History VideoGame / SilentScope

20th Jul '16 7:39:33 PM LucaEarlgrey
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* NoScope: One possible SelfImposedChallenge is to not look into the scope. In fact, a few enemies will be so close to you that it's trivial to headshot them without the scope.
23rd Jun '16 8:00:17 PM nombretomado
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A series of games from {{Konami}} spanning 5 games (''Silent Scope'' 1-3, ''Silent Scope EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.

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A series of games from {{Konami}} spanning 5 games (''Silent Scope'' 1-3, ''Silent Scope EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' ''VideoGame/TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' ''Time Crisis'' gave you the most points for headshots but the SS games actively pointed this out.
22nd Jun '16 2:30:36 AM MNX-01
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A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.

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A series of games from {{Konami}} spanning 4 5 games (''Silent Scope'' 1-3 and 1-3, ''Silent Scope EX''), EX'' (known as ''SOGEKI'' in Japan), and the most recent ''Silent Scope Bone-Eater''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.


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* ArtShift: ''Silent Scope Bone-Eater'' is this to the whole series, as it has anime-style presentation and characters, as opposed to the realistic approach of the previous games. Also, this game seems to be set TwentyMinutesIntoTheFuture compared to the earlier Silent Scope games.
28th Nov '15 10:51:26 PM nombretomado
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The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, and even the GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].

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The games were ported to the SegaDreamcast, PlayStation2, {{Xbox}}, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, and even the GameBoyAdvance.UsefulNotes/GameBoyAdvance. The Xbox version was noted for its [[PortingDisaster severely stripped-down rifle accessory]].
12th Nov '15 9:46:31 PM NisjayCakecup
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** #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.

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** #3's EX's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.
29th Jun '15 5:55:27 AM LucaEarlgrey
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* SnipingTheCockpit: A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet from a helicopter, shooting one boss trying to run you down in a hijacked semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities.

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* SnipingTheCockpit: A common technique for taking out vehicles, including most vehicle based bosses. Examples include sniping a Harrier jet from a helicopter, shooting one boss trying to run you down in a hijacked semi, taking out one boss in a large combat chopper, and even a transforming tank with cloaking capabilities. It should be noted that the vehicle and its driver or pilot share the same LifeMeter, which can result in strange cases such as drilling 19 shots into a truck and then killing the driver with the 20th even though the driver hasn't taken any bullets to that point.
24th May '15 4:42:35 PM nombretomado
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A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.

to:

A series of games from {{Konami}} spanning 4 games (''Silent Scope'' 1-3 and ''Silent Scope EX''), the first of which was released in 1999. The games' most prominent feature is the SniperRifle gun mounted to the cabinet rather than the typical pistol LightGun that was used in games like ''TimeCrisis'' or ''HouseOfTheDead''.''VideoGame/HouseOfTheDead''. The scope of the rifle contained an LCD screen to simulate the pinpoint precision of real scopes. Also known for being one of the few arcade gun games to actively encourage headshots: They are always an instant kill, even on bosses, and confer a hefty time bonus. Games like ''TimeCrisis'' gave you the most points for headshots but the SS games actively pointed this out.
10th Feb '15 2:14:31 PM bisonx
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* RogueProtagonist: Falcon and Jackal can be one of the terrorist suspects attempting to assassinate the President in ''EX''.
31st Jan '15 4:25:33 PM TriggerLoaded
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* FacelessGoons: With a rare few exceptions, almost every {{Mook}} will be wearing a balaclava.
31st Jan '15 4:08:03 PM TriggerLoaded
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* CycleOfHurting: It's fairly easy to stun lock several of the first game's bosses. Since they usually have only five life, and you have five bullets in your clip, you could potentially empty a clip at the boss to kill him without him being able to move. Later games gave the bosses more life, and made them move after being shot.



* InstantDeathBullet: Mooks die to one bullet no matter where you hit them, or even if they're wearing body armour. Bosses are tougher, but unless you shoot them in the head, they take as much damage from a bullet to the chest as they do a bullet to the foot.



* The Star in #2 battles you on the stage of an opera house, complete with operatic opening and unique boss music. His weapons are even listed as 'Hand Gun' and 'Tenor.' Even the protagonists loudly wonder what the hell.
* #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.

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* ** The Star in #2 battles you on the stage of an opera house, complete with operatic opening and unique boss music. His weapons are even listed as 'Hand Gun' and 'Tenor.' Even the protagonists loudly wonder what the hell.
* ** #3's boss Prince of Rose is awfully dramatic and mobile with his monologue, and uses a piano to input launch commands.commands.
* {{Pun}}: In the first two games, you can look at a waiter to increase your timer. ("Wait-er," oh ha ha ha.)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SilentScope