History VideoGame / SinsOfASolarEmpire

11th Sep '16 7:16:37 AM Poptard
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* AnarchyIsChaos: One planet attribute in ''Forbidden Worlds'' is "Anarchic Society" and is completely negative. Tax income, trade income, ship build speed, ship build cost, culture spread, and max allegiance all take negative hits. Justified because you're not playing as a settler on that planet, but as the ruler of a space empire whose planets generally are to do what they're told - presumably, the relationship between the empire and the planet is rocky at best.

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* AnarchyIsChaos: One planet attribute in ''Forbidden Worlds'' is "Anarchic Society" and is completely negative. Tax income, trade income, ship build speed, ship build cost, culture spread, and max allegiance all take negative hits. Justified because you're not playing as a settler on that planet, but as the ruler of a space empire whose planets generally are to do what they're told - presumably, the relationship between the empire and the planet is rocky at best.
5th Sep '16 4:13:32 PM Cifer
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* AnarchyIsChaos: One planet attribute in ''Forbidden Worlds'' is "Anarchic Society" and is completely negative. Tax income, trade income, ship build speed, ship build cost, culture spread, and max allegiance all take negative hits.

to:

* AnarchyIsChaos: One planet attribute in ''Forbidden Worlds'' is "Anarchic Society" and is completely negative. Tax income, trade income, ship build speed, ship build cost, culture spread, and max allegiance all take negative hits. Justified because you're not playing as a settler on that planet, but as the ruler of a space empire whose planets generally are to do what they're told - presumably, the relationship between the empire and the planet is rocky at best.



14th Jul '16 10:56:54 AM morenohijazo
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This game provides examples of:

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This !!This game provides examples of:


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* SpecialEffectBranding: The three sides have different ship designs and different weapons. Even weapons that are supposed to be similar between the sides have different effects. Most of the TEC ships are hastily-converted cargo haulers and passenger liners, and it shows. The ''Kol''-class battleships are the only ones that were designed specifically for war, but their appearance is decidedly utilitarian. They primarily use pulsed lasers and kinetic weapons. The ''Kol'' is equipped with powerful red laser beams. The [[ScaryDogmaticAliens Advent]] are [[NinjaPirateZombieRobot psychic cyborg humans]] whose ships feature sleek, gleaming designs. Their staple weapons are bright blue beams that look nothing like the TEC lasers. The Vasari, being nonhuman, feature vastly different designs, although not different enough not to be recognizable. They're still sleek, but ''alien'' sleek. Their weapons are mostly of the green plasma variety.
6th Jul '16 10:35:33 AM DrVonOppendown
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** The Vasari Kultorask Titan is basically a skeletal version of the [[EveOnline Amarr Empire's]] Avatar Titan.
21st Jan '16 5:13:22 PM nombretomado
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The game was designed from the ground up to be playable on a wide spectrum of hardware configurations, including ones most of its contemporaries would write off as "obsolete"; this didn't hurt sales by any means. It was also free of CopyProtection, making headlines at a time when invasive, unnecessary DRM was turning people off ''{{Spore}}''. A pirated copy was essentially a fully-functional demo, allowing you to skirmish against AI but not to play over the Internet; you needed to ''buy'' the game for that. Those who held pro-DRM attitudes predicted failure, but as of September 2008 ''Sins'' had sold 500,000 copies, recouping its $1M development costs months before any of the $10 {{Expansion Pack}}s came out. (There's no hard data as to how and why this game managed to be financially successful, but you can guess what most tropers think. Having said that, Ironclad Games eventually switched to {{Steam}}, and more pertinently Valve Anti-Cheat, as their distribution method.)

to:

The game was designed from the ground up to be playable on a wide spectrum of hardware configurations, including ones most of its contemporaries would write off as "obsolete"; this didn't hurt sales by any means. It was also free of CopyProtection, making headlines at a time when invasive, unnecessary DRM was turning people off ''{{Spore}}''. A pirated copy was essentially a fully-functional demo, allowing you to skirmish against AI but not to play over the Internet; you needed to ''buy'' the game for that. Those who held pro-DRM attitudes predicted failure, but as of September 2008 ''Sins'' had sold 500,000 copies, recouping its $1M development costs months before any of the $10 {{Expansion Pack}}s came out. (There's no hard data as to how and why this game managed to be financially successful, but you can guess what most tropers think. Having said that, Ironclad Games eventually switched to {{Steam}}, UsefulNotes/{{Steam}}, and more pertinently Valve Anti-Cheat, as their distribution method.)
15th Jan '16 5:41:38 PM FungusFromYuggoth
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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony" which does not interfere with a very real capacity to wage brutal war, a strong CrystalSpiresAndTogas aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).

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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony" which does not interfere with a very real capacity to wage brutal war, a strong CrystalSpiresAndTogas and Magitek aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).
15th Jan '16 5:24:18 PM FungusFromYuggoth
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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony", a strong CrystalSpiresAndTogas aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).

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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony", "harmony" which does not interfere with a very real capacity to wage brutal war, a strong CrystalSpiresAndTogas aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).
15th Jan '16 5:22:15 PM FungusFromYuggoth
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* SpaceElves: Technically, the Advent are [[{{Transhuman}} transhumans]] and not a true alien species of course, but they exhibit a few aspects of the trope, what with the psychic link and racial "hivemind", an inscrutable and alien (to baseline humans) ideology focused on "unity" and "harmony", a strong CrystalSpiresAndTogas aesthetic and the central role of women in their society (common to quite a few varieties of elves in fiction).
15th Jul '15 7:36:30 AM Neakal
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* FlyingDutchman: One of the random events in the ''Stellar Phenomena'' DLC is the appearance of a Vasari Titan from the "Mad Dark Fleet Remnant" faction. It will appear in a random system and wander around looking for a fight. Lore-vise, its appearance raises some ''very'' disturbing questions regarding just how much time there is left before the ancient enemy that wiped out the Vasari Empire arrives in the Trader space.
29th Jun '15 6:41:33 PM zarpaulus
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* DefenselessTransports: Carrier Cruisers and Colonizers don't have any weapons of their own. But capital ships that carry [[SpaceFighter Strike Craft]] are armed.
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