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* FanSequel: ''[[SilentHillPromise Silent Hill: Promise]]''.=

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* FanSequel: ''[[SilentHillPromise Silent Hill: Promise]]''.=Promise]]''
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* AbusiveParents: [[spoiler: Angela's]] parents. [[spoiler: Daddy]] was sexually abusive, [[spoiler: Mommy]] said [[spoiler:she]] deserved it.

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* AbusiveParents: [[spoiler: Angela's]] parents. [[spoiler: Daddy]] [[spoiler:Daddy]] was sexually abusive, [[spoiler: Mommy]] [[spoiler:Mommy]] said [[spoiler:she]] deserved it.

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* AxCrazy:
** Eddie, definitely.
** Some people might say James is.

to:

* AxCrazy:
**
AxCrazy: Eddie, definitely.
** Some people might say James is.
definitely.



* BossCorridor: The final hallway to [[spoiler:Mary]]'s room. As with most things, the time you linger in this hall affects the ending. A similar hallway, this one lined with newspaper murder headlines, precedes the Doorman.
** Another takes you into the depths of the earth to find [[spoiler:a psychotic Eddy.]]

to:

* BossCorridor: The final hallway to [[spoiler:Mary]]'s room. As with most things, the time you linger in this hall affects the ending. A similar hallway, this one lined with newspaper murder headlines, precedes the Doorman.
Doorman/Abstract Daddy.
** Another takes you into the depths of the earth to find [[spoiler:a psychotic Eddy.]]Eddy]].



* ChekhovsGun: Angela's knife, which James obtains after the cutscene in the Blue Creek Apartments, is ''sort of'' a Chekhov's gun. [[spoiler:Frequently looking at this item in the inventory and allowing James's health to get low will result in the "In Water" ending, in which James commits suicide. ''Sort of'' because, though the knife isn't used in the actual act, it is implicated in suicidal ideation]].

to:

* ChekhovsGun: Angela's knife, which James obtains after the cutscene in the Blue Creek Apartments, is ''sort of'' a Chekhov's gun. [[spoiler:Frequently looking at this item in the inventory and allowing James's James' health to get low will result in the "In Water" ending, in which James commits suicide. ''Sort of'' because, though the knife isn't used in the actual act, it is implicated in suicidal ideation]].



* FanSequel: ''[[SilentHillPromise Silent Hill: Promise]]''.
* FemmeFatale: Maria.
* [[spoiler: FourIsDeath]]: [[spoiler: The fourth time that James meets Eddie and Angela, they die]].

to:

* FanSequel: ''[[SilentHillPromise Silent Hill: Promise]]''.
Promise]]''.=
* FemmeFatale: Maria.
Maria
* [[spoiler: FourIsDeath]]: [[spoiler: The [[spoiler:FourIsDeath]]: [[spoiler:The fourth time that James meets Eddie and Angela, they die]].



** During a long ride in the Brookhaven Elevator, James' radio picks up a macabre game show, complete with wacky host.
* HereWeGoAgain: [[spoiler: The "Maria" ending implies that Maria will end up suffering the same fate as Mary.]]
* ImplacableMan: Pyramid Head. No amount of damage can harm him, and he often appears without a cutscene, providing an excellent source of ParanoiaFuel, especially in the basement of the hospital, when you realize ''oh god he's right behind me''. All you can do is run.

to:

** During a long ride in the Brookhaven Elevator, hospital elevator, James' radio picks up a macabre game show, complete with wacky host.
* HereWeGoAgain: [[spoiler: The [[spoiler:The "Maria" ending implies that Maria will end up suffering the same fate as Mary.]]
* ImplacableMan: Pyramid Head. No amount of damage can harm him, and he often appears without a cutscene, providing an excellent source of ParanoiaFuel, especially in the basement of the hospital, when you realize ''oh god God he's right behind me''. All you can do is run.



** When [[spoiler:Eddie snaps]] things quickly go south after he runs into James the [[spoiler:last]] time.

to:

** When [[spoiler:Eddie snaps]] snaps]], things quickly go south after he runs into James the [[spoiler:last]] time.



** [[spoiler:Eddie claims this]].

to:

** [[spoiler:Eddie claims this]].this.]]



* MercyKill: [[spoiler:James claims that Mary's death was this; his overwhelming guilt after the fact is what sets the events of the game in motion. Whether or not he did it out of mercy is ambiguous - James's admission and reasoning, and whether Mary accepts and forgives or hates him is different in each ending.]]

to:

* MercyKill: [[spoiler:James claims that Mary's death was this; his overwhelming guilt after the fact is what sets the events of the game in motion. Whether or not he did it out of mercy is ambiguous - James's James' admission and reasoning, and whether Mary accepts and forgives or hates him is different in each ending.]]



* ParentalIncest: It's suggested that [[spoiler:Angela]] was sexually abused by her father.

to:

* ParentalIncest: It's suggested heavily implied that [[spoiler:Angela]] was sexually abused by her father.



* ReplacementGoldfish: [[spoiler:Maria]]. Deconstructed in that [[spoiler:she's a creation of the town manifested from James's desire to see his wife]] and subverted in that [[spoiler:the "Maria" ending implies that she will fall ill like Mary]].

to:

* ReplacementGoldfish: [[spoiler:Maria]]. Deconstructed in that [[spoiler:she's a creation of the town manifested from James's James' desire to see his wife]] and subverted in that [[spoiler:the "Maria" ending implies that she will fall ill like Mary]].



* SinisterScrapingSound: Pyramid Head scrapes his giant shiv along the ground. This works to James's advantage later in the game: if he equips the Great Knife and moves around with the flashlight turned off, monsters will run away from the noise.

to:

* SinisterScrapingSound: Pyramid Head scrapes his giant shiv along the ground. This works to James's James' advantage later in the game: if he equips the Great Knife and moves around with the flashlight turned off, monsters will run away from the noise.



* UncomfortableElevatorMoment: Specifically when the Trick or Treat quiz show randomly plays on James's radio. Maria and James once again show what a comedy duo they would make by their reactions at the end.

to:

* UncomfortableElevatorMoment: Specifically when the Trick "Trick or Treat Treat" quiz show randomly plays on James's radio. Maria and James once again show what a comedy duo they would make by their reactions at the end.



* VomitDiscretionShot: The cutscene introducing Eddie Dombrowski features this trope, though the sound of Eddie's spewing works well enough on its own.
* VorpalPillow: [[spoiler:James puts Mary out of her misery this way]].

to:

* VomitDiscretionShot: The cutscene introducing Eddie Dombrowski features this trope, though the sound of Eddie's spewing works well enough on its own.
* VorpalPillow: [[spoiler:James puts Mary out of her misery this way]].way.]]
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James Sunderland receives a letter from his wife Mary asking him to meet her in their "special place" in Silent Hill, a resort town they visited together once on vacation. James has no idea how he could have received such a letter, since ''Mary died three years prior.''

Even though James suspects something fishy, he travels to Silent Hill in order to discover who wrote the letter and the reason they sent it. When James arrives, he finds a seemingly-abandoned town shrouded in a perpetual fog, and while exploring the town, he meets several people: Angela, a disturbed runaway; Eddie, a psychopathic slob; Laura, a young girl who seems to know Mary and bears a grudge against James; and Maria, a stripper [[IdenticalStranger bearing a remarkable resemblance to Mary]] who begs James to protect her.

James' journey through Silent Hill forces him to confront his own fear, vices, and guilt, and as he searches for the truth, a number of increasingly symbolic monsters confront him at every turn; of these creatures, most players will remember [[BreakoutCharacter Pyramid Head]], a muscular butcher wearing a pyramid-shaped metal helmet who rapes and assaults his fellow monsters and murders Maria over and over.

''[=SH2=]'' features MultipleEndings; James' [[KarmaMeter general behavior]] throughout the story, rather than specific choices at certain junctions, determines which ending a player gets.

to:

One day, a man called James Sunderland receives a letter from his wife Mary asking him to meet her in their "special place" in Silent Hill, a resort town they visited together once on vacation. The problem is that Mary is dead.

Despite knowing that it is impossible for Mary to be alive,
James has no idea how he could have received such a letter, since ''Mary died three years prior.''

Even though James suspects something fishy, he
travels to Silent Hill in order to discover who wrote the letter and the reason they sent it. When James arrives, he finds it, arriving into a seemingly-abandoned town shrouded in a perpetual fog, and while exploring the town, fog. During his exploration of Silent Hill, he meets several people: Angela, a disturbed runaway; Eddie, a psychopathic slob; Laura, a young girl who seems to know Mary and bears a grudge against James; and Maria, a stripper [[IdenticalStranger bearing with a remarkable resemblance to Mary]] who begs James to protect her.

James' James soon discovers that his journey through Silent Hill forces him is a very personal one, as he is forced to confront his own fear, vices, fears, vices and guilt, and as he searches for the truth, a guilt. A number of increasingly symbolic monsters confront oppose him at every turn; of these creatures, turn, most players will remember notably the [[BreakoutCharacter Pyramid Head]], a muscular butcher wearing in a pyramid-shaped metal helmet who rapes and assaults his fellow monsters and murders Maria over and over.

''[=SH2=]'' Silent Hill 2 features MultipleEndings; MultipleEndings based on James' [[KarmaMeter general behavior]] behaviour]] throughout the story, story rather than specific choices at certain junctions, determines which ending a player gets.junctions.
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* WelcomeToHell: An incomplete "[=WELCOME!=]" sign hangs over Road 73.

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* WelcomeToHell: An incomplete [[SignsOfDisrepair incomplete]] "[=WELCOME!=]" sign hangs over Road 73.

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** During a long ride in the Brookhaven Elevator, James' radio picks up a macabre game show, complete with wacky host.



** During a long ride in the Brookhaven Elevator, James' radio picks up a macabre game show, complete with wacky host.

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* {{Hellevator}}: The lift that marks the end of Toluca Prison and the start of the Labirynth. The doors close by themselves, and it's a ride downwards at a reasonable speed that takes a full minute to be completed.

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* {{Hellevator}}: The lift that marks the end of Toluca Prison and the start of the Labirynth. The doors close by themselves, and it's a ride downwards at a reasonable speed that takes a full minute to be completed. completed.
* HereWeGoAgain: [[spoiler: The "Maria" ending implies that Maria will end up suffering the same fate as Mary.]]

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** [[spoiler:Angela]]. Throughout the game, it is hinted at that [[spoiler:she was abused by her father]]. A newspaper article that James finds later more or less confirms that [[spoiler:she killed him]], possibly in self-defense.

to:

** [[spoiler:Angela]]. Throughout the game, it is hinted at that [[spoiler:she was sexually abused by her father]]. A newspaper article that James finds later more or less confirms that [[spoiler:she killed him]], possibly in self-defense.



* TomatoSurprise: [[spoiler:Mary died only a few weeks ago -- from James smothering her with a pillow.]]
* TragicHero: James doesn't technically take embody this trope until the end of the game.

to:

* TomatoSurprise: [[spoiler:Mary died only a few weeks hours ago -- from James smothering her with a pillow.]]
* TragicHero: James doesn't technically take embody this trope until the end of the game.



* UnexplainedRecovery: [[spoiler:Maria]] reappears in the prison after being fatally impaled by Pyramid Head [[spoiler:in the hospital basement]] with no explanation, apart from insisting she and James were "separated in that long hallway".

to:

* UnexplainedRecovery: [[spoiler:Maria]] reappears in the prison after being fatally impaled by Pyramid Head [[spoiler:in the hospital basement]] with no explanation, apart from insisting she and James were "separated in that long hallway". This is not the last time this happens, either.



** Possibly justified, as it's theorised that [[spoiler: she's]] not real.
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* SympatheticMurderBackstory: James [[spoiler:smothered his wife to death]]. There are several different factors which drove him to do this, and some of them come across as less than savory, but the overall impression is that James is a flawed man doing what he feels is the right thing.

to:

* SympatheticMurderBackstory: James [[spoiler:smothered his wife to death]]. There are several different factors which drove him to do this, and some of them come across as less than savory, but the overall impression is that James is a flawed desperate and despairing man doing what he feels is the right thing.
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* SympatheticMurderBackstory: James [[spoiler:smothered his wife to death out of misogynistic sexual frustration]], and Silent Hill torments him for this reason. Depending on the ending, this could serve to make him either more sympathetic or more of a monster.

to:

* SympatheticMurderBackstory: James [[spoiler:smothered his wife to death out of misogynistic sexual frustration]], death]]. There are several different factors which drove him to do this, and Silent Hill torments him for this reason. Depending on some of them come across as less than savory, but the ending, this could serve to make him either more sympathetic or more of overall impression is that James is a monster.flawed man doing what he feels is the right thing.
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Added DiffLines:

* InNameOnly: The game has nothing at all to do with [[SilentHill1 the first game]] other than sharing a general setting and the concept of a place reflecting elements of a person's psyche. The evil cult, present in many other titles and usually central to their plots, is entirely absent here aside from some very vague references.
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-->"The door that wakes in darkness, opening into nightmares."

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-->"The -->''The door that wakes in darkness, opening into nightmares."''
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Noting that the Nightmare Sequence trope has an overt lampshade hung over it.

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** [[LampshadeHanging Lampshaded]] by a door encountered in the first wing of the town. The door is unlocked during the aforementioned NightmareSequence and also has a relevant quote written next to it:
-->"The door that wakes in darkness, opening into nightmares."

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'''''Silent Hill 2''''' is the second game in Konami's ''SilentHill'' franchise; it is considered by numerous fans and critics to be the franchise's apex and holds a place on a number of critics' "greatest games" lists.

A man named James Sunderland receives a letter from his wife Mary asking him to meet her in their "special place" in Silent Hill, a resort town they visited together once on vacation. However, there's one big problem with this letter: ''Mary is dead.''

Despite knowing it is impossible for his wife to be alive, James travels to Silent Hill in order to discover who is behind the letter and why they sent it. There, he finds a seemingly-abandoned town shrouded in an oppressive, perpetual fog, and meets several people: Angela, a disturbed runaway; Eddie, a psychopathic slob; Laura, a young girl who seems to know Mary and bears a grudge against James; and Maria, a stripper [[IdenticalStranger bearing a remarkable resemblance to Mary]] who begs James to protect her.

As James searches for the truth, he is confronted by a menagerie of increasingly symbolic monsters. Most notable amongst these hellish creatures is [[BreakoutCharacter Pyramid Head]], a muscular butcher who rapes and assaults his fellow monsters and murders Maria over and over. James soon discovers that his journey through Silent Hill is a very personal one, as he is forced to confront his own fear, vices and guilt.

''[=SH2=]'' features MultipleEndings, and determined by James' [[KarmaMeter general behaviour]] throughout the story rather than specific choices at certain junctions.

to:

Numerous fans and critics hold '''''Silent Hill 2''''' is 2''''', the second game in Konami's ''SilentHill'' franchise; franchise, in very high regard: they consider it is considered by numerous fans and critics to be the franchise's apex apex, and as such, it holds a place on a number of critics' "greatest games" lists.

A man named James Sunderland receives a letter from his wife Mary asking him to meet her in their "special place" in Silent Hill, a resort town they visited together once on vacation. However, there's one big problem with this letter: James has no idea how he could have received such a letter, since ''Mary is dead.died three years prior.''

Despite knowing it is impossible for his wife to be alive, Even though James suspects something fishy, he travels to Silent Hill in order to discover who is behind wrote the letter and why the reason they sent it. There, When James arrives, he finds a seemingly-abandoned town shrouded in an oppressive, a perpetual fog, and while exploring the town, he meets several people: Angela, a disturbed runaway; Eddie, a psychopathic slob; Laura, a young girl who seems to know Mary and bears a grudge against James; and Maria, a stripper [[IdenticalStranger bearing a remarkable resemblance to Mary]] who begs James to protect her.

As James James' journey through Silent Hill forces him to confront his own fear, vices, and guilt, and as he searches for the truth, he is confronted by a menagerie number of increasingly symbolic monsters. Most notable amongst monsters confront him at every turn; of these hellish creatures is creatures, most players will remember [[BreakoutCharacter Pyramid Head]], a muscular butcher wearing a pyramid-shaped metal helmet who rapes and assaults his fellow monsters and murders Maria over and over. James soon discovers that his journey through Silent Hill is a very personal one, as he is forced to confront his own fear, vices and guilt.

over.

''[=SH2=]'' features MultipleEndings, and determined by MultipleEndings; James' [[KarmaMeter general behaviour]] behavior]] throughout the story story, rather than specific choices at certain junctions.junctions, determines which ending a player gets.



!!Tropes specific to this game:

to:

!!Tropes specific to this game:!! ''Silent Hill'' offers up these tropes; they're waiting for you:



* SinisterScrapingSound: Pyramid Head and his giant shiv. This can work to James's advantage - if he equips the Great Knife and moves (with the flashlight turned off, mind you), monsters run away from the noise.
* StairwayToHeaven: Inverted with [[spoiler:Angela]]'s staircase to Hell.
* SympatheticMurderer:
** Arguably, [[spoiler:James]], though it's more easily applied to [[spoiler:Angela]].
** [[spoiler:Eddie]] wants to be seen as one, but James thinks otherwise.
* SympatheticMurderBackstory: James eventually discovers that [[spoiler:he smothered his wife to death out of misogynistic sexual frustration]], this presumably being the reason the Town is tormenting him. Depending on the ending you get, this could serve to make him more sympathetic or to make him look like a monster though.
* ThroughTheEyesOfMadness: Heavily implied. [[spoiler:Beside the (supposed) letter, if you return to the spot where you kill your first monster later in the game, it's surrounded by police tape. Near the end, the motel keeps shifting between Bizarrchitecture and a perfectly normal (if musty and abandoned) hotel.]]
* TogetherInDeath: The "In Water" ending heavily implies that [[spoiler:James puts his dead wife's body into his car and then drives into Toluca Lake, drowning himself so that they can be together again]]. However, the graffiti in the DarkWorld version of Neely's Bar says "you might be heading to a different place than Mary", i.e. Hell, since not only did he [[spoiler:commit suicide, but murder as well.]]
* TomatoSurprise: [[spoiler:Mary died only a few weeks ago. From James smothering her with a pillow.]]
* TragicHero: The way the story plays out, James technically does not take on this trope until the end of the game.

to:

* SinisterScrapingSound: Pyramid Head and scrapes his giant shiv. shiv along the ground. This can work works to James's advantage - later in the game: if he equips the Great Knife and moves (with around with the flashlight turned off, mind you), monsters will run away from the noise.
* StairwayToHeaven: Inverted The game inverts this trope with [[spoiler:Angela]]'s staircase to Hell.
* SympatheticMurderer:
** Arguably, [[spoiler:James]], though it's more easily applied to [[spoiler:Angela]].
**
SympatheticMurderer: [[spoiler:James]] arguably qualifies, and [[spoiler:Angela]] definitely qualifies. While [[spoiler:Eddie]] wants to be seen thinks of himself as one, but James thinks otherwise.
* SympatheticMurderBackstory: James eventually discovers that [[spoiler:he smothered [[spoiler:smothered his wife to death out of misogynistic sexual frustration]], and Silent Hill torments him for this presumably being the reason the Town is tormenting him. reason. Depending on the ending you get, ending, this could serve to make him either more sympathetic or to make him look like more of a monster though.
monster.
* ThroughTheEyesOfMadness: Heavily implied. [[spoiler:Beside the (supposed) letter, if you return The game heavily implies this trope. [[spoiler:When a player returns to the spot where you kill your they killed their first monster later in the game, it's they'll find it surrounded by police tape. Near the end, the motel keeps shifting between Bizarrchitecture and a perfectly its normal (if musty and abandoned) hotel.state. The letter from Mary also counts.]]
* TogetherInDeath: The "In Water" ending heavily implies that [[spoiler:James puts put his dead wife's body into his car and then drives drove into Toluca Lake, drowning himself so that they can be together would never get separated again]]. However, the graffiti in the DarkWorld version of Neely's Bar says "you "You might be heading to a different place than Mary", i.Mary" (i.e. Hell, since not he [[spoiler:commited both suicide and murder]]).
* TomatoSurprise: [[spoiler:Mary died
only did he [[spoiler:commit suicide, but murder as well.a few weeks ago -- from James smothering her with a pillow.]]
* TomatoSurprise: [[spoiler:Mary died only a few weeks ago. From James smothering her with a pillow.]]
* TragicHero: The way the story plays out, James doesn't technically does not take on embody this trope until the end of the game. game.



* UnexplainedRecovery: [[spoiler:Maria]] reappears in the prison after being fatally impaled by Pyramid Head [[spoiler:in the hospital basement]] with no explanation apart from insisting that they were "separated in that long hallway".
* [[UnreliableNarrator Unreliable Character]]: [[spoiler:James's]] entire reason for coming to Silent Hill as he states it in the beginning is a complete lie. Near the end, when the player starts to realize this, [[spoiler:the letter he supposedly received becomes a blank sheet of paper]]. Later, [[spoiler:the paper it was written on disappears entirely]].
* [[{{ptitleba4e2b2g}} Victoria's Secret Compartment]]: Maria keeps the three keys to a triple-locked door tucked into her short skirt, in her boots, and in her cleavage, in that order. While she's opening the door, James attempts to sneak a peek to no avail.
* VomitDiscretionShot: The cutscene introducing Eddie Dombrowski features this, though the sound of Eddie's spewing quite suffices in place of visible puke.
* VorpalPillow: [[spoiler:How James put Mary out of her misery]].
* WelcomeToHell: An incomplete "[=WELCOME!=]" sign blithely hangs over Road 73.
* WhatHappenedToTheMouse: [[spoiler: Laura only appears in one of the four main endings. In the other three, she is never seen nor mentioned again after running away from James in Room 312.]]

to:

* UnexplainedRecovery: [[spoiler:Maria]] reappears in the prison after being fatally impaled by Pyramid Head [[spoiler:in the hospital basement]] with no explanation explanation, apart from insisting that they she and James were "separated in that long hallway".
* [[UnreliableNarrator Unreliable Character]]: [[spoiler:James's]] entire [[spoiler:James]] lied about the reason for coming to Silent Hill as he states it in the beginning is a complete lie. Hill. Near the end, when the player starts to realize this, [[spoiler:the letter he James supposedly received becomes a blank sheet of paper]]. Later, [[spoiler:the paper, and eventually, the sheet of paper it was written on disappears entirely]].
disappears]].
* [[{{ptitleba4e2b2g}} Victoria's Secret Compartment]]: Maria keeps the three keys to a triple-locked door tucked into her short skirt, in her boots, and in her cleavage, in cleavage (in that order. order). While she's opening the door, James attempts to sneak a peek to no avail.peek.
* VomitDiscretionShot: The cutscene introducing Eddie Dombrowski features this, this trope, though the sound of Eddie's spewing quite suffices in place of visible puke.
works well enough on its own.
* VorpalPillow: [[spoiler:How James put [[spoiler:James puts Mary out of her misery]].
misery this way]].
* WelcomeToHell: An incomplete "[=WELCOME!=]" sign blithely hangs over Road 73.
* WhatHappenedToTheMouse: [[spoiler: Laura [[spoiler:Laura only appears in one of the four main endings. In the other three, she is never seen nor mentioned again Laura completely disappears from the entire narrative after running away from James in Room 312.]]



* WombLevel: The Abstract Daddy boss is fought in a room which features fleshy, pulsating walls, with [[DoesThisRemindYouOfAnything pistons thrusting in and out of them]]. Allegedly, the room is supposed to represent [[spoiler:Angela's uterus]].

to:

* WombLevel: The Players fight the Abstract Daddy boss is fought in a room which features featuring fleshy, pulsating walls, with walls and [[DoesThisRemindYouOfAnything pistons thrusting in and out of them]]. Allegedly, the said walls]]. The room is supposed to represent supposedly represents [[spoiler:Angela's uterus]].
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Added DiffLines:

* RevolversAreJustBetter: Eddie certainly thinks so, but he's forced to resort to pistol-whipping after six shots.
lu127 MOD

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I Got Better has been renamed to Unexplained Recovery.


* IGotBetter: [[spoiler:Maria]] reappears in the prison after being fatally impaled by Pyramid Head [[spoiler:in the hospital basement]] with no explanation apart from insisting that they were "separated in that long hallway".


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* UnexplainedRecovery: [[spoiler:Maria]] reappears in the prison after being fatally impaled by Pyramid Head [[spoiler:in the hospital basement]] with no explanation apart from insisting that they were "separated in that long hallway".
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Added DiffLines:

* [[spoiler: FourIsDeath]]: [[spoiler: The fourth time that James meets Eddie and Angela, they die]].
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''[=SH2=]'' features MultipleEndings, and which one a player sees is determined by James' [[KarmaMeter general behaviour]] throughout the story (rather than specific choices at certain junctions). Like other "classic" ''Silent Hill'' games, ''[=SH2=]'' has a theme to its story: guilt and a person's ability (or inability) to accept and overcome it.

to:

''[=SH2=]'' features MultipleEndings, and which one a player sees is determined by James' [[KarmaMeter general behaviour]] throughout the story (rather rather than specific choices at certain junctions). Like other "classic" ''Silent Hill'' games, ''[=SH2=]'' has a theme to its story: guilt and a person's ability (or inability) to accept and overcome it.junctions.
Is there an issue? Send a MessageReason:
None


'''''Silent Hill 2''''' is the second game in Konami's ''SilentHill'' franchise; it is considered by numerous fans and critics to be the franchise's apex and holds a place on a number of critics' "greatest games" lists.

''[=SH2's=]'' story and character are almost wholly unrelated to the previous game: James Sunderland receives a letter from his wife Mary asking him to meet her in their "special place" in Silent Hill, which they visited together once on vacation. There's one problem with this letter, though: ''Mary is dead.''

Despite knowing it's impossible for his wife to be alive, James travels to Silent Hill in order to discover who's behind the letter and why they sent it. Upon his arrival, he finds only a cold, oppressive, and seemingly-abandoned town shrouded in a perpetual fog. During his exploration of Silent Hill, James meets several people: Angela, a disturbed runaway; Eddie, a psychopathic slob; Laura, a young girl who seems to know Mary and bears a grudge against James; and Maria, a stripper bearing a remarkable resemblance to Mary who begs James to protect her.

As James searches for the truth, he is confronted by a menagerie of increasingly symbolic monsters; most notable amongst these Hellish creatures is [[BreakoutCharacter Pyramid Head]], who rapes and assaults his fellow monsters and murders Maria over and over. James discovers that his journey through Silent Hill is a very personal one, as he is forced to confront his fears, vices, and sins -- as well as his guilt over Mary's death.

''[=SH2=]'' features MultipleEndings, and which one a player sees is determined by James' [[KarmaMeter general behavior]] throughout the story (rather than specific choices at certain junctions). Like other "classic" ''Silent Hill'' games, ''[=SH2=]'' has a theme to its story: guilt and a person's ability (or inability) to accept and overcome it.

to:

'''''Silent Hill 2''''' is the second game in Konami's ''SilentHill'' franchise; it is considered by numerous fans and critics to be the franchise's apex and holds a place on a number of critics' "greatest games" lists.

''[=SH2's=]'' story and character are almost wholly unrelated to the previous game:
lists.

A man named
James Sunderland receives a letter from his wife Mary asking him to meet her in their "special place" in Silent Hill, which a resort town they visited together once on vacation. There's However, there's one big problem with this letter, though: letter: ''Mary is dead.''

Despite knowing it's it is impossible for his wife to be alive, James travels to Silent Hill in order to discover who's who is behind the letter and why they sent it. Upon his arrival, There, he finds only a cold, oppressive, and seemingly-abandoned town shrouded in a an oppressive, perpetual fog. During his exploration of Silent Hill, James fog, and meets several people: Angela, a disturbed runaway; Eddie, a psychopathic slob; Laura, a young girl who seems to know Mary and bears a grudge against James; and Maria, a stripper [[IdenticalStranger bearing a remarkable resemblance to Mary Mary]] who begs James to protect her.

As James searches for the truth, he is confronted by a menagerie of increasingly symbolic monsters; most monsters. Most notable amongst these Hellish hellish creatures is [[BreakoutCharacter Pyramid Head]], a muscular butcher who rapes and assaults his fellow monsters and murders Maria over and over. James soon discovers that his journey through Silent Hill is a very personal one, as he is forced to confront his fears, vices, own fear, vices and sins -- as well as his guilt over Mary's death.

guilt.

''[=SH2=]'' features MultipleEndings, and which one a player sees is determined by James' [[KarmaMeter general behavior]] behaviour]] throughout the story (rather than specific choices at certain junctions). Like other "classic" ''Silent Hill'' games, ''[=SH2=]'' has a theme to its story: guilt and a person's ability (or inability) to accept and overcome it.

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* AbusiveParents: Angela's father.

to:

* AbusiveParents: Angela's father.[[spoiler: Angela's]] parents. [[spoiler: Daddy]] was sexually abusive, [[spoiler: Mommy]] said [[spoiler:she]] deserved it.



** During a long ride in the Brookhaven Elevator, [[ZeroPunctuation JAAAAAAAMES]]'s radio picks up a macabre game show, complete with wacky host.

to:

** During a long ride in the Brookhaven Elevator, [[ZeroPunctuation JAAAAAAAMES]]'s James' radio picks up a macabre game show, complete with wacky host.



* InescapableAmbush: The first battle with the Pyramid Head. The door inexplicably closes behind James. He tries to open it, obviously, but to no avail.

to:

* InescapableAmbush: The first battle with the Pyramid Head. The door inexplicably closes behind James. He tries to open it, obviously, but to no avail.



* NotSoDifferent: [[spoiler:Angela, Eddie, and James have all caused severe bodily harm to somebody, and felt summoned to SilentHill as a result.]]
** The characters of the story (discounting Maria and Laura, [[spoiler:since one isn't real, and the other ''might'' not be real]]) have much more in common that seems apparent at first. Eddie, Angela, and James have all come to Silent Hill because [[spoiler:of a murder they committed - James, his wife; Angela, her father; and Eddie, who shot a man who pushed him too far]].
** In Eddie's case, [[spoiler:he didn't actually kill the man, he shot him in the knee and killed his dog]]. Also, while it is true they are not so different, it's not because of what they did, but because [[spoiler:of the guilt they felt. All of them felt that they should be punished for their actions]].
*** ...Actually, [[spoiler:Eddie has murdered at least one confirmed person]] throughout the course of the game. It's implied every corpse he appears by in the game [[spoiler:was a person murdered by him;]] first with his extreme denial of having anything to do with the corpse in the refrigerator in the apartment complex [[spoiler:("I didn't do it... I swear, I didn't kill anybody!")]] until it's finally confirmed in the prison cafeteria when he tells James [[spoiler:the corpse next to him "had it coming,"]] and [[spoiler:that the reason he murdered him was because "he was making fun of me with his eyes, like that other one!" (And oh, look - an implied murder in the same sentence!)]] Oh, and let's not forget how once he came to the conclusion in his mind that James was making fun of him, his immediate reaction was [[spoiler:to attempt to murder him, too.]]
*** As for [[spoiler:everyone's common tie being guilt, Eddie shows no signs of remorse]] - as a matter of fact, he announces that [[spoiler:"killing a person ain't no big deal," and admitted that he found it ''fun'' to kill a dog and shoot a man in the knee.]] The same goes for Angela [[spoiler:with the way she drops the TV on the Abstract Daddy, under the impression it's actually her father: no guilt, but a lot of murderous rage. It's never implied at any point in the game she feels remorse for killing her father ; rather, she's always concerned about her "''mama''".]] James is the only one of the three [[spoiler:who expresses any remorse for his actions]] by the end of the game. The true tie is that [[spoiler:they are all insane - driven so ''because'' they have murdered people, or vice versa.]]

to:

* NotSoDifferent: [[spoiler:Angela, Eddie, and Discussed trope as James have continues to interact with Angela and Eddie. There's a ''reason'' they're all caused severe bodily harm to somebody, and felt summoned to SilentHill as a result.]]
** The characters of the story (discounting Maria and Laura, [[spoiler:since one isn't real, and the other ''might'' not be real]]) have much more
stuck in common that seems apparent at first. Eddie, Angela, and James have all come to Silent Hill because [[spoiler:of a murder they committed - James, his wife; Angela, her father; and Eddie, who shot a man who pushed him too far]].
** In Eddie's case, [[spoiler:he didn't actually kill the man, he shot him in the knee and killed his dog]]. Also, while it is true they are not so different, it's not because of what they did, but because [[spoiler:of the guilt they felt. All of them felt that they should be punished for their actions]].
*** ...Actually, [[spoiler:Eddie has murdered at least one confirmed person]] throughout the course of the game. It's implied every corpse he appears by in the game [[spoiler:was a person murdered by him;]] first with his extreme denial of having anything to do with the corpse in the refrigerator in the apartment complex [[spoiler:("I didn't do it... I swear, I didn't kill anybody!")]] until it's finally confirmed in the prison cafeteria when he tells James [[spoiler:the corpse next to him "had it coming,"]] and [[spoiler:that the reason he murdered him was because "he was making fun of me with his eyes, like that other one!" (And oh, look - an implied murder in the same sentence!)]] Oh, and let's not forget how once he came to the conclusion in his mind that James was making fun of him, his immediate reaction was [[spoiler:to attempt to murder him, too.]]
*** As for [[spoiler:everyone's common tie being guilt, Eddie shows no signs of remorse]] - as a matter of fact, he announces that [[spoiler:"killing a person ain't no big deal," and admitted that he found it ''fun'' to kill a dog and shoot a man in the knee.]] The same goes for Angela [[spoiler:with the way she drops the TV on the Abstract Daddy, under the impression it's actually her father: no guilt, but a lot of murderous rage. It's never implied at any point in the game she feels remorse for killing her father ; rather, she's always concerned about her "''mama''".]] James is the only one of the three [[spoiler:who expresses any remorse for his actions]] by the end of the game. The true tie is that [[spoiler:they are all insane - driven so ''because'' they have murdered people, or vice versa.]]
Hill.



** You can also make the enemies essentially have one, by equipping the Great Knife, and turning off the flashlight. The enemies will hear the knife dragging on the ground, and ''run''.
* OminousSavePrompt: How about NINE of them arranged in a bright red square on the Hotel's top floor?
* ParentalIncest: It's suggested that [[spoiler:Angela]] was sexually abused by her father and her mother was aware of it but didn't intervene, actually telling the girl she ''deserved'' it!

to:

** You can also make the enemies essentially have one, by equipping the Great Knife, and turning off the flashlight. The enemies will hear the knife dragging on the ground, ground and ''run''.''run like hell''.
* OminousSavePrompt: How All of the save points count, since they're impossible to miss anywhere, but how about NINE of them arranged in a bright red square on the Hotel's top floor?
floor, right before [[spoiler: the twin Pyramid Head fight]]?
* ParentalIncest: It's suggested that [[spoiler:Angela]] was sexually abused by her father and her mother was aware of it but didn't intervene, actually telling the girl she ''deserved'' it!father.



** "Soundless Mountain 2", a 2D SuperDeformed fan remake.

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** "Soundless Mountain 2", a 2D SuperDeformed fan remake.de-make.



* SinisterScrapingSound: Pyramid Head and his giant shiv. This can work to James's advantage - if he equips the Great Knife and moves (with the flashlight turned off, mind you), monsters run away from the noise. Then again, [[MemeticMolester they have a good reason]].

to:

* SinisterScrapingSound: Pyramid Head and his giant shiv. This can work to James's advantage - if he equips the Great Knife and moves (with the flashlight turned off, mind you), monsters run away from the noise. Then again, [[MemeticMolester they have a good reason]].
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* ApocalypticLog: ''Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away!''

to:

* ApocalypticLog: ''Run [[spoiler:''Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away!''away!'']]
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* InfinityPlusOneSword: The chainsaw, which is a BraggingRightsReward on any difficulty but Easy, and available after talking to Angela Orosco in the cemetery at the beginning of the game.
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*** ...Actually, [[spoiler:Eddie has murdered at least one confirmed person]] throughout the course of the game. It's implied every corpse he appears by in the game [[spoiler:was a person murdered by him;]] first with his extreme denial of having anything to do with the corpse in the refrigerator in the apartment complex [[spoiler:("I didn't do it... I swear, I didn't kill anybody!")]] until it's finally confirmed in the prison cafeteria when he tells James [[spoiler:the corpse next to him "had it coming,"]] and [[spoiler:that the reason he murdered him was because "he was making fun of me with his eyes, like that other one!" (And oh, look - an implied murder in the same sentence!)]] Oh, and let's not forget how once he came to the conclusion in his mind that James was making fun of him, his immediate reaction was [[spoiler:to attempt to murder him, too.]]
***As for [[spoiler:everyone's common tie being guilt, Eddie shows no signs of remorse]] - as a matter of fact, he announces that [[spoiler:"killing a person ain't no big deal," and admitted that he found it ''fun'' to kill a dog and shoot a man in the knee.]] The same goes for Angela [[spoiler:with the way she drops the TV on the Abstract Daddy, under the impression it's actually her father: no guilt, but a lot of murderous rage. It's never implied at any point in the game she feels remorse for killing her father ; rather, she's always concerned about her "''mama''".]] James is the only one of the three [[spoiler:who expresses any remorse for his actions]] by the end of the game. The true tie is that [[spoiler:they are all insane - driven so ''because'' they have murdered people, or vice versa.]]



* WombLevel: The Abstract Daddy boss is fought in a room which features fleshy, pulsating walls, with [[DoesThisRemindYouOfAnything pistons thrusting in and out of them]]. Allegedly, the room is supposed to represent [[spoiler:Angela's uterus]].

to:

* WombLevel: The Abstract Daddy boss is fought in a room which features fleshy, pulsating walls, with [[DoesThisRemindYouOfAnything pistons thrusting in and out of them]]. Allegedly, the room is supposed to represent [[spoiler:Angela's uterus]].
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** Another takes you into the depths of the earth to find [[spoiler:a psychotic Eddy.]]
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* InkSuitActor: James' appearance is based off of his voice actor, Guy Cihi. Cihi also did the motion capture for James.
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* BossCorridor: The final hallway to [[spoiler:Mary]]'s room. As with most things, the time you linger in this hall affects the ending.

to:

* BossCorridor: The final hallway to [[spoiler:Mary]]'s room. As with most things, the time you linger in this hall affects the ending. A similar hallway, this one lined with newspaper murder headlines, precedes the Doorman.

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* HellHotel: The Lakeview Hotel.



* HellHotel: The Lakeview Hotel.

to:

* HellHotel: The Lakeview Hotel.** During a long ride in the Brookhaven Elevator, [[ZeroPunctuation JAAAAAAAMES]]'s radio picks up a macabre game show, complete with wacky host.
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* BossCorridor: The final hallway to [[spoiler:Mary]]'s room. As with most things, the time you linger in this hall affects the ending.
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Put Maria´s name in \"Replacement Goldfish\" between spoiler tags (it´s a MASSIVE spoiler).


* ReplacementGoldfish: Maria. Deconstructed in that [[spoiler:she's a creation of the town manifested from James's desire to see his wife]] and subverted in that [[spoiler:the "Maria" ending implies that she will fall ill like Mary]].

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* ReplacementGoldfish: Maria.[[spoiler:Maria]]. Deconstructed in that [[spoiler:she's a creation of the town manifested from James's desire to see his wife]] and subverted in that [[spoiler:the "Maria" ending implies that she will fall ill like Mary]].
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sh2_3685.jpg]]
[[caption-width-right:350:He's certainly not there to show James the exit.]]
->''In my restless dreams, I see that town.\\
Silent Hill.\\
You promised you'd take me there again someday,\\
But you never did.\\
Well I'm alone there now...\\
In our "special place"...\\
Waiting for you...''

'''''Silent Hill 2''''' is the second game in Konami's ''SilentHill'' franchise; it is considered by numerous fans and critics to be the franchise's apex and holds a place on a number of critics' "greatest games" lists.

''[=SH2's=]'' story and character are almost wholly unrelated to the previous game: James Sunderland receives a letter from his wife Mary asking him to meet her in their "special place" in Silent Hill, which they visited together once on vacation. There's one problem with this letter, though: ''Mary is dead.''

Despite knowing it's impossible for his wife to be alive, James travels to Silent Hill in order to discover who's behind the letter and why they sent it. Upon his arrival, he finds only a cold, oppressive, and seemingly-abandoned town shrouded in a perpetual fog. During his exploration of Silent Hill, James meets several people: Angela, a disturbed runaway; Eddie, a psychopathic slob; Laura, a young girl who seems to know Mary and bears a grudge against James; and Maria, a stripper bearing a remarkable resemblance to Mary who begs James to protect her.

As James searches for the truth, he is confronted by a menagerie of increasingly symbolic monsters; most notable amongst these Hellish creatures is [[BreakoutCharacter Pyramid Head]], who rapes and assaults his fellow monsters and murders Maria over and over. James discovers that his journey through Silent Hill is a very personal one, as he is forced to confront his fears, vices, and sins -- as well as his guilt over Mary's death.

''[=SH2=]'' features MultipleEndings, and which one a player sees is determined by James' [[KarmaMeter general behavior]] throughout the story (rather than specific choices at certain junctions). Like other "classic" ''Silent Hill'' games, ''[=SH2=]'' has a theme to its story: guilt and a person's ability (or inability) to accept and overcome it.
----
!!Tropes specific to this game:
* AbandonedHospital: One of the levels in the game.
* AbusiveParents: Angela's father.
* AdvancingBossOfDoom: Pyramid Head in general.
* AmnesiacDissonance: One of the characters eventually discovers something about themselves that they tried to mask. Who was it?: [[spoiler:James was involved in hastening Mary's death, causing him to have his memory of the fact repressed]]
* AnotherSideAnotherStory: The "Born from a Wish" sub-scenario in the collector's edition, where you play as Maria [[spoiler:just before she meets James out by Toluca Lake]].
* AnticlimaxBoss: Pyramid Head. When you first meet him, you'll just have to evade his attacks till he leaves. [[spoiler:Near the end of the game, you encounter TWO Pyramid Heads. You'll have to repeat the same process, then they'll just spontaneously kill themselves.]]
* ApocalypticLog: ''Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away! Run away!''
* AwesomeButImpractical: The Great Knife is highly powerful and makes you feel powerful like its past owner but it's beyond slow to even have ''equipped''. Now try fighting with it.
* BackFromTheDead[=/=]TheyKilledKenny: [[spoiler:Maria]], who is brought back from death more than once.
* AxCrazy:
** Eddie, definitely.
** Some people might say James is.
* BerserkButton:
** Maria's is James' confusing her with Mary, [[spoiler:which is strange, considering ''she'' does it occasionally]].
** President Evil's plot guide, analyzing the "Born from a Wish" sub-scenario, suggests that [[spoiler:Maria doesn't have any identity outside of "surrogate Mary" -- and she realizes this. It confuses and hurts her that her only purpose in life seems to be to torture some sad and lonely dude that she's never met before by representing his dead wife. [[AndIMustScream She can't]] ''[[AndIMustScream not]]'' [[AndIMustScream confuse herself with Mary, but it still hurts her when she and others do]].]]
* {{BFS}}: The Great Knife. Unusually, the game realistically portrays how [[AwesomeButImpractical impractical]] such a weapon would be in real life -- James drags it as he walks, and has to struggle to even lift it for a strike. Pyramid Head himself even drags it along slowly and takes a while to do the overhand swing.
* BigBad: Arguably [[spoiler:James himself.]] Or, more specifically, [[spoiler:his repressed guilt]] brought to life by the town. Come on, [[http://silenthill.wikia.com/wiki/Pyramid_Head guess.]]
* ButterflyOfDeathAndRebirth: An important recurring symbol.
* ChainsawGood: In a NewGamePlus, you can find a chainsaw in the forested area near the beginning of the game.
* ChekhovsGun: Angela's knife, which James obtains after the cutscene in the Blue Creek Apartments, is ''sort of'' a Chekhov's gun. [[spoiler:Frequently looking at this item in the inventory and allowing James's health to get low will result in the "In Water" ending, in which James commits suicide. ''Sort of'' because, though the knife isn't used in the actual act, it is implicated in suicidal ideation]].
** In the Brookhaven hospital, James finds a Dry Cell Battery. Later, in the Silent Hill Historical Society, he has to use it because his flashlight suddenly goes out after finding a key.
* DeadManWriting: Mary's letter at the end.
* DegradedBoss: The Abstract Daddy reappears as a reasonably easy kill a couple of times after its first appearance as a dangerous boss.
* DifficultySpike: [[AbandonedHospital Brookhaven Hospital]], where the Bubblehead Nurses are ''much'' tougher than the other enemies you've fought up to this point.
* DisgustingPublicToilet:
** The game begins in one.
** James ''[[HandInTheHole sticks his hand into one]]'' without even so much as rolling up his sleeve first.
* DrivenToSuicide:
** [[spoiler:James]] came to Silent Hill with the intention of committing suicide, although he only goes through with it [[spoiler:in the In Water ending.]] Quite literally.
** [[spoiler:Angela]], although it's slightly ambiguous, as it's not certain that [[spoiler:she and James are seeing the same things]].
* ElevatorSnare: Lucky for James. Not so much for [[spoiler:Maria]]. In fact, the closing of the doors seems triggered to make James see the full grisly consequences of his self-preservation.
* ExclusiveEnemyEquipment: Subverted with Pyramid Head's weapon, the Great Knife. Later in the game, this weapon can be picked up in a room in the labyrinth.
** Played straight with the spear the Great Knife is replaced with.
* FanSequel: ''[[SilentHillPromise Silent Hill: Promise]]''.
* FemmeFatale: Maria.
* {{Hellevator}}: The lift that marks the end of Toluca Prison and the start of the Labirynth. The doors close by themselves, and it's a ride downwards at a reasonable speed that takes a full minute to be completed.
* HellHotel: The Lakeview Hotel.
* IGotBetter: [[spoiler:Maria]] reappears in the prison after being fatally impaled by Pyramid Head [[spoiler:in the hospital basement]] with no explanation apart from insisting that they were "separated in that long hallway".
* ImplacableMan: Pyramid Head. No amount of damage can harm him, and he often appears without a cutscene, providing an excellent source of ParanoiaFuel, especially in the basement of the hospital, when you realize ''oh god he's right behind me''. All you can do is run.
* IncurableCoughOfDeath: Used in the [[spoiler:"Maria"]] ending to imply that [[spoiler:Maria will suffer the same fate as Mary]].
* InescapableAmbush: The first battle with the Pyramid Head. The door inexplicably closes behind James. He tries to open it, obviously, but to no avail.
* INeverToldYouMyName: Maria calls James by name in spite of the fact that he never introduces himself. James never comments on this or responds to it in any way, and it's far from the only knowledge she should not have and yet does.
* LawOfDisproportionateResponse[=/=]RantInducingSlight: "'Anyway?' What do you mean, 'anyway'?!" Maria's outburst is triggered by James's "not seem[ing] very happy to see [her]" after she [[spoiler:"was almost killed back there."]]
** When [[spoiler:Eddie snaps]] things quickly go south after he runs into James the [[spoiler:last]] time.
* LetsPlay: Several let's plays have been done of Silent Hill 2. Agent JR's youtube Let's Play can be found [[http://www.youtube.com/user/agentjr#g/c/7B1E657038973A8C here]], From Earth's hilarious screen shot Let's Play can be found [[http://lparchive.org/Silent-Hill-2/Update%201/ here]] and Iktor's blog Let's Play (and first play through ever) is [[https://iktor.wordpress.com/category/lets-play/ here]]
* ManslaughterProvocation:
** [[spoiler:Angela]]. Throughout the game, it is hinted at that [[spoiler:she was abused by her father]]. A newspaper article that James finds later more or less confirms that [[spoiler:she killed him]], possibly in self-defense.
** [[spoiler:Eddie claims this]].
-->"Do you know what it does to you, James? When you’re hated, picked on, spit on, just 'cause of the way you look? After you’ve been laughed at your whole friggin’ life?"
* MercyKill: [[spoiler:James claims that Mary's death was this; his overwhelming guilt after the fact is what sets the events of the game in motion. Whether or not he did it out of mercy is ambiguous - James's admission and reasoning, and whether Mary accepts and forgives or hates him is different in each ending.]]
* MoreTeethThanTheOsmondFamily: The [[http://alchemillahospital.net/wp-content/uploads/2011/08/nursemouth1.jpg nurses]], though their constant twitching makes it difficult to see. Conversely, the Otherworld nurses have only a bare hint of a face.
* MurderousMannequin
* NightmareSequence: SilentHill2 seemingly shifts into this type of experience during and after exiting the [[AbandonedHospital hospital]]. This is the only time of the game where the town becomes [[DarkWorld dark]], for one. The character is lead to a "Historical Society"; from there, James encounters features unlikely to exist, such as a very-very long stairway, and very deep man-made-looking holes that don't cause injury from jumping into them. Also, one room has a deep hole that is protected by a prison bar-gate, with doors and ceiling features on the walls making this a hallway that has been rotated down 90 degrees. Additionally, James encounters a labyrinthine area with dead-end halls occasionally found. The nightmare seems to end after James gains a significant insight, and this places James back into the foggy town from earlier.
* NostalgiaHeaven: A deliciously twisted version.
* NotSoDifferent: [[spoiler:Angela, Eddie, and James have all caused severe bodily harm to somebody, and felt summoned to SilentHill as a result.]]
** The characters of the story (discounting Maria and Laura, [[spoiler:since one isn't real, and the other ''might'' not be real]]) have much more in common that seems apparent at first. Eddie, Angela, and James have all come to Silent Hill because [[spoiler:of a murder they committed - James, his wife; Angela, her father; and Eddie, who shot a man who pushed him too far]].
** In Eddie's case, [[spoiler:he didn't actually kill the man, he shot him in the knee and killed his dog]]. Also, while it is true they are not so different, it's not because of what they did, but because [[spoiler:of the guilt they felt. All of them felt that they should be punished for their actions]].
* OhCrap: James takes seeing Pyramid Head raping a monster about as well as you'd think he would.
** You can also make the enemies essentially have one, by equipping the Great Knife, and turning off the flashlight. The enemies will hear the knife dragging on the ground, and ''run''.
* OminousSavePrompt: How about NINE of them arranged in a bright red square on the Hotel's top floor?
* ParentalIncest: It's suggested that [[spoiler:Angela]] was sexually abused by her father and her mother was aware of it but didn't intervene, actually telling the girl she ''deserved'' it!
* PsychologicalTormentZone
* RecurringBoss: You have to deal with Pyramid Head several times in a variety of ways.
* ReplacementGoldfish: Maria. Deconstructed in that [[spoiler:she's a creation of the town manifested from James's desire to see his wife]] and subverted in that [[spoiler:the "Maria" ending implies that she will fall ill like Mary]].
* {{Retraux}}:
** Harry's cameo in the UFO ending uses the blocky PS1-era graphics.
** "Soundless Mountain 2", a 2D SuperDeformed fan remake.
* RuleOfSymbolism: Tons, especially in the enemy designs and also in the characters.
* SelfInflictedHell: The town of Silent Hill itself, in this game more so than the others in the series.
* SheatheYourSword: In your first encounter with [[ImplacableMan Pyramid Head]], you can win by avoiding him and not attacking until he goes away. You can also drive him off if you shoot him enough times, too, which not only slows him down, it makes the invisible counter go down faster.
* ShoutOut: In the Lakeview Hotel, if you examine the heater, James will find a note on the back of it that says: "I'm Johnny, one hot guy." This may be a reference to the ''TheShining'' (Heeeeeere's Johnny!) where main character Jack Torrance forgets to adjust the pressure on the old boiler room of The Overlook Hotel, causing it to catch on fire. A poster for ''The Shining'' can also be seen on a wall before James gets to town.
* SinisterScrapingSound: Pyramid Head and his giant shiv. This can work to James's advantage - if he equips the Great Knife and moves (with the flashlight turned off, mind you), monsters run away from the noise. Then again, [[MemeticMolester they have a good reason]].
* StairwayToHeaven: Inverted with [[spoiler:Angela]]'s staircase to Hell.
* SympatheticMurderer:
** Arguably, [[spoiler:James]], though it's more easily applied to [[spoiler:Angela]].
** [[spoiler:Eddie]] wants to be seen as one, but James thinks otherwise.
* SympatheticMurderBackstory: James eventually discovers that [[spoiler:he smothered his wife to death out of misogynistic sexual frustration]], this presumably being the reason the Town is tormenting him. Depending on the ending you get, this could serve to make him more sympathetic or to make him look like a monster though.
* ThroughTheEyesOfMadness: Heavily implied. [[spoiler:Beside the (supposed) letter, if you return to the spot where you kill your first monster later in the game, it's surrounded by police tape. Near the end, the motel keeps shifting between Bizarrchitecture and a perfectly normal (if musty and abandoned) hotel.]]
* TogetherInDeath: The "In Water" ending heavily implies that [[spoiler:James puts his dead wife's body into his car and then drives into Toluca Lake, drowning himself so that they can be together again]]. However, the graffiti in the DarkWorld version of Neely's Bar says "you might be heading to a different place than Mary", i.e. Hell, since not only did he [[spoiler:commit suicide, but murder as well.]]
* TomatoSurprise: [[spoiler:Mary died only a few weeks ago. From James smothering her with a pillow.]]
* TragicHero: The way the story plays out, James technically does not take on this trope until the end of the game.
* UncomfortableElevatorMoment: Specifically when the Trick or Treat quiz show randomly plays on James's radio. Maria and James once again show what a comedy duo they would make by their reactions at the end.
* [[UnreliableNarrator Unreliable Character]]: [[spoiler:James's]] entire reason for coming to Silent Hill as he states it in the beginning is a complete lie. Near the end, when the player starts to realize this, [[spoiler:the letter he supposedly received becomes a blank sheet of paper]]. Later, [[spoiler:the paper it was written on disappears entirely]].
* [[{{ptitleba4e2b2g}} Victoria's Secret Compartment]]: Maria keeps the three keys to a triple-locked door tucked into her short skirt, in her boots, and in her cleavage, in that order. While she's opening the door, James attempts to sneak a peek to no avail.
* VomitDiscretionShot: The cutscene introducing Eddie Dombrowski features this, though the sound of Eddie's spewing quite suffices in place of visible puke.
* VorpalPillow: [[spoiler:How James put Mary out of her misery]].
* WelcomeToHell: An incomplete "[=WELCOME!=]" sign blithely hangs over Road 73.
* WhatHappenedToTheMouse: [[spoiler: Laura only appears in one of the four main endings. In the other three, she is never seen nor mentioned again after running away from James in Room 312.]]
** Possibly justified, as it's theorised that [[spoiler: she's]] not real.
* WombLevel: The Abstract Daddy boss is fought in a room which features fleshy, pulsating walls, with [[DoesThisRemindYouOfAnything pistons thrusting in and out of them]]. Allegedly, the room is supposed to represent [[spoiler:Angela's uterus]].

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