History VideoGame / Sonic3DFlickiesIsland

6th Dec '16 10:22:09 AM MissConception
Is there an issue? Send a Message


* PowerUpLetdown: The Speed-Up Shoes are not very useful in this game. They make Sonic, already slippery moving as is, very hard to control and it makes it easy for him to collide into an enemy or obstacle by accident. The open ended nature of the gameplay and lack of time limit also contradict the whole point of the powerup--helping you get to the end of the level faster.

to:

* PowerUpLetdown: The Speed-Up Shoes Power Sneakers are not very useful in this game. They make Sonic, already slippery moving as is, very hard to control and it makes it easy for him to collide into an enemy or obstacle by accident. The open ended nature of the gameplay and lack of time limit also contradict the whole point of the powerup--helping you get to the end of the level faster.
6th Dec '16 10:20:56 AM MissConception
Is there an issue? Send a Message


An isometric {{platformer}} known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] and the Sega Saturn (to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme'') in 1996, as well as for the PC in 1997. It was initially passed up for release in Japan until 1999, to coincide with ''[[VideoGame/SonicAdventure Sonic Adventure International]]''. The Genesis version was the last brand new Sonic release for that system, and second-last overall, after the 1997 compilation ''Sonic Classics 3-in-1'' (which was previously released in Europe in 1995).

to:

An isometric {{platformer}} known in North America as ''[[MarketBasedTitle Sonic 3D Blast]]'', starring Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog three-foot speed demon]], developed by Creator/TravellersTales. The game was released for the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] and the Sega Saturn UsefulNotes/SegaSaturn (to compensate for the cancellation of the game that was supposed to be the Saturn's KillerApp, ''Sonic X-treme'') in 1996, as well as for the PC UsefulNotes/MicrosoftWindows in 1997. It was initially passed up for release in Japan until 1999, to coincide where the Saturn version's release coincided with ''[[VideoGame/SonicAdventure Sonic Adventure ''VideoGame/SonicAdventure [[UpdatedRerelease International]]''. The Genesis Mega Drive version was the last brand new Sonic release for that system, system and second-last overall, overall in North America, after the 1997 compilation ''Sonic Classics 3-in-1'' (which was previously released in Europe in 1995).



As noted above, ''Sonic 3D'' is an [[IsometricProjection isometric]] platformer (with nifty pre-rendered 3D sprites), but that's not the only difference in gameplay. Beating an act is not done by reaching the goal as soon as you can; instead, you have to collect a set of five Flickies and bring them to a giant ring; there are usually 2-3 giant rings, and once you successfully deposit each set , you beat the act. The only acts exempt from flicky collect-a-thons are boss acts and an act near the end of the game which plays like a classic Sonic stage.

The Saturn version somewhat rectifies the control issues by offering the analog pad as an alternative to the D-Pad, has a CD-quality soundtrack composed by Richard Jacques, additional graphical effects such as fog and water effects, and a polygonal special stage; but it lacks a save game feature (despite being on a system with a memory card-esque feature) and has [[LoadsandLoadsofLoading unusually long loading times]]. The PC version includes Jacques' soundtrack and a save game feature, but lacks some of the Saturn version's other features such as the polygonal special stage and a few graphical enhancements.

to:

As noted above, ''Sonic 3D'' is an [[IsometricProjection isometric]] platformer (with nifty pre-rendered 3D sprites), but that's not the only difference in gameplay. Beating an act is not done by reaching the goal as soon as you can; instead, you have to collect a set of five Flickies and bring them to a giant ring; Dimension Ring; there are usually 2-3 giant rings, two or three Dimension Rings, and once you successfully deposit each set , set, you beat the act. The only acts exempt from flicky Flicky collect-a-thons are boss acts and an act near the end of the game which plays like a classic Sonic stage.

The Saturn version somewhat rectifies the control issues by offering the analog pad as an alternative to the D-Pad, has as well as included a CD-quality soundtrack composed by Richard Jacques, additional graphical environmental effects such as fog and water effects, rain, and a polygonal special stage; Special Stage; but it lacks a save game feature (despite being on a system with a memory card-esque feature) and has [[LoadsandLoadsofLoading unusually long loading times]]. The PC version port includes Jacques' soundtrack and a save game feature, but lacks some of the Saturn version's other more noteworthy features such as the polygonal special stage Special Stage and a few graphical weather enhancements.



* AlliterativeName: All of the zone names.

to:

* AlliterativeName: All of the zone names.[[note]]This includes "The Final Fight" in the Mega Drive version, though this is instead known as "The Final Boss" in the Saturn and PC versions, which was actually the zone's WorkingTitle.[[/note]]



* BrutalBonusLevel: In the Genesis version, Knuckles' special stages are quite easy. Tails' special stages, in contrast, are much more difficult due to the sheer abundance of spiked balls combined with the fast pacing and frequent twists and turns. In the Saturn and PC port, both characters share identical special stages, but only one gives you an Emerald per act (a OneUp is rewarded on a second playthrough).

to:

* BrutalBonusLevel: In the Genesis Mega Drive version, Knuckles' special stages Special Stages are quite easy. Tails' special stages, Special Stages, in contrast, are much more difficult due to the sheer abundance of spiked balls combined with the fast pacing and frequent twists and turns. In the Saturn and PC port, versions, both characters share identical special stages, but Special Stages, and only one gives you an Emerald per act (a OneUp is will be rewarded in the other character's stage on a second playthrough).the same act).



** '''Purple Flickies''' behave like blue ones, but they fly around in bigger circles.

to:

** '''Purple '''Pink Flickies''' behave like blue ones, but they fly around in bigger circles.



* GameMod: Sonic 3D: No Flickies is a romhack of the game that, true to its name, redesigns the game so that you don't have to collect Flickies and can just blaze through the levels like in the original sidescroller games, with the Portal Rings just serving as Checkpoints. Obviously, it makes the game a lot quicker and easier. A later mod of this romhack even gives you the ability to turn into Super Sonic if you get all of the Chaos Emeralds.

to:

* GameMod: Sonic ''Sonic 3D: No Flickies Flickies'' is a romhack [=ROM=] hack of the game that, true to its name, redesigns the game so that you don't have to collect Flickies and can just blaze through the levels like in the original sidescroller games, with the Portal Dimension Rings just serving as Checkpoints. Obviously, it makes the game a lot quicker and easier. A later mod of this romhack even gives you Sonic the ability to turn into [[SuperMode Super Sonic Sonic]] if you get all of the Chaos Emeralds.Emeralds are obtained.



* {{Leitmotif}}: In the Saturn/PC version, Robotnik's normal theme is remixed into something more epic and sinister for the final boss music. It also makes a brief cameo in the BadEnding.

to:

* {{Leitmotif}}: In the Saturn/PC version, Robotnik's normal theme is remixed into something more epic and sinister for the final boss music. It also makes a brief cameo briefly resurges in the BadEnding.



* LoadsAndLoadsOfLoading: The loading times for the Sega Saturn port can run for as long as 30 seconds. This was slightly shortened in the japanese release, and the PC port substantially improved the loading times.

to:

* LoadsAndLoadsOfLoading: The loading times for the Sega Saturn port version can run for as long as 30 seconds. This was slightly shortened in the japanese Japanese release, and the PC port substantially improved in the loading times.PC port.



* SingleUseShield: The regular shield and Fire Shield power-ups return, and a new power-up, the Blast Shield, is added that lets you do a proto-Homing Attack on an enemy. The Fire Shield makes you immune to lava and fire, but all shields will vanish if you collide with an enemy.

to:

* SingleUseShield: The regular shield and Fire There are basic Blue Shield power-ups return, and Red Shield power-ups, the latter of which protects against fire and lava but doesn't enable the Fireball Spin Dash like the original Flame Shield from ''Sonic3AndKnuckles''. Instead, a new power-up, midair homing ability called the Blast Attack was instead redistributed into the new Gold Shield, which is added that lets you do a proto-Homing predecessor to the Homing Attack on an enemy. The Fire Shield makes you immune to lava and fire, but all shields will vanish if you collide with an enemy.seen in ''VideoGame/SonicAdventure''.



* TacticalSuicideBoss: The TrueFinalBoss (see below). The only time you can damage Eggman's ship is by hitting it when it briefly enters the platform Sonic is standing on. It will do this on every phase (you have to hit it to advance to the next phase and you have to go through each phase twice). Particularly egregious on the third phase (where you must dodge its spiked hands), as the ship isn't visible at the platform like it is on the other phases. The only time you see the boss on this phase is when it shows up for the sole purpose of being smacked and advancing the battle.

to:

* TacticalSuicideBoss: The TrueFinalBoss (see below). The only time you can damage Eggman's ship the final weapon is by hitting it when it briefly enters the platform Sonic is standing on. It will do this on every phase (you have to hit it to advance to the next phase and you have to go through each phase twice). Particularly egregious on the third phase (where you must dodge its spiked hands), as the ship isn't visible at the platform like it is on the other phases. The only time you see the boss on this phase is when it shows up for the sole purpose of being smacked and advancing the battle.



* UnexpectedGameplayChange: The entire game involves killing Badniks to free Flickies. But then Panic Puppet Zone comes. Act 1 has you freeing them in pods. Act 2 lacks them entirely, being a traditional Point A to Point B stage. The manual [[HandWave handwaves]] it by saying that Robotnik hasn't had time to put them in the Badniks yet as Sonic got there sooner than expected.

to:

* UnexpectedGameplayChange: The entire game involves killing destroying Badniks to free Flickies. But then Panic Puppet Zone comes. Act 1 has you freeing them in pods. Act 2 lacks them entirely, being a traditional Point A to Point B stage. The manual [[HandWave handwaves]] it by saying that Robotnik hasn't had time to put them in the Badniks yet as Sonic got there sooner than expected.
24th Oct '16 5:32:40 PM nombretomado
Is there an issue? Send a Message


Not to be confused with ''VideoGame/SonicBlast'' for the GameGear, though the games were marketed together in commercials. Also unrelated to ''VideoGame/SonicTheHedgehog3''.

to:

Not to be confused with ''VideoGame/SonicBlast'' for the GameGear, UsefulNotes/GameGear, though the games were marketed together in commercials. Also unrelated to ''VideoGame/SonicTheHedgehog3''.
23rd Sep '16 1:27:21 PM SolidSonicTH
Is there an issue? Send a Message

Added DiffLines:

* TacticalSuicideBoss: The TrueFinalBoss (see below). The only time you can damage Eggman's ship is by hitting it when it briefly enters the platform Sonic is standing on. It will do this on every phase (you have to hit it to advance to the next phase and you have to go through each phase twice). Particularly egregious on the third phase (where you must dodge its spiked hands), as the ship isn't visible at the platform like it is on the other phases. The only time you see the boss on this phase is when it shows up for the sole purpose of being smacked and advancing the battle.
19th Sep '16 8:38:56 PM nombretomado
Is there an issue? Send a Message


* ComicBookAdaptation: ArchieComics published a 48-page special featuring a story based on the game's plot, while Fleetway's ''Comicbook/SonicTheComic'' did a very loose adaptation in issues 104-106.

to:

* ComicBookAdaptation: ArchieComics Franchise/ArchieComics published a 48-page special featuring a story based on the game's plot, while Fleetway's ''Comicbook/SonicTheComic'' did a very loose adaptation in issues 104-106.
7th Sep '16 1:09:56 PM BSonirachi
Is there an issue? Send a Message


** '''Pink Flickies''' behave like blue ones, but they fly around in bigger circles.

to:

** '''Pink '''Purple Flickies''' behave like blue ones, but they fly around in bigger circles.



* DimensionalTraveler: The Flickies in this game come from another dimension. They come to Flicky Island via Dimension Rings for food.



* [[GreenHillZone Green Grove Zone]]

to:

* [[GreenHillZone GreenHillZone: Green Grove Zone]]Zone.
* HarmlessFreezing: Whereas [[VideoGame/SonicTheHedgehogCD previous]] [[VideoGame/Sonic3AndKnuckles games]] averted this, this game plays it straight in Diamond Dust Zone. You're even required to be frozen to advance through an automated section.



* MarketBasedTitle: As mentioned above, the standard NTSC version is known as "''Sonic 3D Blast''" and the PAL version is known as "''Sonic 3D: Flickies' Island''", but Japan used ''both'' (the former for the physical Saturn release, and the latter for the Mega Drive edition via ''[[CompilationRerelease Sonic Mega Collection]]'' and UsefulNotes/VirtualConsole).


Added DiffLines:

* RuinsForRuinsSake: Rusty Ruin Zone.
4th Sep '16 2:27:57 PM BSonirachi
Is there an issue? Send a Message

Added DiffLines:

* ColourCodedForYourConvenience: Each of the four Flickies are color-coded as an indication of their movement patterns:
** '''Blue Flickies''' will make a conscious effort to find Sonic, and will wander around in a tight circle if they can't find him, making them easy to catch.
** '''Pink Flickies''' behave like blue ones, but they fly around in bigger circles.
** '''Red Flickies''' constantly jump high back and forth between two close points, not making any effort to find Sonic, making them hard to catch.
** '''Green Flickies''' wander around aimlessly with no interest in finding Sonic, even sometimes appearing to try to avoid him.
8th Aug '16 7:33:05 PM superkeijikun
Is there an issue? Send a Message



to:

[[caption-width-right:320:[[TagLine Blue is back!]]]]
6th Jun '16 2:53:23 AM Prinzenick
Is there an issue? Send a Message


Not to be confused with ''VideoGame/SonicBlast'' for the GameGear, though the games were marketed together in commercials.

to:

Not to be confused with ''VideoGame/SonicBlast'' for the GameGear, though the games were marketed together in commercials. Also unrelated to ''VideoGame/SonicTheHedgehog3''.
19th May '16 12:38:35 AM BeeKirbysNewComputer
Is there an issue? Send a Message


* SpiritualSuccessor: To the ''VideoGame/{{Flicky}}'' arcade game.

to:

* SpiritualSuccessor: To the ''VideoGame/{{Flicky}}'' arcade game.game, which also revolved around guiding small bird creatures to a goal while avoiding enemies.
This list shows the last 10 events of 46. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Sonic3DFlickiesIsland