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* SawBladesOfDeath: Circular saws moving on metal sticks can be found in the restroom section of the secret base of X Slayers.
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* BulletTime: Seen in introductory cutscene where bullets fly out very slowly and leave trails.
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** The drawing of Zane that appears when respawning after a death is a homage to the album art for [[Music/LimpBizkit Limp Bizkit's]] ''Music/SignificantOther'', tying in with Zane Lofton's affinity for NuMetal.

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** The drawing of Zane that appears when respawning after a death is a an homage to the album art for [[Music/LimpBizkit Limp Bizkit's]] ''Music/SignificantOther'', tying in with Zane Lofton's affinity for NuMetal.
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** The drawing of Zane that appears when respawning after a death features him posing similarly to the silhouette in the Music/LimpBizkit logo, tying in with Zane Lofton's affinity for NuMetal.

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** The drawing of Zane that appears when respawning after a death features him posing similarly is a homage to the silhouette in the Music/LimpBizkit logo, album art for [[Music/LimpBizkit Limp Bizkit's]] ''Music/SignificantOther'', tying in with Zane Lofton's affinity for NuMetal.
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* AIBreaker: Warewolves have two attacks: a claw swipe if the player is close, and a missile launch if they're not. Despite being the most lethal enemy and a boss encounter, they can be easily killed with even an unpowered S-Blade by repeatedly weaving in and out of their melee range to bait the claw swipe, stunlocking them and preventing them from using their actual dangerous move.
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* ApprovalOfGod: In-universe. Mikey Sykey (the frontman on NuMetal band Seepage) agreed to be part of Zane's project after [[VideoGame/HypnospaceOutlaw the Hypnospace archive went public]]; Mikey saw the original ''Slayers X'' comics, which featured him as a prominent character, and loved them. He was ''so'' enthusiastic that he allowed Zane to use Seepage's music, and even composed a new song specifically for the game, as well as voicing the fictional version of himself. His voice acting is [[TookTheBadFilmSeriously surprisingly competent]] compared to the amateurish or phoned-in performances of everyone else, lending genuine emotion to his death scene in particular.

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* ApprovalOfGod: In-universe. Mikey Sykey (the frontman on of the fictional NuMetal band Seepage) agreed to be part of Zane's project after [[VideoGame/HypnospaceOutlaw the Hypnospace archive went public]]; Mikey saw the original ''Slayers X'' comics, which featured him as a prominent character, and loved them. He was ''so'' enthusiastic that he allowed Zane to use Seepage's music, and even composed a new song specifically for the game, as well as voicing the fictional version of himself. His voice acting is [[TookTheBadFilmSeriously surprisingly competent]] compared to the amateurish or phoned-in performances of everyone else, lending genuine emotion to his death scene in particular.
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* ApprovalOfGod: In-universe. Mikey Sykey (the frontman on NuMetal band Seepage) agreed to be part of Zane's project after [[VideoGame/HypnospaceOutlaw the Hypnospace archive went public]]; Mikey saw Zane's original ''Slayers X'' comics and loved them. He was ''so'' enthusiastic that he allowed Zane to use Seepage's music, and even composed a new song specifically for the game, as well as voicing the fictional version of himself. His voice acting is [[TookTheBadFilmSeriously surprisingly competent]] compared to the amateurish or phoned-in performances of everyone else, lending genuine emotion to his death scene in particular.

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* ApprovalOfGod: In-universe. Mikey Sykey (the frontman on NuMetal band Seepage) agreed to be part of Zane's project after [[VideoGame/HypnospaceOutlaw the Hypnospace archive went public]]; Mikey saw Zane's the original ''Slayers X'' comics comics, which featured him as a prominent character, and loved them. He was ''so'' enthusiastic that he allowed Zane to use Seepage's music, and even composed a new song specifically for the game, as well as voicing the fictional version of himself. His voice acting is [[TookTheBadFilmSeriously surprisingly competent]] compared to the amateurish or phoned-in performances of everyone else, lending genuine emotion to his death scene in particular.
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* ApprovalOfGod: In-universe. Mikey Sykey (the frontman on NuMetal band Seepage) agreed to be part of Zane's project after [[VideoGame/HypnospaceOutlaw the Hypnospace archive went public]]; Mikey saw Zane's original ''Slayers X'' comics and loved them. He was ''so'' enthusiastic that he allowed Zane to use Seepage's music, and even composed a new song specifically for the game, as well as voicing the fictional version of himself. His voice acting is [[TookTheBadFilmSeriously surprisingly competent]] compared to the amateurish or phoned-in performances of everyone else, lending genuine emotion to his death scene in particular.
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[ahem] THE S-BLADE HAS—


** S-Blade: Zane's basic melee weapon, a sword with a blade shaped like an S. If Zane's Hackblood meter is at 95% or higher, he can also shoot {{Sword Beam}}s using the S-Blade.

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** S-Blade: Zane's basic melee weapon, a sword with a blade shaped like an S. If Zane's Usually only useful in an emergency, but if the S-Blade has a Hackblood meter is at 95% or higher, he charge, Zane can also shoot {{Sword Beam}}s using the S-Blade.with it, which penetrate through terrain and can OneHitKill a Jezta up close.

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* ChuckCunninghamSyndrome: The comic of Zane's origin as an X Slayer, both in ''Hypnospace Outlaw'', depict a BigRedDevil preparing to kill Zane, with the last line implying that demons are Psykos. The comic doesn't resolve this character, and neither does this game: demons never show up (besides the printed copies of the original comics in the attic), nobody mentions or references them, and Psykos are instead {{Artificial Human}}s.

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* ChuckCunninghamSyndrome: The comic of Zane's origin as an X Slayer, both Slayer in ''Hypnospace Outlaw'', depict Outlaw'' depicts a BigRedDevil preparing to kill Zane, with the last line implying that demons are Psykos. The comic doesn't resolve this character, and neither does this game: demons never show up (besides the printed copies of the original comics in the attic), nobody mentions or references them, and Psykos are instead {{Artificial Human}}s.



* NoGearLevel: Level 5 removes all of Zane's weapons except the S Blade, but gives him automatic Hackblood recharge so he's not completely defenseless.

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* NoCommunitiesWereHarmed: This game's setting is loosely modeled on ''Hypnospace Outlaw'''s version of Boise, Idaho. One of the locations is a Dollar$haver, Zane's place of work, and another is the Boise Potato Festival, referring to the real-world Idaho Spud Day.
* NoGearLevel: Level 5 removes all of Zane's weapons except the S Blade, but gives him automatic Hackblood recharge and the Talismen to use it with so he's not completely defenseless.defenseless. Zane's other weapons can be found scattered throughout the level, giving the player an opportunity go enter the following one fully-armed again.



* RealPlaceBackground: This game's setting is loosely modeled on ''Hypnospace Outlaw'''s version of Boise, Idaho. One of the locations is a Dollar$haver, Zane's place of work, and another is the Boise Potato Festival, referring to the real-world Idaho Spud Day.
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** In-universe one regarding [[{{Phonymon}} SquisherZ]]. A secret is hidden behind a wall with "[=SquisherZ=] Sucks!" written on it, and in said secret you can shoot an Ickygoo, its Pikachu equivalent.

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** In-universe one regarding [[{{Phonymon}} SquisherZ]]. A secret is hidden behind a wall with "[=SquisherZ=] Sucks!" written on it, and in said secret you can shoot an Ickygoo, a Mushi, its Pikachu equivalent.

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* ChuckCunninghamSyndrome: The comic of Zane's origin as an X Slayer, both in ''Hypnospace Outlaw'', depict a BigRedDevil preparing to kill Zane, with the last line implying that demons are Psykos. The comic doesn't resolve this character, and neither does this game: demons never show up (besides the printed copies of the original comics in the attic), nobody mentions or references them, and Psykos are instead {{Artificial Human}}s.



** The attic of the X Slayer dojo contains Zane's comic of his origin as an X Slayer, which was part of his Hypnospace page.



** The Steel Sewer where the X Slayers base their operations is derived from Zane's crude drawing of it in his comic, featuring a band stage, firing range, and a giant TV with video games.



*** The game being "developed by Big Z Studios" is a reference to Zane's self run "studio" from ''Hypnospace'', which he made his comics with.



*** The Steel Sewer where the X Slayers base their operations is derived from Zane's crude drawing of it in his comic, featuring a band stage, firing range, and a giant TV with video games.
*** The attic of the X Slayer dojo contains Zane's comic of his origin as an X Slayer, which was part of his Hypnospace page.



** The animation playing in Mevin's home theater is [[https://tcrf.net/images/d/d9/HSO-Zane1.gif Zane getting decapitated]], an animation seen in earlier versions of ''Hypnospace Outlaw'' before the ''Plus'' update changed it to Zane getting punched.

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** The animation playing in Mevin's home theater is [[https://tcrf.net/images/d/d9/HSO-Zane1.gif Zane getting decapitated]], an animation seen in earlier versions of ''Hypnospace Outlaw'' before the ''Plus'' update changed it to Zane getting punched.punched in the teeth.
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* BadBadActing: Voice acting example, InUniverse voice actress of Steffanie clearly did not care about partaking in voice acting.
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it wasn't cut off, I just forgot to finish writing that entry lol


* DelusionsOfEloquence: One of the final few levels is essentially titled "stinky valley", but with the words swapped out for sophisticated-sounding ones in the incorrect context.

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* DelusionsOfEloquence: One of the final few levels is essentially titled "stinky valley", crater", but with the words swapped out for sophisticated-sounding ones in the incorrect context.



%%* TrapIsTheOnlyOption: The end of the Boise Potato Festival is an innocuous-looking forest route leading to the level exit. Crossing it on foot opens up a sudden pitfall into the next level, Crevasse of Repugnant. If the player attempts to skip the trap by flying using the Hackblood Talismen or the

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%%* * TrapIsTheOnlyOption: The end of the Boise Potato Festival is an innocuous-looking forest route leading to the level exit. Crossing it on foot opens up a sudden pitfall into the next level, Crevasse of Repugnant. If the player attempts to skip the trap by flying using the Hackblood Talismen or the Rapid Mutilator, they'll find themselves stymied by an invisible wall. The only way to exit the level is to fall into the trap.
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I assume that the rest of this entry got cut off by accident. I assume it's valid but I haven't tried doing this myself or seen a video so I can't complete it.


* TrapIsTheOnlyOption: The end of the Boise Potato Festival is an innocuous-looking forest route leading to the level exit. Crossing it on foot opens up a sudden pitfall into the next level, Crevasse of Repugnant. If the player attempts to skip the trap by flying using the Hackblood Talismen or the

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* %%* TrapIsTheOnlyOption: The end of the Boise Potato Festival is an innocuous-looking forest route leading to the level exit. Crossing it on foot opens up a sudden pitfall into the next level, Crevasse of Repugnant. If the player attempts to skip the trap by flying using the Hackblood Talismen or the
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** Various elements reference Zane's old Hypnospace page:
*** Kataklysm, the fictional game that ''Slayers X'' is a mod of, is listed as Zane's favorite game on there.
*** When staring into a mirror, Zane may randomly quip that he's "sexy both on and offline", which is one of the first things you'll read on his page.
*** The "WELCOME TO THE STEEL SEWER" room in the second level has a hidden message where Zane mocks the player for exploring. This is a reference to how his pages would mock the player for scrolling to the bottom of them.
---->"did i tell u that u could come here? [[GroinAttack *kicks u in the nards*]]"


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* TrapIsTheOnlyOption: The end of the Boise Potato Festival is an innocuous-looking forest route leading to the level exit. Crossing it on foot opens up a sudden pitfall into the next level, Crevasse of Repugnant. If the player attempts to skip the trap by flying using the Hackblood Talismen or the
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** One of the bonus levels available after beating the game, which Zane claims is based on "Uncle Gopher's House", is actually a recreation of [[https://knowyourmeme.com/memes/groverhaus Groverhaus]], a memetic DIY house renovation project.

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** One of the bonus levels available after beating the game, which Zane claims is based on "Uncle Gopher's House", is actually a recreation of [[https://knowyourmeme.com/memes/groverhaus Groverhaus]], a memetic DIY house renovation project.project that became a popular subject of online mockery for its poor build quality. The level also doubles as a nod to the high volume of amateur ''VideoGame/{{Doom}}'' [=WADs=] that just recreate the modders' houses.
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** [[WebVideo/{{Vinesauce}} Vinny and Joel]] are depicted on the Metal Masters cover.

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** [[WebVideo/{{Vinesauce}} WebVideo/{{Vinesauce}} members Vinny and Joel]] Joel, whose playthroughs of ''VideoGame/HypnospaceOutlaw'' helped expose the game to a wider audience, are depicted on the Metal Masters ''Metal Masters'' cover.

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That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind "Big Z Studios" -- Zane Lofton, the edgelord BreakoutCharacter of Tendershoot's previous game, ''VideoGame/HypnospaceOutlaw''. 20 years after the events of ''Hypnospace'', Zane uses a winning lottery ticket, a guilt-tripped former classmate with programming skills, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and "edgy" teen culture, all the while hinting at the mundane hardships and tragedies of Zane's adult life.

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That's only the surface level of the game however, and the true meat of the story is metatextual.{{meta|fiction}}textual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind "Big Z Studios" -- Zane Lofton, the edgelord BreakoutCharacter of Tendershoot's previous game, ''VideoGame/HypnospaceOutlaw''. 20 years after the events of ''Hypnospace'', Zane uses a winning lottery ticket, a guilt-tripped former classmate with programming skills, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and "edgy" teen culture, all the while hinting at the mundane hardships and tragedies of Zane's adult life.


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* DefectorFromDecadence: Scattered here-there are Psykos attempting to live normal people lives instead of slaughter the residents of Boise. The first level has some Psykos camping out harmlessly in the woods and they won't shoot you unless you shoot first, and another one has some Psykos attempt to start a door installation service.


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* IFellForHours: Fall into the toilet for Psykos at the Steel Sewer base, and you get treated to a painfully long drop to think about [[SchmuckBait how obvious of a trap it was]]. It'll take a couple of minutes to reach the lava-filled restroom at the bottom.


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* PowerPerversionPotential: Psykos are largely {{Artificial Human}}s created to take over Boise. Mevin has particularly horny plans for building one of them: a "hot girl Psyko" designed after Zane's mom, which Zane can find in the motel near Dollar$haver. Still in beta though, according to Mevin's plans beneath his house: her gibberish babbling "makes it hard to get it on because its distracting", and "if the batterys run out your thingy can get stuck in there... ow".
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* WritingAroundTrademarks: InUniverse. Steffanie works at a fast food place called "Sloppo's", which is a clear stand-in for Boppo's, an in-universe food company from ''Hypnospace Outlaw''.

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* WritingAroundTrademarks: InUniverse. InUniverse -- the companies in this game are knockoffs of already-fictional brands from ''Hypnospace Outlaw''. Steffanie works at a fast food place called "Sloppo's", which is a clear stand-in for the food company Boppo's, an in-universe food while the soda machines feature "Grays Leak" cola, referencing the soda company from ''Hypnospace Outlaw''.Gray's Peak.
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mentioned later


''Slayers X: Terminal Aftermath: Vengance of the Slayer'' is a FirstPersonShooter developed by Tendershoot, the developers of ''VideoGame/HypnospaceOutlaw'' ([[{{Kayfabe}} credited]] as "Big Z Studios") and published by No More Robots, released in 2023.

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''Slayers X: Terminal Aftermath: Vengance of the Slayer'' is a FirstPersonShooter developed by Tendershoot, the developers of ''VideoGame/HypnospaceOutlaw'' Tendershoot ([[{{Kayfabe}} credited]] as "Big Z Studios") and published by No More Robots, released in 2023.
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The game can be purchased on Steam [[https://store.steampowered.com/app/1931020/Slayers_X_Terminal_Aftermath_Vengance_of_the_Slayer/ here]], and is featured as part of the [=XBox=] Game Pass. The game's Twitter account, which doubles as a devlog and CharacterBlog, can be found [[https://twitter.com/Zane_Rocks_36 here]].

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The game can be purchased on Steam [[https://store.steampowered.com/app/1931020/Slayers_X_Terminal_Aftermath_Vengance_of_the_Slayer/ here]], and is featured as part of the [=XBox=] Xbox Game Pass. The game's Twitter account, which doubles as a devlog and CharacterBlog, can be found [[https://twitter.com/Zane_Rocks_36 here]].
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Breakout Character would be better in this case i think since Ensemble Dark Horse is ymmv


That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind "Big Z Studios" -- Zane Lofton, the EnsembleDarkhorse of Tendershoot's previous game, ''VideoGame/HypnospaceOutlaw''. 20 years after the events of ''Hypnospace'', Zane uses a winning lottery ticket, a guilt-tripped former classmate with programming skills, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and "edgy" teen culture, all the while hinting at the mundane hardships and tragedies of Zane's adult life.

to:

That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind "Big Z Studios" -- Zane Lofton, the EnsembleDarkhorse edgelord BreakoutCharacter of Tendershoot's previous game, ''VideoGame/HypnospaceOutlaw''. 20 years after the events of ''Hypnospace'', Zane uses a winning lottery ticket, a guilt-tripped former classmate with programming skills, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and "edgy" teen culture, all the while hinting at the mundane hardships and tragedies of Zane's adult life.
Is there an issue? Send a MessageReason:
None


That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind "Big Z Studios" -- Zane Lofton, the EnsembleDarkhorse of Tendershoot's previous game, ''VideoGame/HypnospaceOutlaw''. 20 years after the events of ''Hypnospace'', Zane uses a winning lottery ticket, a guilt-tripped former classmate who knows coding, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and "edgy" teen culture, all the while hinting at the mundane hardships and tragedies of Zane's adult life.

to:

That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind "Big Z Studios" -- Zane Lofton, the EnsembleDarkhorse of Tendershoot's previous game, ''VideoGame/HypnospaceOutlaw''. 20 years after the events of ''Hypnospace'', Zane uses a winning lottery ticket, a guilt-tripped former classmate who knows coding, with programming skills, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and "edgy" teen culture, all the while hinting at the mundane hardships and tragedies of Zane's adult life.
Is there an issue? Send a MessageReason:
None


That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind "Big Z Studios" -- Zane Lofton, resident edgelord of ''VideoGame/HypnospaceOutlaw''. 20 years after the events of that game's story, he uses a winning lottery ticket, a guilt-tripped programmer friend from high school, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and edgy teenager culture.

to:

That's only the surface level of the game however, and the true meat of the story is metatextual. ''Slayers X'' is the {{defictionalized}} magnum opus of the person behind "Big Z Studios" -- Zane Lofton, resident edgelord the EnsembleDarkhorse of Tendershoot's previous game, ''VideoGame/HypnospaceOutlaw''. 20 years after the events of that game's story, he ''Hypnospace'', Zane uses a winning lottery ticket, a guilt-tripped programmer friend from high school, former classmate who knows coding, and an obsolete game engine from his childhood to make his dream game a reality. Through this premise, the game playfully jabs at the classic FPS genre, amateur {{game mod}}ders, and edgy teenager culture.
"edgy" teen culture, all the while hinting at the mundane hardships and tragedies of Zane's adult life.
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* DeathByOriginStory: A news broadcast in the opening cutscene reveals that Zane's mom was killed by Psykos in a vehicle bombing offscreen.

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* DeathByOriginStory: A news broadcast in the opening cutscene reveals that Zane's mom was killed by Psykos in a vehicle car bombing offscreen.offscreen. It's implied that this was written into the story by Zane as a means to memorialize her after her actual passing.
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* MetaFiction: ''Slayers X'' is presented as a GameMod of a game that doesn't exist in our universe; the main game is a pretty straightforward '90s style FirstPersonShooter, but many hidden aspects, such as the [[InCharacterCommentary developer commentary]] and secret rooms, provide backstory to the game's fictitious creator and how his personal life affected the game's development.

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* MetaFiction: {{Metafiction}}: ''Slayers X'' is presented as a GameMod of a game that doesn't exist in our universe; the main game is a pretty straightforward '90s style FirstPersonShooter, but many hidden aspects, such as the [[InCharacterCommentary developer commentary]] "developer commentary"]] and secret rooms, provide backstory to the game's fictitious creator and how his personal life affected the game's development.
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* {{Cyberspace}}: The Psyko Sindikate have hidden the Hackblood Talismen in a computer inside their base beneath Mevin's house. Mikey programs the world inside it to look like a level from Kataklysm, so that Zane has an easier time exploring it.

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* {{Cyberspace}}: The Psyko Sindikate have hidden the Hackblood Talismen in a computer inside their base beneath Mevin's house. Mikey programs the world inside it to look like a level from Kataklysm, ''[[FictionalVideoGame Kataklysm]]'', so that Zane has an easier time exploring it.



* PaintingTheMedium: The songs for the secret levels are noticeably less advanced than the main game's tracks, and are named "KATAKL01.xsm", "KATAKL02.xsm", etc., both of which imply that they're taken directly from the sequence files of ''Kataklysm'' -- the fictional game that ''Slayers X'' was modded from in-universe.

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* PaintingTheMedium: The songs for the secret levels are noticeably less advanced than the main game's tracks, and are named "KATAKL01.xsm", "KATAKL02.xsm", "[=KATAKL01.xsm=]", "[=KATAKL02.xsm=]", etc., both of which imply that they're taken directly from the sequence files of ''Kataklysm'' -- the fictional game that ''Slayers X'' was modded from in-universe.

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* CreatorBreakdown: [[invoked]] As much of the game is a self-aggrandizing story by Zane, it becomes fairly clear some of it is working out his own baggage over how his life went, such as missing his mother (who is heavily implied to have passed away at this point) and dislike of his stepfather.

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* CreatorBreakdown: [[invoked]] As much of the game is a self-aggrandizing story by Zane, it becomes fairly clear some of it is working out his own baggage over how his life went, such as missing his mother (who is heavily implied to have passed away at this point) point), never knowing his real father, and dislike of disliking his stepfather.


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* MetaFiction: ''Slayers X'' is presented as a GameMod of a game that doesn't exist in our universe; the main game is a pretty straightforward '90s style FirstPersonShooter, but many hidden aspects, such as the [[InCharacterCommentary developer commentary]] and secret rooms, provide backstory to the game's fictitious creator and how his personal life affected the game's development.


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* PaintingTheMedium: The songs for the secret levels are noticeably less advanced than the main game's tracks, and are named "KATAKL01.xsm", "KATAKL02.xsm", etc., both of which imply that they're taken directly from the sequence files of ''Kataklysm'' -- the fictional game that ''Slayers X'' was modded from in-universe.

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* AdrenalineTime: Firing either the blast or the laser using the Hackblood Talismen will cause the game to temporarily slow down, giving you extra time to react to enemies or align a shot.



* InCharacterCommentaries: The bonus levels contain in-character commentary from Zane Lofton. His quips explain the nature of each level as well as context for some bits of level design (such as an anecdote about how he fell down the stairs at his Uncle Gopher's house and right out an adjacent window, explaining the blood splatter outside the game version of the house's window).



* MentorOccupationalHazard: Mikey is Zane's mentor. He dies near the beginning of the first level.

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* MentorOccupationalHazard: Mikey is Zane's mentor. He dies near the beginning of the first level.level, barely making it outside the X Slayer dojo.



* MentorOccupationalHazard: Zane's mentor Mikey barely makes it outside the tunnel to leave the X Slayer dojo before dying.

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