Follow TV Tropes

Following

History VideoGame / ShadowComplex

Go To

OR

Added: 609

Changed: 1012

Is there an issue? Send a MessageReason:
None


A remastered version of the game was released on UsefulNotes/{{Windows|Games}}, UsefulNotes/{{macOS}}, UsefulNotes/XboxOne and UsefulNotes/{{PlayStation 4}}, giving the game a graphical overhaul, adding new content, and some quality-of-life improvements. The game was announced during The Games Award show and its PC version was released for free for a limited time on December 3, 2015 through the Epic Games Store. The Xbox One version released on March 16, 2016, followed by a [=PlayStation=] 4, UsefulNotes/{{Steam}}, and Microsoft Store version was released on May 2 the same year, as well as a [=macOS=] version was released on August 4.

to:

A remastered version of the game was released on UsefulNotes/{{Windows|Games}}, UsefulNotes/{{macOS}}, UsefulNotes/XboxOne and UsefulNotes/{{PlayStation 4}}, giving the game a graphical overhaul, adding new content, and some quality-of-life improvements. The game remaster was announced during The Games Award show and its PC version was released for free for a limited time on December 3, 2015 through the Epic Games Store. The Xbox One version released on March 16, 2016, followed by a [=PlayStation=] 4, UsefulNotes/{{Steam}}, and Microsoft Store version was released on May 2 the same year, as well as a [=macOS=] version was released on August 4.



* AbsurdlyHighLevelCap: Level 50 grants Jason his final major bonus of infinite Missiles, however, players are more likely beat the game the first time around Level 20-30 depending on the difficulty level and how much of the game was covered. Players can still level up beyond Level 50 and gain Precision, Stamina, and Accuracy bonuses.

to:

* AbsurdlyHighLevelCap: Level 50 grants Jason his final major bonus of infinite Missiles, however, players are more likely beat the game the first time around Level 20-30 20-40 depending on the difficulty level and how much of the game was covered. Players can still level up beyond Level 50 and gain Precision, Stamina, and Accuracy bonuses.



* ATasteOfPower: The game starts you off with some Colonel guy in a stolen suit of power armor, armed with the game's second-best gun. Unfortunately, the bad guys have the cheat codes to disable that suit and they cut him off, following with what appears to be his death.

to:

* ATasteOfPower: The game starts you off with some Colonel colonel guy in a stolen suit of power armor, armed with the game's second-best gun. Unfortunately, the bad guys have the cheat codes to disable that suit and they cut him off, following with what appears to be his death.death.
* BackStab: If Jason can sneak up behind an enemy, he can instantly take them out, although it can be done even after they spotted him. ''Remastered'' added another stealth takedown where Jason grabs the enemy by the ankle and yanks him off balance where he'll fall to his doom.



* BlownAcrossTheRoom: Meleeing soldiers in Power Armor is quite satisfying.
* BoomHeadshot: You get an achievement for a certain number of these, and it deals more damage to the sturdier enemies.

to:

* BlownAcrossTheRoom: Meleeing Punching soldiers in Power after getting the Omega Armor is quite satisfying.
will send them flying.
* BoomHeadshot: Shooting the Restoration soldiers in their heads deals more damage than shooting them elsewhere. You get an achievement for scoring a certain number of these, and it deals more damage to the sturdier enemies.headshots.



* DivingKick: ''Shadow Complex Remastered'' adds one as a melee takedown where Jason can dropkick an unsuspecting enemy by jumping next to them.



* FreezeRay: The Foam Gun is effectively this, in that it's a weapon that instantly immobilizes enemies à la HarmlessFreezing by covering them in rapidly-hardening plastic foam.

to:

* FreezeRay: The Foam Gun is effectively functionally this, in that it's a weapon that instantly immobilizes enemies à la HarmlessFreezing by covering them in rapidly-hardening plastic foam.



* GroundPunch: Jason can gain this ability by acquiring the Omega Armor, which allows him to slam his fist into the ground at great velocity and instantly disintegrate lower-tier enemies.



* InfiniteSupplies: The gun has unlimited ammo, with reloads. Later in the game, it's possible to earn infinite foam, grenades, and missiles, either through collecting power ups or simply reaching a high enough level.

to:

* InfiniteSupplies: The player's main gun has unlimited ammo, with reloads.but has a limited magazine. Later in the game, it's possible to earn infinite foam, grenades, and missiles, either through collecting power ups or simply reaching a high enough level.



* ImplacableMan: You, if you find the Fusion Helmet. As a bonus, the forcefield that allows this requires that you don't increase your movement speed beyond UnflinchingWalk if you want it to stay active.

to:

* ImplacableMan: You, if you can find the Passkeys to unlock the Fusion Helmet. As a bonus, the forcefield that allows this requires that you don't increase your movement speed beyond UnflinchingWalk if you want it to stay active.



* MultiPlatform: The original is an Xbox 360-exclusive. ''Remastered'', however, is an Xbox One, [=PlayStation=] 4, Windows and [=MacOS=] release.

to:

* MultiPlatform: The original is an Xbox 360-exclusive. ''Remastered'', however, is an Xbox One, [=PlayStation=] 4, Windows and [=MacOS=] [=macOS=] release.



* NinjaLog: Storm Shadow ninjas do this if you close to melee, except it's [[spoiler:a Ninja Grenade]]. Once you get the Omega Armor, you can [[TalkToTheFist let them know how you feel about that]].

to:

* NinjaLog: Storm Shadow ninjas do this if you close to melee, melee them, except it's [[spoiler:a Ninja Grenade]]. Once you get the Omega Armor, you can [[TalkToTheFist let them know how you feel about that]].



* OutrunTheFireball: In a certain area before the final battle sequence takes place, Jason is confronted by [[spoiler:Lucius]] from outside the control center via surveillance systems, who then remotely sets off a series of explosives that Jason must escape from. The resulting destruction levels the area beyond repair, which Jason cannot return to [[spoiler:and leaves the Inertial Element permantly unobtainable afterwards]].

to:

* OutrunTheFireball: In a certain area before the final battle sequence takes place, Jason is confronted by [[spoiler:Lucius]] from outside the control center via the surveillance systems, who then remotely sets off a series of explosives that Jason must escape from. The resulting destruction levels the area beyond repair, which Jason cannot return to [[spoiler:and leaves the Inertial Element permantly unobtainable afterwards]].to.



* PoweredArmor: You eventually come across the Omega Armor XOS-7. It is deeply entertaining to use, especially when fully assembled. Several {{Heavily Armored Mook}}s have powered armor as well, though their version is [[MightyGlacier much bulkier and more encumbering]].

to:

* PoweredArmor: You eventually come across the Omega Armor XOS-7. It is deeply entertaining to use, especially when fully assembled.XOS-7, a prototype combat exoskeleton that grands Jason a GroundPunch ability and a 30% damage reduction, which can be further boosted by Armor Upgrades. Several {{Heavily Armored Mook}}s have powered armor as well, though their version is [[MightyGlacier much bulkier and more encumbering]].



* RailingKill: You get an achievement for killing enemies by knocking them over railings 100 times!

to:

* RailingKill: You get Doable by killing enemies when they are standing near by railings. There's also an achievement for killing enemies by knocking them over railings performing 100 times!of these.



* SuperPrototype: One of the Restoration goons in a hallway next to the room holding mentions the Omega Armor XOS-7 is a prototype. You eventually get to demonstrate its capabilities against them and expand upon it.

to:

* SuperPrototype: One of the Restoration goons in a hallway next to the room holding mentions the The Omega Armor XOS-7 is a prototype. You prototype combat exoskeleton that Jason eventually get to demonstrate its acquires and uses against the Restoration soldiers, some of whom are wearing heavier and bulkier armors. The Omega Armor's capabilities against them can be further upgraded with additional equipment such as the Hookshot and expand upon it.Fusion Helmet.



* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint, runs at 60 FPS, adds in some new challenges, tutorials, and takedown moves. A later patch also implemented 10 save slots for the game. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole. [[labelnote:''Explanation'']]In the original game on Xbox, the villains seemed to have a very conservative slant, but in the ''Remastered'' version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values.[[/labelnote]]
* VideoGameCrueltyPotential: The soldiers scream when you send them flying (whether by uppercutting them with the Omega Armor, blowing them up with missiles or grenades, dive-bombing them with the GroundPound, plowing into them with the Friction Dampener, and more often than not when you "stealth" kill them with melee, notably early on when you can pull an unsuspecting enemy into the water you are swimming in, even with several others nearby), and there's an achievement for making a hundred of them scream.

to:

* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint, runs at 60 FPS, adds in some new challenges, tutorials, and takedown moves. A later patch also implemented 10 save slots for the game. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole. [[labelnote:''Explanation'']]In [[labelnote:Explanation]]In the original game on Xbox, Xbox 360, the villains seemed to have a very conservative slant, but in the ''Remastered'' version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values.[[/labelnote]]
* VideoGameCrueltyPotential: The soldiers scream when you send them flying (whether by uppercutting them with the Omega Armor, blowing them up with missiles or grenades, dive-bombing them with the GroundPound, GroundPunch, plowing into them with the Friction Dampener, and more often than not when you "stealth" kill them with melee, notably early on when you can pull an unsuspecting enemy into the water you are swimming in, even with several others nearby), and there's an achievement for making a hundred of them scream.

Added: 747

Changed: 635

Is there an issue? Send a MessageReason:
None


* CriticalAnnoyance: If Jason is low on health, players will hear his heart beating until they can recover his health beyond the critical threshold. This is also accompanied by a rumble on the controller if the player has vibration enabled.



* HeartContainer: The aptly-named Health Upgrades, which increases Jason's maximum Health by 100.



* MinimalistRun: [[invoked]] The game acknowledges two different levels of this challenge - there is an Achievement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting the backpack, grenade, foam, and missile - even picking up the pistol will result in failing the challenge. [[spoiler:However, if you've found all of the gold bars, you'll have access to the gold weapons, which don't count against you. So you can grab the best gun in the game, skip the pistol, and grab the 3 sub-weapons to complete the challenge. This also skips essentially ALL of the story.]]

to:

* MinimalistRun: [[invoked]] The game acknowledges two different levels of this challenge - there challenge. There is an Achievement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting the backpack, grenade, foam, and missile - -- even picking up the pistol will result in failing the challenge. [[spoiler:However, if you've found all of the gold bars, you'll have access to the gold weapons, which don't count against you. So you can grab the best gun in the game, skip the pistol, and grab the 3 sub-weapons to complete the challenge. This also skips essentially ALL of the story.]]



* NewGamePlus: Automatic, and with permanent upgrades (both levels and collection bonuses) that make subsequent jaunts through the Complex much easier. ''Remastered'' however gives you the ability to start over with a fresh save file thanks to the addition of 10 save slots after an update.

to:

* NewGamePlus: Automatic, and with permanent upgrades (both levels and collection bonuses) that make subsequent jaunts through the Complex much easier. ''Remastered'' however gives you the ability to start over with a fresh save file thanks to the addition of 10 save slots after an update.update, but the level bonuses always carry over unless you delete your entire save data.



* TheOnlyOne: Halfway through the game, Jason stumbles into the Restoration's factory, and Claire basically says "Hey, since you're doing such a good job anyway, why don't you put looking for a way out on hold and single handedly destroy the enemies' supply line." Jason [[LampshadeHanging points out how silly that is]], [[ButThouMust but does it anyway]]. Claire is actually surprised when he tells her that he did it [[spoiler: and drops some foreshadowing for good measure]].
%%* OutrunTheFireball: Courtesy of [[BigBad Lucius]].

to:

* TheOnlyOne: Halfway through the game, Jason stumbles into the Restoration's factory, and Claire basically says "Hey, since you're doing such a good job anyway, why don't you put looking for a way out on hold and single handedly destroy the enemies' supply line." Jason [[LampshadeHanging points out how silly that is]], [[ButThouMust but does it anyway]]. Claire is actually surprised when he tells her that he did it [[spoiler: and [[spoiler:and drops some foreshadowing for good measure]].
%%* * OutrunTheFireball: Courtesy In a certain area before the final battle sequence takes place, Jason is confronted by [[spoiler:Lucius]] from outside the control center via surveillance systems, who then remotely sets off a series of [[BigBad Lucius]].explosives that Jason must escape from. The resulting destruction levels the area beyond repair, which Jason cannot return to [[spoiler:and leaves the Inertial Element permantly unobtainable afterwards]].



** The grappling hook is called the [[Franchise/TheLegendOfZelda hookshot]].

to:

** The grappling hook is called the [[Franchise/TheLegendOfZelda hookshot]].Hookshot]].



* ShortRangeShotgun: Inertial Element is a rare example where it is effective in both short- and long-ranged combat, and it can rip apart heavily-armored enemies with relative ease from far away.



* SuperPrototype: One of the Restoration goons in a hallway next to the room holding mentions the Omega Armor XOS-7 is a prototype. You eventually get to demonstrate its capabilities against them and expand upon it.



* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game and takedown moves. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole[[note]]In the original game on Xbox, the villains seemed to have a very conservative slant, but in the ''Remastered'' version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values[[/note]].

to:

* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with paint, runs at 60 FPS, adds in some new challenges added to the game challenges, tutorials, and takedown moves. A later patch also implemented 10 save slots for the game. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole[[note]]In whole. [[labelnote:''Explanation'']]In the original game on Xbox, the villains seemed to have a very conservative slant, but in the ''Remastered'' version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values[[/note]].values.[[/labelnote]]
Is there an issue? Send a MessageReason:
Rephrasing Absurdly High Level cap and adding more to the remaster's release history.


A remastered version of the game was released on UsefulNotes/{{Windows|Games}}, UsefulNotes/{{macOS}}, UsefulNotes/XboxOne and UsefulNotes/{{PlayStation 4}}, giving the game a graphical overhaul, adding new content, and some quality-of-life improvements. The PC version was released on December 3, 2015 on the Epic Games Store and was given out for free for a limited time, followed by an Xbox One version released on March 16, 2016, a [=PlayStation=] 4, UsefulNotes/{{Steam}}, and Microsoft Store version was released on May 2 the same year, as well as a [=macOS=] version was released on August 4.

to:

A remastered version of the game was released on UsefulNotes/{{Windows|Games}}, UsefulNotes/{{macOS}}, UsefulNotes/XboxOne and UsefulNotes/{{PlayStation 4}}, giving the game a graphical overhaul, adding new content, and some quality-of-life improvements. The game was announced during The Games Award show and its PC version was released on December 3, 2015 on the Epic Games Store and was given out for free for a limited time, followed by an time on December 3, 2015 through the Epic Games Store. The Xbox One version released on March 16, 2016, followed by a [=PlayStation=] 4, UsefulNotes/{{Steam}}, and Microsoft Store version was released on May 2 the same year, as well as a [=macOS=] version was released on August 4.



* AbsurdlyHighLevelCap: The maximum level is 50, but to reach that, you need to play through the game several times, making sure that you explore most of the map each time around since doing so nets you far more experience than killing enemies.

to:

* AbsurdlyHighLevelCap: The maximum level is 50, but to reach that, you need to play through Level 50 grants Jason his final major bonus of infinite Missiles, however, players are more likely beat the game several times, making sure that you explore most of the map each first time around since doing so nets you far more experience than killing enemies.Level 20-30 depending on the difficulty level and how much of the game was covered. Players can still level up beyond Level 50 and gain Precision, Stamina, and Accuracy bonuses.



* PermanentlyMissableContent: The [[InfinityPlusOneSword Inertial Element]] is the only power-up that you can render completely unobtainable. [[spoiler:If you don't get it before the control center explodes, you can never get it. This issue, however, can be circumvented if players has unlocked golden weapons room for finding all of the golden bars.]]

to:

* PermanentlyMissableContent: The [[InfinityPlusOneSword Inertial Element]] is the only power-up that you can render completely unobtainable. [[spoiler:If you don't get it before the control center explodes, you can never get it. ]] This issue, however, can be circumvented if players has unlocked the golden weapons room for finding all of the golden bars.]]bars, but golden weapons do not count towards item collection percentage, which is required for the Completionist achievement.
Is there an issue? Send a MessageReason:
None


[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/Shadow_Complex_cover_8661.jpg]]

to:

[[quoteright:219:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/Shadow_Complex_cover_8661.jpg]]org/pmwiki/pub/images/shadowcomplex_cover.png]]



A remastered version for PC through Epic Games Store, UsefulNotes/XboxOne, and UsefulNotes/{{PlayStation 4}} has since been released, giving the game a graphical overhaul and with new content; the PC version came in December 2015, with the Xbox One release following in March 2016 and the [=PS4=] one (alongside a UsefulNotes/{{Steam}} release of the PC version) the following May.

to:

A remastered version for PC through Epic Games Store, UsefulNotes/XboxOne, of the game was released on UsefulNotes/{{Windows|Games}}, UsefulNotes/{{macOS}}, UsefulNotes/XboxOne and UsefulNotes/{{PlayStation 4}} has since been released, 4}}, giving the game a graphical overhaul overhaul, adding new content, and with new content; the some quality-of-life improvements. The PC version came in was released on December 2015, with 3, 2015 on the Epic Games Store and was given out for free for a limited time, followed by an Xbox One release following in version released on March 2016 16, 2016, a [=PlayStation=] 4, UsefulNotes/{{Steam}}, and Microsoft Store version was released on May 2 the [=PS4=] one (alongside same year, as well as a UsefulNotes/{{Steam}} release of the PC version) the following May.
[=macOS=] version was released on August 4.

Added: 258

Changed: 575

Is there an issue? Send a MessageReason:
None


* BeehiveBarrier: The representation of energy shields, on the large walkers and from the Fusion Helmet.

to:

* BeehiveBarrier: The representation of energy shields, on the large walkers [=WSA1=] Walkers and from the Fusion Helmet.



* ChickenWalker: The [=WSA1=] Walker boss is a towering bipedal mech with reversed-jointed legs.



* ColorCodedForYourConvenience: Shining Jason's flashlights on destructible walls will reveal what tool he can use to destroy them: normal bullets, grenades, foam, missiles, or high-velocity collisions.

to:

* ColorCodedForYourConvenience: Shining Jason's flashlights on destructible walls will reveal what tool he can use to destroy them: normal bullets, grenades, foam, missiles, bullets or ground pounds (yellow), grenades (green), foam (purple), missiles (red), or high-velocity collisions.collisions (blue).



* HarderThanHard: Insane difficulty not only makes enemies exceptionally strong compared to Hardcore and below, but it also entirely removes waypoint marker and item locations out of your map as well, even if you have complete world map from reaching Lv. 20.

to:

* HarderThanHard: Insane difficulty not only makes enemies exceptionally strong compared to Hardcore and below, but it also entirely removes waypoint marker and item locations out of your map as well, even if you have the complete world map from reaching Lv. 20.



* MinimalistRun: The game acknowledges two different levels of this challenge - there is an Achievement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting the backpack, grenade, foam, and missile - even picking up the pistol will result in failing the challenge. [[spoiler:However, if you've found all of the gold bars, you'll have access to the gold weapons, which don't count against you. So you can grab the best gun in the game, skip the pistol, and grab the 3 sub-weapons to complete the challenge. This also skips essentially ALL of the story.]]

to:

* MinimalistRun: [[invoked]] The game acknowledges two different levels of this challenge - there is an Achievement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting the backpack, grenade, foam, and missile - even picking up the pistol will result in failing the challenge. [[spoiler:However, if you've found all of the gold bars, you'll have access to the gold weapons, which don't count against you. So you can grab the best gun in the game, skip the pistol, and grab the 3 sub-weapons to complete the challenge. This also skips essentially ALL of the story.]]



* NinjaLog: Storm Shadow ninjas do this if you close to melee, except it's [[spoiler:a Ninja Grenade.]] Once you get the Omega Armor, you can [[TalkToTheFist let them know how you feel about that]].
* NotTheFallThatKillsYou: You don't take damage from falls. Granted, this is pretty much the only way a Metroidvania can work, but it can feel a little silly sometimes when you can fall down a few stories without worrying.

to:

* NinjaLog: Storm Shadow ninjas do this if you close to melee, except it's [[spoiler:a Ninja Grenade.]] Grenade]]. Once you get the Omega Armor, you can [[TalkToTheFist let them know how you feel about that]].
* NoSell: Once Jason acquires the Fusion Helmet after finding all 12 Passkeys, he is rendered impervious to virtually any attack the Restoration can throw at him as long as he's either standing still or walking in order to activate it.
* NotTheFallThatKillsYou: You don't take damage from falls. Granted, this is pretty much the only way a Metroidvania can work, but it This can feel a little silly sometimes when you can fall down a few stories without worrying.the repercussions.



* PermanentlyMissableContent: The [[InfinityPlusOneSword Inertial Element]] is the only power-up that you can render completely unobtainable. [[spoiler:If you don't get it before the control center explodes, you can never get it.]]

to:

* PermanentlyMissableContent: The [[InfinityPlusOneSword Inertial Element]] is the only power-up that you can render completely unobtainable. [[spoiler:If you don't get it before the control center explodes, you can never get it. This issue, however, can be circumvented if players has unlocked golden weapons room for finding all of the golden bars.]]



* SaveGameLimits: The original version of ''Shadow Complex'' only had one save file. The remaster however, after an update, added support for up to 10 save slots, allowing for multiple playthroughs on different difficulties and character progress.

to:

* SaveGameLimits: The original version of ''Shadow Complex'' only had one save file. The remaster ''Remastered'' however, after an update, added support for up to 10 save slots, allowing for multiple playthroughs on different difficulties and character progress.

Added: 1680

Changed: 913

Is there an issue? Send a MessageReason:
None


* HundredPercentCompletion: Required if you want the Completionist achievement.

to:

* HundredPercentCompletion: Required if you want the Completionist achievement.achievement, which involves finding every collectible throughout the game.



* DoubleJump: Later into the game, Jason can find a [[JetPack Jump Jet]] pack for the Omega Armor that gives him this ability, followed by a pair of [[RocketBoots Thrust Boots]] further into the game that adds another mid-air jump, allowing him to perform ''triple'' jumps.



* FacelessGoons: The Restoration's entire membership all seem to enjoy wearing helmets that don't even possess a ''visor''. Glowing lights on the side of the masks seem to indicate cameras of some sort. Interestingly, the hero can become faceless should he pick up the breathing mask or the fusion helmet. The {{Mooks}} don't even take their helmets off when they are sitting down to eat in the mess hall!

to:

* TheFaceless: Averted with Jason at first. Jason's face is in full view up until he gets the SCHCA Mask which covers entire face but leaves his hair open. After finding all the Passkeys, players can obtain the Fusion Helmet that completely covers Jason head, leaving him indistinguishable from the Restoration members.
* FacelessGoons: The Restoration's entire membership all seem to enjoy wearing helmets that don't even possess a ''visor''. Glowing lights on the side of the masks seem to indicate cameras of some sort. Interestingly, the hero can become faceless should he pick up the breathing mask or the fusion helmet. The {{Mooks}} don't even take their helmets off when they are sitting down to eat in the mess hall! hall!



* GameplayGrading: After defeating the final boss, the game tallys up your overall score based on how quickly you finished the game, how many enemies you killed, which difficulty it was completed on, and percentage of items collected. Your final score is then sent to the leaderboards.

to:

* GameplayGrading: After defeating the final boss, the game tallys tallies up your overall score based on how quickly you finished the game, how many enemies you killed, which difficulty it was completed on, and percentage of items collected. Your final score is then sent to the leaderboards.



* HardModePerks: "Hardcore" and "Insane" makes enemies much more stronger and deal greater damage to Jason, but they also reward much more XP than the lower difficulties.

to:

* HardModePerks: "Hardcore" Hardcore and "Insane" Insane makes enemies much more stronger and deal greater damage to Jason, but they also reward much more XP than the lower difficulties.difficulties.
* HarderThanHard: Insane difficulty not only makes enemies exceptionally strong compared to Hardcore and below, but it also entirely removes waypoint marker and item locations out of your map as well, even if you have complete world map from reaching Lv. 20.



* InfinityMinusOneSword: The Coil Gun has the highest bullet count in the game, is slightly stronger than the WSM4000 assault rifle, and shoots incredibly fast.

to:

* InfinityMinusOneSword: The Coil Gun has the highest bullet count in the game, is slightly stronger than the WSM4000 [=WSM4000=] assault rifle, and shoots incredibly fast.



* MetaMultiplayer: The game features online leaderboards for the main story and Proving Grounds challenges.



* MultiPlatform: The original is an Xbox 360-exclusive. ''Remastered'', however, is an Xbox One, [=PlayStation=] 4, and Windows PC release.

to:

* MultiPlatform: The original is an Xbox 360-exclusive. ''Remastered'', however, is an Xbox One, [=PlayStation=] 4, and Windows PC and [=MacOS=] release.



* NewGamePlus: Automatic, and with permanent upgrades (both levels and collection bonuses) that make subsequent jaunts through the Complex much easier.

to:

* NewGamePlus: Automatic, and with permanent upgrades (both levels and collection bonuses) that make subsequent jaunts through the Complex much easier. ''Remastered'' however gives you the ability to start over with a fresh save file thanks to the addition of 10 save slots after an update.



* OxygenMeter: The player is subject to one of these... until Jason picks up the SCHCA Mask.

to:

* OxygenMeter: The player is subject to one of these...these when swimming underwater... until Jason picks up the SCHCA Mask.



* SaveGameLimits: The original version of ''Shadow Complex'' only had one save file. The remaster however, after an update, added support for up to 10 save slots, allowing for multiple playthroughs on different difficulties and character progress.



* RPGElements: As Jason fights enemies, travels the game world, and finds items, he gains XP that increases levels and grants him bonuses to his Stamina (affects how much damage you take), Accuracy (reduces the spread of your weapons), and Precision (affects the likelihood of scoring headshots). For every 10 levels that Jason reaches, up until Lv. 50, he gains a new special perk as well.



* SoundtrackDissonance: Despite little music being present in the game, a calming piano piece plays when you have to [[spoiler: navigate a base you flooded, complete with several still-drowning mooks]].

to:

* SoundtrackDissonance: Despite little music being present in the game, a calming piano piece plays when you have to [[spoiler: navigate [[spoiler:navigate a base you flooded, complete with several still-drowning mooks]].



* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game and take down moves. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole[[note]]In the original game on Xbox, the villains seemed to have a very conservative slant, but in the Remastered version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values[[/note]].

to:

* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game and take down takedown moves. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole[[note]]In the original game on Xbox, the villains seemed to have a very conservative slant, but in the Remastered ''Remastered'' version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values[[/note]].
Is there an issue? Send a MessageReason:
None


The game is part of the ''[[Literature/OrsonScottCardsEmpire Empire]]'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage.

to:

The game is part of the ''[[Literature/OrsonScottCardsEmpire Empire]]'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine [[UsefulNotes/GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage.

Added: 834

Changed: 691

Is there an issue? Send a MessageReason:
None


The game is part of the ''[[Literature/OrsonScottCardsEmpire Empire]]'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version for PC, UsefulNotes/XboxOne, and UsefulNotes/{{PlayStation 4}} has since been released, giving the game a graphical overhaul and with new content; the PC version came in December 2015, with the Xbox One release following in March 2016 and the [=PS4=] one (alongside a UsefulNotes/{{Steam}} release of the PC version) the following May.

to:

The game is part of the ''[[Literature/OrsonScottCardsEmpire Empire]]'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. stage.

A remastered version for PC, PC through Epic Games Store, UsefulNotes/XboxOne, and UsefulNotes/{{PlayStation 4}} has since been released, giving the game a graphical overhaul and with new content; the PC version came in December 2015, with the Xbox One release following in March 2016 and the [=PS4=] one (alongside a UsefulNotes/{{Steam}} release of the PC version) the following May.



* BlingBlingBang: Finding all the Gold Bars grants you golden versions of all the weapons in the game.

to:

* BlingBlingBang: Finding all the Gold Bars grants you golden versions of all the weapons in the game. In ''Remastered'', you also get a golden Omega Armor.



* HardModePerks: "Hardcore" and "Insane" makes enemies much more stronger and deal greater damage to Jason, but they also reward much more XP than the lower difficulties.



* IdiosyncraticDifficultyLevels: The game features "Casual", "Normal", "Hardcore", and "Insane" difficulty levels.



* MacrossMissileMassacre: [[spoiler: The final boss will counter with a massive missile salvo whenever you hit it, destroying the missile silo and everything around it.]]

to:

* LagCancel: If you simply hold down the Fire button with the Inertial Element, it will fire at a relatively slow rate. However, if you time pressing the Fire button at the right time between shots, you can rapidly unload shots in quick succession.
* MacrossMissileMassacre: [[spoiler: The [[spoiler:The final boss will counter with a massive missile salvo whenever you hit it, destroying the missile silo and everything around it.]]
Is there an issue? Send a MessageReason:
None


The game is part of the ''[[Literature/OrsonScottCardsEmpire Empire'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version for PC, UsefulNotes/XboxOne, and UsefulNotes/{{PlayStation 4}} has since been released, giving the game a graphical overhaul and with new content; the PC version came in December 2015, with the Xbox One release following in March 2016 and the [=PS4=] one (alongside a UsefulNotes/{{Steam}} release of the PC version) the following May.

to:

The game is part of the ''[[Literature/OrsonScottCardsEmpire Empire'' Empire]]'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version for PC, UsefulNotes/XboxOne, and UsefulNotes/{{PlayStation 4}} has since been released, giving the game a graphical overhaul and with new content; the PC version came in December 2015, with the Xbox One release following in March 2016 and the [=PS4=] one (alongside a UsefulNotes/{{Steam}} release of the PC version) the following May.
Is there an issue? Send a MessageReason:
None


The game is part of the ''Literature/{{Empire}}'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version for PC, UsefulNotes/XboxOne, and UsefulNotes/{{PlayStation 4}} has since been released, giving the game a graphical overhaul and with new content; the PC version came in December 2015, with the Xbox One release following in March 2016 and the [=PS4=] one (alongside a UsefulNotes/{{Steam}} release of the PC version) the following May.

to:

The game is part of the ''Literature/{{Empire}}'' ''[[Literature/OrsonScottCardsEmpire Empire'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version for PC, UsefulNotes/XboxOne, and UsefulNotes/{{PlayStation 4}} has since been released, giving the game a graphical overhaul and with new content; the PC version came in December 2015, with the Xbox One release following in March 2016 and the [=PS4=] one (alongside a UsefulNotes/{{Steam}} release of the PC version) the following May.
Is there an issue? Send a MessageReason:
Moved to Trivia


* FollowTheLeader: The developers have eagerly admitted that they based the gameplay off Metroidvania styles. The game as a whole is very similar to ''VideoGame/SuperMetroid''.
Is there an issue? Send a MessageReason:


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

to:

%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
Is there an issue? Send a MessageReason:
None


* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game and take down moves. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole[[note]]In the original game on XBox, the villains seemed to have a very conservative slant, but in the Remastered version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values[[/note]].

to:

* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game and take down moves. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole[[note]]In the original game on XBox, Xbox, the villains seemed to have a very conservative slant, but in the Remastered version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values[[/note]].
Is there an issue? Send a MessageReason:
UsefulNotes.The Other Rainforest is not a trope anymore


* TheOtherRainforest: The setting of the game.

Added: 231

Removed: 217

Is there an issue? Send a MessageReason:


* LostForever: The [[InfinityPlusOneSword Inertial Element]] is the only power-up that you can render completely unobtainable. [[spoiler: If you don't get it before the control center explodes, you can never get it.]]


Added DiffLines:

* PermanentlyMissableContent: The [[InfinityPlusOneSword Inertial Element]] is the only power-up that you can render completely unobtainable. [[spoiler:If you don't get it before the control center explodes, you can never get it.]]
Is there an issue? Send a MessageReason:
None


* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game and take down moves.

to:

* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game and take down moves. In addition, the villains are given different dialogue to more accurately fit in with the ''Empire'' series as a whole[[note]]In the original game on XBox, the villains seemed to have a very conservative slant, but in the Remastered version, they're more explicitly militant liberals, noting that New York and San Francisco are their first targets because they're likely to side with the Restoration for having shared values[[/note]].

Added: 172

Changed: 1933

Is there an issue? Send a MessageReason:
None


* GambitRoulette: Jason taking down the complex was all planned, and encouraged during the process, by [[spoiler:his fiancée Claire]].

to:

* GambitRoulette: Jason taking down the complex was all planned, and encouraged during the process, by [[spoiler:his fiancée [[spoiler: his girlfriend Claire]].



%%* HumongousMecha: Several of the bosses.

to:

%%* * HumongousMecha: Several The first boss in the game is a spider tank infantry fighting vehicle, which is quite a bit larger than a main battle tank. You also fight small "Devastator" class walking tanks, which are about ten feet tall, and massive "Walker" tanks that are much larger and better armed versions of the bosses.Devastators, standing about 30 to 40 feet tall.



* InfinityMinusOneSword: The inertial element can one-hit kill any minor enemy and do [[ForMassiveDamage massive damage]] to bosses. On the other hand, it has the lowest rate of fire and one of the smallest clip sizes in the game, [[DifficultButAwesome forcing you to actually aim rather than spread bullets willy-nilly]].

to:

* InfinityMinusOneSword: The inertial element can one-hit kill any minor enemy and do [[ForMassiveDamage massive damage]] to bosses. On the other hand, it Coil Gun has the lowest rate of fire and one of the smallest clip sizes highest bullet count in the game, [[DifficultButAwesome forcing you to actually aim rather is slightly stronger than spread bullets willy-nilly]].the WSM4000 assault rifle, and shoots incredibly fast.
* InfinityPlusOneSword: The Inertial Element is the strongest weapon in the game, functioning as a ridiculously powerful shotgun capable of killing any soldier in one shot.



* LostForever: The [[InfinityMinusOneSword Inertial Element]] is the only power-up that you can render completely unobtainable.
* MacrossMissileMassacre: [[spoiler:The final boss will counter with a massive missile salvo whenever you hit it.]]

to:

* LostForever: The [[InfinityMinusOneSword [[InfinityPlusOneSword Inertial Element]] is the only power-up that you can render completely unobtainable.
unobtainable. [[spoiler: If you don't get it before the control center explodes, you can never get it.]]
* MacrossMissileMassacre: [[spoiler:The [[spoiler: The final boss will counter with a massive missile salvo whenever you hit it, destroying the missile silo and everything around it.]]



* MinimalistRun: The game acknowledges two different levels of this challenge - there is an Achievement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting four percent - the basic pistol is included in the 4%, as its required to advance (and presumably, to use the sub-weapons). [[spoiler:However, if you've found all of the gold bars, you'll have access to the gold weapons, which don't count against you. So you can grab the best gun in the game, skip the pistol, grab the 3 sub-weapons, and an additional pickup along the way to complete the challenge.]]

to:

* MinimalistRun: The game acknowledges two different levels of this challenge - there is an Achievement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting four percent - the basic backpack, grenade, foam, and missile - even picking up the pistol is included will result in failing the 4%, as its required to advance (and presumably, to use the sub-weapons).challenge. [[spoiler:However, if you've found all of the gold bars, you'll have access to the gold weapons, which don't count against you. So you can grab the best gun in the game, skip the pistol, and grab the 3 sub-weapons, and an additional pickup along the way sub-weapons to complete the challenge.challenge. This also skips essentially ALL of the story.]]



* NinjaLog: Storm Shadow ninjas do this if you close to melee, except it's [[spoiler:a Ninja Grenade.]]

to:

* NinjaLog: Storm Shadow ninjas do this if you close to melee, except it's [[spoiler:a Ninja Grenade.]]]] Once you get the Omega Armor, you can [[TalkToTheFist let them know how you feel about that]].



* TheOnlyOne: Halfway through the game, Jason stumbles into the Restoration's factory, and Claire basically says "Hey, since you're doing such a good job anyway, why don't you put looking for a way out on hold and single handedly destroy the enemies' supply line." Jason [[LampshadeHanging points out how silly that is]], [[ButThouMust but does it anyway]]. Claire is actually surprised when he tells her what he's done.

to:

* TheOnlyOne: Halfway through the game, Jason stumbles into the Restoration's factory, and Claire basically says "Hey, since you're doing such a good job anyway, why don't you put looking for a way out on hold and single handedly destroy the enemies' supply line." Jason [[LampshadeHanging points out how silly that is]], [[ButThouMust but does it anyway]]. Claire is actually surprised when he tells her what he's done.that he did it [[spoiler: and drops some foreshadowing for good measure]].



* PoweredArmor: You eventually come across the Omega Armor. It is deeply entertaining to use, especially when fully assembled. Several {{Heavily Armored Mook}}s have powered armor as well, though their version is [[MightyGlacier much bulkier and more encumbering]].

to:

* PoweredArmor: You eventually come across the Omega Armor.Armor XOS-7. It is deeply entertaining to use, especially when fully assembled. Several {{Heavily Armored Mook}}s have powered armor as well, though their version is [[MightyGlacier much bulkier and more encumbering]].



* ScrewThisImOuttaHere: [[spoiler:Going back to the car in the beginning will have Jason simply drive off commenting that there are plenty of fish in the sea.]]
* SequenceBreaking: The Foam allows this, with proper use. The game seems designed around encouraging sequence breaks, [[{{Metroidvania}} which is appropriate for the genre]].

to:

* ScrewThisImOuttaHere: [[spoiler:Going back to the car in the beginning will have Jason simply drive off commenting that there are plenty of fish in the sea. It gives you an achievement as well.]]
* SequenceBreaking: The Foam allows this, with proper use.use (it helps that you can stack charges to build pillars). The game seems designed around encouraging sequence breaks, [[{{Metroidvania}} which is appropriate for the genre]].



* TheSlowWalk: The final piece of your armor basically makes you ImmuneToBullets as long as you do this.

to:

* TheSlowWalk: The final piece of your armor basically makes you ImmuneToBullets completely invincible as long as you do this.this, or stand still.



* SpiderTank: Jason runs into one of the Restoration's spider tanks early in the game, but he ends up dispatching it with a few well-tossed grenades in an exhaust vent.

to:

* SpiderTank: Jason runs into one of the Restoration's spider tanks early in the game, but he ends up dispatching it with a few well-tossed grenades in an exhaust vent. More of them show up later, tougher to kill because of the lack of easily exploited explosions.



* SuperSpeed: About halfway through the game you are given Friction Dampeners that triple your speed. A few of the more interesting power-up placements involve solving a few logic puzzles that can only be solved with the gravity-busting properties of the boots. Sadly, you cannot shinespark, but you can use a later triple-jump ability to abuse the boots' charge-up time.

to:

* SuperSpeed: About halfway through the game you are given Friction Dampeners Dampers that triple your speed. speed, complete with breaking the sound barrier. A few of the more interesting power-up placements involve solving a few logic puzzles that can only be solved with the gravity-busting properties of the boots. Sadly, you cannot shinespark, but you can use boots, which require a later triple-jump ability to abuse the boots' significant charge-up time.



%%* WellDoneSonGuy: Jason.

to:

%%* WellDoneSonGuy: Jason.Specifically averted with Jason, who disappointed his father when he refused to join the military, despite his father training him for years for just that, because he doesn't believe in any cause strongly enough to kill someone. Jason notes the irony of the situation when he's forced to kill to rescue Claire, fulfilling his father's wishes anyway.

Added: 272

Removed: 208

Is there an issue? Send a MessageReason:
None


* {{BFG}}: The Inertial Element, the best weapon in the game, varies from the other weapons in the game in that it acts more like a shotgun than an automatic weapon. It also kills any soldier in one shot, and does more damage than missiles to armored vehicles and walkers.



* DifficultButAwesome: The shotguns found throughout the game deal excellent damage, but have small magazines and can't fire as quickly as automatic rifles or pistols. This forces the player to aim carefully.
Is there an issue? Send a MessageReason:
None


The game is part of the ''Literature/{{Empire}}'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version is planned for an UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 4}}, and [[UsefulNotes/IBMPersonalComputer PC]] release in 2016, giving the game a graphical overhaul and with new content. The PC version can be downloaded early and for free from the game's website until 2016 [[https://www.epicgames.com/shadowcomplex/ here]].

to:

The game is part of the ''Literature/{{Empire}}'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version is planned for an PC, UsefulNotes/XboxOne, and UsefulNotes/{{PlayStation 4}}, and [[UsefulNotes/IBMPersonalComputer PC]] release in 2016, 4}} has since been released, giving the game a graphical overhaul and with new content. The content; the PC version can be downloaded early and for free from came in December 2015, with the game's website until Xbox One release following in March 2016 [[https://www.epicgames.com/shadowcomplex/ here]].
and the [=PS4=] one (alongside a UsefulNotes/{{Steam}} release of the PC version) the following May.



* {{AKA47}}: With the exception of the two made up weapons, this is almost painfully true. For the most part this consists of adding some zeros to the end of the name and switching out the real company for the fictional [=WhiteSands=], in example: H&K [=MP5=] becomes the [=WSMP50=], the model is almost exactly the same as well.

to:

* {{AKA47}}: AKA47: With the exception of the two made up weapons, this is almost painfully true. For the most part this consists of adding some zeros to the end of the name and switching out the real company for the fictional [=WhiteSands=], in example: H&K [=MP5=] becomes the [=WSMP50=], the model is almost exactly the same as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadassNormal: Jason is a rather average joe but he's still really effective when the chips are down.
Is there an issue? Send a MessageReason:
None


** Reaching Level 20 in ''Remastered'' rewards players with an achievement called Charted as nod to the ''VideoGame/{{Uncharted}}'' series; specifically being the fact Jason is voiced by Creator/NolanNorth, the voice actor for series protagonist Nathan Drake.

to:

** Reaching Level 20 in ''Remastered'' rewards players with an achievement called Charted as nod "Charted", nodding to the ''VideoGame/{{Uncharted}}'' series; specifically being the fact Jason is voiced by Creator/NolanNorth, the voice actor for series protagonist Nathan Drake.
Is there an issue? Send a MessageReason:
None


** Reaching Level 20 in ''Remastered'' rewards players with an achievement called Charted, as nod to the ''VideoGame/{{Uncharted}}'' series and Jason being voiced by Nolan North, Drake's voice-actor.

to:

** Reaching Level 20 in ''Remastered'' rewards players with an achievement called Charted, Charted as nod to the ''VideoGame/{{Uncharted}}'' series and series; specifically being the fact Jason being is voiced by Nolan North, Drake's voice-actor.Creator/NolanNorth, the voice actor for series protagonist Nathan Drake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CheckpointStarvation: Unlike ''Metroid'', ''Shadow Complex'' auto-saves in specific rooms and the places where it does this are somewhat infrequent, which can send you back a long way if you haven't triggered one in awhile.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbsurdlyHighLevelCap: The maximum level is 50, but to reach that, you need to play through the game several times, making sure that you explore most of the map each time around since doing so nets you far more experience than killing enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NinjaLog: Storm Shadow ninjas do this if you close to melee, except it's [[spoiler:a Ninja Grenade.]]
Is there an issue? Send a MessageReason:
None


* MinimalistRun: The game acknowledges two different levels of this challenge - there is an Achievement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting four percent -he basic pistol is included in the 4%, as its required to advance (and presumably, to use the sub-weapons). [[spoiler:However, if you've found all of the gold bars, you'll have access to the gold weapons, which don't count against you. So you can grab the best gun in the game, skip the pistol, grab the 3 sub-weapons, and an additional pickup along the way to complete the challenge.]]

to:

* MinimalistRun: The game acknowledges two different levels of this challenge - there is an Achievement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting four percent -he - the basic pistol is included in the 4%, as its required to advance (and presumably, to use the sub-weapons). [[spoiler:However, if you've found all of the gold bars, you'll have access to the gold weapons, which don't count against you. So you can grab the best gun in the game, skip the pistol, grab the 3 sub-weapons, and an additional pickup along the way to complete the challenge.]]
Is there an issue? Send a MessageReason:
None


* ScrewThisImOuttaHere: [[spoiler: going back to the car in the beginning will have Jason simply drive off commenting that there are plenty of fish in the sea.]]
* SequenceBreaking: The Foam allows this, with proper use. The game seems designed around encouraging sequence breaks, Metroidvania which is appropriate for the genre.

to:

* ScrewThisImOuttaHere: [[spoiler: going [[spoiler:Going back to the car in the beginning will have Jason simply drive off commenting that there are plenty of fish in the sea.]]
* SequenceBreaking: The Foam allows this, with proper use. The game seems designed around encouraging sequence breaks, Metroidvania [[{{Metroidvania}} which is appropriate for the genre.genre]].
Is there an issue? Send a MessageReason:
None


** The third {{spider tank}} boss fight is an homage to the fight at the end of ''Franchise/GhostInTheShell''. The design of the tanks themselves are pretty blatantly modeled after the ''[=GitS=]'' tank, as well.

to:

** The third {{spider tank}} boss fight is an a homage to the fight at the end of ''Franchise/GhostInTheShell''. The design of the tanks themselves are pretty blatantly modeled after the ''[=GitS=]'' tank, as well.
Is there an issue? Send a MessageReason:
None


* SpiderTank: Jason runs into one of the Restoration's spider tanks early in the game, but he ends up depatching with a few well-tossed grenades in an exhaust vent.

to:

* SpiderTank: Jason runs into one of the Restoration's spider tanks early in the game, but he ends up depatching dispatching it with a few well-tossed grenades in an exhaust vent.

Added: 484

Changed: 742

Removed: 206

Is there an issue? Send a MessageReason:
Cleaning up some of these examples.


''Shadow Complex'' is a 2009 {{Metroidvania}} action-adventure game for the {{Xbox 360}} by Chair Entertainment, a subsidiary of Creator/EpicGames. It was released in August 2009 on XboxLiveArcade. The game is part of Creator/OrsonScottCard's ''Literature/{{Empire}}'' universe.

to:

''Shadow Complex'' is a 2009 {{Metroidvania}} action-adventure game for the {{Xbox UsefulNotes/{{Xbox 360}} by Chair Entertainment, a subsidiary of Creator/EpicGames. It was released in August 2009 on XboxLiveArcade. The game is part of Creator/OrsonScottCard's ''Literature/{{Empire}}'' universe.
UsefulNotes/XboxLiveArcade.



Part of the ''Empire'' universe, by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox Live Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version is planned for an UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 4}}, and [[UsefulNotes/IBMPersonalComputer PC]] release in 2016, giving the game a graphical overhaul and with new content.

to:

Part The game is part of the ''Empire'' universe, ''Literature/{{Empire}}'' universe by Creator/OrsonScottCard -- the Empire novel was actually written for this game, not the other way around. The game was heavily promoted and released to near-universal acclaim during Xbox Live LIVE Arcade's first "Summer of Arcade" event. The gameplay is essentially just like that of a refined ''VideoGame/SuperMetroid'': the protagonist, Jason, runs, guns and jumps around a 2D base, gaining equipment, items, and levels as he explores more and more of the place and unravels the sinister plot that is about to be put into action. It uses the [[GameEngine Unreal Engine 3]] and notably introduces "2.5D" elements smoothly into classic {{Metroidvania}} gameplay, such as allowing Jason to shoot enemies in the background of the stage. A remastered version is planned for an UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 4}}, and [[UsefulNotes/IBMPersonalComputer PC]] release in 2016, giving the game a graphical overhaul and with new content.
content. The PC version can be downloaded early and for free from the game's website until 2016 [[https://www.epicgames.com/shadowcomplex/ here]].



* HundredPercentCompletion: Required if you want the Completion achievement.

to:

* HundredPercentCompletion: Required if you want the Completion Completionist achievement.



-->'''Jason:''' Oh, ''crap, crap, crapcrapcrap!'' [''runs'']

to:

-->'''Jason:''' Oh, "Oh, ''crap, crap, crapcrapcrap!'' [''runs'']crapcrapcrap!''" ''[runs]''



* FollowTheLeader: The developers have eagerly admitted that they based the gameplay off {{Metroidvania}} styles. The game as a whole is very similar to ''VideoGame/SuperMetroid''.
* FreezeRay: The Foam Gun is effectively this, in that it's a weapon that instantly immobilizes enemies ala HarmlessFreezing by covering them in rapidly-hardening plastic foam.

to:

* FollowTheLeader: The developers have eagerly admitted that they based the gameplay off {{Metroidvania}} Metroidvania styles. The game as a whole is very similar to ''VideoGame/SuperMetroid''.
* FreezeRay: The Foam Gun is effectively this, in that it's a weapon that instantly immobilizes enemies ala à la HarmlessFreezing by covering them in rapidly-hardening plastic foam.foam.
* GameplayGrading: After defeating the final boss, the game tallys up your overall score based on how quickly you finished the game, how many enemies you killed, which difficulty it was completed on, and percentage of items collected. Your final score is then sent to the leaderboards.



-->'''Jason:''' Killing's getting easier. Not sure if that's good or bad. [''shaky breath''] [[spoiler:...It's good.]]

to:

-->'''Jason:''' Killing's "Killing's getting easier. Not sure if that's good or bad. [''shaky breath''] [[spoiler:...It's good.]]]]"



* LostForever: The [[InfinityMinusOneSword Inertial Element]] is the only powerup that you can render completely un-collectible.

to:

* LostForever: The [[InfinityMinusOneSword Inertial Element]] is the only powerup power-up that you can render completely un-collectible.unobtainable.



%%* MegatonPunch: Taken to new heights of literalness once you get the Power Armor.

to:

%%* * MegatonPunch: Taken to new heights of literalness once you get the Power Armor.Omega Armor. Performing take down moves with the Omega Armor equipped will send enemies flying across the room when punched.



* {{Metroidvania}}: ''Shadow Complex'' is an action-adventure involving running, platforming, action and frequent backtracking as new abilities allow access to earlier inaccessible areas. In fact, the game was heavily inspired by both ''VideoGame/SuperMetroid'' and ''VideoGame/CastlevaniaSymphonyOfTheNight''; [[http://www.gamasutra.com/view/feature/4119/making_shadow_complex_donald_.php?page=3 the first month of development was spent just playing those games!]]

to:

* {{Metroidvania}}: ''Shadow Complex'' is an action-adventure involving running, platforming, action and frequent backtracking as new abilities allow access to earlier inaccessible areas. In fact, the The game was heavily inspired by both ''VideoGame/SuperMetroid'' and ''VideoGame/CastlevaniaSymphonyOfTheNight''; [[http://www.gamasutra.com/view/feature/4119/making_shadow_complex_donald_.php?page=3 the first month of development was spent just playing those games!]]



* MultiPlatform: The original is an Xbox 360-exclusive. ''Remastered'', is an Xbox One, [=PlayStation=] 4, and Windows PC release.

to:

* MultiPlatform: The original is an Xbox 360-exclusive. ''Remastered'', however, is an Xbox One, [=PlayStation=] 4, and Windows PC release.



* SequenceBreaking: The Foam allows this, with proper use. In fact, the game seems designed around encouraging sequence breaks, [[{{Metroidvania}} which is appropriate for the genre]].

to:

* SequenceBreaking: The Foam allows this, with proper use. In fact, the The game seems designed around encouraging sequence breaks, [[{{Metroidvania}} Metroidvania which is appropriate for the genre]].genre.



%%** To ''VideoGame/{{Metroid}}''.
** The grappling hook pistol is called the [[Franchise/TheLegendOfZelda hookshot...]]
%%** The developers mention ''Franchise/GIJoe'' as an inspiration.

to:

%%** To ''VideoGame/{{Metroid}}''.
** The grappling hook pistol is called the [[Franchise/TheLegendOfZelda hookshot...]]
%%**
hookshot]].
**
The developers mention ''Franchise/GIJoe'' as an inspiration.



** One of the Master Achievements is called Jason Bailey, a reference to the "Justin Bailey" password from ''VideoGame/{{Metroid}}''.

to:

** One of the Master Achievements is called Jason Bailey, a reference to the "Justin Bailey" password from ''VideoGame/{{Metroid}}''.''VideoGame/{{Metroid|1}}''.
** Reaching Level 20 in ''Remastered'' rewards players with an achievement called Charted, as nod to the ''VideoGame/{{Uncharted}}'' series and Jason being voiced by Nolan North, Drake's voice-actor.



* SuperSpeed: About halfway through the game you are given Friction Dampeners that triple your speed. A few of the more interesting power-up placements involve solving a few logic puzzles that can only be solved with the gravity-busting properties of the boots. Sadly, you cannot [[VideoGame/{{Metroid}} shinespark]], but you can use a later triple-jump ability to abuse the boots' charge-up time.
* TemptingFate: In the opening sequence, the PlayerCharacter's armour locks up, via a security measure, after he beats all the bad guys attacking the Vice President. Then his VoiceWithAnInternetConnection reveals he's actually working for the bad guys.
-->'''Dallas:''' At least... At least the Vice President is safe.\\
[''black SUV explodes in the background'']\\
'''Voice:''' Oh, ''that'' Vice President?

to:

* SuperSpeed: About halfway through the game you are given Friction Dampeners that triple your speed. A few of the more interesting power-up placements involve solving a few logic puzzles that can only be solved with the gravity-busting properties of the boots. Sadly, you cannot [[VideoGame/{{Metroid}} shinespark]], shinespark, but you can use a later triple-jump ability to abuse the boots' charge-up time.
* TemptingFate: In the opening sequence, the PlayerCharacter's armour armor locks up, via a security measure, after he beats all the bad guys attacking the Vice President. Then his VoiceWithAnInternetConnection reveals he's actually working for the bad guys.
-->'''Dallas:''' At "At least... At least the Vice President is safe.\\
[''black
"\\
''[black
SUV explodes in the background'']\\
background]''\\
'''Voice:''' Oh, "Oh, ''that'' Vice President?President? Of the United States?"



* TheUnfought: [[spoiler: Lucius spends the entire climax standing in his observation tower while the player fights the final boss. He's shot in the head in a cutscene, by ''someone else'' no less.]]
* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game.

to:

* TheUnfought: [[spoiler: Lucius [[spoiler:Lucius spends the entire climax standing in his observation tower while the player fights the final boss. He's shot in the head in a cutscene, by ''someone else'' no less.]]
* UpdatedRerelease: ''Shadow Complex Remastered'' gives the game a new coat of HD paint with new challenges added to the game.game and take down moves.



* VillainBall: Lucius and the Restoration really should have read the EvilOverlordList to avoid things like AirVentPassageway escape and JustBetweenYouAndMe, but their biggest mistake has to be [[spoiler: hovering their AirborneAircraftCarrier over the nuclear missles to take out one guy instead of flying off to San Francisco.]]

to:

* VillainBall: Lucius and the Restoration really should have read the EvilOverlordList to avoid things like AirVentPassageway escape and JustBetweenYouAndMe, but their biggest mistake has to be [[spoiler: hovering [[spoiler:hovering their AirborneAircraftCarrier over the nuclear missles to take out one guy instead of flying off to San Francisco.]]



* XMeetsY: The developers have outright stated that this game was born of their love for ''VideoGame/SuperMetroid'' and ''Franchise/GIJoe''.

Top