History VideoGame / SinsOfASolarEmpire

21st Jan '16 5:13:22 PM nombretomado
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The game was designed from the ground up to be playable on a wide spectrum of hardware configurations, including ones most of its contemporaries would write off as "obsolete"; this didn't hurt sales by any means. It was also free of CopyProtection, making headlines at a time when invasive, unnecessary DRM was turning people off ''{{Spore}}''. A pirated copy was essentially a fully-functional demo, allowing you to skirmish against AI but not to play over the Internet; you needed to ''buy'' the game for that. Those who held pro-DRM attitudes predicted failure, but as of September 2008 ''Sins'' had sold 500,000 copies, recouping its $1M development costs months before any of the $10 {{Expansion Pack}}s came out. (There's no hard data as to how and why this game managed to be financially successful, but you can guess what most tropers think. Having said that, Ironclad Games eventually switched to {{Steam}}, and more pertinently Valve Anti-Cheat, as their distribution method.)

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The game was designed from the ground up to be playable on a wide spectrum of hardware configurations, including ones most of its contemporaries would write off as "obsolete"; this didn't hurt sales by any means. It was also free of CopyProtection, making headlines at a time when invasive, unnecessary DRM was turning people off ''{{Spore}}''. A pirated copy was essentially a fully-functional demo, allowing you to skirmish against AI but not to play over the Internet; you needed to ''buy'' the game for that. Those who held pro-DRM attitudes predicted failure, but as of September 2008 ''Sins'' had sold 500,000 copies, recouping its $1M development costs months before any of the $10 {{Expansion Pack}}s came out. (There's no hard data as to how and why this game managed to be financially successful, but you can guess what most tropers think. Having said that, Ironclad Games eventually switched to {{Steam}}, UsefulNotes/{{Steam}}, and more pertinently Valve Anti-Cheat, as their distribution method.)
15th Jan '16 5:41:38 PM FungusFromYuggoth
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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony" which does not interfere with a very real capacity to wage brutal war, a strong CrystalSpiresAndTogas aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).

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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony" which does not interfere with a very real capacity to wage brutal war, a strong CrystalSpiresAndTogas and Magitek aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).
15th Jan '16 5:24:18 PM FungusFromYuggoth
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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony", a strong CrystalSpiresAndTogas aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).

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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony", "harmony" which does not interfere with a very real capacity to wage brutal war, a strong CrystalSpiresAndTogas aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).
15th Jan '16 5:22:15 PM FungusFromYuggoth
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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony", a strong CrystalSpiresAndTogas aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).
15th Jul '15 7:36:30 AM Neakal
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* FlyingDutchman: One of the random events in the ''Stellar Phenomena'' DLC is the appearance of a Vasari Titan from the "Mad Dark Fleet Remnant" faction. It will appear in a random system and wander around looking for a fight. Lore-vise, its appearance raises some ''very'' disturbing questions regarding just how much time there is left before the ancient enemy that wiped out the Vasari Empire arrives in the Trader space.
29th Jun '15 6:41:33 PM zarpaulus
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* DefenselessTransports: Carrier Cruisers and Colonizers don't have any weapons of their own. But capital ships that carry [[SpaceFighter Strike Craft]] are armed.
16th May '15 5:33:59 PM nombretomado
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* MileLongShip: The capital ships may be this, although it's unclear exactly how large the physical dimensions of any ship in the game is. The titans are more likely to be this, with the TEC Rebels' Ragnarov being perhaps the longest ship in the game (mostly composed of a giant railgun, like the UNSC ships from ''{{Halo}}''), and the Advent Titans being mile-tall and the Vasari Loyalists' Vorastra being mile-wide. The Vasari Rebels' Kultorask is perhaps the largest ship overall in terms of maximum dimensions, being shaped like a giant spiky sideways umbrella whose handle is its tail. All capital ships and titans have crews of thousands, although for the TEC and Advent this ranges from just over 1000 (for specialist capital ships) to about 5000 (for titans). For the Vasari, capital ships have "crews" of around 10000, and titans carry a whopping 130000 - most of which is the remnant Vasari populace, and not actually military crew, seeing as the Vasari have been on the run for the last ten millennia and [[SpaceNomads live mostly aboard spaceships]] in a ''Franchise/BattlestarGalactica'' sort of manner.

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* MileLongShip: The capital ships may be this, although it's unclear exactly how large the physical dimensions of any ship in the game is. The titans are more likely to be this, with the TEC Rebels' Ragnarov being perhaps the longest ship in the game (mostly composed of a giant railgun, like the UNSC ships from ''{{Halo}}''), ''Franchise/{{Halo}}''), and the Advent Titans being mile-tall and the Vasari Loyalists' Vorastra being mile-wide. The Vasari Rebels' Kultorask is perhaps the largest ship overall in terms of maximum dimensions, being shaped like a giant spiky sideways umbrella whose handle is its tail. All capital ships and titans have crews of thousands, although for the TEC and Advent this ranges from just over 1000 (for specialist capital ships) to about 5000 (for titans). For the Vasari, capital ships have "crews" of around 10000, and titans carry a whopping 130000 - most of which is the remnant Vasari populace, and not actually military crew, seeing as the Vasari have been on the run for the last ten millennia and [[SpaceNomads live mostly aboard spaceships]] in a ''Franchise/BattlestarGalactica'' sort of manner.
8th May '15 7:57:52 PM nombretomado
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* XMeetsY: Gamespot says this game is ''GalacticCivilizations'' meets ''VideoGame/{{Homeworld}}''. PC Gamer says that it's ''VideoGame/SupremeCommander'' [-[[InSpace IN SPACE!]]-]

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* XMeetsY: Gamespot says this game is ''GalacticCivilizations'' ''VideoGame/GalacticCivilizations'' meets ''VideoGame/{{Homeworld}}''. PC Gamer says that it's ''VideoGame/SupremeCommander'' [-[[InSpace IN SPACE!]]-]
14th Feb '15 4:53:27 AM Patachou
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* EtherealChorus: Due to the Advent's [[PathOfInspiration churchy nature]], most of their "nothing's going on" music has this. It sounds quite nice.

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* EtherealChorus: EtherealChoir: Due to the Advent's [[PathOfInspiration churchy nature]], most of their "nothing's going on" music has this. It sounds quite nice.
12th Jan '15 11:48:48 AM dvorak
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* EldritchAbomination: Whatever's chasing the Vasari eats planets for breakfast and [[Mind Rape]]s the survivors to insanity. [[NothingIsScarier That's all we know about it...]]

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* EldritchAbomination: Whatever's chasing the Vasari eats planets for breakfast and [[Mind Rape]]s {{Mind Rape}}s or {{Brown Note}}s the survivors to insanity. [[NothingIsScarier That's all we know about it...]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SinsOfASolarEmpire