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Unlaunched Trope


* SmittenWithTheVillain: In a rare case of VillainProtagonist and HeroAntagonist, Sly has always had a thing for Carmelita, his opposer. While Sly and the rest of the Cooper Clan have always had a policy of stealing from villains (mainly because stealing from regular civilians [[PragmaticVillainy isn't a challenge]]), Carmelita is of the belief that AllCrimesAreEqual and always attempts to put Sly behind bars. Sly loves having her around as his WorthyOpponent, and won't hesitate to flirt with her out of a genuine romantic attraction to her. At first, Carmelita doesn't reciprocate, but as the series progresses, she eventually starts growing more and more fond of how clever Sly actually is, until it escalates into the two [[DatingCatwoman secretly dating]] off the clock.
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* SmittenWithTheVillain: In a rare case of VillainProtagonist and HeroAntagonist, Sly has always had a thing for Carmelita, his opposer. While Sly and the rest of the Cooper Clan have always had a policy of stealing from villains (mainly because stealing from regular civilians [[PragmaticVillainy isn't a challenge]]), Carmelita is of the belief that AllCrimesAreEqual and always attempts to put Sly behind bars. Sly loves having her around as his WorthyOpponent, and won't hesitate to flirt with her out of a genuine romantic attraction to her. At first, Carmelita doesn't reciprocate, but as the series progresses, she eventually starts growing more and more fond of how clever Sly actually is, until it escalates into the two [[DatingCatwoman secretly dating]] off the clock.

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* CaneFu: Given what Sly's main weapon is, this comes up quite the bit.



** During the third game, Carmelita will use her pistol in this manner when foes get too close to shoot.
** During the fourth game, "Tennese Kid" Cooper's cane-gun is used in melee, in a manner similar to most Cooper canes.

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** During the third fourth game, Carmelita will use her pistol in this manner when foes get too close to shoot.
shoot, having lost her ability to kick them from the third game.
** During Also during the fourth game, "Tennese "Tennessee Kid" Cooper's cane-gun is used in melee, in a manner similar to most other Cooper canes.

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** A number of enemies also have this weakness. Knock them into the water, watch them struggle for a bit, and then their coins come to the player's side as the enemy fades away.



** In the first game, most of the mooks could be taken down in one blow. From the second game on, aside from being the victim of a sneak attack, most foes took at least three or more blows.



* WorthyOpponent: Sly and Carmelita have a certain amount of respect for each other, which explains why Sly is willing to save Carmelita when she's in trouble, and why Camelita will help Sly during the times they have a common foe.

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* WingsDoNothing: For the bird and bat mooks, their wings are this. When Sly, or another character, shoves them off a roof, over a really high edge, or off of a bridge over water, they can't fly up. At best, they have to find a way to jump or climb up to Sly's location. At worst, they fall or drown to death. Sometimes they'll flap their wings uselessly before gravity takes them down.
* WorthyOpponent: Sly and Carmelita have a certain amount of respect for each other, which explains why Sly is willing to save Carmelita when she's in trouble, and why Camelita Carmelita will help Sly during the times they have a common foe.
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* PistolWhipping:
** During the second game, Bentley hits foes with his crossbow when they get too close to him to use darts on them.
** During the third game, Carmelita will use her pistol in this manner when foes get too close to shoot.
** During the fourth game, "Tennese Kid" Cooper's cane-gun is used in melee, in a manner similar to most Cooper canes.
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* TheOnlyOneAllowedToDefeatYou: Outside of the times they have to team up, or those wherein they are friendly with each other, Sly and Carmelita have this going on. Sly keeps saving Carmelita, not only because it's the right thing to do, but because stealing would be no fun without her around. As for Camelita, she wants to be the one to bring in Sly, and it wouldn't look good for her if someone else did that, or worse yet, killed him.
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* FriendlyEnemy: Sly and Carmelita have this relationship. Despite being on opposite sides of the law, during moments when they are working together, or Sly is Carmelita's prisoner, they are able to talk in a more friendly manner.


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* WorthyOpponent: Sly and Carmelita have a certain amount of respect for each other, which explains why Sly is willing to save Carmelita when she's in trouble, and why Camelita will help Sly during the times they have a common foe.
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->Jump and hit the circle button to [[TVTropesWillRuinYourLife ruin your life]].

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->Jump and hit the circle button to [[TVTropesWillRuinYourLife [[JustForFun/TVTropesWillRuinYourLife ruin your life]].
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* CutlassBetweenTheTeeth: Or, rather, Cane Between The Teeth. Sly Cooper, and many of his relations in Sly 4, with the exception of Bob, who uses his tail, tend to carry their canes between their teeth when climbing up narrow vines, wire, rope, and other such things.
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* EternalVillain: Clockwork from Sly Cooper is this trope to the Cooper Clan and their allies. He's an ancient criminal owl who use the Power Of Hate and cybernetics to live thousands of years just to get his revenge on the Cooper Clan for besting him in thievery. As such, he has spent generations in conflict with and killing members of the Cooper Clan, always returning to haunt the next generation. [[spoiler:Even after being destroyed for good in ''Sly 2'', his crippling of Bentley marks a permanent reminder of his hateful legacy.]]
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A fifth game [[SequelHook was teased at the end]] of ''Thieves in Time'', but never came about. Creator/SanzaruGames, creators of ''Thieves in Time'', have expressed interest in continuing the series, but have confirmed that it's up to Sony whether or not another Sly game will be made. However, with Sanzaru now an Oculus subsidiary and Sucker Punch having moved on to [[VideoGame/{{Infamous}} new]] [[VideoGame/GhostOfTsushima projects]], the series' future remains unknown at this point.

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A fifth game [[SequelHook was teased at the end]] of ''Thieves in Time'', but never came about. Creator/SanzaruGames, creators of ''Thieves in Time'', have expressed interest in continuing the series, but have confirmed that it's up to Sony whether or not another Sly game will be made. However, with Sanzaru now an Oculus UsefulNotes/{{Oculus|Rift}} subsidiary and Sucker Punch having moved on to [[VideoGame/{{Infamous}} new]] [[VideoGame/GhostOfTsushima projects]], the series' future remains unknown at this point.

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Updating Wick.


* CriminalFoundFamily: Main characters Sly, Bentley, and Murray met in an orphanage and became as thick as thieves (pun intended).



* FamilyOfChoice: Main characters Sly, Bentley, and Murray met in an orphanage and became as thick as thieves (pun intended).
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The gang is pursued by Carmelita Fox ([[ExactlyWhatItSaysOnTheTin a fox, naturally]]), Interpol inspector and primary love interest. As with Zenigata in ''Franchise/LupinIII'', Sly normally sets the bad guy he's up against to be arrested by Carmelita after he's done with them, while he escapes. [[note]][[SympatheticInspectorAntagonist That little allusion]] should indicate just what Carmelita's role is. Well, aside from being {{Fanservice}} and the LoveInterest.[[/note]]

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The gang is pursued by Carmelita Fox ([[ExactlyWhatItSaysOnTheTin ([[SpeciesSurname a fox, naturally]]), Interpol inspector and primary love interest. As with Zenigata in ''Franchise/LupinIII'', Sly normally sets the bad guy he's up against to be arrested by Carmelita after he's done with them, while he escapes. [[note]][[SympatheticInspectorAntagonist That little allusion]] should indicate just what Carmelita's role is. Well, aside from being {{Fanservice}} and the LoveInterest.[[/note]]
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* AesopAmnesia: In the second game, Carmelita warms up slightly to Sly and comes to somewhat enjoy their game of cat-and-mouse like he does. In the third game, she's not only back to her old hard-nosed self, but also becomes [[{{JerkWithAHeartOfJerk}} cold enough]] to be considered an antagonist. Also happens in between the first and second games. Justified in that at the end of both the first and second games, Sly does something to irritate Carmelita and she vows to continue tracking him down. At the end of the first game, he used the learning moment to [[spoiler:handcuff Carmelita to a rail so that he can escape]], and in the second game, he [[spoiler:jumps off of the helicopter they were in carrying one of her prized possessions (only to give it back to her later).]] Though Carmelita wasn't that upset about the latter, if anything she seemed ''happy'' about it.

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* AesopAmnesia: In the second game, Carmelita warms up slightly to Sly and comes to somewhat enjoy their game of cat-and-mouse like he does. In the third game, she's not only back to her old hard-nosed self, but also becomes [[{{JerkWithAHeartOfJerk}} [[JerkWithAHeartOfJerk cold enough]] to be considered an antagonist.antagonist. Sly himself lampshades this in the third game when asking what happened to the "demure girl" that he used to know, to which Carmelita replies that she grew up and no longer takes grief from criminals. Also happens in between the first and second games. Justified in that at the end of both the first and second games, Sly does something to irritate Carmelita and she vows to continue tracking him down. At the end of the first game, he used the learning moment to [[spoiler:handcuff Carmelita to a rail so that he can escape]], and in the second game, he [[spoiler:jumps off out of the helicopter they were in carrying one of her prized possessions (only to give it back to her later).]] later)]]. Though Carmelita wasn't that upset about the latter, if anything she seemed ''happy'' about it. it.
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** First and foremost, the fact that she beats up criminals despite the fact they are incapacitated and already having suffered serious beatings from the Cooper Gang. In real life,, cops are explicitly forbidden from using force against criminals if they are in custody.

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** First and foremost, the fact that she beats up criminals despite the fact they are incapacitated and already having suffered serious beatings from the Cooper Gang. In real life,, life, cops are explicitly forbidden from using force against criminals if they are in custody.
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A fifth game [[SequelHook was teased at the end]] of ''Thieves in Time'', but never came about. Creator/SanzaruGames, creators of ''Thieves in Time'', have expressed interest in continuing the series, but have confirmed that it's up to Sony whether or not another Sly game will be made.

to:

A fifth game [[SequelHook was teased at the end]] of ''Thieves in Time'', but never came about. Creator/SanzaruGames, creators of ''Thieves in Time'', have expressed interest in continuing the series, but have confirmed that it's up to Sony whether or not another Sly game will be made.
made. However, with Sanzaru now an Oculus subsidiary and Sucker Punch having moved on to [[VideoGame/{{Infamous}} new]] [[VideoGame/GhostOfTsushima projects]], the series' future remains unknown at this point.
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* StealingFromThieves: The Cooper Gang's modus operandi: they steal things from big-name criminals because there's no fun or honor in stealing from regular people. In Sly's words, "You rip off a master criminal, you ''know'' you're a master thief". This also helps them feel heroic to the audience, since nearly everyone they steal from is up to some horrible stuff that overshadow simple thievery, and often the Cooper Gang go out of their way to stop their operation alongside the thievery. This is [[ZigZaggedTrope Zig-Zagged]], however: in smaller stories such as the Sly 3 train robbery short, their victims don't appear to have done anything wrong and are robbed simply because [[ItAmusedMe it's fun to steal something valuable from them]].

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* StealingFromThieves: The Cooper Gang's modus operandi: they steal things from big-name criminals because there's no fun or honor in stealing from regular people. In Sly's words, "You rip off a master criminal, you ''know'' you're a master thief". This also helps them feel heroic to the audience, since nearly everyone they steal from is up to some horrible stuff that overshadow overshadows simple thievery, and often the Cooper Gang go out of their way to stop their operation alongside the thievery. This is [[ZigZaggedTrope Zig-Zagged]], however: in smaller stories such as the Sly 3 ''Sly 3'' train robbery short, their victims don't appear to have done anything wrong and are robbed simply because [[ItAmusedMe it's fun to steal something valuable from them]].
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* StealingFromThieves: The Cooper Gang's modus operandi: they steal things from big-name criminals because there's no fun or honor in stealing from regular people. In Sly's words, "You rip off a master criminal, you ''know'' you're a master thief". This also helps them feel heroic to the audience, since nearly everyone they steal from is up to some horrible stuff that overshadow simple thievery, and often the Cooper Gang go out of their way to stop their operation alongside the thievery. This is [[ZigZaggedTrope Zig-Zagged]], however: in smaller stories such as the Sly 3 train robbery short, their victims don't appear to have done anything wrong and are robbed simply because [[ItAmusedMe it's fun to steal something valuable from them]].
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* GettingCrapPastTheRadar: There are ''plenty'' of moments in this series, [[Radar/SlyCooper enough to have its own page]].

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%% * GettingCrapPastTheRadar: There GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are ''plenty'' of moments in reading this series, [[Radar/SlyCooper enough in the future, please check the trope page to have its own page]].make sure your example fits the current definition.
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Quality upgrade.


[[quoteright:282:https://static.tvtropes.org/pmwiki/pub/images/sly_cooper_gang.jpg]]
[[caption-width-right:282:The gang prepares for a heist. [[note]]From left: [[RascallyRaccoon Sly]], [[GadgeteerGenius Bentley]] and [[LargeHam Murray]].[[/note]] ]]

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[[quoteright:282:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sly_cooper_gang.jpg]]
[[caption-width-right:282:The
png]]
[[caption-width-right:350:The
gang prepares for a heist. [[note]]From left: [[RascallyRaccoon Sly]], [[GadgeteerGenius Bentley]] and [[LargeHam Murray]].[[/note]] ]]



Set in a world populated by {{funny animal}}s, that takes pains to resemble a Saturday morning AnimatedSeries, the games in the ''Sly'' franchise tell the tale of the world's greatest, yet most honorable, thief. The Cooper family (all raccoons) have been thieves for generations, extending back to prehistory if the stories are to be believed. Sly, the latest in the line, is orphaned as a child when rivals show up at his father's home to finish him off. In the orphanage, he picks up two lifelong compatriots, [[TheSmartGuy genius]] Bentley (a turtle) and [[TheBigGuy super-strong]] Murray (a hippo). They grow up, and set off into the world to honor the Cooper legacy, mostly by robbing other criminals blind ([[ChallengeSeeker There's no honor, no challenge, and no fun in taking from good people; taking from thieves is a real test]]).

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Set in a world populated by {{funny animal}}s, WorldOfFunnyAnimals, that takes pains to resemble a Saturday morning AnimatedSeries, the games in the ''Sly'' franchise tell the tale of the world's greatest, yet most honorable, thief. The Cooper family (all raccoons) have been thieves for generations, extending back to prehistory if the stories are to be believed. Sly, the latest in the line, is orphaned as a child when rivals show up at his father's home to finish him off. In the orphanage, he picks up two lifelong compatriots, [[TheSmartGuy genius]] Bentley (a turtle) and [[TheBigGuy super-strong]] Murray (a hippo). They grow up, and set off into the world to honor the Cooper legacy, mostly by robbing other criminals blind ([[ChallengeSeeker There's no honor, no challenge, and no fun in taking from good people; taking from thieves is a real test]]).
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Feel like an entry like this would ultimately be better on the YMMV page.
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Feel like an entry like this would ultimately be better on the YMMV page.


* SpiritualSuccessor: Some fans have also compared the ''Sly Cooper'' franchise to the original ''Franchise/SpyroTheDragon'' series. Both franchises are 3D platformers where you play as a MascotWithAttitude. The [[VideoGame/SlyCooperAndTheThieviusRaccoonus first]] [[VideoGame/SpyroTheDragon1998 games]] are subjected to EarlyInstallmentWeirdness before the respective series' would go on to codify the things that define the series in the [[VideoGame/Sly2BandOfThieves second]] [[VideoGame/Spyro2RiptosRage games]], which many consider to be the best of their respective franchises. The [[VideoGame/Sly3HonorAmongThieves third]] [[VideoGame/SpyroYearOfTheDragon games]] try to expand upon the very things that made the first sequel beloved - including the additions of many new playable characters - but are ultimately seen as inferior but still solid games. The [[VideoGame/SlyCooperThievesInTime fourth]] [[VideoGame/SpyroEnterTheDragonfly games]] were the first console games of their franchises made by a different developer for the console generation that came afterwards and suffer from FanonDiscontinuity as a result.

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Cross-medium versions of Spiritual Successor is Spiritual Adaptation, which is in the YMMV page.


* SpiritualSuccessor:
** Even though it's part of a different medium, the games have the same furry, noir tone as ''WesternAnimation/DarkwingDuck''.
** Some fans have also compared the ''Sly Cooper'' franchise to the original ''Franchise/SpyroTheDragon'' series. Both franchises are 3D platformers where you play as a MascotWithAttitude. The [[VideoGame/SlyCooperAndTheThieviusRaccoonus first]] [[VideoGame/SpyroTheDragon1998 games]] are subjected to EarlyInstallmentWeirdness before the respective series' would go on to codify the things that define the series in the [[VideoGame/Sly2BandOfThieves second]] [[VideoGame/Spyro2RiptosRage games]], which many consider to be the best of their respective franchises. The [[VideoGame/Sly3HonorAmongThieves third]] [[VideoGame/SpyroYearOfTheDragon games]] try to expand upon the very things that made the first sequel beloved - including the additions of many new playable characters - but are ultimately seen as inferior but still solid games. The [[VideoGame/SlyCooperThievesInTime fourth]] [[VideoGame/SpyroEnterTheDragonfly games]] were the first console games of their franchises made by a different developer for the console generation that came afterwards and suffer from FanonDiscontinuity as a result.

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* SpiritualSuccessor:
** Even though it's part of a different medium, the games have the same furry, noir tone as ''WesternAnimation/DarkwingDuck''.
**
SpiritualSuccessor: Some fans have also compared the ''Sly Cooper'' franchise to the original ''Franchise/SpyroTheDragon'' series. Both franchises are 3D platformers where you play as a MascotWithAttitude. The [[VideoGame/SlyCooperAndTheThieviusRaccoonus first]] [[VideoGame/SpyroTheDragon1998 games]] are subjected to EarlyInstallmentWeirdness before the respective series' would go on to codify the things that define the series in the [[VideoGame/Sly2BandOfThieves second]] [[VideoGame/Spyro2RiptosRage games]], which many consider to be the best of their respective franchises. The [[VideoGame/Sly3HonorAmongThieves third]] [[VideoGame/SpyroYearOfTheDragon games]] try to expand upon the very things that made the first sequel beloved - including the additions of many new playable characters - but are ultimately seen as inferior but still solid games. The [[VideoGame/SlyCooperThievesInTime fourth]] [[VideoGame/SpyroEnterTheDragonfly games]] were the first console games of their franchises made by a different developer for the console generation that came afterwards and suffer from FanonDiscontinuity as a result.

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* SpiritualSuccessor: Even though it's part of a different medium, the games have the same furry, noir tone as ''WesternAnimation/DarkwingDuck''.

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* SpiritualSuccessor: SpiritualSuccessor:
**
Even though it's part of a different medium, the games have the same furry, noir tone as ''WesternAnimation/DarkwingDuck''.''WesternAnimation/DarkwingDuck''.
** Some fans have also compared the ''Sly Cooper'' franchise to the original ''Franchise/SpyroTheDragon'' series. Both franchises are 3D platformers where you play as a MascotWithAttitude. The [[VideoGame/SlyCooperAndTheThieviusRaccoonus first]] [[VideoGame/SpyroTheDragon1998 games]] are subjected to EarlyInstallmentWeirdness before the respective series' would go on to codify the things that define the series in the [[VideoGame/Sly2BandOfThieves second]] [[VideoGame/Spyro2RiptosRage games]], which many consider to be the best of their respective franchises. The [[VideoGame/Sly3HonorAmongThieves third]] [[VideoGame/SpyroYearOfTheDragon games]] try to expand upon the very things that made the first sequel beloved - including the additions of many new playable characters - but are ultimately seen as inferior but still solid games. The [[VideoGame/SlyCooperThievesInTime fourth]] [[VideoGame/SpyroEnterTheDragonfly games]] were the first console games of their franchises made by a different developer for the console generation that came afterwards and suffer from FanonDiscontinuity as a result.

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* TimmStyle: The art style of the original trilogy (the second and third games especially) combines this trope with more exaggerated ''WesternAnimation/LooneyTunes''-styled traits, giving the series a comic book-like aesthetic with cartoon-like expressiveness, along with a rich color palette. ''Thieves in Time'' also has elements of this style, but while the designs are more detailed, line work tends to be [[ThinLineAnimation thinner and more rounded]] in cinematic cutscenes.



** Sly himself in a way, having gone from a OneHitPointWonder in the first game.

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** Sly himself in from a way, gameplay perspective, having gone from a OneHitPointWonder in the first game.
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* ColorCodedSubtitles: The subtitles for the dialogue is color coded to the character speaking. If it's Sly, it's blue subtitles. If it's Bentley, it's green subtitles. If it's Murray, it's pink subtitles. If it's Carmelita, it's orange subtitles. If it is a villain or other character, it's grey subtitles. Except for ''VideoGame/SlyCooperThievesInTime'', they can't be turned off.

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* ColorCodedSubtitles: ColourCodedForYourConvenience: The subtitles for the dialogue is color coded to the character speaking. If it's Sly, it's blue subtitles. If it's Bentley, it's green subtitles. If it's Murray, it's pink subtitles. If it's Carmelita, it's orange subtitles. If it is a villain or other character, it's grey subtitles. Except for ''VideoGame/SlyCooperThievesInTime'', they can't be turned off.
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A fair amount of fans consider Sly 4 to be on the more lighthearted side of things despite its plot twist and ending


* CerebusSyndrome: The final mission of the first game, and the entirety of the [[DarkerAndEdgier second game]]. Lets up in the [[LighterAndSofter third game]] then gets somewhat dark in the fourth.

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* CerebusSyndrome: The final mission of the first game, and the entirety of the [[DarkerAndEdgier second game]]. Lets up in the [[LighterAndSofter third game]] then gets somewhat dark in the fourth.and fourth games]].
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A pair of two promotional comics created by Sucker Punch Productions called ''The Adventures of Sly Cooper'' was published by [=GamePro=] Magazine and Creator/DCComics in 2004 and 2005.
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* ColorCodedSubtitles: The subtitles for the dialogue is color coded to the character speaking. If it's Sly, it's blue subtitles. If it's Bentley, it's green subtitles. If it's Murray, it's pink subtitles. If it's Carmelita, it's orange subtitles. If it is a villain or other character, it's grey subtitles. Except for ''VideoGame/SlyCooperThievesInTime'', they can't be turned off.

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