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History VideoGame / SniperEliteV2

20th May '16 4:47:47 PM nombretomado
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A reboot of the original VideoGame/SniperElite for the {{Xbox 360}}, PlayStation3, {{WiiU}}, and PC via UsefulNotes/{{Steam}}.

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A reboot of the original VideoGame/SniperElite for the {{Xbox 360}}, PlayStation3, {{WiiU}}, UsefulNotes/XBox360, UsefulNotes/PlayStation3, UsefulNotes/WiiU, and PC via UsefulNotes/{{Steam}}.
16th Feb '16 12:43:52 PM Psychopompos007
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Added DiffLines:

* HistoricalInJoke: The "Kill Hitler" mission consists in sniping Hitler while he is in the Alps. [[https://en.wikipedia.org/wiki/Operation_Foxley Something similar had really been imagined by the Allies]], though it was a British planand involved a pair of operatives instead of a single one.
9th Jul '15 12:40:47 PM Kadorhal
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* EscortMission: Of a sort; at one point during the Opernplatz mission, you have to save a defecting German scientist from execution and cover him from where you are so he can escape to your location by sniping every enemy that's in his way. He's got a gun of his own, he uses it fairly well, and he knows when to take cover. It's surprisingly fun. [[spoiler:He later ends up dying from wounds he took during his escape]].

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* EscortMission: Of a sort; at EscortMission:
** At
one point during the Opernplatz mission, you have to save a defecting German scientist from execution and cover him from where you are so he can escape to your location by sniping every enemy that's in his way. He's got a gun of his own, he uses it fairly well, and he knows when to take cover. It's surprisingly fun. [[spoiler:He later ends up dying from wounds he took during his escape]].escape]].
** The co-op mode Overwatch is all about this - one player is sent in with an SMG and a pistol to accomplish objectives, while the other one stays at the spawn point with a sniper rifle and supports him.



* ImmuneToBullets: Cars, tanks, and APC vehicles. Unless the vehicle has an external fuel tank with a gas cap you can't kill it with your gun. However dynamite or Panzerfaust shots will kill them.
* ImproperlyPlacedFirearms: Some Russians carry Lugers in the base game. It's also pretty jarring to be able to find ammo for the Mosin-Nagant on the bodies of German soldiers.

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* ImmuneToBullets: Cars, tanks, and APC vehicles. Unless the vehicle has an external fuel tank with a gas cap you can't kill it with your gun. However However, dynamite or Panzerfaust shots will kill them.
* ImproperlyPlacedFirearms: Some Russians carry Lugers in the base game. It's also pretty jarring to be able to find ammo for the Mosin-Nagant on the bodies of German soldiers. DLC weapons make it even worse, where with the right ones German and Soviet soldiers may now have British .303 or even ''Japanese 7.7mm rounds'' on them.



* MoreDakka: Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets. The player also has access to these weapons including a sniper version of the semi-automatic rifle.

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* MoreDakka: Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets. The player also has access to these weapons weapons, including a sniper version of the semi-automatic rifle.



** It's also possible to shoot the grenade attached to someone's belt, causing this to happen.

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** It's also possible to shoot the grenade attached to someone's belt, belt or the warhead of an enemy's Panzerfaust, causing this to happen.



* TheDevTeamThinksOfEverything: Want to imitate that [[https://www.youtube.com/watch?v=wvEUN_iZ8wo scope shot from "Saving Private Ryan"?]] You can!
* TheGuardsMustBeCrazy: Played straight in some areas, subverted in others. Throwing a rock will cause any guard who hears it to go to the source of the noise, but they'll canvass the area in search of an intruder. And while enemies will go back to normal if enough time has passed since they've been alerted, while alerted they move erratically because they know there's a sniper around and don't want you to get a bead on them.

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* TheDevTeamThinksOfEverything: Want to imitate that [[https://www.youtube.com/watch?v=wvEUN_iZ8wo scope shot shot]] from "Saving Private Ryan"?]] ''Film/SavingPrivateRyan''? You can!
* TheGuardsMustBeCrazy: Played straight in some areas, subverted in others. Throwing a rock will cause any guard who hears it to go to the source of the noise, but they'll canvass the area in search of an intruder. And while enemies will go back to normal if enough time has passed since they've been alerted, while alerted they generally move erratically because they know there's a sniper around and don't want you to get a bead on them.



* UniversalAmmunition: Seemingly enforced with pistol and rifle ammo. Any ammo you pick up from dead enemies will always be for the correct weapon. For example what's a Nazi soldier doing with a Japanese, American, and British rifle ammo? The [=SMG=] ammunition is usually for the [=MP-40=], which you can always switch out. The pistol ammo is justified as the Welrod (if you haven't switched to the 1911 or any of the DLC pistols) and the Luger take the same ammo in RealLife, though so does the [=MP-40=].

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* UniversalAmmunition: Seemingly enforced with pistol and rifle ammo. Any ammo you pick up from dead enemies will always be for the correct weapon. For example what's a Nazi soldier doing with a Japanese, American, and British rifle ammo? The [=SMG=] SMG ammunition is usually for the [=MP-40=], which you can always switch out. The pistol ammo is justified as the Welrod (if you haven't switched to the 1911 or any of the DLC pistols) and the Luger take the same ammo in RealLife, though so does the [=MP-40=].



* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust Anti Tank rocket or a mounted machinegun. However the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! SNIPER RIFLE! To push the point home, the player is allowed to carry three magazines for his pistol and SMG, while carring over a hundred sniper rifle rounds.

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* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust Anti Tank rocket or a mounted machinegun. However the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! SNIPER RIFLE! To push the point home, the player is allowed to carry three magazines for his pistol SMG (including the one loaded into it) and SMG, only a handful more for his pistol, while carring carrying over a hundred sniper rifle rounds.
14th Apr '15 5:16:34 AM morenohijazo
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* MoreDakka: Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets. The player also has access to these weapons including a sniper version of the semi-automatic rifle.

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* MoreDakka: Enemies typically carry a sub-machine gun, semi-automatic rifles, or will man machine gun turrets. The player also has access to these weapons including a sniper version of the semi-automatic rifle.rifle.
* MovingTargetBonus: A kill shot on a moving target scores extra points. There's also has an achievement ("Gung Ho") for scoring 100 such kills.
20th Mar '15 3:50:01 PM notShemp
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Added DiffLines:

* ConvenientlyTimedDistraction: Several levels have a mechanic where you can maintain stealth by firing at the same time there is a loud background noise such as an explosion.
7th Mar '15 6:52:48 PM Joylock
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A third ''Nazi Zombie Army'' campaign was released on March 6, 2015 as part of ''ZombieArmyTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.

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A third ''Nazi Zombie Army'' campaign was released on March 6, 2015 as part of ''ZombieArmyTrilogy'', ''VideoGame/ZombieArmyTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.
7th Mar '15 6:52:32 PM Joylock
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A third ''Nazi Zombie Army'' campaign was released on March 6, 2015 as part of ''NaziZombieTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.

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A third ''Nazi Zombie Army'' campaign was released on March 6, 2015 as part of ''NaziZombieTrilogy'', ''ZombieArmyTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.
7th Mar '15 6:52:07 PM Joylock
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A third ''Nazi Zombie Army'' is currently in development, and is scheduled to release in early 2015 along with {{Updated Rerelease}}s of the first two gams.

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A third ''Nazi Zombie Army'' is currently in development, and is scheduled to release in early campaign was released on March 6, 2015 along with {{Updated Rerelease}}s as part of the first two gams.''NaziZombieTrilogy'', an UpdatedReRelease of all 3 ''Nazi Zombie Army'' campaigns.
7th Mar '15 6:49:16 PM Joylock
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This is the section of the page where tropes specific to the Spin Off Sniper Elite: Nazi Zombie Army and Sniper Elite: Nazi Zombie Army 2 are listed.

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* ActionGirl: ''Zombie Army Trilogy'' adds 4 female fighters to the player character roster (an American painter, a French resistance fighter, a Soviet soldier, and a German resistance fighter wearing a dead Nazi's uniform as a trophy). It helps that the player characters never speak, so their gender is completely interchangeable.
* ActionSurvivor: In ''Zombie Army Trilogy'', unlike the other characters, Beth Coleman (the female American [=PC=]), is just a painter with no combat experience. She grabbed a gun and started shooting when zombies started popping up everywhere, and turned out to be pretty good at it. Which does beg the question of what the heck she was doing on the Western Front to begin with.
* AllThereInTheManual: The identities of the 4 playable characters are not given at any point, although the American and civilian are Karl Fairburne and Dr. Schwaiger from the main game. The names of the Russian soldier and German general (Boris Medvedev and Herman Wolff) are only given on the game's Steam trading cards.
* CompilationReRelease[=/=]UpdatedReRelease: ''Zombie Army Trilogy'' bundles the first two games along with a 3rd, final campaign into a single package, with a number of minor graphical improvements and gameplay additions across all three campaigns.
* CreepyChildrenSinging: In ''Nazi Zombie Army''. Singing twisted nursery rhymes, of course. Also giggling and laughing.
-->''"...three, four, you opened the door..."''
* EnemyMine: ''Nazi Zombie Army'' sees Karl teaming up with two Germans and a Russian to fight the zombie horde. ''Zombie Army Trilogy'' adds another American, a French resistance fighter, another Soviet soldier, and a German resistance fighter to the mix. Notably, Captain Wolff is the only member of the team who's formally a member of the Axis forces... at this point in the war, the Soviets had switched over to the Allies, and the other two Germans on the roster are a defecting scientist and a resistance fighter.
* ImmuneToBullets: Undead Machinegunners in ''Nazi Zombie Army'' are also ''ridiculously'' durable. They can shrug off a direct hit ''from a Panzerfaust.''
* FromBadToWorse: The general premise of ''Nazi Zombie Army''. To summarize, not only do you find out that [[spoiler:the army was unleashed without any 'safety' measures or apparent ''control'' systems]] but that [[spoiler:the irreversible opening of a {{Hell}}mouth is inevitable at this point]].
* GiantMook: A 7-foot tall S.S. super-zombie armed with an MG 42 machinegun, referred to in-game as an Elite, appears as one of the game's mini-boss enemies. They can cut you down in seconds and can withstand an incredible amount of damage, including several headshots from the highest-damage sniper rifle.
* {{Ghostapo}}: ''Nazi Zombie Army'' has this by the (zombie-driven) truckload.
* GuideDangIt: In the second game, Fire Demons can only be harmed when they're not on fire (generally, when they power down for several seconds after using their flame ability). At no point are you ever told this, and it's not entirely intuitive.
* HoistByHisOwnPetard: With the Allies on his doorstep, Hitler orders the activation of "Project Z" rather than concede defeat. In the sequel, the Fuhrerbunker is overrun by zombies and Hitler gets mobbed by an undead horde.
* MissionPackSequel: The second game is essentially the exact same game as the first, with the exact same engine and combat system. Even the main menu screen is nearly identical, except the zombies are somewhat more decayed. The main changes are several new maps that form a new campaign, and the addition of a couple new enemies (the Fire Demon and Fire Zombies, and the Summoner).
* MoreDakka: Undead Machinegunners (referred to as Elites) are {{Mighty Glacier}}s that carry an MG-42. No, you can't 'borrow' it.
* MythologyGag: Beth Coleman in ''Zombie Army Trilogy'' is the same character model as Corporal Tequila from Rebellion's 2010 ''AliensVsPredator'' video game, only wearing a WW2 uniform instead of a Colonial Marines one.
* NoOntologicalInertia: Averted in the ending of ''Zombie Army Trilogy''; [[spoiler: defeating Zombie Hitler and closing the Hellmouth might stop the zombies from being created, but it doesn't do anything about the hordes of zombies still roaming the European countryside.]]
* SchizophrenicDifficulty: The difficulty is generally fairly standard once you get the hang of how the combat works, but many of the mini-boss and boss encounters are downright insane, as you have to deal with extremely powerful boss enemies while also dealing with hordes of regular zombies at the same time.
* TheSiege: There's at least one part a level where you're holed up inside a structure with a massive army of zombies on your doorstep.
* ShotgunsAreJustBetter: Shotguns are featured in the ''Nazi Zombie Army'' games, providing players with superior close-quarters stopping power. The Preacher deserves special mention, as it does ''tons'' of damage and kills regular enemies in one shot.
* SilentProtagonist: None of the 4 playable characters have any dialogue, in-game or in cutscenes. This adds to the game's sense of suffocating isolation, but does result in much less distinctive characters than in, say, ''VideoGame/Left4Dead'', ''VideoGame/NaziZombies'', or ''VideoGame/DeadIsland''.
* TooDumbToLive: The Nazis have an artifact that can control the zombies, or at least protect whoever has it from the horde. However, the artifact was broken into 3 pieces and only works if all 3 are united. The Nazis ''had possession of all 3 pieces'', but went ahead and activated the zombies without first putting the artifact together. Hitler is rightfully enraged at this, and clubs a general to death for his stupidity shortly before the two of them get eaten by zombies.

to:

This is the section of the page where tropes specific to the Spin Off Sniper Elite: Nazi Zombie Army and Sniper Elite: Nazi Zombie Army 2 are listed. \n\n-----\n* ActionGirl: ''Zombie Army Trilogy'' adds 4 female fighters to the player character roster (an American painter, a French resistance fighter, a Soviet soldier, and a German resistance fighter wearing a dead Nazi's uniform as a trophy). It helps that the player characters never speak, so their gender is completely interchangeable. \n* ActionSurvivor: In ''Zombie Army Trilogy'', unlike the other characters, Beth Coleman (the female American [=PC=]), is just a painter with no combat experience. She grabbed a gun and started shooting when zombies started popping up everywhere, and turned out to be pretty good at it. Which does beg the question of what the heck she was doing on the Western Front to begin with. \n* AllThereInTheManual: The identities of the 4 playable characters are not given at any point, although the American and civilian are Karl Fairburne and Dr. Schwaiger from the main game. The names of the Russian soldier and German general (Boris Medvedev and Herman Wolff) are only given on the game's Steam trading cards.\n* CompilationReRelease[=/=]UpdatedReRelease: ''Zombie Army Trilogy'' bundles the first two games along with a 3rd, final campaign into a single package, with a number of minor graphical improvements and gameplay additions across all three campaigns.\n* CreepyChildrenSinging: In ''Nazi Zombie Army''. Singing twisted nursery rhymes, of course. Also giggling and laughing.\n-->''"...three, four, you opened the door..."''\n* EnemyMine: ''Nazi Zombie Army'' sees Karl teaming up with two Germans and a Russian to fight the zombie horde. ''Zombie Army Trilogy'' adds another American, a French resistance fighter, another Soviet soldier, and a German resistance fighter to the mix. Notably, Captain Wolff is the only member of the team who's formally a member of the Axis forces... at this point in the war, the Soviets had switched over to the Allies, and the other two Germans on the roster are a defecting scientist and a resistance fighter.\n* ImmuneToBullets: Undead Machinegunners in ''Nazi Zombie Army'' are also ''ridiculously'' durable. They can shrug off a direct hit ''from a Panzerfaust.''\n* FromBadToWorse: The general premise of ''Nazi Zombie Army''. To summarize, not only do you find out that [[spoiler:the army was unleashed without any 'safety' measures or apparent ''control'' systems]] but that [[spoiler:the irreversible opening of a {{Hell}}mouth is inevitable at this point]].\n* GiantMook: A 7-foot tall S.S. super-zombie armed with an MG 42 machinegun, referred to in-game as an Elite, appears as one of the game's mini-boss enemies. They can cut you down in seconds and can withstand an incredible amount of damage, including several headshots from the highest-damage sniper rifle. \n* {{Ghostapo}}: ''Nazi Zombie Army'' has this by the (zombie-driven) truckload.\n* GuideDangIt: In the second game, Fire Demons can only be harmed when they're not on fire (generally, when they power down for several seconds after using their flame ability). At no point are you ever told this, and it's not entirely intuitive.\n* HoistByHisOwnPetard: With the Allies on his doorstep, Hitler orders the activation of "Project Z" rather than concede defeat. In the sequel, the Fuhrerbunker is overrun by zombies and Hitler gets mobbed by an undead horde.\n* MissionPackSequel: The second game is essentially the exact same game as the first, with the exact same engine and combat system. Even the main menu screen is nearly identical, except the zombies are somewhat more decayed. The main changes are several new maps that form a new campaign, and the addition of a couple new enemies (the Fire Demon and Fire Zombies, and the Summoner). \n* MoreDakka: Undead Machinegunners (referred to as Elites) are {{Mighty Glacier}}s that carry an MG-42. No, you can't 'borrow' it.\n* MythologyGag: Beth Coleman in ''Zombie Army Trilogy'' is the same character model as Corporal Tequila from Rebellion's 2010 ''AliensVsPredator'' video game, only wearing a WW2 uniform instead of a Colonial Marines one.\n* NoOntologicalInertia: Averted in the ending of ''Zombie Army Trilogy''; [[spoiler: defeating Zombie Hitler and closing the Hellmouth might stop the zombies from being created, but it doesn't do anything about the hordes of zombies still roaming the European countryside.]]\n* SchizophrenicDifficulty: The difficulty is generally fairly standard once you get the hang of how the combat works, but many of the mini-boss and boss encounters are downright insane, as you have to deal with extremely powerful boss enemies while also dealing with hordes of regular zombies at the same time. \n* TheSiege: There's at least one part a level where you're holed up inside a structure with a massive army of zombies on your doorstep. \n* ShotgunsAreJustBetter: Shotguns are featured in the ''Nazi Zombie Army'' games, providing players with superior close-quarters stopping power. The Preacher deserves special mention, as it does ''tons'' of damage and kills regular enemies in one shot.\n* SilentProtagonist: None of the 4 playable characters have any dialogue, in-game or in cutscenes. This adds to the game's sense of suffocating isolation, but does result in much less distinctive characters than in, say, ''VideoGame/Left4Dead'', ''VideoGame/NaziZombies'', or ''VideoGame/DeadIsland''.\n* TooDumbToLive: The Nazis have an artifact that can control the zombies, or at least protect whoever has it from the horde. However, the artifact was broken into 3 pieces and only works if all 3 are united. The Nazis ''had possession of all 3 pieces'', but went ahead and activated the zombies without first putting the artifact together. Hitler is rightfully enraged at this, and clubs a general to death for his stupidity shortly before the two of them get eaten by zombies. ''See: VideoGame/ZombieArmyTrilogy''
6th Mar '15 8:10:25 PM Joylock
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* ActionGirl: ''Zombie Army Trilogy'' adds 4 female fighters to the player character roster (an American painter, a French resistance fighter, a Soviet soldier, and a German resistance fighter wearing a dead Nazi's uniform as a trophy). It helps that the player characters never speak, so their gender is completely interchangeable.
* ActionSurvivor: In ''Zombie Army Trilogy'', unlike the other characters, Beth Coleman (the female American [=PC=]), is just a painter with no combat experience. She grabbed a gun and started shooting when zombies started popping up everywhere, and turned out to be pretty good at it. Which does beg the question of what the heck she was doing on the Western Front to begin with.



* CompilationReRelease[=/=]UpdatedReRelease: ''Zombie Army Trilogy'' bundles the first two games along with a 3rd, final campaign into a single package, with a number of minor graphical improvements and gameplay additions across all three campaigns.



* EnemyMine: ''Nazi Zombie Army'' sees Karl teaming up with two Germans and a Russian to fight the zombie horde.

to:

* EnemyMine: ''Nazi Zombie Army'' sees Karl teaming up with two Germans and a Russian to fight the zombie horde. ''Zombie Army Trilogy'' adds another American, a French resistance fighter, another Soviet soldier, and a German resistance fighter to the mix. Notably, Captain Wolff is the only member of the team who's formally a member of the Axis forces... at this point in the war, the Soviets had switched over to the Allies, and the other two Germans on the roster are a defecting scientist and a resistance fighter.



* MoreDakka: Undead Machinegunners are {{Mighty Glacier}}s that carry an MG-42. No, you can't 'borrow' it.

to:

* MoreDakka: Undead Machinegunners (referred to as Elites) are {{Mighty Glacier}}s that carry an MG-42. No, you can't 'borrow' it.it.
* MythologyGag: Beth Coleman in ''Zombie Army Trilogy'' is the same character model as Corporal Tequila from Rebellion's 2010 ''AliensVsPredator'' video game, only wearing a WW2 uniform instead of a Colonial Marines one.
* NoOntologicalInertia: Averted in the ending of ''Zombie Army Trilogy''; [[spoiler: defeating Zombie Hitler and closing the Hellmouth might stop the zombies from being created, but it doesn't do anything about the hordes of zombies still roaming the European countryside.]]
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