History VideoGame / SilentHill3

11th Aug '17 8:15:56 PM Stellarvore
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* ShaggyDogStory: You explore the freakiest and longest stage in the game, the hospital, on a quest to get the Seal of Metatron. When you try to use it on Claudia, she laughs at you because the seal is a useless trinket. All the undead nurses you killed were for nothing.

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* ShaggyDogStory: You explore the freakiest and longest stage in the game, the hospital, on a quest to get the Seal of Metatron. When you try to use it on Claudia, she laughs at you because the seal is a useless trinket. All the undead nurses you killed were for nothing.
8th Aug '17 1:38:12 AM BlueCaper
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* {{Nerf}}: The katana. Earned in [[VideoGame/SilentHill1 the first game]] after saving one good ending and one bad ending's clear data, the katana [[KatanasAreJustBetter originally had a lot of attack power]], and Harry glided forward with every swing. In SH3, you will find it on the first playthrough, but its attack power [[ScrappyWeapon is very slim]], and the magical "rollerskating" effect is nil.

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* {{Nerf}}: The katana. Earned in [[VideoGame/SilentHill1 the first game]] after saving one good ending and one bad ending's clear data, the katana [[KatanasAreJustBetter originally had a lot of attack power]], and Harry glided forward with every swing. In SH3, [=SH3=], you will find it on the first playthrough, but its attack power [[ScrappyWeapon is very slim]], and the magical "rollerskating" effect is nil.
8th Aug '17 1:36:58 AM BlueCaper
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* {{Nerf}}: The katana. Earned in [[VideoGame/SilentHill1 the first game]] after saving one good ending and one bad ending's clear data, the katana [[KatanasAreJustBetter originally had a lot of attack power]], and Harry glided forward with every swing. In SH3, you will find it on the first playthrough, but its attack power [[ScrappyWeapon is very slim]], and the magical "rollerskating" effect is nil.
6th Aug '17 9:40:48 PM BlueCaper
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** [[CarryABigStick The Maul.]] This vicious-looking mace, much like the Great Knife of ''Silent Hill 2'', is an extremely powerful melee weapon. Like [[Characters/SilentHill2 James]] and [[NightmareFuel/SilentHill2 Pyramid Head]] by the Great Knife, however, Heather is slowed by it, and is equally slow to swing it or bring it down on an enemy, requiring precise timing to use effectively.

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** [[CarryABigStick The Maul.]] This vicious-looking mace, much like the Great Knife of ''Silent Hill 2'', is an extremely powerful melee weapon. Like [[Characters/SilentHill2 James]] and [[NightmareFuel/SilentHill2 Pyramid Head]] by the Great Knife, however, Heather is slowed by it, the maul; and it is equally slow to swing it or bring it down on an enemy, requiring precise timing to use effectively.
6th Aug '17 9:38:05 PM BlueCaper
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** [[CarryABigStick The Maul.]] This vicious-looking mace, much like the Great Knife of ''Silent Hill 2'', is an extremely powerful melee weapon. Like the Great Knife however, Heather is slowed by it, and is equally slow to swing it or bring it down on an enemy, requiring precise timing to use effectively.

to:

** [[CarryABigStick The Maul.]] This vicious-looking mace, much like the Great Knife of ''Silent Hill 2'', is an extremely powerful melee weapon. Like [[Characters/SilentHill2 James]] and [[NightmareFuel/SilentHill2 Pyramid Head]] by the Great Knife Knife, however, Heather is slowed by it, and is equally slow to swing it or bring it down on an enemy, requiring precise timing to use effectively.
10th Jun '17 8:01:36 PM bt8257
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* CallingYourAttacks: The [[strike:Heather]] HEZZAH Beam/'''''Sexy''' beeeeeam.''

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* CallingYourAttacks: The [[strike:Heather]] HEZZAH Beam/'''''Sexy''' beeeeeam.''
9th Jun '17 11:15:31 AM MarsJenkar
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* StrikeMeDownWithAllOfYourHatred: [[spoiler:The climactic showdown between Heather and Claudia near the end]]. Yielding to the urge to do so, or hesitating too long, results in a NonStandardGameOver.
6th Jun '17 7:25:52 AM MarsJenkar
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** In the hospital level, the security door's combination must be figured out from a very vague and sickly violent poem that requires the player to know they need to visualize the keybad as the face described in the poem. But it gets even worse when a nearby diary entry from another character specifically states that the code is more than four numbers and it's not; it's four numbers exactly. So even if the player can figure out the visualization trick, he's still going to be trying five digit codes instead of four. This is arguably the the most obscure puzzle in the game due to the fact that it lies to your face about how many numbers it is, with no hint to the contrary.

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** In the hospital level, the security door's combination must be figured out from a very vague and sickly violent poem that requires the player to know they need to visualize the keybad as the face described in the poem. But it gets even worse when a nearby diary entry from another character specifically states that the code is more than four numbers and it's not; it's four numbers exactly. So even if the player can figure out the visualization trick, he's still going to be trying five digit codes instead of four. This is arguably the the most obscure puzzle in the game due to the fact that it lies to your face about how many numbers it is, with no hint to the contrary. You basically have to notice that one of the actions doesn't ''quite'' fit the others, and it's easy enough to miss: [[spoiler:the four correct numbers have to do with cannibalistic actions; the odd action out is poking the eye]].
31st May '17 1:55:01 PM MarsJenkar
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* HonestAxe: On a NewGamePlus you can throw your steel pipe into the tentacle-infested water. Answer the nymph's questions honestly for the gold and silver pipes, though neither is particularly more useful that the steel pipe itself.

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* HonestAxe: On a NewGamePlus you can throw your steel pipe into the tentacle-infested water. Answer the nymph's questions honestly for the gold and silver pipes, pipes (and you also get the steel pipe back), though neither is particularly more useful that the steel pipe itself.itself. Answer even one question ''dis''honestly, and not only do you not get the gold and silver pipes, the steel pipe remains gone.


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** Alessa ''did'' use the Seal of Metatron in the first game in a very involved ritual, and it's implied that had she not been interrupted by Harry carrying the Flauros, she would have succeeded. It's not so much that the Seal was useless; it's that Heather and Vincent didn't know the proper ritual, and that the trinket carried by Leonard was useless without it.
25th Apr '17 7:57:38 PM BigKlingy
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* StealthSequel: [[spoiler: The game hides its connections to the first game until TheReveal that Heather is actually Heather ''Mason'', Harry Mason's daughter.]]
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