History VideoGame / Skullmonkeys

10th Oct '17 1:14:33 AM arrgh
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-->''There are no monsters here -- hey, wait, look over there...'' '''[LOUD DISTORTED GUITAR NOISES]'''\\

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-->''There are no monsters here -- hey, wait, look over there...'' '''[LOUD DISTORTED GUITAR NOISES]'''\\NOISES ACCOMPANIED BY PAINED SCREAMS]'''\\



* MultipleEndings: In order to get the ending with the [[spoiler:Klogg Is Dead song]], the player is obliged to collect every Swirly Qs on all levels possible, along with three 1970 icons. And even it isn't immune from exploiting the game the unusual way, because [[spoiler:the game clearly starts at the second world, while the first one, ''The Skullmonkeys Gate'' is accessible [[GuideDangIt only and only through the passwords.]]]]

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* MultipleEndings: In order to get the ending with the [[spoiler:Klogg Is Dead song]], the player is obliged to collect every Swirly Qs on all levels possible, along with three 1970 icons. And even it isn't immune from exploiting the game the unusual way, because [[spoiler:the game clearly starts at the second world, while the first one, ''The Skullmonkeys Gate'' is accessible [[GuideDangIt only and only through the passwords.]]]]



* SoundtrackDissonance: Castle de Los Muertos, which is so dark you can barely see anything, to begin with. Along with the creepy red-white-black color scheme which this world doesn't discard until Monkey Mage shows up, the local architecture isn't child friendly either. At the same time, [[http://www.youtube.com/watch?v=Uw4UuhuqoFA its' ingame soundtrack]] is about - surprise, surprise! - ''chilly food''! Perhaps, the only thing which keeps the music consistent to the stage is that Castle de Los Muertos heavily relies on its' roller coaster-like platform rides.

to:

* SoundtrackDissonance: Castle de Los Muertos, which is so dark you can barely see anything, to begin with. Along with the creepy red-white-black color scheme which this world doesn't discard until Monkey Mage shows up, the local architecture isn't child friendly either. At the same time, [[http://www.youtube.com/watch?v=Uw4UuhuqoFA its' ingame soundtrack]] is about - surprise, surprise! - ''chilly food''! Perhaps, the only thing which keeps the music consistent to the stage is that Castle de Los Muertos heavily relies on its' roller coaster-like platform rides.''mexican food''!
20th Feb '17 8:13:53 AM AceOfScarabs
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* ToiletHumor: The "Beans" cutscene, complete with comedic song.

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* ToiletHumor: The "Beans" "[[https://www.youtube.com/watch?v=ozqdqnyusjw Beans]]" cutscene, complete with comedic song.
20th Feb '17 8:12:44 AM AceOfScarabs
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Added DiffLines:

* ToiletHumor: The "Beans" cutscene, complete with comedic song.
-->Beans, beans, the musical fruit, the more you eat, the more you toot. The more you toot, the better you feel. Let's have beans for every meal!
28th May '16 8:23:09 PM nombretomado
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''Skullmonkeys'' is The Neverhood's claymation sequel to their eponymous game, released by Electronic Arts exclusively for the PlayStation in 1998. It's not an AdventureGame anymore, though: now it's being a PlatformGame done in aesthetics and wackiness closer to the original ''VideoGame/TheNeverhood'' and slightly to ''VideoGame/EarthwormJim'', only with [[NintendoHard buffed-up difficulty]], more areas to explore and less gameplay differences between each level (which also counts for {{Unexpected Gameplay Change}}s too): the whole thing relies on platforming, running and stomping the foe apes more than it does on shooting and carrying/escorting stuff from one point to another. It doesn't include a huge variety of powerups or stage hazards other than enemies and spikes, though, so what really makes ''Skullmonkeys'' challenging is its pretty ''hellish'' level design, which requires medium to little reaction time from the player to get on with.

to:

''Skullmonkeys'' is The Neverhood's claymation sequel to their eponymous game, released by Electronic Arts exclusively for the PlayStation UsefulNotes/PlayStation in 1998. It's not an AdventureGame anymore, though: now it's being a PlatformGame done in aesthetics and wackiness closer to the original ''VideoGame/TheNeverhood'' and slightly to ''VideoGame/EarthwormJim'', only with [[NintendoHard buffed-up difficulty]], more areas to explore and less gameplay differences between each level (which also counts for {{Unexpected Gameplay Change}}s too): the whole thing relies on platforming, running and stomping the foe apes more than it does on shooting and carrying/escorting stuff from one point to another. It doesn't include a huge variety of powerups or stage hazards other than enemies and spikes, though, so what really makes ''Skullmonkeys'' challenging is its pretty ''hellish'' level design, which requires medium to little reaction time from the player to get on with.
16th Dec '15 2:32:15 AM Miracle@StOlaf
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* AscendedExtra: The Skullmonkeys were first mentioned in ''VideoGame/TheNeverhood'''s lengthy Hall of Records before showing up here in the clay.
31st Oct '14 3:51:03 PM spirasen
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The game itself turned out to be the last Neverhood installment to be officially released by TenNapel and his crew, bringing the entire series into stagnation. Until, that is, the announcement of its' SpiritualSuccessor: ''Armikrog''.

to:

The game itself turned out to be the last Neverhood installment to be officially released by TenNapel and his crew, bringing the entire series into stagnation. Until, that is, the announcement of its' its SpiritualSuccessor: ''Armikrog''.
31st Oct '14 3:47:45 PM spirasen
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''Skullmonkeys'' is The Neverhood's claymation sequel to their eponymous game, released by Electronic Arts exclusively for the PlayStation in 1998. It's not an AdventureGame anymore, though: now it's being a PlatformGame done in aesthetics and wackiness closer to the original ''VideoGame/TheNeverhood'' and slightly to ''VideoGame/EarthwormJim'', only with [[NintendoHard buffed-up difficulty]], more areas to explore and less gameplay differences between each level (which also counts for {{Unexpected Gameplay Change}}s too): the whole thing relies on platforming, running and stomping the foe apes more than it does on shooting and carrying/escorting stuff from one point to another. It doesn't include a huge variety of powerups or stage hazards other than enemies and spikes, though, so what really makes ''Skullmonkeys'' challenging is its' pretty ''hellish'' level design, which requires medium to little reaction time from the player to get on with.

to:

''Skullmonkeys'' is The Neverhood's claymation sequel to their eponymous game, released by Electronic Arts exclusively for the PlayStation in 1998. It's not an AdventureGame anymore, though: now it's being a PlatformGame done in aesthetics and wackiness closer to the original ''VideoGame/TheNeverhood'' and slightly to ''VideoGame/EarthwormJim'', only with [[NintendoHard buffed-up difficulty]], more areas to explore and less gameplay differences between each level (which also counts for {{Unexpected Gameplay Change}}s too): the whole thing relies on platforming, running and stomping the foe apes more than it does on shooting and carrying/escorting stuff from one point to another. It doesn't include a huge variety of powerups or stage hazards other than enemies and spikes, though, so what really makes ''Skullmonkeys'' challenging is its' its pretty ''hellish'' level design, which requires medium to little reaction time from the player to get on with.
26th Oct '14 1:40:49 PM spaceace72
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** [[spoiler: ReallyDeadMontage]]: a [[BlackComedy humorous take on it]].
26th Feb '14 10:58:15 AM LanceOmikron
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The game itself turned out to be the last Neverhood installment to be officially released by TenNapel and his crew, bringing the entire series into stagnation, not at least until the announcement of its' SpiritualSuccessor, ''Armikrog''.

to:

The game itself turned out to be the last Neverhood installment to be officially released by TenNapel and his crew, bringing the entire series into stagnation, not at least until stagnation. Until, that is, the announcement of its' SpiritualSuccessor, SpiritualSuccessor: ''Armikrog''.
26th Feb '14 9:29:22 AM LanceOmikron
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The aforementioned villain returns as Kloggmonkey, the self-proclaimed ruler of all Skullmonkeys on planet IDZNAK, [[PaperThinDisguise wearing merely a skull and a monkey skin]] and wearing out [[ThePlan a pretty simple plan]] to bring revenge to The Neverhood: force his newly-acquired minions to build the so-called Evil Engine Number Nine. One of the Skullmonkeys, Jerry'O, however, being much more intelligent than the rest of his kind, becomes the evidence of how Klogg actually become the king, and, in a desperate hope to save his world, uses a flying bird machine to summon Klaymen...

Who doesn't even know what's going on here.

to:

The aforementioned villain returns as Kloggmonkey, the self-proclaimed and proclaims himself ruler of all Skullmonkeys on planet IDZNAK, IDZNAK [[PaperThinDisguise simply by wearing merely a skull and a monkey skin]] and wearing out skin]]. He then forms [[ThePlan a pretty simple plan]] to bring take revenge to The Neverhood: force his newly-acquired minions to build the so-called Evil Engine Number Nine. One of the Skullmonkeys, Jerry'O, however, being much more intelligent than the rest of his kind, becomes the evidence of how Klogg actually become the king, and, in is unswayed by Klogg's lies. In a desperate hope bid to save his world, Jerry'O uses a flying bird machine to summon Klaymen...

Klaymen...

...
Who doesn't even know has no idea what's going on here.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Skullmonkeys