod of this romhack even gives you the ability to turn into Super Sonic if you get all of the Chaos Emeralds.
7th May '16 9:25:56 AM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

* BrutalBonusLevel: In the Genesis version, Knuckles' special stages are quite easy. Tails' special stages, in contrast, are much more difficult due to the sheer abundance of spiked balls combined with the fast pacing and frequent twists and turns. In the Saturn and PC port, both characters share identical special stages, but only one gives you an Emerald per act (a OneUp is rewarded on a second playthrough).
29th Apr '16 12:09:08 PM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

* PowerUpLetdown: The Speed-Up Shoes are not very useful in this game. They make Sonic, already slippery moving as is, very hard to control and it makes it easy for him to collide into an enemy or obstacle by accident. The open ended nature of the gameplay and lack of time limit also contradict the whole point of the powerup--helping you get to the end of the level faster.


Added DiffLines:

* SingleUseShield: The regular shield and Fire Shield power-ups return, and a new power-up, the Blast Shield, is added that lets you do a proto-Homing Attack on an enemy. The Fire Shield makes you immune to lava and fire, but all shields will vanish if you collide with an enemy.
This list shows the last 10 events of 43. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Sonic3DFlickiesIsland