History VideoGame / SinsOfASolarEmpire

7th May '17 5:27:47 PM nombretomado
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* {{Expy}}: The Vasari as depicted by the portraits appear uncannily similar to the [[{{Starcraft}} Protoss]]. This carries over to gameplay as well in terms of cost.
** However, the history of the Vasari is similar to that of the Rakata from KnightsOfTheOldRepublic. Both were alien conquers who ruled over a galaxy-spanning, multitude-enslaving empire which eventually collapsed from within.

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* {{Expy}}: The Vasari as depicted by the portraits appear uncannily similar to the [[{{Starcraft}} [[VideoGame/StarCraft Protoss]]. This carries over to gameplay as well in terms of cost.
** However, the history of the Vasari is similar to that of the Rakata from KnightsOfTheOldRepublic.''KnightsOfTheOldRepublic''. Both were alien conquers who ruled over a galaxy-spanning, multitude-enslaving empire which eventually collapsed from within.



** ...even though it's clearly ''VideoGame/ConquestFrontierWars'' meets ''Stars!'' meets ''{{Starcraft}}'' meets ''VideoGame/MasterOfOrion''.

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** ...even though it's clearly ''VideoGame/ConquestFrontierWars'' meets ''Stars!'' meets ''{{Starcraft}}'' ''VideoGame/StarCraft'' meets ''VideoGame/MasterOfOrion''.
27th Apr '17 3:08:49 AM YoshimitsuMaster
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* HumansAreWarriors: The TEC, and [[Transhuman to a lesser extent]], the Advent.

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* HumansAreWarriors: The TEC, and [[Transhuman to a lesser extent]], extent, the Advent.



** The Advent have also been sliding further and further down this path as the war goes on, to the point that some of the Coalescences have had a HeelRealisation and formed a rebel faction fighting for redemption

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** The Advent have also been sliding further and further down this path as the war goes on, to the point that some of the Coalescences have had a HeelRealisation HeelRealization and formed a rebel faction fighting for redemptionredemption.
25th Apr '17 1:45:01 AM YoshimitsuMaster
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* BadassNormal: InAWorld of nanomachine-wielding aliens and psychic transhumans, the unaugmented, baseline humans of the TEC hold their own.

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* BadassNormal: InAWorld of nanomachine-wielding aliens and psychic transhumans, the unaugmented, un-augmented, baseline humans of the TEC hold their own.



* DissonantSerenity: Those of the Advent unit voices who aren't audibly ''seething'' tend to exhibit this, particularly the Iconus Guardians

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* DissonantSerenity: Those of the Advent unit voices who aren't audibly ''seething'' tend to exhibit this, particularly the Iconus Guardiansthis.



* ForeShadowing: The ''Diplomacy'' intro mentions "dissension" in the TEC between those who want to launch a massive counterattack and those who fear this is "going to far" and would rather stay on the defensive while they try for peace. It would seem that the latter became official policy (TEC Loyalists), while the hawks eventually seceded and became the TEC Rebels.

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* ForeShadowing: The ''Diplomacy'' intro mentions "dissension" in the TEC between those who want to launch a massive counterattack and those who fear this is "going to too far" and would rather stay on the defensive while they try for peace. It would seem that the latter became official policy (TEC Loyalists), while the hawks eventually seceded and became the TEC Rebels.



*** The TEC are generally quite sympathetic, [[KickTheDog but kicked the Advent's ancestors off their planet]] [[FantasticRacism for basically being different]] (it is noted that most rediscovered colonies followed a surprisingly similar culture, whereas the Advent didn't) and the pictures that accompany this section of the intro movie have some [[ANaziByAnyOtherName distinctly Nazi undertones]]. Not to mention that they are alarmingly quick to resort to NukeEm, and to [[WithUsOrAgainstUs subjugating neutral Trader colonies]] that aren't yet part of the Coalition

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*** The TEC are generally quite sympathetic, sympathetic [[note]] after all, the reason ''behind the TEC's forming'' is self-defense[[/note]], [[KickTheDog but kicked the Advent's ancestors off their planet]] [[FantasticRacism for basically being different]] (it is noted that most rediscovered colonies followed a surprisingly similar culture, whereas the Advent didn't) and the pictures that accompany this section of the intro movie have some [[ANaziByAnyOtherName distinctly Nazi undertones]]. Not to mention that they are alarmingly quick to resort to NukeEm, and to [[WithUsOrAgainstUs subjugating neutral Trader colonies]] that aren't yet part of the CoalitionCoalition.



*** The Vasari ruled their empire by oppression and slavery (if you've developed space travel they'll enslave your race; if you haven't then you're not a threat, so you'll be given minimal status in the empire as a "valued citizen"). But you can't help feel a bit sorry for them after they were [[CurbStompBattle all but annihilated]] and forced to go on the run from some unknown EldritchAbomination.

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*** The Vasari ruled their empire by oppression and slavery (if you've developed space travel they'll enslave your race; if you haven't then you're not a threat, so you'll be given minimal status in the empire as a "valued citizen"). But you can't help feel a bit sorry for them after they were [[CurbStompBattle all but annihilated]] and forced these guys lost their whole empire to go on the run from some unknown EldritchAbomination.adversary, and were forced to live on the run for 10.000 years, so it's kinda hard to not feel sorry for them.



* HeWhoFightsMonsters: Both the TEC Rebels and the Advent Loyalists

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* HeWhoFightsMonsters: Both the TEC Rebels and the Advent LoyalistsLoyalists; the former, hateful of the cruelty of xenos from years of war, is just as merciless as the xenos were, and the latter has grown to RevengeBeforeReason levels.
* HumansAreWarriors: The TEC, and [[Transhuman to a lesser extent]], the Advent.



* {{Cruelty is the only option}}: The standard way to take a planet by force is to kill off the entire local population so you can then colonize it with your own people. This does [[http://www.shamusyoung.com/twentysidedtale/images/comic_sins2.jpg lead]] to a bit of FridgeLogic...

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* {{Cruelty is the only option}}: Is The Only Option}}: The standard way to take a planet by force is to kill off the entire local population so you can then colonize it with your own people. This does [[http://www.shamusyoung.com/twentysidedtale/images/comic_sins2.jpg lead]] to a bit of FridgeLogic...



* EnemyExchangeProgram: Several abilities can cause this, such as the [=TEC's=] Corsev Battlecruiser or the Advent automatically converting a few ships of a retreating fleet. The unit's response lines don't get changed a bit, which is excusable when it's the Advent [[MindRape Mind Raping]] enemy crews to their side, but less so when human boarding parties adopt the voices (and abilities) of the ship they captured.

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* EnemyExchangeProgram: Several abilities can cause this, such as the [=TEC's=] Corsev Battlecruiser or the Advent automatically converting a few ships of a retreating fleet. The unit's response lines don't get changed a bit, which is excusable when it's the Advent [[MindRape Mind Raping]] mind-control]] enemy crews to their side, but less so when human boarding parties adopt the voices (and abilities) of the ship they captured.
16th Apr '17 4:00:42 PM nombretomado
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The game was designed from the ground up to be playable on a wide spectrum of hardware configurations, including ones most of its contemporaries would write off as "obsolete"; this didn't hurt sales by any means. It was also free of CopyProtection, making headlines at a time when invasive, unnecessary DRM was turning people off ''{{Spore}}''. A pirated copy was essentially a fully-functional demo, allowing you to skirmish against AI but not to play over the Internet; you needed to ''buy'' the game for that. Those who held pro-DRM attitudes predicted failure, but as of September 2008 ''Sins'' had sold 500,000 copies, recouping its $1M development costs months before any of the $10 {{Expansion Pack}}s came out. (There's no hard data as to how and why this game managed to be financially successful, but you can guess what most tropers think. Having said that, Ironclad Games eventually switched to UsefulNotes/{{Steam}}, and more pertinently Valve Anti-Cheat, as their distribution method.)

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The game was designed from the ground up to be playable on a wide spectrum of hardware configurations, including ones most of its contemporaries would write off as "obsolete"; this didn't hurt sales by any means. It was also free of CopyProtection, making headlines at a time when invasive, unnecessary DRM was turning people off ''{{Spore}}''.''VideoGame/{{Spore}}''. A pirated copy was essentially a fully-functional demo, allowing you to skirmish against AI but not to play over the Internet; you needed to ''buy'' the game for that. Those who held pro-DRM attitudes predicted failure, but as of September 2008 ''Sins'' had sold 500,000 copies, recouping its $1M development costs months before any of the $10 {{Expansion Pack}}s came out. (There's no hard data as to how and why this game managed to be financially successful, but you can guess what most tropers think. Having said that, Ironclad Games eventually switched to UsefulNotes/{{Steam}}, and more pertinently Valve Anti-Cheat, as their distribution method.)
5th Oct '16 4:34:27 PM nombretomado
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** The new supercapital ship class in ''Rebellion'' is called Titan. Now [[EVEOnline what other game]] calls its largest starships Titans too...?

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** The new supercapital ship class in ''Rebellion'' is called Titan. Now [[EVEOnline [[VideoGame/EVEOnline what other game]] calls its largest starships Titans too...?
5th Oct '16 4:30:08 PM nombretomado
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** The Vasari Kultorask Titan is basically a skeletal version of the [[EveOnline Amarr Empire's]] Avatar Titan.

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** The Vasari Kultorask Titan is basically a skeletal version of the [[EveOnline [[VideoGame/EveOnline Amarr Empire's]] Avatar Titan.
11th Sep '16 7:16:37 AM Poptard
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* AnarchyIsChaos: One planet attribute in ''Forbidden Worlds'' is "Anarchic Society" and is completely negative. Tax income, trade income, ship build speed, ship build cost, culture spread, and max allegiance all take negative hits. Justified because you're not playing as a settler on that planet, but as the ruler of a space empire whose planets generally are to do what they're told - presumably, the relationship between the empire and the planet is rocky at best.

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* AnarchyIsChaos: One planet attribute in ''Forbidden Worlds'' is "Anarchic Society" and is completely negative. Tax income, trade income, ship build speed, ship build cost, culture spread, and max allegiance all take negative hits. Justified because you're not playing as a settler on that planet, but as the ruler of a space empire whose planets generally are to do what they're told - presumably, the relationship between the empire and the planet is rocky at best.
5th Sep '16 4:13:32 PM Cifer
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* AnarchyIsChaos: One planet attribute in ''Forbidden Worlds'' is "Anarchic Society" and is completely negative. Tax income, trade income, ship build speed, ship build cost, culture spread, and max allegiance all take negative hits.

to:

* AnarchyIsChaos: One planet attribute in ''Forbidden Worlds'' is "Anarchic Society" and is completely negative. Tax income, trade income, ship build speed, ship build cost, culture spread, and max allegiance all take negative hits. Justified because you're not playing as a settler on that planet, but as the ruler of a space empire whose planets generally are to do what they're told - presumably, the relationship between the empire and the planet is rocky at best.



14th Jul '16 10:56:54 AM morenohijazo
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This game provides examples of:

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This !!This game provides examples of:


Added DiffLines:

* SpecialEffectBranding: The three sides have different ship designs and different weapons. Even weapons that are supposed to be similar between the sides have different effects. Most of the TEC ships are hastily-converted cargo haulers and passenger liners, and it shows. The ''Kol''-class battleships are the only ones that were designed specifically for war, but their appearance is decidedly utilitarian. They primarily use pulsed lasers and kinetic weapons. The ''Kol'' is equipped with powerful red laser beams. The [[ScaryDogmaticAliens Advent]] are [[NinjaPirateZombieRobot psychic cyborg humans]] whose ships feature sleek, gleaming designs. Their staple weapons are bright blue beams that look nothing like the TEC lasers. The Vasari, being nonhuman, feature vastly different designs, although not different enough not to be recognizable. They're still sleek, but ''alien'' sleek. Their weapons are mostly of the green plasma variety.
6th Jul '16 10:35:33 AM DrVonOppendown
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Added DiffLines:

** The Vasari Kultorask Titan is basically a skeletal version of the [[EveOnline Amarr Empire's]] Avatar Titan.
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