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* UnwinnableByDesign: Chapter 4. [[spoiler: Similarly, Chapter 5, which is a bonus level that shows what happened to Charlie... and is complete and utter NightmareFuel.]]
to:
* UnwinnableByDesign: Chapter 4. [[spoiler: Similarly, Chapter 5, which is a bonus level that shows what happened to Charlie... and is complete and utter NightmareFuel.]]]]
----
----
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* AbandonedArea: The game has four.
** The house in the first level.
** Oakside park.
** [[AbandonedMine The Mine]].
** The house in the first level.
** Oakside park.
** [[AbandonedMine The Mine]].
to:
* AbandonedArea: The game has four.
seven:
**The Kate's house house in the first level.
prologue.
*** The burnt down house near the construction site in the same area.
** Oaksidepark.
Park in Chapter 2.
** [[AbandonedMine Kullman Mines]] in Chapter 3.
** TheMine]].Matheson farm in Chapter 7.
**
*** The burnt down house near the construction site in the same area.
** Oakside
** [[AbandonedMine Kullman Mines]] in Chapter 3.
** The
** The [[VideoGame/{{Slender}} park]] in Chapter 9.
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* TheDevTeamThinksOfEverything:
to:
* TheDevTeamThinksOfEverything: DevelopersForesight:
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Added The Lost Woods.
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* Main/TheLostWoods: Present in the Prologue, once things start getting dark. Also found in chapter 2, 5 and 9.
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to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_45.jpg]]
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Spoiler tag above examples line
Changed line(s) 5,6 (click to see context) from:
Features 8 [[spoiler:technically, 9]] stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, Memories, Homestead, Escape, and [[TitleDrop The Arrival]] - the ninth, Genesis, is a remake of [[{{Videogame/Slender}} the original]]) of [[BringMyBrownPants pants-ruining horror]].
to:
Features 8 [[spoiler:technically, 9]] new stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, Memories, Homestead, Escape, and [[TitleDrop The Arrival]] - the ninth, Genesis, is a remake of [[{{Videogame/Slender}} the original]]) of [[BringMyBrownPants pants-ruining horror]].
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* ArtificialBrilliance: The Slenderman is less prone to getting stuck on trees, teleporting off to the side when he does, and tends to block off possible exits. And if you hide, ''[[OhCrap he'll walk towards you as fast as you run.]]''
to:
* ArtificialBrilliance: The Slenderman Slender Man is less prone to getting stuck on trees, teleporting off to the side when he does, and tends to block off possible exits. And if you hide, ''[[OhCrap he'll walk towards you as fast as you run.]]''
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* TheDevTeamThinksOfEverything: In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you. [[TheFourthWallWillNotProtectYou A message directed at you, the player.]]
to:
* TheDevTeamThinksOfEverything: TheDevTeamThinksOfEverything:
** In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you. [[TheFourthWallWillNotProtectYou A message directed at you, the player.]]
** In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you. [[TheFourthWallWillNotProtectYou A message directed at you, the player.]]
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*** Though if you get too close to Slender Man with GodMode on, you'll hear the ScareChord and he'll... stare at you. Menacingly. And you can't move or do anything at that point; the only option is to disable god mode and lose.
* DiegeticInterface: The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close, which would not (or so you'd think) affect the naked eye... then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons, outside of telling you how long you've been playing.[[note]][[LeaningOnTheFourthWall Instead of telling you how long you've been playing this particular playthrough or how long it usually takes to get to the point you're at, it now, as of the console update, shows how long you've had the game on.]][[/note]]
* DiegeticInterface: The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close, which would not (or so you'd think) affect the naked eye... then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons, outside of telling you how long you've been playing.[[note]][[LeaningOnTheFourthWall Instead of telling you how long you've been playing this particular playthrough or how long it usually takes to get to the point you're at, it now, as of the console update, shows how long you've had the game on.]][[/note]]
to:
*
** The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when
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* EasterEgg: One of the rooms in the house has a poster which is an image from ''Subsistence'' one of the games being developed by Blue Isle Studios.
to:
* EasterEgg: EasterEgg:
** One of the rooms in the house has a poster which is an image from''Subsistence'' ''Subsistence'', one of the games being developed by Blue Isle Studios.
** One of the rooms in the house has a poster which is an image from
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* KaizoTrap: [[http://www.youtube.com/watch?v=UbgJ9F8iLAw&t=8m44s The Chaser can catch you when you use the lift in the mine.]]
to:
* KaizoTrap: KaizoTrap:
** [[http://www.youtube.com/watch?v=UbgJ9F8iLAw&t=8m44s The Chaser can catch you when you use the lift in the mine.]]
** [[http://www.youtube.com/watch?v=UbgJ9F8iLAw&t=8m44s The Chaser can catch you when you use the lift in the mine.]]
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* OffscreenTeleportation: Slenderman's schtick, of course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable. [[spoiler:Charlie does this too, though he also simply runs.]]
to:
* OffscreenTeleportation: Slenderman's Slender Man's schtick, of course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman Slender Man does, and in a way that's not supposed to be noticeable. [[spoiler:Charlie does this too, though he also simply runs.]]
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* ScenicTourLevel: The opening to ''The Arrival'' has the PlayerCharacter, well, '''arrive''' at Kate's property. Thanks to a tree fallen into the road, the player gets out of their car and must walk to Kate's house on foot, while the opening credits appear. It is late afternoon on an autumn forest trail, and is [[SceneryPorn actually kind of pleasant]]. However, as the player nears the house, the sun goes down quickly, almost unnaturally so, setting an creepy tone by the time they reach the [[OminouslyOpenDoor Ominously Open Front Door]]...
to:
* ScenicTourLevel: ScenicTourLevel:
** The opening to ''The Arrival'' has the PlayerCharacter, well, '''arrive''' at Kate's property. Thanks to a tree fallen into the road, the player gets out of their car and must walk to Kate's house on foot, while the opening credits appear. It is late afternoon on an autumn forest trail, and is [[SceneryPorn actually kind of pleasant]]. However, as the player nears the house, the sun goes down quickly, almost unnaturally so, setting an creepy tone by the time they reach the [[OminouslyOpenDoor Ominously Open Front Door]]...
** The opening to ''The Arrival'' has the PlayerCharacter, well, '''arrive''' at Kate's property. Thanks to a tree fallen into the road, the player gets out of their car and must walk to Kate's house on foot, while the opening credits appear. It is late afternoon on an autumn forest trail, and is [[SceneryPorn actually kind of pleasant]]. However, as the player nears the house, the sun goes down quickly, almost unnaturally so, setting an creepy tone by the time they reach the [[OminouslyOpenDoor Ominously Open Front Door]]...
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* TheScream: [[spoiler:Kate]] lets one loose at the end of the house level in The Arrival, once you reach her room and pick up a drawing of Slender Man.
** [[spoiler: CR]] also lets out a nasty, distorted one at the end of [[spoiler: his camera recording]].
** [[spoiler: CR]] also lets out a nasty, distorted one at the end of [[spoiler: his camera recording]].
to:
* TheScream: TheScream:
** [[spoiler:Kate]] lets one loose at the end of the house level in The Arrival, once you reach her room and pick up a drawing of Slender Man.
** [[spoiler: CR]] also lets out a nasty, distorted one at the end of [[spoiler: his camerarecording]].recording.]]
** [[spoiler:Kate]] lets one loose at the end of the house level in The Arrival, once you reach her room and pick up a drawing of Slender Man.
** [[spoiler: CR]] also lets out a nasty, distorted one at the end of [[spoiler: his camera
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Fixed spoiler arrangement for Being Watched.
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* BeingWatched: Slender Man and, in one [[spoiler:(actually ''four'')]] case[[spoiler:s]] his proxy lurk in every level. [[spoiler:Either one of them.]]
to:
* BeingWatched: Slender Man and, in one case [[spoiler:(actually ''four'')]] case[[spoiler:s]] ''four'' cases)]] his proxy lurk lurks in every level. [[spoiler:Either one of them.]]
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Added DiffLines:
** However, the character's shadow shows that they are still holding their camera after you press TAB, which would mean that you've only removed the camera's HUD and not put the camera away.
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Features 8 [[spoiler:technically, 9]] stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, Memories, Homestead, and [[TitleDrop The Arrival]] - the eighth, Genesis, is a remake of [[{{Videogame/Slender}} the original]]) of [[BringMyBrownPants pants-ruining horror]].
to:
Features 8 [[spoiler:technically, 9]] stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, Memories, Homestead, Escape, and [[TitleDrop The Arrival]] - the eighth, ninth, Genesis, is a remake of [[{{Videogame/Slender}} the original]]) of [[BringMyBrownPants pants-ruining horror]].
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-> ''Hide in your room''
to:
-> ''Hide ''"Hide in your room''
room."''
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* GainaxEnding: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this somewhat, though the question still remains as to what exactly happened. [[spoiler:Looking at the actual model used for the Chaser/Kate, which has been ported to VideoGame/GarrysMod and the Source Filmmaker, reveals the truth: Kate is the one who was killed, or at least rendered unconscious, as her model's legs match the body's ''exactly.'']]
** [[spoiler:Although it's more probable that the person knocked out/killed is supposed to be Laura and they just didn't bother making a new character model for her (Why would they when the only thing you see is the legs? they both could have been wearing Jeans) and it wouldn't make much sense for it to be Chaser/Kate because you find her in the house, and then she suddenly jumps on you and beats the hell out of you like in the Mine level.]]
** [[spoiler:Although it's more probable that the person knocked out/killed is supposed to be Laura and they just didn't bother making a new character model for her (Why would they when the only thing you see is the legs? they both could have been wearing Jeans) and it wouldn't make much sense for it to be Chaser/Kate because you find her in the house, and then she suddenly jumps on you and beats the hell out of you like in the Mine level.]]
to:
* GainaxEnding: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this somewhat, though the question still remains as to what exactly happened. [[spoiler:Looking at the actual model used for the Chaser/Kate, which has been ported to VideoGame/GarrysMod and the Source Filmmaker, reveals the truth: Kate is the one who was killed, or at least rendered unconscious, as her model's legs match the body's ''exactly.'']]
** [[spoiler:Although it's more probablethat the person knocked out/killed is supposed to be legs seen getting dragged off match hers ''exactly''; however, the context and JumpScare makes it much more likely that Laura was the one being killed and they just didn't bother making a new character dragged away, and using Kate's leg model for her (Why would they when the only thing you see is the legs? they both could have been wearing Jeans) and it wouldn't make much sense for it was used to be Chaser/Kate because you find her in the house, and then she suddenly jumps on you and beats the hell out of you like in the Mine level.save time.]]
** [[spoiler:Although it's more probable
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* ShootTheShaggyDog: [[spoiler: CR is shown to be dead, burned alive in the hopes that it will stop Slender Man from "spreading". Kate has become a proxy, and, by the end, has been killed (or at least knocked out) - The boy from the missing poster at the start is shown to have turned into a monster, and Slender Man is still going strong.]]
to:
* ShootTheShaggyDog: [[spoiler: CR is shown to be dead, burned alive in the hopes that it will stop Slender Man from "spreading". Kate has become a proxy, and, by the end, has either murdered her best friend or been killed (or at least knocked out) - herself, [[AmbiguousSituation depending on who the shared leg model is meant to represent]]. The boy from the missing poster at the start is shown to have turned into a monster, and Slender Man is still going strong.]]
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* SchizophrenicDifficulty: "The Eight Pages", which is the ''first'' action chapter, is also one of the most challenging chapters. Chapter 3 is much more straightforward as your enemy is much more predictable and the area is more enclosed and thus easier to map, and Chapter 4 is both small, simple, and cannot be failed (or, rather, [[ForegoneConclusion cannot be won]]) Chapter 5 is similarly unwinnable, [[GuideDangIt and its only challenge is finding it in the first place, as it is hidden.]] Chapter 6 is ludicrously frustrating, as several items you need to progress are hidden/change places every time you play, and it's extremely dark. Then the difficulty goes completely insane in Chapter 7. Naturally, Chapter 8 is as easy as [[{{VideoGame/Slender}} the game it's remaking,]] which means it's hard as [[PrecisionFStrike shit.]]
to:
* SchizophrenicDifficulty: "The Eight Pages", which is the ''first'' action chapter, is also one of the most challenging chapters. Chapter 3 is much more straightforward as your enemy is much more predictable and the area is more enclosed and thus easier to map, and Chapter 4 is both small, simple, and cannot be failed (or, rather, [[ForegoneConclusion cannot be won]]) Chapter 5 is similarly unwinnable, [[GuideDangIt and its only challenge is finding it in the first place, as it is hidden.]] Chapter 6 is ludicrously frustrating, as several items you need to progress are hidden/change places every time you play, and it's extremely dark. Then the difficulty goes completely insane in Chapter 7. Naturally, Chapter 8 is as easy as [[{{VideoGame/Slender}} the game it's remaking,]] [[FalseReassurance which means it's hard as as]] [[PrecisionFStrike shit.]]
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* ForeShadowing: [[spoiler: Wander around enough in the prologue and you'll find an abandoned wooden house. Inside there will be a deformed monster and approaching him will give you a JumpScare. It is later revealed that said monster is Charlie Matheson Junior, one of the Slender Man's most recent victims. He chases you throughout the Homestead level and ultimately attacks you and brings you back to the house at the end of The Arrival.]]
to:
* ForeShadowing: {{Foreshadowing}}: [[spoiler: Wander around enough in the prologue and you'll find an abandoned wooden house. Inside there will be a deformed monster and approaching him will give you a JumpScare. It is later revealed that said monster is Charlie Matheson Junior, one of the Slender Man's most recent victims. He chases you throughout the Homestead level and ultimately attacks you and brings you back to the house at the end of The Arrival.]]
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Clarification on \"Gainax Ending\" spoilers
Added DiffLines:
** [[spoiler:Although it's more probable that the person knocked out/killed is supposed to be Laura and they just didn't bother making a new character model for her (Why would they when the only thing you see is the legs? they both could have been wearing Jeans) and it wouldn't make much sense for it to be Chaser/Kate because you find her in the house, and then she suddenly jumps on you and beats the hell out of you like in the Mine level.]]
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Added DiffLines:
** Similarly, the Flashback level begins with a nice, sunny trip across a mountainside. The music's nice, too. Everything after, however, not so much.
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* DiegeticInterface: The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close, which would not (or so you'd think) affect the naked eye... then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons, outside of telling you how long you've been playing.[[note]][[LeaningOnTheFourthWall Instead of telling you how long you've been playing this particular playthrough or how long it usually takes to get to the point you're at, it now, as of the console update, shows how long you've had the game on.[[/note]]
to:
* DiegeticInterface: The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close, which would not (or so you'd think) affect the naked eye... then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons, outside of telling you how long you've been playing.[[note]][[LeaningOnTheFourthWall Instead of telling you how long you've been playing this particular playthrough or how long it usually takes to get to the point you're at, it now, as of the console update, shows how long you've had the game on.[[/note]]]][[/note]]
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Changed line(s) 23 (click to see context) from:
* DiegeticInterface: The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close, which would not (or so you'd think) affect the naked eye... then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons.
to:
* DiegeticInterface: The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close, which would not (or so you'd think) affect the naked eye... then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons.reasons, outside of telling you how long you've been playing.[[note]][[LeaningOnTheFourthWall Instead of telling you how long you've been playing this particular playthrough or how long it usually takes to get to the point you're at, it now, as of the console update, shows how long you've had the game on.[[/note]]
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Changed line(s) 44 (click to see context) from:
* SchizophrenicDifficulty: "The Eight Pages", which is the ''first'' action chapter, is also one of the most challenging chapters. Chapter 3 is much more straightforward as your enemy is much more predictable and the area is more enclosed and thus easier to map, and Chapter 4 is both small, simple, and cannot be failed (or, rather, [[ForegoneConclusion cannot be won]]) Chapter 5 is similarly unwinnable, [[GuideDangIt and its only challenge is finding it in the first place, as it is hidden.]] Chapter 6 is scary more then anything, but still difficult. Then the difficulty goes completely insane in Chapter 7. Naturally, Chapter 8 is as easy as [[{{VideoGame/Slender}} the game it's remaking,]] which means it's hard as [[PrecisionFStrike shit.]]
to:
* SchizophrenicDifficulty: "The Eight Pages", which is the ''first'' action chapter, is also one of the most challenging chapters. Chapter 3 is much more straightforward as your enemy is much more predictable and the area is more enclosed and thus easier to map, and Chapter 4 is both small, simple, and cannot be failed (or, rather, [[ForegoneConclusion cannot be won]]) Chapter 5 is similarly unwinnable, [[GuideDangIt and its only challenge is finding it in the first place, as it is hidden.]] Chapter 6 is scary more then anything, but still difficult.ludicrously frustrating, as several items you need to progress are hidden/change places every time you play, and it's extremely dark. Then the difficulty goes completely insane in Chapter 7. Naturally, Chapter 8 is as easy as [[{{VideoGame/Slender}} the game it's remaking,]] which means it's hard as [[PrecisionFStrike shit.]]
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Added DiffLines:
* TheReveal: [[spoiler:A collectible in Homestead heavily implies, if not outright states, that one: The Mathesons and Hayes (Charlie and Kate's families, respectively) were friends, and two: They both were being watched by the Slender Man for a very, very long time.]]
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Changed line(s) 17 (click to see context) from:
* ArbitraryMinimumRange: You can't stun the Proxy with the flashlight's focus setting when they're too close.
to:
* ArbitraryMinimumRange: You can't stun the Proxy Chaser with the flashlight's focus setting when they're too close.
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Changed line(s) 17 (click to see context) from:
* ArbitraryMinimumRange: You can't stun the Proxy with the flashlight's high-beam when it's too close.
to:
* ArbitraryMinimumRange: You can't stun the Proxy with the flashlight's high-beam focus setting when it's they're too close.
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Changed line(s) 19 (click to see context) from:
* BeingWatched: Slender Man and, in one [[spoiler:(actually ''four'')]] case[[spoiler: s]] his proxy lurk in every level. [[spoiler:Either one of them.]]
to:
* BeingWatched: Slender Man and, in one [[spoiler:(actually ''four'')]] case[[spoiler: s]] case[[spoiler:s]] his proxy lurk in every level. [[spoiler:Either one of them.]]
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Changed line(s) 19 (click to see context) from:
* BeingWatched: Slender Man and, in one [[spoiler:(actually ''four'')]] cases his proxy lurk in every level. [[spoiler:Either one of them.]]
to:
* BeingWatched: Slender Man and, in one [[spoiler:(actually ''four'')]] cases case[[spoiler: s]] his proxy lurk in every level. [[spoiler:Either one of them.]]
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Changed line(s) 46 (click to see context) from:
** [[spoiler: The end of Memories features multiple from Charlie, who has been grabbed by the Slender Man's many tentacles. [[LastNoteNightmare As they cover the screen,]] [[NightmareFuel a heavily distorted, blood-curdling scream of the word "Daddy!" can be heard.]]]]
to:
** [[spoiler: The end of Memories features multiple from Charlie, who Charlie and his parents, the former of which has been grabbed by the Slender Man's many tentacles. [[LastNoteNightmare As they cover the screen,]] [[NightmareFuel a heavily distorted, blood-curdling scream of the word "Daddy!" can be heard.]]]]
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Updated for the Console Update.
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Features 5 [[spoiler:technically, 6]] stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, and The Arrival) of [[BringMyBrownPants pants-ruining horror]].
to:
Features 5 8 [[spoiler:technically, 6]] 9]] stages (Prologue, The Eight Pages, Into the Abyss, The Flashback, Memories, Homestead, and [[TitleDrop The Arrival) Arrival]] - the eighth, Genesis, is a remake of [[{{Videogame/Slender}} the original]]) of [[BringMyBrownPants pants-ruining horror]].
Changed line(s) 18,23 (click to see context) from:
* ArtificialBrilliance: The Slenderman is less prone to getting stuck on trees, teleporting off to the side when he does, and tends to block off possible exits.
* BeingWatched: Slender Man and/or his proxy lurk in every level.
* BiggerBad: ...possibly? The player is led to assume that the Slenderman is the BigBad and the Chaser is TheDragon. But [[spoiler: after trapping the Chaser in the mine and locking Slendy out of the radio tower, the player gets attacked by something ''else'' in the final cutscene. Something vaguely-humanoid, blueish, and bald, with a face.]]
** [[spoiler: Blue Isles Studios keeps hinting at a new monster for the next update as well.]]
** [[spoiler: Nope, that's just secondary dragon, Charlie, aka that kid from the posters. He's gonna get a bigger role in the next update, too, apparently.]]
* TheDevTeamThinksOfEverything: In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you.
* BeingWatched: Slender Man and/or his proxy lurk in every level.
* BiggerBad: ...possibly? The player is led to assume that the Slenderman is the BigBad and the Chaser is TheDragon. But [[spoiler: after trapping the Chaser in the mine and locking Slendy out of the radio tower, the player gets attacked by something ''else'' in the final cutscene. Something vaguely-humanoid, blueish, and bald, with a face.]]
** [[spoiler: Blue Isles Studios keeps hinting at a new monster for the next update as well.]]
** [[spoiler: Nope, that's just secondary dragon, Charlie, aka that kid from the posters. He's gonna get a bigger role in the next update, too, apparently.]]
* TheDevTeamThinksOfEverything: In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you.
to:
* ArtificialBrilliance: The Slenderman is less prone to getting stuck on trees, teleporting off to the side when he does, and tends to block off possible exits.
exits. And if you hide, ''[[OhCrap he'll walk towards you as fast as you run.]]''
* BeingWatched: Slender Manand/or and, in one [[spoiler:(actually ''four'')]] cases his proxy lurk in every level.
* BiggerBad: ...possibly? The player is led to assume that the Slenderman is the BigBad and the Chaser is TheDragon. But [[spoiler: after trapping the Chaser in the mine and locking Slendy outlevel. [[spoiler:Either one of the radio tower, the player gets attacked by something ''else'' in the final cutscene. Something vaguely-humanoid, blueish, and bald, with a face.]]
** [[spoiler: Blue Isles Studios keeps hinting at a new monster for the next update as well.]]
** [[spoiler: Nope, that's just secondary dragon, Charlie, aka that kid from the posters. He's gonna get a bigger role in the next update, too, apparently.them.]]
* TheDevTeamThinksOfEverything: In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you. [[TheFourthWallWillNotProtectYou A message directed at you, the player.]]
* BeingWatched: Slender Man
* BiggerBad: ...possibly? The player is led to assume that the Slenderman is the BigBad and the Chaser is TheDragon. But [[spoiler: after trapping the Chaser in the mine and locking Slendy out
** [[spoiler: Blue Isles Studios keeps hinting at a new monster for the next update as well.]]
** [[spoiler: Nope, that's just secondary dragon, Charlie, aka that kid from the posters. He's gonna get a bigger role in the next update, too, apparently.
* TheDevTeamThinksOfEverything: In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. An extra message from Slender Man will appear, and he'll catch you. [[TheFourthWallWillNotProtectYou A message directed at you, the player.]]
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* DiegeticInterface: The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close (which would not affect the naked eye.)
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* DiegeticInterface: The HeadsUpDisplay is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow. This also justifies the static that appears when Slenderman gets close (which close, which would not (or so you'd think) affect the naked eye.)eye... then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons.
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** In the Easter update, you can literally find Easter eggs hidden around the levels.
* ForegoneConclusion: The flashback scene in Chapter 4. You know that Kate has been captured by the Slender Man, so you obviously can't win.
* FirstPersonGhost: Subverted you can see your shadow on certain angles.
** And Lauren appears on the loading screen for Stage 2.
* ForeShadowing: [[spoiler: Wander around enough in the prologue and you'll find an abandoned wooden house. Inside there will be a deformed monster and approaching him will give you a JumpScare. In the 1.5 new ending, you end up in that house, and the only way out is to approach the humanoid creature...]]
* GainaxEnding: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this somewhat.
* HopeSpot: [[BlatantLies You are told throughout the game that the radio tower is a safe place for some reason.]]
* ForegoneConclusion: The flashback scene in Chapter 4. You know that Kate has been captured by the Slender Man, so you obviously can't win.
* FirstPersonGhost: Subverted you can see your shadow on certain angles.
** And Lauren appears on the loading screen for Stage 2.
* ForeShadowing: [[spoiler: Wander around enough in the prologue and you'll find an abandoned wooden house. Inside there will be a deformed monster and approaching him will give you a JumpScare. In the 1.5 new ending, you end up in that house, and the only way out is to approach the humanoid creature...]]
* GainaxEnding: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this somewhat.
* HopeSpot: [[BlatantLies You are told throughout the game that the radio tower is a safe place for some reason.]]
to:
** In the Easter update, you can could literally find Easter eggs hidden around the levels.
* ForegoneConclusion: The flashback scene in Chapter 4. You know that Kate has been captured by the Slender Man, so you obviously can'twin.
win. Similarly, Memories is [[spoiler:a very, very brief flashback to show what happened to Charlie, which you encounter mere moments before entering the level he is most prominent in. Naturally, you can't survive, and the whole level is a demonstration as to how [[NightmareFuel utterly terrifying]] the Slender Man can truly be.]]
* FirstPersonGhost:Subverted Subverted, as you can see your shadow on certain angles.
** And Lauren appears onangles. You can also see your hand holding the loading screen for Stage 2.
flashlight.
* ForeShadowing: [[spoiler: Wander around enough in the prologue and you'll find an abandoned wooden house. Inside there will be a deformed monster and approaching him will give you a JumpScare.In the 1.5 new ending, you end up in It is later revealed that house, said monster is Charlie Matheson Junior, one of the Slender Man's most recent victims. He chases you throughout the Homestead level and ultimately attacks you and brings you back to the only way out is to approach house at the humanoid creature...end of The Arrival.]]
* GainaxEnding: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes thissomewhat.
somewhat, though the question still remains as to what exactly happened. [[spoiler:Looking at the actual model used for the Chaser/Kate, which has been ported to VideoGame/GarrysMod and the Source Filmmaker, reveals the truth: Kate is the one who was killed, or at least rendered unconscious, as her model's legs match the body's ''exactly.'']]
* HopeSpot: [[BlatantLies You are told throughout the game that the radio tower is a safe place for some reason.]]]] And, of course, [[{{VideoGame/Slender}} The Eight Pages's]] ending returns... twice, in a degraded form in the level of the same name, and in the remake level "Genesis."
* ForegoneConclusion: The flashback scene in Chapter 4. You know that Kate has been captured by the Slender Man, so you obviously can't
* FirstPersonGhost:
** And Lauren appears on
* ForeShadowing: [[spoiler: Wander around enough in the prologue and you'll find an abandoned wooden house. Inside there will be a deformed monster and approaching him will give you a JumpScare.
* GainaxEnding: The final cutscene raises more questions than it answers. The extended ending in the updated version released on Steam fixes this
* HopeSpot: [[BlatantLies You are told throughout the game that the radio tower is a safe place for some reason.
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** A new visual distortion is the appearance of grainy, fish-eyed faced when Slendy gets close.
** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game.
*** This house actually doubles as [[spoiler:ForeShadowing]] in the 1.5 version.
** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the game.
*** This house actually doubles as [[spoiler:ForeShadowing]] in the 1.5 version.
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** A new visual distortion is the appearance of grainy, fish-eyed faced when Slendy gets close.
visual grain and RGB-splitting (accompanied by discoloration to make it appear purple and green, not red and green) in addition to a fish-eye sort of look.
** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of thegame.
*** This house actually doublesgame. [[spoiler:Turns out they're the same thing, as [[spoiler:ForeShadowing]] said 'blue creature' appears repeatedly, in the 1.5 version.Homestead level and the end of The Arrival, and brings the images with it.]]
** If you roam around in the woods at the prologue, you can find a broken, abandoned wooden house. If you go into it, you'll see a deformed, shirtless creature twitching violently as it stares at the wall. If you walk towards it, it'll turn around suddenly and flash images of the same blue creature that you might remember seeing at the final level of the
*** This house actually doubles
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* NoOSHACompliance: So, if there's a sudden power outage in your mine, the emergency protocol is to wander around in the dark looking for six generators hidden in remote corners of the mine, so that you can power the emergency lift and escape.
* OffscreenTeleportation: Slenderman's schtick, of course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable.
* OffscreenTeleportation: Slenderman's schtick, of course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable.
to:
* NoOSHACompliance: So, if there's a sudden power outage in your mine, the emergency protocol is to wander around in the dark looking for six generators hidden in remote corners of the mine, so that you can power the emergency lift and escape.
escape? [[SarcasmMode Seems safe enough.]]
* OffscreenTeleportation: Slenderman's schtick, of course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable. [[spoiler:Charlie does this too, though he also simply runs.]]
* OffscreenTeleportation: Slenderman's schtick, of course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable. [[spoiler:Charlie does this too, though he also simply runs.]]
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* SchizophrenicDifficulty: "The Eight Pages", which is the ''first'' action chapter, is also one of the most challenging chapters. Chapter 3 is much more straightforward as your enemy is much more predictable and the area is more enclosed and thus easier to map, and Chapter 4 is both small, simple, and cannot be failed. Then the difficulty goes completely insane in Chapter 5.
* [[spoiler:ShootTheShaggyDog: Lauren gets killed/proxified in the new 1.5 ending.]]
* [[spoiler:ShootTheShaggyDog: Lauren gets killed/proxified in the new 1.5 ending.]]
to:
* SchizophrenicDifficulty: "The Eight Pages", which is the ''first'' action chapter, is also one of the most challenging chapters. Chapter 3 is much more straightforward as your enemy is much more predictable and the area is more enclosed and thus easier to map, and Chapter 4 is both small, simple, and cannot be failed. failed (or, rather, [[ForegoneConclusion cannot be won]]) Chapter 5 is similarly unwinnable, [[GuideDangIt and its only challenge is finding it in the first place, as it is hidden.]] Chapter 6 is scary more then anything, but still difficult. Then the difficulty goes completely insane in Chapter 5.
* [[spoiler:ShootTheShaggyDog: Lauren gets killed/proxified in7. Naturally, Chapter 8 is as easy as [[{{VideoGame/Slender}} the new 1.5 ending.game it's remaking,]] which means it's hard as [[PrecisionFStrike shit.]]
* [[spoiler:ShootTheShaggyDog: Lauren gets killed/proxified in
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* ShootTheShaggyDog: [[spoiler: CR is shown to be dead, burned alive in the hopes that it will stop Slender Man from "spreading". Kate has become the Proxy, and may have killed Lauren with the very end of the Steam rerelease showing her drag Lauren's limp form away. The boy from the missing poster at the start is implied to have turned into some kind of monster, and Slender Man is still going strong.]]
to:
** [[spoiler: The end of Memories features multiple from Charlie, who has been grabbed by the Slender Man's many tentacles. [[LastNoteNightmare As they cover the screen,]] [[NightmareFuel a heavily distorted, blood-curdling scream of the word "Daddy!" can be heard.]]]]
* ShootTheShaggyDog: [[spoiler: CR is shown to be dead, burned alive in the hopes that it will stop Slender Man from "spreading". Kate has become a proxy, and, by theProxy, and may have end, has been killed Lauren with the very end of the Steam rerelease showing her drag Lauren's limp form away. (or at least knocked out) - The boy from the missing poster at the start is implied shown to have turned into some kind of a monster, and Slender Man is still going strong.]]
* ShootTheShaggyDog: [[spoiler: CR is shown to be dead, burned alive in the hopes that it will stop Slender Man from "spreading". Kate has become a proxy, and, by the
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* UnwinnableByDesign: Chapter 4.
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* UnwinnableByDesign: Chapter 4. [[spoiler: Similarly, Chapter 5, which is a bonus level that shows what happened to Charlie... and is complete and utter NightmareFuel.]]
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* KaizoTrap: The Chaser can catch you when you use the lift in the mine.
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* KaizoTrap: [[http://www.youtube.com/watch?v=UbgJ9F8iLAw&t=8m44s The Chaser can catch you when you use the lift in the mine.]]
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** The Mine.
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** [[AbandonedMine The Mine.Mine]].
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* OffscreenTeleportation: Slenderman's schtick, of course. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable.
to:
* OffscreenTeleportation: Slenderman's schtick, of course.course, though he sometimes teleports into your view or while you're looking at him. In the mines, the Chaser can also abruptly go from one area of the map to another in a way that should be physically impossible, but it does it much less than Slenderman does, and in a way that's not supposed to be noticeable.
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** [[spoiler: Nope, that's just secondary dragon, Charlie, aka that kid from the posters. He's gonna get a bigger role in the next update, too, apparently.]]