History VideoGame / SilentHill3

30th Jan '18 9:08:24 PM BlueCaper
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* AlasPoorVillain: [[spoiler:Claudia]]...though we really only feel bad because [[spoiler:Heather does]], and also because [[spoiler:she turns out to be a WoobieDestroyerOfWorlds ''and'' an IronWoobie all in one]].
** Though not the antagonist, [[spoiler:Vincent]] also counts as one.



* UtopiaJustifiesTheMeans: Claudia believes this about her plans "to try to hasten the day of Her arrival"...though she admits [[ImGoingToHellForThis she'll probably burn for it]].



-->"''Monsters? They looked like '''monsters''' to you?''"

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-->"''Monsters? They looked look like '''monsters''' to you?''"
12th Jan '18 10:58:51 PM BlueCaper
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* ItOnlyWorksOnce: The [[spoiler:[[ArtifactOfPower Seal of Metatron]]]]. Granted, its attempted wielder [[IHaveNoIdeaWhatImDoing has no idea how to use it]], and it's "[[AwesomeButImpractical difficult to control]]" even for more learned wielders of it.
11th Aug '17 8:15:56 PM Stellarvore
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* ShaggyDogStory: You explore the freakiest and longest stage in the game, the hospital, on a quest to get the Seal of Metatron. When you try to use it on Claudia, she laughs at you because the seal is a useless trinket. All the undead nurses you killed were for nothing.

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* ShaggyDogStory: You explore the freakiest and longest stage in the game, the hospital, on a quest to get the Seal of Metatron. When you try to use it on Claudia, she laughs at you because the seal is a useless trinket. All the undead nurses you killed were for nothing.
8th Aug '17 1:38:12 AM BlueCaper
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* {{Nerf}}: The katana. Earned in [[VideoGame/SilentHill1 the first game]] after saving one good ending and one bad ending's clear data, the katana [[KatanasAreJustBetter originally had a lot of attack power]], and Harry glided forward with every swing. In SH3, you will find it on the first playthrough, but its attack power [[ScrappyWeapon is very slim]], and the magical "rollerskating" effect is nil.

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* {{Nerf}}: The katana. Earned in [[VideoGame/SilentHill1 the first game]] after saving one good ending and one bad ending's clear data, the katana [[KatanasAreJustBetter originally had a lot of attack power]], and Harry glided forward with every swing. In SH3, [=SH3=], you will find it on the first playthrough, but its attack power [[ScrappyWeapon is very slim]], and the magical "rollerskating" effect is nil.
8th Aug '17 1:36:58 AM BlueCaper
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Added DiffLines:

* {{Nerf}}: The katana. Earned in [[VideoGame/SilentHill1 the first game]] after saving one good ending and one bad ending's clear data, the katana [[KatanasAreJustBetter originally had a lot of attack power]], and Harry glided forward with every swing. In SH3, you will find it on the first playthrough, but its attack power [[ScrappyWeapon is very slim]], and the magical "rollerskating" effect is nil.
6th Aug '17 9:40:48 PM BlueCaper
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** [[CarryABigStick The Maul.]] This vicious-looking mace, much like the Great Knife of ''Silent Hill 2'', is an extremely powerful melee weapon. Like [[Characters/SilentHill2 James]] and [[NightmareFuel/SilentHill2 Pyramid Head]] by the Great Knife, however, Heather is slowed by it, and is equally slow to swing it or bring it down on an enemy, requiring precise timing to use effectively.

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** [[CarryABigStick The Maul.]] This vicious-looking mace, much like the Great Knife of ''Silent Hill 2'', is an extremely powerful melee weapon. Like [[Characters/SilentHill2 James]] and [[NightmareFuel/SilentHill2 Pyramid Head]] by the Great Knife, however, Heather is slowed by it, the maul; and it is equally slow to swing it or bring it down on an enemy, requiring precise timing to use effectively.
6th Aug '17 9:38:05 PM BlueCaper
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** [[CarryABigStick The Maul.]] This vicious-looking mace, much like the Great Knife of ''Silent Hill 2'', is an extremely powerful melee weapon. Like the Great Knife however, Heather is slowed by it, and is equally slow to swing it or bring it down on an enemy, requiring precise timing to use effectively.

to:

** [[CarryABigStick The Maul.]] This vicious-looking mace, much like the Great Knife of ''Silent Hill 2'', is an extremely powerful melee weapon. Like [[Characters/SilentHill2 James]] and [[NightmareFuel/SilentHill2 Pyramid Head]] by the Great Knife Knife, however, Heather is slowed by it, and is equally slow to swing it or bring it down on an enemy, requiring precise timing to use effectively.
10th Jun '17 8:01:36 PM bt8257
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* CallingYourAttacks: The [[strike:Heather]] HEZZAH Beam/'''''Sexy''' beeeeeam.''

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* CallingYourAttacks: The [[strike:Heather]] HEZZAH Beam/'''''Sexy''' beeeeeam.''
9th Jun '17 11:15:31 AM MarsJenkar
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* StrikeMeDownWithAllOfYourHatred: [[spoiler:The climactic showdown between Heather and Claudia near the end]]. Yielding to the urge to do so, or hesitating too long, results in a NonStandardGameOver.
6th Jun '17 7:25:52 AM MarsJenkar
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** In the hospital level, the security door's combination must be figured out from a very vague and sickly violent poem that requires the player to know they need to visualize the keybad as the face described in the poem. But it gets even worse when a nearby diary entry from another character specifically states that the code is more than four numbers and it's not; it's four numbers exactly. So even if the player can figure out the visualization trick, he's still going to be trying five digit codes instead of four. This is arguably the the most obscure puzzle in the game due to the fact that it lies to your face about how many numbers it is, with no hint to the contrary.

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** In the hospital level, the security door's combination must be figured out from a very vague and sickly violent poem that requires the player to know they need to visualize the keybad as the face described in the poem. But it gets even worse when a nearby diary entry from another character specifically states that the code is more than four numbers and it's not; it's four numbers exactly. So even if the player can figure out the visualization trick, he's still going to be trying five digit codes instead of four. This is arguably the the most obscure puzzle in the game due to the fact that it lies to your face about how many numbers it is, with no hint to the contrary. You basically have to notice that one of the actions doesn't ''quite'' fit the others, and it's easy enough to miss: [[spoiler:the four correct numbers have to do with cannibalistic actions; the odd action out is poking the eye]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SilentHill3