History VideoGame / SilentScope

23rd Jun '16 8:00:17 PM nombretomado
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A series of games from {{Konami}} spanning 5 games (''Silent Scope'' 1-3, ''Silent Scope EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.

to:

A series of games from {{Konami}} spanning 5 games (''Silent Scope'' 1-3, ''Silent Scope EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' ''VideoGame/TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' ''Time Crisis'' gave you the most points for headshots but the SS games actively pointed this out.
22nd Jun '16 2:30:36 AM MNX-01
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A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.

to:

A series of games from {{Konami}} spanning 4 5 games (''Silent Scope'' 1-3 and 1-3, ''Silent Scope EX''), EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.


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* ArtShift: ''Silent Scope Bone-Eater'' is this to the whole series, as it has anime-style presentation and characters, as opposed to the realistic approach of the previous games. Also, this game seems to be set TwentyMinutesIntoTheFuture compared to the earlier Silent Scope games.
28th Nov '15 10:51:26 PM nombretomado
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The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, and even the GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].

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The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and even the GameBoyAdvance.UsefulNotes/GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].
12th Nov '15 9:46:31 PM NisjayCakecup
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** #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.

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** #3's EX's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.
29th Jun '15 5:55:27 AM LucaEarlgrey
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* SnipingTheCockpit: A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet from a helicopter, shooting one boss trying to run you down in a hijacked semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities.

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* SnipingTheCockpit: A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet from a helicopter, shooting one boss trying to run you down in a hijacked semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities. It should be noted that the vehicle and its driver or pilot share the same LifeMeter, which can result in strange cases such as drilling 19 shots into a truck and then killing the driver with the 20th even though the driver hasn't taken any bullets to that point.
24th May '15 4:42:35 PM nombretomado
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A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.

to:

A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''HouseOfTheDead''.''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.
10th Feb '15 2:14:31 PM bisonx
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* RogueProtagonist: Falcon and Jackal can be one of the terrorist suspects attempting to assassinate the President in ''EX''.
31st Jan '15 4:25:33 PM TriggerLoaded
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Added DiffLines:

* FacelessGoons: With a rare few exceptions, almost every {{Mook}} will be wearing a balaclava.
31st Jan '15 4:08:03 PM TriggerLoaded
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* CycleOfHurting: It's fairly easy to stun lock several of the first game's bosses. Since they usually have only five life, and you have five bullets in your clip, you could potentially empty a clip at the boss to kill him without him being able to move. Later games gave the bosses more life, and made them move after being shot.



* InstantDeathBullet: Mooks die to one bullet no matter where you hit them, or even if they're wearing body armour. Bosses are tougher, but unless you shoot them in the head, they take as much damage from a bullet to the chest as they do a bullet to the foot.



* The Star in #2 battles you on the stage of an opera house, complete with operatic opening and unique boss music. His weapons are even listed as 'Hand Gun' and 'Tenor.' Even the protagonists loudly wonder what the hell.
* #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.

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* ** The Star in #2 battles you on the stage of an opera house, complete with operatic opening and unique boss music. His weapons are even listed as 'Hand Gun' and 'Tenor.' Even the protagonists loudly wonder what the hell.
* ** #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.commands.
* {{Pun}}: In the first two games, you can look at a waiter to increase your timer. ("Wait-er," oh ha ha ha.)
31st Jan '15 3:53:33 PM TriggerLoaded
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* AttackItsWeakPoint (For human bosses, a headshot is an instant kill. For helicopters, shooting at its rotor will do the trick.)

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* AttackItsWeakPoint (For AttackItsWeakPoint: For human bosses, a headshot is an instant kill. For helicopters, shooting at its rotor will do the trick.)



* CampGay: The Collector, The Prince of Rose and the Phantom.
* CatchPhrase. In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
* ColdSniper (In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional.")

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* CampGay: The Collector, The Prince of Rose wears a transparent pink shirt, wears makeup, and the Phantom.
makes some ''really'' weird poses while he's talking to you with a hint of falsetto and odd inflections.
* CatchPhrase. CatchPhrase: In #3 if a criminal has a hostage and it's a OneBulletLeft scenario your partner will comment "he's taken hostages, bring him down in one shot." Pull it off and she then comments "You're the greatest."
* ColdSniper (In ColdSniper: In fact, in the [[AttractMode attract demo]] for ''EX'', one of the requirements for the player character's position is to be "unemotional.")"



* HeroicMime: The player character in the first game and ''EX''.

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* HeroicMime: The player character in the first game (He's given a voice and ''EX''.personality in 2 and 3) and ''EX''. (A different character)



* ItsAWonderfulFailure (What happens if you fail the last OneBulletLeft sequence of any game.)

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* ItsAWonderfulFailure (What ItsAWonderfulFailure: What happens if you fail the last OneBulletLeft sequence of any game.)



* LifeMeter (In ''EX'', this doubles as your mission timer; you can refill it by looking at beautiful women, clearing missions, and getting [[BoomHeadshot headshots]].)
* MaleGaze (Staring at beautiful women will give you an extra life.)

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* LifeMeter (In ''EX'', this doubles as your mission timer; you can refill LifeMeter:
** The first two games featured a typical life meter that defaulted to six hits. Getting hit lowered
it by looking one, while shooting civilians lowered it by two. Look at beautiful women, clearing missions, [[HelloNurse Hot Nurses]] to replenish health.
** ''EX''
and getting [[BoomHeadshot headshots]].)
3 combined the life meter and timer into a general percentage based condition meter. It goes down slowly constantly, but will lose large chunks if you're shot or you shoot civilians. Looking at nurses will give back a large amount of condition, but scoring consistent headshots will also replenish it by a small amount. (But with good accuracy, can really add up)
* MaleGaze (Staring MaleGaze: Staring at beautiful women will give you an extra life.)



* McNinja: Monica the Armored Secretary in ''1'', Sho & Kane the Lightning Bolts in ''2''.



* OneBulletLeft (The final objective in every game. The first two stages of ''EX'' also fall under this.)

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* OneBulletLeft (The OneBulletLeft: The final objective in every game. The first two stages of ''EX'' also fall under this.)



* PerformanceArtist: The Star in #2, and #3's boss Prince of Rose. Literally and figuratively for the latter. He even comes complete with hilariously terrible voice acting.
* RecurringBoss: Cobra shows up in 1, 2, and 3. He really wants to get revenge on Falcon after his first defeat.

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* PerformanceArtist: PerformanceArtist:
*
The Star in #2, #2 battles you on the stage of an opera house, complete with operatic opening and unique boss music. His weapons are even listed as 'Hand Gun' and 'Tenor.' Even the protagonists loudly wonder what the hell.
*
#3's boss Prince of Rose. Literally Rose is awfully dramatic and figuratively for the latter. He even comes complete mobile with hilariously terrible voice acting.
his monologue, and uses a piano to input launch commands.
* RecurringBoss: Cobra shows up in 1, 2, and 3.3, looking more messed up each time. He really wants to get revenge on Falcon after his first defeat.



** In the second game's second mission, one of the characters quip "Now let's play ''VideoGame/MetalGear'' for real!" while sneaking into a base.
* SniperDuel: Multiplayer/versus mode in Silent Scope 2 and beyond.

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** In the second game's second mission, one of the characters quip Falcon quips "Now let's play ''VideoGame/MetalGear'' for real!" while sneaking into a base.
* SniperDuel: SniperDuel:
** One potential path in 1 features a duel with Hornet, a rival sniper.
**
Multiplayer/versus mode in Silent Scope 2 and beyond.beyond.
** One of the last few challenges in Silent Scope 2 is a duel with your partner.
** You face off with another rival sniper, Ray, in 3.



* SnipingTheCockpit: In one level you can take down a Harrier jet in one shot by scoring a headshot on either pilot - in another car chase level you can render everyone in a car ineffective by shooting the driver. This includes the boss, who attacks by trying to run you down with a hijacked semi.

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* SnipingTheCockpit: In one level you can take down A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet in one shot by scoring from a headshot on either pilot - in another car chase level you can render everyone in a car ineffective by helicopter, shooting the driver. This includes the boss, who attacks by one boss trying to run you down with in a hijacked semi.semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities.



* TimedMission: The entire damn game. Kills get you extra time. Headshots get you a ''lot'' of extra time.

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* TimedMission: The entire damn game. Kills get you extra TimedMission:
** In general, the first two games feature a timer as well as a life meter. Killing enemies gains time, with headshots gaining considerably more
time. Headshots get Stare at waiters to gain a large chunk of time back.
** ''EX'' and 3 combine the timer and life bars into a general condition meter. It still ticks down slowly.
** Certain missions feature another timer, requiring
you a ''lot'' to complete the stage quickly beyond even the standard timer. One of extra time.the possible penultimate stages in ''EX'' has you trying to sneak into an underwater entrance before it closes.



* ImplacableMan, TheDeterminator: Cobra. In the first game, he actually hijacks a semi truck, ''{{Terminator}}'' style.

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* ImplacableMan, TheDeterminator: Cobra. Cobra absolutely refuses to die, and continues to come back in each game that features Falcon.
**
In the first game, he actually hijacks he'll get up from your first encounter (Even if you scored a heashot) and hijack a semi truck, ''{{Terminator}}'' style.to run you down, forcing another battle.
** 2 and 3 have him declare that he is immortal, and will always come back to challenge you.
** The instruction manual for 1 states that you've fought Cobra even before the first game, and he joined the terrorists purely to take you out. Guy holds a grudge.
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