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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/ss_snipers.jpeg]]
[[caption-width-right:200:The heroes of the Silent Scope series. From top to bottom: [[ElitesAreMoreGlamorous Falcon]], [[TheScapegoat Jackal]], [[FriendlySniper The unnamed VIPER sniper]], [[PrivateMilitaryContractor Jin Arkwood.]]]]
[[caption-width-right:200:The heroes of the Silent Scope series. From top to bottom: [[ElitesAreMoreGlamorous Falcon]], [[TheScapegoat Jackal]], [[FriendlySniper The unnamed VIPER sniper]], [[PrivateMilitaryContractor Jin Arkwood.]]]]
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* TheManBehindTheMan: In Silent Scope 3, [[spoiler:Robert, your commander,]] is revealed to be the terrorist leader.
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Moved to character page created
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!!These games include examples of:
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* CampGay: The Prince of Rose wears a transparent pink shirt, wears makeup, and makes some ''really'' weird poses while he's talking to you with a hint of falsetto and odd inflections.
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* LukeIAmYourFather: [[spoiler:Tokage, the BigBad of ''Bone-Eater'', it Jin's grandfather.]]
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* RecurringBoss: Cobra shows up in 1, 2, and 3, looking more messed up each time. He really wants to get revenge on Falcon after his first defeat.
* RogueProtagonist: Falcon and Jackal can be one of the terrorist suspects attempting to assassinate the President in ''EX''.
* RogueProtagonist: Falcon and Jackal can be one of the terrorist suspects attempting to assassinate the President in ''EX''.
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* TargetSpotting: ''EX'' and ''Bone-Eater'' has the protagonist joined by a female spotter.
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* TrueFinalBoss: In Silent Scope 3, you face off against [[spoiler:Robert, your commander]], who's also the true terrorist leader, and can only be accessed by not continuing throughout the game.
* ImplacableMan, TheDeterminator: Cobra absolutely refuses to die, and continues to come back in each game that features Falcon.
** In the first game, he'll get up from your first encounter (Even if you scored a heashot) and hijack a semi to run you down, forcing another battle.
** 2 and 3 have him declare that he is immortal, and will always come back to challenge you.
** The instruction manual for 1 states that you've fought Cobra even before the first game, and he joined the terrorists purely to take you out. Guy holds a grudge.
* VictoryFakeout: In ''Bone-Eater'', near the end of Mission 3, it at first seems that the level is complete, with "Mission Complete" appearing on-screen. Reila, your spotter, interrupts however in order to pursue the boss.
* ImplacableMan, TheDeterminator: Cobra absolutely refuses to die, and continues to come back in each game that features Falcon.
** In the first game, he'll get up from your first encounter (Even if you scored a heashot) and hijack a semi to run you down, forcing another battle.
** 2 and 3 have him declare that he is immortal, and will always come back to challenge you.
** The instruction manual for 1 states that you've fought Cobra even before the first game, and he joined the terrorists purely to take you out. Guy holds a grudge.
* VictoryFakeout: In ''Bone-Eater'', near the end of Mission 3, it at first seems that the level is complete, with "Mission Complete" appearing on-screen. Reila, your spotter, interrupts however in order to pursue the boss.
to:
* ImplacableMan, TheDeterminator: Cobra absolutely refuses to die, and continues to come back in each game that features Falcon.
** In the first game, he'll get up from your first encounter (Even if you scored a heashot) and hijack a semi to run you down, forcing another battle.
** 2 and 3 have him declare that he is immortal, and will always come back to challenge you.
** The instruction manual for 1 states that you've fought Cobra even before the first game, and he joined the terrorists purely to take you out. Guy holds a grudge.
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* SurprisinglyGoodEnglish: ''Bone-Eater'' has never seen an official release outside of Japan, but features English subtitles that are very accurate and readable.
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* BattleshipRaid: Stage 3 of ''Bone-Eater'' has you fighting your way across the outside of a flying battleship.
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** You against Tokgae in ''Bone-Eater''.
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** You against Tokgae Tokage in ''Bone-Eater''.
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* SpaceElevator: An orbital elevator serves as the final stage of ''Bone-Eater''.
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* TargetSpotting: ''EX'' and ''Bone-Eater'' has the protagonist joined by a female spotter.
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* LukeIAmYourFather: [[spoiler:Tokage, the BigBad of ''Bone-Eater'', it Jin's grandfather.]]
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* MultipleEndings: The endings in the game are determined at the end based on whether you manage to land one last crucial shot with one final bullet. Land the shot and you get the good ending. Miss, and you get the bad ending.
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** You against Tokgae in ''Bone-Eater''.
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* VictoryFakeout: In ''Bone-Eater'', near the end of Mission 3, it at first seems that the level is complete, with "Mission Complete" appearing on-screen. Reila, your spotter, interrupts however in order to pursue the boss.
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* BareYourMidriff: Your partner in Silent Scope EX
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A series of games from {{Konami}} spanning 5 games (''Silent Scope'' 1-3, ''Silent Scope EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''VideoGame/TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''Time Crisis'' gave you the most points for headshots but the SS games actively pointed this out.
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A series of games from {{Konami}} {{Creator/Konami}} spanning 5 games (''Silent Scope'' 1-3, ''Silent Scope EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''VideoGame/TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''Time Crisis'' gave you the most points for headshots but the SS games actively pointed this out.
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* NoScope: One possible SelfImposedChallenge is to not look into the scope. In fact, a few enemies will be so close to you that it's trivial to headshot them without the scope.
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A series of games from {{Konami}} spanning 5 games (''Silent Scope'' 1-3, ''Silent Scope EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.
to:
A series of games from {{Konami}} spanning 5 games (''Silent Scope'' 1-3, ''Silent Scope EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' ''VideoGame/TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' ''Time Crisis'' gave you the most points for headshots but the SS games actively pointed this out.
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Looks like only a few people know that there is a recent Silent Scope game released 2 years ago...
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A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.
to:
A series of games from {{Konami}} spanning 4 5 games (''Silent Scope'' 1-3 and 1-3, ''Silent Scope EX''), EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.
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* ArtShift: ''Silent Scope Bone-Eater'' is this to the whole series, as it has anime-style presentation and characters, as opposed to the realistic approach of the previous games. Also, this game seems to be set TwentyMinutesIntoTheFuture compared to the earlier Silent Scope games.
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The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, and even the GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].
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The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and even the GameBoyAdvance.UsefulNotes/GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].
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** #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.
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** #3's EX's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.
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* SnipingTheCockpit: A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet from a helicopter, shooting one boss trying to run you down in a hijacked semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities.
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* SnipingTheCockpit: A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet from a helicopter, shooting one boss trying to run you down in a hijacked semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities. It should be noted that the vehicle and its driver or pilot share the same LifeMeter, which can result in strange cases such as drilling 19 shots into a truck and then killing the driver with the 20th even though the driver hasn't taken any bullets to that point.
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A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.
to:
A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''HouseOfTheDead''.''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.
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* RogueProtagonist: Falcon and Jackal can be one of the terrorist suspects attempting to assassinate the President in ''EX''.
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* FacelessGoons: With a rare few exceptions, almost every {{Mook}} will be wearing a balaclava.
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* CycleOfHurting: It's fairly easy to stun lock several of the first game's bosses. Since they usually have only five life, and you have five bullets in your clip, you could potentially empty a clip at the boss to kill him without him being able to move. Later games gave the bosses more life, and made them move after being shot.
* InstantDeathBullet: Mooks die to one bullet no matter where you hit them, or even if they're wearing body armour. Bosses are tougher, but unless you shoot them in the head, they take as much damage from a bullet to the chest as they do a bullet to the foot.
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* The Star in #2 battles you on the stage of an opera house, complete with operatic opening and unique boss music. His weapons are even listed as 'Hand Gun' and 'Tenor.' Even the protagonists loudly wonder what the hell.
* #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.
* #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.
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* {{Pun}}: In the first two games, you can look at a waiter to increase your timer. ("Wait-er," oh ha ha ha.)
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Neither the Collector nor Phantom count as Camp Gay. Nobody is a Mc Ninja (Monica is dexterous, but not really \'ninja-like\'. Sho, Kane, and Stinger may all be genuine ninjas (Nothing says they\'re not japanese.)
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* AttackItsWeakPoint (For human bosses, a headshot is an instant kill. For helicopters, shooting at its rotor will do the trick.)
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* AttackItsWeakPoint (For AttackItsWeakPoint: For human bosses, a headshot is an instant kill. For helicopters, shooting at its rotor will do the trick.)
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* CampGay: The Collector, The Prince of Rose and the Phantom.
* CatchPhrase. In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
* ColdSniper (In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional.")
* CatchPhrase. In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
* ColdSniper (In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional.")
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* CampGay: The Collector, The Prince of Rose wears a transparent pink shirt, wears makeup, and the Phantom.
makes some ''really'' weird poses while he's talking to you with a hint of falsetto and odd inflections.
*CatchPhrase. CatchPhrase: In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
*ColdSniper (In ColdSniper: In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional.")"
*
*
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* HeroicMime: The player character in the first game and ''EX''.
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* HeroicMime: The player character in the first game (He's given a voice and ''EX''.personality in 2 and 3) and ''EX''. (A different character)
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* ItsAWonderfulFailure (What happens if you fail the last OneBulletLeft sequence of any game.)
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* ItsAWonderfulFailure (What ItsAWonderfulFailure: What happens if you fail the last OneBulletLeft sequence of any game.)
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* LifeMeter (In ''EX'', this doubles as your mission timer; you can refill it by looking at beautiful women, clearing missions, and getting [[BoomHeadshot headshots]].)
* MaleGaze (Staring at beautiful women will give you an extra life.)
* MaleGaze (Staring at beautiful women will give you an extra life.)
to:
* LifeMeter (In ''EX'', this doubles as your mission timer; you can refill LifeMeter:
** The first two games featured a typical life meter that defaulted to six hits. Getting hit lowered it bylooking one, while shooting civilians lowered it by two. Look at beautiful women, clearing missions, [[HelloNurse Hot Nurses]] to replenish health.
** ''EX'' andgetting [[BoomHeadshot headshots]].)
3 combined the life meter and timer into a general percentage based condition meter. It goes down slowly constantly, but will lose large chunks if you're shot or you shoot civilians. Looking at nurses will give back a large amount of condition, but scoring consistent headshots will also replenish it by a small amount. (But with good accuracy, can really add up)
*MaleGaze (Staring MaleGaze: Staring at beautiful women will give you an extra life.)
** The first two games featured a typical life meter that defaulted to six hits. Getting hit lowered it by
** ''EX'' and
*
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* McNinja: Monica the Armored Secretary in ''1'', Sho & Kane the Lightning Bolts in ''2''.
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* OneBulletLeft (The final objective in every game. The first two stages of ''EX'' also fall under this.)
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* OneBulletLeft (The OneBulletLeft: The final objective in every game. The first two stages of ''EX'' also fall under this.)
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* PerformanceArtist: The Star in #2, and #3's boss Prince of Rose. Literally and figuratively for the latter. He even comes complete with hilariously terrible voice acting.
* RecurringBoss: Cobra shows up in 1, 2, and 3. He really wants to get revenge on Falcon after his first defeat.
* RecurringBoss: Cobra shows up in 1, 2, and 3. He really wants to get revenge on Falcon after his first defeat.
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* PerformanceArtist: PerformanceArtist:
* The Star in#2, #2 battles you on the stage of an opera house, complete with operatic opening and unique boss music. His weapons are even listed as 'Hand Gun' and 'Tenor.' Even the protagonists loudly wonder what the hell.
* #3's boss Prince ofRose. Literally Rose is awfully dramatic and figuratively for the latter. He even comes complete mobile with hilariously terrible voice acting.
his monologue, and uses a piano to input launch commands.
* RecurringBoss: Cobra shows up in 1, 2, and3.3, looking more messed up each time. He really wants to get revenge on Falcon after his first defeat.
* The Star in
* #3's boss Prince of
* RecurringBoss: Cobra shows up in 1, 2, and
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** In the second game's second mission, one of the characters quip "Now let's play ''VideoGame/MetalGear'' for real!" while sneaking into a base.
* SniperDuel: Multiplayer/versus mode in Silent Scope 2 and beyond.
* SniperDuel: Multiplayer/versus mode in Silent Scope 2 and beyond.
to:
** In the second game's second mission, one of the characters quip Falcon quips "Now let's play ''VideoGame/MetalGear'' for real!" while sneaking into a base.
*SniperDuel: SniperDuel:
** One potential path in 1 features a duel with Hornet, a rival sniper.
** Multiplayer/versus mode in Silent Scope 2 andbeyond.beyond.
** One of the last few challenges in Silent Scope 2 is a duel with your partner.
** You face off with another rival sniper, Ray, in 3.
*
** One potential path in 1 features a duel with Hornet, a rival sniper.
** Multiplayer/versus mode in Silent Scope 2 and
** One of the last few challenges in Silent Scope 2 is a duel with your partner.
** You face off with another rival sniper, Ray, in 3.
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* SnipingTheCockpit: In one level you can take down a Harrier jet in one shot by scoring a headshot on either pilot - in another car chase level you can render everyone in a car ineffective by shooting the driver. This includes the boss, who attacks by trying to run you down with a hijacked semi.
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* SnipingTheCockpit: In one level you can take down A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet in one shot by scoring from a headshot on either pilot - in another car chase level you can render everyone in a car ineffective by helicopter, shooting the driver. This includes the boss, who attacks by one boss trying to run you down with in a hijacked semi.semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities.
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* TimedMission: The entire damn game. Kills get you extra time. Headshots get you a ''lot'' of extra time.
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* TimedMission: The entire damn game. Kills get you extra TimedMission:
** In general, the first two games feature a timer as well as a life meter. Killing enemies gains time, with headshots gaining considerably more time.Headshots get Stare at waiters to gain a large chunk of time back.
** ''EX'' and 3 combine the timer and life bars into a general condition meter. It still ticks down slowly.
** Certain missions feature another timer, requiring youa ''lot'' to complete the stage quickly beyond even the standard timer. One of extra time.the possible penultimate stages in ''EX'' has you trying to sneak into an underwater entrance before it closes.
** In general, the first two games feature a timer as well as a life meter. Killing enemies gains time, with headshots gaining considerably more time.
** ''EX'' and 3 combine the timer and life bars into a general condition meter. It still ticks down slowly.
** Certain missions feature another timer, requiring you
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* ImplacableMan, TheDeterminator: Cobra. In the first game, he actually hijacks a semi truck, ''{{Terminator}}'' style.
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* ImplacableMan, TheDeterminator: Cobra. Cobra absolutely refuses to die, and continues to come back in each game that features Falcon.
** In the first game,he actually hijacks he'll get up from your first encounter (Even if you scored a heashot) and hijack a semi truck, ''{{Terminator}}'' style.to run you down, forcing another battle.
** 2 and 3 have him declare that he is immortal, and will always come back to challenge you.
** The instruction manual for 1 states that you've fought Cobra even before the first game, and he joined the terrorists purely to take you out. Guy holds a grudge.
** In the first game,
** 2 and 3 have him declare that he is immortal, and will always come back to challenge you.
** The instruction manual for 1 states that you've fought Cobra even before the first game, and he joined the terrorists purely to take you out. Guy holds a grudge.
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* RecurringBoss: Cobra shows up in 1, 2, and 3. He really wants to get revenge on Falcon after his first defeat.
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* [[spoiler: TheManBehindTheMan: In Silent Scope 3, Robert, your commander, is revealed to be the terrorist leader.]]
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* [[spoiler: TheManBehindTheMan: In Silent Scope 3, Robert, [[spoiler:Robert, your commander, commander,]] is revealed to be the terrorist leader.]]
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* [[spoiler:TrueFinalBoss: In Silent Scope 3, you face off against Robert, your commander, who's also the true terrorist leader, and can only be accessed by not continuing throughout the game.]]
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* [[spoiler:TrueFinalBoss: TrueFinalBoss: In Silent Scope 3, you face off against Robert, [[spoiler:Robert, your commander, commander]], who's also the true terrorist leader, and can only be accessed by not continuing throughout the game.]]
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* SniperDuel: Multiplayer/versus mode in Silent Scope 2 and beyond.
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** In the second game's second mission, one of the characters quip "Now let's play ''MetalGear'' for real!" while sneaking into a base.
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** In the second game's second mission, one of the characters quip "Now let's play ''MetalGear'' ''VideoGame/MetalGear'' for real!" while sneaking into a base.
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* BoomHeadshot (boss battles are NintendoHard if you do not aim for the craniums)
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* BoomHeadshot (boss BoomHeadshot: Boss battles are NintendoHard if you do not aim for the craniums)craniums. But then again, scoring a head shot is NintendoHard in and of itself as you rarely have a clean shot.
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** In the second game's second mission, one of the characters quip "Now let's play ''MetalGear'' for real!" while sneaking into a base.
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* PreAssKickingOneLiner: Most bosses, especially in #3.
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** The first actual boss in the third game has two. The first is obviously his head. The second is his beloved teddy bear. Hitting either will take him down in one shot.
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A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.
The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, and even the GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].
----
!!These games include examples of:
* AttackItsWeakPoint (For human bosses, a headshot is an instant kill. For helicopters, shooting at its rotor will do the trick.)
* BoomHeadshot (boss battles are NintendoHard if you do not aim for the craniums)
* CampGay: The Collector, The Prince of Rose and the Phantom.
* CatchPhrase. In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
* ColdSniper (In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional.")
* DualBoss: Tom & Jerry in the first, Sho & Kane in the second.
* HeroicMime: The player character in the first game and ''EX''.
* ImprobableAimingSkills: Some of the most ridiculous examples are displayed in boss fights, like sniping the driver of a semi-truck barreling towards you at full speed, or sniping the rotor of a hostile attack helicopter.
** It's quite possible in certain missions to hit more than one enemy with a single bullet. Don't miss anyone and you'll get greater than 100% accuracy. "Ultimate Sniper" indeed.
* ItsAWonderfulFailure (What happens if you fail the last OneBulletLeft sequence of any game.)
--> "The hostages are our priority partner"
* LifeMeter (In ''EX'', this doubles as your mission timer; you can refill it by looking at beautiful women, clearing missions, and getting [[BoomHeadshot headshots]].)
* MaleGaze (Staring at beautiful women will give you an extra life.)
* [[spoiler: TheManBehindTheMan: In Silent Scope 3, Robert, your commander, is revealed to be the terrorist leader.]]
* McNinja: Monica the Armored Secretary in ''1'', Sho & Kane the Lightning Bolts in ''2''.
* OminousLatinChanting: The music for the penultimate boss area in the first game uses this.
* OneBulletLeft (The final objective in every game. The first two stages of ''EX'' also fall under this.)
* OneHitPolykill: Possible if the {{Mook}}s are standing in front of each other.
* PerformanceArtist: The Star in #2, and #3's boss Prince of Rose. Literally and figuratively for the latter. He even comes complete with hilariously terrible voice acting.
* ShortRangeLongRangeWeapon: The player winds up making use of this trope fairly often, using his sniper rifle to take out hostile guards a few feet away.
* ShoutOut: The first game had you fight a pair of bosses named WesternAnimation/TomAndJerry.
* SniperRifle: Obviously.
* SniperScopeSway: Since the arcade machine has an actual sniper rifle to hold, complete with a zoomed in screen to allow you to use the scope, any sway and bob to your view is the result of your actual movements. As a result the real world techniques of relaxing, holding your breath, and so on apply, but since the rifle is mounted and you're typically not aiming at targets that are too distant, you don't need to worry about it as much as real snipers.
* SnipingMission: Every level.
* SnipingTheCockpit: In one level you can take down a Harrier jet in one shot by scoring a headshot on either pilot - in another car chase level you can render everyone in a car ineffective by shooting the driver. This includes the boss, who attacks by trying to run you down with a hijacked semi.
* StealthBasedMission: Every level to a degree; being caught (often from dillydallying for too long or missing a shot) doesn't end the game but will call the attention of additional {{Mook}}s. In one particular penultimate stage in ''EX'', getting caught ''results in stage failure'', booting you back to the stage select with a lot less health (or if you don't have enough, a continue screen).
* TimedMission: The entire damn game. Kills get you extra time. Headshots get you a ''lot'' of extra time.
* [[spoiler:TrueFinalBoss: In Silent Scope 3, you face off against Robert, your commander, who's also the true terrorist leader, and can only be accessed by not continuing throughout the game.]]
* ImplacableMan, TheDeterminator: Cobra. In the first game, he actually hijacks a semi truck, ''{{Terminator}}'' style.
* WakeUpCallBoss: Both versions of Scorpion in ''1'', and Fox in ''2''.
* [[WhenAllYouHaveIsAHammer When All You Have Is A Sniper Rifle]]: The player gets no other weapons than a sniper rifle and no backup, so it doesn't matter if it's a tank, a helicopter, a mook standing three inches away from you, or whatever else, you're sniping it to death.
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The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, and even the GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].
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!!These games include examples of:
* AttackItsWeakPoint (For human bosses, a headshot is an instant kill. For helicopters, shooting at its rotor will do the trick.)
* BoomHeadshot (boss battles are NintendoHard if you do not aim for the craniums)
* CampGay: The Collector, The Prince of Rose and the Phantom.
* CatchPhrase. In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
* ColdSniper (In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional.")
* DualBoss: Tom & Jerry in the first, Sho & Kane in the second.
* HeroicMime: The player character in the first game and ''EX''.
* ImprobableAimingSkills: Some of the most ridiculous examples are displayed in boss fights, like sniping the driver of a semi-truck barreling towards you at full speed, or sniping the rotor of a hostile attack helicopter.
** It's quite possible in certain missions to hit more than one enemy with a single bullet. Don't miss anyone and you'll get greater than 100% accuracy. "Ultimate Sniper" indeed.
* ItsAWonderfulFailure (What happens if you fail the last OneBulletLeft sequence of any game.)
--> "The hostages are our priority partner"
* LifeMeter (In ''EX'', this doubles as your mission timer; you can refill it by looking at beautiful women, clearing missions, and getting [[BoomHeadshot headshots]].)
* MaleGaze (Staring at beautiful women will give you an extra life.)
* [[spoiler: TheManBehindTheMan: In Silent Scope 3, Robert, your commander, is revealed to be the terrorist leader.]]
* McNinja: Monica the Armored Secretary in ''1'', Sho & Kane the Lightning Bolts in ''2''.
* OminousLatinChanting: The music for the penultimate boss area in the first game uses this.
* OneBulletLeft (The final objective in every game. The first two stages of ''EX'' also fall under this.)
* OneHitPolykill: Possible if the {{Mook}}s are standing in front of each other.
* PerformanceArtist: The Star in #2, and #3's boss Prince of Rose. Literally and figuratively for the latter. He even comes complete with hilariously terrible voice acting.
* ShortRangeLongRangeWeapon: The player winds up making use of this trope fairly often, using his sniper rifle to take out hostile guards a few feet away.
* ShoutOut: The first game had you fight a pair of bosses named WesternAnimation/TomAndJerry.
* SniperRifle: Obviously.
* SniperScopeSway: Since the arcade machine has an actual sniper rifle to hold, complete with a zoomed in screen to allow you to use the scope, any sway and bob to your view is the result of your actual movements. As a result the real world techniques of relaxing, holding your breath, and so on apply, but since the rifle is mounted and you're typically not aiming at targets that are too distant, you don't need to worry about it as much as real snipers.
* SnipingMission: Every level.
* SnipingTheCockpit: In one level you can take down a Harrier jet in one shot by scoring a headshot on either pilot - in another car chase level you can render everyone in a car ineffective by shooting the driver. This includes the boss, who attacks by trying to run you down with a hijacked semi.
* StealthBasedMission: Every level to a degree; being caught (often from dillydallying for too long or missing a shot) doesn't end the game but will call the attention of additional {{Mook}}s. In one particular penultimate stage in ''EX'', getting caught ''results in stage failure'', booting you back to the stage select with a lot less health (or if you don't have enough, a continue screen).
* TimedMission: The entire damn game. Kills get you extra time. Headshots get you a ''lot'' of extra time.
* [[spoiler:TrueFinalBoss: In Silent Scope 3, you face off against Robert, your commander, who's also the true terrorist leader, and can only be accessed by not continuing throughout the game.]]
* ImplacableMan, TheDeterminator: Cobra. In the first game, he actually hijacks a semi truck, ''{{Terminator}}'' style.
* WakeUpCallBoss: Both versions of Scorpion in ''1'', and Fox in ''2''.
* [[WhenAllYouHaveIsAHammer When All You Have Is A Sniper Rifle]]: The player gets no other weapons than a sniper rifle and no backup, so it doesn't matter if it's a tank, a helicopter, a mook standing three inches away from you, or whatever else, you're sniping it to death.
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