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Originally released for the UsefulNotes/XBox, the game was ported to the UsefulNotes/NintendoGameCube nearly a year later as ''Shrek: Extra Large''. The game was the first to use [[https://en.wikipedia.org/wiki/Deferred_shading deferred shading]] in its graphics.

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Originally released for the UsefulNotes/XBox, the game was ported to the UsefulNotes/NintendoGameCube nearly a year later as ''Shrek: Extra Large''. The Interestingly, the Xbox version of the game was the first video game to use [[https://en.wikipedia.org/wiki/Deferred_shading deferred shading]] in its graphics.

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Originally released for the UsefulNotes/XBox, the game was ported to the UsefulNotes/NintendoGameCube nearly a year later as ''Shrek: Extra Large''. The game was the first to use [[https://en.wikipedia.org/wiki/Deferred_shading deferred shading]] in its graphics.



* AdaptationNameChange: When the game was released on [=GameCube=], its name was changed to "Shrek: Extra Large".

to:

* AdaptationNameChange: When the game was released on [=GameCube=], its name was changed to "Shrek: ''Shrek: Extra Large".Large''.



* EasterEgg: Managing to fall under the level in ''Extra Large'' results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube looks like. The implication is that Shrek literally fell out of the game and is now trapped inside your console.

to:

* EasterEgg: Managing to fall under the level out of bounds in ''Extra Large'' results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube [=GameCube=] looks like.like beneath the disc drive. The implication is that Shrek literally fell out of the game and is now trapped inside your console. Ending up here softlocks the game, with both cheats and the pause menu, requiring a hard reset to escape.



** Merlin is the BigBad here, and years later in ''WesternAnimation/ShrekTheThird'' he'd appear as a benevolent if kooky supporting character who helps out Shrek.
** This game is the only game directly based on a ''Shrek'' movie not developed by {{Creator/Activision}}. Most of the characters from the movies barring Fiona, the Magic Mirror and Shrek himself are absent, and Shrek himself is a HeroicMime who isn't voiced by his substitute actor Creator/MichaelJGough.

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** Merlin is the BigBad here, and years later in ''WesternAnimation/ShrekTheThird'' he'd appear as a benevolent if kooky (if kooky) supporting character who helps out Shrek.
** This game is the only game directly based on a ''Shrek'' movie not developed by {{Creator/Activision}}.Creator/{{Activision}}. Most of the characters from the movies barring Fiona, the Magic Mirror and Shrek himself are absent, and Shrek himself is a HeroicMime who isn't voiced by his substitute actor Creator/MichaelJGough.



* LightningBruiser: A rather ridiculous example, as [[WebVideo/RebelTaxi Pan Pizza]] notes. For some reason, Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways that the canon Shrek could never be expected to do. Later platformers rectified this by [[MightyGlacier restricting his speed]] to a more reasonable degree.

to:

* LightningBruiser: A rather ridiculous example, as [[WebVideo/RebelTaxi Pan Pizza]] notes.example. For some reason, Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways that the canon Shrek could never be expected to do. Later platformers rectified this by [[MightyGlacier restricting his speed]] to a more reasonable degree.
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** This game is the only game directly based on a ''Shrek'' movie not developed by {{Creator/Activision}}. Most of the characters from the movies barring Fiona, the Magic Mirror and Shrek himself are absent, and Shrek himself is a HeroicMime who isn't voiced by his substitute actor [[Creator/MichaelGoughVoiceActor Michael Gough]].

to:

** This game is the only game directly based on a ''Shrek'' movie not developed by {{Creator/Activision}}. Most of the characters from the movies barring Fiona, the Magic Mirror and Shrek himself are absent, and Shrek himself is a HeroicMime who isn't voiced by his substitute actor [[Creator/MichaelGoughVoiceActor Michael Gough]].Creator/MichaelJGough.
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* LightningBruiser: [[Administrivia/TropesAreTools A ridiculous example]], as [[WebVideo/RebelTaxi Pan Pizza]] notes, Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectified this by [[MightyGlacier restricting his speed]] to a more believable degree.

to:

* LightningBruiser: [[Administrivia/TropesAreTools A rather ridiculous example]], example, as [[WebVideo/RebelTaxi Pan Pizza]] notes, notes. For some reason, Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways that the canon Shrek could never be expected to do. Later platformers rectified this by [[MightyGlacier restricting his speed]] to a more believable reasonable degree.
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* EasterEgg: Managing to fall under the level in ''Extra Large'' results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube looks like.

to:

* EasterEgg: Managing to fall under the level in ''Extra Large'' results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube looks like. The implication is that Shrek literally fell out of the game and is now trapped inside your console.
Is there an issue? Send a MessageReason:
None


** This game is the only game directly based on a ''Shrek'' movie not developed by {{Creator/Activision}}. Most of the characters from the movies barring Fiona, the Magic Mirror and Shrek himself are absent, and Shrek himself is a HeroicMime who isn't voiced by his PoorMansSubstitute [[Creator/MichaelGoughVoiceActor Michael Gough]].

to:

** This game is the only game directly based on a ''Shrek'' movie not developed by {{Creator/Activision}}. Most of the characters from the movies barring Fiona, the Magic Mirror and Shrek himself are absent, and Shrek himself is a HeroicMime who isn't voiced by his PoorMansSubstitute substitute actor [[Creator/MichaelGoughVoiceActor Michael Gough]].

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!! Shrek provides examples of:

to:

!! Shrek !!''Shrek'' provides examples of:
of:



* EasterEgg: Managing to fall under the level in "Extra Large" results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube looks like.
* EarlyInstallmentWeirdness: Merlin is the BigBad here, and years later in ''WesternAnimation/ShrekTheThird'' he'd appear as a benevolent if not kooky supporting character who helps out Shrek.
* HeroicMime: Shrek himself: the narrator occasionally speaks for him, but he doesn't say a word inigame and only grunts.

to:

* EasterEgg: Managing to fall under the level in "Extra Large" ''Extra Large'' results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube looks like.
* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Merlin is the BigBad here, and years later in ''WesternAnimation/ShrekTheThird'' he'd appear as a benevolent if not kooky supporting character who helps out Shrek.
** This game is the only game directly based on a ''Shrek'' movie not developed by {{Creator/Activision}}. Most of the characters from the movies barring Fiona, the Magic Mirror and Shrek himself are absent, and Shrek himself is a HeroicMime who isn't voiced by his PoorMansSubstitute [[Creator/MichaelGoughVoiceActor Michael Gough]].
* HeroicMime: Shrek himself: the narrator occasionally speaks for him, but he doesn't say a word inigame in-game and only grunts.
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Added DiffLines:

* HeroicMime: Shrek himself: the narrator occasionally speaks for him, but he doesn't say a word inigame and only grunts.
Is there an issue? Send a MessageReason:
None


* LightningBruiser: [[TropesAreTools A ridiculous example]], as [[WebVideo/RebelTaxi Pan Pizza]] notes, Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectified this by [[MightyGlacier restricting his speed]] to a more believable degree.

to:

* LightningBruiser: [[TropesAreTools [[Administrivia/TropesAreTools A ridiculous example]], as [[WebVideo/RebelTaxi Pan Pizza]] notes, Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectified this by [[MightyGlacier restricting his speed]] to a more believable degree.
Is there an issue? Send a MessageReason:
None

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In 2001, ''WesternAnimation/{{Shrek}}'' was released, and as with most media, it got a tie-in game released to coincide with it. Taking place after the movie, the game revolves around Shrek going on a quest to save his recently wedded wife, Fiona, from the clutches of [[AdaptationalVillainy the evil Merlin]].

to:

In 2001, ''WesternAnimation/{{Shrek}}'' was released, and as with most media, it got a tie-in game released to coincide with it. Taking place after the movie, the game revolves around Shrek going on a quest to save his recently wedded wife, Fiona, from the clutches of [[AdaptationalVillainy [[BigBad the evil Merlin]].


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* BigBad: Merlin is the one responsible for kidnapping Fiona and forcing Shrek to go on a quest to save her.
* BigBadEnsemble: Merlin and the Ice Queen both act as powerful villains, though the Ice Queen is killed by Shrek around midway through the game, allowing Merlin to take over as the main BigBad.
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Added DiffLines:

* EarlyInstallmentWeirdness: Merlin is the BigBad here, and years later in ''WesternAnimation/ShrekTheThird'' he'd appear as a benevolent if not kooky supporting character who helps out Shrek.
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* AdaptationNameChange: When the game was released on GameCube, its name was changed to "Shrek: Extra Large".

to:

* AdaptationNameChange: When the game was released on GameCube, [=GameCube=], its name was changed to "Shrek: Extra Large".
Is there an issue? Send a MessageReason:
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Added DiffLines:

* EasterEgg: Managing to fall under the level in "Extra Large" results in the player being trapped in a room that is an accurate recreation of what the inside of a Gamecube looks like.
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* InNameOnly: This game has almost nothing to do with the ''Shrek'' series outside of featuring Shrek, Fiona and the Magic Mirror.

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* InNameOnly: This game has almost nothing to do with the ''Shrek'' series outside of aside from featuring Shrek, Fiona and the Magic Mirror.
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Added DiffLines:

* InNameOnly: This game has almost nothing to do with the ''Shrek'' series outside of featuring Shrek, Fiona and the Magic Mirror.

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* AdaptationNameChange: When the game was released on GameCube, its name was changed to "Shrek: Extra Large"

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* AdaptationNameChange: When the game was released on GameCube, its name was changed to "Shrek: Extra Large"Large".
* CoversAlwaysLie: ''Shrek: Extra Large'''s boxart has Donkey on the cover, despite him not appearing anywhere in the game.
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* AdaptionNameChange: When the game was released on GameCube, its name was changed to "Shrek: Extra Large"

to:

* AdaptionNameChange: AdaptationNameChange: When the game was released on GameCube, its name was changed to "Shrek: Extra Large"
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* AdaptionalNameChange: When the game was released on GameCube, its name was changed to "Shrek: Extra Large"

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* AdaptionalNameChange: AdaptionNameChange: When the game was released on GameCube, its name was changed to "Shrek: Extra Large"
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Added DiffLines:

* AdaptionalNameChange: When the game was released on GameCube, its name was changed to "Shrek: Extra Large"

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Changing this page to be about the first game.


Following the unexpected success of the first Shrek film, Creator/{{Dreamworks}} became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], ''VideoGame/Shrek2'', [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]], ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'', a FightingGame in the wake of VideoGame/MortalKombat and VideoGame/{{Tekken}}, several cart racing games, [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]], an interactive board game, [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

The games released in 2001 and 2002 alongside the first film all had [[TheProblemWithLicensedGames terrible reception]]: in particular, the UsefulNotes/GameBoyAdvance ''Shrek Swamp Kart Speedway'' received a score of [[http://www.metacritic.com/game/game-boy-advance/shrek-swamp-kart-speedway 27]] on Metacritic. Later games have generally [[SurprisinglyImprovedSequel improved in quality]] and gathered more positive, but still lukewarm reviews. ''Shrek The Third'' was even a best-selling game at one point in 2007, mainly due to the better-than-expected quality and the lack of major studio releases at that point in time.

to:

Following the unexpected success of the first Shrek film, Creator/{{Dreamworks}} became aware of the brand’s commercial value In 2001, ''WesternAnimation/{{Shrek}}'' was released, and invested in the rather large series of as with most media, it got a tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], ''VideoGame/Shrek2'', [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]], ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'', a FightingGame in the wake of VideoGame/MortalKombat and VideoGame/{{Tekken}}, several cart racing games, [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]], an interactive board game, [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

The games
game released in 2001 and 2002 alongside to coincide with it. Taking place after the first film all had [[TheProblemWithLicensedGames terrible reception]]: in particular, movie, the UsefulNotes/GameBoyAdvance ''Shrek Swamp Kart Speedway'' received a score of [[http://www.metacritic.com/game/game-boy-advance/shrek-swamp-kart-speedway 27]] on Metacritic. Later games have generally [[SurprisinglyImprovedSequel improved in quality]] and gathered more positive, but still lukewarm reviews. ''Shrek The Third'' was even a best-selling game at one point in 2007, mainly due revolves around Shrek going on a quest to save his recently wedded wife, Fiona, from the better-than-expected quality and clutches of [[AdaptationalVillainy the lack of major studio releases at that point in time.
evil Merlin]].



* AbsenteeActor: Donkey is completely absent, despite being a key character in the movie.



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[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/st3act_6688.jpg]]

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[[quoteright:214:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/st3act_6688.jpg]]org/pmwiki/pub/images/shrek_coverart.png]]
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Following the unexpected success of the first Shrek film, Creator/{{Dreamworks}} became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]], ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'', a FightingGame in the wake of VideoGame/MortalKombat and VideoGame/{{Tekken}}, several cart racing games, [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]], an interactive board game, [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

to:

Following the unexpected success of the first Shrek film, Creator/{{Dreamworks}} became aware of the brand’s commercial value and invested in the rather large series of tie-in games. By the time the film series ended in 2010, the series consisted of [[http://www.metacritic.com/game/xbox/shrek Shrek]], ''VideoGame/Shrek2'', [[http://www.metacritic.com/game/gamecube/shrek-2 Shrek 2]], [[http://www.metacritic.com/game/ds/shrek-the-third Shrek The Third]] and [[http://www.metacritic.com/game/xbox-360/shrek-forever-after Shrek Forever After]], ActionAdventure titles as well as ''[[http://www.metacritic.com/game/xbox/shrek-superslam Shrek Super Slam]]'', a FightingGame in the wake of VideoGame/MortalKombat and VideoGame/{{Tekken}}, several cart racing games, [[http://www.metacritic.com/game/playstation-2/shrek-super-party Shrek Super Party]], an interactive board game, [[http://www.metacritic.com/game/xbox-360/shrek-n-roll and]] [[http://www.metacritic.com/game/ds/shrek-ogres-and-dronkeys more]].

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Moved to Shrek 2.


!! Shrek 2 provides examples of:

* AntiFrustrationFeatures: The game has checkpoints after you win certain parts.
* BleakLevel: Level 2.
* BloodlessCarnage: Enemies fall and dissapear, no blood or cuts on them.
* ChargedAttack: Donkey and Puss each have one. In the mine levels Shrek and Donkey use this together.
* CollectionSidequest: : Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared. Subverted as it turns out in later levels, you can use the coins to buy power-ups.
* CutsceneIncompetence: Fiona gets stolen by witches near the end of Level 2.
* ExcusePlot
* DegradedBoss: In Level 2 a fat knight with his face showing first shows up as a boss, yet later starts showing up as a regular enemy of that level.
* FakeLongevity: Each level has collection sidequests, and first level and the dungeon levels have sidequests where you have to rescue each of The Seven Dwarves. In the dungeon levels you also have the sidequest of rescuing prisoners.
** In the farm level, there's a certain amount of chores you have to do pass the level, less than the amount of chores there actually are.
* FinishingMove: If you attack mooks enough time they get dizzy, allowing you to do finishing moves on them.
* FlunkyBoss: The giant spiders have eggsacs that endlessly make spiders until you destroy the eggsac.
* GameBreakingBug: Subverted. If you accidentally roll the giant ball off the high platform, it reappears where you found it.
* GameplayAndStorySegregation: Even if Shrek get beaten unconscious by Prince Charming at the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.
* GateGuardian: A leprechaun usually makes you have to give him gold to get through. The first time you meet him you have to catch fairies in the area he's in.
* GetBackHereBoss: There are two of these. At the end of the second level you play Dragon and you have to save Fiona from being taken away by witches. In the last mine level, you have to play as Shrek and Donkey to stop The Fairy Godmother.
* GiantFood: In the farm level there are giant carrots used to keep you from entering certain places. Until you break them, which is apparently pretty easy.
* GiantSpider: Both the dungeon levels and the mine levels have these.
* GroundPound: Shrek and Donkey can each jump up and do one.
* HeelFaceTurn: Puss in Boots does this, keeping with the movie. He goes from a boss to a playable character.
* ImprobableWeaponUser: Red throws apples at enemies.
* PlayingTennisWithTheBoss: There are four separate trolls in the game. Three all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.
* RegeneratingHealth: After defeating a boss, they leave a potion behind that restores health. In the last level there are four life potions, each high up on the stands.
* ShieldBearingMook: The knights.
* SloMo: Fiona can do this whenever you get an hourglass.
* SmashMook: The stone monsters in the mine levels. In the Far Far Away level there's a troll like this.
* SpinAttack: Little Red Riding Hood and Fiona each have one.
* SpiderSwarm: Giant spiders have eggsacs that endlessly produce spiders until you destroy the eggsac. There is one giant spider who doesn't have any eggsac, who is a boss.
* ThrowABarrelAtIt: Shrek does this with ''explosive'' barrels.
* TheCakeIsALie: The Little Pig in front of the henhouse promises to make you an omelette if you catch enough eggs. This would be a delightful meal for the child playing if they never got to have omelettes very often in their life. When you do win he doesn't actually make you an omelette.
* ThisIsGonnaSuck: One of the knights from the movie say "Here we go!" when he dies.
* UniqueEnemy: Robin Hood and his Merry Men.
* VideoGameCaringPotential: You can help a talking, humanlike Billy Goat get across the bridge and get nothing in return. You also don't have to all the pigs' chores on the farm level.
* VideoGameCrueltyPotential: You can hit citizens and break things. If you get angry at one of the playable characters who you're not playing, you can hit them!
** Averted with King Harold. If he makes fun of you thinking you're too scared to take on his challenge, you can't hit him. All you can do is go talk to him again.
-----

to:

!! Shrek 2 provides examples of:

* AntiFrustrationFeatures: The game has checkpoints after you win certain parts.
* BleakLevel: Level 2.
* BloodlessCarnage: Enemies fall and dissapear, no blood or cuts on them.
* ChargedAttack: Donkey and Puss each have one. In the mine levels Shrek and Donkey use this together.
* CollectionSidequest: : Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared. Subverted as it turns out in later levels, you can use the coins to buy power-ups.
* CutsceneIncompetence: Fiona gets stolen by witches near the end of Level 2.
* ExcusePlot
* DegradedBoss: In Level 2 a fat knight with his face showing first shows up as a boss, yet later starts showing up as a regular enemy of that level.
* FakeLongevity: Each level has collection sidequests, and first level and the dungeon levels have sidequests where you have to rescue each of The Seven Dwarves. In the dungeon levels you also have the sidequest of rescuing prisoners.
** In the farm level, there's a certain amount of chores you have to do pass the level, less than the amount of chores there actually are.
* FinishingMove: If you attack mooks enough time they get dizzy, allowing you to do finishing moves on them.
* FlunkyBoss: The giant spiders have eggsacs that endlessly make spiders until you destroy the eggsac.
* GameBreakingBug: Subverted. If you accidentally roll the giant ball off the high platform, it reappears where you found it.
* GameplayAndStorySegregation: Even if Shrek get beaten unconscious by Prince Charming at the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.
* GateGuardian: A leprechaun usually makes you have to give him gold to get through. The first time you meet him you have to catch fairies in the area he's in.
* GetBackHereBoss: There are two of these. At the end of the second level you play Dragon and you have to save Fiona from being taken away by witches. In the last mine level, you have to play as Shrek and Donkey to stop The Fairy Godmother.
* GiantFood: In the farm level there are giant carrots used to keep you from entering certain places. Until you break them, which is apparently pretty easy.
* GiantSpider: Both the dungeon levels and the mine levels have these.
* GroundPound: Shrek and Donkey can each jump up and do one.
* HeelFaceTurn: Puss in Boots does this, keeping with the movie. He goes from a boss to a playable character.
* ImprobableWeaponUser: Red throws apples at enemies.
* PlayingTennisWithTheBoss: There are four separate trolls in the game. Three all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.
* RegeneratingHealth: After defeating a boss, they leave a potion behind that restores health. In the last level there are four life potions, each high up on the stands.
* ShieldBearingMook: The knights.
* SloMo: Fiona can do this whenever you get an hourglass.
* SmashMook: The stone monsters in the mine levels. In the Far Far Away level there's a troll like this.
* SpinAttack: Little Red Riding Hood and Fiona each have one.
* SpiderSwarm: Giant spiders have eggsacs that endlessly produce spiders until you destroy the eggsac. There is one giant spider who doesn't have any eggsac, who is a boss.
* ThrowABarrelAtIt: Shrek does this with ''explosive'' barrels.
* TheCakeIsALie: The Little Pig in front of the henhouse promises to make you an omelette if you catch enough eggs. This would be a delightful meal for the child playing if they never got to have omelettes very often in their life. When you do win he doesn't actually make you an omelette.
* ThisIsGonnaSuck: One of the knights from the movie say "Here we go!" when he dies.
* UniqueEnemy: Robin Hood and his Merry Men.
* VideoGameCaringPotential: You can help a talking, humanlike Billy Goat get across the bridge and get nothing in return. You also don't have to all the pigs' chores on the farm level.
* VideoGameCrueltyPotential: You can hit citizens and break things. If you get angry at one of the playable characters who you're not playing, you can hit them!
** Averted with King Harold. If he makes fun of you thinking you're too scared to take on his challenge, you can't hit him. All you can do is go talk to him again.
-----
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The games released in 2001 and 2002 alongside the first film all had [[TheProblemWithLicensedGames terrible reception]]: in particular, the GameBoyAdvance ''Shrek Swamp Kart Speedway'' received a score of [[http://www.metacritic.com/game/game-boy-advance/shrek-swamp-kart-speedway 27]] on Metacritic. Later games have generally [[SurprisinglyImprovedSequel improved in quality]] and gathered more positive, but still lukewarm reviews. ''Shrek The Third'' was even a best-selling game at one point in 2007, mainly due to the better-than-expected quality and the lack of major studio releases at that point in time.

to:

The games released in 2001 and 2002 alongside the first film all had [[TheProblemWithLicensedGames terrible reception]]: in particular, the GameBoyAdvance UsefulNotes/GameBoyAdvance ''Shrek Swamp Kart Speedway'' received a score of [[http://www.metacritic.com/game/game-boy-advance/shrek-swamp-kart-speedway 27]] on Metacritic. Later games have generally [[SurprisinglyImprovedSequel improved in quality]] and gathered more positive, but still lukewarm reviews. ''Shrek The Third'' was even a best-selling game at one point in 2007, mainly due to the better-than-expected quality and the lack of major studio releases at that point in time.

Changed: 3

Removed: 11309

Is there an issue? Send a MessageReason:
The tropes are already on Shrek The Third.


* LightningBruiser: [[TropesAreTools A ridiculous example]], as [[WebVideo/RebelTaxi Pan Pizza]] notes, as Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectified this by [[MightyGlacier restricting his speed]] to a more believable degree.

to:

* LightningBruiser: [[TropesAreTools A ridiculous example]], as [[WebVideo/RebelTaxi Pan Pizza]] notes, as Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectified this by [[MightyGlacier restricting his speed]] to a more believable degree.




!! Shrek The Third provides examples of:

* AbsurdlySpaciousSewer: The second-to-last level is one, complete with SpikesOfDoom, hundreds of crates and dozens of prisoners, knight guards and even cyclopes. However, it’s implied that this sewer section was modified beforehand.
* AirborneMook:
** The dragonlings are this, though most of them can only hover at 2-3 m heights and so can be defeated in close combat. The elite white dragonlings fly higher, however, and are savvy enough to remain out of reach for most of the fight.
** The witches all fly into the fray on brooms, but then drop them and fight on foot, allowing Shrek to defeat them. Maybe their brooms only have enough juice for short flights?
* AndYourRewardIsClothes: The coins you collect are generally used to purchase outfits for Shrek.
* AntiFrustrationFeatures: All levels are filled with dozens of collectibles and it can be easy to miss some. When you repeat the game, the collectibles you already obtained are replaced by a ghostly shadow that gives
* AttackAttackAttack: Like in other similar games, enemies don’t ever give up fighting, even when they would often have no good reason to risk their lives.
* BaitAndSwitch: In the academy level, Shrek wanders in on a prince and the sword being walled off by a force field maintained by an elite witch. He fights and defeats the witch for the prince ... only to find out that it was Lancelot and not Arthur.
* BloodlessCarnage: In keeping with the source material, the only thing left behind enemies is fairy dust, which is collected by characters to fill the combo meter. However, this still allows for some rather impressive finishing moves on more advanced enemies. For instance, knights will often have their helmets punched into the base of their neck.
* BossArenaIdiocy: The elite red witches are protected by circular force fields Shrek can’t bypass by punching. However, there's an infinite dispenser of breakable crates in the area. The only way to win is [[ThrowABarrelAtIt to launch them at her]] and thus bring the barrier down.
* BrainBleach: In universe, that is the effect Shrek’s bathing suit has on the enemies he fights, giving you a mana boost from them.
* {{ChargedAttack}}: All characters have them. Besides simply being a slightly stronger attack, they’re also used to break enemies’ shields and through the barricades.
* CollectionSidequest: All levels have silver beer mugs scattered around each level. Certain levels also have thematic collections: poisoned apples in the witches’ castle, golden oars and peg legs in the pirates’ levels, theatre tickets in the city, etc.. In one level, it becomes part of the main game, when Shrek and Arthur need to drop a coin down the well to appease Lady of the Lake. They don’t have the coin, and to get it, they need to collect 7 crystal slippers for her first. Shrek is just as annoyed about it as the player by this point.
* ContinuityNod:
** One of the outfits you can unlock is the knight’s armor suit Shrek wore in the first film when rescuing Fiona.
** When dressed in a dragon’s suit, Donkey’s rant will include a phrase “How Am I going to tell my wife about this” referencing his marriage to the dragon.
* CrateExpectations: Crates begin to be encountered from second level onwards. However, they’re nowhere near as persistent as barrels.
* CreepyDoll: The pseudo-Pinocchios made by Stromboli in his laboratory underneath the castle.
* CutsceneIncompetence: Puss in Boots and Donkey get captured by a rather small amount of knights in the city, forcing Shrek to surrender to Charming.
* DeadlyLunge: Frequent amongst enemies. Pirates do a spinning one through the mid-air, hockey players will jump several metres forward at you, etc. Even knights can do this in spite of their heavy armour
* DegradedBoss: Happens to most early-game bosses. Enemies with shields that appear as bosses become more frequent later, and same applies to the cyclops and elite dragonlings.
* EliteMooks: Pirates and knights have shield-bearing elites, dragonlings have a high-flying white version that spends most of its time out of reach, witches have a mini-boss capable of creating force fields.
* EnemyMine: Released prisoners are willing to pair up with the guards to fight against princesses.
* ExcusePlot: Let’s be honest, what did you expect?
* FakeLongevity: Each level typically has 2 collection sidequests, a bonus point for not dying, a child’s sketch of certain moment in the game, something notable to break and something entirely random (jump onto Witches’ bed, anyone?) In addition to that, there are 6 bonus minigames (many of which are much harder than regular game) to keep you busy after you finish the campaign.
* FinishingMove: While early-game enemies will die quickly, tougher enemies will often be stunned after several attacks, allowing for several different finishing moves.
* FloatingPlatforms: Cat in Boots has to traverse two sequences of them on the Witches’ castle level. Justified, because it's the only implicitly magic place there.
* FlunkyBoss: Fiona battles an axe-wielding, armored giant in sewers alongside many of his friends, in what is the most difficult boss battle of the game.
* GameplayAndStorySegregation: When Shrek and Arthur reach the fairy, she asks them to drop a coin down the well to complete the graduation. While the player would likely have several hundred coins at this point, neither Shrek nor Arthur have any money on them in the cutscene, and so have to perform a fetch quest for her.
* GenreSavvy: Charming knows that princesses will likely escape, so he grants pardon to all the other prisoners, knowing that they hate the royal family and will fight alongside the guards against princesses.
* GetBackHereBoss: Donkey’s battle against the horse-drawn carriage. He has to follow it until it eventually crashes, while the occupants throw bales of hay at him.
* GoldMakesEverythingShiny: Used during the "siege" levels where you're trying to bring down castle's towers with a ballista and a catapult. Every once in a while, a gold hot air balloon will rise from the castle. Shooting it down upgrades the projectiles to a next level until you miss. The last level of upgrades is gold.
* GoodOldFisticuffs: Being an ogre, Shrek doesn’t need weapons and so he defeats most enemies hand-to-hand. Sometimes, though, he’s required to [[ThrowABarrelAtIt throw small objects]] (mainly crates and barrels) at shielded/faraway enemies.
* GroundPound: The mace-wielding knights can jump up and do one, complete with a yellow energy thing immediately at the point of impact (no shockwave.)
* HeavilyArmoredMook: Knight enemies. They’re still not that challenging due to the game’s poorly balanced difficulty, but they do have enough health to allow for a variety of finishing moves on them.
* HyperactiveMetabolism: During early levels, it is sometimes possible to find a leg of roast meat, which restores health and gives plenty of fairy dust.
* ImAHumanitarian: Invoked in the prison level when Sleeping Beauty finds Gingerbread, locked in a cell with candy cane bars. When asked why he couldn’t eat his way out, he replies “I’m not a cannibal!”
* ImprobableWeaponUser: Frequent. Pirates attack with their oars, school’s hockey players attack with their implements, servants in the tutorial attack with brushes and ice carving tools. Special mention goes to the prisoners in the sewer level, which fight with sharpened spoons and can perform complicated routines with them. There are also the common ranged bandits, which throw some sort of weak blue-red projectile from their pouches. It’s never explained just what exactly do they use.
* InstantIceJustAddCold: Happens to Arthur during the dragon boss fight if he gets hit by the dragon’s Ice Breath.
* JokeCharacter: Donkey. He is only used twice, and the second time he’s dressed in a crap dragon suit, something he constantly grumbles about. Similarly,
* LuckilyMyShieldWillProtectMe: Arthur is defined by this trope. His shield is so powerful it can successfully protect him from Ice Dragon’s claws, head-butts and even ice breath.
* MadeOfIron: All characters can survive dozens of blows without blocking, due to the game being rushed out alongside the film before testing was complete. Special mention goes to Shrek, who can survive a cannonball here.
* MakeMeWannaShout: Ice Dragon has an attack where it shouts upwards to summon a hail of icicles downwards. Incidentally, it is practically the only attack it has that ignore Arthur’s shield.
* MindControl: Puss in Boots is capable of stunning enemies by doing his “cute look” thing. Sleeping Beauty goes one step further, as she’s capable of forcing enemies under her spell to fight each other for her.
* MiniMook: In Stromboli’s laboratory, you can occasionally encounter miniature versions of the evil Pinocchio knock-offs. They’re often harder to fight, as they’re just short enough to slip underneath your fists.
* OhCrap: When you first encounter mace-wielding knights as a Sleeping Beauty, one of them is discussing Rapunzel’s betrayal and discusses Sleeping Beauty in derogative terms. When he notices her, his reaction is akin to this.
* RegeneratingHealth: One of the major factors contributing to the game’s lack of challenge.
* {{Roboteching}}: Witches’ magical projectiles firstly fly straight, then slightly arc towards your location.
* ShieldBearingMook: Two varieties. There are the elite pirates with tridents and silver shields (which have lobster engravings on them), and knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with ultimates or if their shield is broken by the ChargedAttack first.
* ShockwaveStomp: Shrek’s first tier ability has him slam his arms into the ground for a light green shockwave attack.
* ShoutOut: On the pirate ship, there is a hideout underneath the ladder filled with breakable crates. Last one will reveal [[{{WesternAnimation/Madagascar}} a penguin saying: “Too hot. Need to find Antarctica.”]]
* SloMo: Shrek and Fiona possess this as their ultimate ability.
* SmashMook: The cyclopi essentially boil down to this.
* SpikesOfDoom: A notable example occurs in the sewer level, where there’s a row of curved, hair-like spikes going up and down, with a guard looking on. When Fiona begins to go through it, said guard will hesitate between giving up or encouraging her to go through and get skewered.
* SpinAttack:
** Used by the Sleeping Beauty and Arthur for their ChargedAttack.
** Fiona has a variety where she performs a pirouette.
** The armored giant boss fought twice performs a powerful spin attack. An elite prisoner variant combines this with DeadlyLunge: they charge forwards, spinning around and slashing with their spoons in elaborate patterns.
* SwordBeam: Arthur’s charged ability is to send one forward.
* UnexpectedGameplayChange: Occurs twice with two levels devoted to the "siege" minigame where Sherek controls either a ballista or a catapult to bring down a castle within a set time limit. First time is at the end of Academy section and the second time is when you're bringing down the Fiona’s prison.
* UniqueEnemy: Many enemies, like dragonlings or hockey players, are only encountered in their respective areas. Last level has Shrek fight against actors dressed like him for the Charming’s performance.

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* LightningBruiser: [[TropesAreTools A ridiculous example]], as [[WebVideo/RebelTaxi Pan Pizza]] notes, as Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectify this by [[MightyGlacier restricting his speed]] to a more believable degree.

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* LightningBruiser: [[TropesAreTools A ridiculous example]], as [[WebVideo/RebelTaxi Pan Pizza]] notes, as Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectify rectified this by [[MightyGlacier restricting his speed]] to a more believable degree.



!! Shrek 2 provides examples of:

* AntiFrustrationFeatures: The game has checkpoints after you win certain parts.
* BleakLevel: Level 2.
* BloodlessCarnage: Enemies fall and dissapear, no blood or cuts on them.
* ChargedAttack: Donkey and Puss each have one. In the mine levels Shrek and Donkey use this together.
* CollectionSidequest: : Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared. Subverted as it turns out in later levels, you can use the coins to buy power-ups.
* CutsceneIncompetence: Fiona gets stolen by witches near the end of Level 2.
* ExcusePlot
* DegradedBoss: In Level 2 a fat knight with his face showing first shows up as a boss, yet later starts showing up as a regular enemy of that level.
* FakeLongevity: Each level has collection sidequests, and first level and the dungeon levels have sidequests where you have to rescue each of The Seven Dwarves. In the dungeon levels you also have the sidequest of rescuing prisoners.
** In the farm level, there's a certain amount of chores you have to do pass the level, less than the amount of chores there actually are.
* FinishingMove: If you attack mooks enough time they get dizzy, allowing you to do finishing moves on them.
* FlunkyBoss: The giant spiders have eggsacs that endlessly make spiders until you destroy the eggsac.
* GameBreakingBug: Subverted. If you accidentally roll the giant ball off the high platform, it reappears where you found it.
* GameplayAndStorySegregation: Even if Shrek get beaten unconscious by Prince Charming at the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.
* GateGuardian: A leprechaun usually makes you have to give him gold to get through. The first time you meet him you have to catch fairies in the area he's in.
* GetBackHereBoss: There are two of these. At the end of the second level you play Dragon and you have to save Fiona from being taken away by witches. In the last mine level, you have to play as Shrek and Donkey to stop The Fairy Godmother.
* GiantFood: In the farm level there are giant carrots used to keep you from entering certain places. Until you break them, which is apparently pretty easy.
* GiantSpider: Both the dungeon levels and the mine levels have these.
* GroundPound: Shrek and Donkey can each jump up and do one.
* HeelFaceTurn: Puss in Boots does this, keeping with the movie. He goes from a boss to a playable character.
* ImprobableWeaponUser: Red throws apples at enemies.
* PlayingTennisWithTheBoss: There are four separate trolls in the game. Three all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.
* RegeneratingHealth: After defeating a boss, they leave a potion behind that restores health. In the last level there are four life potions, each high up on the stands.
* ShieldBearingMook: The knights.
* SloMo: Fiona can do this whenever you get an hourglass.
* SmashMook: The stone monsters in the mine levels. In the Far Far Away level there's a troll like this.
* SpinAttack: Little Red Riding Hood and Fiona each have one.
* SpiderSwarm: Giant spiders have eggsacs that endlessly produce spiders until you destroy the eggsac. There is one giant spider who doesn't have any eggsac, who is a boss.
* ThrowABarrelAtIt: Shrek does this with ''explosive'' barrels.
* TheCakeIsALie: The Little Pig in front of the henhouse promises to make you an omelette if you catch enough eggs. This would be a delightful meal for the child playing if they never got to have omelettes very often in their life. When you do win he doesn't actually make you an omelette.
* ThisIsGonnaSuck: One of the knights from the movie say "Here we go!" when he dies.
* UniqueEnemy: Robin Hood and his Merry Men.
* VideoGameCaringPotential: You can help a talking, humanlike Billy Goat get across the bridge and get nothing in return. You also don't have to all the pigs' chores on the farm level.
* VideoGameCrueltyPotential: You can hit citizens and break things. If you get angry at one of the playable characters who you're not playing, you can hit them!
** Averted with King Harold. If he makes fun of you thinking you're too scared to take on his challenge, you can't hit him. All you can do is go talk to him again.



!! Shrek 2 provides examples of:
* AntiFrustrationFeatures: The game has checkpoints after you win certain parts.
* BleakLevel: Level 2.
* BloodlessCarnage: Enemies fall and dissapear, no blood or cuts on them.
* ChargedAttack: Donkey and Puss each have one. In the mine levels Shrek and Donkey use this together.
* CollectionSidequest: : Each level has a limited amount of gold coins, eyeballs, and fish you can collect. Your scrapbook has these categories and shows what you've cleared. Subverted as it turns out in later levels, you can use the coins to buy power-ups.
* CutsceneIncompetence: Fiona gets stolen by witches near the end of Level 2.
* ExcusePlot
* DegradedBoss: In Level 2 a fat knight with his face showing first shows up as a boss, yet later starts showing up as a regular enemy of that level.
* FakeLongevity: Each level has collection sidequests, and first level and the dungeon levels have sidequests where you have to rescue each of The Seven Dwarves. In the dungeon levels you also have the sidequest of rescuing prisoners.
** In the farm level, there's a certain amount of chores you have to do pass the level, less than the amount of chores there actually are.
* FinishingMove: If you attack mooks enough time they get dizzy, allowing you to do finishing moves on them.
* FlunkyBoss: The giant spiders have eggsacs that endlessly make spiders until you destroy the eggsac.
* GameBreakingBug: Subverted. If you accidentally roll the giant ball off the high platform, it reappears where you found it.
* GameplayAndStorySegregation: Even if Shrek get beaten unconscious by Prince Charming at the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.
* GateGuardian: A leprechaun usually makes you have to give him gold to get through. The first time you meet him you have to catch fairies in the area he's in.
* GetBackHereBoss: There are two of these. At the end of the second level you play Dragon and you have to save Fiona from being taken away by witches. In the last mine level, you have to play as Shrek and Donkey to stop The Fairy Godmother.
* GiantFood: In the farm level there are giant carrots used to keep you from entering certain places. Until you break them, which is apparently pretty easy.
* GiantSpider: Both the dungeon levels and the mine levels have these.
* GroundPound: Shrek and Donkey can each jump up and do one.
* HeelFaceTurn: Puss in Boots does this, keeping with the movie. He goes from a boss to a playable character.
* ImprobableWeaponUser: Red throws apples at enemies.
* PlayingTennisWithTheBoss: There are four separate trolls in the game. Three all have the same weakness: the bombs they shoot at of their mouth to kill you. There's no other way to defeat them than to hit the bombs back.
* RegeneratingHealth: After defeating a boss, they leave a potion behind that restores health. In the last level there are four life potions, each high up on the stands.
* ShieldBearingMook: The knights.
* SloMo: Fiona can do this whenever you get an hourglass.
* SmashMook: The stone monsters in the mine levels. In the Far Far Away level there's a troll like this.
* SpinAttack: Little Red Riding Hood and Fiona each have one.
* SpiderSwarm: Giant spiders have eggsacs that endlessly produce spiders until you destroy the eggsac. There is one giant spider who doesn't have any eggsac, who is a boss.
* ThrowABarrelAtIt: Shrek does this with ''explosive'' barrels.
* TheCakeIsALie: The Little Pig in front of the henhouse promises to make you an omelette if you catch enough eggs. This would be a delightful meal for the child playing if they never got to have omelettes very often in their life. When you do win he doesn't actually make you an omelette.
* ThisIsGonnaSuck: One of the knights from the movie say "Here we go!" when he dies.
* UniqueEnemy: Robin Hood and his Merry Men.
* VideoGameCaringPotential: You can help a talking, humanlike Billy Goat get across the bridge and get nothing in return. You also don't have to all the pigs' chores on the farm level.
* VideoGameCrueltyPotential: You can hit citizens and break things. If you get angry at one of the playable characters who you're not playing, you can hit them!
** Averted with King Harold. If he makes fun of you thinking you're too scared to take on his challenge, you can't hit him. All you can do is go talk to him again.
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Added DiffLines:

!! Shrek provides examples of:

* LightningBruiser: [[TropesAreTools A ridiculous example]], as [[WebVideo/RebelTaxi Pan Pizza]] notes, as Shrek can run like an Olympic sprinter, WallJump, and maneuver in ways the canon Shrek could never be expected to do. Later platformers rectify this by [[MightyGlacier restricting his speed]] to a more believable degree.
* ThouShaltNotKill: Implemented as a game mechanic. Shrek can beat up enemies all he likes, but he can never do anything more to them than knock them out temporarily.
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* SpinAttack: Little Red Riding Hood has one.

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* SpinAttack: Little Red Riding Hood has and Fiona each have one.
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* GameplayAndStorySegregation: Even if Shrek get knocked unconscious near the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.

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* GameplayAndStorySegregation: Even if Shrek get knocked beaten unconscious near by Prince Charming at the beginning of the Prince Charming level, at the end Prince Charming says "I'll get you, Shrek!" and Shrek laughs triumphantly.

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