History VideoGame / SlyCooper

15th Jun '13 8:18:48 AM erforce
Is there an issue? Send a Message


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_screenshot_sly2_15_2135.jpg]]
[[caption-width-right:300:The Gang [[MyFriendsAndZoidberg and Carmelita]].]]
''Sly Cooper'' is a series of 3D {{platformer}}s published by [[{{SONY}} Sony Computer Entertainment]] and developed by Creator/{{Sucker Punch}}. The only slightly lesser-known member of the Playstation 2's trio of Mascots, along with [[JakAndDaxter Jak]] and [[RatchetAndClank Ratchet]].

Set in a world populated by {{funny animal}}s, that takes pains to resemble a Saturday morning AnimatedSeries, the games in the Sly franchise tell the tale of the world's greatest, yet most honorable, thief. The Cooper family (all raccoons) have been thieves for generations, extending back to prehistory if the stories are to be believed. Sly, the latest in the line, is orphaned as a child when rivals show up at his father's home to finish him off. In the orphanage, he picks up two lifelong compatriots, [[TheSmartGuy genius]] Bentley (a turtle) and [[TheBigGuy super-strong]] Murray (a hippo). They grow up, and set off into the world to honor the Cooper legacy, mostly by robbing other criminals blind. ([[ChallengeSeeker There's no honor, no challenge, and no fun in taking from good people; taking from thieves is a real test]].)

The gang is pursued by Carmelita Fox ([[ExactlyWhatItSaysOnTheTin a fox, naturally]]), Interpol inspector and primary love interest. As with Zenigata in ''LupinIII'', Sly normally sets the bad guy he's up against to be arrested by Carmelita after he's done with them, while he escapes. [[note]][[SympatheticInspectorAntagonist That little allusion]] should indicate just what Carmelita's role is. Well, aside from being {{Fanservice}} and the LoveInterest.[[/note]]

The series currently spans three games for the {{Playstation 2}} and one on the {{PlayStation 3}} and PlaystationVita:

* ''Sly Cooper and the Thievius Raccoonus'' (2002): Sly must recover his family's "Thievius Raccoonus", a book listing all the special thieving skills his family has collected over several centuries, which was stolen by a rival gang, the Fiendish Five, led by Clockwerk, a mechanical owl, the "manifestation of evil". Meanwhile, Sly and his gang must keep ahead of Interpol Inspector [[SympatheticInspectorAntagonist Carmelita Montoya Fox]], who promises to one day capture Sly and put him away for his crimes.

* ''Sly 2: Band of Thieves'' (2004): Set two years after the defeat [[BigBad Clockwerk]], Sly and the gang find out that a series of mechanical parts of the shattered Clockwerk have been stolen by the Klaww Gang. Together, they could be used to revive the defeated Clockwerk; separately, they each have super functions. While Sly and his gang follow these leads, they are pursued by Carmelita and her new partner, Constable Neyla, who are after both the Cooper Gang and the Klaww Gang.

* ''Sly 3: Honor Among Thieves'' (2005): Set shortly after the events of ''Band of Thieves'', Sly has learned of the Cooper Vault, a gigantic store of the wealth that his family has accumulated over the years. He must find a way, however, to defeat Doctor M, who has taken over the island where it is located to try to break into it, with many failed attempts. Sly must regroup his old gang and recruit new members in order to succeed at reclaiming his family's history, all while still on the run from Carmelita.

* ''Sly Cooper: Thieves in Time'' (2013): A return to the series after an eight year hiatus. Set somewhere after the events of ''Honor Among Thieves'', Sly and the gang reunite when the pages of the Thievius Raccoonus start to go blank. Someone's messing with the timeline and targeting the Cooper clan. The gang, armed with a time machine, intends to find out who and stop them.

The gameplay in all of the titles is fairly consistent. Sly has incredible jumping and climbing ability, and can move silently for stealthy knock outs. Most missions involve getting to somewhere, fighting some guards, doing a minigame puzzle, and getting out again. In the second game, Murray and Bentley are playable, with an even bigger cast in the third, including some missions played as Carmelita (the gang tricks her into helping them out).

Sly was announced to be a playable character in ''VideoGame/PlayStationAllStarsBattleRoyale'' on April 26, 2012.

As a video game stylized after a cartoon, it draws heavily on AnimationTropes and VideogameTropes.

Visit the [[AwesomeBosses/VideoGames Awesome Bosses]] page [[AwesomeBosses/SlyCooper here]].
-----
!!This series contains examples of:

[[foldercontrol]]

[[folder:Series-wide]]
* AesopAmnesia: In the second game, Carmelita warms up slightly to Sly and comes to somewhat enjoy their game of cat-and-mouse like he does. In the third game, she's back to her old hard nosed self.
** To be fair after Cooper escapes her helicopter in the epilogue she does scream out, "I'll get you Cooper"
** Likewise between the first and second game, although that time, it was [[JustifiedTrope justified]] by Sly [[spoiler: using the learning moment as an opportunity to covertly handcuff her to something so he could escape.]]
* AirVentPassageway: Used as an Air Vent ''Entrance'', usually.
* AllStarCast: The fourth game already has names like Steve Blum, Yuri Lowenthal and Grey Delisle doing voices for the game.
* AllThereInTheManual: The two promotional comic books released before Sly 3 benefit this trope. The first reveals How Sly, Bentley and Murray met in the orphanage and their first heist (for cookies, nonetheless), and how Sly met Carmelita (turns out that [[spoiler: Sly was the one responsible for Carmelita becoming an inspector!]]). The second one starts right after the end of the second game with [[spoiler: Sly seeing [=McSweeney=] in prison and learning about the Cooper Vault]]. Then Sly and Murray [[spoiler: break Bentley out of the hospital, which was right after Murray leaves the gang.]]
** It should also be noted that some of the panels from the comic book are used as cutscenes for the games!
* AmazingTechnicolorPopulation: Many of the characters come in colors that don't occur naturally in their species. Purple seems to be popular, as Muggshot, the Panda King, Dimitri, Neyla, the Guru and Penelope all come in various shades. Then there's Murray and the ape mercenaries, who are [[RealMenWearPink pink]], and Jean Bison, who's fire-engine red.
* [[spoiler: AmnesiacLover: Sly at the end of ''Sly 3''. Turns out he was faking it. ("That sneaky devil!")]]
* AntiAir: One mission in the last level of ''Sly 3'' consists of Sly taking out an intricate air-defense network Dr. M has set up around his base of operations.
** Bentley also has a few missions in ''Sly 2'' where he has to do this. Why there are anti-air defenses on a train, though, is anyone's guess.
* AntiFrustrationFeatures: In the first game, you will sometimes receive a horseshoe (or even two) if you die enough times in a single area. In the second and third games, some of the missions that involve retrieving items will let you keep the items you have already retrieved and restart you in a useful starting place for retrieving the next one in the event you fail the mission.
** In addition, the third game will increase your health/defense and eventually increase your attack strength if you repeatedly lose in a major fight (e.g., a boss battle).
* AntiHero: Sly, [[GentlemanThief naturally]].
* ArtEvolution: The art of the first game was pretty standard fair, taking notes from comic books of that time. However, in the sequels, The designs are less jagged, simplified, and the colors are sharper. ''Thieves in Time'' has more details and their animated cutscenes are all hand-drawn with more action.
* ArtShift: The gameplay is in CelShaded 3D, the cutscenes are flash style animations.
* AssholeVictim: The victims of the Cooper Gang, who are master criminals themselves.
* AstonishinglyAppropriateAppearance: A gang of master thieves are raccoons, a crocodile is a HollywoodVoodoo priestess, mysogynistic ThatOneBoss General Tsao is a [[ParentalBonus rooster]], etc.
* AttackOfThe50FootWhatever:
** In ''Sly 3'', the evil Mask of Dark Earth makes anyone who wears it grow several times their size. This happens to a kangaroo miner, a dingo miner, another dingo miner and [[spoiler:even ''Carmelita'']].
** In ''Thieves in Time'', [[spoiler:Sly has to fight a giant knight-looking robot operated by Penelope.]]
* AvengersAssemble: Five of the six levels of the third game involve getting together a team for the Cooper Vault heist, beginning with Murray.
** The fourth game has elements of this, in which Sly's ancestors must help defeat the various villains of the stages. [[spoiler:The final mission has all of the ancestors gathered in order to recover their canes and rescue Sly.]]
* BackStab: In the second and third Sly can One-Hit KO enemies if he gets right behind them without being detected. Otherwise he has to brawl, and they usually alert other guards that way.
** Well, a Two-Hit KO at any rate.
* BagOfSpilling: Parodied. More on trope page.
** Also played straight for some of the abilities.
* BareYourMidriff: Carmelita and Neyla.
* BattleCouple: Sly and Carmelita, in the climax of each game minus ''Thieves in Time''.
* BearsAreBadNews:
** Both Canada levels in ''Sly 2'' have missions where you have to manipulate local bears to your advantage.
** The Grizz in ''Thieves in Time'' is a gansta-style artist bear.
* [[spoiler: BlondesAreEvil]]: [[spoiler: Penelope as of ''Thieves in Time'']].
* BigBad: Clockwerk for ''Thievious Raccoonous'', [[spoiler:Neyla]] for ''Band of Thieves'', Doctor M for ''Honor Among Thieves'', and Le Paradox for ''Thieves in Time''.
* BigBadassBirdOfPrey: Clockwerk
* BigDamnHeroes
** Chapter 6 of ''Sly 3'' begins with Carmelita rescuing Sly from certain death by the hands of Dr. M. Although, her aim appeared to be the capture of both Sly ''and'' Dr. M for thefts and attempted murder respectively.
** [[spoiler:Chapter 4 of ''Thieves in Time'' has one of those moments as well. Bentley was [[HeroicBSOD rendered unplayable]] after discovering the truth about Penelope, leaving the rest of the gang to confront her themselves. It wasn't until at one point when Sly was trapped himself and about to get crushed by Penelope in her suit of armor... when Bentley suddenly [[HeroicSecondWind comes to the rescue]] with a mech suit of his ''own''!]]
* BigEater: Murray. He is outshined by Bob Cooper and Salim Cooper, despite the latter's appearance.
* BittersweetEnding: The second game. [[spoiler: The gang manages to destroy the Clockwerk parts and foil the villains' plans, but Bentley is crippled, Murray has quit because he was unable to deal with what they had to go through and the team van is missing.]]
** And also the ending to ''Sly 3''. [[spoiler: The Cooper Vault is destroyed, eliminating the Cooper legacy forever, Sly becomes Carmelita's partner after faking amnesia and the rest of the gang go off on their own way.]]
*** [[spoiler: Subverted with the destroyed vault; Bentley says that he and Penelope are making it even more secure.]]
** Then the ending to ''Thieves in Time''. [[spoiler: The gang was able to restore the time continuum back to what it once was and saved their futures, but Sly went missing after his battle with Le Paradox. When the blimp crashed, Le Paradox was found and arrested, but Sly was nowhere to be found. He had been missing for weeks, and the gang doesn't take it too well, Carmelita especially. She, Bentley, and Murray still continue to try and find the missing Sly. A secret ending confirms that Sly is still alive, but he's been stranded in Ancient Egypt]].
* BenevolentArchitecture
* {{BFG}}: The weapons wielded by some of the flashlight guards in the 2nd and 3rd games can qualify, though their scale relative to the guards wielding them can sometimes make them more akin to a HandCannon.
** Muggshot dual-wields BFG's during the boss fights against him in the first & third games.
* BoisterousBruiser: "The" Murray, at least after the first game. Jean-Bison from the second game is a villainous example.
* BottomlessMagazines: Almost always played straight, although some jobs have limits on how ''quickly'' you can fire the gun, lest it overheat.
** Averted during the ACES dogfighting competition in ''Sly 3''.
** Subverted to good effect in ''Sly 3'' when [[spoiler: the Panda King]] is defending the crew's ship from the [[KrakenAndLeviathan Crusher]], using rockets to stun and repel the tentacles. His triumphant boasts are cut short when [[DramaticIrony he discovers he is all out of ammo and has to pass the baton to Sly.]]
* BreakoutCharacter: Although Sly is (obviously) the hero, Bentley nearly steals the narrative out from under him in the latter two games. Whereas in ''Sly 1'' he's a geeky Professor Frink type who mainly exists to give you mission objectives, he begins to undergo heavy character development when he's left to fend for himself halfway through Sly 2. By the end of Sly 3, he's [[spoiler:been crippled and confined to a wheelchair, gotten himself a girlfriend, and emerged as the real leader of the Cooper Gang.]] This becomes a plot point near the end of the third game. In fact, he even narrates the third and fourth games's credits!
* TheCameo: As part of a cross-promotion campaign, Sly 2 and 3 each had codes to unlock {{Toonami}} goodies, including TOM as a distraction gadget.
* CaperCrew: Sly, Bentley and Murray are generally able to handle multiple skills by themselves. Sly handles jobs that require sneaking or burglary, Bentley handles all tech-related jobs while Murray is the getaway driver and the muscle. The crew is expanded in the third game to include specialists who deal with very specific areas.
* CarnivoreConfusion: Everyone is an animal. ''What do they eat?'' Okay, not every animal eats meat, but that burger Murray's nomming on in the Sly 3 intro looks pretty suspect...
** If you lose against Jean Bison [[spoiler: when fighting him as Bentley (with help from Sly)]] he'll make a comment that goes something along the lines of "Anybody in the mood for [[spoiler: turtle]] soup?"
*** Aren't hippos and bison herbivores?
** There are leather shoes in ''4'', somehow.
** Also in ''4'', The Grizz owns a saber-tooth tiger rug... when some of his guards ''are'' saber-tooth tigers. [[BadBoss Yikes.]]
* CelShading
* CentralTheme: [[GreenEyedMonster Envy]]. Almost every main villain thus far has been motivated by jealousy, primarily of the Cooper Clan.
* CerebusSyndrome: The final mission of the first game, and the entirety of the [[DarkerAndEdgier second game]]. Lets up in the [[LighterAndSofter third game]] then gets somewhat dark in the fourth.
* ChekhovsGift: Murray's Aboriginal necklace. Originally worn during his time with the Guru during ''Sly 3'' with no significance other than to mark his Dreamtime training, it went on to be an important device in ''Thieves in Time'' when [[spoiler: the van went out of control when reclaiming the stolen gold at the end of the Wild West chapter, and it was used to open up a time rift ''just'' before crashing at the bottom of a ravine]].
* ChronicBackstabbingDisorder:
** [[spoiler:Neyla. Sweet mercy, Neyla.]]
** [[spoiler:Le Paradox from ''Thieves in Time''.]]
** [[spoiler:''Penelope'', strangely enough, in ''Thieves in Time.'']]
* CigarChomper: El Jefe in ''Thieves in Time''. Muggshot can also be seen with a stogie in the first game, but apparently kicked the habit by the time of his appearance in the third game.
* ClockworkCreature: Clockwerk. He's immortal--but not invulnerable--and runs on hate for the Coopers.
* CoatHatMask: Sly himself
* CompilationRerelease: For the {{Playstation 3}}, the games are visually cleaned up and given [[CosmeticAward trophy]] support.
* CoolCar: The Cooper van
* ConspicuouslySelectivePerception: The guards; oh, lord, ''the guards''. If you are behind one picking his pocket, and he takes that moment to turn around to scratch his butt, he can come ''nose to nose'' with Sly's grinning face, look him right in the eyes, and not realize that he's being followed or is missing a few coins and the occasional treasure. This is less so with the main villains of the episode, but still applies to a certain degree.
* {{Cutscene}}: Some in-engine, and others in between missions are vector/cel animation with voice-over.
* {{Cyberspace}}: Apparently, it's a ShootEmUp.
* DanceBattler: Mz. Ruby makes Sly do a voodoo dance if he wants to avoid getting shot in her boss fight in the first game. The Grizz and Murray do this to each other via ''figure skating'' in ''Thieves in Time''.
* DarkChick: Mz Ruby in ''Sly 1'', Dimitri in ''Sly 2'' and both The Grizz and Toothpick in ''Thieves in Time''
* DarkerAndEdgier: ''Sly 2'' skirts with this, going deeper into Clockwerk's evil and dealing with an international drug cartel. ''Sly 3'' is slightly LighterAndSofter than Sly 2 at points, but still manages to be darker than the first game due to Dr. M.
* DatingCatwoman: Sly and Carmelita's complicated relationship.
* DieChairDie: Many of the props can be destroyed, [[RewardingVandalism for some extra coinage]]. Often, the chairs have more change on hand than the guards!
* DisabilitySuperpower: [[spoiler:Bentley's wheelchair in the third game.]]
** Ms. Decibel in the fourth game had a trumpet lodged in her trunk that prevented her from playing music normally [[DreadfulMusician (not that she was ever good at it in the first place)]], but it was able to allow her to play hypnotic tunes that causes her victims to do her bidding.
* DisproportionateRetribution: Bad enough Clockwerk tries to kill Coopers through the years he was alive out of sheer jealousy. [[spoiler:Le Paradox takes the cake as his plan to be the greatest thief who ever lived involved going back in time to steal the canes of the Cooper ancestors and wiping out the family line's very existence. Why? Because it was revealed his father, who was also a thief, was about to steal a huge diamond and frame Sly's father for the heist, only except Father Cooper had already stolen it first and Father Paradox was caught. Without a father to train him in the art of thieving, Le Paradox got jailed early and went to blame his family's misfortunes on the Coopers. Going so far as to erase a family's existance over something so petty...]]
* DominoMask: Sly and the Panda King
* DrivingStick: The Cooper Van
* EasilyForgiven:
** Averted in one instance in the third game. Sly has to team up with one of the original game's villains (The Panda King), who was part of the gang that killed his parents. Neither one of them are happy about it, but they eventually decide that it's better to move on.
** Yet, played straight with Dimitri. It makes sense that he would join the gang after they helped him find his grandfather's treasure, but why did he help Sly find Murray when Sly let him out of prison? Remember, Sly was the one who got him in there in the first place.
*** It was worth it in the end, seeing as Dimitri became ''very'' successful if the credits indicate anything.
*** Also note that Demitri was freed after the events of ''Sly 2'' and became a dance instructor. Him being in jail in 3 is a different matter.
* EnemyMine: Carmelita is routinely forced to team up with Sly. This is relevant in ''Thieves in Time'' where Carmelita has no choice but to help since she's trapped in the past with Sly.
* EverythingsBetterWithSpinning: The charge melee attacks are spinning attacks.
* EvilBrit: Arpeggio and Raleigh. [[spoiler: Also Neyla, who is actually Indian but spent a portion of her childhood in Britain.]]
* ExposedToTheElements: Practically every character in an arctic stage. Then again, (most) of them have fur.
** Averted with Carmelita in Sly 2, who wears a heavier outfit when she appears in Canada.
* ExpressiveMask: Bentley's glasses, Murray's goggles, and Sly's DominoMask all change expression.
* {{Expy}}: Bentley sounds and acts similarly to Jerry Lewis and Murray is a lot like Chris Farley.
** ''Thieves in Time'' villain Toothpick resembles [[WesternAnimation/RenAndStimpy Ren]] with his demented appearance, East European accent, and AxCrazy temper.
* [[spoiler: FaceHeelTurn]]: [[spoiler: Penelope in ''Thieves in Time'']].
* FaceShip: Bentley's RC chopper.
* TheFaceless: Sly's father makes several appearances in flashbacks and portraits but his face is never seen.
* FakeUltimateHero: Carmelita Fox. As much as she makes headlines and ''is'' a competent cop, it's hard not to notice that she ''rarely'' makes arrest in the games unless that's not a boss she teamed up with Sly to beat or one Sly has already beaten. The exceptions are when Sly makes off with the Clockwerk wings; she gets so pissed she arrests almost everyone at the party who isn't a member of the Klaww or Cooper gangs, and Muggshot in the third game. Granted, it was already planned by the gang luring him towards her, but after they crossed each other she took him all by herself.
* FamilyOfChoice: Main characters Sly, Benteley, and Murray met in an orphanage and became as thick as thieves (pun intended).
* FantasticDrug: Spice pretty much does everything.
* FinalExamBoss
* FirstPersonSnapshooter: The second game is rife with reconnaissance missions. Sly disguises himself as a professional photographer in the fourth level of the third game.
* FiveBadBand:
** The Fiendish Five from the first game:
*** BigBad: [[YouKilledMyFather Clockwerk]]
*** TheDragon: [[PlayingWithFire Panda King]], mostly by default
*** TheBrute: [[DumbMuscle Muggshot]]
*** EvilGenius: [[GadgeteerGenius Sir Raleigh]]
*** TheDarkChick: [[DanceBattler Mz Ruby]]
** The Klaww Gang from the second game:
*** BigBad: [[EvilBrit Arpeggio]] [[spoiler: or so it would seem]]
*** TheDragon: [[spoiler: [[TheStarscream Neyla]]]]
*** TheBrute(s): [[AntiVillain Jean Bison]]
*** EvilGenius: [[spoiler: [[TheMole The Contessa]]]]
*** TheDarkChick: [[SissyVillain Dimitri]]
*** GeniusBruiser: [[ShockAndAwe Rajan]]
** Le Paradox's gang from the fourth game.
*** BigBad: [[FrenchJerk Le Paradox]]
*** TheDragon: [[DreadfulMusician Ms.]] [[MusicalAssassin Decibel]]
*** TheBrute: [[PantheraAwesome El Jefe]]
*** EvilGenius: [[spoiler: [[FaceHeelTurn Black Knight/Penelope]]]]
*** TheDarkChick: [[MadArtist The]] [[JiveTurkey Grizz]] and [[CorruptHick Sheriff Toothpick]]
* FollowTheMoney
* FooFu: Panda King's Flame Fu
* FourIsDeath: In the first game, one of the vault codes is 4-4-4, prompting Bentley to say "I had to deal with some personal demons to crack this code."
** Then there was episode ''4'' in Sly ''4''...
* FreudianExcuse: We learn the backstory of every villain as they're introduced, some of them giving a reason why they came to crime, others were mostly ForTheEvulz.
* FrothyMugsOfWater: In the third game, Sly, Bentley and Murray engage a group of Australian miners in a ''lemonade'' drinking contest.
** The fourth game, has Bentley serving his home sarsaparilla in a bar in TheWildWest time frame!
* FunnyAnimal: ''Everybody''-- most are humanoid animals, with some variants as deemed stylistically appropriate. The Contessa is the greatest departure, being a spider-centaur creature, while Arpeggio the parrot and Sir Raleigh the frog are essentially unmodified animals.
* FurryConfusion: The third game had the "real" crocodile in Uluru -- particularly confusing given the existence of Mz Ruby. The second game had the "real" elephants in Rajan's levels and the "real" bears in Jean Bison's levels. And the third game had the "real" wolf in Holland, the "real" Kraken in the archipelago housing Blood Bath Bay, and the "real" sharks plus Doctor M's giant mutant creatures on Kaine Island. The fourth game brings the return of "real" chickens and "real" rats, despite rats being a featured enemy ''in the same game'', and a rooster as a boss in Sly 3.
** Most disturbingly, in Sly 2 Murray disguises himself as a moose . . . by wearing a ''stuffed moose head.''
* FurryFandom: It's a given.
* GRatedDrug: Spice in ''Band of Thieves'', and Lemonade in ''Honor Among Thieves''. ''Thieves in Time'' has sarsaparilla.
* GadgeteerGenius: Bentley, Sir Raleigh, Penelope, Arpeggio and Dr M.
* GangplankGalleon: Sir Raleigh's island in the first game and Bloodbath Bay in the third game.
* GentleGiant: Subverted in a way with Murray who ''loves'' to break stuff and beat people up, but in the third game he embraces the peaceful side temporarily.
* GentlemanThief: Sly, of course.
** His ancestor, Thaddeus Winslow Cooper, was an even better example of this trope.
* GettingCrapPastTheRadar: Check the top corner of the newspaper after you defeat the Panda King. It reads "Dude, that's kickass!"
** The effects of spice are similar to those of narcotics.
** Where Murray was hiding his half of the Clockwerk Heart while in prison -- one can only hope he was using Hammerspace.
** A description of an enemy called General Tsao (not to be confused with the villain of the Chinese level in the third game) in the Kunlun Mountains level of the first game reads "[[ADateWithRosiePalms Has hairy palms]]."
*** Used twice! In Sly 3, Black Spot Pete calls Sly a "skinny, malodorous, '''hairy palmed''' bottom feeder"!
** Then there's this scene in ''Sly 2'':
---> '''Neyla (after Sly reveals himself at the ball):''' Sly Cooper?! You aren't by any chance here to turn yourself in? Old Ironsides[[hottip:*:Carmelita]] would fall out of her dress.\\
'''Sly:''' '''As good as that sounds''', how about a dance first?
** When Bentley confronts [[spoiler:Muggshot]] in Holland at the ACES Competition to bait him into a fight, he says "Your mother was a broken-down tub of junk with more gentlemen callers than the operator". Later, when Carmelita busts [[spoiler:Muggshot]], his last dialogue is "Mother...forgive me...I didn't know they was yours." Yeeeah.
** Another one from ''Sly 3'':
--->'''Sly:''' Hope that manhole works both ways!
** And another from ''Sly 3'':
--->'''Sly:''' I just love pipes... is that okay?
** The police officers in the first games are pigs, [[SarcasmMode subtle.]]
** There are some rather saucy tapestries in the geisha house in ''Thieves in Time''.
* GottaCatchEmAll: The clue bottles in the first two games. There's even a Trophy by a similar name, "Gotta find 'em all!", in Sly 2 in the HD Collection. You get it by collecting 15 bottles.
* GreenAesop: Jean Bison's deforestation in the second game and the poachers' strip mining of the Guru's home in the third. Surprisingly (and thankfully) not anvilicious. The characters note that it's bad, and move on.
** Even more - they hang heavy lampshades on the fact that, before he was turned into a [[strike:Human]] [[HumanPopsicle Bovine Popsicle]], his "tame the wilderness" mentality was pretty consistent with the values of his time, and you'd probably think he wasn't such a bad guy if not for all that spice trafficking he's doing.
** More like a BrokenAesop in the mining episode though. The process of "saving the environment" from the miners involves Sly's group doing some drilling of their own, disturbing the local scorpion nest and deliberately squishing most of them, causing a massive oil spill, setting it on fire, and releasing radioactive liquid. ([[ArsonMurderAndJaywalking Also, they keep calling it "Ayers Rock" instead of Uluru.]]) But that's okay, they're the Good Guys doing a Good Thing.
* GrindBoots: Sly, derived from Tennessee Kid Cooper's Rail Slide move.
* TheGuardsMustBeCrazy: The game practically runs on it.
* GuideDangIt: Finding the clue bottles can be a pain, it gets worse in ''Thieves in Time'' as they return and along with masks and treasures to locate can be frustrating.
* GunsAkimbo: Muggshot in the first & third games, and Toothpick in the fourth game.
* HalfDressedCartoonAnimal: Most males are pantsless, most females are fully dressed.
** Most enemies from the second game on are wearing pants so that they have back pockets to pick.
* HandCannon: Carmelita's shock pistol packs so much kick that she barely holds onto it when she fires the thing.
* HaveANiceDeath: Losing to a boss for the first time has them insult the character or make some of boast.
* HealThyself
* HeKnowsAboutTimedHits: The characters don't even bother trying to hide the tutorials. Among other examples:
-->'''Bentley:''' Sly, press the X Button to jump, then-\\
'''Sly:''' Yeah yeah, I know, X Button to jump, then Circle Button to land on a spire.
** Judging by [[http://www.youtube.com/watch?v=j2D3z73cg_M this sketch]] and the increased usage of this trope by the third game, one might say that it's become a RunningGag.
* HeWhoMustNotBeSeen: Clockwerk in the first, the members of the thieves guild in the second game wear purple cloaks and are seen physically only as yellow, slitted eyes. In the prologue of the third game, all of the members of the team are silhouetted in the binocucom, besides Sly and Bentley.
** However in the HD Remake, if you use your binocucom in the room "Deep Six" Bombs you can clearly see it's Dimitri.
* HiddenSupplies: Many of the characters seem to pull weapons and gadgets seemingly out of nowhere at a moments' notice.
* HighAltitudeBattle [[spoiler:The final battle with Clock-La in the second game, and the fourth boss fight with Dr M. in the third game.]]
** Also [[spoiler:The hand to hand battle with The Black Baron.]]
** There is [[spoiler: the fight with Le Paradox on his blimp, taken UpToEleven as not only were they high up, they were high up in a time vortex]].
* HollywoodHacking: Bentley.
* HooksAndCrooks: Sly's only weapon is his oddly-shaped cane, passed down through his family. In ''Thieves in Time'', each ancestor also has their own cane weapon.
* IdleAnimation: Many of the player characters throughout the series.
** The title character's idle animations included him removing his cap and either twirling it or tossing it in the air and having it land perfectly seated on his head, holding his cane as if lining up for a golf swing, using his cane to scratch his back (resulting in one of his legs starting to twitch like a dog's), and leaning on his cane (sometimes with the cane slipping out from under him and causing him to nearly FacePlant).
** Bentley will often pull out a set of blueprints, look around nervously, perform a stationary wheelie in his wheelchair (in ''Sly 3''), or sneeze so hard that it causes him to double over (yet doesn't draw the attention of any nearby guards, interestingly enough).
** Murray will occasionally try to pull up his belt (why he wears a belt when he has no pants is anybody's guess), resulting in his hands slipping and Murray accidentally smacking himself in the face.
** Carmelita gets a few in the third game; She will occasionally glance about pensively (sometimes shifting her weight from one foot to another) or scan about with the flashlight on her shock pistol.
** Some of the NPC guards will also have idle animations. For example; in the China level of ''Sly 3'', the monkey guards will occasionally play with their shurikens, resulting in them pricking their fingers on the sharp points.
** The characters also have idle animations that play during the character selection screen; Sly's include balancing his cane on his hand, twirling his cap, and (in ''Sly 2'' and ''3'') pulling out his family book, the Thievius Raccoonus and reading it for a few moments, sometimes appearing surprised by what he reads. Bentley will look at blueprints and sometimes whip out a calculator and crunch some numbers. Murray will occasionally doze off briefly before startling back awake, and sometimes produce a slice of pizza from behind his back, scarfing it down in nearly one bite.
* IHaveTheHighGround: "Sly. The view is always better from the rooftops!"
* ILikeThoseOdds:
-->'''[[BoisterousBruiser Murray:]]''' Outnumbered...fighting impossible odds...it's perfect!
* IfMyCalculationsAreCorrect Bentley says this so frequently it's his CatchPhrase.
-->'''Bentley:''' If I've done my math right, and I ''always'' do my math right...
* ImperialStormtrooperMarksmanshipAcademy: As long as you keep moving, Carmelita cannot hit Sly. In the third game, when she chases Sly in the usual fashion, he stops and has a brief conversation with another character while Carmelita misses them both by miles, despite all parties involved standing still.
** One exception is in an episode of the second game. She actually aims ahead of you, forcing you to change directions or give her a wide berth.
** The flashlight guards avert this. [[ImprobableAimingSkills The only way you're going to avoid their shots is to put something between you and them]].
*** Though, at least in 2 and 3, their accuracy is limited to the area their flashlight shines on. If you get out of the light, their accuracy becomes more believable.
* ImprobableAimingSkills: Carmelita is known to be a crackshot in Interpol (though not the case if you play Sly who easily dodges her shots, though she's almost always angry when shooting at him). Tennesse Kid Cooper is able to fire VERY fast with his special cane gun.
* InspectorJavert: Carmelita cannot know that all of Sly's efforts are for the redemption of his family name. Still he continues to evade her, leaving criminals in his wake for her to bag and tag.
* [[ImplacableMan Implacable Fox]]: Carmelita.
* InASingleBound: Becomes increasingly more common as the series progresses. Carmelita always had it. Sly got it in the second game with the Feral Pounce move. Murray got it in the form of Turnbuckle Launch (then lost it again). Bentley uses {{Jet Pack}}s in [[SuperWheelChair various forms]]. Rioichi has the Leaping Dragon technique.
* InterpolSpecialAgent: Carmelita Fox, of course. Also Neyla before her FaceHeelTurn.
* InterspeciesRomance: Sly and Carmelita. And in the third game [[spoiler:Penelope and Bentley...]][[spoiler: until the fourth game.]]
* InvisibleGrid: Averted, to a certain degree, with the blue sparkles.
* JiveTurkey: Dimitri from ''Sly Cooper'' 2 and 3. Somewhat of a JustifiedTrope, as he learned English from American hip-hop videos.
** The Grizz in ''Thieves in Time'' talks in rhyme most of the time.
* KickChick: Carmelita has this as a secondary attack in the third game for when enemies get too close for comfort. Her roundhouse kick is powerful enough to send even the burliest of flashlight guards flying several feet.
** She loses this in ''Thieves in Time'' as she does [[PistolWhip pistol whips]] instead.
* KickTheDog: More on the trope page.
** While Sly Cooper is as good an example of an [[GentlemanThief honorable thief]] as you can find, the villain in the third game implies that his father wasn't so noble.
* LanguageBarrier: Averted in ''Sly 3'' and ''Thieves In Time''. Everyone is able to understand what Guru and Bob Cooper are saying despite them [[TheUnintelligible speaking in gibberish]].
* LargeHam: THE MURRAY (add a response)!
** "That does it! ''I'll floss my teeth with your spine!''"
** "The Murray knows no song but [[DepartmentOfRedundancyDepartment the triumphant horn section of his own triumph!]]"
** "The Murray stands tall! Like a freakin' totem pole of strongism!"
** '''Dimitri:''' "Man donít even try to understand the silky enigma of Dimitri" (in all due honesty, I could just say Dimitri in general. Seriously, it's even mentioned he has a huge ego in the third one after he gets his diving suit.)
** Most of the villains get a few good lines. Consider Sir Raleigh and Muggshot:
--->'''Sir Raleigh:''' Allow me to make make amends by, what? ''Bloating'' up to ''gargantuan size'' and ''squashing you'' like the insignificant ''bug'' you are!\\
'''Muggshot:''' What're you kiddin' me?! You break into my place, steal my stuff, trash the joint, I feel TRANSGRESSED and VIOLATED! LET'S ROCK!
** Even The Panda King gets some in the third game.
--->'''Penelope:''' Panda King, can you launch my car onto one of those pipes?\\
'''Panda King:''' HA! With the fireworks, it shall fly! like the bird! FLY BIRD, FLYYYYY!!!
** Sir Galleth Cooper in ''Thieves in Time''.
--->'''Galleth:''' Yes, I believe the time is NOW! Let us go forth so we may ''strike'' a crushing blow against the Black Tyrant who imprisoned me!
** If the character isn't a DeadpanSnarker, they are probably this.
* LaserHallway
* LaserGuidedAmnesia: [[spoiler:Subverted with Sly at the end of the third game.]]
* LawOfConservationOfDetail: If you see anything that even slightly stands out from the level's scenery or looks superfluous, you can be sure it will play a role in one of the jobs of that level.
* LeParkour: Even with a beefy guy like Murray, you can run on rooftops and inch around walls.
* LetsGetDangerous: Dimitri; his ridiculous mannerisms make it easy to forget that he was a boss in ''Sly 2'' (okay, [[WarmUpBoss the first boss]], but still). When he's playable in ''Sly 3'', he dives into shark-infested waters without protest, and later takes down one of the BigBad's many mutant monsters. And if [[http://www.youtube.com/watch?v=wxhO7BQ9Qo8 the E3 trailer]] for the upcoming game is any indication, he's been practicing his [[LeParkour free-running]].
** '''[[LetsDance LET'S DANCE!]]'''
* LifeMeter: In the second and third games. In the first game, Sly's a OneHitPointWonder.
* LittleBlackDress: Carmelita has one she wears on rare occasions, when not suffering from LimitedWardrobe syndrome. She noticeably wears it in the second game when (unknowingly) dancing a tango with Sly at Rajan's palace, and during the ending cutscene of the third game.
* LoveableRogue: All the members of the Cooper Gang can be categorized under this trope.
* MadArtist: Dimitri, who turned to a life of crime forging paintings after his own "kinetic aesthetic" was rejected by the arts community. The Grizz in ''Thieves in Time'' should also count.
* MadScientist: Arpeggio from ''Sly 2'', Dr. M from ''Sly 3'', Le Paradox in ''Thieves in Time''.
* MagicalRealism: A minor but constant part of the series.
* [[ManipulativeBastard Manipulative Bitch]]: [[spoiler: Neyla in Sly 2.]]
** [[spoiler: ''Penelope'' in ''Thieves in Time'']].
* MeaningfulName: Besides Sly, there's Jean Bison, who is a bison, and Carmelita Fox.
** Ms. Decibel due to her loudness as a form of attack. Le Paradox as he's basically interfering with the time continuum with his time traveling thefts.
* MickeyMousing: Sneaking up on an enemy would shifts the music volume down and play a series of single notes in time with each step the player took.
* MisplacedADecimalPoint: Bentley sometimes steers you directly into security because of this or CarryTheOne. As a rule, [[IfMyCalculationsAreCorrect if he says his calculations are correct]], [[TemptingFate he's wrong]].
* MissionControl: Bentley, when Sly is playing, and vice versa. Murray, briefly, with Bentley in a few missions. He's hilariously bad at it.
* MoralDissonance: Bentley's plans can sometimes be unnecessarily ruthless, ranging from [[WhatMeasureIsAMook feeding live Mooks to a crocodile]] to luring Sly's love interest into taking out local thugs for the gang. This is lampshaded a couple times in the third game when Sly comments Bentley on the latter's growing experience with underhanded tactics.
* MultiStageBattle: ''Sly 3'' has a few of these.
** ''SlyCooper 3'' went with style one when Sly first fights General Tsao on top of a forest of vines, then on the ground level of said forest. Same game, but with the Mask of Dark Earth in style four, first in a bar as a coyote, then as Carmelita in a mountain-like dune.
** Boss battles in ''Thieves in Time'' generally have multiple stages to them, with the player having to make them vulnerable so that they get a chance to take down 1/3 of their health
* MusicalAssassin: Mz. Ruby is technically this in Sly 1. Ms. Decibel moreso in ''Thieves in Time''.
* MusicalGameplay: The boss fight with Mz Ruby in the first game. Quickly becomes ThatOneBoss if you haven't trained yourself by games like SpaceChannel5.
** The two dancing segments in "A Starry Eyed Encounter" in Sly 2 are similar, though noticeably not as difficult.
** There's also the opera duet in Sly 3, but the game really doesn't seem to care whether or not you have any rhythm.
** There's the Geisha dance with [[spoiler: Murray]], the figure-skating segments of Murray's fight with The Grizz, and [[spoiler: Carmelita's belly dance]] in ''Thieves in Time''.
* NeverSayDie: Considering [[SaturdayMorningCartoon its inspiration]], this is averted.
* NoPeripheralVision: The Mooks and some of the bosses during the trailing missions appear to suffer from this. Stand some distance in front of them or just to the side of them, and they won't notice you, even though you can pretty much look right into their eyes. Some types of Mook can't see you outside the circle of their flashlight, ''even in daytime''.
* NumberedSequels: For ''Sly 2'' and ''Sly 3''.
* OohMeAccentsSlipping: Because [[TheOtherDarrin her voice actor kept getting replaced]], Carmelita has a Spanish accent in ''SlyCooper'', gains a different, American accent in ''Sly 2: Band of Thieves'', and gets a ''different'' Spanish accent in ''Sly 3: Honor Among Thieves''.
** Constable Neyla's accent in ''Sly 2: Band of Thieves'' was all over the place, once sounding briefly like a Southern Belle. Otherwise vaguely European. At one point, Bentley identifies her as Cockney. Alesia Glidewell voiced both Neyla and Carmelita, resulting in a case of [[TalkingToHimself talking to herself]].
** The guard in the second Canada chapter of 2 sounds a lot more Canadian before you beat him at RC tankfighting than he does after he's beat.
* TheOtherDarrin: In the Japanese versions of the games, this applies to the main cast (Sly, Bentley, Murray and Carmelita) from ''Sly 3'' onwards, with a handful of them also doing some secondary parts in the first two games as well.
* OwlBeDamned: Clockwerk, his death ray and his "robo-falcons."
* PacManFever: Ironically, the game Murray plays before you go to Haiti is this.
* PairTheSmartOnes: [[spoiler:Bentley and Penelope in the third game....not so much the fourth game.]]
* PaperThinDisguise: Sly's dance clothes in the second game. He doesn't even take off his mask.
** His numerous disguises in Sly 3.
** The Samurai costume in ''Thieves in Time'' helped Sly blend in with the enemy forces. Bentley's RC car managed to pass itself off as a chicken and a mouse by simply putting an animal hat on it. No joke.
* ParentalBonus: The series is peppered with quips, jokes, and pick up lines made to entertain the adults around. This is part of why Sly Cooper has a large adult fan base.
* PirateGirl: Henriette "One Eye" Cooper - a female raccoon, who sailed seas and stole from pirates .
** [[spoiler:Penelope becomes this to kick [=LeFwee=]'s ass in the pirate level of ''Sly 3''.]]
* {{Platformer}}
* PlayingWithFire: Murray's Fists of Flame upgrade makes his punches burn with flames. The Panda King's Flame Fu fighting style. El Jefe is able to control fire with his two katanas.
* PowerTrio: Sly's the ego, Bentley's the superego, and THE MURRAY is the id.
* PowerUp
* QuirkyMinibossSquad: The bosses in the first two games were members of different fiendish organizations, while the third game had five completely unrelated bosses. The fourth one brings the fiendish organizations back though.
* RecruitingTheCriminal: Carmelita appears to do this at the end of the third game when Sly "appears" to have gotten amnesia after being struck by one of Dr. M's attacks, calling him her partner, "Constable Cooper". It's not yet known how successful this is though.
** Carmelita will often enlist Sly's aid in taking on the BigBad at the climax of the games, putting aside their rivalry to deal with a common foe.
** Inverted by Sly and the gang, most notably in ''Sly 3'' where they manipulate Carmelita into unwittingly helping them out on several occasions.
* ReverseThePolarity: Technobabble is basically all that comes out of Bentley's mouth. Actually utters the phrase "reverse the polarity" in Sly 2: Band of Thieves.
** [[spoiler: Which actually causes Clockwerk's revival.]]
** Penelope exhibits this trait a lot as well, almost being a female version of Bentley. She even lampshades this at one point.
---> '''Penelope:''' Explaining it would involve a lot of multisyllabic words. It'd be easier just to show you.
* RewardingVandalism
* RunDontWalk
* RunningGag: Sly's terrible Italian accent seems to have become this, having been used when going undercover in Chapter 1 of ''Sly 3''; and used again in Chapters 4 and 5 of ''Thieves in Time'' for a [[DidntWeUseThisJokeAlready ringmaster impersonation]] and further undercover work respectively.
* SafeCracking: The first game both has you [[DieChairDie literally cracking safes open]]... and then subverting the trope by just collecting enough clues to decode the safe's combination. Played straight in the third game.
* SamusIsAGirl: [[spoiler:The Black Baron is Penelope.]]
** [[spoiler: Done brutally straight in ''Thieves in Time'' as the Black Knight is Penelope herself]].
* SequelEscalation
* ShadowOfImpendingDoom: Countless examples can be seen in the games; ''Sly 2'' has shadows of incoming eagles and icicles in Canada and ''Sly 3'' has silhouettes of Crusher's tentacles and flaming boulders he spits, just to name a few examples.
* ShockAndAwe: Carmelita's shock pistol makes her this. Rajan in Sly 2. El Jefe in ''Thieves in Time'' can charge his katanas with lightning.
* ShoutOut: One of Sly's ancestors resembles CarmenSandiego. Carmelita wears an outfit reminiscent of Carmen's signature attire in the unlockable ''Goodbye My Sweet'' cartoon in ''Sly 3''.
** In ''Sly 2'', there is a tombstone reading "[[RocketRobotonWheels R.I.P. Rocket]]"
** In ''Sly 3's'' Blood Bath Bay episode, there's a pirate who has some kind of serious problem with [[MonkeyIsland monkeys.]] In case that was too subtle, later in that same mission Sly has a battle of insults--though no swords are involved, and it doesn't have the same [[YouFightLikeACow sense of humor]] as the ones it's clearly referencing.
** The Mz. Ruby boss fight in the first game seems to be a ShoutOut to ''SpaceChannel5''.
** In Sly 3, Sly's first fight against General Tsao on the bamboo sticks resembles fight scenes from ''Crouching Tiger, Hidden Dragon''. It could also be seen as a reference to the Jusenkyo battleground from Manga/RanmaOneHalf.
** From a trailer for ''Thieves In Time'', Bentley exclaims [[Film/MontyPythonAndTheHolyGrail Holy Hand Grenade!]] when he discovers that the Moat Monster is [[spoiler: a robot.]]
** The first time the Cooper van disappears through time in the game's prologue is like that of ''Film/BackToTheFuture'', complete with leaving behind its license plate spinning.
** In the first mission with Bentley in ''Thieves in Time'', he breaks into a sewer to shut down a museum's security. [[Franchise/TeenageMutantNinjaTurtles He then mentions that he hasn't been down there since he was a teenager]].
*** Amusingly, Bentley's code during the ''Alter Ego'' mini-game bears a striking resemblance to Raphael.
** While driving around and dodging security/the police in the prologue, Bentley shouts out [[WesternAnimation/GeorgeOfTheJungle "Watch out for that treeeeeee!"]]
** In ''Thieves in Time'' during the side-scrolling shooter version of Bentley's hacking sequences, Bentley's avatar is a buffed-up version of himself wielding guns a la Rambo.
** Trophy names in ''Thieves in Time'' reference ''Final Fantasy'', ''Pirates of the Caribbean'', ''Uncharted'', ''Predator'', ''Evil Dead'', ''Rocky'', and ''Call of Duty''.
** Murray's [[TrainingMontage training]] of Bob Cooper in ''Thieves in Time'' pays a homage to the Rocky movies, and while you're training, Murray shouts quotes from movies like Dodgeball and Star Wars.
---> '''Murray:''' Great shooting, kid, but don't get cocky!
** At the end of Chapter 2 in ''Thieves in Time'', the time-traveling van is seen tumbling through a blue time vortex, then getting struck by lightning, then tumbling faster through a fiery orange vortex -- replicating the season 5-7A opening sequence of ''Series/DoctorWho''.
** One of the treasures you can find in the Ice Age level looks suspiciously like [[VideoGame/JakAndDaxter Daxter]]. Another looks like a medieval version of [[VideoGame/RatchetAndClank Clank]].
** Near the end of Clan of the Cave Raccoon, Murray [[WesternAnimation/LooneyTunes should have taken that left turn.]]
** "Clan of the Cave Raccoon" is an obvious parody of the prehistoric book, ''ClanOfTheCaveBear''.
* TheSmurfettePrinciple: [[spoiler: Upon joining The Cooper Gang, Penelope remains as the only female member]][[spoiler:...until she leaves and does a FaceHeelTurn in ''Thieves in Time'']]
* SpellMyNameWithAThe "The Murray."
* StealthPun: The canine {{Mooks}} in the third game's pirate episode. [[spoiler: Sea dogs]], you see.
** "El Jefe" means "the boss" in Spanish. El Jefe is the first boss of ''Thieves in Time''.
* SuperDrowningSkills Sly can't swim in the first game until he learns a skill for it even though raccoons in RealLife can swim quite well. He then forgets about this skill in the second and third games. Plus Murray is a hippo who can't swim and Bently is a turtle who can't swim.
** Even the "swimming" skill in the first game doesn't stop drowning. All it does is, when you respawn after falling into water, you don't take any damage.
*** Sly states in an instruction manual that they shouldn't have skipped swimming lessons back at the orphanage. Bentley soon becomes justified after [[spoiler: he can no longer use his legs and travels around in a wheelchair.]]
* SympatheticInspectorAntagonist: Carmelita, of course.
* TechnoWizard: Bentley, who assembles a variety of machines for fieldwork and transport in ''Sly 3''; later Penelope as well.
* TeethclenchedTeamwork: Carmelita with Sly and his gang, prominently moreso in ''Thieves in Time''.
* ThePowerOfHate: Clockwerk is centuries old and fueled on pure hate alone [[spoiler: which is made up for his intense hatred and jealousy of the Cooper Clan's better thieving ability.]] He is so enraged and hate-filled, he not only has found a way to live forever through a "hate chip", but has also replaced his entire body with machinery, leaving nothing biological in his husk whatsoever.
* TheReveal: One in each game.
** In the first game, [[spoiler: [[BigBad Clockwerk]] reveals he used to be a rival master thief of the Cooper Clan, whose [[GreenEyedMonster jealousy of the Coopers]] allowed him to live for thousands of years. He also let Sly live after killing his father and stealing the Thievius Raccoonus, to show the world that without their book, the Cooper line would be nothing.]]
** In ''Sly 2'', [[spoiler: it turns out Neyla was working for Arpeggio of the Klaww Gang all along, helping Sly's gang find and steal the Clockwerk parts from the other Klaww Gang members. Arpeggio needed all the Clockwerk parts to form Clockwerk's body, allowing him to live forever. Unfortunately, [[ChronicBackstabbingDisorder Neyla had other plans...]]]]
** In ''Sly 3'', [[spoiler: [[BigBad Dr. M]] is revealed to have been TheSmartGuy in Sly's father's gang. Sly's father was apparently a bit of a {{Jerkass}} to Dr. M, who began to hate the Coopers himself, causing him to desire the Cooper fortune, locked away in a hidden vault.]]
** And in ''Thieves in Time'', [[spoiler: Penelope pulled a FaceHeelTurn, betraying the Cooper Gang to Le Paradox by working as TheMole. Bentley did NOT take this well.]]
* TookALevelInBadass: Murray. In the first game, he got scared when faced against grunts. In the sequels, he can pick them up, shake them dry of their possessions, and slam them on the ground. ''Even flashlight guards.''
** Another example is Bentley. In the first game, he was the typical MissionControl guy, who did little more than allow Sly to view previous cutscenes and instruct him on the different tutorials, occasionally providing comic relief. From ''Sly 2'' onward, he was promoted to [[MadBomber demolitions expert]], of all things. In ''Sly 3'', seeing as how he is crippled, Bentley [[SuperWheelChair builds a wheelchair that has a jetpack (kind of), multiple explosive devices, and a pickpocketing mechanism.]]
** Sly himself in a way, having gone from a OneHitPointWonder in the first game.
* TrainJob: More than one, in fact. [[spoiler:The sixth level of ''Sly 2'']] consists of a [[LocomotiveLevel series of train robberies]].
** Short film "Goodbye My Sweet" on ''Sly 3'' centers around one.
** Sly's Western ancestor Tennessee Kid Cooper was famous for these.
* UnexpectedGameplayChange: An occasional racing or action segment is implemented to add variety to the platforming gameplay. There were more in 2, and even more in 3. This was [[LoveItOrHateIt a bone of contention]] in the fanbase.
* UnspokenPlanGuarantee: In the second and third games, something will inevitably go wrong, usually on the last mission of the level.
* VariableMix: Even in the first game. The music is subdued when youíre skulking around, and gets all [[SeriousBusiness hardcore]] when you are detected.
* VillainousBreakdown: Quite a few of them through the series.
** Rajan gets pretty pissed when his ball is ruined in the second game, leading him to retreat into the jungle that composes the third level. The artwork/cutscenes contribute to this as prior, Rajan is shown as an intimidating but relatively calm villain. In the artwork/cutscenes of the third level however, he is shown as far more feral, including a scene of him staring through a bush with rather bestial eyes. Befits the level title "The Predator Awakens", doesn't it?
** Muggshot rages at Sly for trashing his entire operation, noting that he feels transgressed.
** When he is betrayed, [[spoiler: Arpeggio]] takes a moment to curse [[spoiler: Neyla]].
** At the end of ''Sly 3'', [[spoiler: Dr. M refuses to leave the Cooper Vault even as it collapses and presumably kills him in the process]].
* WigDressAccent: A tuxedo and dancing shoes totally conceals Sly's identity from Carmelita, even as they dance a tango together, in ''Sly 2''; in ''Sly 3'' he gets past enemy guards with the help of slightly more convincing disguises.
* WhereAreTheyNowEpilogue - Done for the bosses in 2, the gang members in 3 and for the ancestors, enemies [[AndZoidberg and Dimitri]] in 4.
* WouldHitAGirl: Sly may be a gentleman thief, but will attack anyone trying to harm him and his crew. The female enemies in Panda King's stage and Mz. Ruby in Sly 1. [[spoiler: The Contessa and Neyla in Sly 2. Penelope as the Black Baron in Sly 3 though he didn't know it at the time]]. Ms. Decibel in ''Thieves in Time''. Bentley to [[spoiler: a mech-suited Penelope while in his own mech suit in ''Thieves in Time''. Justified entirely since she broke his heart.]].
* YeOldeButcheredeEnglishe: This exchange from learning the Spire Jump in the first game:
-->'''Bentley''': To land safely upon small points, leapeth lively and press the triggering device with a round geometrical object emblazoned upon it.\\
'''Sly''': So... jump and hit the circle button to land on narrow spots.
* YouGottaHaveBlueHair: Inspector Carmelita.
[[/folder]]

[[folder:''Sly Cooper and the Thievius Racconus'']]
* AlternativeForeignThemeSong: The game has [[http://www.youtube.com/watch?v=M9UWfT9kHJg "Black Jack"]] as its Japanese theme song.
* AttackItsWeakPoint: In the final battle, [[BigBad Clockwerk]] needs to be hit in the areas where Carmelita has recently shot him with her shock pistol.
* TheBackwardsR: Used in the title of ''The Cold Heart of Hate''. Or more properly, ''The CФld HeaЯt Фf Hate''.
* BubblegloopSwamp: Haiti.
* DepartmentOfRedundancyDepartment: Name of the level "Flaming Temple of Flame".
* DVDCommentary: Level commentary, actually, for those who finish the speed runs.
* EarlyInstallmentWeirdness: The game is much more linear than its sequels and you can't play as Bentley or Murray outside of a few mini-games.
* TheEndOrIsIt: TheStinger has the decapitated Clockwerk [[EyeAwaken lighting up one of his eyes]].
* FiringInTheAirALot: Muggshot's flashlight guards do this if they manage land a hit on you.
* InterfaceSpoiler: In the controls menu, the third option you can change is for the jet pack. This doesn't come into play until the final boss.
* MeaninglessLives
* MercyLead: Carmelita offers Sly a ten-second head start [[spoiler:at the end. Sly spends nine of those seconds standing there, and then kisses her on the tenth one - which distracts her enough that she doesn't see him handcuffing her to a railing.]]
* OneHitPointWonder: Sly, as well as the mooks.
* SalvagePirates: Sir Raleigh's operation depends upon scavenging vessels shipwrecked in the storm of his own creation.
* StupidityIsTheOnlyOption: Towards the end of the game, [[spoiler: [[ContinuityNod and again in the fourth game,]]]] Sly finds Carmelita, trapped in the [[BigBad Big Bad's]] lair. Despite Bentley mentioning that it's an obvious trap, the plot will only progress when Sly tries to rescue her.
[[/folder]]

[[folder:''Sly 2: Band of Thieves'']]
* AllUpToYou: The Prague mission has Bentley take the lead, as he's the only team member not currently in prison.
* AntiVillain: The writers could not make an easier to like villain than Jean Bison if they tried. Repeatedly lampshading the ValuesDissonance in that he'd be considered a hero back in his own time for what he was doing, every announcement he makes to his guards are congratulations on their hard work and gratitude.
* BreakingOutTheBoss: In Prague level, Bentley's first major objective is to help Sly escape.
* BreakingTheFourthWall: The commercial for the game has Bentley stating that they need one more member in their group to pull off their heists successfully, which is someone to work the Playstation controller. Sly then taps the screen with his cane asking if you're in.
* BrickJoke: The intro had Bentley referring to both Sly and himself with the codenames "Sitting Duck" and "Wizard", to which Sly [[DeadpanSnarker 'misinterprets' as "Peking Duck" and "Blizzard" / "Lizard" respectively]]. This gets referenced again after Bentley [[BreakingOutTheBoss rescued Sly]] in Chapter 4:
--> '''Bentley:''' You know the old saying - 'If you can't count on a friend to bust you out of jail, what kind of a friend are they?'\\
'''Sly:''' Truer words were never said... Wizard.
* CanadaEh: When you hear the moose security guard talk to you, he says "eh" a lot. Not to mention, Jean Bison's levels are full of Canadian stereotypes, where the guards are all represented by Canada Geese and Moose.
* TheCaper: Every mission is a caper.
* [[DecoyProtagonist Decoy Antagonist]]: [[spoiler: Arpeggio.]]
* DeliberateValuesDissonance: Really puts the "Anti" in Jean Bison's AntiVillain status.
* EvilPlan: [[spoiler:Neyla has one. She helped Interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her and then she could backstab him and take the Clockwerk parts for herself.]]
* FishOutOfTemporalWater: Jean Bison's forest-clearing actions, as noted by Sly, [[ValuesDissonance would have been heroic 150 years ago when he was frozen]], making him a sympathetic villain.
* FunnyBackgroundEvent: During the first battle against the Contessa, [[spoiler: Bentley comes on over the binocucom to try and tell Sly and Murray that he's been [[ItMakesSenseInContext shot down in a blimp]], but he ends up being caught by Carmelita. She takes the Clockwerk Eye he was holding and makes her getaway, while Bentley mutters that Sly and Murray are going to kill him.]]
* GameBreakingBug: If the player enters the Canada Games then quits at any time before beating Jean Bison, you will be returned to the game ''outside the games with no way of reentering them'', making the game UnWinnable.
** Thankfully comes with a fix ingame - just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.
* HighClassGlass: Arpeggio.
* HijackedByGanon: Nicely averted, even though the plot was just asking for it. While the game revolves around Clockwerk's mechanical body, the owl himself never actually appears. [[spoiler: True, you fight the body at one point, but Neyla's the one possessing it, not Clockwerk.]]
* [[HumanPopsicle Frozen Beef]] Jean Bison.
* ITakeOffenseToThatLastOne: Played relatively straight before the Rajan boss battle:
-->'''Rajan:''' Who is "The Murray"? All I see is a fat, pathetic, weakling!\\
'''Murray:''' I may be... big, and not as smart as the other guys, but one thing I'm not is ''weak''!
** Don't forget
--->'''Sly':''' I have ''no'' idea what you're saying... and your suit sucks!\\
'''Dimitri:''' *gasp* Let's dance!
* IncomingHam: [[LargeHam THE MURRAY's]] [[SuperWindowJump intro]][[ThereWasADoor duction]].
* LiteralSurveillanceBug: Happens with the water bug in the third level.
* MissionImpossibleCableDrop: During the Clockwerk Wings heist.
* NiceJobBreakingItHero: [[spoiler: Nice job pulling Clockwerk apart in Arpeggio's blimp, Sly.]]
* NoOSHACompliance: Although considering he was frozen for two hundred years, Jean Bison likely has never ''heard'' of OSHA.
** Arpeggio's blimp. Giant rotating propeller blades, electrical hazards, and the ever-present danger of falling off the edge, but no safety railings anywhere.
* NobodyPoops: Averted. There are outhouses in the second stage that takes place in Canada, some of which are occupied. If you stand close to one that's full, you can even hear the guard inside grunting.
* PetTheDog: Carmelita has a black-and-white view of the world and sees all criminals as the same. But when she briefly captures Murray, she is shown to be respectful to him and considerate of his needs.
* TheStarscream: [[spoiler: Neyla to Arpeggio. [[ChronicBackstabbingDisorder She doesn't waste time betraying him.]]]]
* TotallyRadical: Averted by Dimitri, by way of completely making up his own slang which seems to have been modified from hip-hop slang.
* TheUnfought: [[spoiler: Arpeggio.]]
* WhamLine: [[spoiler:After infiltrating [[BigBad Arpeggio]]'s blimp, Bentley hears Arpeggio talking to someone.]] And then...
-->'''Bentley:''' [[spoiler: ''Neyla?!'']] What's ''she'' doing here?!
* WhatTheHellPlayer: In an early mission, you need to keep up with Neyla as she runs around the hub. If you whack her with your cane, you get a Game Over message saying "Neyla doesn't like getting hit any more than you do."
[[/folder]]

[[folder:''Sly 3: Honor Among Thieves'']]
* [[ArtisticLicense Artistic License-]] [[ArtisticLicenseGeography Geography]] / [[ArtisticLicensePhysics Physics]]: It would be pretty much impossible for Murray's van (frozen in a block of ice) to float from Canada, out to sea to China, then ''upriver'' into the Kunlun Mountains.
* BadassGrandpa: Octavio. He might be old, but he's still fast and strong enough to go toe-to-toe with Murray.
** [[LightningBruiser FasTER]], even! He needs to be lured into tar before Murray can properly lay the smackdown.
* BloodKnight: Murray becomes this, ironically after a period of pacifism.
* TheCaper: The whole game is a setup for a caper.
* ChekhovMIA: [[spoiler:Penelope works for the Black Baron, but is never seen in his section of the game. This is because she ''is'' the Baron.]]
* ChineseVampire: The zombie praying manti in the fourth level of the third game.
* ColossusClimb Sly does this to the Mask of Dark Earth-possessed [[spoiler: Carmelita]] in the final boss fight of the second level.
* CombatTentacles: Crusher. The player even gets to take control of its tentacles to engage [=LeFwee=]'s mooks at one point.
* ComicallyMissingThePoint:
-->'''Don Octavio:''' I know you're nothing without this little guy's brain. So I figure I'll scoop 'em out real slow and use 'em to fertilize my tomato plants.\\
'''Bentley:''' I'm allergic to tomatoes!
* ConcealingCanvas: Several in the first and third levels.
* CriminalAmnesiac: Inverted. [[spoiler:Sly claims to have amnesia at the end, and Carmelita tells him that he's her partner.]]
* DeathCourse: The Cooper Vault.
* DebutQueue
* DownTheDrain: The sewers in the Holland levels.
* EvenBadMenLoveTheirMamas: Bentley has to provoke Muggshot into a fight. He isn't intimidated by the scrawny brainiac's insults... until Bentley hits him with, "[[YourMom Your mother]] is a broken-down tub of junk [[GettingCrapPastTheRadar with more gentleman callers than the operator]]." That does it.
* {{Flanderization}}: While Murray is a LargeHam and enjoys breaking things in the second game, this is now taken UpToEleven, as he borders on HeroicComedicSociopath. The guy ''gleefully'' throws mine guards into the jaws of a giant crocodile in the second level!
* HeavyVoice: When [[spoiler:Carmelita]] is under the effects of the Mask of Dark Earth, her voice gets deeper as she gets [[AttackOfTheFiftyFootWhatever larger]].
* HeelFaceTurn: Demitri and Panda King were originally enemies in the first two games, but are now recruited to help break into the Cooper Vault.
* HowWeGotHere The narrative structure of the game.
* ItsAlwaysMardiGrasInNewOrleans: Sly and Bentley arrive in Venice only three days before Carnivale.
* JerkWithAHeartOfGold: Dimitri. He was pretty abrasive to Sly when they meet up in Venice and Holland[[note]] understandable, since when last they met Sly beat his ass into the ground and left him to get thrown in jail[[/note]], but [[spoiler: after the Cooper Gang retrieves his diving gear for him, he jumped into shark-infested waters to help save Penelope, and eventually joined the gang]], and without so much as [[YouOweMe having a favor]] to excuse it.
* JourneyToFindOneself: Murray. Also, the Panda King, though his meditation was imposed on him by General Tsao.
* JourneyToTheCenterOfTheMind: Happens between Sly and the Panda King, in a recreation of the first game's boss fight with him. Also, happens offscreen with the Guru and the Kraken.
* KickTheSonOfABitch: The gang does this to Tsao by stealing his money in addition to the bride.
* LordBritishPostulate: One can kill the ordinarily invincible Carmelita in China by using Bentley's size reduction bomb and attacking her.
* NoodleIncident: Murray apparently made his Guru's hut smell bad. He refers to the incident as "The unspeakable."
* NotSoDifferent: Dr. M takes this to the logical extreme, refusing to even fight Bentley at first because he finds them so similar. Bentley's habits of MoralDissonance hint that Dr. M may have a point...
* OutlawTown: Blood Bath Bay.
* APirate400YearsTooLate: The game features a trip to Blood Bath Bay, a series of small islands inhabited by "throwbacks" who still live by old fashioned, stereotypical and anachronistic pirate culture.
* PowderTrail: Bentley has to race against one with his RC car.
* PrecursorHeroes: Sly's dad is revelead to have had his own trio of thieves in his youth, with [=McSweeny=] filling Murray's role and [[spoiler: Dr. M]] filling Bentley's.
* PrivateMilitaryContractors: Carmelita's ape mercenaries.
* TheReasonYouSuckSpeech: [[spoiler:Towards the end, Sly tells Le Paradox that he's a complete idiot for messing with his ancestors in the first place, and that he could've avoided ''everything'' bad that happened to him in the game and lived his life in peace in the present as a billionaire thief]].
* RuleOfCool: The final skill in the "Thievius Raccoonus", as we find out in the end of the game. [[spoiler: The laser slide.]]
* SequelHook: The ending reveals [[spoiler:that Bentley is working on making a time machine]].
* SplitPersonality: [[spoiler: The Panda King]] is briefly shown to have one. He actually has to talk his raging, violent half into cooperating before you can continue the mission.
* TakingTheBullet: When Dr. M realizes he can't defeat Sly, he tries to take it out on Carmelita to make him suffer, and Sly runs right in front of her, only to be hit himself. [[ThisMeansWar She was]] ''[[ThisMeansWar so]]'' [[ThisMeansWar pissed.]]
* TechnicalPacifist: Murray, for all of ''one'' episode. [[spoiler:You get to fight as him at the end of the chapter.]]
* ThreateningShark: Bloodbath Bay's underwater levels with Dimitri are filled with these.
** Not to mention you actually had to ''ride'' them in the final episode.
* TitleDrop: The final episode is named ''"Honor Among Thieves"''.
* TryingToCatchMeFightingDirty: The Cooper Gang in the ACES competition. It includes them framing two teams for theft and sabotage, so they attack each other instead of Sly, having another competitor arrested, and attacking another team's pilots with a giant wolf, to reduce their manpower.
* UnusualEuphemism: The insults and name-calling used by the Blood Bath Bay pirates. Sly even lampshades this at one point when bantering with [=LeFwee=].
* WeWillNotUsePhotoshopInTheFuture: Averted. When Bentley and Penelope exchange photos of themselves after meeting on [=ThiefNet=], the photos are rather obviously altered. The photos weren't even altered by computer - they just taped an photo of their head onto a picture of someone else's body and scanned it into the computer! Strangely, neither realized how obviously fake the pictures were until they met in person.
* WhatTheHellHero: A minor example. Sly and the main villain Dr. M are arguing over who's the leader of the gang. Sly insists that they're all equal. Dr. M asks if that's the case, then why is it named The Cooper Gang?
* WhenIWasYourAge:
-->'''Octavio''': That's the toughest talk you got? You're-a pathetic! Back in-a my day, we had enforcers would make people pee their pants just as soon as-a look at 'em!
* XanatosRoulette: One Bentley's plan depends on the villain being goaded into revealing a certain piece of information, at which point they would choose between plans A and B.
* YouOweMe: This is how Dimitri eventually joins the gang. First, he helps you reunite with Murray in exchange for busting him out of jail. Next, he gives you information in return for owing him a favor, which he calls in a few months later. After you fulfill this favor, however, he sticks around to help [[spoiler: rescue Penelope and pull off the Cooper Vault job]].

* ThrowItIn: [[WordOfGod According to Kevin Miller]] on the ''SecondFunniestPodcast'', the jokes about Sly's Italian accent were put into the game's script after the writers heard Kevin's terrible attempt at one.
[[/folder]]

[[folder:''Sly Cooper: Thieves in Time'']]
* AnachronismStew: Noted in Chapter 3. While mostly subverted with what Sly [[spoiler: and Le Paradox's forces]] brought along to the past, the Ice Age apparently was noted to occur merely ''thousands'' of years before the present as opposed to millions; dinosaurs were still alive; and upon first glance in the hubworld, the natives already knew how to write long before the first documented scripts from Ancient Egypt.
** Talking of which, one of the collectible treasures in the Ice Age is "Slytunkhamen's Vase". How it existed thousands of years before said Cooper was born is just plain baffling.
* BadBoss: Toothpick, who shoots one of his mooks on accident, and when the other mook tells him to watch where he is pointing his weapon, he threatens the mook.
* BladeLock: [[spoiler:Sly and Le Paradox do this in the final boss fight.]]
* BreakingTheFourthWall: El Jefe does the shush gesture at the screen just before he jumps Rioichi.
* CallBack: The music during the side-scrolling version of Bentley's hacking sequences uses the same music as his one hacking game in the first game.
* ChekhovMIA: [[spoiler: Penelope vanished at the start of the game. She returns in the fourth episode as the Black Knight]].
* ChineseVampire: The zombie praying manti in the fourth level of the third game.
* ClothesMakeTheSuperman: Sly obtains various "disguises" that grant him unique abilities.
** The Samurai armor lets him deflect fireballs back at whatever shot at him.
** The Jailbird outfit gives him a ball and chain that can be used to smash through objects as well as used to walk through laser fields.
** The Sabretooth fur lets him pounce on specific targets.
** The Archer outfit allows him to use the baskets of arrows to shoot arrows, obviously. Some arrows have ropes attached to them, which can be shot to targets in order to walk across them.
** The [[DepartmentOfRedundancyDepartment Thief]] outfit lets him slow down time as well as give him a massive scimitar for destroying obstacles.
* ConquerorFromTheFuture: The villains have no trouble setting up in their respective eras.
* ContrivedCoincidence: Murray's necklace ''just happens'' to date back to the [[spoiler: Ice Age, specifically in a region that one of Sly's ancestors occupied, and which has been taken over by one of the bad guy's henchmen.]]
* DemotedToExtra: Dimitri, who goes from playable character to informant for the gang as they time travel. Which is strange seeing that he has his old voice actor in the credits.
* DidntWeUseThisJokeAlready: If Sly's terrible Italian accent in the last game wasn't enough, the gag ends up getting repeated in Chapter 4 during the "Juggling Act" mission, with a very subtle response from Bentley:
-->'''Sly:''' How does this sound for a stage name? [[JustAStupidAccent "The Amazing Cooperoni!"]] Eh? Eh? Right? It's good.
-->'''Bentley:''' It sounds like bad Italian takeout.
** And it's used ''again'' when Sly had to impersonate a delivery boy for Miss Decibel and La Paradox... in ''ancient Arabia''. [[LampshadeHanging La Paradox understandably asks the "delivery boy" if there's something wrong with his voice.]]
* DisneyVillainDeath: [[spoiler:Subverted with Le Paradox, thus making him the first FinalBoss in the Sly series to not die.]].
* EasterEgg
** [[spoiler: Clockwerk can be seen in various areas in ''every'' episode]] as shown [[http://www.youtube.com/watch?v=U_Z6vzxelZ8 Here.]]
** Sanzaru's monkey-head logo design can be seen as a decorative emblem for attentive players to spot, including a streetlight in Paris, Toothpick's belt buckle, and Sly's backpack.
* FinishingStomp: Carmelita delivers this to the BigBad.
* {{Foreshadowing}}: The game just ''loved'' to give so many hints on the Black Knight's identity. See the character's page for more info.
* GasMaskMooks: [[spoiler:Le Paradox's]] rat guards.
* GetBackHereBoss: El Jefe. Sly even lampshaded this.
* HeroicBSOD: Bentley falls into this [[spoiler: upon realizing that the reason Penelope had vanished in the beginning was because she IS the Black Knight in the Middle Ages episode and had sold out the Cooper Gang to Le Paradox. Needless to say, he took it really hard, tucking inside his shell]].
* AnIcePerson: The Grizz has the ability to freeze you.
* InterfaceSpoiler: [[spoiler: the Black Knight has the same coloured subtitles as Penelope did in the last game.]]
* IronicHell: El Jefe is a heavy smoker of Cuban cigars. Once he's arrested, he does time rolling Cuban cigars and is not allowed to smoke them.
* ItsAlwaysMardiGrasInNewOrleans: In ''Sly 3'' Sly and Bentley arrive in Venice only 3 days before Carnivale.
* LatexPerfection: This is how Dimitri disguised himself as Sly in the trailer.
* NiceJobBreakingItHero: Sir Galleth unplugs a huge plug thinking it would "slay" the 3-headed robot dragon. It doesn't, instead it ACTIVATES it.
* NoGoodDeedGoesUnpunished: [[spoiler:At the climax when the blimp is beginning to crash, Sly chooses to save Le Paradox instead of letting him fall to his death. [[UngratefulBastard Le Paradox repays Sly by stealing his paraglider and leaving him to die]].]]
* NoodleIncident: Sly mentions the time Murray won a burrito eating contest. The only thing commented on it was that it was a bad memory and that Bentley couldn't enter the van for a month.
* NotSoDifferent: This sort of thing happens again, [[spoiler: between Bentley and Penelope, who's working for Le Paradox because she believed that Bentley had so much potential wasted on Sly.]]
* PressXToNotDie: [[spoiler: The Le Paradox boss fight relies on quicktime commands during the [[SwordFight sword/cane fight]] portions.]]
* PublicDomainSoundtrack: The piano piece Ms Decibel plays during "Heavy Metal Meltdown" contains snippets of 'Rule, Britannia'.
* RedHerring: [[spoiler: You can see Clockwerk in various points of each in the hub worlds; he has absolutely nothing to do with the plot, and is basically an EasterEgg.]]
* RippleEffectIndicator: The plot is kicked off by Bentley seeing the words written in the ''Thievius Raccoonus'' literally vanishing off their pages.
* RippleEffectProofMemory: The ''Thievius Raccoonus'' is being erased because the Cooper ancestors who wrote them are being interfered with. This has no effect on any of the skills Sly learned from the book.
* SceneryPorn: Dear lord, Sanzaru Games is really worked hard on the backgrounds.
* SequelHook: The ending has [[spoiler: Sly missing, and everybody in the gang trying to find him. The secret ending reveals that Sly is still alive, but because of the rift in time that Le Paradox created, he's trapped in Ancient Egypt]], not to mention [[spoiler: Penelope escaping prison in the end credits and sending postcards to Bentley]].
* ShipSinking: [[spoiler: Penelope JumpingOffTheSlipperySlope leads to her and Bentley breaking up for good.]]
* SnapBack: If you choose to go back to a previous time period the respective Cooper from said time period is not only still playable. [[spoiler: but still HAS his cane despite it being stolen in an earlier cutscene]]
* SnarkToSnarkCombat: At least half the dialogue between Bentley and Sly.
* SoftWater: [[spoiler:The only reason why Le Paradox didn't die was because he conveniently fell into a river]].
* SmellySkunk: Le Paradox. A lot of characters have brought up his odor problem.
* StoppedNumberingSequels
* SymbolSwearing: This is how the steer react during the sarsaparilla serving portion of the "Saloon Bug" job if they're close to losing their patience at the counter.
* TimeAndRelativeDimensionsInSpace: ''Thieves in Time'' takes the destination programming route, programming being done via analyzing an object from the specified time period. They were [[ContrivedCoincidence quite lucky]] to be able to find objects that were not only from the correct era, but even right down to the exact year, month, and ''day'' needed.
* TimeTravelForFunAndProfit: Plan of all of the villains.
* TronLines: Plenty of these on the giant Fish ad in ''Turning Japanese''.
* TrophyRoom: There are trophy rooms in each hideout, consisting of treasures and trophies collected throughout the game. Some can even affect the gameplay.
* TheWebAlwaysExisted: Not only are you able to access [=ThiefNet=] during ages where even ''electricity'' had not yet been discovered, but you are also somehow able to instantaneously teleport your purchases to you, whenever and wherever you may be.
* WhamEpisode: ''Of Mice and Mechs'' . Bentley is following the Black Knight, only it's revealed that [[spoiler: it's ''Penelope'', his girlfriend. She's undergone a FaceHeelTurn that makes poor Bentley go into a HeroicBSOD and hide himself under his shell.]]
* YeOldeButcheredeEnglishe: This is how Sir Galleth speaks.
* YouNeedABreathMint: Red-Eye, the coyote gunslinger from the "Grand Key Larceny" mission. After telling Carmelita that she has to kiss him if she loses the shooting competition, Carmelita remarks that his breath smells like "fermented gym socks."
[[/folder]]
----

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rsz_screenshot_sly2_15_2135.jpg]]
[[caption-width-right:300:The Gang [[MyFriendsAndZoidberg and Carmelita]].]]
''Sly Cooper'' is a series of 3D {{platformer}}s published by [[{{SONY}} Sony Computer Entertainment]] and developed by Creator/{{Sucker Punch}}. The only slightly lesser-known member of the Playstation 2's trio of Mascots, along with [[JakAndDaxter Jak]] and [[RatchetAndClank Ratchet]].

Set in a world populated by {{funny animal}}s, that takes pains to resemble a Saturday morning AnimatedSeries, the games in the Sly franchise tell the tale of the world's greatest, yet most honorable, thief. The Cooper family (all raccoons) have been thieves for generations, extending back to prehistory if the stories are to be believed. Sly, the latest in the line, is orphaned as a child when rivals show up at his father's home to finish him off. In the orphanage, he picks up two lifelong compatriots, [[TheSmartGuy genius]] Bentley (a turtle) and [[TheBigGuy super-strong]] Murray (a hippo). They grow up, and set off into the world to honor the Cooper legacy, mostly by robbing other criminals blind. ([[ChallengeSeeker There's no honor, no challenge, and no fun in taking from good people; taking from thieves is a real test]].)

The gang is pursued by Carmelita Fox ([[ExactlyWhatItSaysOnTheTin a fox, naturally]]), Interpol inspector and primary love interest. As with Zenigata in ''LupinIII'', Sly normally sets the bad guy he's up against to be arrested by Carmelita after he's done with them, while he escapes. [[note]][[SympatheticInspectorAntagonist That little allusion]] should indicate just what Carmelita's role is. Well, aside from being {{Fanservice}} and the LoveInterest.[[/note]]

The series currently spans three games for the {{Playstation 2}} and one on the {{PlayStation 3}} and PlaystationVita:

* ''Sly Cooper and the Thievius Raccoonus'' (2002): Sly must recover his family's "Thievius Raccoonus", a book listing all the special thieving skills his family has collected over several centuries, which was stolen by a rival gang, the Fiendish Five, led by Clockwerk, a mechanical owl, the "manifestation of evil". Meanwhile, Sly and his gang must keep ahead of Interpol Inspector [[SympatheticInspectorAntagonist Carmelita Montoya Fox]], who promises to one day capture Sly and put him away for his crimes.

* ''Sly 2: Band of Thieves'' (2004): Set two years after the defeat [[BigBad Clockwerk]], Sly and the gang find out that a series of mechanical parts of the shattered Clockwerk have been stolen by the Klaww Gang. Together, they could be used to revive the defeated Clockwerk; separately, they each have super functions. While Sly and his gang follow these leads, they are pursued by Carmelita and her new partner, Constable Neyla, who are after both the Cooper Gang and the Klaww Gang.

* ''Sly 3: Honor Among Thieves'' (2005): Set shortly after the events of ''Band of Thieves'', Sly has learned of the Cooper Vault, a gigantic store of the wealth that his family has accumulated over the years. He must find a way, however, to defeat Doctor M, who has taken over the island where it is located to try to break into it, with many failed attempts. Sly must regroup his old gang and recruit new members in order to succeed at reclaiming his family's history, all while still on the run from Carmelita.

* ''Sly Cooper: Thieves in Time'' (2013): A return to the series after an eight year hiatus. Set somewhere after the events of ''Honor Among Thieves'', Sly and the gang reunite when the pages of the Thievius Raccoonus start to go blank. Someone's messing with the timeline and targeting the Cooper clan. The gang, armed with a time machine, intends to find out who and stop them.

The gameplay in all of the titles is fairly consistent. Sly has incredible jumping and climbing ability, and can move silently for stealthy knock outs. Most missions involve getting to somewhere, fighting some guards, doing a minigame puzzle, and getting out again. In the second game, Murray and Bentley are playable, with an even bigger cast in the third, including some missions played as Carmelita (the gang tricks her into helping them out).

Sly was announced to be a playable character in ''VideoGame/PlayStationAllStarsBattleRoyale'' on April 26, 2012.

As a video game stylized after a cartoon, it draws heavily on AnimationTropes and VideogameTropes.

Visit the [[AwesomeBosses/VideoGames Awesome Bosses]] page [[AwesomeBosses/SlyCooper here]].
-----
!!This series contains examples of:

[[foldercontrol]]

[[folder:Series-wide]]
* AesopAmnesia: In the second game, Carmelita warms up slightly to Sly and comes to somewhat enjoy their game of cat-and-mouse like he does. In the third game, she's back to her old hard nosed self.
** To be fair after Cooper escapes her helicopter in the epilogue she does scream out, "I'll get you Cooper"
** Likewise between the first and second game, although that time, it was [[JustifiedTrope justified]] by Sly [[spoiler: using the learning moment as an opportunity to covertly handcuff her to something so he could escape.]]
* AirVentPassageway: Used as an Air Vent ''Entrance'', usually.
* AllStarCast: The fourth game already has names like Steve Blum, Yuri Lowenthal and Grey Delisle doing voices for the game.
* AllThereInTheManual: The two promotional comic books released before Sly 3 benefit this trope. The first reveals How Sly, Bentley and Murray met in the orphanage and their first heist (for cookies, nonetheless), and how Sly met Carmelita (turns out that [[spoiler: Sly was the one responsible for Carmelita becoming an inspector!]]). The second one starts right after the end of the second game with [[spoiler: Sly seeing [=McSweeney=] in prison and learning about the Cooper Vault]]. Then Sly and Murray [[spoiler: break Bentley out of the hospital, which was right after Murray leaves the gang.]]
** It should also be noted that some of the panels from the comic book are used as cutscenes for the games!
* AmazingTechnicolorPopulation: Many of the characters come in colors that don't occur naturally in their species. Purple seems to be popular, as Muggshot, the Panda King, Dimitri, Neyla, the Guru and Penelope all come in various shades. Then there's Murray and the ape mercenaries, who are [[RealMenWearPink pink]], and Jean Bison, who's fire-engine red.
* [[spoiler: AmnesiacLover: Sly at the end of ''Sly 3''. Turns out he was faking it. ("That sneaky devil!")]]
* AntiAir: One mission in the last level of ''Sly 3'' consists of Sly taking out an intricate air-defense network Dr. M has set up around his base of operations.
** Bentley also has a few missions in ''Sly 2'' where he has to do this. Why there are anti-air defenses on a train, though, is anyone's guess.
* AntiFrustrationFeatures: In the first game, you will sometimes receive a horseshoe (or even two) if you die enough times in a single area. In the second and third games, some of the missions that involve retrieving items will let you keep the items you have already retrieved and restart you in a useful starting place for retrieving the next one in the event you fail the mission.
** In addition, the third game will increase your health/defense and eventually increase your attack strength if you repeatedly lose in a major fight (e.g., a boss battle).
* AntiHero: Sly, [[GentlemanThief naturally]].
* ArtEvolution: The art of the first game was pretty standard fair, taking notes from comic books of that time. However, in the sequels, The designs are less jagged, simplified, and the colors are sharper. ''Thieves in Time'' has more details and their animated cutscenes are all hand-drawn with more action.
* ArtShift: The gameplay is in CelShaded 3D, the cutscenes are flash style animations.
* AssholeVictim: The victims of the Cooper Gang, who are master criminals themselves.
* AstonishinglyAppropriateAppearance: A gang of master thieves are raccoons, a crocodile is a HollywoodVoodoo priestess, mysogynistic ThatOneBoss General Tsao is a [[ParentalBonus rooster]], etc.
* AttackOfThe50FootWhatever:
** In ''Sly 3'', the evil Mask of Dark Earth makes anyone who wears it grow several times their size. This happens to a kangaroo miner, a dingo miner, another dingo miner and [[spoiler:even ''Carmelita'']].
** In ''Thieves in Time'', [[spoiler:Sly has to fight a giant knight-looking robot operated by Penelope.]]
* AvengersAssemble: Five of the six levels of the third game involve getting together a team for the Cooper Vault heist, beginning with Murray.
** The fourth game has elements of this, in which Sly's ancestors must help defeat the various villains of the stages. [[spoiler:The final mission has all of the ancestors gathered in order to recover their canes and rescue Sly.]]
* BackStab: In the second and third Sly can One-Hit KO enemies if he gets right behind them without being detected. Otherwise he has to brawl, and they usually alert other guards that way.
** Well, a Two-Hit KO at any rate.
* BagOfSpilling: Parodied. More on trope page.
** Also played straight for some of the abilities.
* BareYourMidriff: Carmelita and Neyla.
* BattleCouple: Sly and Carmelita, in the climax of each game minus ''Thieves in Time''.
* BearsAreBadNews:
** Both Canada levels in ''Sly 2'' have missions where you have to manipulate local bears to your advantage.
** The Grizz in ''Thieves in Time'' is a gansta-style artist bear.
* [[spoiler: BlondesAreEvil]]: [[spoiler: Penelope as of ''Thieves in Time'']].
* BigBad: Clockwerk for ''Thievious Raccoonous'', [[spoiler:Neyla]] for ''Band of Thieves'', Doctor M for ''Honor Among Thieves'', and Le Paradox for ''Thieves in Time''.
* BigBadassBirdOfPrey: Clockwerk
* BigDamnHeroes
** Chapter 6 of ''Sly 3'' begins with Carmelita rescuing Sly from certain death by the hands of Dr. M. Although, her aim appeared to be the capture of both Sly ''and'' Dr. M for thefts and attempted murder respectively.
** [[spoiler:Chapter 4 of ''Thieves in Time'' has one of those moments as well. Bentley was [[HeroicBSOD rendered unplayable]] after discovering the truth about Penelope, leaving the rest of the gang to confront her themselves. It wasn't until at one point when Sly was trapped himself and about to get crushed by Penelope in her suit of armor... when Bentley suddenly [[HeroicSecondWind comes to the rescue]] with a mech suit of his ''own''!]]
* BigEater: Murray. He is outshined by Bob Cooper and Salim Cooper, despite the latter's appearance.
* BittersweetEnding: The second game. [[spoiler: The gang manages to destroy the Clockwerk parts and foil the villains' plans, but Bentley is crippled, Murray has quit because he was unable to deal with what they had to go through and the team van is missing.]]
** And also the ending to ''Sly 3''. [[spoiler: The Cooper Vault is destroyed, eliminating the Cooper legacy forever, Sly becomes Carmelita's partner after faking amnesia and the rest of the gang go off on their own way.]]
*** [[spoiler: Subverted with the destroyed vault; Bentley says that he and Penelope are making it even more secure.]]
** Then the ending to ''Thieves in Time''. [[spoiler: The gang was able to restore the time continuum back to what it once was and saved their futures, but Sly went missing after his battle with Le Paradox. When the blimp crashed, Le Paradox was found and arrested, but Sly was nowhere to be found. He had been missing for weeks, and the gang doesn't take it too well, Carmelita especially. She, Bentley, and Murray still continue to try and find the missing Sly. A secret ending confirms that Sly is still alive, but he's been stranded in Ancient Egypt]].
* BenevolentArchitecture
* {{BFG}}: The weapons wielded by some of the flashlight guards in the 2nd and 3rd games can qualify, though their scale relative to the guards wielding them can sometimes make them more akin to a HandCannon.
** Muggshot dual-wields BFG's during the boss fights against him in the first & third games.
* BoisterousBruiser: "The" Murray, at least after the first game. Jean-Bison from the second game is a villainous example.
* BottomlessMagazines: Almost always played straight, although some jobs have limits on how ''quickly'' you can fire the gun, lest it overheat.
** Averted during the ACES dogfighting competition in ''Sly 3''.
** Subverted to good effect in ''Sly 3'' when [[spoiler: the Panda King]] is defending the crew's ship from the [[KrakenAndLeviathan Crusher]], using rockets to stun and repel the tentacles. His triumphant boasts are cut short when [[DramaticIrony he discovers he is all out of ammo and has to pass the baton to Sly.]]
* BreakoutCharacter: Although Sly is (obviously) the hero, Bentley nearly steals the narrative out from under him in the latter two games. Whereas in ''Sly 1'' he's a geeky Professor Frink type who mainly exists to give you mission objectives, he begins to undergo heavy character development when he's left to fend for himself halfway through Sly 2. By the end of Sly 3, he's [[spoiler:been crippled and confined to a wheelchair, gotten himself a girlfriend, and emerged as the real leader of the Cooper Gang.]] This becomes a plot point near the end of the third game. In fact, he even narrates the third and fourth games's credits!
* TheCameo: As part of a cross-promotion campaign, Sly 2 and 3 each had codes to unlock {{Toonami}} goodies, including TOM as a distraction gadget.
* CaperCrew: Sly, Bentley and Murray are generally able to handle multiple skills by themselves. Sly handles jobs that require sneaking or burglary, Bentley handles all tech-related jobs while Murray is the getaway driver and the muscle. The crew is expanded in the third game to include specialists who deal with very specific areas.
* CarnivoreConfusion: Everyone is an animal. ''What do they eat?'' Okay, not every animal eats meat, but that burger Murray's nomming on in the Sly 3 intro looks pretty suspect...
** If you lose against Jean Bison [[spoiler: when fighting him as Bentley (with help from Sly)]] he'll make a comment that goes something along the lines of "Anybody in the mood for [[spoiler: turtle]] soup?"
*** Aren't hippos and bison herbivores?
** There are leather shoes in ''4'', somehow.
** Also in ''4'', The Grizz owns a saber-tooth tiger rug... when some of his guards ''are'' saber-tooth tigers. [[BadBoss Yikes.]]
* CelShading
* CentralTheme: [[GreenEyedMonster Envy]]. Almost every main villain thus far has been motivated by jealousy, primarily of the Cooper Clan.
* CerebusSyndrome: The final mission of the first game, and the entirety of the [[DarkerAndEdgier second game]]. Lets up in the [[LighterAndSofter third game]] then gets somewhat dark in the fourth.
* ChekhovsGift: Murray's Aboriginal necklace. Originally worn during his time with the Guru during ''Sly 3'' with no significance other than to mark his Dreamtime training, it went on to be an important device in ''Thieves in Time'' when [[spoiler: the van went out of control when reclaiming the stolen gold at the end of the Wild West chapter, and it was used to open up a time rift ''just'' before crashing at the bottom of a ravine]].
* ChronicBackstabbingDisorder:
** [[spoiler:Neyla. Sweet mercy, Neyla.]]
** [[spoiler:Le Paradox from ''Thieves in Time''.]]
** [[spoiler:''Penelope'', strangely enough, in ''Thieves in Time.'']]
* CigarChomper: El Jefe in ''Thieves in Time''. Muggshot can also be seen with a stogie in the first game, but apparently kicked the habit by the time of his appearance in the third game.
* ClockworkCreature: Clockwerk. He's immortal--but not invulnerable--and runs on hate for the Coopers.
* CoatHatMask: Sly himself
* CompilationRerelease: For the {{Playstation 3}}, the games are visually cleaned up and given [[CosmeticAward trophy]] support.
* CoolCar: The Cooper van
* ConspicuouslySelectivePerception: The guards; oh, lord, ''the guards''. If you are behind one picking his pocket, and he takes that moment to turn around to scratch his butt, he can come ''nose to nose'' with Sly's grinning face, look him right in the eyes, and not realize that he's being followed or is missing a few coins and the occasional treasure. This is less so with the main villains of the episode, but still applies to a certain degree.
* {{Cutscene}}: Some in-engine, and others in between missions are vector/cel animation with voice-over.
* {{Cyberspace}}: Apparently, it's a ShootEmUp.
* DanceBattler: Mz. Ruby makes Sly do a voodoo dance if he wants to avoid getting shot in her boss fight in the first game. The Grizz and Murray do this to each other via ''figure skating'' in ''Thieves in Time''.
* DarkChick: Mz Ruby in ''Sly 1'', Dimitri in ''Sly 2'' and both The Grizz and Toothpick in ''Thieves in Time''
* DarkerAndEdgier: ''Sly 2'' skirts with this, going deeper into Clockwerk's evil and dealing with an international drug cartel. ''Sly 3'' is slightly LighterAndSofter than Sly 2 at points, but still manages to be darker than the first game due to Dr. M.
* DatingCatwoman: Sly and Carmelita's complicated relationship.
* DieChairDie: Many of the props can be destroyed, [[RewardingVandalism for some extra coinage]]. Often, the chairs have more change on hand than the guards!
* DisabilitySuperpower: [[spoiler:Bentley's wheelchair in the third game.]]
** Ms. Decibel in the fourth game had a trumpet lodged in her trunk that prevented her from playing music normally [[DreadfulMusician (not that she was ever good at it in the first place)]], but it was able to allow her to play hypnotic tunes that causes her victims to do her bidding.
* DisproportionateRetribution: Bad enough Clockwerk tries to kill Coopers through the years he was alive out of sheer jealousy. [[spoiler:Le Paradox takes the cake as his plan to be the greatest thief who ever lived involved going back in time to steal the canes of the Cooper ancestors and wiping out the family line's very existence. Why? Because it was revealed his father, who was also a thief, was about to steal a huge diamond and frame Sly's father for the heist, only except Father Cooper had already stolen it first and Father Paradox was caught. Without a father to train him in the art of thieving, Le Paradox got jailed early and went to blame his family's misfortunes on the Coopers. Going so far as to erase a family's existance over something so petty...]]
* DominoMask: Sly and the Panda King
* DrivingStick: The Cooper Van
* EasilyForgiven:
** Averted in one instance in the third game. Sly has to team up with one of the original game's villains (The Panda King), who was part of the gang that killed his parents. Neither one of them are happy about it, but they eventually decide that it's better to move on.
** Yet, played straight with Dimitri. It makes sense that he would join the gang after they helped him find his grandfather's treasure, but why did he help Sly find Murray when Sly let him out of prison? Remember, Sly was the one who got him in there in the first place.
*** It was worth it in the end, seeing as Dimitri became ''very'' successful if the credits indicate anything.
*** Also note that Demitri was freed after the events of ''Sly 2'' and became a dance instructor. Him being in jail in 3 is a different matter.
* EnemyMine: Carmelita is routinely forced to team up with Sly. This is relevant in ''Thieves in Time'' where Carmelita has no choice but to help since she's trapped in the past with Sly.
* EverythingsBetterWithSpinning: The charge melee attacks are spinning attacks.
* EvilBrit: Arpeggio and Raleigh. [[spoiler: Also Neyla, who is actually Indian but spent a portion of her childhood in Britain.]]
* ExposedToTheElements: Practically every character in an arctic stage. Then again, (most) of them have fur.
** Averted with Carmelita in Sly 2, who wears a heavier outfit when she appears in Canada.
* ExpressiveMask: Bentley's glasses, Murray's goggles, and Sly's DominoMask all change expression.
* {{Expy}}: Bentley sounds and acts similarly to Jerry Lewis and Murray is a lot like Chris Farley.
** ''Thieves in Time'' villain Toothpick resembles [[WesternAnimation/RenAndStimpy Ren]] with his demented appearance, East European accent, and AxCrazy temper.
* [[spoiler: FaceHeelTurn]]: [[spoiler: Penelope in ''Thieves in Time'']].
* FaceShip: Bentley's RC chopper.
* TheFaceless: Sly's father makes several appearances in flashbacks and portraits but his face is never seen.
* FakeUltimateHero: Carmelita Fox. As much as she makes headlines and ''is'' a competent cop, it's hard not to notice that she ''rarely'' makes arrest in the games unless that's not a boss she teamed up with Sly to beat or one Sly has already beaten. The exceptions are when Sly makes off with the Clockwerk wings; she gets so pissed she arrests almost everyone at the party who isn't a member of the Klaww or Cooper gangs, and Muggshot in the third game. Granted, it was already planned by the gang luring him towards her, but after they crossed each other she took him all by herself.
* FamilyOfChoice: Main characters Sly, Benteley, and Murray met in an orphanage and became as thick as thieves (pun intended).
* FantasticDrug: Spice pretty much does everything.
* FinalExamBoss
* FirstPersonSnapshooter: The second game is rife with reconnaissance missions. Sly disguises himself as a professional photographer in the fourth level of the third game.
* FiveBadBand:
** The Fiendish Five from the first game:
*** BigBad: [[YouKilledMyFather Clockwerk]]
*** TheDragon: [[PlayingWithFire Panda King]], mostly by default
*** TheBrute: [[DumbMuscle Muggshot]]
*** EvilGenius: [[GadgeteerGenius Sir Raleigh]]
*** TheDarkChick: [[DanceBattler Mz Ruby]]
** The Klaww Gang from the second game:
*** BigBad: [[EvilBrit Arpeggio]] [[spoiler: or so it would seem]]
*** TheDragon: [[spoiler: [[TheStarscream Neyla]]]]
*** TheBrute(s): [[AntiVillain Jean Bison]]
*** EvilGenius: [[spoiler: [[TheMole The Contessa]]]]
*** TheDarkChick: [[SissyVillain Dimitri]]
*** GeniusBruiser: [[ShockAndAwe Rajan]]
** Le Paradox's gang from the fourth game.
*** BigBad: [[FrenchJerk Le Paradox]]
*** TheDragon: [[DreadfulMusician Ms.]] [[MusicalAssassin Decibel]]
*** TheBrute: [[PantheraAwesome El Jefe]]
*** EvilGenius: [[spoiler: [[FaceHeelTurn Black Knight/Penelope]]]]
*** TheDarkChick: [[MadArtist The]] [[JiveTurkey Grizz]] and [[CorruptHick Sheriff Toothpick]]
* FollowTheMoney
* FooFu: Panda King's Flame Fu
* FourIsDeath: In the first game, one of the vault codes is 4-4-4, prompting Bentley to say "I had to deal with some personal demons to crack this code."
** Then there was episode ''4'' in Sly ''4''...
* FreudianExcuse: We learn the backstory of every villain as they're introduced, some of them giving a reason why they came to crime, others were mostly ForTheEvulz.
* FrothyMugsOfWater: In the third game, Sly, Bentley and Murray engage a group of Australian miners in a ''lemonade'' drinking contest.
** The fourth game, has Bentley serving his home sarsaparilla in a bar in TheWildWest time frame!
* FunnyAnimal: ''Everybody''-- most are humanoid animals, with some variants as deemed stylistically appropriate. The Contessa is the greatest departure, being a spider-centaur creature, while Arpeggio the parrot and Sir Raleigh the frog are essentially unmodified animals.
* FurryConfusion: The third game had the "real" crocodile in Uluru -- particularly confusing given the existence of Mz Ruby. The second game had the "real" elephants in Rajan's levels and the "real" bears in Jean Bison's levels. And the third game had the "real" wolf in Holland, the "real" Kraken in the archipelago housing Blood Bath Bay, and the "real" sharks plus Doctor M's giant mutant creatures on Kaine Island. The fourth game brings the return of "real" chickens and "real" rats, despite rats being a featured enemy ''in the same game'', and a rooster as a boss in Sly 3.
** Most disturbingly, in Sly 2 Murray disguises himself as a moose . . . by wearing a ''stuffed moose head.''
* FurryFandom: It's a given.
* GRatedDrug: Spice in ''Band of Thieves'', and Lemonade in ''Honor Among Thieves''. ''Thieves in Time'' has sarsaparilla.
* GadgeteerGenius: Bentley, Sir Raleigh, Penelope, Arpeggio and Dr M.
* GangplankGalleon: Sir Raleigh's island in the first game and Bloodbath Bay in the third game.
* GentleGiant: Subverted in a way with Murray who ''loves'' to break stuff and beat people up, but in the third game he embraces the peaceful side temporarily.
* GentlemanThief: Sly, of course.
** His ancestor, Thaddeus Winslow Cooper, was an even better example of this trope.
* GettingCrapPastTheRadar: Check the top corner of the newspaper after you defeat the Panda King. It reads "Dude, that's kickass!"
** The effects of spice are similar to those of narcotics.
** Where Murray was hiding his half of the Clockwerk Heart while in prison -- one can only hope he was using Hammerspace.
** A description of an enemy called General Tsao (not to be confused with the villain of the Chinese level in the third game) in the Kunlun Mountains level of the first game reads "[[ADateWithRosiePalms Has hairy palms]]."
*** Used twice! In Sly 3, Black Spot Pete calls Sly a "skinny, malodorous, '''hairy palmed''' bottom feeder"!
** Then there's this scene in ''Sly 2'':
---> '''Neyla (after Sly reveals himself at the ball):''' Sly Cooper?! You aren't by any chance here to turn yourself in? Old Ironsides[[hottip:*:Carmelita]] would fall out of her dress.\\
'''Sly:''' '''As good as that sounds''', how about a dance first?
** When Bentley confronts [[spoiler:Muggshot]] in Holland at the ACES Competition to bait him into a fight, he says "Your mother was a broken-down tub of junk with more gentlemen callers than the operator". Later, when Carmelita busts [[spoiler:Muggshot]], his last dialogue is "Mother...forgive me...I didn't know they was yours." Yeeeah.
** Another one from ''Sly 3'':
--->'''Sly:''' Hope that manhole works both ways!
** And another from ''Sly 3'':
--->'''Sly:''' I just love pipes... is that okay?
** The police officers in the first games are pigs, [[SarcasmMode subtle.]]
** There are some rather saucy tapestries in the geisha house in ''Thieves in Time''.
* GottaCatchEmAll: The clue bottles in the first two games. There's even a Trophy by a similar name, "Gotta find 'em all!", in Sly 2 in the HD Collection. You get it by collecting 15 bottles.
* GreenAesop: Jean Bison's deforestation in the second game and the poachers' strip mining of the Guru's home in the third. Surprisingly (and thankfully) not anvilicious. The characters note that it's bad, and move on.
** Even more - they hang heavy lampshades on the fact that, before he was turned into a [[strike:Human]] [[HumanPopsicle Bovine Popsicle]], his "tame the wilderness" mentality was pretty consistent with the values of his time, and you'd probably think he wasn't such a bad guy if not for all that spice trafficking he's doing.
** More like a BrokenAesop in the mining episode though. The process of "saving the environment" from the miners involves Sly's group doing some drilling of their own, disturbing the local scorpion nest and deliberately squishing most of them, causing a massive oil spill, setting it on fire, and releasing radioactive liquid. ([[ArsonMurderAndJaywalking Also, they keep calling it "Ayers Rock" instead of Uluru.]]) But that's okay, they're the Good Guys doing a Good Thing.
* GrindBoots: Sly, derived from Tennessee Kid Cooper's Rail Slide move.
* TheGuardsMustBeCrazy: The game practically runs on it.
* GuideDangIt: Finding the clue bottles can be a pain, it gets worse in ''Thieves in Time'' as they return and along with masks and treasures to locate can be frustrating.
* GunsAkimbo: Muggshot in the first & third games, and Toothpick in the fourth game.
* HalfDressedCartoonAnimal: Most males are pantsless, most females are fully dressed.
** Most enemies from the second game on are wearing pants so that they have back pockets to pick.
* HandCannon: Carmelita's shock pistol packs so much kick that she barely holds onto it when she fires the thing.
* HaveANiceDeath: Losing to a boss for the first time has them insult the character or make some of boast.
* HealThyself
* HeKnowsAboutTimedHits: The characters don't even bother trying to hide the tutorials. Among other examples:
-->'''Bentley:''' Sly, press the X Button to jump, then-\\
'''Sly:''' Yeah yeah, I know, X Button to jump, then Circle Button to land on a spire.
** Judging by [[http://www.youtube.com/watch?v=j2D3z73cg_M this sketch]] and the increased usage of this trope by the third game, one might say that it's become a RunningGag.
* HeWhoMustNotBeSeen: Clockwerk in the first, the members of the thieves guild in the second game wear purple cloaks and are seen physically only as yellow, slitted eyes. In the prologue of the third game, all of the members of the team are silhouetted in the binocucom, besides Sly and Bentley.
** However in the HD Remake, if you use your binocucom in the room "Deep Six" Bombs you can clearly see it's Dimitri.
* HiddenSupplies: Many of the characters seem to pull weapons and gadgets seemingly out of nowhere at a moments' notice.
* HighAltitudeBattle [[spoiler:The final battle with Clock-La in the second game, and the fourth boss fight with Dr M. in the third game.]]
** Also [[spoiler:The hand to hand battle with The Black Baron.]]
** There is [[spoiler: the fight with Le Paradox on his blimp, taken UpToEleven as not only were they high up, they were high up in a time vortex]].
* HollywoodHacking: Bentley.
* HooksAndCrooks: Sly's only weapon is his oddly-shaped cane, passed down through his family. In ''Thieves in Time'', each ancestor also has their own cane weapon.
* IdleAnimation: Many of the player characters throughout the series.
** The title character's idle animations included him removing his cap and either twirling it or tossing it in the air and having it land perfectly seated on his head, holding his cane as if lining up for a golf swing, using his cane to scratch his back (resulting in one of his legs starting to twitch like a dog's), and leaning on his cane (sometimes with the cane slipping out from under him and causing him to nearly FacePlant).
** Bentley will often pull out a set of blueprints, look around nervously, perform a stationary wheelie in his wheelchair (in ''Sly 3''), or sneeze so hard that it causes him to double over (yet doesn't draw the attention of any nearby guards, interestingly enough).
** Murray will occasionally try to pull up his belt (why he wears a belt when he has no pants is anybody's guess), resulting in his hands slipping and Murray accidentally smacking himself in the face.
** Carmelita gets a few in the third game; She will occasionally glance about pensively (sometimes shifting her weight from one foot to another) or scan about with the flashlight on her shock pistol.
** Some of the NPC guards will also have idle animations. For example; in the China level of ''Sly 3'', the monkey guards will occasionally play with their shurikens, resulting in them pricking their fingers on the sharp points.
** The characters also have idle animations that play during the character selection screen; Sly's include balancing his cane on his hand, twirling his cap, and (in ''Sly 2'' and ''3'') pulling out his family book, the Thievius Raccoonus and reading it for a few moments, sometimes appearing surprised by what he reads. Bentley will look at blueprints and sometimes whip out a calculator and crunch some numbers. Murray will occasionally doze off briefly before startling back awake, and sometimes produce a slice of pizza from behind his back, scarfing it down in nearly one bite.
* IHaveTheHighGround: "Sly. The view is always better from the rooftops!"
* ILikeThoseOdds:
-->'''[[BoisterousBruiser Murray:]]''' Outnumbered...fighting impossible odds...it's perfect!
* IfMyCalculationsAreCorrect Bentley says this so frequently it's his CatchPhrase.
-->'''Bentley:''' If I've done my math right, and I ''always'' do my math right...
* ImperialStormtrooperMarksmanshipAcademy: As long as you keep moving, Carmelita cannot hit Sly. In the third game, when she chases Sly in the usual fashion, he stops and has a brief conversation with another character while Carmelita misses them both by miles, despite all parties involved standing still.
** One exception is in an episode of the second game. She actually aims ahead of you, forcing you to change directions or give her a wide berth.
** The flashlight guards avert this. [[ImprobableAimingSkills The only way you're going to avoid their shots is to put something between you and them]].
*** Though, at least in 2 and 3, their accuracy is limited to the area their flashlight shines on. If you get out of the light, their accuracy becomes more believable.
* ImprobableAimingSkills: Carmelita is known to be a crackshot in Interpol (though not the case if you play Sly who easily dodges her shots, though she's almost always angry when shooting at him). Tennesse Kid Cooper is able to fire VERY fast with his special cane gun.
* InspectorJavert: Carmelita cannot know that all of Sly's efforts are for the redemption of his family name. Still he continues to evade her, leaving criminals in his wake for her to bag and tag.
* [[ImplacableMan Implacable Fox]]: Carmelita.
* InASingleBound: Becomes increasingly more common as the series progresses. Carmelita always had it. Sly got it in the second game with the Feral Pounce move. Murray got it in the form of Turnbuckle Launch (then lost it again). Bentley uses {{Jet Pack}}s in [[SuperWheelChair various forms]]. Rioichi has the Leaping Dragon technique.
* InterpolSpecialAgent: Carmelita Fox, of course. Also Neyla before her FaceHeelTurn.
* InterspeciesRomance: Sly and Carmelita. And in the third game [[spoiler:Penelope and Bentley...]][[spoiler: until the fourth game.]]
* InvisibleGrid: Averted, to a certain degree, with the blue sparkles.
* JiveTurkey: Dimitri from ''Sly Cooper'' 2 and 3. Somewhat of a JustifiedTrope, as he learned English from American hip-hop videos.
** The Grizz in ''Thieves in Time'' talks in rhyme most of the time.
* KickChick: Carmelita has this as a secondary attack in the third game for when enemies get too close for comfort. Her roundhouse kick is powerful enough to send even the burliest of flashlight guards flying several feet.
** She loses this in ''Thieves in Time'' as she does [[PistolWhip pistol whips]] instead.
* KickTheDog: More on the trope page.
** While Sly Cooper is as good an example of an [[GentlemanThief honorable thief]] as you can find, the villain in the third game implies that his father wasn't so noble.
* LanguageBarrier: Averted in ''Sly 3'' and ''Thieves In Time''. Everyone is able to understand what Guru and Bob Cooper are saying despite them [[TheUnintelligible speaking in gibberish]].
* LargeHam: THE MURRAY (add a response)!
** "That does it! ''I'll floss my teeth with your spine!''"
** "The Murray knows no song but [[DepartmentOfRedundancyDepartment the triumphant horn section of his own triumph!]]"
** "The Murray stands tall! Like a freakin' totem pole of strongism!"
** '''Dimitri:''' "Man donít even try to understand the silky enigma of Dimitri" (in all due honesty, I could just say Dimitri in general. Seriously, it's even mentioned he has a huge ego in the third one after he gets his diving suit.)
** Most of the villains get a few good lines. Consider Sir Raleigh and Muggshot:
--->'''Sir Raleigh:''' Allow me to make make amends by, what? ''Bloating'' up to ''gargantuan size'' and ''squashing you'' like the insignificant ''bug'' you are!\\
'''Muggshot:''' What're you kiddin' me?! You break into my place, steal my stuff, trash the joint, I feel TRANSGRESSED and VIOLATED! LET'S ROCK!
** Even The Panda King gets some in the third game.
--->'''Penelope:''' Panda King, can you launch my car onto one of those pipes?\\
'''Panda King:''' HA! With the fireworks, it shall fly! like the bird! FLY BIRD, FLYYYYY!!!
** Sir Galleth Cooper in ''Thieves in Time''.
--->'''Galleth:''' Yes, I believe the time is NOW! Let us go forth so we may ''strike'' a crushing blow against the Black Tyrant who imprisoned me!
** If the character isn't a DeadpanSnarker, they are probably this.
* LaserHallway
* LaserGuidedAmnesia: [[spoiler:Subverted with Sly at the end of the third game.]]
* LawOfConservationOfDetail: If you see anything that even slightly stands out from the level's scenery or looks superfluous, you can be sure it will play a role in one of the jobs of that level.
* LeParkour: Even with a beefy guy like Murray, you can run on rooftops and inch around walls.
* LetsGetDangerous: Dimitri; his ridiculous mannerisms make it easy to forget that he was a boss in ''Sly 2'' (okay, [[WarmUpBoss the first boss]], but still). When he's playable in ''Sly 3'', he dives into shark-infested waters without protest, and later takes down one of the BigBad's many mutant monsters. And if [[http://www.youtube.com/watch?v=wxhO7BQ9Qo8 the E3 trailer]] for the upcoming game is any indication, he's been practicing his [[LeParkour free-running]].
** '''[[LetsDance LET'S DANCE!]]'''
* LifeMeter: In the second and third games. In the first game, Sly's a OneHitPointWonder.
* LittleBlackDress: Carmelita has one she wears on rare occasions, when not suffering from LimitedWardrobe syndrome. She noticeably wears it in the second game when (unknowingly) dancing a tango with Sly at Rajan's palace, and during the ending cutscene of the third game.
* LoveableRogue: All the members of the Cooper Gang can be categorized under this trope.
* MadArtist: Dimitri, who turned to a life of crime forging paintings after his own "kinetic aesthetic" was rejected by the arts community. The Grizz in ''Thieves in Time'' should also count.
* MadScientist: Arpeggio from ''Sly 2'', Dr. M from ''Sly 3'', Le Paradox in ''Thieves in Time''.
* MagicalRealism: A minor but constant part of the series.
* [[ManipulativeBastard Manipulative Bitch]]: [[spoiler: Neyla in Sly 2.]]
** [[spoiler: ''Penelope'' in ''Thieves in Time'']].
* MeaningfulName: Besides Sly, there's Jean Bison, who is a bison, and Carmelita Fox.
** Ms. Decibel due to her loudness as a form of attack. Le Paradox as he's basically interfering with the time continuum with his time traveling thefts.
* MickeyMousing: Sneaking up on an enemy would shifts the music volume down and play a series of single notes in time with each step the player took.
* MisplacedADecimalPoint: Bentley sometimes steers you directly into security because of this or CarryTheOne. As a rule, [[IfMyCalculationsAreCorrect if he says his calculations are correct]], [[TemptingFate he's wrong]].
* MissionControl: Bentley, when Sly is playing, and vice versa. Murray, briefly, with Bentley in a few missions. He's hilariously bad at it.
* MoralDissonance: Bentley's plans can sometimes be unnecessarily ruthless, ranging from [[WhatMeasureIsAMook feeding live Mooks to a crocodile]] to luring Sly's love interest into taking out local thugs for the gang. This is lampshaded a couple times in the third game when Sly comments Bentley on the latter's growing experience with underhanded tactics.
* MultiStageBattle: ''Sly 3'' has a few of these.
** ''SlyCooper 3'' went with style one when Sly first fights General Tsao on top of a forest of vines, then on the ground level of said forest. Same game, but with the Mask of Dark Earth in style four, first in a bar as a coyote, then as Carmelita in a mountain-like dune.
** Boss battles in ''Thieves in Time'' generally have multiple stages to them, with the player having to make them vulnerable so that they get a chance to take down 1/3 of their health
* MusicalAssassin: Mz. Ruby is technically this in Sly 1. Ms. Decibel moreso in ''Thieves in Time''.
* MusicalGameplay: The boss fight with Mz Ruby in the first game. Quickly becomes ThatOneBoss if you haven't trained yourself by games like SpaceChannel5.
** The two dancing segments in "A Starry Eyed Encounter" in Sly 2 are similar, though noticeably not as difficult.
** There's also the opera duet in Sly 3, but the game really doesn't seem to care whether or not you have any rhythm.
** There's the Geisha dance with [[spoiler: Murray]], the figure-skating segments of Murray's fight with The Grizz, and [[spoiler: Carmelita's belly dance]] in ''Thieves in Time''.
* NeverSayDie: Considering [[SaturdayMorningCartoon its inspiration]], this is averted.
* NoPeripheralVision: The Mooks and some of the bosses during the trailing missions appear to suffer from this. Stand some distance in front of them or just to the side of them, and they won't notice you, even though you can pretty much look right into their eyes. Some types of Mook can't see you outside the circle of their flashlight, ''even in daytime''.
* NumberedSequels: For ''Sly 2'' and ''Sly 3''.
* OohMeAccentsSlipping: Because [[TheOtherDarrin her voice actor kept getting replaced]], Carmelita has a Spanish accent in ''SlyCooper'', gains a different, American accent in ''Sly 2: Band of Thieves'', and gets a ''different'' Spanish accent in ''Sly 3: Honor Among Thieves''.
** Constable Neyla's accent in ''Sly 2: Band of Thieves'' was all over the place, once sounding briefly like a Southern Belle. Otherwise vaguely European. At one point, Bentley identifies her as Cockney. Alesia Glidewell voiced both Neyla and Carmelita, resulting in a case of [[TalkingToHimself talking to herself]].
** The guard in the second Canada chapter of 2 sounds a lot more Canadian before you beat him at RC tankfighting than he does after he's beat.
* TheOtherDarrin: In the Japanese versions of the games, this applies to the main cast (Sly, Bentley, Murray and Carmelita) from ''Sly 3'' onwards, with a handful of them also doing some secondary parts in the first two games as well.
* OwlBeDamned: Clockwerk, his death ray and his "robo-falcons."
* PacManFever: Ironically, the game Murray plays before you go to Haiti is this.
* PairTheSmartOnes: [[spoiler:Bentley and Penelope in the third game....not so much the fourth game.]]
* PaperThinDisguise: Sly's dance clothes in the second game. He doesn't even take off his mask.
** His numerous disguises in Sly 3.
** The Samurai costume in ''Thieves in Time'' helped Sly blend in with the enemy forces. Bentley's RC car managed to pass itself off as a chicken and a mouse by simply putting an animal hat on it. No joke.
* ParentalBonus: The series is peppered with quips, jokes, and pick up lines made to entertain the adults around. This is part of why Sly Cooper has a large adult fan base.
* PirateGirl: Henriette "One Eye" Cooper - a female raccoon, who sailed seas and stole from pirates .
** [[spoiler:Penelope becomes this to kick [=LeFwee=]'s ass in the pirate level of ''Sly 3''.]]
* {{Platformer}}
* PlayingWithFire: Murray's Fists of Flame upgrade makes his punches burn with flames. The Panda King's Flame Fu fighting style. El Jefe is able to control fire with his two katanas.
* PowerTrio: Sly's the ego, Bentley's the superego, and THE MURRAY is the id.
* PowerUp
* QuirkyMinibossSquad: The bosses in the first two games were members of different fiendish organizations, while the third game had five completely unrelated bosses. The fourth one brings the fiendish organizations back though.
* RecruitingTheCriminal: Carmelita appears to do this at the end of the third game when Sly "appears" to have gotten amnesia after being struck by one of Dr. M's attacks, calling him her partner, "Constable Cooper". It's not yet known how successful this is though.
** Carmelita will often enlist Sly's aid in taking on the BigBad at the climax of the games, putting aside their rivalry to deal with a common foe.
** Inverted by Sly and the gang, most notably in ''Sly 3'' where they manipulate Carmelita into unwittingly helping them out on several occasions.
* ReverseThePolarity: Technobabble is basically all that comes out of Bentley's mouth. Actually utters the phrase "reverse the polarity" in Sly 2: Band of Thieves.
** [[spoiler: Which actually causes Clockwerk's revival.]]
** Penelope exhibits this trait a lot as well, almost being a female version of Bentley. She even lampshades this at one point.
---> '''Penelope:''' Explaining it would involve a lot of multisyllabic words. It'd be easier just to show you.
* RewardingVandalism
* RunDontWalk
* RunningGag: Sly's terrible Italian accent seems to have become this, having been used when going undercover in Chapter 1 of ''Sly 3''; and used again in Chapters 4 and 5 of ''Thieves in Time'' for a [[DidntWeUseThisJokeAlready ringmaster impersonation]] and further undercover work respectively.
* SafeCracking: The first game both has you [[DieChairDie literally cracking safes open]]... and then subverting the trope by just collecting enough clues to decode the safe's combination. Played straight in the third game.
* SamusIsAGirl: [[spoiler:The Black Baron is Penelope.]]
** [[spoiler: Done brutally straight in ''Thieves in Time'' as the Black Knight is Penelope herself]].
* SequelEscalation
* ShadowOfImpendingDoom: Countless examples can be seen in the games; ''Sly 2'' has shadows of incoming eagles and icicles in Canada and ''Sly 3'' has silhouettes of Crusher's tentacles and flaming boulders he spits, just to name a few examples.
* ShockAndAwe: Carmelita's shock pistol makes her this. Rajan in Sly 2. El Jefe in ''Thieves in Time'' can charge his katanas with lightning.
* ShoutOut: One of Sly's ancestors resembles CarmenSandiego. Carmelita wears an outfit reminiscent of Carmen's signature attire in the unlockable ''Goodbye My Sweet'' cartoon in ''Sly 3''.
** In ''Sly 2'', there is a tombstone reading "[[RocketRobotonWheels R.I.P. Rocket]]"
** In ''Sly 3's'' Blood Bath Bay episode, there's a pirate who has some kind of serious problem with [[MonkeyIsland monkeys.]] In case that was too subtle, later in that same mission Sly has a battle of insults--though no swords are involved, and it doesn't have the same [[YouFightLikeACow sense of humor]] as the ones it's clearly referencing.
** The Mz. Ruby boss fight in the first game seems to be a ShoutOut to ''SpaceChannel5''.
** In Sly 3, Sly's first fight against General Tsao on the bamboo sticks resembles fight scenes from ''Crouching Tiger, Hidden Dragon''. It could also be seen as a reference to the Jusenkyo battleground from Manga/RanmaOneHalf.
** From a trailer for ''Thieves In Time'', Bentley exclaims [[Film/MontyPythonAndTheHolyGrail Holy Hand Grenade!]] when he discovers that the Moat Monster is [[spoiler: a robot.]]
** The first time the Cooper van disappears through time in the game's prologue is like that of ''Film/BackToTheFuture'', complete with leaving behind its license plate spinning.
** In the first mission with Bentley in ''Thieves in Time'', he breaks into a sewer to shut down a museum's security. [[Franchise/TeenageMutantNinjaTurtles He then mentions that he hasn't been down there since he was a teenager]].
*** Amusingly, Bentley's code during the ''Alter Ego'' mini-game bears a striking resemblance to Raphael.
** While driving around and dodging security/the police in the prologue, Bentley shouts out [[WesternAnimation/GeorgeOfTheJungle "Watch out for that treeeeeee!"]]
** In ''Thieves in Time'' during the side-scrolling shooter version of Bentley's hacking sequences, Bentley's avatar is a buffed-up version of himself wielding guns a la Rambo.
** Trophy names in ''Thieves in Time'' reference ''Final Fantasy'', ''Pirates of the Caribbean'', ''Uncharted'', ''Predator'', ''Evil Dead'', ''Rocky'', and ''Call of Duty''.
** Murray's [[TrainingMontage training]] of Bob Cooper in ''Thieves in Time'' pays a homage to the Rocky movies, and while you're training, Murray shouts quotes from movies like Dodgeball and Star Wars.
---> '''Murray:''' Great shooting, kid, but don't get cocky!
** At the end of Chapter 2 in ''Thieves in Time'', the time-traveling van is seen tumbling through a blue time vortex, then getting struck by lightning, then tumbling faster through a fiery orange vortex -- replicating the season 5-7A opening sequence of ''Series/DoctorWho''.
** One of the treasures you can find in the Ice Age level looks suspiciously like [[VideoGame/JakAndDaxter Daxter]]. Another looks like a medieval version of [[VideoGame/RatchetAndClank Clank]].
** Near the end of Clan of the Cave Raccoon, Murray [[WesternAnimation/LooneyTunes should have taken that left turn.]]
** "Clan of the Cave Raccoon" is an obvious parody of the prehistoric book, ''ClanOfTheCaveBear''.
* TheSmurfettePrinciple: [[spoiler: Upon joining The Cooper Gang, Penelope remains as the only female member]][[spoiler:...until she leaves and does a FaceHeelTurn in ''Thieves in Time'']]
* SpellMyNameWithAThe "The Murray."
* StealthPun: The canine {{Mooks}} in the third game's pirate episode. [[spoiler: Sea dogs]], you see.
** "El Jefe" means "the boss" in Spanish. El Jefe is the first boss of ''Thieves in Time''.
* SuperDrowningSkills Sly can't swim in the first game until he learns a skill for it even though raccoons in RealLife can swim quite well. He then forgets about this skill in the second and third games. Plus Murray is a hippo who can't swim and Bently is a turtle who can't swim.
** Even the "swimming" skill in the first game doesn't stop drowning. All it does is, when you respawn after falling into water, you don't take any damage.
*** Sly states in an instruction manual that they shouldn't have skipped swimming lessons back at the orphanage. Bentley soon becomes justified after [[spoiler: he can no longer use his legs and travels around in a wheelchair.]]
* SympatheticInspectorAntagonist: Carmelita, of course.
* TechnoWizard: Bentley, who assembles a variety of machines for fieldwork and transport in ''Sly 3''; later Penelope as well.
* TeethclenchedTeamwork: Carmelita with Sly and his gang, prominently moreso in ''Thieves in Time''.
* ThePowerOfHate: Clockwerk is centuries old and fueled on pure hate alone [[spoiler: which is made up for his intense hatred and jealousy of the Cooper Clan's better thieving ability.]] He is so enraged and hate-filled, he not only has found a way to live forever through a "hate chip", but has also replaced his entire body with machinery, leaving nothing biological in his husk whatsoever.
* TheReveal: One in each game.
** In the first game, [[spoiler: [[BigBad Clockwerk]] reveals he used to be a rival master thief of the Cooper Clan, whose [[GreenEyedMonster jealousy of the Coopers]] allowed him to live for thousands of years. He also let Sly live after killing his father and stealing the Thievius Raccoonus, to show the world that without their book, the Cooper line would be nothing.]]
** In ''Sly 2'', [[spoiler: it turns out Neyla was working for Arpeggio of the Klaww Gang all along, helping Sly's gang find and steal the Clockwerk parts from the other Klaww Gang members. Arpeggio needed all the Clockwerk parts to form Clockwerk's body, allowing him to live forever. Unfortunately, [[ChronicBackstabbingDisorder Neyla had other plans...]]]]
** In ''Sly 3'', [[spoiler: [[BigBad Dr. M]] is revealed to have been TheSmartGuy in Sly's father's gang. Sly's father was apparently a bit of a {{Jerkass}} to Dr. M, who began to hate the Coopers himself, causing him to desire the Cooper fortune, locked away in a hidden vault.]]
** And in ''Thieves in Time'', [[spoiler: Penelope pulled a FaceHeelTurn, betraying the Cooper Gang to Le Paradox by working as TheMole. Bentley did NOT take this well.]]
* TookALevelInBadass: Murray. In the first game, he got scared when faced against grunts. In the sequels, he can pick them up, shake them dry of their possessions, and slam them on the ground. ''Even flashlight guards.''
** Another example is Bentley. In the first game, he was the typical MissionControl guy, who did little more than allow Sly to view previous cutscenes and instruct him on the different tutorials, occasionally providing comic relief. From ''Sly 2'' onward, he was promoted to [[MadBomber demolitions expert]], of all things. In ''Sly 3'', seeing as how he is crippled, Bentley [[SuperWheelChair builds a wheelchair that has a jetpack (kind of), multiple explosive devices, and a pickpocketing mechanism.]]
** Sly himself in a way, having gone from a OneHitPointWonder in the first game.
* TrainJob: More than one, in fact. [[spoiler:The sixth level of ''Sly 2'']] consists of a [[LocomotiveLevel series of train robberies]].
** Short film "Goodbye My Sweet" on ''Sly 3'' centers around one.
** Sly's Western ancestor Tennessee Kid Cooper was famous for these.
* UnexpectedGameplayChange: An occasional racing or action segment is implemented to add variety to the platforming gameplay. There were more in 2, and even more in 3. This was [[LoveItOrHateIt a bone of contention]] in the fanbase.
* UnspokenPlanGuarantee: In the second and third games, something will inevitably go wrong, usually on the last mission of the level.
* VariableMix: Even in the first game. The music is subdued when youíre skulking around, and gets all [[SeriousBusiness hardcore]] when you are detected.
* VillainousBreakdown: Quite a few of them through the series.
** Rajan gets pretty pissed when his ball is ruined in the second game, leading him to retreat into the jungle that composes the third level. The artwork/cutscenes contribute to this as prior, Rajan is shown as an intimidating but relatively calm villain. In the artwork/cutscenes of the third level however, he is shown as far more feral, including a scene of him staring through a bush with rather bestial eyes. Befits the level title "The Predator Awakens", doesn't it?
** Muggshot rages at Sly for trashing his entire operation, noting that he feels transgressed.
** When he is betrayed, [[spoiler: Arpeggio]] takes a moment to curse [[spoiler: Neyla]].
** At the end of ''Sly 3'', [[spoiler: Dr. M refuses to leave the Cooper Vault even as it collapses and presumably kills him in the process]].
* WigDressAccent: A tuxedo and dancing shoes totally conceals Sly's identity from Carmelita, even as they dance a tango together, in ''Sly 2''; in ''Sly 3'' he gets past enemy guards with the help of slightly more convincing disguises.
* WhereAreTheyNowEpilogue - Done for the bosses in 2, the gang members in 3 and for the ancestors, enemies [[AndZoidberg and Dimitri]] in 4.
* WouldHitAGirl: Sly may be a gentleman thief, but will attack anyone trying to harm him and his crew. The female enemies in Panda King's stage and Mz. Ruby in Sly 1. [[spoiler: The Contessa and Neyla in Sly 2. Penelope as the Black Baron in Sly 3 though he didn't know it at the time]]. Ms. Decibel in ''Thieves in Time''. Bentley to [[spoiler: a mech-suited Penelope while in his own mech suit in ''Thieves in Time''. Justified entirely since she broke his heart.]].
* YeOldeButcheredeEnglishe: This exchange from learning the Spire Jump in the first game:
-->'''Bentley''': To land safely upon small points, leapeth lively and press the triggering device with a round geometrical object emblazoned upon it.\\
'''Sly''': So... jump and hit the circle button to land on narrow spots.
* YouGottaHaveBlueHair: Inspector Carmelita.
[[/folder]]

[[folder:''Sly Cooper and the Thievius Racconus'']]
* AlternativeForeignThemeSong: The game has [[http://www.youtube.com/watch?v=M9UWfT9kHJg "Black Jack"]] as its Japanese theme song.
* AttackItsWeakPoint: In the final battle, [[BigBad Clockwerk]] needs to be hit in the areas where Carmelita has recently shot him with her shock pistol.
* TheBackwardsR: Used in the title of ''The Cold Heart of Hate''. Or more properly, ''The CФld HeaЯt Фf Hate''.
* BubblegloopSwamp: Haiti.
* DepartmentOfRedundancyDepartment: Name of the level "Flaming Temple of Flame".
* DVDCommentary: Level commentary, actually, for those who finish the speed runs.
* EarlyInstallmentWeirdness: The game is much more linear than its sequels and you can't play as Bentley or Murray outside of a few mini-games.
* TheEndOrIsIt: TheStinger has the decapitated Clockwerk [[EyeAwaken lighting up one of his eyes]].
* FiringInTheAirALot: Muggshot's flashlight guards do this if they manage land a hit on you.
* InterfaceSpoiler: In the controls menu, the third option you can change is for the jet pack. This doesn't come into play until the final boss.
* MeaninglessLives
* MercyLead: Carmelita offers Sly a ten-second head start [[spoiler:at the end. Sly spends nine of those seconds standing there, and then kisses her on the tenth one - which distracts her enough that she doesn't see him handcuffing her to a railing.]]
* OneHitPointWonder: Sly, as well as the mooks.
* SalvagePirates: Sir Raleigh's operation depends upon scavenging vessels shipwrecked in the storm of his own creation.
* StupidityIsTheOnlyOption: Towards the end of the game, [[spoiler: [[ContinuityNod and again in the fourth game,]]]] Sly finds Carmelita, trapped in the [[BigBad Big Bad's]] lair. Despite Bentley mentioning that it's an obvious trap, the plot will only progress when Sly tries to rescue her.
[[/folder]]

[[folder:''Sly 2: Band of Thieves'']]
* AllUpToYou: The Prague mission has Bentley take the lead, as he's the only team member not currently in prison.
* AntiVillain: The writers could not make an easier to like villain than Jean Bison if they tried. Repeatedly lampshading the ValuesDissonance in that he'd be considered a hero back in his own time for what he was doing, every announcement he makes to his guards are congratulations on their hard work and gratitude.
* BreakingOutTheBoss: In Prague level, Bentley's first major objective is to help Sly escape.
* BreakingTheFourthWall: The commercial for the game has Bentley stating that they need one more member in their group to pull off their heists successfully, which is someone to work the Playstation controller. Sly then taps the screen with his cane asking if you're in.
* BrickJoke: The intro had Bentley referring to both Sly and himself with the codenames "Sitting Duck" and "Wizard", to which Sly [[DeadpanSnarker 'misinterprets' as "Peking Duck" and "Blizzard" / "Lizard" respectively]]. This gets referenced again after Bentley [[BreakingOutTheBoss rescued Sly]] in Chapter 4:
--> '''Bentley:''' You know the old saying - 'If you can't count on a friend to bust you out of jail, what kind of a friend are they?'\\
'''Sly:''' Truer words were never said... Wizard.
* CanadaEh: When you hear the moose security guard talk to you, he says "eh" a lot. Not to mention, Jean Bison's levels are full of Canadian stereotypes, where the guards are all represented by Canada Geese and Moose.
* TheCaper: Every mission is a caper.
* [[DecoyProtagonist Decoy Antagonist]]: [[spoiler: Arpeggio.]]
* DeliberateValuesDissonance: Really puts the "Anti" in Jean Bison's AntiVillain status.
* EvilPlan: [[spoiler:Neyla has one. She helped Interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her and then she could backstab him and take the Clockwerk parts for herself.]]
* FishOutOfTemporalWater: Jean Bison's forest-clearing actions, as noted by Sly, [[ValuesDissonance would have been heroic 150 years ago when he was frozen]], making him a sympathetic villain.
* FunnyBackgroundEvent: During the first battle against the Contessa, [[spoiler: Bentley comes on over the binocucom to try and tell Sly and Murray that he's been [[ItMakesSenseInContext shot down in a blimp]], but he ends up being caught by Carmelita. She takes the Clockwerk Eye he was holding and makes her getaway, while Bentley mutters that Sly and Murray are going to kill him.]]
* GameBreakingBug: If the player enters the Canada Games then quits at any time before beating Jean Bison, you will be returned to the game ''outside the games with no way of reentering them'', making the game UnWinnable.
** Thankfully comes with a fix ingame - just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.
* HighClassGlass: Arpeggio.
* HijackedByGanon: Nicely averted, even though the plot was just asking for it. While the game revolves around Clockwerk's mechanical body, the owl himself never actually appears. [[spoiler: True, you fight the body at one point, but Neyla's the one possessing it, not Clockwerk.]]
* [[HumanPopsicle Frozen Beef]] Jean Bison.
* ITakeOffenseToThatLastOne: Played relatively straight before the Rajan boss battle:
-->'''Rajan:''' Who is "The Murray"? All I see is a fat, pathetic, weakling!\\
'''Murray:''' I may be... big, and not as smart as the other guys, but one thing I'm not is ''weak''!
** Don't forget
--->'''Sly':''' I have ''no'' idea what you're saying... and your suit sucks!\\
'''Dimitri:''' *gasp* Let's dance!
* IncomingHam: [[LargeHam THE MURRAY's]] [[SuperWindowJump intro]][[ThereWasADoor duction]].
* LiteralSurveillanceBug: Happens with the water bug in the third level.
* MissionImpossibleCableDrop: During the Clockwerk Wings heist.
* NiceJobBreakingItHero: [[spoiler: Nice job pulling Clockwerk apart in Arpeggio's blimp, Sly.]]
* NoOSHACompliance: Although considering he was frozen for two hundred years, Jean Bison likely has never ''heard'' of OSHA.
** Arpeggio's blimp. Giant rotating propeller blades, electrical hazards, and the ever-present danger of falling off the edge, but no safety railings anywhere.
* NobodyPoops: Averted. There are outhouses in the second stage that takes place in Canada, some of which are occupied. If you stand close to one that's full, you can even hear the guard inside grunting.
* PetTheDog: Carmelita has a black-and-white view of the world and sees all criminals as the same. But when she briefly captures Murray, she is shown to be respectful to him and considerate of his needs.
* TheStarscream: [[spoiler: Neyla to Arpeggio. [[ChronicBackstabbingDisorder She doesn't waste time betraying him.]]]]
* TotallyRadical: Averted by Dimitri, by way of completely making up his own slang which seems to have been modified from hip-hop slang.
* TheUnfought: [[spoiler: Arpeggio.]]
* WhamLine: [[spoiler:After infiltrating [[BigBad Arpeggio]]'s blimp, Bentley hears Arpeggio talking to someone.]] And then...
-->'''Bentley:''' [[spoiler: ''Neyla?!'']] What's ''she'' doing here?!
* WhatTheHellPlayer: In an early mission, you need to keep up with Neyla as she runs around the hub. If you whack her with your cane, you get a Game Over message saying "Neyla doesn't like getting hit any more than you do."
[[/folder]]

[[folder:''Sly 3: Honor Among Thieves'']]
* [[ArtisticLicense Artistic License-]] [[ArtisticLicenseGeography Geography]] / [[ArtisticLicensePhysics Physics]]: It would be pretty much impossible for Murray's van (frozen in a block of ice) to float from Canada, out to sea to China, then ''upriver'' into the Kunlun Mountains.
* BadassGrandpa: Octavio. He might be old, but he's still fast and strong enough to go toe-to-toe with Murray.
** [[LightningBruiser FasTER]], even! He needs to be lured into tar before Murray can properly lay the smackdown.
* BloodKnight: Murray becomes this, ironically after a period of pacifism.
* TheCaper: The whole game is a setup for a caper.
* ChekhovMIA: [[spoiler:Penelope works for the Black Baron, but is never seen in his section of the game. This is because she ''is'' the Baron.]]
* ChineseVampire: The zombie praying manti in the fourth level of the third game.
* ColossusClimb Sly does this to the Mask of Dark Earth-possessed [[spoiler: Carmelita]] in the final boss fight of the second level.
* CombatTentacles: Crusher. The player even gets to take control of its tentacles to engage [=LeFwee=]'s mooks at one point.
* ComicallyMissingThePoint:
-->'''Don Octavio:''' I know you're nothing without this little guy's brain. So I figure I'll scoop 'em out real slow and use 'em to fertilize my tomato plants.\\
'''Bentley:''' I'm allergic to tomatoes!
* ConcealingCanvas: Several in the first and third levels.
* CriminalAmnesiac: Inverted. [[spoiler:Sly claims to have amnesia at the end, and Carmelita tells him that he's her partner.]]
* DeathCourse: The Cooper Vault.
* DebutQueue
* DownTheDrain: The sewers in the Holland levels.
* EvenBadMenLoveTheirMamas: Bentley has to provoke Muggshot into a fight. He isn't intimidated by the scrawny brainiac's insults... until Bentley hits him with, "[[YourMom Your mother]] is a broken-down tub of junk [[GettingCrapPastTheRadar with more gentleman callers than the operator]]." That does it.
* {{Flanderization}}: While Murray is a LargeHam and enjoys breaking things in the second game, this is now taken UpToEleven, as he borders on HeroicComedicSociopath. The guy ''gleefully'' throws mine guards into the jaws of a giant crocodile in the second level!
* HeavyVoice: When [[spoiler:Carmelita]] is under the effects of the Mask of Dark Earth, her voice gets deeper as she gets [[AttackOfTheFiftyFootWhatever larger]].
* HeelFaceTurn: Demitri and Panda King were originally enemies in the first two games, but are now recruited to help break into the Cooper Vault.
* HowWeGotHere The narrative structure of the game.
* ItsAlwaysMardiGrasInNewOrleans: Sly and Bentley arrive in Venice only three days before Carnivale.
* JerkWithAHeartOfGold: Dimitri. He was pretty abrasive to Sly when they meet up in Venice and Holland[[note]] understandable, since when last they met Sly beat his ass into the ground and left him to get thrown in jail[[/note]], but [[spoiler: after the Cooper Gang retrieves his diving gear for him, he jumped into shark-infested waters to help save Penelope, and eventually joined the gang]], and without so much as [[YouOweMe having a favor]] to excuse it.
* JourneyToFindOneself: Murray. Also, the Panda King, though his meditation was imposed on him by General Tsao.
* JourneyToTheCenterOfTheMind: Happens between Sly and the Panda King, in a recreation of the first game's boss fight with him. Also, happens offscreen with the Guru and the Kraken.
* KickTheSonOfABitch: The gang does this to Tsao by stealing his money in addition to the bride.
* LordBritishPostulate: One can kill the ordinarily invincible Carmelita in China by using Bentley's size reduction bomb and attacking her.
* NoodleIncident: Murray apparently made his Guru's hut smell bad. He refers to the incident as "The unspeakable."
* NotSoDifferent: Dr. M takes this to the logical extreme, refusing to even fight Bentley at first because he finds them so similar. Bentley's habits of MoralDissonance hint that Dr. M may have a point...
* OutlawTown: Blood Bath Bay.
* APirate400YearsTooLate: The game features a trip to Blood Bath Bay, a series of small islands inhabited by "throwbacks" who still live by old fashioned, stereotypical and anachronistic pirate culture.
* PowderTrail: Bentley has to race against one with his RC car.
* PrecursorHeroes: Sly's dad is revelead to have had his own trio of thieves in his youth, with [=McSweeny=] filling Murray's role and [[spoiler: Dr. M]] filling Bentley's.
* PrivateMilitaryContractors: Carmelita's ape mercenaries.
* TheReasonYouSuckSpeech: [[spoiler:Towards the end, Sly tells Le Paradox that he's a complete idiot for messing with his ancestors in the first place, and that he could've avoided ''everything'' bad that happened to him in the game and lived his life in peace in the present as a billionaire thief]].
* RuleOfCool: The final skill in the "Thievius Raccoonus", as we find out in the end of the game. [[spoiler: The laser slide.]]
* SequelHook: The ending reveals [[spoiler:that Bentley is working on making a time machine]].
* SplitPersonality: [[spoiler: The Panda King]] is briefly shown to have one. He actually has to talk his raging, violent half into cooperating before you can continue the mission.
* TakingTheBullet: When Dr. M realizes he can't defeat Sly, he tries to take it out on Carmelita to make him suffer, and Sly runs right in front of her, only to be hit himself. [[ThisMeansWar She was]] ''[[ThisMeansWar so]]'' [[ThisMeansWar pissed.]]
* TechnicalPacifist: Murray, for all of ''one'' episode. [[spoiler:You get to fight as him at the end of the chapter.]]
* ThreateningShark: Bloodbath Bay's underwater levels with Dimitri are filled with these.
** Not to mention you actually had to ''ride'' them in the final episode.
* TitleDrop: The final episode is named ''"Honor Among Thieves"''.
* TryingToCatchMeFightingDirty: The Cooper Gang in the ACES competition. It includes them framing two teams for theft and sabotage, so they attack each other instead of Sly, having another competitor arrested, and attacking another team's pilots with a giant wolf, to reduce their manpower.
* UnusualEuphemism: The insults and name-calling used by the Blood Bath Bay pirates. Sly even lampshades this at one point when bantering with [=LeFwee=].
* WeWillNotUsePhotoshopInTheFuture: Averted. When Bentley and Penelope exchange photos of themselves after meeting on [=ThiefNet=], the photos are rather obviously altered. The photos weren't even altered by computer - they just taped an photo of their head onto a picture of someone else's body and scanned it into the computer! Strangely, neither realized how obviously fake the pictures were until they met in person.
* WhatTheHellHero: A minor example. Sly and the main villain Dr. M are arguing over who's the leader of the gang. Sly insists that they're all equal. Dr. M asks if that's the case, then why is it named The Cooper Gang?
* WhenIWasYourAge:
-->'''Octavio''': That's the toughest talk you got? You're-a pathetic! Back in-a my day, we had enforcers would make people pee their pants just as soon as-a look at 'em!
* XanatosRoulette: One Bentley's plan depends on the villain being goaded into revealing a certain piece of information, at which point they would choose between plans A and B.
* YouOweMe: This is how Dimitri eventually joins the gang. First, he helps you reunite with Murray in exchange for busting him out of jail. Next, he gives you information in return for owing him a favor, which he calls in a few months later. After you fulfill this favor, however, he sticks around to help [[spoiler: rescue Penelope and pull off the Cooper Vault job]].

* ThrowItIn: [[WordOfGod According to Kevin Miller]] on the ''SecondFunniestPodcast'', the jokes about Sly's Italian accent were put into the game's script after the writers heard Kevin's terrible attempt at one.
[[/folder]]

[[folder:''Sly Cooper: Thieves in Time'']]
* AnachronismStew: Noted in Chapter 3. While mostly subverted with what Sly [[spoiler: and Le Paradox's forces]] brought along to the past, the Ice Age apparently was noted to occur merely ''thousands'' of years before the present as opposed to millions; dinosaurs were still alive; and upon first glance in the hubworld, the natives already knew how to write long before the first documented scripts from Ancient Egypt.
** Talking of which, one of the collectible treasures in the Ice Age is "Slytunkhamen's Vase". How it existed thousands of years before said Cooper was born is just plain baffling.
* BadBoss: Toothpick, who shoots one of his mooks on accident, and when the other mook tells him to watch where he is pointing his weapon, he threatens the mook.
* BladeLock: [[spoiler:Sly and Le Paradox do this in the final boss fight.]]
* BreakingTheFourthWall: El Jefe does the shush gesture at the screen just before he jumps Rioichi.
* CallBack: The music during the side-scrolling version of Bentley's hacking sequences uses the same music as his one hacking game in the first game.
* ChekhovMIA: [[spoiler: Penelope vanished at the start of the game. She returns in the fourth episode as the Black Knight]].
* ChineseVampire: The zombie praying manti in the fourth level of the third game.
* ClothesMakeTheSuperman: Sly obtains various "disguises" that grant him unique abilities.
** The Samurai armor lets him deflect fireballs back at whatever shot at him.
** The Jailbird outfit gives him a ball and chain that can be used to smash through objects as well as used to walk through laser fields.
** The Sabretooth fur lets him pounce on specific targets.
** The Archer outfit allows him to use the baskets of arrows to shoot arrows, obviously. Some arrows have ropes attached to them, which can be shot to targets in order to walk across them.
** The [[DepartmentOfRedundancyDepartment Thief]] outfit lets him slow down time as well as give him a massive scimitar for destroying obstacles.
* ConquerorFromTheFuture: The villains have no trouble setting up in their respective eras.
* ContrivedCoincidence: Murray's necklace ''just happens'' to date back to the [[spoiler: Ice Age, specifically in a region that one of Sly's ancestors occupied, and which has been taken over by one of the bad guy's henchmen.]]
* DemotedToExtra: Dimitri, who goes from playable character to informant for the gang as they time travel. Which is strange seeing that he has his old voice actor in the credits.
* DidntWeUseThisJokeAlready: If Sly's terrible Italian accent in the last game wasn't enough, the gag ends up getting repeated in Chapter 4 during the "Juggling Act" mission, with a very subtle response from Bentley:
-->'''Sly:''' How does this sound for a stage name? [[JustAStupidAccent "The Amazing Cooperoni!"]] Eh? Eh? Right? It's good.
-->'''Bentley:''' It sounds like bad Italian takeout.
** And it's used ''again'' when Sly had to impersonate a delivery boy for Miss Decibel and La Paradox... in ''ancient Arabia''. [[LampshadeHanging La Paradox understandably asks the "delivery boy" if there's something wrong with his voice.]]
* DisneyVillainDeath: [[spoiler:Subverted with Le Paradox, thus making him the first FinalBoss in the Sly series to not die.]].
* EasterEgg
** [[spoiler: Clockwerk can be seen in various areas in ''every'' episode]] as shown [[http://www.youtube.com/watch?v=U_Z6vzxelZ8 Here.]]
** Sanzaru's monkey-head logo design can be seen as a decorative emblem for attentive players to spot, including a streetlight in Paris, Toothpick's belt buckle, and Sly's backpack.
* FinishingStomp: Carmelita delivers this to the BigBad.
* {{Foreshadowing}}: The game just ''loved'' to give so many hints on the Black Knight's identity. See the character's page for more info.
* GasMaskMooks: [[spoiler:Le Paradox's]] rat guards.
* GetBackHereBoss: El Jefe. Sly even lampshaded this.
* HeroicBSOD: Bentley falls into this [[spoiler: upon realizing that the reason Penelope had vanished in the beginning was because she IS the Black Knight in the Middle Ages episode and had sold out the Cooper Gang to Le Paradox. Needless to say, he took it really hard, tucking inside his shell]].
* AnIcePerson: The Grizz has the ability to freeze you.
* InterfaceSpoiler: [[spoiler: the Black Knight has the same coloured subtitles as Penelope did in the last game.]]
* IronicHell: El Jefe is a heavy smoker of Cuban cigars. Once he's arrested, he does time rolling Cuban cigars and is not allowed to smoke them.
* ItsAlwaysMardiGrasInNewOrleans: In ''Sly 3'' Sly and Bentley arrive in Venice only 3 days before Carnivale.
* LatexPerfection: This is how Dimitri disguised himself as Sly in the trailer.
* NiceJobBreakingItHero: Sir Galleth unplugs a huge plug thinking it would "slay" the 3-headed robot dragon. It doesn't, instead it ACTIVATES it.
* NoGoodDeedGoesUnpunished: [[spoiler:At the climax when the blimp is beginning to crash, Sly chooses to save Le Paradox instead of letting him fall to his death. [[UngratefulBastard Le Paradox repays Sly by stealing his paraglider and leaving him to die]].]]
* NoodleIncident: Sly mentions the time Murray won a burrito eating contest. The only thing commented on it was that it was a bad memory and that Bentley couldn't enter the van for a month.
* NotSoDifferent: This sort of thing happens again, [[spoiler: between Bentley and Penelope, who's working for Le Paradox because she believed that Bentley had so much potential wasted on Sly.]]
* PressXToNotDie: [[spoiler: The Le Paradox boss fight relies on quicktime commands during the [[SwordFight sword/cane fight]] portions.]]
* PublicDomainSoundtrack: The piano piece Ms Decibel plays during "Heavy Metal Meltdown" contains snippets of 'Rule, Britannia'.
* RedHerring: [[spoiler: You can see Clockwerk in various points of each in the hub worlds; he has absolutely nothing to do with the plot, and is basically an EasterEgg.]]
* RippleEffectIndicator: The plot is kicked off by Bentley seeing the words written in the ''Thievius Raccoonus'' literally vanishing off their pages.
* RippleEffectProofMemory: The ''Thievius Raccoonus'' is being erased because the Cooper ancestors who wrote them are being interfered with. This has no effect on any of the skills Sly learned from the book.
* SceneryPorn: Dear lord, Sanzaru Games is really worked hard on the backgrounds.
* SequelHook: The ending has [[spoiler: Sly missing, and everybody in the gang trying to find him. The secret ending reveals that Sly is still alive, but because of the rift in time that Le Paradox created, he's trapped in Ancient Egypt]], not to mention [[spoiler: Penelope escaping prison in the end credits and sending postcards to Bentley]].
* ShipSinking: [[spoiler: Penelope JumpingOffTheSlipperySlope leads to her and Bentley breaking up for good.]]
* SnapBack: If you choose to go back to a previous time period the respective Cooper from said time period is not only still playable. [[spoiler: but still HAS his cane despite it being stolen in an earlier cutscene]]
* SnarkToSnarkCombat: At least half the dialogue between Bentley and Sly.
* SoftWater: [[spoiler:The only reason why Le Paradox didn't die was because he conveniently fell into a river]].
* SmellySkunk: Le Paradox. A lot of characters have brought up his odor problem.
* StoppedNumberingSequels
* SymbolSwearing: This is how the steer react during the sarsaparilla serving portion of the "Saloon Bug" job if they're close to losing their patience at the counter.
* TimeAndRelativeDimensionsInSpace: ''Thieves in Time'' takes the destination programming route, programming being done via analyzing an object from the specified time period. They were [[ContrivedCoincidence quite lucky]] to be able to find objects that were not only from the correct era, but even right down to the exact year, month, and ''day'' needed.
* TimeTravelForFunAndProfit: Plan of all of the villains.
* TronLines: Plenty of these on the giant Fish ad in ''Turning Japanese''.
* TrophyRoom: There are trophy rooms in each hideout, consisting of treasures and trophies collected throughout the game. Some can even affect the gameplay.
* TheWebAlwaysExisted: Not only are you able to access [=ThiefNet=] during ages where even ''electricity'' had not yet been discovered, but you are also somehow able to instantaneously teleport your purchases to you, whenever and wherever you may be.
* WhamEpisode: ''Of Mice and Mechs'' . Bentley is following the Black Knight, only it's revealed that [[spoiler: it's ''Penelope'', his girlfriend. She's undergone a FaceHeelTurn that makes poor Bentley go into a HeroicBSOD and hide himself under his shell.]]
* YeOldeButcheredeEnglishe: This is how Sir Galleth speaks.
* YouNeedABreathMint: Red-Eye, the coyote gunslinger from the "Grand Key Larceny" mission. After telling Carmelita that she has to kiss him if she loses the shooting competition, Carmelita remarks that his breath smells like "fermented gym socks."
[[/folder]]
----
[[redirect:Franchise/SlyCooper]]
15th Jun '13 8:17:04 AM erforce
Is there an issue? Send a Message


''SlyCooper'' is a series of 3D {{platformer}}s published by [[{{SONY}} Sony Computer Entertainment]] and developed by Creator/{{Sucker Punch}}. The only slightly lesser-known member of the Playstation 2's trio of Mascots, along with [[JakAndDaxter Jak]] and [[RatchetAndClank Ratchet]].

to:

''SlyCooper'' ''Sly Cooper'' is a series of 3D {{platformer}}s published by [[{{SONY}} Sony Computer Entertainment]] and developed by Creator/{{Sucker Punch}}. The only slightly lesser-known member of the Playstation 2's trio of Mascots, along with [[JakAndDaxter Jak]] and [[RatchetAndClank Ratchet]].



[[foldercontrol]]

[[folder:Series-wide]]



* AllUpToYou: The Prague mission in ''Sly 2'' has Bentley take the lead, as he's the only team member not then in prison.
* AlternativeForeignThemeSong: The first game has [[http://www.youtube.com/watch?v=M9UWfT9kHJg "Black Jack"]] as its Japanese theme song.



* AnachronismStew: Noted in Chapter 3 of ''Thieves in Time''. While mostly subverted with what Sly [[spoiler: and Le Paradox's forces]] brought along to the past, the Ice Age apparently was noted to occur merely ''thousands'' of years before the present as opposed to millions; dinosaurs were still alive; and upon first glance in the hubworld, the natives already knew how to write long before the first documented scripts from Ancient Egypt.
** Talking of which, one of the collectible treasures in the Ice Age is "Slytunkhamen's Vase". How it existed thousands of years before said Cooper was born is just plain baffling.
* AnIcePerson: The Grizz has the ability to freeze you.



* AntiVillain: The writers could not make an easier to like villain than Jean Bison if they tried. Repeatedly lampshading the ValuesDissonance in that he'd be considered a hero back in his own time for what he was doing, every announcement he makes to his guards are congratulations on their hard work and gratitude.



* [[ArtisticLicense Artistic License-]] [[ArtisticLicenseGeography Geography]] / [[ArtisticLicensePhysics Physics]]: It would be pretty much impossible for Murray's van (frozen in a block of ice) to float from Canada, out to sea to China, then ''upriver'' into the Kunlun Mountains.



* AttackItsWeakPoint: In the final battle of the first game, [[BigBad Clockwerk]] needs to be hit in the areas where Carmelita has recently shot him with her shock pistol.
* AttackOfThe50FootWhatever:

to:

* AttackItsWeakPoint: In the final battle of the first game, [[BigBad Clockwerk]] needs to be hit in the areas where Carmelita has recently shot him with her shock pistol.
* AttackOfThe50FootWhatever:
AttackOfThe50FootWhatever:



* TheBackwardsR: Used in the title of "The Cold Heart of Hate" in the first game. Or more properly, "The CФld HeaЯt Фf Hate".
* BadBoss: Toothpick, who shoots one of his mooks on accident, and when the other mook tells him to watch where he is pointing his weapon, he threatens the mook.
* BadassGrandpa: Octavio, a villain from the third game. He might be old, but he's still fast and strong enough to go toe-to-toe with Murray.
** [[LightningBruiser FasTER]], even! He needs to be lured into tar before Murray can properly lay the smackdown.



* BearsAreBadNews:

to:

* BearsAreBadNews: BearsAreBadNews:



* BladeLock: [[spoiler:Sly and Le Paradox do this in the final boss fight in Thieves in Time.]]
* BloodKnight: Murray becomes this in the third game, ironically after a period of pacifism.



* BreakingOutTheBoss: In ''Sly 2'''s Prague level, Bentley's first major objective is to help Sly escape.
* BreakingTheFourthWall: The commercial for Sly 2 has Bentley stating that they need one more member in their group to pull off their heists successfully, which is someone to work the Playstation controller. Sly then taps the screen with his cane asking if you're in.
** In ''Thieves in Time'', El Jefe does the shush gesture at the screen just before he jumps Rioichi.



* BrickJoke: The intro to ''Sly 2'' had Bentley referring to both Sly and himself with the codenames "Sitting Duck" and "Wizard", to which Sly [[DeadpanSnarker 'misinterprets' as "Peking Duck" and "Blizzard" / "Lizard" respectively]]. This gets referenced again after Bentley [[BreakingOutTheBoss rescued Sly]] in Chapter 4:
--> '''Bentley:''' You know the old saying - 'If you can't count on a friend to bust you out of jail, what kind of a friend are they?'\\
'''Sly:''' Truer words were never said... Wizard.
* BubblegloopSwamp: Haiti in the first game
* CallBack: The music during the side-scrolling version of Bentley's hacking sequences in ''Thieves in Time'' uses the same music as his one hacking game in the first game.



* CanadaEh: When you hear the moose security guard talk to you in Sly 2, he says "eh" a lot. Not to mention, Jean Bison's levels are full of Canadian stereotypes, where the guards are all represented by Canada Geese and Moose.
* TheCaper: Every mission in ''Sly 2'' is a caper, and the whole game is a setup for a caper in ''Sly 3''.



* ChekhovMIA: In the third game, [[spoiler:Penelope works for the Black Baron, but is never seen in his section of the game. This is because she ''is'' the Baron.]]
** [[spoiler: In the fourth game, Penelope vanished at the start of the game. She returns in the 4th episode as the Black Knight]].
* ChineseVampire: The zombie praying manti in the fourth level of the third game.
* ChronicBackstabbingDisorder:

to:

* ChekhovMIA: In the third game, [[spoiler:Penelope works for the Black Baron, but is never seen in his section of the game. This is because she ''is'' the Baron.]]
** [[spoiler: In the fourth game, Penelope vanished at the start of the game. She returns in the 4th episode as the Black Knight]].
* ChineseVampire: The zombie praying manti in the fourth level of the third game.
* ChronicBackstabbingDisorder:
ChronicBackstabbingDisorder:



* ClothesMakeTheSuperman: In ''Thieves in Time'', Sly obtains various "disguises" that grant him unique abilities.
** The Samurai armor lets him deflect fireballs back at whatever shot at him.
** The Jailbird outfit gives him a ball and chain that can be used to smash through objects as well as used to walk through laser fields.
** The Sabretooth fur lets him pounce on specific targets.
** The Archer outfit allows him to use the baskets of arrows to shoot arrows, obviously. Some arrows have ropes attached to them, which can be shot to targets in order to walk across them.
** The [[DepartmentOfRedundancyDepartment Thief]] outfit lets him slow down time as well as give him a massive scimitar for destroying obstacles.



* ColossusClimb Sly does this to the Mask of Dark Earth-possessed [[spoiler: Carmelita]] in the final boss fight of the second level of the third game.
* CombatTentacles: Crusher in ''Sly 3''. The player even gets to take control of them to engage [=LeFwee=]'s mooks at one point.
* ComicallyMissingThePoint: In the third game:
-->'''Don Octavio:''' I know you're nothing without this little guy's brain. So I figure I'll scoop 'em out real slow and use 'em to fertilize my tomato plants.\\
'''Bentley:''' I'm allergic to tomatoes!
* CompilationRerelease: For the Playstation 3, the games are visually cleaned up and given [[CosmeticAward trophy]] support.

to:

* ColossusClimb Sly does this to the Mask of Dark Earth-possessed [[spoiler: Carmelita]] in the final boss fight of the second level of the third game.
* CombatTentacles: Crusher in ''Sly 3''. The player even gets to take control of them to engage [=LeFwee=]'s mooks at one point.
* ComicallyMissingThePoint: In the third game:
-->'''Don Octavio:''' I know you're nothing without this little guy's brain. So I figure I'll scoop 'em out real slow and use 'em to fertilize my tomato plants.\\
'''Bentley:''' I'm allergic to tomatoes!
* CompilationRerelease: For the Playstation 3, {{Playstation 3}}, the games are visually cleaned up and given [[CosmeticAward trophy]] support.



* ConcealingCanvas: Several in the first and third levels of the third game
* ConquerorFromTheFuture: The villains of ''Thieves in Time'' have no trouble setting up in their respective eras.



* ContrivedCoincidence: Murray's necklace ''just happens'' to date back to the [[spoiler: Ice Age, specifically in a region that one of Sly's ancestors occupied, and which has been taken over by one of the bad guy's henchmen.]]
* CriminalAmnesiac: Inverted. [[spoiler:Sly claims to have amnesia at the end of Sly 3, and Carmelita tells him that he's her partner.]]



* DanceBattler: Mz. Ruby makes Sly do a voodoo dance if he wants to avoid getting shot in her boss fight in the first game. The Grizz and Murray do this to each other via ''figure skating'' in ''Thieves in Time''.

to:

* DanceBattler: Mz. Ruby makes Sly do a voodoo dance if he wants to avoid getting shot in her boss fight in the first game. The Grizz and Murray do this to each other via ''figure skating'' in ''Thieves in Time''.



* DeathCourse: The Cooper Vault.
* DebutQueue: The third game.
* [[DecoyProtagonist Decoy Antagonist]]: [[spoiler: Arpeggio.]]
* DefeatMeansFriendship: [[spoiler:In the third game, Sly teams up with bad guys from the first two games: Panda King and Dimitri.]]
* DeliberateValuesDissonance: Really puts the "Anti" in Jean Bison's AntiVillain status.
* DemotedToExtra: Dimitri in ''Thieves in Time'', who goes from playable character to informant for the gang as they time travel. Which is strange seeing that he has his old voice actor in the credits.
* DepartmentOfRedundancyDepartment: Flaming Temple of Flame
* DidntWeUseThisJokeAlready: If Sly's terrible Italian accent during ''Sly 3'' wasn't enough, the gag ended up getting repeated during Chapter 4 of ''Thieves in Time'' during the "Juggling Act" mission, with a very subtle response from Bentley:
-->'''Sly:''' How does this sound for a stage name? [[JustAStupidAccent "The Amazing Cooperoni!"]] Eh? Eh? Right? It's good.
-->'''Bentley:''' It sounds like bad Italian takeout.
** And it's used ''again'' when Sly had to impersonate a delivery boy for Miss Decibel and La Paradox... in ''ancient Arabia''. [[LampshadeHanging La Paradox understandably asks the "delivery boy" if there's something wrong with his voice.]]



* DisneyVillainDeath: [[spoiler:Subverted with Le Paradox, thus making him the first FinalBoss in the Sly series to not die.]].



* DownTheDrain: The sewers in the Holland levels of ''Sly 3''.



* DVDCommentary: Level commentary, actually, for those who finish the speed runs in the first game.
* EarlyInstallmentWeirdness: The first game is much more linear than its sequels and you can't play as Bentley or Murray outside of a few mini-games.
* EasilyForgiven:

to:

* DVDCommentary: Level commentary, actually, for those who finish the speed runs in the first game.
* EarlyInstallmentWeirdness: The first game is much more linear than its sequels and you can't play as Bentley or Murray outside of a few mini-games.
* EasilyForgiven:
EasilyForgiven:



* EasterEgg
** In ''Thieves in Time'', [[spoiler: Clockwerk can be seen in various areas in ''every'' episode]] as shown [[http://www.youtube.com/watch?v=U_Z6vzxelZ8 Here.]]
** Also in the same game, Sanzaru's monkey-head logo design can be seen as a decorative emblem for attentive players to spot, including a streetlight in Paris, Toothpick's belt buckle, and Sly's backpack.
* TheEndOrIsIt: TheStinger of the first game has the decapitated Clockwerk [[EyeAwaken lighting up one of his eyes]].



* EvenBadMenLoveTheirMamas: In ''Sly 3'', Bentley has to provoke one of the main villains into a fight. The other guy isn't intimidated by the scrawny brainiac's insults... until Bentley hits him with, "[[YourMom Your mother]] is a broken-down tub of junk [[GettingCrapPastTheRadar with more gentleman callers than the operator]]." That does it.



* EverythingsEvenWorseWithSharks: Bloodbath Bay's underwater levels with Dimitri are filled with these in ''Sly 3''.
** Not to mention you actually had to ''ride'' them in the final episode.



* EvilPlan: [[spoiler:Neyla in Sly 2. She helped Interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her and then she could backstab him and take the Clockwerk parts for herself.]]



* FinishingStomp: Carmelita delivers this to the BigBad in ''Bands of Thieves''.
* FiringInTheAirALot: Muggshot's flashlight guards do this if they manage land a hit on you in the first game.



* FishOutOfTemporalWater: Jean Bison's forest-clearing actions, as noted by Sly, [[ValuesDissonance would have been heroic 150 years ago when he was frozen]], making him a sympathetic villain.



* {{Flanderization}}: While Murray is a LargeHam and enjoys breaking things in the second game, this is taken UpToEleven in the third one, where he borders on HeroicComedicSociopath. The guy ''gleefully'' throws mine guards into the jaws of a giant crocodile in the second level!



* {{Foreshadowing}}: At the end of Sly 3, Bentley says he and Penelope were building a time machine. The fourth Sky game involves, well, time travel.
** And ''Thieves in Time'' just ''loved'' to give so many hints on the Black Knight's identity. See the character's page for more info.



** The four game, has Bentley serving his home sarsaparilla in a bar in TheWildWest time frame!

to:

** The four fourth game, has Bentley serving his home sarsaparilla in a bar in TheWildWest time frame!



* FunnyBackgroundEvent: In ''Sly 2'', during the first battle against the Contessa, [[spoiler: Bentley comes on over the binocucom to try and tell Sly and Murray that he's been [[ItMakesSenseInContext shot down in a blimp]], but he ends up being caught by Carmelita. She takes the Clockwerk Eye he was holding and makes her getaway, while Bentley mutters that Sly and Murray are going to kill him.]]



* GRatedDrug: Spice in ''Band of Thieves'', and Lemonade in ''Honor Among Thieves''. ''Thieves in Time'' has sarsaparilla.



* GameBreakingBug: If the player enters the Canada Games in the second game, then quits at any time before beating Jean Bison, you will be returned to the game ''outside the games with no way of reentering them'', making the game UnWinnable.
** Thankfully comes with a fix ingame - just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.
* GangplankGalleon: Numerous, including one that Sly and the gang hijack in the third game.
* GasMaskMooks: [[spoiler:Le Paradox's]] rat guards.

to:

* GameBreakingBug: If the player enters the Canada Games in the second game, then quits at any time before beating Jean Bison, you will be returned to the game ''outside the games with no way of reentering them'', making the game UnWinnable.
** Thankfully comes with a fix ingame - just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.
* GangplankGalleon: Numerous, including one that Sly Sir Raleigh's island in the first game and the gang hijack Bloodbath Bay in the third game.
* GasMaskMooks: [[spoiler:Le Paradox's]] rat guards.
game.



* GetBackHereBoss: El Jefe from ''Thieves in Time''. Sly even lampshaded this.



* GRatedDrug: Spice in ''Band of Thieves'', and Lemonade in ''Honor Among Thieves''. ''Thieves in Time'' has sasparilla.



* GuideDangIt: Finding the clue bottles can be a pain, it gets worse in Thieves Across Time as they return and along with masks and treasures to locate can be frustrating.

to:

* GuideDangIt: Finding the clue bottles can be a pain, it gets worse in Thieves Across Time ''Thieves in Time'' as they return and along with masks and treasures to locate can be frustrating.



* HandicappedBadass: [[spoiler: Bentley in Sly 3.]]



* HeavyVoice: In ''Sly 3'', when Carmelita is under the effects of the Mask of Dark Earth, her voice gets deeper as she gets [[AttackOfTheFiftyFootWhatever larger]].



* HeelFaceTurn: Demitri and Panda King were originally enemies in the 1st and 2nd games, but were recruited in the 3rd game to help break into the Cooper Vault.
* HeroicBSOD: Bentley in the 4th game [[spoiler: upon realizing that the reason Penelope had vanished in the beginning was because she IS the Black Knight in the Middle Ages episode and had sold out the Cooper Gang to Le Paradox. Needless to say, he took it really hard, tucking inside his shell]].



* HighClassGlass: Arpeggio.
* HijackedByGanon: Nicely averted in the second game, even though the plot was just asking for it. While the game revolves around Clockwerk's mechanical body, the owl himself never actually appears. [[spoiler: True, you fight the body at one point, but Neyla's the one possessing it, not Clockwerk.]]



* HowWeGotHere The narrative structure of ''Sly 3''.
* [[HumanPopsicle Frozen Beef]] Jean Bison.



* ITakeOffenseToThatLastOne: Played relatively straight before the Rajan boss battle:
-->'''Rajan:''' Who is "The Murray"? All I see is a fat, pathetic, weakling!\\
'''Murray:''' I may be... big, and not as smart as the other guys, but one thing I'm not is ''weak''!
** Don't forget
--->'''Sly':''' I have ''no'' idea what you're saying... and your suit sucks!\\
'''Dimitri:''' *gasp* Let's dance!
** Another good one when Carmelita fights Muggshot:
--->'''Carmelita:''' It's my duty to put you behind bars. That, and Enjoy making tough guys cry like the stupid babies they really are!\\
'''Muggshot:''' I AIN'T NO STUPID BABY!!!



* IncomingHam: [[LargeHam THE MURRAY's]] [[SuperWindowJump intro]][[ThereWasADoor duction]] in the second game.



* InterfaceSpoiler: In the controls menu for ''Thievius Raccoonus'', the 3rd option you can change is for the jet pack. This doesn't come into play until the final boss.
** In ''Thieves in Time''... [[spoiler: the Black Knight has the same coloured subtitles as Penelope.]]



* IronicHell: El Jefe is a heavy smoker of Cuban cigars. Once he's arrested, he does time rolling Cuban cigars and is not allowed to smoke them.
* ItsAlwaysMardiGrasInNewOrleans: In ''Sly 3'' Sly and Bentley arrive in Venice only 3 days before Carnivale.
* JerkWithAHeartOfGold: Dimitri. He was pretty abrasive to Sly when they meet up in Venice and Holland in the third game[[hottip:*: understandable, since when last they met Sly beat his ass into the ground and left him to get thrown in jail]], but [[spoiler: after the Cooper Gang retrieves his diving gear for him, he jumped into shark-infested waters to help save Penelope, and eventually joined the gang]], and without so much as [[YouOweMe having a favor]] to excuse it.



* JourneyToFindOneself: Murray. Also, the Panda King, though his meditation was imposed on him by General Tsao.
* JourneyToTheCenterOfTheMind: Happens between Sly and the Panda King, in a recreation of the first game's boss fight with him. Also, happens offscreen with the Guru and the Kraken.



* KickTheSonOfABitch: The gang does this to Tsao by stealing his money in addition to the bride.



* LatexPerfection: This is how Dimitri disguised himself as Sly in the trailer for ''Thieves in Time''.



* LiteralSurveillanceBug: Happens with the water bug in the third level of the second game.



* LordBritishPostulate: One can kill the ordinarily invincible Carmelita in China in the third game by using Bentley's size reduction bomb and attacking her.



* {{Malaproper}} The Black Baron.



* MeaninglessLives: In the first game.
* MercyLead: Carmelita offers Sly a ten-second head start [[spoiler:at the end of the first game. Sly spends nine of those seconds standing there, and then kisses her on the tenth one - which distracts her enough that she doesn't see him handcuffing her to a railing.]]



* MissionImpossibleCableDrop: During the Clockwerk Wings heist in ''Sly 2''.



* NiceJobBreakingItHero: [[spoiler: Nice job pulling Clockwerk apart in Arpeggio's blimp, Sly.]]
** Sir Galleth unplugs a huge plug thinking it would "slay" the 3-headed robot dragon. It doesn't, instead it ACTIVATES it.
* NoGoodDeedGoesUnpunished: [[spoiler:At the climax of ''Thieves in Time'', when the blimp is beginning to crash, Sly chooses to save Le Paradox instead of letting him fall to his death. [[UngratefulBastard Le Paradox repays Sly by stealing his paraglider and leaving him to die]].]]
* NobodyPoops: Averted in the second game. There are outhouses in the second stage that takes place in Canada, some of which are occupied. If you stand close to one that's full, you can even hear the guard inside grunting.
* NoodleIncident: Murray apparently made his Guru's hut smell bad. He refers to the incident as "The unspeakable."
** Sly mentions the time Murray won a burrito eating contest in ''Thieves in Time''. The only thing commented on it was that it was a bad memory and that Bentley couldn't enter the van for a month.
* NotSoDifferent: Dr. M takes this to the logical extreme, refusing to even fight Bentley at first because he finds them so similar. Bentley's habits of MoralDissonance hint that Dr. M may have a point...
** This sort of thing happens again in ''Thieves in Time'' with [[spoiler: Penelope, who's working for Le Paradox because she believed that Bentley had so much potential wasted on Sly.]]
* NoOSHACompliance: Although considering he was frozen for two hundred years, Jean Bison likely has never ''heard'' of OSHA.
** Arpeggio's blimp. Giant rotating propeller blades, electrical hazards, and the ever-present danger of falling off the edge, but no safety railings anywhere.



* NumberedSequels: For ''Sly 2'' and ''Sly 3''. ''Sly 4'' is just called ''Sly Cooper: Thieves in Time''.
* OneHitPointWonder: Sly in the first game, as well as the mooks.

to:

* NumberedSequels: For ''Sly 2'' and ''Sly 3''. ''Sly 4'' is just called ''Sly Cooper: Thieves in Time''.
* OneHitPointWonder: Sly in the first game, as well as the mooks.



* OutlawTown: ''Sly 3: Honor Among Thieves'' has Blood Bath Bay, a town inhabited by the most stereotypical, anachronistic pirates you could imagine.



* PaperThinDisguise: Sly's dance clothes in the second game. He doesn't even take off his mask.
** His numerous disguises in Sly 3.

to:

* PaperThinDisguise: Sly's dance clothes in the second game. He doesn't even take off his mask.
mask.
** His numerous disguises in Sly 3.



* PetTheDog: Carmelita has a black-and-white view of the world and sees all criminals as the same. In the second game she briefly captures Murray, but is shown to be respectful to him and considerate of his needs.
* APirate400YearsTooLate: The third game features a trip to Blood Bath Bay, a series of small islands inhabited by "throwbacks" who still live by old fashioned pirate culture.



* PowderTrail: ''Sly 3''.



* PrecursorHeroes: Sly's dad had his own trio of thieves in his youth, with [=McSweeny=] filling Murray's role and [[spoiler: Dr. M]] filling Bentley's.
* PressXToNotDie: [[spoiler: The Le Paradox boss fight for ''Thieves in Time'' relies on quicktime commands during the [[SwordFight sword/cane fight]] portions.]]
* PrivateMilitaryContractors: Carmelita's ape mercenaries in ''Sly 3''.
* PublicDomainSoundtrack: The piano piece Ms Decibel plays during "Heavy Metal Meltdown" in ''Thieves in Time'' contains snippets of 'Rule, Britannia'.



* TheReasonYouSuckSpeech: [[spoiler:Towards the end of ''Thieves in Time'', Sly tells Le Paradox that he's a complete idiot for messing with his ancestors in the first place, and that he could've avoided ''everything'' bad that happened to him in the game and lived his life in peace in the present as a billionaire thief]].



* RedHerring: In ''Thieves in Time'', [[spoiler: you can see Clockwerk in various points of each in the hub worlds; he has absolutely nothing to do with the plot, and is basically an EasterEgg.]]



* RichBoredom: Sir Raleigh
* RippleEffectIndicator: The plot of ''Thieves in Time'' is kicked off by Bentley seeing the words written in the ''Thievius Raccoonus'' literally vanishing off their pages.
* RippleEffectProofMemory: The ''Thievius Raccoonus'' is being erased because the Cooper ancestors who wrote them are being interfered with. This has no effect on any of the skills Sly learned from the book.
* RuleOfCool: The final skill in the "Thievius Raccoonus", as we find out in the end of the third game. [[spoiler: The laser slide.]]



* SceneryPorn: Dear lord, Sanzaru Games is really working hard on the backgrounds in the 4th game.



* SequelHook: The ending of ''Sly 3'' reveals [[spoiler:that Bentley is working on making a time machine. Three guesses as to what's going to be involved in the 4th game]].
** The ending to the 4th game has [[spoiler: Sly missing, and everybody in the gang trying to find him. A secret ending reveals that Sly is still alive, but because of the rift in time that Le Paradox created, he's trapped in Ancient Egypt]], not to mention [[spoiler: Penelope escaping prison in the end credits and sending postcards to Bentley]].



* ShipSinking: [[spoiler: Penelope JumpingOffTheSlipperySlope leads to her and Bentley breaking up for good in ''Thieves in Time''.]]



* SmellySkunk: Le Paradox. A lot of characters have brought up his odor problem.



* SnapBack: In Thieves in Time if you choose to go back to a previous time period the respective Cooper from said time period is not only still playable. [[spoiler: but still HAS his cane despite it being stolen in an earlier cutscene]]
* SnarkToSnarkCombat: At least half the dialogue between Bentley and Sly in ''Thieves in Time''.
* SoftWater: [[spoiler:The only reason why Le Paradox didn't die was because he conveniently fell into a river]].



* SplitPersonality: [[spoiler: The Panda King]] is briefly shown to have one in ''Sly 3''. He actually has to talk his raging, violent half into cooperating before you can continue the mission.
* TheStarscream: [[spoiler: Neyla to Arpeggio. [[ChronicBackstabbingDisorder She doesn't waste time betraying him.]]]]



* StupidityIsTheOnlyOption: Towards the end of the first game, [[spoiler: [[ContinuityNod and again in the fourth game,]]]] Sly finds Carmelita, trapped in the [[BigBad Big Bad's]] lair. Despite Bentley mentioning that it's an obvious trap, the plot will only progress when Sly tries to rescue her.



*** Sly states in an instruction manual that they shouldn't have skipped swimming lessons back at the orphanage. Bentley soon becomes justified after [[spoiler: he can no longer use his legs and travels around in a wheelchair.]]
* SymbolSwearing: In ''Thieves in Time'', this is how the steer react during the sarsaparilla serving portion of the "Saloon Bug" job if they're close to losing their patience at the counter.

to:

*** Sly states in an instruction manual that they shouldn't have skipped swimming lessons back at the orphanage. Bentley soon becomes justified after [[spoiler: he can no longer use his legs and travels around in a wheelchair.]]
* SymbolSwearing: In ''Thieves in Time'', this is how the steer react during the sarsaparilla serving portion of the "Saloon Bug" job if they're close to losing their patience at the counter.
]]



* TakingTheBullet: When Dr. M realizes he can't defeat Sly, he tries to take it out on Carmelita to make him suffer, and Sly runs right in front of her, only to be hit himself. [[ThisMeansWar She was]] ''[[ThisMeansWar so]]'' [[ThisMeansWar pissed.]]
* TechnicalPacifist: Murray, for all of ''one'' episode in ''Sly 3''. [[spoiler:You get to fight as him at the end of the chapter.]]



* ThrowItIn: [[WordOfGod According to Kevin Miller]] on the SecondFunniestPodcast, the jokes about Sly's Italian accent were put into the game's script after the writers heard Kevin's terrible attempt at one.
* TimeAndRelativeDimensionsInSpace: ''Thieves in Time'' takes the destination programming route, programming being done via analyzing an object from the specified time period. They were [[ContrivedCoincidence quite lucky]] to be able to find objects that were not only from the correct era, but even right down to the exact year, month, and ''day'' needed.
* TimeTravelForFunAndProfit: All of the villains in ''Thieves in Time''.
* TitleDrop: The final episode of Sly Cooper 3: Honor Among Thieves is ''"Honor Among Thieves"''.



* TotallyRadical: Averted by Dimitri in ''Sly 2'', by way of completely making up his own slang which seems to have been modified from hip-hop slang.



* TronLines: Plenty of these on the giant Fish ad in ''Turning Japanese'' in the fourth game.
* TrophyRoom: In ''Thieves in Time'', there are trophy rooms in each hideout, consisting of treasures and trophies collected throughout the game. Some can even affect the gameplay.
* TryingToCatchMeFightingDirty: The Cooper Gang in the ACES competition in Sly 3. It includes them framing two teams for theft and sabotage, so they attack each other instead of Sly, having another competitor arrested, and attacking another team's pilots with a giant wolf, to reduce their manpower.



* TheUnfought: [[spoiler: Arpeggio in ''Sly 2''.]]



* UnusualEuphemism: The insults and name-calling used by the Blood Bath Bay pirates in ''Sly 3''. Sly even lampshades this at one point when bantering with [=LeFwee=].



** Rajan gets pretty pissed when his ball is ruined in the second game, leading him to retreat into the jungle that composes the third level. The artwork/cutscenes contribute to this as prior, Rajan is shown as an intimidating but relatively calm villain. In the artwork/cutscenes of the third level however, he is shown as far more feral, including a scene of him staring through a bush with rather bestial eyes. Befits the level title "The Predator Awakens", doesn't it?
** Muggshot rages at Sly for trashing his entire operation, noting that he feels transgressed.
** When he is betrayed, [[spoiler: Arpeggio]] takes a moment to curse [[spoiler: Neyla]].

to:

** Rajan gets pretty pissed when his ball is ruined in the second game, leading him to retreat into the jungle that composes the third level. The artwork/cutscenes contribute to this as prior, Rajan is shown as an intimidating but relatively calm villain. In the artwork/cutscenes of the third level however, he is shown as far more feral, including a scene of him staring through a bush with rather bestial eyes. Befits the level title "The Predator Awakens", doesn't it?
it?
** Muggshot rages at Sly for trashing his entire operation, noting that he feels transgressed.
transgressed.
** When he is betrayed, [[spoiler: Arpeggio]] takes a moment to curse [[spoiler: Neyla]].



* TheWebAlwaysExisted: In ''Thieves in Time'', not only are you able to access [=ThiefNet=] during ages where even ''electricity'' had not yet been discovered, but you are also somehow able to instantaneously teleport your purchases to you, whenever and wherever you may be.
* WeWillNotUsePhotoshopInTheFuture: Averted. When Bentley and Penelope exchange photos of themselves after meeting on [=ThiefNet=], the photos are rather obviously altered. The photos weren't even altered by computer - they just taped an photo of their head onto a picture of someone else's body and scanned it into the computer! Strangely, neither realized how obviously fake the pictures were until they met in person.
* WhamEpisode: ''Of Mice and Mechs'' in ''Thieves in Time''. Bentley is following the Black Knight, only it's revealed that [[spoiler: it's ''Penelope'', his girlfriend. She's undergone a FaceHeelTurn that makes poor Bentley go into a HeroicBSOD and hide himself under his shell.]]
* WhamLine: In the second game, [[spoiler: after infiltrating [[BigBad Arpeggio]]'s blimp, Bentley hears Arpeggio talking to someone.]] And then...
-->'''Bentley:''' [[spoiler: ''Neyla?!'']] What's ''she'' doing here?!
* WhatTheHellHero: A minor example in the third game. Sly and the main villain Dr. M are arguing over who's the leader of the gang. Sly insists that they're all equal. Dr. M asks if that's the case, then why is it named The Cooper Gang?
* WhatTheHellPlayer: In an early mission in ''Sly 2'', you need to keep up with Neyla as she runs around the hub. If you whack her with your cane, you get a Game Over message saying "Neyla doesn't like getting hit any more than you do."
* WhenIWasYourAge: Octavio in ''Sly 3''.
-->'''Octavio''': That's the toughest talk you got? You're-a pathetic! Back in-a my day, we had enforcers would make people pee their pants just as soon as-a look at 'em!



* XanatosRoulette: Most of Bentley's plans. One plan in 3 actually depended on the villain being goaded into revealing a certain piece of information, at which point they would choose between plans A and B.



** This is how Sir Galleth speaks in ''Thieves in Time''.



[[/folder]]

[[folder:''Sly Cooper and the Thievius Racconus'']]
* AlternativeForeignThemeSong: The game has [[http://www.youtube.com/watch?v=M9UWfT9kHJg "Black Jack"]] as its Japanese theme song.
* AttackItsWeakPoint: In the final battle, [[BigBad Clockwerk]] needs to be hit in the areas where Carmelita has recently shot him with her shock pistol.
* TheBackwardsR: Used in the title of ''The Cold Heart of Hate''. Or more properly, ''The CФld HeaЯt Фf Hate''.
* BubblegloopSwamp: Haiti.
* DepartmentOfRedundancyDepartment: Name of the level "Flaming Temple of Flame".
* DVDCommentary: Level commentary, actually, for those who finish the speed runs.
* EarlyInstallmentWeirdness: The game is much more linear than its sequels and you can't play as Bentley or Murray outside of a few mini-games.
* TheEndOrIsIt: TheStinger has the decapitated Clockwerk [[EyeAwaken lighting up one of his eyes]].
* FiringInTheAirALot: Muggshot's flashlight guards do this if they manage land a hit on you.
* InterfaceSpoiler: In the controls menu, the third option you can change is for the jet pack. This doesn't come into play until the final boss.
* MeaninglessLives
* MercyLead: Carmelita offers Sly a ten-second head start [[spoiler:at the end. Sly spends nine of those seconds standing there, and then kisses her on the tenth one - which distracts her enough that she doesn't see him handcuffing her to a railing.]]
* OneHitPointWonder: Sly, as well as the mooks.
* SalvagePirates: Sir Raleigh's operation depends upon scavenging vessels shipwrecked in the storm of his own creation.
* StupidityIsTheOnlyOption: Towards the end of the game, [[spoiler: [[ContinuityNod and again in the fourth game,]]]] Sly finds Carmelita, trapped in the [[BigBad Big Bad's]] lair. Despite Bentley mentioning that it's an obvious trap, the plot will only progress when Sly tries to rescue her.
[[/folder]]

[[folder:''Sly 2: Band of Thieves'']]
* AllUpToYou: The Prague mission has Bentley take the lead, as he's the only team member not currently in prison.
* AntiVillain: The writers could not make an easier to like villain than Jean Bison if they tried. Repeatedly lampshading the ValuesDissonance in that he'd be considered a hero back in his own time for what he was doing, every announcement he makes to his guards are congratulations on their hard work and gratitude.
* BreakingOutTheBoss: In Prague level, Bentley's first major objective is to help Sly escape.
* BreakingTheFourthWall: The commercial for the game has Bentley stating that they need one more member in their group to pull off their heists successfully, which is someone to work the Playstation controller. Sly then taps the screen with his cane asking if you're in.
* BrickJoke: The intro had Bentley referring to both Sly and himself with the codenames "Sitting Duck" and "Wizard", to which Sly [[DeadpanSnarker 'misinterprets' as "Peking Duck" and "Blizzard" / "Lizard" respectively]]. This gets referenced again after Bentley [[BreakingOutTheBoss rescued Sly]] in Chapter 4:
--> '''Bentley:''' You know the old saying - 'If you can't count on a friend to bust you out of jail, what kind of a friend are they?'\\
'''Sly:''' Truer words were never said... Wizard.
* CanadaEh: When you hear the moose security guard talk to you, he says "eh" a lot. Not to mention, Jean Bison's levels are full of Canadian stereotypes, where the guards are all represented by Canada Geese and Moose.
* TheCaper: Every mission is a caper.
* [[DecoyProtagonist Decoy Antagonist]]: [[spoiler: Arpeggio.]]
* DeliberateValuesDissonance: Really puts the "Anti" in Jean Bison's AntiVillain status.
* EvilPlan: [[spoiler:Neyla has one. She helped Interpol chase down criminals with the Clockwerk parts and helped Sly steal them back specifically so that they'd be given to Arpeggio, who'd assemble them for her and then she could backstab him and take the Clockwerk parts for herself.]]
* FishOutOfTemporalWater: Jean Bison's forest-clearing actions, as noted by Sly, [[ValuesDissonance would have been heroic 150 years ago when he was frozen]], making him a sympathetic villain.
* FunnyBackgroundEvent: During the first battle against the Contessa, [[spoiler: Bentley comes on over the binocucom to try and tell Sly and Murray that he's been [[ItMakesSenseInContext shot down in a blimp]], but he ends up being caught by Carmelita. She takes the Clockwerk Eye he was holding and makes her getaway, while Bentley mutters that Sly and Murray are going to kill him.]]
* GameBreakingBug: If the player enters the Canada Games then quits at any time before beating Jean Bison, you will be returned to the game ''outside the games with no way of reentering them'', making the game UnWinnable.
** Thankfully comes with a fix ingame - just head to the place with the laser and wander around the area near the safe until Bison makes an announcement.
* HighClassGlass: Arpeggio.
* HijackedByGanon: Nicely averted, even though the plot was just asking for it. While the game revolves around Clockwerk's mechanical body, the owl himself never actually appears. [[spoiler: True, you fight the body at one point, but Neyla's the one possessing it, not Clockwerk.]]
* [[HumanPopsicle Frozen Beef]] Jean Bison.
* ITakeOffenseToThatLastOne: Played relatively straight before the Rajan boss battle:
-->'''Rajan:''' Who is "The Murray"? All I see is a fat, pathetic, weakling!\\
'''Murray:''' I may be... big, and not as smart as the other guys, but one thing I'm not is ''weak''!
** Don't forget
--->'''Sly':''' I have ''no'' idea what you're saying... and your suit sucks!\\
'''Dimitri:''' *gasp* Let's dance!
* IncomingHam: [[LargeHam THE MURRAY's]] [[SuperWindowJump intro]][[ThereWasADoor duction]].
* LiteralSurveillanceBug: Happens with the water bug in the third level.
* MissionImpossibleCableDrop: During the Clockwerk Wings heist.
* NiceJobBreakingItHero: [[spoiler: Nice job pulling Clockwerk apart in Arpeggio's blimp, Sly.]]
* NoOSHACompliance: Although considering he was frozen for two hundred years, Jean Bison likely has never ''heard'' of OSHA.
** Arpeggio's blimp. Giant rotating propeller blades, electrical hazards, and the ever-present danger of falling off the edge, but no safety railings anywhere.
* NobodyPoops: Averted. There are outhouses in the second stage that takes place in Canada, some of which are occupied. If you stand close to one that's full, you can even hear the guard inside grunting.
* PetTheDog: Carmelita has a black-and-white view of the world and sees all criminals as the same. But when she briefly captures Murray, she is shown to be respectful to him and considerate of his needs.
* TheStarscream: [[spoiler: Neyla to Arpeggio. [[ChronicBackstabbingDisorder She doesn't waste time betraying him.]]]]
* TotallyRadical: Averted by Dimitri, by way of completely making up his own slang which seems to have been modified from hip-hop slang.
* TheUnfought: [[spoiler: Arpeggio.]]
* WhamLine: [[spoiler:After infiltrating [[BigBad Arpeggio]]'s blimp, Bentley hears Arpeggio talking to someone.]] And then...
-->'''Bentley:''' [[spoiler: ''Neyla?!'']] What's ''she'' doing here?!
* WhatTheHellPlayer: In an early mission, you need to keep up with Neyla as she runs around the hub. If you whack her with your cane, you get a Game Over message saying "Neyla doesn't like getting hit any more than you do."
[[/folder]]

[[folder:''Sly 3: Honor Among Thieves'']]
* [[ArtisticLicense Artistic License-]] [[ArtisticLicenseGeography Geography]] / [[ArtisticLicensePhysics Physics]]: It would be pretty much impossible for Murray's van (frozen in a block of ice) to float from Canada, out to sea to China, then ''upriver'' into the Kunlun Mountains.
* BadassGrandpa: Octavio. He might be old, but he's still fast and strong enough to go toe-to-toe with Murray.
** [[LightningBruiser FasTER]], even! He needs to be lured into tar before Murray can properly lay the smackdown.
* BloodKnight: Murray becomes this, ironically after a period of pacifism.
* TheCaper: The whole game is a setup for a caper.
* ChekhovMIA: [[spoiler:Penelope works for the Black Baron, but is never seen in his section of the game. This is because she ''is'' the Baron.]]
* ChineseVampire: The zombie praying manti in the fourth level of the third game.
* ColossusClimb Sly does this to the Mask of Dark Earth-possessed [[spoiler: Carmelita]] in the final boss fight of the second level.
* CombatTentacles: Crusher. The player even gets to take control of its tentacles to engage [=LeFwee=]'s mooks at one point.
* ComicallyMissingThePoint:
-->'''Don Octavio:''' I know you're nothing without this little guy's brain. So I figure I'll scoop 'em out real slow and use 'em to fertilize my tomato plants.\\
'''Bentley:''' I'm allergic to tomatoes!
* ConcealingCanvas: Several in the first and third levels.
* CriminalAmnesiac: Inverted. [[spoiler:Sly claims to have amnesia at the end, and Carmelita tells him that he's her partner.]]
* DeathCourse: The Cooper Vault.
* DebutQueue
* DownTheDrain: The sewers in the Holland levels.
* EvenBadMenLoveTheirMamas: Bentley has to provoke Muggshot into a fight. He isn't intimidated by the scrawny brainiac's insults... until Bentley hits him with, "[[YourMom Your mother]] is a broken-down tub of junk [[GettingCrapPastTheRadar with more gentleman callers than the operator]]." That does it.
* {{Flanderization}}: While Murray is a LargeHam and enjoys breaking things in the second game, this is now taken UpToEleven, as he borders on HeroicComedicSociopath. The guy ''gleefully'' throws mine guards into the jaws of a giant crocodile in the second level!
* HeavyVoice: When [[spoiler:Carmelita]] is under the effects of the Mask of Dark Earth, her voice gets deeper as she gets [[AttackOfTheFiftyFootWhatever larger]].
* HeelFaceTurn: Demitri and Panda King were originally enemies in the first two games, but are now recruited to help break into the Cooper Vault.
* HowWeGotHere The narrative structure of the game.
* ItsAlwaysMardiGrasInNewOrleans: Sly and Bentley arrive in Venice only three days before Carnivale.
* JerkWithAHeartOfGold: Dimitri. He was pretty abrasive to Sly when they meet up in Venice and Holland[[note]] understandable, since when last they met Sly beat his ass into the ground and left him to get thrown in jail[[/note]], but [[spoiler: after the Cooper Gang retrieves his diving gear for him, he jumped into shark-infested waters to help save Penelope, and eventually joined the gang]], and without so much as [[YouOweMe having a favor]] to excuse it.
* JourneyToFindOneself: Murray. Also, the Panda King, though his meditation was imposed on him by General Tsao.
* JourneyToTheCenterOfTheMind: Happens between Sly and the Panda King, in a recreation of the first game's boss fight with him. Also, happens offscreen with the Guru and the Kraken.
* KickTheSonOfABitch: The gang does this to Tsao by stealing his money in addition to the bride.
* LordBritishPostulate: One can kill the ordinarily invincible Carmelita in China by using Bentley's size reduction bomb and attacking her.
* NoodleIncident: Murray apparently made his Guru's hut smell bad. He refers to the incident as "The unspeakable."
* NotSoDifferent: Dr. M takes this to the logical extreme, refusing to even fight Bentley at first because he finds them so similar. Bentley's habits of MoralDissonance hint that Dr. M may have a point...
* OutlawTown: Blood Bath Bay.
* APirate400YearsTooLate: The game features a trip to Blood Bath Bay, a series of small islands inhabited by "throwbacks" who still live by old fashioned, stereotypical and anachronistic pirate culture.
* PowderTrail: Bentley has to race against one with his RC car.
* PrecursorHeroes: Sly's dad is revelead to have had his own trio of thieves in his youth, with [=McSweeny=] filling Murray's role and [[spoiler: Dr. M]] filling Bentley's.
* PrivateMilitaryContractors: Carmelita's ape mercenaries.
* TheReasonYouSuckSpeech: [[spoiler:Towards the end, Sly tells Le Paradox that he's a complete idiot for messing with his ancestors in the first place, and that he could've avoided ''everything'' bad that happened to him in the game and lived his life in peace in the present as a billionaire thief]].
* RuleOfCool: The final skill in the "Thievius Raccoonus", as we find out in the end of the game. [[spoiler: The laser slide.]]
* SequelHook: The ending reveals [[spoiler:that Bentley is working on making a time machine]].
* SplitPersonality: [[spoiler: The Panda King]] is briefly shown to have one. He actually has to talk his raging, violent half into cooperating before you can continue the mission.
* TakingTheBullet: When Dr. M realizes he can't defeat Sly, he tries to take it out on Carmelita to make him suffer, and Sly runs right in front of her, only to be hit himself. [[ThisMeansWar She was]] ''[[ThisMeansWar so]]'' [[ThisMeansWar pissed.]]
* TechnicalPacifist: Murray, for all of ''one'' episode. [[spoiler:You get to fight as him at the end of the chapter.]]
* ThreateningShark: Bloodbath Bay's underwater levels with Dimitri are filled with these.
** Not to mention you actually had to ''ride'' them in the final episode.
* TitleDrop: The final episode is named ''"Honor Among Thieves"''.
* TryingToCatchMeFightingDirty: The Cooper Gang in the ACES competition. It includes them framing two teams for theft and sabotage, so they attack each other instead of Sly, having another competitor arrested, and attacking another team's pilots with a giant wolf, to reduce their manpower.
* UnusualEuphemism: The insults and name-calling used by the Blood Bath Bay pirates. Sly even lampshades this at one point when bantering with [=LeFwee=].
* WeWillNotUsePhotoshopInTheFuture: Averted. When Bentley and Penelope exchange photos of themselves after meeting on [=ThiefNet=], the photos are rather obviously altered. The photos weren't even altered by computer - they just taped an photo of their head onto a picture of someone else's body and scanned it into the computer! Strangely, neither realized how obviously fake the pictures were until they met in person.
* WhatTheHellHero: A minor example. Sly and the main villain Dr. M are arguing over who's the leader of the gang. Sly insists that they're all equal. Dr. M asks if that's the case, then why is it named The Cooper Gang?
* WhenIWasYourAge:
-->'''Octavio''': That's the toughest talk you got? You're-a pathetic! Back in-a my day, we had enforcers would make people pee their pants just as soon as-a look at 'em!
* XanatosRoulette: One Bentley's plan depends on the villain being goaded into revealing a certain piece of information, at which point they would choose between plans A and B.
* YouOweMe: This is how Dimitri eventually joins the gang. First, he helps you reunite with Murray in exchange for busting him out of jail. Next, he gives you information in return for owing him a favor, which he calls in a few months later. After you fulfill this favor, however, he sticks around to help [[spoiler: rescue Penelope and pull off the Cooper Vault job]].

* ThrowItIn: [[WordOfGod According to Kevin Miller]] on the ''SecondFunniestPodcast'', the jokes about Sly's Italian accent were put into the game's script after the writers heard Kevin's terrible attempt at one.
[[/folder]]

[[folder:''Sly Cooper: Thieves in Time'']]
* AnachronismStew: Noted in Chapter 3. While mostly subverted with what Sly [[spoiler: and Le Paradox's forces]] brought along to the past, the Ice Age apparently was noted to occur merely ''thousands'' of years before the present as opposed to millions; dinosaurs were still alive; and upon first glance in the hubworld, the natives already knew how to write long before the first documented scripts from Ancient Egypt.
** Talking of which, one of the collectible treasures in the Ice Age is "Slytunkhamen's Vase". How it existed thousands of years before said Cooper was born is just plain baffling.
* BadBoss: Toothpick, who shoots one of his mooks on accident, and when the other mook tells him to watch where he is pointing his weapon, he threatens the mook.
* BladeLock: [[spoiler:Sly and Le Paradox do this in the final boss fight.]]
* BreakingTheFourthWall: El Jefe does the shush gesture at the screen just before he jumps Rioichi.
* CallBack: The music during the side-scrolling version of Bentley's hacking sequences uses the same music as his one hacking game in the first game.
* ChekhovMIA: [[spoiler: Penelope vanished at the start of the game. She returns in the fourth episode as the Black Knight]].
* ChineseVampire: The zombie praying manti in the fourth level of the third game.
* ClothesMakeTheSuperman: Sly obtains various "disguises" that grant him unique abilities.
** The Samurai armor lets him deflect fireballs back at whatever shot at him.
** The Jailbird outfit gives him a ball and chain that can be used to smash through objects as well as used to walk through laser fields.
** The Sabretooth fur lets him pounce on specific targets.
** The Archer outfit allows him to use the baskets of arrows to shoot arrows, obviously. Some arrows have ropes attached to them, which can be shot to targets in order to walk across them.
** The [[DepartmentOfRedundancyDepartment Thief]] outfit lets him slow down time as well as give him a massive scimitar for destroying obstacles.
* ConquerorFromTheFuture: The villains have no trouble setting up in their respective eras.
* ContrivedCoincidence: Murray's necklace ''just happens'' to date back to the [[spoiler: Ice Age, specifically in a region that one of Sly's ancestors occupied, and which has been taken over by one of the bad guy's henchmen.]]
* DemotedToExtra: Dimitri, who goes from playable character to informant for the gang as they time travel. Which is strange seeing that he has his old voice actor in the credits.
* DidntWeUseThisJokeAlready: If Sly's terrible Italian accent in the last game wasn't enough, the gag ends up getting repeated in Chapter 4 during the "Juggling Act" mission, with a very subtle response from Bentley:
-->'''Sly:''' How does this sound for a stage name? [[JustAStupidAccent "The Amazing Cooperoni!"]] Eh? Eh? Right? It's good.
-->'''Bentley:''' It sounds like bad Italian takeout.
** And it's used ''again'' when Sly had to impersonate a delivery boy for Miss Decibel and La Paradox... in ''ancient Arabia''. [[LampshadeHanging La Paradox understandably asks the "delivery boy" if there's something wrong with his voice.]]
* DisneyVillainDeath: [[spoiler:Subverted with Le Paradox, thus making him the first FinalBoss in the Sly series to not die.]].
* EasterEgg
** [[spoiler: Clockwerk can be seen in various areas in ''every'' episode]] as shown [[http://www.youtube.com/watch?v=U_Z6vzxelZ8 Here.]]
** Sanzaru's monkey-head logo design can be seen as a decorative emblem for attentive players to spot, including a streetlight in Paris, Toothpick's belt buckle, and Sly's backpack.
* FinishingStomp: Carmelita delivers this to the BigBad.
* {{Foreshadowing}}: The game just ''loved'' to give so many hints on the Black Knight's identity. See the character's page for more info.
* GasMaskMooks: [[spoiler:Le Paradox's]] rat guards.
* GetBackHereBoss: El Jefe. Sly even lampshaded this.
* HeroicBSOD: Bentley falls into this [[spoiler: upon realizing that the reason Penelope had vanished in the beginning was because she IS the Black Knight in the Middle Ages episode and had sold out the Cooper Gang to Le Paradox. Needless to say, he took it really hard, tucking inside his shell]].
* AnIcePerson: The Grizz has the ability to freeze you.
* InterfaceSpoiler: [[spoiler: the Black Knight has the same coloured subtitles as Penelope did in the last game.]]
* IronicHell: El Jefe is a heavy smoker of Cuban cigars. Once he's arrested, he does time rolling Cuban cigars and is not allowed to smoke them.
* ItsAlwaysMardiGrasInNewOrleans: In ''Sly 3'' Sly and Bentley arrive in Venice only 3 days before Carnivale.
* LatexPerfection: This is how Dimitri disguised himself as Sly in the trailer.
* NiceJobBreakingItHero: Sir Galleth unplugs a huge plug thinking it would "slay" the 3-headed robot dragon. It doesn't, instead it ACTIVATES it.
* NoGoodDeedGoesUnpunished: [[spoiler:At the climax when the blimp is beginning to crash, Sly chooses to save Le Paradox instead of letting him fall to his death. [[UngratefulBastard Le Paradox repays Sly by stealing his paraglider and leaving him to die]].]]
* NoodleIncident: Sly mentions the time Murray won a burrito eating contest. The only thing commented on it was that it was a bad memory and that Bentley couldn't enter the van for a month.
* NotSoDifferent: This sort of thing happens again, [[spoiler: between Bentley and Penelope, who's working for Le Paradox because she believed that Bentley had so much potential wasted on Sly.]]
* PressXToNotDie: [[spoiler: The Le Paradox boss fight relies on quicktime commands during the [[SwordFight sword/cane fight]] portions.]]
* PublicDomainSoundtrack: The piano piece Ms Decibel plays during "Heavy Metal Meltdown" contains snippets of 'Rule, Britannia'.
* RedHerring: [[spoiler: You can see Clockwerk in various points of each in the hub worlds; he has absolutely nothing to do with the plot, and is basically an EasterEgg.]]
* RippleEffectIndicator: The plot is kicked off by Bentley seeing the words written in the ''Thievius Raccoonus'' literally vanishing off their pages.
* RippleEffectProofMemory: The ''Thievius Raccoonus'' is being erased because the Cooper ancestors who wrote them are being interfered with. This has no effect on any of the skills Sly learned from the book.
* SceneryPorn: Dear lord, Sanzaru Games is really worked hard on the backgrounds.
* SequelHook: The ending has [[spoiler: Sly missing, and everybody in the gang trying to find him. The secret ending reveals that Sly is still alive, but because of the rift in time that Le Paradox created, he's trapped in Ancient Egypt]], not to mention [[spoiler: Penelope escaping prison in the end credits and sending postcards to Bentley]].
* ShipSinking: [[spoiler: Penelope JumpingOffTheSlipperySlope leads to her and Bentley breaking up for good.]]
* SnapBack: If you choose to go back to a previous time period the respective Cooper from said time period is not only still playable. [[spoiler: but still HAS his cane despite it being stolen in an earlier cutscene]]
* SnarkToSnarkCombat: At least half the dialogue between Bentley and Sly.
* SoftWater: [[spoiler:The only reason why Le Paradox didn't die was because he conveniently fell into a river]].
* SmellySkunk: Le Paradox. A lot of characters have brought up his odor problem.
* StoppedNumberingSequels
* SymbolSwearing: This is how the steer react during the sarsaparilla serving portion of the "Saloon Bug" job if they're close to losing their patience at the counter.
* TimeAndRelativeDimensionsInSpace: ''Thieves in Time'' takes the destination programming route, programming being done via analyzing an object from the specified time period. They were [[ContrivedCoincidence quite lucky]] to be able to find objects that were not only from the correct era, but even right down to the exact year, month, and ''day'' needed.
* TimeTravelForFunAndProfit: Plan of all of the villains.
* TronLines: Plenty of these on the giant Fish ad in ''Turning Japanese''.
* TrophyRoom: There are trophy rooms in each hideout, consisting of treasures and trophies collected throughout the game. Some can even affect the gameplay.
* TheWebAlwaysExisted: Not only are you able to access [=ThiefNet=] during ages where even ''electricity'' had not yet been discovered, but you are also somehow able to instantaneously teleport your purchases to you, whenever and wherever you may be.
* WhamEpisode: ''Of Mice and Mechs'' . Bentley is following the Black Knight, only it's revealed that [[spoiler: it's ''Penelope'', his girlfriend. She's undergone a FaceHeelTurn that makes poor Bentley go into a HeroicBSOD and hide himself under his shell.]]
* YeOldeButcheredeEnglishe: This is how Sir Galleth speaks.



* YouOweMe: This is how Dimitri eventually joins the gang in ''Sly 3''. First, he helps you reunite with Murray in exchange for busting him out of jail. Next, he gives you information in return for owing him a favor, which he calls in a few months later. After you fulfill this favor, however, he sticks around to help [[spoiler: rescue Penelope and pull off the Cooper Vault job]].
----

to:

* YouOweMe: This is how Dimitri eventually joins the gang in ''Sly 3''. First, he helps you reunite with Murray in exchange for busting him out of jail. Next, he gives you information in return for owing him a favor, which he calls in a few months later. After you fulfill this favor, however, he sticks around to help [[spoiler: rescue Penelope and pull off the Cooper Vault job]].
----
[[/folder]]
----
13th Jun '13 8:09:38 PM StarValkyrie
Is there an issue? Send a Message

Added DiffLines:

* FamilyOfChoice: Main characters Sly, Benteley, and Murray met in an orphanage and became as thick as thieves (pun intended).
5th Jun '13 6:36:00 AM CamrocG
Is there an issue? Send a Message


* FunnyAnimal: ''Everybody''-- most are humanoid animals, with some variants as deemed stylistically appropriate. The Contessa is the greatest departure, being a spider-centaur creature, while Arpeggio the parrot and Sir Raleigh the toad are essentially unmodified animals.

to:

* FunnyAnimal: ''Everybody''-- most are humanoid animals, with some variants as deemed stylistically appropriate. The Contessa is the greatest departure, being a spider-centaur creature, while Arpeggio the parrot and Sir Raleigh the toad frog are essentially unmodified animals.animals.
* FunnyBackgroundEvent: In ''Sly 2'', during the first battle against the Contessa, [[spoiler: Bentley comes on over the binocucom to try and tell Sly and Murray that he's been [[ItMakesSenseInContext shot down in a blimp]], but he ends up being caught by Carmelita. She takes the Clockwerk Eye he was holding and makes her getaway, while Bentley mutters that Sly and Murray are going to kill him.]]
30th May '13 8:20:33 PM Pikatwig
Is there an issue? Send a Message


** [[index]] [[index]]
SnapBack: In thieves in time if you choose to go back to a previous time period the respective cooper from said time period is not only still playable. [[spoiler: but still HAS his cane despite it being stolen in an earlier cutscene]]

to:

** [[index]] [[index]]
* SnapBack: In thieves Thieves in time Time if you choose to go back to a previous time period the respective cooper Cooper from said time period is not only still playable. [[spoiler: but still HAS his cane despite it being stolen in an earlier cutscene]]
27th May '13 11:01:54 AM dancnbna
Is there an issue? Send a Message

Added DiffLines:

** The Archer outfit allows him to use the baskets of arrows to shoot arrows, obviously. Some arrows have ropes attached to them, which can be shot to targets in order to walk across them.
25th May '13 1:37:40 AM Hanz
Is there an issue? Send a Message


* ClothesMakeTheSuperman: In ''Thieves in Time'', Sly obtains various "disguises" that grant him unique abilities.
** The Samurai armor lets him deflect fireballs back at whatever shot at him.
** The Jailbird outfit gives him a ball and chain that can be used to smash through objects as well as used to walk through laser fields.
** The Sabretooth fur lets him pounce on specific targets.
** The [[DepartmentOfRedundancyDepartment Thief]] outfit lets him slow down time as well as give him a massive scimitar for destroying obstacles.



** ''Thieves in Time'' will expand on this, as evidenced by early gameplay demo videos and interviews with the developers.

to:

** Boss battles in ''Thieves in Time'' will expand on this, as evidenced by early gameplay demo videos and interviews generally have multiple stages to them, with the developers.player having to make them vulnerable so that they get a chance to take down 1/3 of their health
25th May '13 12:45:09 AM MysteriousZorua1994
Is there an issue? Send a Message

Added DiffLines:

* TronLines: Plenty of these on the giant Fish ad in ''Turning Japanese'' in the fourth game.
17th May '13 11:17:15 AM Digsu
Is there an issue? Send a Message

Added DiffLines:

** And it's used ''again'' when Sly had to impersonate a delivery boy for Miss Decibel and La Paradox... in ''ancient Arabia''. [[LampshadeHanging La Paradox understandably asks the "delivery boy" if there's something wrong with his voice.]]
17th May '13 10:46:16 AM Digsu
Is there an issue? Send a Message

Added DiffLines:

** Also in ''4'', The Grizz owns a saber-tooth tiger rug... when some of his guards ''are'' saber-tooth tigers. [[BadBoss Yikes.]]
This list shows the last 10 events of 246. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SlyCooper