History VideoGame / SinsOfASolarEmpire

13th Jan '18 2:27:54 PM DrVonOppendown
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* UsedFuture: TEC ships, due to almost all of them being re-purposed from civilian vessels for the war. The Kol Battleship and their Titans are perhaps their only exceptions.. and their strikecraft, for that matter.

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* UsedFuture: TEC ships, due to almost all of them being re-purposed from civilian vessels for the war. The Kol Battleship and their Titans are perhaps their only exceptions.. and exceptions besides their strikecraft, strikecraft. Prior to the Kol, the Sova Carrier was pretty much their only combat ship, intended to fight against pirate raiders, and it had been in service for that matter.centuries prior to the Vasari invasion.



* TheWorfBarrage: In the game's lore, the Vasari sent their ''entire fleet'' after whatever it was that was eating its way through their empire. Only one ship made it back, and it was badly damaged, and its crew had been driven insane.

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* TheWorfBarrage: In the game's lore, the Vasari sent their ''entire fleet'' after whatever it was that was eating its way through their empire. Only one ship made it back, heavily damaged and it was badly damaged, and its with the few surviving crew had been driven insane.
3rd Jan '18 4:01:54 PM DrVonOppendown
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Added DiffLines:

* DeathInAllDirections: Prevalent with capital ships, since they all have weapons in at least two of their four possible fire arcs, so they can engage enemies from multiple sides. In particular, Battleships (Kol, Radiance, Kortul) are built to fly directly into an enemy's firing line and start hammering at everything within reach, and the Kol is the only ship in the game with guns in all four arcs [[note]]A single autocannon turret above the engines still counts![[/note]], letting it quite literally do this.


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* UselessUsefulSpell: The Radiance Battleship's [[DrawAggro "Animosity" ability]] is functionally worthless in multiplayer, since while computer players won't bother to issue fire orders to their ships, human players can completely undo its effect by just giving their ships a new target.
3rd Jan '18 3:41:33 PM DrVonOppendown
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** The TEC's Javelis LRM Frigates or the Vasari Kanrak Assailants, whenever there are more than one of them in one place at any given time (which is pretty much always). Or whenever you have swarms of TEC or Vasari bombers around, which also both use missiles.

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** The TEC's Javelis LRM Frigates or the Vasari Kanrak Assailants, whenever there are more than one of them in one place at any given time (which is pretty much always). Or whenever you have swarms of TEC or Vasari bombers around, which also both use missiles. On a smaller scale, the Vasari's Junsurak Sentinels use swarms of tiny phase missiles to shoot down hostile strike craft.
15th Aug '17 5:23:54 PM nombretomado
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* XMeetsY: Gamespot says this game is ''VideoGame/GalacticCivilizations'' meets ''VideoGame/{{Homeworld}}''. PC Gamer says that it's ''VideoGame/SupremeCommander'' [-[[InSpace IN SPACE!]]-]
** ...even though it's clearly ''VideoGame/ConquestFrontierWars'' meets ''Stars!'' meets ''VideoGame/StarCraft'' meets ''VideoGame/MasterOfOrion''.
4th Jun '17 1:31:25 PM Berrenta
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** The whole niche of Dreadnoughts is in fact planet bombing, although they can be a horrific capital ship to face in any case. The Siege Gun "upgrade" for Marza is basically a massive chain-gun the ship is built around on that fires slugs roughly the size of a small spaceship towards a planet.. Sigh.. ForMassiveDamage.

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** The whole niche of Dreadnoughts is in fact planet bombing, although they can be a horrific capital ship to face in any case. The Siege Gun "upgrade" for Marza is basically a massive chain-gun the ship is built around on that fires slugs roughly the size of a small spaceship towards a planet.. Sigh.. ForMassiveDamage.planet.
7th May '17 5:27:47 PM nombretomado
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* {{Expy}}: The Vasari as depicted by the portraits appear uncannily similar to the [[{{Starcraft}} Protoss]]. This carries over to gameplay as well in terms of cost.
** However, the history of the Vasari is similar to that of the Rakata from KnightsOfTheOldRepublic. Both were alien conquers who ruled over a galaxy-spanning, multitude-enslaving empire which eventually collapsed from within.

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* {{Expy}}: The Vasari as depicted by the portraits appear uncannily similar to the [[{{Starcraft}} [[VideoGame/StarCraft Protoss]]. This carries over to gameplay as well in terms of cost.
** However, the history of the Vasari is similar to that of the Rakata from KnightsOfTheOldRepublic.''KnightsOfTheOldRepublic''. Both were alien conquers who ruled over a galaxy-spanning, multitude-enslaving empire which eventually collapsed from within.



** ...even though it's clearly ''VideoGame/ConquestFrontierWars'' meets ''Stars!'' meets ''{{Starcraft}}'' meets ''VideoGame/MasterOfOrion''.

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** ...even though it's clearly ''VideoGame/ConquestFrontierWars'' meets ''Stars!'' meets ''{{Starcraft}}'' ''VideoGame/StarCraft'' meets ''VideoGame/MasterOfOrion''.
27th Apr '17 3:08:49 AM YoshimitsuMaster
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* HumansAreWarriors: The TEC, and [[Transhuman to a lesser extent]], the Advent.

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* HumansAreWarriors: The TEC, and [[Transhuman to a lesser extent]], extent, the Advent.



** The Advent have also been sliding further and further down this path as the war goes on, to the point that some of the Coalescences have had a HeelRealisation and formed a rebel faction fighting for redemption

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** The Advent have also been sliding further and further down this path as the war goes on, to the point that some of the Coalescences have had a HeelRealisation HeelRealization and formed a rebel faction fighting for redemptionredemption.
25th Apr '17 1:45:01 AM YoshimitsuMaster
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* BadassNormal: InAWorld of nanomachine-wielding aliens and psychic transhumans, the unaugmented, baseline humans of the TEC hold their own.

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* BadassNormal: InAWorld of nanomachine-wielding aliens and psychic transhumans, the unaugmented, un-augmented, baseline humans of the TEC hold their own.



* DissonantSerenity: Those of the Advent unit voices who aren't audibly ''seething'' tend to exhibit this, particularly the Iconus Guardians

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* DissonantSerenity: Those of the Advent unit voices who aren't audibly ''seething'' tend to exhibit this, particularly the Iconus Guardiansthis.



* ForeShadowing: The ''Diplomacy'' intro mentions "dissension" in the TEC between those who want to launch a massive counterattack and those who fear this is "going to far" and would rather stay on the defensive while they try for peace. It would seem that the latter became official policy (TEC Loyalists), while the hawks eventually seceded and became the TEC Rebels.

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* ForeShadowing: The ''Diplomacy'' intro mentions "dissension" in the TEC between those who want to launch a massive counterattack and those who fear this is "going to too far" and would rather stay on the defensive while they try for peace. It would seem that the latter became official policy (TEC Loyalists), while the hawks eventually seceded and became the TEC Rebels.



*** The TEC are generally quite sympathetic, [[KickTheDog but kicked the Advent's ancestors off their planet]] [[FantasticRacism for basically being different]] (it is noted that most rediscovered colonies followed a surprisingly similar culture, whereas the Advent didn't) and the pictures that accompany this section of the intro movie have some [[ANaziByAnyOtherName distinctly Nazi undertones]]. Not to mention that they are alarmingly quick to resort to NukeEm, and to [[WithUsOrAgainstUs subjugating neutral Trader colonies]] that aren't yet part of the Coalition

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*** The TEC are generally quite sympathetic, sympathetic [[note]] after all, the reason ''behind the TEC's forming'' is self-defense[[/note]], [[KickTheDog but kicked the Advent's ancestors off their planet]] [[FantasticRacism for basically being different]] (it is noted that most rediscovered colonies followed a surprisingly similar culture, whereas the Advent didn't) and the pictures that accompany this section of the intro movie have some [[ANaziByAnyOtherName distinctly Nazi undertones]]. Not to mention that they are alarmingly quick to resort to NukeEm, and to [[WithUsOrAgainstUs subjugating neutral Trader colonies]] that aren't yet part of the CoalitionCoalition.



*** The Vasari ruled their empire by oppression and slavery (if you've developed space travel they'll enslave your race; if you haven't then you're not a threat, so you'll be given minimal status in the empire as a "valued citizen"). But you can't help feel a bit sorry for them after they were [[CurbStompBattle all but annihilated]] and forced to go on the run from some unknown EldritchAbomination.

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*** The Vasari ruled their empire by oppression and slavery (if you've developed space travel they'll enslave your race; if you haven't then you're not a threat, so you'll be given minimal status in the empire as a "valued citizen"). But you can't help feel a bit sorry for them after they were [[CurbStompBattle all but annihilated]] and forced these guys lost their whole empire to go on the run from some unknown EldritchAbomination.adversary, and were forced to live on the run for 10.000 years, so it's kinda hard to not feel sorry for them.



* HeWhoFightsMonsters: Both the TEC Rebels and the Advent Loyalists

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* HeWhoFightsMonsters: Both the TEC Rebels and the Advent LoyalistsLoyalists; the former, hateful of the cruelty of xenos from years of war, is just as merciless as the xenos were, and the latter has grown to RevengeBeforeReason levels.
* HumansAreWarriors: The TEC, and [[Transhuman to a lesser extent]], the Advent.



* {{Cruelty is the only option}}: The standard way to take a planet by force is to kill off the entire local population so you can then colonize it with your own people. This does [[http://www.shamusyoung.com/twentysidedtale/images/comic_sins2.jpg lead]] to a bit of FridgeLogic...

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* {{Cruelty is the only option}}: Is The Only Option}}: The standard way to take a planet by force is to kill off the entire local population so you can then colonize it with your own people. This does [[http://www.shamusyoung.com/twentysidedtale/images/comic_sins2.jpg lead]] to a bit of FridgeLogic...



* EnemyExchangeProgram: Several abilities can cause this, such as the [=TEC's=] Corsev Battlecruiser or the Advent automatically converting a few ships of a retreating fleet. The unit's response lines don't get changed a bit, which is excusable when it's the Advent [[MindRape Mind Raping]] enemy crews to their side, but less so when human boarding parties adopt the voices (and abilities) of the ship they captured.

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* EnemyExchangeProgram: Several abilities can cause this, such as the [=TEC's=] Corsev Battlecruiser or the Advent automatically converting a few ships of a retreating fleet. The unit's response lines don't get changed a bit, which is excusable when it's the Advent [[MindRape Mind Raping]] mind-control]] enemy crews to their side, but less so when human boarding parties adopt the voices (and abilities) of the ship they captured.
16th Apr '17 4:00:42 PM nombretomado
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The game was designed from the ground up to be playable on a wide spectrum of hardware configurations, including ones most of its contemporaries would write off as "obsolete"; this didn't hurt sales by any means. It was also free of CopyProtection, making headlines at a time when invasive, unnecessary DRM was turning people off ''{{Spore}}''. A pirated copy was essentially a fully-functional demo, allowing you to skirmish against AI but not to play over the Internet; you needed to ''buy'' the game for that. Those who held pro-DRM attitudes predicted failure, but as of September 2008 ''Sins'' had sold 500,000 copies, recouping its $1M development costs months before any of the $10 {{Expansion Pack}}s came out. (There's no hard data as to how and why this game managed to be financially successful, but you can guess what most tropers think. Having said that, Ironclad Games eventually switched to UsefulNotes/{{Steam}}, and more pertinently Valve Anti-Cheat, as their distribution method.)

to:

The game was designed from the ground up to be playable on a wide spectrum of hardware configurations, including ones most of its contemporaries would write off as "obsolete"; this didn't hurt sales by any means. It was also free of CopyProtection, making headlines at a time when invasive, unnecessary DRM was turning people off ''{{Spore}}''.''VideoGame/{{Spore}}''. A pirated copy was essentially a fully-functional demo, allowing you to skirmish against AI but not to play over the Internet; you needed to ''buy'' the game for that. Those who held pro-DRM attitudes predicted failure, but as of September 2008 ''Sins'' had sold 500,000 copies, recouping its $1M development costs months before any of the $10 {{Expansion Pack}}s came out. (There's no hard data as to how and why this game managed to be financially successful, but you can guess what most tropers think. Having said that, Ironclad Games eventually switched to UsefulNotes/{{Steam}}, and more pertinently Valve Anti-Cheat, as their distribution method.)
5th Oct '16 4:34:27 PM nombretomado
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** The new supercapital ship class in ''Rebellion'' is called Titan. Now [[EVEOnline what other game]] calls its largest starships Titans too...?

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** The new supercapital ship class in ''Rebellion'' is called Titan. Now [[EVEOnline [[VideoGame/EVEOnline what other game]] calls its largest starships Titans too...?
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