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A reboot of the original VideoGame/SniperElite for the UsefulNotes/XBox360, UsefulNotes/PlayStation3, UsefulNotes/WiiU, and PC via UsefulNotes/{{Steam}}.

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A reboot of the original VideoGame/SniperElite ''VideoGame/SniperElite'' for the UsefulNotes/XBox360, UsefulNotes/PlayStation3, UsefulNotes/WiiU, and PC via UsefulNotes/{{Steam}}.
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The story takes place in Germany during the final days of WWII and the player must navigate and fight their way through a city crawling with both Nazi and Soviet troops. As part of the [[ShownTheirWork Operation Paperclip]] program, Karl must find and identify several German scientists who want to defect away from the crumbing Nazi regime, killing the ones who join the Soviets and protecting the ones joining the Americans. Partway through his mission, though, he discovers that the Soviet-leaning scientists have decided to prove their loyalty to Stalin by using their ''Wunderwaffe'' against an unsuspecting target, and Karl must now fight his own ostensible allies to stop them.

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The story takes place in Germany during the final days of WWII and the player must navigate and fight their way through a city crawling with both Nazi and Soviet troops. As part of the [[ShownTheirWork Operation Paperclip]] program, Karl must find and identify several German scientists who want to defect away from the crumbing crumbling Nazi regime, killing the ones who join the Soviets and protecting the ones joining the Americans. Partway through his mission, though, he discovers that the Soviet-leaning scientists have decided to prove their loyalty to Stalin by using their ''Wunderwaffe'' against an unsuspecting target, and Karl must now fight his own ostensible allies to stop them.

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** Every sniper rifle has a "muzzle velocity" stat that determines how badly they're affected by bullet drop. On the Sniper Elite difficulty the stats also determine how severely the bullet is affected by the wind. You'll experience bullet drop no matter what rifle you use, but it'll be more or less pronounced depending on muzzle velocity.

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** Every sniper rifle has a "muzzle velocity" stat that determines how badly they're affected by bullet drop. On the Sniper Elite difficulty the stats also determine how severely the bullet is affected by the wind. You'll experience bullet drop no matter what rifle you use, but it'll be more or less pronounced depending on muzzle velocity. Suffice it to say, this isn't how it works in real life[[note]] Muzzle velocity is the speed of the bullet at the moment it leaves the barrel (hence, ''"muzzle"''). Its ballistic properties after that are affected by bullet weight (heavier bullets retain more energy due to greater inertia), bullet shape (aerodynamics), internal design (center of gravity affecting stability), the rifling of the barrel (how fast the bullet spins in flight; too fast or too slow destabilizes the round in flight. Different loads, even in the same caliber, will have a "sweet spot," so the marksman needs to know as much about his ammo as he does about his rifle), and that's before we get into all of the many variables of atmosphere (temperature, humidity, air density, and whatnot) and slope of the shot (you have to aim higher when shooting uphill, lower for downhill shots)[[/note]].

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* ImproperlyPlacedFirearms: Some Russians carry Lugers in the base game. It's also pretty jarring to be able to find ammo for the Mosin-Nagant on the bodies of German soldiers. DLC weapons make it even worse, where with the right ones German and Soviet soldiers may now have British .303 or even ''Japanese 7.7mm rounds'' on them.

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* ImproperlyPlacedFirearms: Some Russians carry Lugers in the base game. It's also pretty jarring to be able to find ammo for the Mosin-Nagant on the bodies of German soldiers. soldiers, [[RealityIsUnrealistic though it was not unusual for both sides to carry and use captured weapons]], so both are plausible enough. DLC weapons make it even worse, throw plausibility out the window, where with the right ones German and Soviet soldiers may now have British .303 or even ''Japanese 7.7mm Arisaka rounds'' on them.
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* EvilVersusEvil: It's UsefulNotes/AdolfHitler and UsefulNotes/NaziGermany versus UsefulNotes/JosefStalin and the [[SovietRussiaUkraineAndSoOn Soviet Union]]. And you are caught in the crossfire, as an American agent sent to secure secrets and kill Nazi scientists.

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* EvilVersusEvil: It's UsefulNotes/AdolfHitler and UsefulNotes/NaziGermany versus UsefulNotes/JosefStalin and the [[SovietRussiaUkraineAndSoOn [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]]. And you are caught in the crossfire, as an American agent sent to secure secrets and kill Nazi scientists.
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Zero Context Example and seems not to be Developers Foresight. Wick clean-up.


* TheDevTeamThinksOfEverything: Want to imitate that [[https://www.youtube.com/watch?v=wvEUN_iZ8wo scope shot]] from ''Film/SavingPrivateRyan''? You can!
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* HistoricalInJoke: The "Kill Hitler" mission consists in sniping Hitler while he is in the Alps. [[https://en.wikipedia.org/wiki/Operation_Foxley Something similar had really been imagined by the Allies]], though it was a British planand involved a pair of operatives instead of a single one.

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* HistoricalInJoke: The "Kill Hitler" mission consists in sniping Hitler while he is in the Alps. [[https://en.wikipedia.org/wiki/Operation_Foxley Something similar had really been imagined by the Allies]], though it was a British planand plan and involved a pair of operatives instead of a single one.
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* VocalDissonance: Karl's voice is ''much'' [[BadassBaritone deeper]] than you'd expect from his character model.
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** Also, it is possible to shoot an enemy in the testicles, often accompanied by an X-Ray cam of the gonads bursting like eggs. This will kill the target instantly [[note]]Sudden outbursts of extreme pain can indeed prove lethal in real life due to reflexogenic cardiac arrest[[/note]].

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** Also, it is possible to shoot an enemy in the testicles, often accompanied by an X-Ray cam of the gonads bursting like eggs. This will kill the target instantly [[note]]Sudden outbursts of extreme pain can indeed prove lethal in real life due to reflexogenic cardiac arrest[[/note]].arrest, or massive blood loss plus shock from a body part being liquefied[[/note]].
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The story takes place in Germany during the final days of WWII and the player must navigate and fight their way through a city crawling with both Nazi and Soviet troops. As part of the [[ShownTheirWork Operation Paperclip]] program, Karl must find and identify several German scientists who want to defect away from the crumbing Nazi regime, killing the ones who join the Soviets and protecting the ones joining the Americans. Partway through his mission, though, he discovers that the Soviet-leaning scientists have decided to prove their loyalty to Stalin by using their '''Wunderwaffe''' against an unsuspecting target, and Karl must now fight his own ostensible allies to stop them.

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The story takes place in Germany during the final days of WWII and the player must navigate and fight their way through a city crawling with both Nazi and Soviet troops. As part of the [[ShownTheirWork Operation Paperclip]] program, Karl must find and identify several German scientists who want to defect away from the crumbing Nazi regime, killing the ones who join the Soviets and protecting the ones joining the Americans. Partway through his mission, though, he discovers that the Soviet-leaning scientists have decided to prove their loyalty to Stalin by using their '''Wunderwaffe''' ''Wunderwaffe'' against an unsuspecting target, and Karl must now fight his own ostensible allies to stop them.
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The story takes place in Germany during the final days of WWII and the player must navigate and fight their way through a city crawling with both Nazi and Soviet troops. As you progress through the game you uncover a sinister plot and it is up to Karl to stop it.

to:

The story takes place in Germany during the final days of WWII and the player must navigate and fight their way through a city crawling with both Nazi and Soviet troops. As you progress part of the [[ShownTheirWork Operation Paperclip]] program, Karl must find and identify several German scientists who want to defect away from the crumbing Nazi regime, killing the ones who join the Soviets and protecting the ones joining the Americans. Partway through his mission, though, he discovers that the game you uncover a sinister plot Soviet-leaning scientists have decided to prove their loyalty to Stalin by using their '''Wunderwaffe''' against an unsuspecting target, and it is up to Karl must now fight his own ostensible allies to stop it.
them.
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!!Tropes:

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!!Tropes:
!!This game provides examples of:
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A reboot of the original VideoGame/SniperElite for the {{Xbox 360}}, PlayStation3, {{WiiU}}, and PC via UsefulNotes/{{Steam}}.

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A reboot of the original VideoGame/SniperElite for the {{Xbox 360}}, PlayStation3, {{WiiU}}, UsefulNotes/XBox360, UsefulNotes/PlayStation3, UsefulNotes/WiiU, and PC via UsefulNotes/{{Steam}}.
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Added DiffLines:

* HistoricalInJoke: The "Kill Hitler" mission consists in sniping Hitler while he is in the Alps. [[https://en.wikipedia.org/wiki/Operation_Foxley Something similar had really been imagined by the Allies]], though it was a British planand involved a pair of operatives instead of a single one.

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* EscortMission: Of a sort; at one point during the Opernplatz mission, you have to save a defecting German scientist from execution and cover him from where you are so he can escape to your location by sniping every enemy that's in his way. He's got a gun of his own, he uses it fairly well, and he knows when to take cover. It's surprisingly fun. [[spoiler:He later ends up dying from wounds he took during his escape]].

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* EscortMission: Of a sort; at EscortMission:
** At
one point during the Opernplatz mission, you have to save a defecting German scientist from execution and cover him from where you are so he can escape to your location by sniping every enemy that's in his way. He's got a gun of his own, he uses it fairly well, and he knows when to take cover. It's surprisingly fun. [[spoiler:He later ends up dying from wounds he took during his escape]].escape]].
** The co-op mode Overwatch is all about this - one player is sent in with an SMG and a pistol to accomplish objectives, while the other one stays at the spawn point with a sniper rifle and supports him.



* ImmuneToBullets: Cars, tanks, and APC vehicles. Unless the vehicle has an external fuel tank with a gas cap you can't kill it with your gun. However dynamite or Panzerfaust shots will kill them.
* ImproperlyPlacedFirearms: Some Russians carry Lugers in the base game. It's also pretty jarring to be able to find ammo for the Mosin-Nagant on the bodies of German soldiers.

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* ImmuneToBullets: Cars, tanks, and APC vehicles. Unless the vehicle has an external fuel tank with a gas cap you can't kill it with your gun. However However, dynamite or Panzerfaust shots will kill them.
* ImproperlyPlacedFirearms: Some Russians carry Lugers in the base game. It's also pretty jarring to be able to find ammo for the Mosin-Nagant on the bodies of German soldiers. DLC weapons make it even worse, where with the right ones German and Soviet soldiers may now have British .303 or even ''Japanese 7.7mm rounds'' on them.



* MoreDakka: Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets. The player also has access to these weapons including a sniper version of the semi-automatic rifle.

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* MoreDakka: Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets. The player also has access to these weapons weapons, including a sniper version of the semi-automatic rifle.



** It's also possible to shoot the grenade attached to someone's belt, causing this to happen.

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** It's also possible to shoot the grenade attached to someone's belt, belt or the warhead of an enemy's Panzerfaust, causing this to happen.



* TheDevTeamThinksOfEverything: Want to imitate that [[https://www.youtube.com/watch?v=wvEUN_iZ8wo scope shot from "Saving Private Ryan"?]] You can!
* TheGuardsMustBeCrazy: Played straight in some areas, subverted in others. Throwing a rock will cause any guard who hears it to go to the source of the noise, but they'll canvass the area in search of an intruder. And while enemies will go back to normal if enough time has passed since they've been alerted, while alerted they move erratically because they know there's a sniper around and don't want you to get a bead on them.

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* TheDevTeamThinksOfEverything: Want to imitate that [[https://www.youtube.com/watch?v=wvEUN_iZ8wo scope shot shot]] from "Saving Private Ryan"?]] ''Film/SavingPrivateRyan''? You can!
* TheGuardsMustBeCrazy: Played straight in some areas, subverted in others. Throwing a rock will cause any guard who hears it to go to the source of the noise, but they'll canvass the area in search of an intruder. And while enemies will go back to normal if enough time has passed since they've been alerted, while alerted they generally move erratically because they know there's a sniper around and don't want you to get a bead on them.



* UniversalAmmunition: Seemingly enforced with pistol and rifle ammo. Any ammo you pick up from dead enemies will always be for the correct weapon. For example what's a Nazi soldier doing with a Japanese, American, and British rifle ammo? The [=SMG=] ammunition is usually for the [=MP-40=], which you can always switch out. The pistol ammo is justified as the Welrod (if you haven't switched to the 1911 or any of the DLC pistols) and the Luger take the same ammo in RealLife, though so does the [=MP-40=].

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* UniversalAmmunition: Seemingly enforced with pistol and rifle ammo. Any ammo you pick up from dead enemies will always be for the correct weapon. For example what's a Nazi soldier doing with a Japanese, American, and British rifle ammo? The [=SMG=] SMG ammunition is usually for the [=MP-40=], which you can always switch out. The pistol ammo is justified as the Welrod (if you haven't switched to the 1911 or any of the DLC pistols) and the Luger take the same ammo in RealLife, though so does the [=MP-40=].



* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust Anti Tank rocket or a mounted machinegun. However the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! SNIPER RIFLE! To push the point home, the player is allowed to carry three magazines for his pistol and SMG, while carring over a hundred sniper rifle rounds.

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* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust Anti Tank rocket or a mounted machinegun. However the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! SNIPER RIFLE! To push the point home, the player is allowed to carry three magazines for his pistol SMG (including the one loaded into it) and SMG, only a handful more for his pistol, while carring carrying over a hundred sniper rifle rounds.

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* MoreDakka: Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets. The player also has access to these weapons including a sniper version of the semi-automatic rifle.

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* MoreDakka: Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets. The player also has access to these weapons including a sniper version of the semi-automatic rifle.rifle.
* MovingTargetBonus: A kill shot on a moving target scores extra points. There's also has an achievement ("Gung Ho") for scoring 100 such kills.
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* ConvenientlyTimedDistraction: Several levels have a mechanic where you can maintain stealth by firing at the same time there is a loud background noise such as an explosion.
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A third ''Nazi Zombie Army'' campaign was released on March 6, 2015 as part of ''ZombieArmyTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.

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A third ''Nazi Zombie Army'' campaign was released on March 6, 2015 as part of ''ZombieArmyTrilogy'', ''VideoGame/ZombieArmyTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.
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A third ''Nazi Zombie Army'' campaign was released on March 6, 2015 as part of ''NaziZombieTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.

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A third ''Nazi Zombie Army'' campaign was released on March 6, 2015 as part of ''NaziZombieTrilogy'', ''ZombieArmyTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.
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A third ''Nazi Zombie Army'' is currently in development, and is scheduled to release in early 2015 along with {{Updated Rerelease}}s of the first two gams.

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A third ''Nazi Zombie Army'' is currently in development, and is scheduled to release in early campaign was released on March 6, 2015 along with {{Updated Rerelease}}s as part of the first two gams.''NaziZombieTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.

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This is the section of the page where tropes specific to the Spin Off Sniper Elite: Nazi Zombie Army and Sniper Elite: Nazi Zombie Army 2 are listed.

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* ActionGirl: ''Zombie Army Trilogy'' adds 4 female fighters to the player character roster (an American painter, a French resistance fighter, a Soviet soldier, and a German resistance fighter wearing a dead Nazi's uniform as a trophy). It helps that the player characters never speak, so their gender is completely interchangeable.
* ActionSurvivor: In ''Zombie Army Trilogy'', unlike the other characters, Beth Coleman (the female American [=PC=]), is just a painter with no combat experience. She grabbed a gun and started shooting when zombies started popping up everywhere, and turned out to be pretty good at it. Which does beg the question of what the heck she was doing on the Western Front to begin with.
* AllThereInTheManual: The identities of the 4 playable characters are not given at any point, although the American and civilian are Karl Fairburne and Dr. Schwaiger from the main game. The names of the Russian soldier and German general (Boris Medvedev and Herman Wolff) are only given on the game's Steam trading cards.
* CompilationReRelease[=/=]UpdatedReRelease: ''Zombie Army Trilogy'' bundles the first two games along with a 3rd, final campaign into a single package, with a number of minor graphical improvements and gameplay additions across all three campaigns.
* CreepyChildrenSinging: In ''Nazi Zombie Army''. Singing twisted nursery rhymes, of course. Also giggling and laughing.
-->''"...three, four, you opened the door..."''
* EnemyMine: ''Nazi Zombie Army'' sees Karl teaming up with two Germans and a Russian to fight the zombie horde. ''Zombie Army Trilogy'' adds another American, a French resistance fighter, another Soviet soldier, and a German resistance fighter to the mix. Notably, Captain Wolff is the only member of the team who's formally a member of the Axis forces... at this point in the war, the Soviets had switched over to the Allies, and the other two Germans on the roster are a defecting scientist and a resistance fighter.
* ImmuneToBullets: Undead Machinegunners in ''Nazi Zombie Army'' are also ''ridiculously'' durable. They can shrug off a direct hit ''from a Panzerfaust.''
* FromBadToWorse: The general premise of ''Nazi Zombie Army''. To summarize, not only do you find out that [[spoiler:the army was unleashed without any 'safety' measures or apparent ''control'' systems]] but that [[spoiler:the irreversible opening of a {{Hell}}mouth is inevitable at this point]].
* GiantMook: A 7-foot tall S.S. super-zombie armed with an MG 42 machinegun, referred to in-game as an Elite, appears as one of the game's mini-boss enemies. They can cut you down in seconds and can withstand an incredible amount of damage, including several headshots from the highest-damage sniper rifle.
* {{Ghostapo}}: ''Nazi Zombie Army'' has this by the (zombie-driven) truckload.
* GuideDangIt: In the second game, Fire Demons can only be harmed when they're not on fire (generally, when they power down for several seconds after using their flame ability). At no point are you ever told this, and it's not entirely intuitive.
* HoistByHisOwnPetard: With the Allies on his doorstep, Hitler orders the activation of "Project Z" rather than concede defeat. In the sequel, the Fuhrerbunker is overrun by zombies and Hitler gets mobbed by an undead horde.
* MissionPackSequel: The second game is essentially the exact same game as the first, with the exact same engine and combat system. Even the main menu screen is nearly identical, except the zombies are somewhat more decayed. The main changes are several new maps that form a new campaign, and the addition of a couple new enemies (the Fire Demon and Fire Zombies, and the Summoner).
* MoreDakka: Undead Machinegunners (referred to as Elites) are {{Mighty Glacier}}s that carry an MG-42. No, you can't 'borrow' it.
* MythologyGag: Beth Coleman in ''Zombie Army Trilogy'' is the same character model as Corporal Tequila from Rebellion's 2010 ''AliensVsPredator'' video game, only wearing a WW2 uniform instead of a Colonial Marines one.
* NoOntologicalInertia: Averted in the ending of ''Zombie Army Trilogy''; [[spoiler: defeating Zombie Hitler and closing the Hellmouth might stop the zombies from being created, but it doesn't do anything about the hordes of zombies still roaming the European countryside.]]
* SchizophrenicDifficulty: The difficulty is generally fairly standard once you get the hang of how the combat works, but many of the mini-boss and boss encounters are downright insane, as you have to deal with extremely powerful boss enemies while also dealing with hordes of regular zombies at the same time.
* TheSiege: There's at least one part a level where you're holed up inside a structure with a massive army of zombies on your doorstep.
* ShotgunsAreJustBetter: Shotguns are featured in the ''Nazi Zombie Army'' games, providing players with superior close-quarters stopping power. The Preacher deserves special mention, as it does ''tons'' of damage and kills regular enemies in one shot.
* SilentProtagonist: None of the 4 playable characters have any dialogue, in-game or in cutscenes. This adds to the game's sense of suffocating isolation, but does result in much less distinctive characters than in, say, ''VideoGame/Left4Dead'', ''VideoGame/NaziZombies'', or ''VideoGame/DeadIsland''.
* TooDumbToLive: The Nazis have an artifact that can control the zombies, or at least protect whoever has it from the horde. However, the artifact was broken into 3 pieces and only works if all 3 are united. The Nazis ''had possession of all 3 pieces'', but went ahead and activated the zombies without first putting the artifact together. Hitler is rightfully enraged at this, and clubs a general to death for his stupidity shortly before the two of them get eaten by zombies.

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This is the section of the page where tropes specific to the Spin Off Sniper Elite: Nazi Zombie Army and Sniper Elite: Nazi Zombie Army 2 are listed. \n\n-----\n* ActionGirl: ''Zombie Army Trilogy'' adds 4 female fighters to the player character roster (an American painter, a French resistance fighter, a Soviet soldier, and a German resistance fighter wearing a dead Nazi's uniform as a trophy). It helps that the player characters never speak, so their gender is completely interchangeable. \n* ActionSurvivor: In ''Zombie Army Trilogy'', unlike the other characters, Beth Coleman (the female American [=PC=]), is just a painter with no combat experience. She grabbed a gun and started shooting when zombies started popping up everywhere, and turned out to be pretty good at it. Which does beg the question of what the heck she was doing on the Western Front to begin with. \n* AllThereInTheManual: The identities of the 4 playable characters are not given at any point, although the American and civilian are Karl Fairburne and Dr. Schwaiger from the main game. The names of the Russian soldier and German general (Boris Medvedev and Herman Wolff) are only given on the game's Steam trading cards.\n* CompilationReRelease[=/=]UpdatedReRelease: ''Zombie Army Trilogy'' bundles the first two games along with a 3rd, final campaign into a single package, with a number of minor graphical improvements and gameplay additions across all three campaigns.\n* CreepyChildrenSinging: In ''Nazi Zombie Army''. Singing twisted nursery rhymes, of course. Also giggling and laughing.\n-->''"...three, four, you opened the door..."''\n* EnemyMine: ''Nazi Zombie Army'' sees Karl teaming up with two Germans and a Russian to fight the zombie horde. ''Zombie Army Trilogy'' adds another American, a French resistance fighter, another Soviet soldier, and a German resistance fighter to the mix. Notably, Captain Wolff is the only member of the team who's formally a member of the Axis forces... at this point in the war, the Soviets had switched over to the Allies, and the other two Germans on the roster are a defecting scientist and a resistance fighter.\n* ImmuneToBullets: Undead Machinegunners in ''Nazi Zombie Army'' are also ''ridiculously'' durable. They can shrug off a direct hit ''from a Panzerfaust.''\n* FromBadToWorse: The general premise of ''Nazi Zombie Army''. To summarize, not only do you find out that [[spoiler:the army was unleashed without any 'safety' measures or apparent ''control'' systems]] but that [[spoiler:the irreversible opening of a {{Hell}}mouth is inevitable at this point]].\n* GiantMook: A 7-foot tall S.S. super-zombie armed with an MG 42 machinegun, referred to in-game as an Elite, appears as one of the game's mini-boss enemies. They can cut you down in seconds and can withstand an incredible amount of damage, including several headshots from the highest-damage sniper rifle. \n* {{Ghostapo}}: ''Nazi Zombie Army'' has this by the (zombie-driven) truckload.\n* GuideDangIt: In the second game, Fire Demons can only be harmed when they're not on fire (generally, when they power down for several seconds after using their flame ability). At no point are you ever told this, and it's not entirely intuitive.\n* HoistByHisOwnPetard: With the Allies on his doorstep, Hitler orders the activation of "Project Z" rather than concede defeat. In the sequel, the Fuhrerbunker is overrun by zombies and Hitler gets mobbed by an undead horde.\n* MissionPackSequel: The second game is essentially the exact same game as the first, with the exact same engine and combat system. Even the main menu screen is nearly identical, except the zombies are somewhat more decayed. The main changes are several new maps that form a new campaign, and the addition of a couple new enemies (the Fire Demon and Fire Zombies, and the Summoner). \n* MoreDakka: Undead Machinegunners (referred to as Elites) are {{Mighty Glacier}}s that carry an MG-42. No, you can't 'borrow' it.\n* MythologyGag: Beth Coleman in ''Zombie Army Trilogy'' is the same character model as Corporal Tequila from Rebellion's 2010 ''AliensVsPredator'' video game, only wearing a WW2 uniform instead of a Colonial Marines one.\n* NoOntologicalInertia: Averted in the ending of ''Zombie Army Trilogy''; [[spoiler: defeating Zombie Hitler and closing the Hellmouth might stop the zombies from being created, but it doesn't do anything about the hordes of zombies still roaming the European countryside.]]\n* SchizophrenicDifficulty: The difficulty is generally fairly standard once you get the hang of how the combat works, but many of the mini-boss and boss encounters are downright insane, as you have to deal with extremely powerful boss enemies while also dealing with hordes of regular zombies at the same time. \n* TheSiege: There's at least one part a level where you're holed up inside a structure with a massive army of zombies on your doorstep. \n* ShotgunsAreJustBetter: Shotguns are featured in the ''Nazi Zombie Army'' games, providing players with superior close-quarters stopping power. The Preacher deserves special mention, as it does ''tons'' of damage and kills regular enemies in one shot.\n* SilentProtagonist: None of the 4 playable characters have any dialogue, in-game or in cutscenes. This adds to the game's sense of suffocating isolation, but does result in much less distinctive characters than in, say, ''VideoGame/Left4Dead'', ''VideoGame/NaziZombies'', or ''VideoGame/DeadIsland''.\n* TooDumbToLive: The Nazis have an artifact that can control the zombies, or at least protect whoever has it from the horde. However, the artifact was broken into 3 pieces and only works if all 3 are united. The Nazis ''had possession of all 3 pieces'', but went ahead and activated the zombies without first putting the artifact together. Hitler is rightfully enraged at this, and clubs a general to death for his stupidity shortly before the two of them get eaten by zombies. ''See: VideoGame/ZombieArmyTrilogy''

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* ActionGirl: ''Zombie Army Trilogy'' adds 4 female fighters to the player character roster (an American painter, a French resistance fighter, a Soviet soldier, and a German resistance fighter wearing a dead Nazi's uniform as a trophy). It helps that the player characters never speak, so their gender is completely interchangeable.
* ActionSurvivor: In ''Zombie Army Trilogy'', unlike the other characters, Beth Coleman (the female American [=PC=]), is just a painter with no combat experience. She grabbed a gun and started shooting when zombies started popping up everywhere, and turned out to be pretty good at it. Which does beg the question of what the heck she was doing on the Western Front to begin with.



* CompilationReRelease[=/=]UpdatedReRelease: ''Zombie Army Trilogy'' bundles the first two games along with a 3rd, final campaign into a single package, with a number of minor graphical improvements and gameplay additions across all three campaigns.



* EnemyMine: ''Nazi Zombie Army'' sees Karl teaming up with two Germans and a Russian to fight the zombie horde.

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* EnemyMine: ''Nazi Zombie Army'' sees Karl teaming up with two Germans and a Russian to fight the zombie horde. ''Zombie Army Trilogy'' adds another American, a French resistance fighter, another Soviet soldier, and a German resistance fighter to the mix. Notably, Captain Wolff is the only member of the team who's formally a member of the Axis forces... at this point in the war, the Soviets had switched over to the Allies, and the other two Germans on the roster are a defecting scientist and a resistance fighter.



* MoreDakka: Undead Machinegunners are {{Mighty Glacier}}s that carry an MG-42. No, you can't 'borrow' it.

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* MoreDakka: Undead Machinegunners (referred to as Elites) are {{Mighty Glacier}}s that carry an MG-42. No, you can't 'borrow' it.it.
* MythologyGag: Beth Coleman in ''Zombie Army Trilogy'' is the same character model as Corporal Tequila from Rebellion's 2010 ''AliensVsPredator'' video game, only wearing a WW2 uniform instead of a Colonial Marines one.
* NoOntologicalInertia: Averted in the ending of ''Zombie Army Trilogy''; [[spoiler: defeating Zombie Hitler and closing the Hellmouth might stop the zombies from being created, but it doesn't do anything about the hordes of zombies still roaming the European countryside.]]
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A third ''Nazi Zombie Army'' is currently in development, and is scheduled to release in early 2015 along with {{Update Rerelease}}s of the first two gams.

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A third ''Nazi Zombie Army'' is currently in development, and is scheduled to release in early 2015 along with {{Update {{Updated Rerelease}}s of the first two gams.
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A third ''Nazi Zombie Army'' is currently in development, and is scheduled to release in early 2015 along with {{Update Rerelease}}s of the first two gams.
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added thedevteamthinksofeverything

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* TheDevTeamThinksOfEverything: Want to imitate that [[https://www.youtube.com/watch?v=wvEUN_iZ8wo scope shot from "Saving Private Ryan"?]] You can!
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* ShoutOut: The Achievement "World Record", for making 506 sniper kills, is a reference to the famous Winter War sniper SimoHayha, who had 505 confirmed sniping kills.

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* ShoutOut: The Achievement "World Record", for making 506 sniper kills, is a reference to the famous Winter War sniper SimoHayha, UsefulNotes/SimoHayha, who had 505 confirmed sniping kills.
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Added: \"Book Ends: The game begins and ends at the Brandenburg Gate.\"

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* BookEnds: The game begins and ends at the Brandenburg Gate.
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A reboot of the original VideoGame/SniperElite for the XBOX360, PS3, {{Wii U}}, and PC via {{Steam}}.

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A reboot of the original VideoGame/SniperElite for the XBOX360, PS3, {{Wii U}}, {{Xbox 360}}, PlayStation3, {{WiiU}}, and PC via {{Steam}}.UsefulNotes/{{Steam}}.



The game still has stealth elements but they are focused more on staying out of direct line of sight and noise discipline. Also hiding bodies can prevent an enemy from frantically combing the area searching for a hidden sniper. Some elements like shot masking [[note]]Firing when there is a loud environmental sound.[[/note]] is still present but only in certain areas.

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The game still has stealth elements but they are focused more on staying out of direct line of sight and noise discipline. Also hiding bodies can prevent an enemy from frantically combing the area searching for a hidden sniper. Some elements like shot masking [[note]]Firing masking[[note]]Firing when there is a loud environmental sound.[[/note]] sound, preventing enemies around the target area from hearing your gunshot[[/note]] is still present present, but only in certain areas.



There are four DLC packs that have been released for the game. The Landwehr Canal Pack, The Neudorf Outpost Pack, Kill Hitler mission, and St Pierre. All of the packs introduce new missions separate from the main game and some packs add new weapons.

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There are four DLC packs that have been released for the game. game: The Landwehr Canal Pack, The the Neudorf Outpost Pack, the formerly-PreOrderBonus Kill Hitler mission, and St Pierre. All of the packs introduce new missions separate from the main game and some packs add new weapons.



A "Game of The Year" edition has been released that contains all the DLC content in one package. Some versions of the GOTY edition do not include the mission from The Landwehr Canal Pack but include the weapons.

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A "Game of The Year" edition has been released that contains all the DLC content in one package. Some versions of the GOTY edition do not include the mission from The the Landwehr Canal Pack Pack, but include the weapons.



A prequel set in Africa called VideoGame/SniperEliteIII is set for release June 27th, 2014 in Europe and July 1st, 2014.

A standalone expansion, ''Sniper Elite: Nazi Zombie Army'', was released in late February 2013. Its features include a 1-4 player co-op campaign, incredibly dense clusters of lumbering enemies, new weapons (including shotguns), all weapons from the original game and its [=DLC=], and the stealth elements of the main game largely removed due to the sheer number of enemies you're facing.

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A prequel set in Africa called VideoGame/SniperEliteIII is set for release Africa, ''VideoGame/SniperEliteIII'', was released June 27th, 2014 in Europe and July 1st, 2014.

1st elsewhere.

A standalone expansion, ''Sniper Elite: Nazi Zombie Army'', was released in late February 2013. Its features include a 1-4 player co-op campaign, incredibly dense clusters of lumbering enemies, new weapons (including shotguns), all weapons from the original game and its [=DLC=], DLC, and the stealth elements of the main game largely removed due to the sheer number of enemies you're facing.
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* ShootTheFuelTank: Every vehicle has at least one fuel tank or can with a shootable red cap on it. Note that you have to shoot the ''cap'', rather than the tank itself. Of some note is the fact that it can be difficult to successfully shoot the fuel cap on a German tank without having the high ground.

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* ShootTheFuelTank: Every vehicle has at least one fuel tank or can with a shootable red cap on it. Note that you have to shoot the ''cap'', rather than the tank itself. Of some note is the fact that it can be difficult to successfully shoot the fuel cap on a German tank without having the high ground. Taking out the V2 rocket requires the player to do this as well, though the target is a little bigger.
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* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust Anti Tank rocket or a mounted machinegun. However the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! SNIPER RIFLE!

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* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust Anti Tank rocket or a mounted machinegun. However the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! SNIPER RIFLE!RIFLE! To push the point home, the player is allowed to carry three magazines for his pistol and SMG, while carring over a hundred sniper rifle rounds.

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